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		<title>Investigation of English History</title>
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		<description><![CDATA[Investigation of English HistoryA.T.Fomenko, G.V.Nosovskij NEW HYPOTHETICAL CHRONOLOGY AND CONCEPT OF THE ENGLISH HISTORY. BRITISH EMPIRE AS A DIRECT SUCCESSOR OF BYZANTINE-ROMAN EMPIRE. (SHORT SCHEME) ABSTRACT This article is devoted to the investigation of traditional version of English chronology and English history. It should be mentioned that this tradition was established only in 15-17th cc.(and [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mixblog2.wordpress.com&amp;blog=2377932&amp;post=542&amp;subd=mixblog2&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Investigation of English History<br />A.T.Fomenko, G.V.Nosovskij <br />NEW HYPOTHETICAL CHRONOLOGY AND CONCEPT OF THE ENGLISH HISTORY. <br />BRITISH EMPIRE AS A DIRECT SUCCESSOR OF BYZANTINE-ROMAN EMPIRE. <br />(SHORT SCHEME) ABSTRACT This article is devoted to the investigation of traditional version of English chronology and English history. It should be mentioned that this tradition was established only in 15-17th cc.(and especially by Scaliger and Petavius) as a result of attempts to construct the global chronology of Europe and Asia at that time. The results of our investigation show that modern version of English history (which is in fact a slightly modernized version of 15-16th cc.), was artificially prolonged backward and became much more long as it was in reality. The real history of England, as it was reflected in written documents, was much more short. The same is true for other countries. In correct version, ancient and medieval English events are to be transferred to the epoch which begins from 9-10th cc. Moreover, many of these events prove to be the reflections of certain events from real Byzantine-Roman history of 9-15th cc. Consequently, the Great Britain Empire is a direct successor of medieval Byzantine Empire. This effect for English history corresponds to the similar &#8220;shortening effects&#8221; for traditional histories of other countries (Italy, Greece, Egypt, Russia etc.). Such effects were discovered earlier by the authors (see our previous publications). A discussion of the whole problem of global chronology and a history of this problem one can find in [1],[24]. English history is not an exemption from the &#8220;rule&#8221;. We do not think that all speculations which are suggested here are final ones. Surely, they are subject to further corrections and clarification. Nevertheless, the general concept is quite clear and seems to be a final one. The aim of present work is only to present main points of our new version of reconstruction of the real English history. CONTENTS 1.INTRODUCTION<br />2. BRIEF REVIEW OF TRADITIONAL ENGLISH HISTORY2.1.The most old English chronicles2.1.1.The Anglo-Saxon Chronicle.2.1.2.Nennius&#8217; &#8220;Historia Brittonum&#8221;2.1.3.Galfridus Monemutensis&#8217; &#8220;Historia Brittonum&#8221;. &#8220;Histoires of the kings of Britain by Geoffrey of Monmouth&#8221;2.1.4.Some other old English chronicles2.2.What were the medieval names for modern cities, nations and countries according to ancient English chronicles?2.3.An overview of traditional concept of English history2.3.1.Scotland and England: two parallel &#8220;dynastic streams&#8221;2.3.2.English history. Epoch from 1st to 445 A.D. England as the Roman colony2.3.3.Epoch from 445 to 830. Six kingdoms and their union2.3.4.Epoch from 830 to 1040. The epoch is finished by Danish conquest and then by disintegration of Dutch kingdom in England2.3.5.Epoch from 1040 to 1066. Epoch of the Old Anglo-Saxon dynasty and it&#8217;s fall2.3.6.Epoch from 1066 to 1327. Norman dynasty and after it &#8211; Anjou dynasty. Two Edwards2.3.7.Epoch from 1327 to 1602.3.PARALLELS BETWEEN ENGLISH AND BYZANTINE-ROMAN HISTORY. GREAT BRITAIN EMPIRE AS THE DIRECT SUCCESSOR OF MEDIEVAL BYZANTINE-ROMAN EMPIRE3.1.Rough comparison of dynastic streams of England and Byzantine-Roman empire3.2.Dynasty parallelism between ancient and medieval England from one side and medieval Byzantine empire from another side. General concept of correspondence between English and Byzantine histories3.3.Some details of dynastic parallelism (&#8220;parallelism table&#8221;)3.3.1.English history of 640-830 A.D. and Byzantine history 378-553 A.D. 275-year shift3.3.2English history of 800-1040 and Byzantine history of 553-830. Rigid 275-year shift3.3.3. English history of 1040-1327 and Byzantine history of 1143-1453. Rigid 120-year shift4.CORRECT ENGLISH HISTORY IS MORE SHORT IN TIME BUT MUCH MORE DENSE IN EVENTS THAN IT IS SUGGESTED BY TEXTBOOKS4.1.Our new concept of English history4.2.In which way the Byzantine chronicles were inserted into the medieval English history (of the island Anglia)?5.OLD ENGLISH CHRONICLES AS ORIGINAL DOCUMENTS WHICH SPEAK ABOUT REAL EVENTS OF 10-13th CENTURIES<br />5.1.Roman consul Brutus &#8211; the first who conquered Britain (and the first king of britts)5.2.Consul Brutus of English chronicles &#8211; was he a contemporary of Julius Caesar?5.3.Biblical events in English chronicles5.4.Do we interpret ancient texts in a proper way? Problem of vowels restoration5.5.Geography and chronology of biblical events5.5.1.Problems with traditional geographical localizations5.5.2Where ancient Troy was located?5.5.3. Where Moses traveled in reality?5.6.Why English chronicles suggested that both Russia and England were located on islands?5.7.Where was the land Britain which was conquered by Brutus located? In what direction his fleet cruised?5.8.With whom Brutus fights while conquering of Britain = Albania?5.9.With whom Julius Caesar fights while conquering of Britain = Albania?5.10.Where was London located in 10-11th cc.A.D.?5.11.Who were scots in 10-12th cc.A.D. and were did they live? Where was Scotland located in 10-12th cc.A.D.?5.12.Five original languages of ancient Britain. Which nations used these languages and where did they live in 10-12th cc.A.D.?5.13.Where were located six original English kingdoms Britain, Kent, Sussex, Wessex, Essex and Mercia in 10-12th cc.A.D.?5.14.A shift of originally Byzantine map to the land of modern Great Britain resulted in duplicating of many geographical terms5.15.William I the Conqueror and Hastings battle in 1066 A.D. The fourth crusade in 1204 A.D.5.15.1.Two well-known wars in England and Byzantine empire have the same origin5.15.2English version of William the Conqueror story5.15.3. Byzantine version of the Constantinople&#8217;s conqueror5.15.4.A list of correspondences between events from Byzantine and English chronicles5.16.Medieval Russia from the point of view of English chronicles. When did apostle Paul write his message to galats and who they were?REFERENCES1. INTRODUCTION This work belongs to the scope of investigations carried out by authors in order to give a critical analysis of ancient and medieval chronology, and also &#8211; to try a reconstruction of real ancient chronology. The whole history of the problem one can find in A.T.Fomenko&#8217;s books [1],[24]. In these books some new statistical methods of obtaining true dates for ancient events recorded in old chronicles were suggested. As a result, a new chronology of Europe, Asia, Egypt and Northern Africa based on a statistical investigation of ancient texts, was suggested in [1],[24]. One also can find there a list of all publications by A.T.Fomenko and his colleagues devoted to chronological problems.<br />This new concept of global history and chronology confirms some ideas which were expressed by different scientists in 16-20th cc. The most important were ideas of famous Russian scientist N.A.Morozov (1854-1946) who had an extremely wide range of scientific interests in many different branches of natural science and history. Very interesting works devoted to the problems of traditional chronology were written by Isaac Newton, J.Gardouin, R.Baldauf, E.Johnson and others.As a result of application of statistical methods to historical science, A.T.Fomenko discovered a &#8220;fiber structure&#8221; of our modern &#8220;textbook in ancient and medieval history&#8221;. In such a way we will call a modern chronological tradition in history which is expressed in all our textbooks. It was proved that this &#8220;textbook&#8221; consist of four more short &#8220;textbooks&#8221; which speak about the same events, the same historical epochs. These short &#8220;textbooks&#8221; were then shifted one with respect to other on the time axis and then glued together preserving these shifts. The result is our modern &#8220;textbook&#8221; which shows the history much longer than it was in reality. To be more precise, we speak here only about a &#8220;written&#8221; history, i.e., such history which left it&#8217;s traces in written documents which finally, after their certain evolution, we possess today. Of course before it, there was a long &#8220;pre-written&#8221; history, but information about it is lost.Resume is as follows. History which we in principle could learn about today, starts only in 9-10th cc. &#8220;A.D.&#8221; (i.e., 1100-1200 years ago). And the very name &#8220;A.D.&#8221; attached to the era which we use now, is not correct. New results concerning the problem of reconstruction of real ancient chronology one can find in two last Fomenko&#8217;s books [4,5] devoted to history and chronology.An important step to the reconstruction of real ancient chronology was made by publication of a book [3] written by A.T.Fomenko, V.V.Kalashnikov and G.V.Nosovskij. In this book the true date of compilation of a famous ancient scientific manuscript, the Ptolemy&#8217;s &#8220;Almagest&#8221;, was (approximately) determined as a result of statistical analysis of numerical astronomical data in the &#8220;Almagest&#8221;. Traditionally it is assumed that the &#8220;Almagest&#8221; was compiled not later than in 2nd c. A.D. In [3] it is proved that the real date of it&#8217;s compilation belongs to the time interval from 7th century to 13th century A.D.Later, in 1992-1993, A.T.Fomenko and G.V. Nosovskij applied new statistical methods to Russian history. In Russian history there also were discovered chronological shifts and duplicates. It proves to be very much different from well-known version of Russian history which was suggested in epoch of Romanov dynasty reign in Russia. The book &#8220;Chronology and General Concept of Russian History&#8221; by A.T.Fomenko and G.V. Nosovskij is being printed (in Russian).In 1992-1993 authors recognized that the history of development of English chronology and English history itself is a very interesting and important point in the whole scope of global chronology reconstruction. In our analysis of Russian old documents it was necessary to use also some English documents. And immediately we came upon several such amazing facts that, it become quite clear to us that English history (which is rather &#8220;spoiled&#8221; in modern &#8220;textbook&#8221;) gives new and important information to the reconstruction of real chronology of Europe and Asia.We tried our best to make this work independent from our previous works. Nevertheless, such dependence exists. That is why we recommend to anyone who really wants to understand the whole problem of reconstruction the English history as it as in reality, to look through mentioned above books and scientific publications by authors. We believe<br />that this work is good for the beginning and it could serve as a starting point to the reader. We tried to avoid citation from other our works here (as far as it was possible).It is pleasure for us to thank Mrs. Laura Alexander (USA) for her excellent assistance in arranging materials concerning English history. Her energy very much inspired our work on English history.We thank T.N.Fomenko for several good ideas which improved some of our results concerning parallels between English and Byzantine history and also for valuable remarks which made this text better.2. BRIEF REVIEW OF TRADITIONAL CONCEPT OF ENGLISH HISTORY2.1. The most old English chronicles2.1.1. The Anglo-Saxon Chronicle.To understand a material we are going to present here, it would be better if a reader knows main things from English, Roman and Byzantine history. As to Roman and Byzantine history, we assume that it is more or less the case. But old English history is not so generally well-known. That is why we are going to present here a brief review of &#8220;English history textbook&#8221;.Surely, we could simply suggest that a reader looks through one of modern books concerned with English history before he reads this paper. But all such books are necessarily the secondary texts which, in fact, copy an information from more old texts and documents devoted to English history. The problem is that this coping proves to be not so good (part of information is lost). That is why we prefer to analyse medieval historical texts themselves rather then modern textbooks, which are based on them. An important advantage of these medieval texts is that they were written more close to the time of creation of now traditional global chronological version (it was I.Scaliger&#8217;s one). Our experience says that an information about old history was been lost while publishing new and new textbooks from that time up to now. Medieval texts are more valuable for reconstruction of real history.Our analysis was based mostly on three famous medieval English chronicles: Anglo-Saxon Chronicle [2], Nennius&#8217; &#8220;Historia Brittonum&#8221; [8] and Galfridus Monemutensis&#8217; &#8220;Historia Brittonum&#8221; [9]. In fact, these texts form a basis for modern concept of old and medieval English history.Also we used well-known &#8220;Chronological Tables&#8221; which were compiled by J.Blair [6] in 18th c. &#8211; beginning of 19th c. These fundamental tables cover all historical epochs which seemed important to experts in the end of 19th century.Now it is assumed that so-called &#8220;legendary&#8221; English history started from the time of Trojan war, i.e., in 12-13th cc. B.C. Nevertheless a 1000-year period from Trojan war to the epoch of Julius Caesar (1st c. B.C.) is considered usually as a &#8220;dark time&#8221;.From the time of creation and establishment of modern chronological concept (by I.Scaliger and D.Petavius in 16-17th cc.) it was assumed that &#8220;written&#8221; English history<br />starts from 60 B.C. when Julius Caesar conquered the British islands. But it is known today that documents speak about English history only from approximately 1 A.D., i.e. from the rein of Octavian Augustus. It was the 1 A.D. when Anglo-Saxon Chronicle began its records ([2], p.4).The Anglo-Saxon Chronicle consists of several separate manuscripts:Manuscript A: The Parker Chronicle (60 B.C. &#8211; A.D. 1070), Manuscript B: The Abigdon Chronicle I (A.D. 1 &#8211; A.D. 977), Manuscript C: The Abigdon Chronicle II (60 B.C. &#8211; A.D. 1066), Manuscript D: The Worcester Chronicle (A.D. 1 &#8211; A.D. 1079), (with twelfth-century addition 1080 &#8211; 1130 A.D.), Manuscript E: The Laud (Petersburg) Chronicle (A.D. 1 &#8211; A.D. 1153), Manuscript F: The Bilingual Canterbury Epitome (A.D. 1 &#8211; A.D. 1058).It is well-known that all these manuscripts duplicate each other in the sense that they all speak about the same events, but in more or less details. That is why all they are placed in the publication [2] parallel to each other in a very convenient manner, which makes it easy to compare different records concerning the same year. Maybe, all these manuscripts have the same written original and in fact represent different scripts of one old chronicle.Anglo-Saxon Chronicle covers an epoch from 1 A.D. to 11th century (except manuscript E which stops in 1153).It is traditionally assumed that all these manuscripts were written approximately in 11-12th cc., just in the form which we have today. But it is only a hypothesis which is strongly based on the Scaliger&#8217;s chronology. And it sounds not very natural. For example, manuscript A exists now only in two &#8220;copies&#8221; and both of them were made only in 16th c. (see [2], p.xxxiii). The original version (from which these two copies were made) was practically burned out in a fire. As to other manuscripts of Anglo-Saxon Chronicle, their history is not clear from [2]. For example, it is not pointed out what were the methods of determining of dates when existing copies were made. One could have an idea that the dating was as follows: if last records of these manuscripts refer to 11-12th cc., then the copies we now posses are necessarily written just in that form in 11-12th cc. Leaving aside other objections, we must say that this speculation in fully based on Scaliger&#8217;s chronology. If real dates of last mentioned events change, then such dating of a manuscript would also change.Difficulties with reconstruction of a true story for origin of these manuscripts are well-known among experts. For example David Knowles had to claim that: &#8220;The question of provenance and interdependence of the various versions [of the Chronicle] are so complicated that any discussion soon assumes the appearance of an essay in higher mathematics&#8221; ([2],p.xxxi).Moreover, G.N.Garmonsway says that any modern analysis of Anglo-Saxon Chronicle is based on the Charles Plummer&#8217;s revision (1892-1899) of it&#8217;s original edition published by John Earle in 1865. It should be mentioned that manuscripts A and E are again &#8220;associated&#8221; (G.N.Garmonsway&#8217;s expression) with certain persons from 16th century &#8211; Archbishop Parker (1504-1575) and Archbishop Laud (1573-1645). Here is his text: &#8220;Any account of the Anglo-Saxon Chronicle is necessary based on Charles Plummer&#8217;s revision of the edition of John Earle (1865) which was published in two volumes by the Oxford<br />University Press in 1892-9&#8230; Plummer&#8217;s edition&#8230; gives prominence on opposite pages to manuscripts A and E, associated respectively with the names of Archbishop Parker (1504-75) and Archbishop Laud (1573-1645);&#8230;The other manuscripts were once in the possession of Sir Robert Cotton (1571-1631), and are to be found in the Cottonian collection of manuscripts in the British Museum&#8221;([2],p.xxxi).It seems that all the manuscripts of Anglo-Saxon Chronicle which are available today were actually written (or revised) not earlier than in 15-16th centuries. However, they are considered to be written in this form in 11-12th cc. Probably the only reason for such point of view is that traditional dates of the last events from Anglo-Saxon Chronicle belong to this epoch: 11-12th cc. But such reason is not enough. It is possible that events from 11-12th cc. were described by somebody in 15-16th cc. and we actually possess his secondary text which could be very far from an original version. And also, the dates of events from Anglo-Saxon Chronicle strongly depend on a used chronological concept. If it changes then the dating of Anglo-Saxon Chronicle would change automatically.There is a strong argument which suggests that manuscripts of Anglo-Saxon Chronicle are actually of a rather late origin. The problem is that all these manuscripts use modern &#8220;A.D.&#8221; era which came into regular practical use only in 15th century. It is a known fact in traditional history. Later we will also present some facts which suggest that the authors of Anglo-Saxon Chronicle were already familiar with J.Scaliger&#8217;s chronological concept (16th c.), and by no means &#8211; with a chronological concept of Matthew Vlastar (16th c.). It means that Anglo-Saxon Chronicle was written much later then it is usually accepted.The reason for Anglo-Saxon Chronicle to be paid such great attention in our reconstruction of English history is very simple. It turns out that &#8220;Thanks to the example of Bede, the Chronicle is the first history written in English to use his mastery innovation of reckoning years as from the Incarnation of Our Lord &#8211; &#8220;Years of Grace&#8221; as they were called in England.&#8221;([2],p.xxiv).Concerning the way of presenting dates in Anglo-Saxon Chronicle we should make a remark. It is accepted that in medieval England they used for &#8220;A.D.&#8221; era the following formula: &#8220;Years from the Incarnation of Our Lord&#8221;. It is accepted today that this formula was equivalent to the formula &#8220;Years of Grace&#8221;. But this equivalence in not so evident and requires a special investigation. (We will return to this subject later and discuss it in more details). Note that there is a strange similarity between two well-known names-terms Grace &#8211; Greece.Maybe the original (and forgotten today) meaning of a formula &#8220;Years of Grace&#8221; differs from one which is accepted today. Maybe it was &#8220;years in Greece&#8221;, &#8220;Greek years&#8221; or something like this. It is possible also that there is a relation between terms Grace, Greece and Christ. Was the name of Christ associated in some sense with a name of country &#8220;Greece&#8221;? For example Christ religion = &#8220;Greece religion&#8221;? It might be because in medieval epoch Greece was a name of Byzantine empire, and another it&#8217;s name was Romea, Rome. So Christian, &#8220;Roman&#8221; religion could be called also as &#8220;Greek religion&#8221;; but if so then there might be a confusion between &#8220;A.D.&#8221;, &#8220;Christ&#8221; era and old &#8220;Greek&#8221;, Byzantine era which was used sometimes, as well as &#8220;A.D.&#8221;, with it&#8217;s thousands omitted. It could be not obvious which era was actually used in an old documents which indicate &#8220;Years of Grace&#8221;. Of course, such kind of similarity between different terms could not be considered as very strong arguments supporting any point of view. It play a role of preliminary speculations and should be considered as a serious argument only in the case when it appears (repeats) constantly in a long historical parallelism, when similar<br />names arise simultaneously for hundreds of years in two different epochs after one of them is shifted in time as a whole and then compared with another one.Anglo-Saxon Chronicle was written in a very laconic manner, it was divided into chapters (fragments) each of them devoted to a certain year. Many years are not described at all (there are some lacunas in the text). It is considered today that Anglo-Saxon Chronicle speaks about events from the beginning of A.D. to 11-12th centuries. See Fig.1. The text of Anglo-Saxon Chronicle seem to be really very old. Absence of long and &#8220;beautifully designed&#8221; periods in the text (typical for historical literature of 15-16th cc.) suggests that Anglo-Saxon Chronicle is an important historical document which was based on some really ancient records. Surely, it was edited in 16-17th cc. and a main question is: what credit should we give to chronologists of 15-17 centuries who actually dated events in Anglo-Saxon Chronicle as we have it now? 2.1.2. Nennius&#8217; &#8220;Historia Brittonum&#8221;. Nennius&#8217; &#8220;Historia Brittonum&#8221; is a rather short text, only about 24 pages in [8]. There exist more then 30 manuscripts of Nennius&#8217; book which are known today (see [8]). &#8220;The earliest manuscripts are dated today by 9th or 10th centuries, and the latest &#8211; by 13th or even 14th centuries. In some of the manuscripts are indications that the author was Gildas. Nennius is called as the author sufficiently rare. Thus, this manuscript is possibly &#8211; compilation&#8230; The original text was lost, we do not have it today. But there exists its Irish translation of 11th century&#8221; ([8],p.269). Translation was made from the publication: &#8220;Nennius et l&#8217;Historia brittonum&#8221;, P.,1934. Some manuscripts are ended with pages from &#8220;Annals Cambriae&#8221;, which is considered to be compiled approximately in 954 A.D. Nennius&#8217; &#8220;Historia Brittonum&#8221; does not have nor chronological subdivision neither any chronological notes except the following two ones: 1) A table titled &#8220;About six ages of the world&#8221; is placed at the beginning of the &#8220;Historia&#8221;. It presents time distances in years between some biblical events &#8211; and already according to Scaliger&#8217;s calculations, which were carried out only in 16th c. 2) Chapter XVI of the &#8220;Historia&#8221; has a section titled &#8220;The ground of the dating&#8221; , which speaks about the relative distances (in years) between a few events from English history. In both cases chronological notes are very brief. Resume is that it is unclear, who and when actually wrote the &#8220;Historia&#8221;. It&#8217;s original text does not exist today, a translation which is considered to be carried out in 11th c. The text does not have it&#8217;s own chronological scale. Surely, all questions which arise with Anglo-Saxon Chronicle, refer to &#8220;Historia&#8221; also. Moreover, Nennius&#8217; text is written in a free artistic manner with many stylistic accessories. It suggests that this manuscript is of rather late origin. Such text could be written only in an atmosphere of a deep and well developed literary tradition when many people use writing and reading books and paper is not a treasure.<br />It is accepted today that Nennius describes certain events in a time interval from the epoch of Trojan war to 10-11th cc. A.D. In fact it is a result of only a traditional chronological concept (which suggests that short Nennius&#8217; text covers an extremely large 2000-year historical period) that one could find today giant lacunas in chronology of &#8220;Historia&#8221;. Fig. 1 shows by a dotted line the epoch which is considered to be covered by &#8220;Historia&#8221;. According to traditional chronological concept Nennius easily omits whole centuries in his story, makes giant chronological jumps without any explanations. He seems not to notice it at all and continues his story after such jumps as if nothing was missed. 2.1.3. Galfridus Monemutensis&#8217; &#8220;Historia Brittonum&#8221;. &#8220;Histories of the kings of Britain by Geoffrey of Monmouth&#8221;. It is generally accepted today that this chronicle was written in 30th or 40th of 12th century ([8], p.196) by Galfridus Monemutensis who based it on Nennius&#8217; text, sometimes even copying Nennius &#8220;errors&#8221; ([8], p.231, comments to chap. 17; see also [8], p.244). Galfridus Monemutensis&#8217; book is rather big one &#8211; about 130 pages in [8]. In opposition to Anglo-Saxon Chronicle his text has no chronological subdivision (no indication about years). His writing style was rather complicated, with many accessories, moralities, philosophical excursions et cetera. Galfridus is even considered to be not a historian only but also a poet. Surely, the traditional point of view that Galfridus wrote his book after Nennius, is correct. It is known also that Galfridus made an extensive use of &#8220;Ecclesiastic History of the English Nation&#8221; (in Latin) by Bede Venerable ([9], p.244). It is assumed that Bede&#8217;s &#8220;History&#8221; covers 597-731 A.D. It is remarkable that modern commentators point out &#8220;the extremely clear and evident Galfridus&#8217; orientation of the antique tradition&#8221; ([9], p.207). For example, Galfridus not only used ancient plots, but also copied a stylistic manner of ancient authors ([9], p.207). It seems that Galfridus writes his book being fully influenced by the atmosphere of antiquity. It was pointed out that Galfridus copies some of his topics directly from ancient authors (for example, from Stacius), but does not give any references ([9], p.236). Galfridus Monemutensis&#8217; &#8220;Historia Brittonum&#8221; was extremely popular in medieval times. &#8220;Today we have about two hundreds (! &#8211; Auth.) copies of his &#8220;History&#8221;,&#8230; which were written in different places starting from 12th century and until 15th century, i.e., up to appearance of the first printed edition&#8221; ([9],p.228). At first time &#8220;Historia&#8221; was printed in Paris in 1508. Fig. 1 shows a historical epoch which is assumed to be covered by Galfridus&#8217; text (according to traditional chronology). Notice that it is approximately the same time interval as for Nennius&#8217; case: namely, from Trojan war up to 8th century A.D. Of course, Galfridus&#8217; book is much bigger then Nennius&#8217; one, but being referred again to the giant 2000-year time interval, it could not cover it all without huge lacunas. And really, traditional chronology states that Galfridus &#8220;omit&#8221; large historical epochs. But it is strange, that Galfridus himself does not mind it at all. He calmly continues his story without notifying a reader that he sometimes actually misses whole historical epochs in his chronology. 2.1.4. Some other old English chronicles In our work we use also some other English chronicles of 9-13th centuries, particularly those represented in a book by V.I.Matuzova &#8220;English medieval documents&#8221; [10]. Here<br />we would like to present a very interesting list which was compiled by V.I.Matuzova as a result of her investigation of these chronicles rather then to characterize them in details. We will discuss this subject in the next section. 2.2. What were the medieval names for modern cities, nations and countries according to ancient English chronicles? Many people use to think that medieval chronicles refer to such well-known areas (regions) as England, London, Russia, Kiev etc. with just the same names as today, and so in general there is no problem to recognize what place old documents are speaking about. Sometimes, in more new documents, it is actually the case. But in more old, original documents such situation seems to be rather an exception then a rule. Old chronicles very often use absolutely different geographical names and it is a nontrivial task to understand what regions (areas, towns et cetera) they are really speaking about. It is also a problem that old documents in general use many different names for each country, land, nation etc. Very often these names have nothing to do with those we use today. The names of ancient nations, countries and cities which are known today, were fixed only in 18-20th centuries. But before that time there were various opinions concerning what names to use. These opinions were often quite different from each other. It is a very interesting question to analyse the names which were used in medieval English documents for cities, nations and countries which are so well-known today with their modern names. It turns out after such analysis, that medieval authors seem to have quite different views on old and ancient history. That is why modern specialists in history usually claim that almost all medieval people were &#8220;extremely wrong&#8221; in history, that they had &#8220;fantastic concepts&#8221; about it, &#8220;confused and mixed historical epochs&#8221;, &#8220;did not distinguish antiquity and medieval epoch&#8221; and so on. In a following list some medieval &#8220;synonyms&#8221; of modern accepted names and terms are presented. Each entry of the list shows a modern term and is followed by it&#8217;s medieval synonyms. AZOV SEA=Meotedisc lakes, Meotedisc fen, Maeotidi lacus, Maeotidi paludes, palus Maeotis, paludes Maeotis, paludes Maeotidae, Paluz Meotidienes.ALANIA=Valana, Alania, Valana, Valvy, Polovtzy ?! &#8211; see below.ALBANIANS=Liubene, Albani.AMAZONS LAND=Maegda land, Maegda londe, Amazonia.ALBANIANS=Maegda land, Maegda londe, Amazonia.BULGARIANS=Wlgari, Bulgari, Bougreis.BUG RIVER=Armilla.VANDALS=Wandali, Sea-cost Slavs.HUNGARY =Hungaria, Hunia, Ungaria, Minor Ungaria.BYZANTINE EMPIRE=Graecia, Constantinopolis, VALACHIANS=Coralli, Blachi, Ilac, Blac, Turks ! (see below).VALACHIA =Balchia.VOLGA RIVER=Ethilia.<br />GALITZK-VOLYNSK RUSSIA=Galacia, Gallacia.GERMANY=Gothia, Mesia, Theutonia, Germania, Allemania, Jermaine.HIBERNIC OCEAN=The English Channel, Hibernicum occeanum.HIBERNIA=Ireland (!)GOTHIA=Germany, Island Gotland, Scandinavia, Tavrida (=old name of Crimea).GUNNS=Hunni, Huni, Hun.DACKS=Dani, Daneis.DENMARK=Denemearc, Dacia, Dania, Desemone.DUTCH=Daci, Dani, Norddene, Denen.DARDANELLES (the strait)=St. Georg strait = branchium Sancti Georgii.DERBENT (passage)=Alexander gates = Alexandres herga, Porta ferrea Alexandri, claustra Alexandri.DNEPR RIVER=Aper.DOGI=Russians (see below).DON RIVER=Danai, Thanais, Tanais.MEDIEVAL RUSSIA=Susie,Russie,Russie,Rusia,Russia,Ruthenia,Rutenia,Ruthia,Ruthena,Ruscia,Russcia, Russya,Rosie.DANUBE RIVER=Danubius,Hister,Danuvius,Damaius,Deinphirus,Danube.IRON GATES=see &#8220;Derbent&#8221;.IRELAND=Hybernia.ICELAND=Ysolandia.CAUCASUS=beorg Taurus,Caucasus.CASPIAN SEA =Caspia garsecge,mare Caspium.CASSARIA=Chasaria (! (see below)KIEV=Chyo (!), Cleva (!), Riona (!),CHINESE=Cathaii.CORALLS=Wlaches (see above), Turks (see above),RED SEA=mare Rubrum.ENGLISH CHANNEL=Hibernic ocean , Hibernicum occeanum.MARBURG=Merseburg.MESIA=Moesia, Germany (see above),MONGOLIANS=Moal, Tatars (see above), NARVA=Armilla.GERMANS=Germanici,Germani, Teutonici,Theutonici,Allemanni.NETHERLANDS=Frisia, Arise.NORMANS=Nordmenn.OCEAN=Garsecg, Oceano, Oceanus, Occeanus,Ocean.PECHENEGS (medieval neighbours of Russians)=Getae.<br />POLOVTZY (medieval neighbours of Russians)=Planeti, Captac, Cumani, Comanii,Alani, Values, Valani.(See Comment 1.)PRUSSIA=Prutenia (!).(P-Rutenia = P-Russia).PRUSSES=Prateni, Pruteni, Pructeni, Prusceni, Praceni, Pruceni.RIONA=Kiev (see aboveRUGS=Russians, , Sea-cost, Slavs (see below)RUSSIANS=Russii, Dogi (!), Rugi (!), Rutheni (!), Rusceni.RUTHENS=Russians (see above)THE ARCTIC OCEAN=Sciffia garsecg, Occeanus Septentrionalis, mare Scythicum.SITHIA=Scithia (see above)SCANDINAVIANS=Gothi.SCYTHS=Scithes, Scythae, Cit (!).SCITHIA=Sithia, Barbaria, Scithia, Scythia, Sice (!).SEA-SIDE SCLAVI=Winedas, Wandali, Roge. TAVR=Caucasus (see above)TAVRIDA (CRIMEA)=Gothia (!!!) TANAIS=Don (see above)TYRRHENIAN SEA=mare Tyrene.TATARS (MONGOLS)=Tartareori, gens Tartarins, Tartari, Tartariti, Tartarii, Tattari, Tatari, Tartarii, Thartarei.TURKS=Coralli,Thurki,Turci,Blachi, Ilac, Blac (!!!).URAL MOUNTAINS=Riffeng beorgum, Hyberborei montes, montes Riph(a)eis, Hyperborei montes.FRANCE=Gallia, Francia.FRISIA=The Netherlands (see above.)CHASARIA=Cassaria, Cessaria (!!!).CHASARS=Chazari.CHIO=Kiev (see above)SCOTLAND=Scotia, Gutlonde.BLACK SEA=Euxinus, Pontius, mare Ponticum, mare Majus.CHINGIS-CHAN=Cingis, Churchitan, Zingiton, Chircam, Cliyrcam, Gurgatan, Gurgatan, Cecarcarus, Ingischam, Tharsis (!), DAVID (!), PRESBYTER IOHANNES (!!).JAROSLAV THE WISE (Kiev Princeps Magnus)=Malesclodus, Malescoldus. Juriscloth (= Jurius- Georgius), Juliusclodius (= Julius-Clodius). Julius Claudius.One remark about Jaroslav the Wise. He was known in medieval England as &#8220;Malescoldus&#8221;. According to M.N.Alexeev [12] there were also some other names which were applied to Jaroslav the Wise in Western historical tradition: Juriscloht (from Jurius-Georgius),Juliusclodius (!), (the last form of Jaroslav&#8217;s name was used by Norman historian of 12th century &#8211; Gijom), Julius Claudius, (this form used by Orderic Vitali).Let us present a typical example of old English historical text: &#8220;He escaped to the<br />kingdom of Dogs, which we prefer to call RUSSIA. When the king of [this] land &#8211; MALESCLODUS &#8211; learned about him, he was given a great honor&#8221; ([13],[14]).Here is a Latin original text: &#8220;Aufugit ad regnum Dogorum, quod nos melius vocamus Russiam. Quem rex terrae Malescoldus nomine, ut cognovit quis esset, honeste retinuit&#8221; [13].Imagine please reading this old text without looking at the modern comments which suggest that Dogs Kingdom means the same as Russia. The text would look like this: &#8220;He escaped to the Kingdom of Dogs. When the king of that land learned about him, he was given a great honor.&#8221;Most probably such text would be understood as a story treating some medieval events in England or Scotland. The word &#8220;Dogs&#8221; seems to designate a population in some part of England or Scotland and the name &#8220;Malescoldus&#8221; very much looks like a name of medieval English or Scottish king. Such an interpretation looks rather natural. One knows from Scottish history, for example, that there were several kings with a name &#8220;Malcolm&#8221;, close to &#8220;Malescoldus&#8221;: Malcolm I (943-958), Malcolm II (1004-1034), Malcolm III (1057-1093) etc.But such interpretation of this text would definitely transform some of ancient Russian events into English ones, i.e., into ones which are thought to happen on the land of modern England. This example suggests that even a direct understanding, not to say about an interpretation, of an old historical text could be rather ambiguous.Differences between medieval English writer&#8217;s opinion and modern way of understanding and interpretation of medieval terms occur for texts written in 9-15th centuries (not so old texts, from the point of view of modern tradition). It means that there exist several possibilities to interpret medieval documents. The way of such interpretation which is in general use now, proves to be not unique. It is only one of possible ways, maybe not the best one. We are going to show here that this standard way is really not enough supported by original documents. The above vocabulary of synonyms (medieval terms-duplicates) is very useful for our analysis of English history.2.3. An overview of traditional concept of English history 2.3.1. Scotland and England: two parallel &#8220;dynastic streams&#8221; Fig. 1 shows a rough scheme of the English history as it is considered today. The beginning of English history is placed in the 1st century B.C. (Julius Caesar&#8217;s conquest of England). Starting at this moment and going up to 400 A.D., English chronicles talk in fact about Roman history. Sometimes they only mention that certain Roman emperor visit England. According to English chronicles there were no independent kings in England before 400 A.D.We will take J.Blair&#8217;s &#8220;Chronological tables&#8221; as a source of information about general structure of English chronology. These tables were compiled in the end of 18th c., but the new information which became available after that time, have not changed the whole picture of English history and so this information is not very important for us now.In 5th century A.D. the Roman power in England came to the end and in that time the first English kings appeared. It was a moment when English history divided into: a) history of England and<br />b) history of Scotland.In other words, two dynastic streams began in 5th c.:a) English stream and b) Scottish stream.These two dynastic streams develop in parallel up to 1603 when they transformed into a single dynastic stream of the Great Britain.In 404 A.D. the long dynasty of Scottish kings began with the king Fergus I. It ends in 1603 when a united kingdom of Great Britain appeared with it&#8217;s first king Jacob I (1603-1625). Scottish dynasty looks &#8220;very good organized&#8221;: it practically does not have simultaneous reigns of different kings, it does not have breaks and epochs of anarchy also. Being represented graphically on a time axis, this dynasty covers a 1200-year time interval from 404 to 1603 A.D. in a very nice, extremely &#8220;regular&#8221; manner: reigns of Scottish kings cover one by one without intersections all this time interval. It is a fine example of &#8220;carefully written history&#8221;. See dotted line in the Fig.1. The absence of simultaneous reigns suggests that Scotland was a &#8220;geographically homogeneous&#8221; kingdom: it never was divided into several independent parts.English history shows a strong contrast to Scottish one in it&#8217;s structure.2.3.2. English history. Epoch from 1st to 445 A.D. England as the Roman colony. Time period from 60 B.C. to the beginning of the era A.D. is considered today as an epoch of conquest of England by Roman army under the command of Julius Caesar.Period from 1st century A.D. to 445 A.D. is considered to be an epoch of Roman occupation of England. England was a Roman colony at that epoch, and there were no English kings, because England was ruled formally by Roman emperors themselves. The description of this period in Anglo-Saxon Chronicle is in fact a compilation from Roman history of 1st &#8211; 5th (middle) centuries A.D. as it appears in Scaliger&#8217;s version of chronology.It was 409 A.D. when, according to the Anglo-Saxon Chronicle, Romans were defeated by Goths, leave England and their power was never restored after that date: &#8220;In this year the city of Romans was taken by assault by the Goths, eleven hundred and ten years after it was built. Afterwards, beyond that, the kings of the Romans ruled no longer in Britain; in all they had reigned there four hundred and seventy years since Julius Caesar first came to the country&#8221; ([2],p.11).2.3.3. Epoch from 445 to 830. Six kingdoms and their union.From 445 A.D. we see six kingdoms on the English land. Each of these kingdoms has it&#8217;s own dynastic stream of rulers. Namely they areBrittany = Britain, Saxons = Kent, Sussex = South Saxons,<br />Wessex = West Saxons, Essex = East Saxons, Mercia.These six kingdoms exist up to 828 A.D. when they all are destroyed in a war and instead of them one kingdom is established &#8211; the kingdom of England. It is the time of Egbert, who becomes the first king of united England. The time of about 830 A.D. could be called, following [6],[7], as the end of Six Kingdoms. &#8220;It was 829 A.D., the time of Wessex king Egbert, when all Anglo-Saxon kingdoms united into one feudal kingdom&#8221; [11, p. 172]. See Commentary 2 which speaks about the term &#8220;Saxon&#8221;.2.3.4. Epoch from 830 to 1040. This epoch is finished by Danish conquest and then by disintegration of Dutch kingdom in England. Beginning from 830 A.D. English chronicles speak about only one dynastic stream of kings (in united kingdom of England).In the period 1016-1040 A.D. there was a crucial point in English history. In 1016 Danish king Cnut Danish the Great occupied England. He become the king of England, Denmark and Norway simultaneously. But his state proved to be not stable and after his death in 1035 it was divided. A representative of old English dynasty Edward &#8220;The Confessor&#8221; (1042-1066) became a king in England after that division. The year 1040 is represented in the Fig.1 as one of the most important break points in English history.2.3.5. Epoch from 1040 to 1066. Epoch of the Old Anglo-Saxon dynasty and it&#8217;s fallThe reign of Edward &#8220;The Confessor&#8221; finished in 1066 A.D., which is a well-known date in English history. In that year Edward died and after that England was occupied by Normans with their leader William I Conqueror the Bastard. In 1066 William the Conqueror defeated English-Saxon king Harold in Hastings battle and as a result became an English king himself. Period of his reign was 1066-1087. This well-known date (1066 A.D.) is also represented in the Fig.1.2.3.6. Epoch from 1066 to 1327. Norman dynasty and after it &#8211; Anjou dynasty. Two Edwards.This epoch starts with the beginning of Norman dynasty which ruled England up to 1153 or 1154 ([7], p. 327). Just after it the next, Anjou dynasty started in England. It existed from 1154 to 1272 ([7], p. 327).In 1263-1267 a civil war broke out in England ([11], p.260). After that, in the end of 13th c.- beginning of 14th c., the new monarchy was established in England. First kings in this new dynasty were Edward I (1272-1307) and Edward II (1307-1327). In the end of the considered time period there was a war between England from one side and Wells, Scotland and Ireland from another side. England tried to occupy these regions but it&#8217;s attempt was not successful. In 1314 Scots won.2.3.6. Epoch from 1327 to 1602.This period is started with the reign of Edward III (1327-1377) and is finished with the establishment of Great Britain as a union of England and Scotland.<br />The last period from 1600 to the present time is a well-known history, which we do not doubt and do not analyse here.Resume.We see that English history could be divided into several periods which are separated by well-known &#8220;break point&#8221; dates. We argue that these division is not occasional one. It reflects the existence of duplicates and chronological shifts in English history.3. PARALLELS BETWEEN ENGLISH AND BYZANTINE-ROMAN HISTORY. GREAT BRITAIN EMPIRE AS THE DIRECT SUCCESSOR OF MEDIEVAL BYZANTINE-ROMAN EMPIRE.3.1. Rough comparison of dynastic streams of England and Byzantine-Roman Empire.We saw that old English chronicles claim that England was a Roman colony for the first 400 years of it&#8217;s history. Moreover, when they speak about England at that times, they speak more about Rome and Byzantine empire then about England itself. That is why an idea of comparison of English and Roman-Byzantine dynastic streams seems quite natural. For this purpose we used the Global Chronological Map, which was already made by A.T.Fomenko including dynastic streams of Rome, Byzantine empire and England.Even first glance on this map shows a surprising statistical similarity of general structure for density of reigns in Roman-Byzantine empire and in English dynastic streams. Such specific &#8220;density picture&#8221; exists only for these two dynastic streams &#8211; Roman-Byzantine and English ones. Now we are going to describe this picture.Consider a partition of time interval from 1st to 1700 A.D. by decades. Let us calculate the number of kings in England whose reigns intersect with a certain decade. For example if some decade is covered by a reign of only one king then let us assign number 1 to this decade. If it is covered by two reigns then we assign number 2 to it, and so on. As a result of this procedure we obtain a graph which shows us how many kings ruled inside each decade. We call this graph as &#8220;density graph&#8221; for a given dynastic stream.Because of absence of kings in England before 400 A.D. the values of density graph in that time interval are zero. Approximately in 440 A.D. there were established 6 dynasties in England (six kingdoms, see above) which existed up to (approximately) 830 A.D. when English kingdoms were united. After that union there was only one English dynasty up to present time [2].Similar procedure was applied to the dynastic stream of Roman-Byzantine empire from 1st to 1500 A.D. Information about all Roman and Byzantine emperors of 1st-15th centuries was used. &gt;From 1st c. to 4th c. all Roman emperors are supposed to stay in Italian Rome (and in it&#8217;s colonies), and after 330 A.D. another Roman dynasty in New Rome = Constantinople appeared. So, up to 6th c. there were two parallel Roman dynastic streams (sometimes they had intensive intersections). In 6th c. after a known Gothic war western Rome lost it&#8217;s status as emperor&#8217;s residence. From that time only one Roman dynasty stream in Constantinople = New Rome was existing constantly up to 1453. In 1453 after siege of Constantinople by Turks this stream was finished.<br />The result of our calculations is shown in the Fig.2. There are two curves in the Fig.2. At the bottom one can see a density graph for Roman-Byzantine empire, and on the top &#8211; for England. Note that English chronology is shifted down as the whole block by approximately 275-year shift.Both graphs look very similar. Both of them start with a period of low density and then, at the same moment the density increases very sharply. Periods of such high density have approximately the same length and the same amplitude in both cases. Then the sharp fall of density occurs simultaneously in these graphs. After that both of them are approximately constant. Their value changes mostly in a range of 1-2 reigns per decade for remaining several hundreds years.High density zone in English chronology is located approximately in 445-830 A.D., and for Roman-Byzantine empire this zone constitutes 170-550 A.D. The length is approximately 380 years in both cases. The duration of the historical periods in England and in Roman-Byzantine empire being compared constitutes about one and a half thousand years.We should say once more that such specific density graphs could not be find in other dynastic streams. It is a feature of English and Roman-Byzantine history only.Fig.3 compares density graphs for England and Roman-Byzantine empire in a very rough way: only high density zones are represented from the graphs. Fig.3 clearly shows that the chronological shift between English and Roman-Byzantine history is equal to approximately 275 years.Of course, above method of comparison for two different histories is very rough and could not be considered as a basis for any statements. But such similarity for density graphs is probably a reflection of the same origin of these two dynastic streams (on a long time period). It is also possible that one of them is a reflection of another one. Moreover, some well-known facts from old English history could support this possibility.For example, it is well-known that the old name of England and English people was not &#8220;England&#8221; but &#8220;Anglia&#8221;, &#8220;Angles&#8221; (from &#8220;Angel&#8221;), maybe &#8220;Angeln&#8221; ([2], p.12-13,289). Term &#8220;Angels&#8221; as a name of population appears in Anglo-Saxon Chronicle at a date 443 A.D. After that this term is used constantly. The first king which was called as &#8220;king of Anglia (England)&#8221; was Athelstan (925-940) ([7],p.340).Note that &#8220;Angels&#8221; was also a famous noble feudal family in Byzantine which includes Byzantine emperor dynasty of Angels (1185-1204) ([15], p.166).The natural question arises: may be the name &#8220;England&#8221; &#8211; &#8220;Angels&#8221; &#8211; &#8220;Anglia&#8221; is the reflection of the name of Byzantine dynasty Angels of 11-12th cc.?It was only some preliminary remarks. They could only to suggest that some connection between English and Byzantine ancient history seem to exist. More careful analysis says that these histories on a long time period are the same.Remark. When we speak about a &#8220;dynasty stream&#8221; we mean simply a sequence of kings in a certain kingdom which is ordered in time. We do not care about family relations<br />between these kings (which is usually included in term &#8220;dynasty&#8221;).3.2. Dynasty parallelism between ancient and medieval England from one side and medieval Byzantine Empire from another side. General concept of correspondence between English and Byzantine histories.We have discovered that there exists a strong parallelism between durations of reigns for English history of 640-1327 A.D. from one side and Byzantine history of 378-830 A.D. continued by Byzantine history of 1143-1453 A.D. from another side. This parallelism is represented in a visual form at the bottom of Fig.1.More precisely, we discovered that:1) Dynastic stream of English kings from 640 to 1040 A.D. (400-year period) is a duplicate (reflection) of Byzantine dynastic stream from 378 to 830 A.D. (452-year period). These two dynastic streams coincide after 210-year chronological shift.It means that there exists a subsequence (&#8220;dynastic stream&#8221;) of English kings whose reigns cover time interval 640-1040 and a subsequence of Byzantine emperors whose reigns cover time interval 378-830, such that they duplicate each other. Note that not all kings or emperors from these epochs are included in those dynastic streams. It is possible because often there were several corulers (i.e., kings or emperors which ruled simultaneously).2) The next period of English kingdom history: from 1040 to 1327 (287-year period) duplicates Byzantine dynasty history from 1143 to 1453 A.D. (310-year period). These two dynastic streams coincide after 120-year chronological shift.3) Dynastic stream of Byzantine emperors from 830 to 1143 also duplicates the same English dynastic history of 1040-1327. It is quite natural because Byzantine history has it&#8217;s own duplicates inside it. In particular, Byzantine history of 830-1143 duplicates Byzantine history of 1143-1453. For details see [1],[24].4) The ends of time intervals from English history duplicating Byzantine history coincide with the break points in English history which we pointed out earlier.5) The ends of time intervals from Byzantine history duplicating English history also prove to be certain natural break points in Byzantine history. They generate a partition of the whole Byzantine history into 4 parts which we will denote by Byzantine empire-0, Byzantine empire-1, Byzantine empire-2 and Byzantine empire-3.3.3. Some details of dynastic parallelism (&#8220;parallelism table&#8221;)3.3.1. English history of 640-830 A.D. and Byzantine history of 378-553 A.D. 275-year shift.We used J.Blair&#8217;s Tables [2] as the first main source of chronological information and Anglo-Saxon Chronicle as the second one. Below we use an abbreviation ASC for Anglo-Saxon Chronicle. Note that sometimes different chronological tables contain a slightly different data, but these differences do not influence the parallelism which we are going<br />to present here.English historyByzantine historyEnglish history of 640-830. Wessex kings &#8211; one of the six kingdoms in England of 400-830. This dynastic stream is a part of the dense sequence of kings whose reigns cover the time axis with high multiplicity. See Figs.2,3.Byzantine history of 378-553. Byzantine emperors dynasty starting from the foundation of New Rome = Constantinople. This dynastic stream is a part of the dense sequence of kings whose reigns cover the time axis with high multiplicity. This period of Byzantine history is denoted as Byzantine-0 on Fig.1. See Figs.2,3.Commentary. Durations of reigns are shown in brackets (rounded off to whole years). In the left column the whole list of English kings is presented. In the right column almost all Byzantine emperors appear. Only absent are names of some emperors with very short reign and co-emperors of those ones who are presented here. Note that all English kings (with only few exceptions of very short reigns) are included in this parallelism.1. Cenwalch 643-672 king of Wessex and 643-647 as the king of Sussex. He ruled 29 or 25 years, if we consider only his rule in Wessex (after 647 A.D.)1. Theodosius I The Great 378 or 379 &#8211; 395 (16)Queen Seaxburh 672-674 (2), wife of K.Cenwel. Short rule?2. Cens 674-686 (12) according to Blair. In Anglo-Saxon Chronicle we see here two kings: Escwine + Centwine (9 years in total)2. Arcadius 395-408 (13) Caedwalla 686-688 (2). Short rule?3. Ine 686-727 (39) according to Blair and (37) according to Anglo-Saxon Chronicle (= ASC)3. Theodosius II 408-450 (42)4. Aethelheard 727-740 (13), and (14) according to ASC4. Leo I 457-474 (17)5. Cuthread 740-754 (14) accor- ding to Blair and (17) in ASCSigeberht 754 (1). Short rule5. Zeno 474-491 (17) (he ruled two times)?<br />6. Cynewulf 754-784 (30) accor- ding to Blair and (31) in ASC]6. Anastasius 491-518 (27) 7. Beorhtric 784-800 (16)7. Justin I 518-527 (9)8. Egbert 800-838 (38). In 828 A.D.(i.e., at the 28th year of his rule) he consolidated all six kingdoms into one &#8211; Anglia. The last 10 years he ruled as the king of Anglia. He is consi- dered as distinguished king in English history 8. Justinian I The Great. In 553 A.D.(i.e. at the 26th year of his rule) he defeated the Goths (this is well-known Gothic war) and became unique emperor in Roman-Byzantine empire. He ruled during his last 12 years without any corulers. Well-known emperor in Byzantine history3.3.2. English history of 830-1040 and yzantine history of 553-830. Rigid 275-year shift.English epoch of 830-1040. Anglia after consolidation into one kingdom (see Blair [6]).Byzantine epoch of 553-830. Is denoted as &#8220;Byzantine empire-1&#8243; in the Fig.1.9. Aethelberht 860-866 (6)9. Justin II 565-578 (13)10. Aethelbald 857-860 (3)10. Tiberius Constantinus 578-582 (4)11. Aethelwulf 838-857 (19)11. Maurice 582-602 (20)12. Aethelred 866-872 (6)12. Phocas 602-610 (8)Here the old English chroniclers transposed two kings, namely &#8211; the kings Aethelwulf (see No.11) and Aethelberht (see No.9) were placed in another order (their Byzantine originals are Justin II and Maurice). This confusion has a simple explanation: all four English kings of this period have very similar names beginning from &#8220;Aethel&#8221;.13. Alfred The Great 872-900 (28) according to Blair and 871-901 (30) according to Bemont and Monod ([7],p.340)13. Heraclius 610-641 (31)14. Edward the Elder 900-925 (25)14. Constans II Pogonatus 641-668 (26)15. Athelstan 925-941 (16). It is supposed today that he was the first who took the name king of Anglia ([7],p.340)15. Constantine IV 668-685 (17)<br />16. Confusion: the war with Northumbria. The Anglo-Saxon Chronicle mentions about three main kings of this period: Edmund I 941-948 (7), Eadred 948-955 (7), Eadwig 955-959 (4). All these kings ruled relatively short period16. Well-known confusion in Byzantine history in the end of 7th century &#8211; beginning of 8th century. Here there are several emperors with a short rules: Leontius II 695-698 or 694-697, Tiberius III 697-704 or 698-705, Justinian II 705-711, Philippicus Bardanes 711-713, Anastasius II 713-715 or 716, Theodosius III 715 or 716-717Thus, both confusion epochs (English and Byzantine) are matched under the rigid chronological shift. We did not discuss here the details because of mess structure of the chronicles of this time period17. Edgar 959-975 (16)+ Edward &#8220;The Martyr&#8221; 975-978 (3), and totally (after summation) they give 19 years. Their names are similar and consequently their union is natural17. Leo III Isaurian or the Syrian 717-741 (24)18. Aethelred II &#8220;The Unready&#8221; 978-1013 (35)18. Constantine V Copronimus 741-775 (34)19. Cnut The Great Danish 1017-1036 (19). His death indicates the disintegration of Danish empire. Thus, this epoch is finished by the well- known event in the history of Anglia. Let us note that this fragment of English history is matched with Byzantine epoch under 210 (or 275)-year shift (approximately)19. Constantine VI Porphyrogenitus 780-797 (17). Let us note that now we are in the end of historical epoch which was marked out in [1] and [24] as Byzantine empire-1 (527-840). Thus, in this column of our table we came to some important turning-point in Byzantine historyThe old English chronicles placed in the end of this epoch (in history of Anglia) two &#8220;short&#8221; kings: Harold I Danish (1036-1039, ruled 3 years) and Harthacnut (1039-1041, ruled 2 years). We did not find the Byzantine duplicate-original for Harthacnut, but the original-duplicate for Harold I will be demonstrated below<br />We continue the motion along English history in the left column of the table. The parallel with Byzantine history will continue (in the right column). But this parallel becomes more clear and evident if we take the next epoch &#8220;Byzantine empire-3&#8243; (1143-1453) instead of the epoch &#8220;Byzantine empire-2&#8243; (Fig.1). As we explained before, these two epochs of Byzantine history are parallel, i.e. they are duplicates (of course, not identical). Consequently, we will list in the right column of the table the emperors from &#8220;Byzantine empire-3&#8243; and also will indicate here their duplicates from &#8220;Byzantine empire-2&#8243;. And we will see that the parallelism between English and Byzantine history will continue until the fall of Constantinople in 1453.3.3.3. English history of 1040-1327 and Byzantine history of 1143-1453. Rigid 120-year shift.English epoch of 1040-1327Byzantine epoch of 1143-1453. Is marked as &#8220;Byzantine empire-3&#8243; in the Fig.1. It is the original for &#8220;Byzantine empire-2&#8243;20. Edward &#8220;The Confessor&#8221; 1041-1066 (25)20. Manuel I Comnenus 1143-1180 (37)The death of Edward &#8220;The Confes-sor&#8221; indicates the beginning of Norman invasion. It is possible, that English chronicles mean here in reality &#8220;Roman invasion&#8221; because there is the parallel between some periods of Roman history and Norman history (see [1],[24])After the death of Manuel I the hard time for Byzantine empire began and the turning-point is the well-known crusade and the conquest of Constantinople in 1204. It is supposed today that Italian Rome organized the invasion in Byzantine empireThe commentary to the dynastic stream of English history. After the death of Edward &#8220;The Confessor&#8221; a new king Harold II &#8220;Godwinson&#8221; took the throne. He ruled only 1 year and was killed in 1066 in the battle near Hastings. From the other hand it is known ([7],p.343) that in reality he got a great political power in 1054 when Edward was alive. But the English chronicles placed just before the rule of Edward &#8220;The Confessor&#8221; one more &#8220;short&#8221; (i.e. with a short rule) Harold, namely Harold I &#8220;Harefoot&#8221; (1036-1039) who ruled only 3 years. It is possible that this Harold I is simply the reflection of Harold II<br />21. &#8220;Doubled Harold&#8221;, i.e. Harold I Danish (1036-1039) and then Harold II (1066 year). Harold II ruled only 9 months. It is clear that this &#8220;doubled Harold&#8221; is the reflection of Byzantine&#8221;doubled Isaac Angelus&#8221;, who ruled two times. His second rule was short: less than 1 year21. Isaac II Angelus 1185-1195, then he lost the power and appeared on Byzantine throne again in 1203 (second time). He ruled no more than 1 year and finally lost the power in 1204, after the conquest of Constanti- nople by crusaders. Thus, his second rule was no more than 1 yearNorman conquest of Anglia. The famous battle near Hastings in 1066The conquest of Byzantine empire by crusaders. Famous fourth crusade 1199-1204We will speak later and more detailed about the parallel between these events22. William I of Normandy (Bastard) The Conqueror 1066- -1087 (21). His rule starts the new Norman dynasty in Anglia22. Theodore I Lascaris 1204-1222 (18). In 1204 a new Nicaean empire starts on the territory of Byzantine empire. The reflection of Theodore in Byzantine empire-2 is Basil I the Macedonian 867-887 (19)23. William II &#8220;Rufus&#8221; 1087-1101 (14). Thus, here we have 14 years and in the right column we have 11 or 12 years. We see here some confusion in the chronicles because in the right column Isaac II Angelus ruled twice23. Possibly, there is some mess in the chronicles when they describe the Norman dynasty and Nicaean empire. The first conjecture: the original preimage for William II is lost. Second conjecture: this is again Isaac II Angelus. But in this case the chronicle took the whole his rule: 1185-1195 and then 1203- -1204, i.e. totally 11 or 12 years.24. Henry I 1101-1135 (34 or 35 years)24. John III Vatatzes 1222-1254 or 1256 (32). His reflection in Byzantine empire-2 is Leo VI &#8220;The Philosopher&#8221; 886-912 (26)25. Stephen of Blois 1135-1154 (19). King Stephen finishes the Norman dynasty in Anglia ([7],p. 357). The next king Henry II starts a new Anjou dynasty in Anglia25. Michael VIII 1259 or 1260 until 1282 or 1283 (23). His reflection in Byzantine empire-2 is Romanus I 919-945 (26). Michael VIII starts a new Palaeologus dynasty which lasts from 1261 until 1453<br />Thus the rigid chronological shift matches English Norman dynasty with Byzantine dynasty of Angelus and then matches the next Anjou dynasty with Byzantine dynasty of Palaeologus26. Henry II Plantagenet 1154-1189 (35). Note that both terms Plantagenet and Porphyrogenetus have the same meaning: &#8220;one who was born in a shirt&#8221;. This term has well- known meaning &#8211; see commentary below26. Andronicus II Palaeologus 1282 or 1283 &#8211; 1328 (46). If calculated from 1283 to 1320 &#8211; the moment when his co-ruler Andronicus III began to reign then duration of Andronicus II reign is 37 years. He was reflected as Constantine VII 910 or 912 &#8211; 959 (47),(49) in Byzantine empire-2.Commentary. Term (name) &#8220;Porphyrogenetus&#8221; = &#8220;Porphyro&#8221; + &#8220;Genitus&#8221; could be interpreted as &#8220;one, who was born in porphyr&#8221;. It says about birth in a &#8220;royal attributes&#8221;, maybe &#8220;royal clothes&#8221;, &#8220;royal shirt&#8221;. It suggests a rare case from medical practice when a baby is born &#8220;in a shirt&#8221;, i.e. still in placenta (placenta sounds similar to &#8220;planta&#8221; &#8211; part of &#8220;Plantagenet&#8221;). In old times such cases were considered as a sign of outstanding future for the baby (good or bad one). We see in English version (left column) a name Plantagenet, i.e. Planta + Genet. It means exactly &#8220;birth in a planta, in a cover&#8221; &#8211; the same as &#8220;birth in a shirt&#8221;27. Henry II established a known dynasty of Plantagenets (House of Plantagenet) in English history. This dynasty was finished in 1329 with Richard II. So, this dynasty covers time interval 1154-1399 ([27], p.346).27. Michael VIII. He was just before Andronicus II. He established a known dynasty of Palaeologus in the history of Byzantine. This dynasty covers time interval 1261-1453 (up to the siege of Constantinople) ([27], p.636).So, the chronological shift which we discovered puts together two dynasties: Palaeologus&#8217; and Plantagenets. Dynasty of Palaeologus&#8217; is finished in 1453 and reflecting them Plantagenets continue up to 1399. 28. Richard I Coeur de Lion 1189-1199 (10). Duration of his reign is 10 years which is close to 13 years &#8211; duration of reign of his analog (original) in Byzantine empire28. Andronicus III Palaeologus 1320-1328-1341. Formally his reign lasts 21 years (1320-1341), but his reign as unique emperor (without corulers) was only for 13 years (1328-1341). In 1328 finished the reign of his coruler &#8211; emperor Andronicus II.29.John Santer 1199-1216 (17)29. John VI Cantacuzenus 1341 or 1347 &#8211; 1355 (15)<br />30. Henry III 1216-1272 (56). Henry III was the last king in Anjou dynasty in England. Dynasty of Palaeologus in Byzantine empire (right column) is not finished at this point but it is near to the end30. John V Palaeologus 1341-1391 (50). His has a reflection in Byzantine empire-2: Basil II Bulgaroktonos (975 or 976 &#8211; 1025). Basil II Bulgaroktonos&#8217; reign was for 49 or 50 years.31. Edward I 1272-1307 (35)31. Manuel II Palaeologus 1391-1425 (33 or 34).32. Edward II Caervarven 1307-1327 (20)32. John VIII Palaeologus 1424-1448 (23 or 24).End of parallelism.In 1453 Constantinople was seized by Turks and Byzantine Empire changed to Turkey.Fig.4 illustrates this parallelism. It is important that durations of reign fit each other so well in the case when the same chronological shift was applied to all reigns. All dynasty was shifted as a whole, it&#8217;s internal time was unchanged.Fig.5 shows the same parallelism in a different form which is designed for visual comparison of durations of reign in both dynasties. For quantitative comparison we used numerical characteristic of a distance between two arbitrary dynasties, which was introduced in [1],[24]. It appears that this &#8220;distance&#8221; drops into a range of values which are normal only for strongly dependent dynasties (details about this numerical characteristic one can find in [1],[24]). Recall that two dynasties are called as dependent ones if they both reflect the same real dynasty.Dependence of these two dynasties (we mean statistical dependence of reign durations) is the main result of this paper. It is in fact a formal result and we might finish on it. But many not formal questions follow after this result is claimed. Main of them is: what real events lay under both of these two dynasties? What was the real history?4. CORRECT ENGLISH HISTORY IS MORE SHORT IN TIME BUT MUCH MORE DENSE IN EVENTS THAN IT IS SUGGESTED BY TEXTBOOKS4.1. Our new concept of English historyThe answer follows definitely from the above parallelism and from the Fig.1. Naturally, the more new dynasty (one which was later in time) is to be supposed as original one. This is a Byzantine dynasty 1143-1453 A.D. It was denoted above as Byzantine empire-3. In [1],[24] it was discovered that Byzantine empire-3 is a source of information for it&#8217;s reflections Byzantine empire-0, Byzantine empire-1 and Byzantine empire-2. Roughly speaking the whole Byzantine history is constructed from several blocks &#8211; duplicates of the same epoch: 1143-1453 A.D. As we discovered, English history being stringed to the English kings dynasty is a duplicate of Byzantine history up to 1327 A.D. (in English chronology) = 1450 A.D. (in Byzantine chronology). Middle of 15th century was a time from which we have enough information, so Byzantine dynasty of that time was surely a real one. It suggests that Byzantine is an original in above parallelism, and England before 1327 A.D. &#8211; a reflection. It could be seen from the Fig.1 how English history before<br />1327 A.D. was constructed from several reflections of Byzantine Empire of 1143-1453 A.D.As a resume we present the follows hypothesis.1) According to English history of 1-400 A.D. England at that time was a Roman province. English history of that period speaks more about events in Rome itself then in England. It was proved in [1],[24] that Roman history of that time reflects real events from 9-13th cc. A.D.2) That chronicles which are supposed now to speak about English history of 400-830 A.D. appear to describe Rome and Byzantine empire-0. Therefore these chronicles reflect some real events of 9-15th cc. which took place in Byzantine empire.3) That chronicles which are supposed now to speak about English history of 830-1040 A.D. appear to describe Byzantine empire-1. These chronicles also reflect real history of 9-15th cc. in Byzantine empire.4) That chronicles which are supposed now to speak about English history of 1040-1327 A.D. appear to describe Byzantine empire-3 and therefore they reflect real history of 9-15th cc.in Byzantine empire. The name &#8220;Anglia&#8221; (England) came from the name of well-known Byzantine dynasty of Angels (1185-1204 A.D.)5) Thus, in this hypothesis we suggest that those ancient and medieval English chronicles which are now available and which are thought by historians to speak about some events from the epoch before the beginning of 14th century, are in fact devoted to certain periods of Byzantine history of 9-15th cc. Roughly speaking, ancient English chronicles are in fact Byzantine chronicles which were taken from Byzantine to England and then modified in a such way that they seem to speak about events in England.6) The time when written history of the island which is today called as England really begins is most probably the epoch of 9-10th centuries. Now we have only very few information about that early period of English history on the island. So the description of English history of 9-13 cc. is in fact rather fragmentary. But this information about real island events was then &#8220;covered&#8221; by chronicles brought from Byzantine empire. The resulting sum of two fibers: &#8220;island fiber&#8221; and &#8220;Byzantine fiber&#8221; we can see now as the English history of 9-13th cc.7) Starting from 14th century English history speaks about real events in England only. Roughly speaking, traditional version of English history becomes correct from 14th c.8) One might ask: &#8220;If you are right, how to explain the fact that in ancient English chronicles there are chronological details about, for example, how many years there were between the Flood and a certain event of English history? These chronological details often agree with Scaliger&#8217;s (modern) chronological concept.&#8221; The answer is follows.At first, note that chronological and astronomical data from ancient chronicles in many cases strongly contradict with modern historical version. See [1],[24].<br />In the second, even if we see that a direct chronological statement from ancient text agrees well with modern tradition, it says really nothing, because all ancient chronicles which we have today, were finally edited only in 15-17th cc. And it was exactly the time when modern chronological concept was worked out (in general). Such direct chronological statements are simply the traces of chronological computations of 15-17th cc. At that time historians &#8220;calculated&#8221; the dates of ancient events and then placed (for reader&#8217;s convenience) the results of their (medieval!) calculations inside ancient historical texts. The fact that chronological statements in different ancient texts often agree means that today we have mostly the results of work of only one medieval chronological school. It was the chronological school which work was supervised in 15-17th cc. by Roman-Catholic church.Often, astronomical calculations were used for chronological purposes. In this case there could be certain astrological motivations in medieval astronomical calculations for chronology. Medieval scientists, and historians among them, often trusted astrology and could use it in their considerations. Maybe medieval astrologers tried to solve problems like these: what was the planetary configuration at the moment of coronation of Justinian I (or when ancient lunar eclipses occurred etc.)? Results of such astronomical calculations of 15-16th cc. could be placed in ancient texts to make their chronology more clear. It was large work and it might be very useful if the calculations were correct. Unfortunately, medieval astronomers and historians made a lot of mistakes. These mistakes are discussed in [1],[24]. As a result of such mistakes, ancient chronicles got an incorrect chronological skeleton. This incorrect chronology was then supported by church authorities and by medieval scientific schools. It was the chronology which we have now in our textbooks. And today, our contemporaries &#8211; the historians and chronologists &#8211; take the ancient chronicles (from archives) and with pleasure discover in them the &#8220;astronomical and chronological information&#8221;. Then, basing on the modern theory, they date the described eclipses, horoscopes (i.e., the configuration of the planets along the zodiacal constellations). After this, historians discover (with great pleasure) that sometimes these records from &#8220;ancient chronicles&#8221; satisfy to the Scaliger&#8217;s chronology (and, consequently, are correct). Of course, sometimes there are some contradictions. And sometimes &#8211; very serious. The real explanation is as follows: the medieval methods for calculations were more rough that modern ones. Then in each such case the modern chronologists &#8220;correct&#8221; these &#8220;records of ancient chronicler&#8221;. As a result, they form the illusion of the correctness of traditional Scaliger&#8217;s version of ancient chronology. But what the modern historians really do when the results of modern astronomical calculations sharply disagree with Scaliger&#8217;s chronology? As we know today (see, for example, [1],[24]) the list of such contradictions is very long. This fact shows that Scaliger&#8217;s chronological version is wrong. But in all such cases the modern historians start to speak (with a great irritation and displeasure) about &#8220;ignorance of ancient observers and chroniclers&#8221;, about &#8220;impossibility to apply the modern scientific methods to the analysis an ancient texts&#8221; etc.The visual picture of our chronological conjecture you can see in the Fig.6.4.2. In which way the Byzantine chronicles were inserted into medieval English history (of the island Anglia)?The answer will be extremely simple if we will erase from our minds the picture which is imposed by traditional Scaliger&#8217;s chronology.Starting from 11th century, several crusades storm the Byzantine empire. Several feudal<br />crusaders&#8217; states were founded on the territory of Byzantine empire in 11-14th cc. In these states many nations were mixed: local population, the crusaders from England, France, Germany, Italy etc. In these crusaders&#8217; regions and in Byzantine empire the new culture was created, in particular, were written a historical chronicles. Among Byzantine inhabitants were a lot of people from Europe, in particular, from some island, which later will be called England.In 1453 A.D. Turks conquered Constantinople. Byzantine empire was ruined and the crowds of its inhabitants leaved the country. Many of them returned in the Europe, in their old homeland. In particular, &#8211; in the island Anglia. These descendants of crusaders took with them their Byzantine historical chronicle, because these texts describe their own real history in Byzantine empire (during many years &#8211; one or two hundreds years). Several decades passed. On the island Anglia starts the writing its history (i.e., the history of the people living on the island). In 16-17th centuries some qualified historians appear and start to create the general history of the whole land Anglia (&#8220;from the beginning&#8221;). They search for ancient documents. Suddenly they find several old trunks with &#8220;very old&#8221; documents. The documents are dusty, the paper is very fragile, and the old books fall to pieces. These chronicles were transported from Byzantine empire. But now (in 16-17th cc.) nobody knew this. Unfortunately, the prehistory of these trunks is forgotten. And, unfortunately, is forgotten that these chronicles describe the history of ANOTHER LAND. The English historians of 16-17th centuries carefully analyse these texts as the history &#8220;of island England&#8221; and put them into the basis of &#8220;old British-island history, which started many centuries ago&#8221;. In some strong sense they were right because really the authors of the chronicles were closely connected with island Anglia (but, let us repeat, described ANOTHER LAND &#8211; Byzantine empire).This process is quite natural and does not suggest any special falsification of the history. Such natural errors were inevitable at the first steps of creating of the general history.As a result, appeared such chronicles as Anglo-Saxon Chronicle, the Nennius&#8217; chronicle etc. After some time this wrong version of an old English history stand stockstill, becomes a &#8220;monument&#8221;. Further historians simply modify (only a little) the initial scheme of the history, add some new documents. And only today, using some statistical and other methods we start to discover some strange regularities inside the &#8220;history textbook&#8221; and start to realize that the real history was possibly sufficiently shorter and that today we need to remove from the &#8220;old English history&#8221; its &#8220;Byzantine part&#8221; and return this piece to its right place (in time and in the geographical sense)This procedure is very painful. We realize this because we discovered the same problem in the old Russian history, when we also found several chronological duplicates.General remark. It is possible, that this process of &#8220;insertion of an old Byzantine chronicles&#8221; in the beginning of a &#8220;local history&#8221; is presented for several different regions which were closely connected with Byzantine empire. In particular, it is true for Russia, for England, for Rome, for Greece.5. OLD ENGLISH CHRONICLES AS ORIGINAL DOCUMENTS WHICH SPEAK ABOUT REAL EVENTS OF 10-13th CENTURIES5.1. Roman consul Brutus &#8211; the first who conquered Britain (and the first king of Britts)<br />We have analyzed above the durations of rules and suggested the conjecture that old English history is &#8220;a chronological reflection&#8221; of one period of real Byzantine history. The following question immediately arises: what about old English chronicles &#8211; do they confirm this conjecture? &#8211; or there are some contradictions? Let us take these chronicles and let us read them once more by &#8220;fresh sight&#8221;, without a priori &#8220;school&#8221; hypothesis about &#8220;great antiquity&#8221; of these sources.Now we recall to the reader well-known facts from traditional history of England (Anglia in old texts). Let us take, for example &#8220;Historia Brittonum&#8221; of Nennius, &#8220;Historia Britonum&#8221; of Galfridus Monemutensis and Anglo-Saxon Chronicle.Galfridus calls Brutus as FIRST king of Britts ([9],p.5). In brief, the story of conquest of Britain is as follows. After the end of the Trojan War and after the fall of Troy, the Trojan hero Aeneas arrived on the ship in Italy. After two or three generation his great-grandson Brutus was born ([9],p.6-7). By the way, Nennius thinks that &#8220;time distance&#8221; between Aeneas and Brutus is sufficiently more ([8],p.173). He states that &#8220;the distance&#8221; between Trojan war and Brutus is about several hundreds years. However, this difference is not so important for us.Then Brutus leaved Italy and arrived it Greece, where becomes the leader of Trojans survived after war. Brutus collects the large fleet and then his army (on the fleet) leaves Greece. After some time they landed on some &#8220;island&#8221;, began the battle with local people, won the war and founded the new kingdom.This is Britain.Brutus is the first in the row of rulers in ancient Britain. Today they are considered as legendary heroes, because, according to traditional chronology, these events were &#8220;in a deep past&#8221; (before Jesus Christ).Nennius tells the analogous story of Brutus (but more short). Nennius definitely states that Brutus &#8220;arrived on the island, which was called by HIS NAME, i.e., on the island Britain, then populated the island by his posterity and lived there. From this day and before now the Britain is populated&#8221; ([8],p.173). Thus, the Britain was called by the name of Brutus.Then Nennius informs us about opinion of some other authors, that &#8220;island Britain was called by the name of Britt, son of Isicion, who was the son of Alan&#8221; ([8],p.172). But according to the most widespread and authoritative version (which is quoted by Nennius) Britain was called &#8220;by the name of Brutus, who was ROMAN CONSUL (! &#8211; Auth.)&#8221; ([8],p.172). Thus, Brutus &#8211; the first king of Britain was Roman consul.This statement is extremely strange and impossible from the point of view traditional Scaliger&#8217;s chronology, because Rome was founded only about 753 B.C. and consequently in the epoch of this Brutus there are no &#8220;Roman consuls&#8221; and even no Rome! Anglo-Saxon Chronicle states that: &#8220;The first inhabitants of this land were the Britons, who came from ARMENIA (!-Authors)&#8230;&#8221; ([2],p.3).It is quite clear that here the name Armenia points out on the Romania, i.e. on the Roman-Byzantine empire, which was called Romai-Romania. Thus, as we see, the English chronicle again connects Britain and Roman-Byzantine empire.<br />Of course, today this statement of old chronicle is declared by historians as erroneous. The modern commentary is as follows: &#8220;instead of erroneous name Armenia one should read Armorica = Brittany&#8221; ([2],p.3). However, the replacement of Armenia by Armorica does not help to traditional history: the name Armorica also can be connected with the name of Roman-Byzantine empire. Our conclusion does not change.Thus, old English chronicles state that Britain was at first conquered by Roman consul Brutus, who arrived there with a military fleet and founded the British kingdom. He became the first king of an island Britain.5.2. Consul Brutus of English chronicles &#8211; was he a contemporary of Julius Caesar?It seems that the answer is quite clear. We need only to understand &#8211; when lived this remarkable Roman consul (according to traditional chronology)? It is very simple. The qualified reader already prompts to us the right answer: it was 1st century B.C. In this century we see (in modern textbook in ancient history) the well-known Roman consul Brutus &#8211; the friend and brother-in-arms of Julius Caesar. Brutus took part in many campaigns of Julius Caesar. Then Brutus betrayed Caesar &#8211; his patron and protector. We remember from our &#8220;scholar childhood&#8221; the bitter words of Caesar: &#8220;And you, Brutus&#8221;, which Caesar said when Brutus struck him by the sword.As we also known, the traitorous murder of Caesar &#8211; one of the most important episode in &#8220;biography&#8221; of ancient Roman consul Brutus. It is remarkable, but the old English chronicles also speak about this episode but in a slightly different words. They state that Brutus (the first Britts&#8217; king) killed his farther. This murder is considered by chronicles as accidental, unintentional. Allegedly, Brutus shot an arrow and accidentally killed &#8220;his farther&#8221; ([8],p.173). In our opinion, this is slightly distorted Roman story about murder of Julius Caesar by Brutus. Here &#8220;farther&#8221; is Caesar &#8211; former friend and protector of Brutus.Because of this terrible murder, the people expel Brutus from his native land. It was done in both stories: in Roman and in English. Brutus started on a journey.Our simple and natural conjecture is as follows: in the old English story about conquest of Britain acts Brutus &#8211; the contemporary of Julius Caesar. As we saw, this conjecture is supported by ancient documents, although they do not call directly Brutus as friend or enemy of Caesar. Indeed, all chronicles state that AT FIRST Britain was conquered by Julius Caesar. Some interesting details are reported. Namely, Caesar arrived in Britain with Roman military fleet which consisted of about 80 ships ([2],p.5). But the conquest of the land became a complicated problem and soon Caesar returned in Britain with the fleet consisting of 600 (!) ships. After the battle the local army of natives were defeated and Romans founded the new kingdom. Moreover, Nennius claims that Julius Caesar WAS THE FIRST ROMAN who arrived on the island Britain and conquered the kingdom and Britts ([8],p.176).Thus, if Brutus WAS THE FIRST ROMAN arrived in Britain, and if Julius Caesar also WAS THE FIRST ROMAN arrived in Britain, then BRUTUS and JULIUS CAESAR are simply CONTEMPORARIES and brothers-in-arms. This conclusion evidently follows from old English chronicles.Let us resume these corollaries in the form of some table.<br />Brutus &#8211; the first king of BrittsJulius Caesar1. The first Roman arrived on the island, conquered the land and founded the kingdom1. The first Roman arrived on the island, conquered the country and also founded the kingdom2. Arrived in Britain with great military fleet2. Was the head of great military fleet which invaded into the land3. &#8220;Accidentally&#8221; killed his father by arrow3. His contemporary &#8211; Roman Brutus, Caesar&#8217;s friend, traitorously killed Caesar (= &#8220;his father-protector&#8221;)4. The murder of Brutus&#8217; father by his son was predicted in advance by prophet (see Nennius, [8],p.173)4. Well-known story: the murder of Julius Caesar was predicted by Roman prophet (see, for example, Plutarch)5. Afterwards Brutus was expelled from his native land (as the men who committed the murder)5. Romans expelled Brutus as great traitor, because he killed Julius Caesar6. Roman consul Brutus starts the history of Britain6. Julius Caesar lived (according traditional chronology) in 1st c. B.C.Thus, from the position of common sense we immediately date the epoch of the first Brutus&#8217; conquest of Britain (with his contemporary Julius Caesar) by 1st century A.D. Let us note, that this our statement is not new in reality. All experts know that Caesar conquered the Britain in 1st century A.D. All experts know that Brutus was the first who conquered Britain. We simply combine these two facts and formulate the evident conclusion:&#8221;Ancient&#8221; Roman consul Brutus &#8211; the &#8220;father&#8221; of all Britts, the first king of Britain, the &#8220;starting person&#8221; of the whole English history &#8211; is a contemporary on Julius Caesar, i.e., well-known in classical Roman history consul Brutus.The reader qualified in ancient history can, of course recall here also the second known Brutus in Roman history, who acted allegedly about 6th c.B.C. in Rome. He expelled the Roman kings from the capital and founded the Roman republic. But this historical epoch is in reality another chronological duplicate (copy), reflection of the epoch of Julius Caesar. It was discovered in [1],[24]. Consequently, the attempt to identify the Brutus = the first king of Britts &#8211; with &#8220;another Brutus&#8221; &#8211; fails. We again come to the epoch of Julius Caesar (1st century A.D. according to traditional chronology). Let us recall here, that according to chronological results, obtained in [1],[24], the epoch of Julius Caesar is in reality the duplicate (reflection) of the epoch of 10-11th cc.A.D.The reader can ask us: why we discuss in such details such evident question (the<br />identification of Brutus &#8211; the first king of Britts &#8211; with Brutus of Caesar&#8217;s epoch)?Our answer is as follows. This our statement is mortally dangerous to the traditional chronology of England (and not only England). This is the explanation why the traditional historians try to avoid any serious discussion about the assertion of English chronicles, that Brutus was Roman consul and that Britts are the descendants of Romans. In particular, the modern commentators of Nennius and Galfridus (A.S.Bobovich and M.A.Bobovich) irritatedly write: &#8220;The (medieval &#8211; Auth.) idea to deduce the origin of Britts from Romans and Trojans is not so original: already in 6th century A.D. the Frank&#8217;s rulers deduced their origin from Trojans (and, in our opinion, they were right, see the discussion about this subject in [1],[24] &#8211; Auth.)&#8221; ([9],p.270). And then commentators add carefully: &#8220;There are several Brutus in Roman history&#8221;. They do not continue and do not discuss this remark, and now we realize &#8211; why. If you start to analyse the &#8220;Brutus&#8217; problem&#8221;, you (as we demonstrated above) will make the inevitable (and catastrophic for traditional chronology) conclusion that &#8220;English Brutus&#8221; was the contemporary of Julius Caesar.BUT WHY THIS CONCLUSION US SO DANGEROUS?At first, because in this case the so called &#8220;ancient legendary British history&#8221; is immediately moved upwards by approximately 1000-year shift in the epoch of 1-13th A.D. and moreover, in 10-15th cc.A.D.Such corollary, of course, is completely unacceptable (and totally fantastic) to any modern traditional historian. But there are some another, sufficiently more dangerous corollaries. About this &#8211; our next section5.3. Biblical events in English chroniclesThe &#8220;Historia Britonum&#8221; of Galfridus Monemutensis is strung on the pivot of biblical history. This means that sometimes, when speaking about the events of British history, Galfridus inserts the phrases similar to this: In Judea the prophet Samuel ruled at this time ([9],p.20). These rare phrases are scattered along the chronicle and form the rough (and very brief) skeleton of biblical history of prophets and biblical kings, which is closely interwoven with the stream of British history. But, by the way, Galfridus does not give any absolute dates. His chronology is completely relative, i.e., he tells only &#8211; in the time of which biblical kings (or prophets) were occurred some of British events. Thus, when analyzing the English chronology in a unprejudiced way, we meet the necessity to start the analysis of biblical chronology also. Let us do it and we will see what we will obtain.The evident identification of &#8220;English Brutus&#8221; with well-known Brutus from the epoch of Julius Caesar, is impossible for traditional historian because in this case the whole biblical chronology is automatically moved from its traditional place (in time) upwards by about at least 1000-year shift ! In reality this shift will be sufficiently more: about 1800 years! See [1],[24].Indeed, if &#8220;English Brutus&#8221; (the forefather of Britts) is placed in 1st century B.C., then, according to the &#8220;Historia Britonum&#8221; of Galfridus Monemutensis, ALL BASIC EVENTS OF BIBLICAL HISTORY should be distributed on time axis from 1st century A.D. until 13th century A.D. Here we mean: the history of all biblical prophets, the history of the kingdom of Judah and the kingdom of Israel et cetera. On the face of it, such conclusion is completely impossible! Traditionally, biblical history is dated from 11th century B.C.<br />until 1st century A.D.But if we will wait a little and will try nevertheless to place ancient biblical history on the interval from 1st century A.D. until 13th century A.D. &#8211; what we obtain?It turns out that this procedure does not lead to the contradiction with ancient evidences of ancient texts. We suggest to the reader to take the books of Fomenko [1],[24], where you can find the details. Here we demonstrate only one, but remarkable example.5.4. Do we interpret ancient texts in a proper way? Problem of vowels restoration.In the attempt to read and date the most of the ancient manuscripts (ancient Egyptian, ancient Slavonic, biblical et cetera) certain basic problems are frequently encountered.]As soon as J.Sunderland started investigating the original language of the Old Testament, he, in his words, &#8220;&#8230;faced the fact of enormous and even startling importance. The thing is that the Jewish written language originally had neither vowels nor signs replacing them. The books of the Old Testament were written only with consonants&#8221; ([16], p. 155).This is also typical for other languages. For example, an ancient Slavonic text was a chain of only consonants, too; sometimes even without signs replacing the vowels, or without division into words. Old Egyptian texts were also written in consonants only.According to well-known chronologist E.Bickerman, &#8220;&#8230;the names of Egyptian kings are given in contemporary literature schematically, in a quite arbitrary, so-called scholastic manner adopted in school textbooks. These forms are often greatly different from each other; it is impossible to order them somehow, due to their arbitrary reading (! &#8211; Authors.) which became traditional&#8221; ([17], p.176).Probably, the rarity and high cost of writing materials in ancient times made the scribes save them, and omit the vowels, thereby essentially shortening the text.J.Sunderland continues:&#8221;However, if we take the Jewish Bible or a manuscript today, we shall find in them the skeleton of vowels filled with dots and other signs denoting the missing vowels. These signs did not belong to the old Jewish Bible. The books were read by consonants, and the intervals were filled with vowels according to one&#8217;s skill and the apparent requirements of the context and oral legends&#8221; ([16], p. 155).Imagine how exact the meaning of a word written in consonants can be if, for example, CLN can mean clean, clan, colon, and so forth.According to T.Curtis, even for the priests, the content of manuscripts remained extremely doubtful and could be understood only by means of the authority of the legend ([16], p. 155).It is assumed that this serious short-coming of the Jewish Bible had been eliminated not earlier that the 7th or 8th century A.D., when the Massoretes revised the Bible and added<br />signs replacing the vowels; but they had no manuals, except their own reason, and a very imperfect legendary tradition ([16], p. 156-157).Well-known expert S.Driver adds that, since the times of the Massoretes in the 7th-8th century A.D., the Jews have taken to keeping their sacred books with extraordinary care, but then it was too late to repair the damage already done. The result of such attentiveness was just the immortalization of the distortions, which were then placed on exactly the same level of authority with the original text ([16], p.157).J.Sunderland: &#8220;The opinion reigning earlier was that the vowels had been introduced into the Jewish text by Ezra in the 5th century A.D. But in the 16th and 17th century, E.Levita and J.Capellus in France refuted this opinion and proved that th vowels had been introduced only by the Massoretes. The discovery created a sensation in the whole of Protestant Europe. Many people believed that the new theory would lead to disproving the religion completely. If the vowels were not a matter of Divine Revelation, but only a human invention, besides, a much later one, then how could we rely on the text of the Scripture? This discussion was one of the hottest in the history of the new biblical criticism and proceeded for more than a century, stopping only when the validity of the new point of view was acknowledged by everyone&#8221; ([16], p. 157-158).5.5. Geography and chronology of biblical events.5.5.1. Problems with traditional geographical localizations.Even if the vowels of common words are not that important (you can easily reconstruct a well-known word from the context), the situation changes completely when combination of consonants meaning a city, country, the name of a king, etc., appears in an ancient text. Tens and hundreds of different variants of vowels for one term (word) may be found, stating the &#8220;identifications&#8221; of the biblical vowel-free names of cities, countries, and others, made by traditional historians proceeding from the chronological (and geographical) version of J.Scaliger and the localization referring the biblical events to the Near East.As the archaeologist M.Burrows notes, the archaeological job generally leads to the undoubtedly strongest creed in the reliability of biblical information (cit.from [18], p. 16).F.Kenyon of the British Museum insists as much categorically on archaeology refuting the &#8220;destructive skepticism of the second half of the 19th century&#8221; [18].But here is unexpected information reported by the well-known archaeologist G.Wright, who, by the way, is a staunch partisan of the correctness of orthodox localization and of traditional dating biblical events. He wrote, &#8220;A great many findings do not prove or disprove anything; they fill the background and only serve as historical artifacts. Unfortunately, the desire &#8220;to prove&#8221; the Bible permeates many works available to the average reader. Historical evidences may be used in an incorrect manner, whereas the conclusions dawn are often erroneous and only half correct&#8221; ([18], p. 17).If we attentively examine the fundamental facts about the Bible discovered by N.A.Morozov [19], then we shall see that none of the books of the Old Testament contain any solid archaeological confirmation of their traditional geographical and time localization. As I.A.Kryvelev noted, the whole &#8220;Mesopotamian&#8221; biblical theory will be questioned.<br />The traditional localization of the events described in the New Testament is no better.I.A.Kryvelev many years studied the biblical geography and chronology. He wrote, &#8220;The reader interested in biblical archaeology may be bewildered by the hundreds of pages speaking of excavations, landscapes, or artifacts, historical and biblical background. And, in the conclusion, when it comes to the results of the whole job, there are only a number of indistinct and imprecise statements about the problem not having been completely solved, but that there is still hope for the future, and so forth. We may be absolutely sure that none of the stories of the New Testament contains any somewhat convincing archaeological confirmation (in terms of the traditional localizations &#8211; Authors). This is perfectly true, in particular, if applied to the figure and biography of Jesus Christ. Not a single spot traditionally regarded as the arena of a particular event occurring in the New Testament can be indicated with the slightest degree of confidence&#8221; ([18], p. 200-201).The natural question arises: where the events of Old and New Testaments were geographically located in reality?5.5.2. Where ancient Troy was located?In reality, considerable difficulties accompany the attempts of geographical localization of many of the ancient events and cities (not only from the Bible).For example, one of the accepted today traditional localizations of the famous city of Troy is near the Hellespont (= the sea of Helen). It is for this particular reason that Schliemann ascribed the famous name of Troy (described by Homer) to the rests of a small ancient village he excavated near the Hellespont. It is well known that today we have not any proofs of this &#8220;identification&#8221;.It is assumed today, that according to traditional chronology, Troy was completely destroyed in the 12-13th century B.C. and after this was never reconstructed [17]. But, it turns out, that in the Middle Ages, Italian city Troy, which still exists today [1],[24], enjoyed widespread fame. This is celebrated medieval city which played an important role in many medieval wars; especially, in the well-known war of the 13th century.Many Byzantine historians also speak of Homer&#8217;s Troy as of an existing medieval city, namely, Choniates Nicetas and Gregoras Nicephoras ([20], v. 6, p. 126).T.Livy indicates the spot named Troy and the Trojan region in Italy (Book.1). Certain medieval historians identified Troy with Jerusalem (see, for example, [21],p.88,235,162,207), which embarrasses the modern commentators: &#8220;The book of Homer somewhat suddenly turned (in the medieval chronicle, while describing Alexander&#8217;s expedition to Troy &#8211; Authors)&#8230; into the book on the destruction of Jerusalem&#8221; ([21], p. 162). Let us recall that the second (well-known) name of Troy is Ilion, whereas the second name of Jerusalem is Aelia Capitolina ([19], v. 7). It is absolutely clear that in the names of these cities there is a similarity: Aelia = Ilion.The books [1] and [2] contains the data and arguments which allow to assume that Homer&#8217;s Troy is the Constantinople (= New Rome), and that the Trojan War is the reflection of crusades which started from 11th c.A.D. The Constantinople was captured during crusades. Besides this, some part of the legend on Trojan War is the reflection of<br />a real medieval war from the middle of 13th c.A.D. in Italy. The Italian city Troy was involved in this war (see [1]).The identification of the Great Troy with Constantinople follows also from the texts of crusades epoch. The chronicler Rober de Clari told that the Great Troy was located near the entrance into the &#8220;branchium Sancti Georgii&#8221; ([25],p.210). It is supposed today that this is the Dardanelles. From the other hand it is also known that another famous chronicler of the 4th crusade &#8211; Villehardouin &#8211; calls as &#8220;branchium Sancti Georgii&#8221; not only the Dardanelles but also the Bosporus! M.A.Zaborov (modern historian) notes: &#8220;Villehardouin applies the name &#8220;branchium Sancti Georgii&#8221; to the Dardanelles and to the Bosporus&#8221; ([25],p.238).Thus, the Great Troy can located also near the entrance into the Bosporus. But here we see the Constantinople!Consequently, it was completely unnecessary to search the &#8220;rests&#8221; of the Troy on a desert hills as Schliemann done. Our conjecture: the Trojan War is the reflection of the one or several crusades on the Constantinople or on Italian Troy.The well-known medieval &#8220;Novel on the Troy&#8221; of Benoit de Sainte-Maure (&#8220;Roman de Troie&#8221;) was finished allegedly between 1155 and 1160 A.D. &#8220;The source of this novel is the &#8220;History of Troy destruction&#8221; written by some Dares, who was allegedly the eyewitness of Trojan War (possibly, he was one of the crusaders &#8211; Auth.). Benoit looks in the antiquity through the prism of his epoch and his reality&#8230; In his basis is the ancient Greek epos, but its personages and heroes are transformed into noble knights and beautiful ladies, and the Trojan War itself is transformed into the sequence of knight&#8217;s duels&#8230; Ancient Medea is represented in his chronicle as courtier lady, whose clothing is exactly the same as the clothing of the lady of her social level in medieval France of the middle of 12th century&#8221;([10],p.235).We suggest to read the old chronicles &#8220;in direct way&#8221;, without some special complex interpretations; we need to read &#8220;what is written&#8221; and not &#8220;what should be written&#8221;. In this case we are forced to agree that Benoit de Sainte-Maure describes the Trojan War as the event from medieval epoch.5.5.3. Where Moses traveled in reality?Let us return to the Bible. Many strange phenomena occur in an unprejudiced analysis of biblical geography (see detailed Morozov&#8217;s analysis in [19]).That many biblical texts describe volcanic activity has been stressed in history long ago. Let us take the Bible.The Lord said to Moses, &#8220;I am now coming to you in a thick cloud&#8230; But when the ram&#8217;s horn sounds (when the cloud leaves Mount Sinai &#8211; Authors), they may go up the mountain&#8217;&#8230; there were peals of thunder and flashes of lightning, a dense cloud on the mountain and a loud trumpet blast&#8230; Mount Sinai was all smoking because the Lord had come down upon it in fire; the smoke went up like the smoke of a kiln&#8230; and the sound of the trumpet grew ever louder&#8221; (Ex. 19:9, 13, 16, 18).And then: All the people saw how it thundered and the lightning flashed, when they heard<br />the trumpet sound and saw the mountain smoking&#8230;&#8221; (Ex.20:18).&#8221;You stood&#8230; at Horeb&#8230; THe mountain was ablaze with fire to the very skies: there was darkness, cloud, and thick mist. And the Lord spoke unto you out of the midst of the fire &#8221; (Dt. 4:10-12).The destruction of biblical cities Sodom and Gomorrah has long been regarded in history to have been due to a volcanic eruption. For example:&#8221;And then the Lord rained down fire and brimstone from the skies on Sodom and Gomorrah&#8230; He saw thick smoke rising high from the earth like the smoke of a like-kiln&#8221; (Gn.19:24,28). And so on.The complete list of all apparent volcanic eruptions mentioned in the Bible was compiled by V.P.Fomenko and T.G.Fomenko (see [1],[24]).To associate (as is done traditionally) all these descriptions with Mn. Sinai = Mn. Horeb (and Jerusalem in traditional Palestine) seems doubtful; it is generally known that it has never been a volcano.Where did the events occur then?It suffices to study the geological map of the Mediterranean area to obtain immediately the unique answer. There are no acting volcanoes in the Sinai peninsula, Syria, or Palestine; there are only zones of tertiary and quaternary volcanism, as, for example, near Paris. In the above-mentioned regions, where the biblical events are traditionally located, no volcanic activity has been discovered in historical epoch since the birth of Christ. Besides, Egypt and North Africa have no volcanoes. The only powerful, and by the way, acting volcanic zone, is Italy together with Sicily.Thus, according to the Bible, we have to find1) a powerful volcano active in the historical era; 2) a destroyed capital (see the book of the Prophet Jeremiah) near the volcano; 3) two other cities destroyed by the volcano, namely, Sodom and Gomorrah.There exists such a volcano in the Mediterranean, and it is unique, namely the famous Vesuvius, one of the most powerful volcanoes in history.Famed Pompeii (biblical &#8220;capital&#8221;?) and two destroyed cities Stabiae (Sodom?) and Herculaneum (Gomorrah?) are located nearby. We cannot but mention a certain similarity in the names of these Italian and biblical towns. It is possible that the name of Sinai for Vesuvius originates from the Latin Sino (sinus), and biblical Horeb from the Latin horribilis (horrible).The following analytic study worth mentioning, which permits to read the vowel-free text of the Bible, was performed by Morozov in [19]. It took into account placing Mt.Sinai=Horeb=Sion in Italy.We illustrate by several examples.<br />The Bible speaks: &#8220;The Lord our God spoke to us at Horeb and said, &#8220;You have stayed on this mountain long enough; go now, make for all KNN (Canaan)&#8230;&#8221; (Dt.1:6-7).The theologians supply the Hebrew KNN with vowels Canaan and place it in the desert on the Dead Sea coast, but another solution is also possible, namely, KNN = GENUA (Italian Genoa).The Bible continues: &#8220;All KNN (Canaan) and the LBN (Lebanon)&#8230;&#8221; (Dt. 1:7). The theologians restore the Hebrew LBN with vowels as Lebanon; however lebanon means &#8220;white&#8221;, i.e., the same as Mont Blanc, or White Mountain. Famous mountain in Europe. &#8220;As far as the great river, the PRT&#8221; (Dt. 1:7). The theologians restore PRT with vowels and decipher is as Euphrates; but, there is the large tributary of the Danube, the Prut, located in central Europe, as beyond Mont Blanc. &#8220;Then we set out from Horeb&#8230; and marched through that vast and terrible wilderness&#8221; (Dt. 1:19).In fact, the famous Phlegraei, vast and burnt-out spaces filled with small volcanoes, fumaroles, and solidified lava streams are located near Vesuvius=Horeb. &#8220;And so we came to KDS-BRN&#8221; (Dt. 1:19).KDS-BRN is traditionally supplied with vowels as Kadesh-Barnea, which is, from the other hand, possibly, a town on the Rhone ([19], v. 2, p. 166). It is also possible that modern Geneva was meant as &#8220;town on the Rhone&#8221;. &#8220;And we spent many days marching round the hill-country of Seir&#8221; (Dt. 2:1).Mount Seir was left here without translation; however, if it is translated, we obtain Devil&#8217;s Mountain(s). And there is such a mountain near Lake Geneva, namely Le Diableret (&#8220;Devil&#8217;s Mountain&#8221;).Then, the &#8220;Children of Lot&#8221; (Dt. 2:9) met on the way can be evidently identified with the Latins ( = LT).&#8221;And cross the gorge of the Arnon&#8221; (Dt. 2:24). In the canonical translation we see Arnon (RNN). But,this is the Italian river Arno existing up to now!&#8221;Next we&#8230; advances&#8230; to Bashan&#8221; (Dt. 3:1). The town Bashan (Bassan) is often mentioned in the Bible. It is surprising that town Bassano still exists in Lombardy.&#8221;King of Bashan&#8230; came out against us at Edrei&#8221; (Dt.3:1). Adria is still here, on the Po delta; the Po, by the way, has often been mentioned by ancient Latin authors (e.g., Procopius) and called the Jordan (in Procopius&#8217; Eridanus), which is very consistent with the biblical spelling of the Jordan, namely hay-yarden (JRDN) ([19], v. 2, p. 167).&#8221;And we captured all his cities&#8230; sixty cities&#8230;&#8221;(Dt. 3:3-4).Indeed, in the Middle Ages, there were many big cities in the region: Verona, Padua, Ferrara, Bologna, and others.&#8221;From the gorge of the Arnon to Mount Hermon (HRMN)&#8221; (Dt. 3:8).<br />But it is obvious that MNT HRMN can be supplied with vowels to be translated as the &#8220;German mountains&#8221;. &#8220;Only the Og king of Bashan remained&#8230; His sarcophagus of iron may still be seen in the&#8230; city of Rabbah&#8221; (Dt. 3:11).Here is mentioned not only Ravenna (=Rabbah), but also the famous tomb of Theodoric (493-526 A.D.) of the Ostrogoths (Og = Goths?). It is clear that biblical OG means possible GOTH.There follows TBRN (Taberiah in traditional biblical translation), which is naturally identified with the Tiber in Italy; ZN is Siena, southeast of Livorno. The slopes of Monte Viso are called Jebus (Jgs. 19:10-11) in the Bible, and Rome is called Ramah (Jgs. 19:14).And so on. As we see, the shift of some biblical events from &#8220;the deep antiquity&#8221; in the medieval epoch does not contradict with the ancient text of the Bible (without vowels). Thus, now we can continue our analysis of English history.5.6. Why English chronicles suggested that both Russia and England were located on islands? The fact that modern England is located on the island, does not surprise us. But Russia!? There are no geographical reasons to think that Russia is the island! But nevertheless, for example the well-known chronicler Benoit de Sainte-Maure in his &#8220;Chronicle of the dukes of Normandy&#8221; [22] speaks, thatThere exists an ISLAND called Cansie (or Canzie), and I think that this is Rosie (in another copy of the manuscript &#8211; Russie &#8211; Auth.), which is surrounded by the great salty sea. And they (the people of Russie &#8211; Auth.) fly out as great swarm of bees, and their number is thousands; and they&#8230; can attack the great kingdoms and take the great procurement and they can win and conquer.Here the original text: &#8220;Une isle i a par non Cancie (Canzie in manuscript B &#8211; see [10],p.240), e si crei bien que c&#8217;est Rosie (Russie in manuscript B, see [10],p.240), qui est de la grant mer salee de totes parz avironnee. Dunc autresi com les euetes de lor diverses maisonnetes gitent essains granz e pleners, ou moct a nombres e millers, ou com de ceus qui sunt irie&#8217; sunt en estor glaive sachie&#8217;, tost e isnel d&#8217;ire esbrasez, trestot eissi e plus assez seuct icil poples fors eissir por les granz rennes envair e por faire les granz ocises, les granz gaaiz e les conquises.&#8221;Russia is called here Rosie or Russie. If we look in the table of medieval names, titles and their duplicates (see above), we will see that here the chronicler really speaks about Russia. V.I.Matuzova (who included this text in her book &#8220;English Medieval Texts&#8221;) comments this fragment as follows:&#8221;Rosie is Russia. The report that Russia is an ISLAND is similar to another such reports&#8230;&#8221;([10],p.244). And then Matuzova quotes another medieval authors who were confident that Russia is an ISLAND (in particular, some Arabian and Persian chroniclers; but, by the way, it is not so clear &#8211; where they lived in reality, may be in Spain?).It is supposed sometimes today that Cancie is Scandinavia. But Scandinavia also is not an island! By the way, the &#8220;Chronicle of Monastery of Saint Edmund&#8221; (13th c. A.D.) is<br />also convinced that Russia is located on an island, because reports that Tartars rushed on Hungary FROM ISLANDS ([30], and also [10],p.100-101).How we can explain it? The simplest way &#8211; to accuse the authors of 12th century that they were completely ignorant (this is the standard explanation in modern historical textbooks and this idea allows to the modern historians simply to &#8220;close the problem&#8221;).But another explanation is also possible. English word island means today the piece of land surrounded by a sea. But may be in the medieval epoch this word had also another meaning? Our conjecture: it was Asia-Land, i.e., the Land located in Asia. Without vowels we have: asialand = SLND, and island = SLND. This is the same word!Then all things immediately fit in their &#8220;correct places&#8221;. Russia really can be considered (from the Western point of view) as far Asian Land = island. Large part of Russia belongs to the Asia. Consequently, medieval chroniclers were quite right when we talked about Island Russia. They were not so ignorant as it is supposed today.Let us repeat once more our conjecture: the word island had two meanings in the past: piece of land surrounded by a sea, and Asia-Land.But in this case the natural question arises (as the flash). If the ancient English authors speaking about island Russia, assumed that they speak about Asia-Land Russia, then we do not see any obstacles to assume that when they told bout island Anglia, they also speak about Asia-Land Anglia. And only after this, in a new epoch, the word island Anglia become to be considered only as island Anglia in a modern sense (piece of land surrounded by sea).We saw the remarkable parallel between English history and Byzantine history. But Byzantine Empire really was Asia-Land for Western chroniclers. And only in the next epoch (when Byzantine chronicles were transported in England and were inserted into English history) the Asia-Land Anglia was transformed into Island Anglia.Thus, were was located the land Anglia-Britain in 10-12th cc. A.D.? This is a complicated question. To get the answer we have unique way &#8211; to take the old English chronicles. Our answer will be as follows:Anglia-Britain of 10-12th cc.A.D. was Byzantine Empire.5.7. Where was the land Britain which was conquered by Brutus located? In what direction his fleet cruised?On the face of it, the answer on this absurd question is completely evident: on the same place where England-Britain is located today. But let us not hurry.Let us recall after &#8220;accidental murder of his father&#8221;, Brutus was expelled from Italy. He went to the Greece ([9],p.7). Here Brutus fixed the ancient relationship and he was staying among Trojans ([9],p.7). The period of wars in Greece started at this time. These wars are described by Galfridus in many details. Then Brutus organized the army and fleet and after this started the campaign-cruise. It is supposed today that his fleet went in Atlantic ocean and then arrived in modern England. Is it true? Maybe the chronicles<br />describe in reality the military operations inside Mediterranean sea and on the territory of Greece and Byzantine Empire?For example, Brutus&#8217; army arrived in Sparatin. Modern commentary: &#8220;Location is unknown&#8221; ([9],p.230). Of course, you cannot find Sparatin if you assume that Brutus travel far from Mediterranean sea. But if these events occurred in Greece, then you do not need to search Sparatin, because this is well-known Sparta.Then Galfridus describes the path of Brutus&#8217; fleet which is considered today as a &#8220;proof&#8221; that Brutus really went in Atlantic and then arrived in modern England. But we see suddenly from modern comments that it turns out that Galfridus &#8220;repeat the mistake containing in his source &#8211; namely, in &#8220;Historia Brittonum&#8221; of Nennius, who made the mistake because of erroneous reading of Orosius&#8217; chronicle&#8230;&#8221;([9],p.231). Moreover, then it turns out that &#8220;following to Nennius, Galfridus ERRONEOUSLY placed Tyrrhenian Sea BEHIND Gibraltar. We recall that Tyrrhenian Sea is BEFORE Gibraltar because is a part of Mediterranean Sea near Western coast of Italy&#8221; ([9],p.231).But we are sure that here &#8211; no mistake! Galfridus was right because he describes in reality some complicated military movements INSIDE Mediterranean Sea, in particular, near Italy, where you can see Tyrrhenian Sea. Brutus&#8217; fleet did not pass in the Atlantic Ocean! Modern historians try to accuse Galfridus (and other chroniclers) in some &#8220;mistakes&#8221; only because historians try to adjust their modern &#8220;traditional&#8221; chronological and geographical concepts with real evidences of real medieval texts. Of course, a lot of contradictions appear. All these contradictions are considered today as &#8220;the fault of medieval authors&#8221;.Then Galfridus describes the battle between Brutus&#8217; army and Greeks on the Akalon (Acalon) river ([9],p.8). The modern commentary is as follows: &#8220;This name is, possibly, the fantasy of Galfridus&#8230; E.Pharal is his book formulated the idea that this description of Greek&#8217;s defeat during the battle with Trojans near Acalon river, was taken by Galfridus from the story of Etien de Blua about the defeat of TURKS during the battle with CRUSADERS near &#8220;Moscolo&#8221; river at March 1098 A.D.&#8221; ([9],p.230).Consequently, here we can penetrate through the thick cover of traditional plaster into the real contents of the Galfridus chronicle. He describes in reality (following to some old documents) the epoch of the First Crusade in the end of 11th c.A.D. in Byzantine Empire.Thus, we can assume that Brutus&#8217; campaign = Julius Caesar&#8217;s campaign is the reflection of well-known crusade in the end of 11th c.A.D. The conquest of Britain is shifted from the 1st c.B.C. into the 11th c.A.D. (about 1000-year shift !). This fact confirms the discovered parallel (&#8220;identification&#8221;) between Roman-Byzantine history of 10-15th cc.A.D. and old English history starting, allegedly, in 1st c.B.C. See above.After some time they (Brutus&#8217; fleet) arrived to &#8220;the island which was called Albion&#8221; ([9],p.17). Modern commentary: Albion = Al&#8217;bania &#8211; one of the early (old) names of Britain or the part of it, which was appeared in ancient sources&#8221; ([9],p.232).When speaking about Britain, Galfridus very often uses its second equivalent name: Al&#8217;bania ([9],p.19).Thus, Britain = Al&#8217;bania.<br />Let us refuse now to follow the traditional historical version which identifies persistently the Anglia of 10-12th cc. A.D. with the modern island. Then we immediately recognize the modern name Albania (located on the territory of medieval Byzantine Empire) in this Galfridus&#8217; term Al&#8217;bania.Thus, Galfridus places the medieval Britain on the territory of medieval Byzantine Empire.The name Albania or Al&#8217;bania was slightly transformed into Albion later (occasionally or, possible, deliberately), when somebody decided to erase the evident traces of Byzantine origin of the old English chronicles.5.8. With whom Brutus fights while conquering of Britain = Albania? After landing on the coast of Albania (later Albion), &#8220;Brutus named the island Britain using his own name, and named his fellows Britts&#8221; ([9],p.17). By the way, transformation of the Asia-Land Albania into island Albion (as a piece of land surrounded by sea) can be supported and partially explained because of the reason that Brutus arrived into Albania with his fleet, i.e., after sea expedition. And in some texts the landing on the coast of Byzantine Empire was transformed into the landing on the coast of some island.With whom meets Brutus after landing?With giants. We think that here chronicle means different great nations which lived in Byzantine Empire and possibly formed some individual dependent or independent states.]&#8221;Among these giants was one especially disgusting, abominable, who was called Goemagog&#8221; ([9],p.17-18). This &#8220;giant&#8221; was (according to Galfridus) extremely powerful and terrible. Brutus&#8217; army meets in battle with 12 giants (among them &#8211; Goemagog). Initially, Britts were defeated. But then they &#8220;won and killed all the giants except of Goemagog&#8221; ([9],p.18). The battle with Goemagog continues and in the end Britts won.Let us stop for a moment and think a little. What tells us Galfridus in his poetic chronicle (of course, he was based on some old real documents).1) About the victory of Britts. In other words, as we think, &#8211; about the victory of crusaders who conquered Byzantine Empire.2) About one of the most dangerous their enemies &#8211; some Goemagog.The modern commentary:&#8221;Galfridus combined in one name two ones: Gog and Magog&#8221; ([9],p.232). The modern historian, the commentator of Galfridus chronicle, noted that the nations Gog and Magog are frequently mentioned in the Bible (in Revelation, in Ezekiel). For example, in the biblical book Ezekiel we can see the following text about these terrible and powerful nations:&#8221;Set thy face against Gog, the land of Magog, the chief prince of Rosh, Meshech and Tubal&#8230;Gog shall come against the land of Israel&#8230;&#8221; (Ezekiel, 38:2-3,18). According to the<br />Bible, death and destruction carry these nations.Remark. In some English publications of the Bible the word &#8220;Rosh&#8221; is omitted! Why?About the hordes of Gog and Magog with fear speaks the biblical book of Revelation: &#8220;Satan shall be loosed out of his prison, and shall go out to deceive the nations&#8230; Gog and Magog, to gather them together to battle: the number of whom is as the sand of the sea&#8221; (Revelation, 20:7-8).The modern historian tells us: &#8220;Late the people fantasy transformed Gog and Magog into spiteful, malicious giants. In London starting from the Middle Ages there are two monuments &#8211; the figures of Gog and Magog (near entrance to the City, today near town hall&#8221; ([9],p.232).These two medieval nations are well-known and are identified according to some medieval chroniclers with Goths and Mongols. In 13th c.A.D. Hungarians considered Gog and Magog as Tartars ([9],p.174). All these facts forced us to move the events described by Galfridus into Byzantine Empire (or in neighboring countries).From the other hand it is impossible do not mention about the following important remark.The Moscow kingdom, according to the old Russian legend, which can be found in Russian textbooks until 19th century, &#8220;was founded by biblical patriarch Mosoh&#8221;. This legend explains why Moscow is called in Greek as Mosha (Moska). When the Moscow kingdom was founded? The reader gives the answer immediately: the first note in chronicles about Moscow is dated by 1147 A.D.Because the Bible speaks about Gog, the chief prince of Meshech and Tubal, N.A.Morozov formulated an interesting question:&#8221;Is it true that the Russian MUZHIK (man, fellow) = Rosh-Meshech was reflected in this famous biblical fragment, as the founder of Russia-Muzhikovii ? Then, after the filtration of the sound ZH through the Greek language, where this sound is transformed into S, this word was returned again into Russia as &#8220;Russia-Moscow&#8221;.&#8217; ([19],vol.2,p.579).Morozov wrote: &#8220;Any kind of interpretation for these fragment from the Bible leads you to the historical epoch of Mongolian period in Russian history, i.e., to the epoch starting from 1227, when Mongol Batu (Batyi) becomes the ruler (king) of Moscow. When we agree with this point of view, then all things become very natural&#8230;&#8221; ([19],vol.2,p.615).We realize that for the reader who is not acquainted with the history of chronological problems and with the books of Morozov [19], Fomenko [1],[24] and Fomenko, Kalashnikov, Nosovskij [3], some of our ideas sound sometimes strange. Nevertheless, from the other hand, as can see the reader, all these ideas are produces by the formal logical analysis of the old English chronicles.Thus, if we return to the Galfridus chronicle, we are forced to formulate the corollary: during the landing on the coast of Byzantine Empire in 11th c.A.D. the Brutus&#8217; army meets with several large nations, and among them are Goths, Mongols and Russians. It is quite natural for 11th c.A.D. because of an important role which play these nations at<br />this time in medieval Europe and Asia.5.9. With whom Julius Caesar fights while conquering of Britain = Albania?Let us remind that the Brutus&#8217; epoch is simultaneously the Julius Caesar&#8217;s epoch. If so, the military operations of Brutus should be reflected in the texts speaking about the same operations but from the Caesar&#8217;s camp.Galfridus, when finishing the Brutus&#8217; story, and passing several centuries along time-axis, comes finally to Caesar&#8217;s epoch. Then he started to repeat the same &#8220;Brutus&#8217; story&#8221;, but, of course, from different point of view.Galfridus: &#8220;As it was mentioned in Roman history, Julius Caesar (after victory in Gallia) appeared on the coast of Rutheni. Looking from there on the island Britain, he asked his fellows, &#8211; what about this country and which nation lives here&#8221; ([9],p.37).It is quite clear to the trained reader that, according to the opinion of modern historians, Galfridus again demonstrates here his medieval ignorance. The modern commentary to this fragment of Galfridus&#8217; text is as follows: &#8220;Rutheni are the Gall nation lived in Aquitaine (southern-western Gallia). It is impossible &#8220;to view&#8221; Britain from there, and consequently, Rutheni appeared in Galfridus text erroneously&#8221; ([9],p.238).Who are Rutheni? The reader can take again the dictionary of medieval names and their duplicates (see Matuzova [10]) and he will obtain the answer immediately:Rutheni are Russians.Really:ANCIENT RUSSIAN STATE: Susie, Russie, Ruissie,Rusia, Russia, RUTHENIA, RUTENEA, Ruthia, RUTHENA, Ruscia, Russcia, Russya, Rosie.RISSIANS: Russii, Dogi (!), Rugi (!), RUTHENI (!), Rusceni.It is well-known that Russian army several times took part in the military operations on Byzantine territory, in particular, they attacked the Constantinople. Thus, in the Middle Ages Russian forces really occupied some Byzantine regions. And it was quite possible &#8220;to view&#8221; the Albania = Britain = Byzantine Empire from there.Thus, our conjecture is as follows. Rutheni mentioned in old English chronicles during the Julius Caesar&#8217;s conquest of Albania = Britain &#8211; are the Russians of 10-12th cc.A.D.Later these Rutheni were shifted along the geographical map in Western direction, when the old English chronicles were taken from Byzantine Empire into modern island England. As a result of such artificial displacement (shift) the name Rutheni appeared on the map of Gallia (in France). Consequently, real Rutheni were &#8220;doubled, duplicated&#8221;. Then the initial, original location of real Rutheni was forgotten among the English chroniclers. Let us note the important idea.<br />When the Byzantine chronicles were transported from the East to the West (and were inserted in the history of modern island Britain), this shift also generated the &#8220;geographical shift&#8221; of many names and titles which were initially located in Byzantine Empire and around it. Rutheni (= Russians) are only one of these examples. We will demonstrate below some another examples.Let us return to Julius Caesar in Galfridus&#8217; description. The fleet of Caesar invades into Albania = Britain. Here he starts the battle with Britts ([9],p.38), then defeats them and conquest the country. Let us stop for a moment and ask the question: who are Britts in 10-12th cc.A.D.? Traditional explanation is as follows: Britts are the descendants of Brutus. This &#8220;explanation&#8221; explains nothing. Basing on our experience, we can suspect that &#8220;Britts&#8221; of 10-12th cc.A.D. is some real nation of Middle Ages living in some part of Byzantine Empire. We do not need to search too long. The answer is on the surface.An important part of Roman-Byzantine Empire is Romania = Rumania, and also Bulgaria. Here you can see the well-known river Danube with large afflux Prut = PRT (without vowels) or = BRT. In the epoch of crusades the Byzantine Empire was the collection of several feudal states. One of the important nations, which were represented here (as crusaders), were Germans and Prussians. Let us put the question: which name was used by medieval English chroniclers for Prussians? The immediate answer is given by the same dictionary by Matuzova [10]:PRUSSIA: Prurenia (!), (P-Rutenia = P-Russia),PRUSSI (Prussians): Prateni, Pruteni, Pructeni, Prusceni, Praceni, Pruceni.Thus, the medieval sources call the Prussians as Pruteni = PRTN. It is possible that here we see the medieval BRT = Britts = Brits, described by Galfridus. Thus, it is possible that Julius Caesar was at war with medieval Prussians = Pruteni. In particular, Britain = BRTN (in 10-12th cc.A.D.) coincides with RRTN = Pruneti = Prussia ! Thus, one of the large regions in Byzantine Empire, namely, &#8211; occupied by Prussians = Pruteni, &#8211; gave the name for Britain = Prutenia.But another answer is also possible.According to the Abglo-Saxon Chronicle, the British language is the language Welsh ([2],p.3). But Welsh is evidently Vlachi = Blachi and, according to the Matuzova&#8217;s dictionary, denotes the Thurki = Turci = Turks. If so, in some cases the Britts can be identified with Turks (at least in some medieval chronicles). But this identification again leads us to the Byzantine Empire as the location of early English history.We hope that we gave the reasonable answer of the natural question:With whom Julius Caesar fights while conquering of Britain = Albania?5.10. Where was London located in 10-11th cc. A.D.? Trained reader waits with answer because suspects (and it is reasonable) that correct answer can be completely unexpected.<br />And we continue to read the old English chronicles which give us the correct answers on the all such questions. But we need to read &#8220;what is written&#8221; and not &#8220;what should be written&#8221;. The second formula is sometimes the point of view of modern historical Scaliger&#8217;s tradition which is in the basis of a modern textbook on ancient history.Galfridus:&#8221;When finishing with the division of the kingdom, Brutus decided to built a new town-capital&#8230; He founded the town and called it NEW TROY (! &#8211; Auth.). The town preserved this name during many years and then, because of distortion the initial title, the name was transformed into TRINOVANT. After this, Lud&#8230; who fighted with Julius Caesar,&#8230; ordered to call the town CAERLUD which means &#8220;Town of Lud&#8221; (the word Caer = Cair means simply &#8220;town&#8221;, see details below &#8211; Auth.). It was the cause of a great conflict between Lud and his brother Nennius, because Nennius was not agree with Lud who wanted to forget the initial name TROY&#8221; ([9],p.18).And then: &#8220;The title was distorted and was transformed into Caerludein, then into Lundene and finally, into Lundres&#8221; ([9],p.37).The modern commentary: &#8220;Trinovant is today the city London&#8221; ([9],p.232).Thus, the old English chronicles states that:New Troy = Trinovant = Lud = Lundene = London.Here we recall that according to the analysis in [1],[24], the NEW TROY of 10-11th cc.A.D. is New Rome = Constantinople. As we have mentioned above, the most known historical version states that &#8220;the Troy of Homer&#8221; is &#8220;somewhere near&#8221; the Constantinople = Istanbul. Schliemann wrongly spent a lot of his time for senseless &#8220;excavations of the Troy&#8221; (he discovered not the Troy). It was sufficient simply to point out on the Constantinople = future Istanbul.This idea is in a nice correspondence with all previous results which give the Byzantine location for initial old events of English history.Thus, Galfridus possibly tells us about the 1st crusade of 1099 A.D. As the result of crusade, the new capital was founded &#8211; NEW TROY = future Constantinople.Let us attract the attention of the reader to the following remarkable fact. There exists a well-known town TYRNOVO in Bulgaria. But this name is similar to the name TRINOVANT and means simply TROY NEW, i.e., TROY NEW = TyrNovo. It becomes clear that the name Trinovant was initially appeared in Byzantine Empire, on the Balkan Peninsula, in the Slavonic region and its initial meaning was NEW TROY. In English the word new means the same as Slavonic nova or new. Thus, one the initial names of LONDON was TROY NEW (its trace is Tyrnovo in Bulgaria). It is interesting that Galfridus states the same, when he tells us about transformation of the name NEW TROY into TRINOVANT. In reality, this is not a transformation, but simply the transposition of two words: Troy and New inside the joint title.It is clear also, that &#8220;town Lud&#8221; means simply &#8220;town LD&#8221; or &#8220;town LT&#8221;, i.e. = &#8220;town of Latins&#8221; = &#8220;Latin town&#8221;. The appearance of the name LT in old English chronicles is quite natural: in the epoch of crusades in 1204 A.D. the new LATIN EMPIRE was appeared on<br />the territory of Byzantine Empire. Latin Empire gave its name to the capital: LATIN TOWN, i.e. Caer-Lud (Cair-Lud). Nennius tells us that word &#8220;Cair&#8221; means in old Britts&#8217; language &#8220;Town&#8221; ([8],p.190).Identification of New Troy = London with Constantinople follows also from the following fact. As we saw, New Troy was called later Cair-Lud or Caer-Lud. But Caer or CR (without vowels) sounds also, for example in Slav languages, as ZR because of often oscillation between C and Z. Thus, CR or ZR is evidently ZAR (czar = zar which means &#8220;king&#8221;, &#8220;ruler&#8221;). Slavonic name for Constantinople was ZAR-GRAD, which means &#8220;king-town&#8221;. Thus, CAER-LUD = ZAR-LUD, i.e. &#8220;king-town of Latins&#8221; (Latin king town). This is exactly Constantinople = ZAR-GRAD in Slav language.Trained reader expects that the whole this story of Galfridus (about origin of London&#8217;s name) the modern historical science claims as wrong and erroneous:The Galfridus&#8217; information about the history and origin of the name London (from the name of Lud) is wrong. The antique authors (Tacitus, Ammian Marcellinus) call this town Londinium or Lundinium. The real history of the name of London is disputable&#8221; ([9],p.237).Thus, after the 1st crusade in 1099 A.D. some chronicles called the New Rome as NEW TROY. Then, after the foundation in 1204 A.D. the Latin Empire the capital was called also (or was renamed?) LATIN TOWN, i.e., Caer-Lud and finally, LONDON. This name was then transported into island England when some of Byzantine chronicles were moved in this direction (after the fall of Constantinople in 1204 A.D. or 1453 A.D.).Nennius listed in his chronicle &#8220;the names of all towns which exist in Britain, and their number is 28&#8243; ([8],p.190). The modern commentary: &#8220;Cair means Town in Britts&#8217; language&#8221; ([8],p.283). We can note here that the capital of Egypt is Cairo. Consequently, we see again, that in Britts&#8217; language the clear &#8220;Eastern trace&#8221; was remained. May be, this fact indicates the Eastern origin of initial old English history.Galfridus tells us that New Troy ( = London) was founded on the Thames river ([9],p.18). We think that initially &#8220;Thames river&#8221; was one of the name for the Bosporus, where Constantinople is located. The Bosporus sound (strait) is really very long, sufficiently thin, and was represented on the old geographical maps as large river. Schliemann, by the way, decided to place &#8220;his Troy&#8221; also in this region, namely &#8211; in the end of another long and thin strait (sound) &#8211; the Dardanelles, which is close to the Bosporus.Today the name of the &#8220;London river&#8221; is Thames. But because all these events are happened in the East, we need to remember that here some people read the text in opposite direction: from the right to the left (in Europe: from the left to the right). The word SOUND (= strait) without vowels is SND and after opposite reading is DNS. Because D and T were sometimes equivalent, and the same is valid to M and N, we see that the following conjecture (equivalence) is possible: DNS = TMS, i.e. &#8220;sound&#8221; = &#8220;Thames&#8221;.From the other hand, Thames is practically identical with Themis. But Themis is the name of well-known GREEK goddess of justice.5.11. Who were scots in 10-12 cc.A.D. and were did they live? Where was Scotland located in 10-12 cc.A.D.?<br />Scotland = Scot + Land = the Land of Scots. Scots live in Scotland &#8211; this is well-known fact. But sufficiently less is known that in old English chronicles the Scots sometimes are called Scithi, i.e., Scyths ! See, for example the manuscript F of Anglo-Saxon Chronicle ([2],p.3, comment 4). Thus, one of possible answers on the question in the title of present section is as follows: Scots = Scyths. In other words, Scotland = the Land of Scyths = Scithi-Land. Scyths lived in Scythia, which is partially identified with some regions in modern Russia. Old English chronicles call Scythia also as Scithia, Sice, Sithia, Barbaria (see [10]). Are there some &#8220;traces&#8221; of medieval name Scots (for Scyths) in modern Russia? Yes! It is known that Scyths are considered partially as the nation which cultivated the cattle. But before now the Russian term for &#8220;cattle&#8221; is SCOT. Our conjecture: the Scots mentioned in old English chronicles of 10-12th cc.A.D. are Scyths = Scithi which lived near Byzantine Empire on the territory (partially) of modern Russia. It was in 10-12th cc.A.D. Then, after transport of Byzantine chronicles into modern island Britain, the name of Scyths was also automatically shifted in modern England. And today we see in the modern England the Scyth-Land as Scot-Land. And we see again that the old English chronicle tell us about the real Byzantine history, because really Scyths of 10-12th cc.A.D. lived near Byzantine Empire. Nennius, in the section with title &#8220;About Scots when they captured Hybernia&#8221;, informs us: &#8220;If somebody wants to know when&#8230; Hybernia was uninhabited, desert, then the most informed among SCOTS told me the following. When the people of Israel went from Egypt, the Egyptians who haunted Israelits (according to the Bible), were sank in the Sea. Among the Egyptians was one noble man from SCYTHIA (! &#8211; Auth.) with many relatives and with many servants. He was expelled (banished) from his native kingdom and we was in Egypt when Egyptian army was sank in the Sea&#8230; Then the survived Egyptians decided to expel him from the Egypt because they afraid that he can captures their country and to establish his power in Egypt&#8221; ([8],p.174). Then, as a result, these Scyths were expelled from Egypt, and then their fleet conquered the Hybernia. This event is considered (in Nennius&#8217; opinion) as conquest of Hybernia by Scots ([8],p.175). Thus, here we see that Nennius was sure that Scots were descended from Scyths.<br />It is possible that here the name Hybernia was in reality applied to the Hyberia = old name of modern Georgia (or, may be to the medieval Spain). It is supposed today in historical science that medieval Hybernia = Ireland. As we expect (and this is really true), the modern historical commentary to this fragment from Nennius&#8217; chronicle is very angry: &#8220;Which Scythia is mentioned here? Bede Venerable calls the Scandinavia as Scythia. The version about &#8220;Scyths&#8221; origin of Scots was appeared because of some similarity between words &#8220;Scithia&#8221; and &#8220;Scottia&#8221; &#8220;([8],p.272). The commentator here passed over in silence that sometimes &#8220;Scots&#8221; were written in old English chronicles as &#8220;Scithi&#8221;, i.e., &#8220;Scyths&#8221; and this fact is well-known to the real experts in the ancient English history. See [2]. By the way, the replacement of Scythia by Scandinavia does not help, because (as we have demonstrated above), the old English chronicles sometimes identified Cansie = Scandinavia and Russia (Rossie) (see [10]): &#8220;Cansie (or Canzie), and I think that this is Rosie (in another copy of the manuscript &#8211; Russie &#8211; Auth.)&#8221; (see the discussion above). If it was really true that in some medieval historical period the Scithia was called as Scotland (in some historical chronicles), then the great interest will obtain the following fact. As we saw, the English chronicles called Russian king (ruler) Jaroslav the Sage (Wise) as Malescold (Malescoldus) ([10],p.58). Thus, his whole title (if Scythia was Scotland) should be Scottish (or Scoth) king Malescold (or Malcolm?). But we know several medieval Scottish kings Malcolms in traditional Scotland history. May be one of them is Russian king Jaroslav the Sage who was &#8220;transported&#8221; into &#8220;island Scottish history&#8221; as a result of chronological and geographical shift? 5.12. Five original languages of ancient Britain. Which nations used these languages and where did they live in 10-12th cc.A.D.? On the first page of Anglo-Saxon Chronicle the following important information is presented: &#8220;Here in this island (i.e. in Britain &#8211; Auth.) are five languages: English, British or Welsh, Irish, Pictish, and Latin&#8230; Picts came from the south from Scythia with warships, not many, and landed at first in northern Ireland, and there asked the Scots if they mights dwell there&#8230; And the Picts asked the Scots for wives&#8230; A part of Scots went from Ireland into Britain&#8221; ([2],p.3). Is there any contradiction between these facts and our identification of old English events with events of crusades epoch of 10-12th cc. A.D. in Byzantine empire? No contradiction! Moreover, here we see certain confirmation of our<br />conjecture. 1) Appearance of the name Anglia (English) in the old English history is quite natural &#8211; this is the evident reflection of well-known dynasty of Byzantine emperors: Angels = Angelus (1185-1204). 2) The name Latin is the reflection of Latin Empire in Constantinople (13th c. A.D.), and a little earlier &#8211; the reflection of a group of Latins who came in Byzantine Empire during crusades epoch. Then they settled here and founded several feudal states. 3-a) The name British = BRT (and its duplicate=equivalent Welsh, see [2]) also is presented in the medieval Byzantine history. This is the name of Prussians=Pruteni = PRT (see above). 3-b) The English term Welsh is also well-known in medieval Byzantine empire. It is sufficient to look in the table of Matuzova [10] to get an immediate answer: Vlach (or Blachi) = Welsh &#8211; this is Turci = Thurki = Turks. Really: Turks = Coralli, Thurki, Turci, Vlachi = Blachi, Ilac, Blac (!). The name Vlachi=Blachi or Volochi is well-known in the medieval Europe. Starting from 9th c. A.D., they lived on the territory of modern Romania = Rumania ([11],p.352) and they formed the state Valachia. It is remarkable that the another, second name for Valachia was Zara Rumanska, i.e. the Kingdom of Romania (or Rumania). The most serious influence (on the fate of the whole region) Valachia had in 14th c.A.D. The history of Valachia is closely connected with the history of Turkey. The medieval Valachia several times was in a heavy war with Turkey (with Osman Empire). In the end of 14th century and in the beginning of 15th century the rulers of Valachia became the vassals of Turkey ([11],p.356). Consequently, the names of Valachia (Welsh) and Turkey are closely connected in the whole medieval history of Byzantine Empire. Moreover, the name Vlachi is well-known in the history of Constantinople. One of the main residences of Byzantine emperors was in Vlachern Palace ([25],p.226-229). This &#8220;Palace was the favorite residence of Comnenus&#8221; ([15],p.137). Greeks called it Vlacherni. &#8220;Valachia (in the form Blakie) &#8211; is geographical name which is often used by Robert de Clari (and also by Geoffrey de Villehardouin) for the territory of Eastern Balkan&#8221; ([15],p.135). This region was called by Byzantine authors as Great Vlachia. In other words, the Great Vlachia is the part of the modern Bulgaria.<br />Thus, the old English name Welsh points out on Balkan&#8217;s Valachia of 9-15 cc. A.D., or on the Turkey, or on the whole Byzantine Empire. 4) The original (preimage) of Pictish (Picts, Pict = PCT) in Byzantine Empire is quite clear. It is well-known that the ancient name of Egypt was Copt (= CPT) or Gipt. Thus, we obtain the immediate answer: Picts &#8211; are Copts or Gipts (i.e., Egyptians). By the way, Anglo-Saxon Chronicle is quite right when speaking that Picts came (in Britain &#8211; Auth.) from the country which is in the South with respect to Scithia. Really, Egypt is in the South with respect to the Scythia. 5) And finally, what about the language IRISH ? Anglo-Saxon Chronicle states that some part of Scotts came from Ireland ([2],p.3). Besides this, at least in some historical epochs we have:&#8221;Down to the time of Alfred this term Scottas refers either to the Scots of Ireland or of the Irish kingdom of Argyll&#8221; ([2],p.3, comm.5). But this means that Ireland is the part of Scot-Land. Because we have possible identification of Scots of 10-12th cc. with Scyths, then we obtain the following conjecture: language Irish is Russian (RSH = Russia), because without vowels we have RSH &#8211; RSS, &#8220;irish&#8221; and &#8220;russian&#8221; sound very closely. Consequently, in this historical epoch we have: Ireland = Ire + Land is the Russia. We realize that this possible identification of Ireland (in some historical epoch) with Russia (and consequently, identification of Scotland with Scythia), can generate a certain irritation and even indignation of some scientists. Nevertheless, we are forced to repeat once more that all these conclusions follow from the text of old English chronicles, when we read them without the restrictions generated by traditional Scaliger&#8217;s chronology. By the way, may be not all readers know that the legendary English (British) king Arthur (who is one of the most famous rulers of ancient England and is placed traditionally approximately in the 5th c.A.D.) was in direct contact with the king of Russia (&#8220;and the king of Russia, the most severe of the knights&#8221;). This is the report of Layamon (the beginning of 13th century) &#8211; the author of the poem &#8220;Brut, or the Chronicle of Britain&#8221; ([23], see also [10],pp.247-248). By the way, in the time of the king Arthur the princess (or queen) of Russia was kidnaped (see [23]). When speaking about nations populated the old England, Galfridus tells us ([9],p.6): Normans, Britts, Saxs, Picts, Scots.<br />We spoke about Britts, Picts and Scots. Now &#8211; about Normans. 6) Normans play an important role in Byzantine Empire of 10-15 cc. They took part in crusades. However, it is possible, that Normans are simply one more variant for the name Romans. If so, they are Romans &#8211; Romei, the people who lived in Roman (Byzantine) empire. 7) Now &#8211; about Saxs (Saxons). &#8220;Saxs (Saxons) &#8211; German nation lived in northern Europe, mostly on the territory near North Sea. In 5-6 centuries Britain was conquered by German tribes&#8230; Galfridus usually calls he GERMAN INVADERS by generalized name SAXS (SAXONS), but in some cases speaks about Angls (Angels)&#8221; ([9],pp.229-230). Let us compare with Byzantine history. It is well-known that Germans took part in crusades. Consequently, Saxons (Saxs) and Angls (Angels) were among the nations which invaded into Byzantine empire in 10-12 centuries. Thus, finally we see that the old English chronicles tell here not about some small nations which, as supposed today, lived many years ago on the modern island England, but about real great nations, states and empires. These great medieval nations were well-known in medieval Byzantine empire and Mediterranean region. If so, the old English chronicles describe important events in medieval world (crusades et cetera). (From traditional point of view they speak about &#8220;local events&#8221; on isolated island). And only later, after the artificial transport of some Byzantine chronicles into modern island England, this remarkable history of great events was artificially compressed, &#8220;decreased in the size&#8221; and was transformed into &#8220;small&#8221; local history on sufficiently &#8220;small area&#8221; &#8211; on the one island. 5.13. Where were located six original English kingdoms Britain, Kent, Sussex, Wessex, Essex and Mercia in 10-12 centuries.? The answer is given in the previous section. All these states (and nations) are real states (and nations) of medieval Europe in 10-12th cc. They took part in the conquest of Byzantine empire and then they created several feudal crusaders states. 1) Britain &#8211; is, most likely, Prussia = Prutenia or Turkey (= Vlachia). 2) Kent is, according to J.Blaire [6], the Saxons region = Saxonia. Let us recall that in 10-12th cc. on the German territory there exists Saxons area = Saxonia. 3) Sussex = South Saxons. 4) Wessex = West Saxons. 5) Essex = East Saxons. 6) Mercia. Possible this is again Germany or some of its<br />part, because in the Middle Ages Germany was called Moesia and, for example, town Marburg was called Merseburg, i.e. Merse + Burg ([10],p.263). It is also possible that chronicles mean Turkey when speaking about Mercia (Mersia). See, for example, large town Mersin in Turkey on the coast of Mediterranean sea. Anyway, we see that all six old-English kingdoms of 10-12th cc. can be located in Europe around the Byzantine Empire and all of then took part in its &#8220;feudal-state organization&#8221; during crusades. And only later all these states and nations were &#8220;transported&#8221; into island England, were artificially &#8220;decreased in size&#8221; and were inserted in a modern textbooks, where they are considered today as the initial English kingdoms of 5-8th cc.A.D.REFERENCESA.T.Fomenko. Methods for Statistical Analysis of Narrative Texts and Applications to Chronology. (Recognition and Dating of Dependent Texts, Statistical Ancient Chronology, Statistics of Ancient Astronomical Records). &#8211; Moscow, Moscow Univ.Press, 1990.The Anglo-Saxon Chronicle. Translated and edited by G.N. Garmonsway. 1990, Everyman&#8217;s library, J.M.Dent &amp; Sons Ltd: London.A.T.Fomenko, V.V.Kalashnikov, G.V.Nosovskij. Geometrical and Statistical Methods of Analysis of Star Configurations. Dating Ptolemy&#8217;s Almagest. &#8211; CRC Press, 1993.A.T.Fomenko. Investigations in the History of Ancient World and Middle Ages. Mathematical Methods for Analysis of Sources. Global Chronology. &#8211; Moscow, 1994 (in print).A.T.Fomenko. Criticism of Traditional Chronology of Antiquity and Middle Ages. In which Century We Live ? &#8211; Moscow, 1994 (in print). 6*. J.Blair, Blair&#8217;s Chronological and Historical Tables from the Creation to the Present Time etc., G.Bell &amp; Sons, London, 1882.J.Blair. Chronological Tables. Russian translation: Moscow, Moscow University, vols.1,2. 1808-1809. 7*. C.Bemont and G.Monod, Histoire de l&#8217;Europe au Moyen Age. Paris, 1921.C.Bemont and G.Monod, Histoire de l&#8217;Europe au Moyen Age. Petrograd, 1915.Nennius. Historia Brittonum. In the book: Galfridus Monemutensis &#8211; &#8220;Historia Britonum&#8221;. &#8211; Russian translation. Moscow, Nauka, 1984.Galfridus Monemutensis. &#8220;Historia Britonum&#8221;. &#8211; Russian translation. Moscow, Nauka, 1984.V.I.Matuzova. English Medieval Sources. &#8211; Moscow. Nauka, 1979.History of the Middle Ages. &#8211; Editor: S.D.Skazkin. &#8211; Moscow, Vyschaya Schkola. 1977, vol 1.M.P.Alexeev. About Anglo-Russian relations in the epoch of Jaroslav the Wise. &#8211; Scientific Bulletin. Leningrad Univ.Press, 1945, No.4, p.31.Chronica magistri Rogeri de Houedone, ed. W.Stubbs. &#8211; RS, N 51, vol.II. London, 1869, p.236. English translation: The Annals of Roger de Hoveden, comprising the history of England and of other countries of Europe from A.D. 732 to A.D. 1201. Tr.H.T.Riley, vol.1-2. London, 1853 (Bohn&#8217;s Antiquarian Library). Ancient Laws and Institutes of England&#8230;, ed.B.Thorpe, vol.1. London, 1840, p.198.Robert de Clari. The Conquest of Constantinople. &#8211; Moscow, Nauka, 1986.<br />J.Sunderland. Holy Books in the Light of Science. &#8211; Severno- -Zapadnoye izdatelstvo, 1925 (in Russian). 17*.E.Bickerman. Chronology of the Ancient World. Thames &amp; Hudson, London, 1968.E.Bickerman. Chronology of the Ancient World. Russian translation: Moscow, 1975. I.A.Kryvelev. Excavations in Biblical Countries. &#8211; Sovetskaya Rossiya, Moscow, 1965 (in Russian).N.A.Morozov. Christ. (The History of Human Culture from the Standpoint of the Natural Sciences). Moscow and Leningrad. 1926-1932. vols. 1-7. (In Russian). 20*.Gregoras, Nichephorus. Byzantinae historiae. In J.P.Migne Patrologiae cursus completus. Series graeca, t.148,149. Paris, 1857-1886.Gregoras, Nichephorus. Roman History. Peterburg, 1862. Russian translation.Alexandria: Romance of Alexander the Great. Leningrad, 1966. (In Russian). (According to the Russian chronicle of 15th century).Benoit de Sainte-Maure. Chronique des ducs de Normandie par Benoit, publee&#8230; par C.Fahlin, t.I. &#8211; In: Bibliotheca Ekmaniana universitatis regiae Upsaliensis, 55. Uppsala, 1951, p.8-11.Layamon. Brut, or the Chronicle of Britain. Ed. F.Madden, vol.II. London, 1847, pp.525-526, vv.22589-22602.A.T.Fomenko. Empirico-Statistical Analysis of Narrative Material and its Applications to Historical Dating. Volume 1: The Development of the Statistical Tools. Volume 2: The Analysis of Ancient and Medieval Records. &#8211; Kluwer Academic Publishers. 1994. The Netherlands.M.A.Zaborov. History of Crusades in Documents and Materials. &#8211; Moscow, Vyschaya Schkola. 1977.Geoffroy de Villehardouin. La conquete de Constantinople. &#8211; Historiens et chroniqueurs du moyen age. Ed. A.Pauphilet. P., 1963.The Concise Columbia Encyclopeadia. &#8211; Avon Books. 1983. Columbia University Press. USA.Bartholomaeus Angicus. &#8211; De proprietatibus rerum. Apud A.Koburger. Nurenbergi, 1492, lib.XV, cap.CXXXI.Ex Annalibus Melrosensibus Ed.F.Liebermann, R:Pauli. &#8211; MGH SS, t.XXVII. Hannoverae, 1885, p.439&amp;The Chronicle of Bury St.Edmunds, 1212-1301. Ed. A.Gransden. London-Edinburgh, 1964, p.10.Peter Hunter Blair. Roman Britain and Early England, 55 B.C. &#8211; - A.D.871. &#8211; The Norton Library History of England. W.W.Norton &amp; Company. New York. London. 1963.Christopher Brooke. From Alfred to Henry III, 871-1272. &#8211; The Norton Library History of England. W.W.Norton &amp; Company. New York. London. 1961.A.L.Morton. A People&#8217;s History of England. Lawrence &amp; Wishart Ltd. London. 1979.
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		<title>Feathering the Bass Drum</title>
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		<description><![CDATA[Feathering the Bass Drum— The Power of Subtletyby Phillip Smith“Four to the bar,” “four on the floor,” or “feathering”: These are the most common terms used in jazz todescribe the act of lightly playing 4 quarter notes per measure on the bass drum.Feathering came to prominence during the big band and bebop years (1930s-1940s). Prior [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mixblog2.wordpress.com&amp;blog=2377932&amp;post=541&amp;subd=mixblog2&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Feathering the Bass Drum<br />— The Power of Subtlety<br />by Phillip Smith<br />“Four to the bar,” “four on the floor,” or “feathering”: These are the most common terms used in jazz to<br />describe the act of lightly playing 4 quarter notes per measure on the bass drum.<br />Feathering came to prominence during the big band and bebop years (1930s-1940s). Prior to that the bass<br />drum was played heavier and was a more integral sound within the band itself especially in Dixieland and<br />New Orleans brass band styles where the imitation of marching drummers was the norm.<br />Many drummers believe that feathering actually stopped during the bebop years, but that couldn’t be further<br />from the truth. With bebop drummers “dropping bombs” on the bass drum it gave many the impression<br />that feathering had been replaced by constant syncopated bass drum fills. However close listening to<br />many of the great be bop drummers — Kenny Clarke, Max Roach, Philly Joe Jones etc. — will reveal their<br />mastery of feathering. And before you say that it is an antiquated sound that modern drummers spurn, let<br />me remind you that contemporary drumming greats Carl Allen, Kenny Washington, Lewis Nash, Steve<br />Gadd, Jeff Hamilton and (the late) Tony Williams all feather(ed) the bass drum.<br />Feathering was originally a way to emphasize and add some percussive attack to the acoustic bassist’s quarter-<br />note walking line. However it also does several specific things for the drummer and the rest of the<br />band. First it lays a solid foundation for the entire group. It also adds a layer of bottom end to the drummers<br />individual sound. In a normal swing groove the basic instruments are all high pitched (cymbals, hi<br />hats, &amp; snare), thus the addition of some low end to the mix lends stability to the groove. Finally it directly<br />effects how the drummer plays. The hands play differently over the top of a constant quarter note bass<br />pattern than without. The feathering motion provides a solid reference that allows the hands to play syncopated<br />rhythms against it. Also many drummers find that without feathering it makes them feel obligated to<br />play more syncopated bass drum and snare drum ideas to fill spaces.<br />TECHNIQUE<br />One of the most important factors in achieving the correct feathering volume and sound characteristics is<br />proper pedal technique. Most drummers using the feathering technique play with a felt beater on a medium<br />to loose tensioned pedal. The bass drum is generally double headed with no hole in the front head and<br />tuned higher and more open (sometimes totally open or with just a felt strip) than the “rock/funk” sound<br />with a pillow.<br />Begin with the heel down style of playing. Some drummers play heel up (and play heel up well) however,<br />most find it more relaxing and easier to feather with their foot resting the entire time. The heel down technique<br />produces a more legato, resonate sound which is generally desired for this style.<br />The leg should remain very relaxed much like when you are sitting, dangling your legs off a boat dock or<br />ledge. Your foot should be comfortably on the pedal with your heel on the heel plate, though some players<br />like to have their foot high up on the footboard with the toe-stop removed. Using the weight of your leg<br />and perhaps a bit of foot pressure should make the beater sit about 1 to 2 inches from the head. When<br />making the stroke you should strive to keep that 1 to 2 inch distance between the head and beater. The<br />space should only widen when you intend on making accented strokes.<br />The feathering stroke is compared to lightly tapping your toe, however, plenty of sound will be generated<br />from the small ankle movements. Allow the beater to rebound off the head. The finishing position should<br />2<br />be the same as the starting position. The main point is to get the bass drum head vibrating just enough to<br />generate some low end frequencies, you don’t need to hear the attack and definition of each note.<br />PRACTICE TIPS<br />A good exercise to test your new technique and improve your control of the pedal is to play quarter notes<br />spanning the dynamic spectrum. Keep the dynamic level of the hands and the left foot on the hi hat the<br />same and only change the dynamic level of the bass drum. Also work on the inverse of this, keep the quarter<br />notes on the bass drum very soft and change the dynamic level of the other limbs. This will help you<br />develop the independence and touch needed to effectively feather the bass drum.<br />Practice feathering using the Chapin book, Advanced Techniques for the Modern Drummer. Play the entire<br />first half of the book with a light four on the floor. Also try feathering with many of the systems created<br />for use with the Ted Reed book, Syncopation. There are many other books available which will give you<br />plenty of practice on feathering. With a little creativity you can develop your own system of practice in no<br />time.<br />After a while put your new skill to work with some recorded music. There are numerous trio recordings<br />available that do not use drummers, the most common configuration being piano, bass and guitar. Many<br />of these recordings also feature legendary players such as Ray Brown, Ron Carter, and Christian McBride.<br />“Playing” with the masters is a great way to perfect your time, feel, touch and sound.<br />Lastly, make sure you spend some time playing brushes. Playing with brushes is an artform unto itself, and<br />a good brush technique on the drumset incorporates feathering the bass drum.<br />SOUND &amp; APPLICATION<br />If you are ever in a playing situation where someone turns to you and tells you to stop playing the bass<br />drum, you are playing it too loudly. The old saying, “felt but not heard,” is never truer in this sense. The<br />feathering technique should never be heard as a separate rhythm riding above the volume of the rest of the<br />drumset. However it should be noticed when it is REMOVED from the foundation of the kit.<br />I’ve consciously experimented with stopping the bass drum during playing situations to see what effect it<br />might have on the music and my fellow players. In every encounter the entire group noticed that something<br />seemed to have gone wrong. One band member put it succinctly by saying it felt like the bottom had<br />dropped out of the group.<br />Practice, practice, practice and then practice some more. Feathering is foreign and difficult to master for<br />some, but mastering the technique is extremely rewarding and will add a tremendous amount of depth to<br />your playing. In time, feathering will become as natural as the jazz ride pattern or the hi hat on 2 &amp; 4.<br />Plus, who knows, maybe the guys in the band will notice a whole new feel and depth to your playing.<br />Never underestimate the power of subtlety.<br />This article appeared in the September 2002 issue of Modern Drummer magazine and is reprinted with their permission.<br />Phillip Smith is a professional drummer and educator located in Atlanta, GA. He has performed with James<br />Williams, Donald Brown, George Coleman and many other jazz greats. He is currently the drummer for the<br />Bill Anschell trio and the Atlanta Symphony Pops Orchestra. Phillip is a clinician for Bosphorus cymbals and<br />also endorses Regal Tip sticks and brushes and Aquarian drum heads.<br />Summary of the main points in<br />The Art of Practice<br />Developing good practice skills can be an art form in itself. What we practice and how we practice are<br />very important to ones development as a musician.<br />WHAT DO YOU PRACTICE?<br />This will be different for everyone depending on your stage of musical development and what you need<br />in order to move forward. Here are some ideas and recommendations:<br />1 &#8211; Practice whatever you need to do a better job on the gigs you are currently playing. You will have<br />some relevant ideas to work on by remembering what songs or feels you had trouble with, listening<br />to a recording of the gig or by using feedback from the other band members.<br />2 &#8211; I recommend studying with a good private teacher to learn how to read music, develop good technique,<br />be exposed to interesting ideas and approaches, and to get clear and instant feedback on your<br />progress. By studying with a teacher you can also develop good practice discipline because you’ll<br />need to prepare a weekly lesson.<br />3 &#8211; Use your practice time to work on and develop your own ideas.<br />4 &#8211; Use your practice time to learn music and prepare for an upcoming gig, session or audition.<br />5 &#8211; Work on an idea that interests you that you read about in a magazine or that you hear someone play<br />on a CD, a live gig/clinic or an educational DVD/video.<br />HOW DO YOU PRACTICE?<br />Here are some practicing principles I use that have helped me continue to grow as a player.<br />1 &#8211; Practice Every Day with an occasional day off.<br />2 &#8211; Be Organized and Consistent &#8211; know what you are going to practice each day and stick to the plan.<br />3 &#8211; Use Patience and Take Your Time.<br />4 &#8211; Practice Quietly and Slowly. By doing this you gain control at many Volumes and Tempos.<br />5 &#8211; Figure out the Stickings and Hand/Foot combinations. With this process you gain an understanding<br />of the information in the idea. With Consistent, Slow and Relaxed practice you allow the<br />information to enter your subconscious.<br />6 &#8211; Slowly work out the motions necessary to play the ideas and eventually allow the motions start to<br />“play themselves.”<br />7 &#8211; Breath slowly, relax and use the practice as a meditation. Develop the habit of playing relaxed,<br />don’t hold tension in your body. Use a mirror to watch your motions.<br />8 &#8211; Eventually “hear” the idea in your head and allow your body to respond and play it effortlessly.<br />9 &#8211; Practice with Musical Form, (e.g. 4 &amp; 8 bar phrases, 12 bar blues, 32 bar AABA song form) play<br />along with CDs, and practice both with and without a click track.<br />10 &#8211; Warm up before the practice session, stop when fatigued.
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		<title>Medieval: Total War Unofficial Strategy Guide v 1.0</title>
		<link>http://mixblog2.wordpress.com/2007/08/18/medieval-total-war-unofficial-strategy-guide-v-10/</link>
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		<pubDate>Sat, 18 Aug 2007 00:17:00 +0000</pubDate>
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		<description><![CDATA[Medieval: Total War Unofficial Strategy Guide v 1.0By: LapEmail: l_a_p@hotmail.comDate: 10/28/02============================================= Table of Contents&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;1. Introduction2. Starting off3. Getting Your Bearings4. What now?5. Water, Navies, and Trade6. Diplomacy7. Keeping the Peace (or keeping those peasants in line)8. Vices and Virtues9. Strategic Agents10. Crusades and Jihads11. The Church12. The Inn13. Sieging14. Auto-Calcing15. Advanced Strategies16. Battles &#124; &#124;- [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mixblog2.wordpress.com&amp;blog=2377932&amp;post=540&amp;subd=mixblog2&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Medieval: Total War Unofficial Strategy Guide v 1.0<br />By: Lap<br />Email: l_a_p@hotmail.com<br />Date: 10/28/02<br />=============================================</p>
<p>Table of Contents<br />&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />1.  Introduction<br />2.  Starting off<br />3.  Getting Your Bearings<br />4.  What now?<br />5.  Water, Navies, and Trade<br />6.  Diplomacy<br />7.  Keeping the Peace (or keeping those peasants in line)<br />8.  Vices and Virtues<br />9.  Strategic Agents<br />10. Crusades and Jihads<br />11. The Church<br />12. The Inn<br />13. Sieging<br />14. Auto-Calcing<br />15. Advanced Strategies<br />16. Battles<br />    |<br />    |- Charging</p>
<p>17. Faction Suggestions (Early Age)<br />18. Legal Stuff</p>
<p>Introduction<br />&#8212;&#8212;&#8212;&#8212;</p>
<p>Medieval: Total War is a game of infinite replayability and there is no way to<br />make a definitive walkthrough. Therefore, this guide does not contain a<br />walkthrough in any form. What is does contain is hints, tips, and strategy.<br />This guide does not list the units or buildings because if you bought M:TW then<br />you should already have this.</p>
<p>Starting Off<br />&#8212;&#8212;&#8212;&#8212;</p>
<p>Once you have completed all the tutorials you should then try going for the<br />full blown campaign. I suggest not worrying about the difficulty you select<br />right now as that can be changed. Starting in the early period is recommended<br />because it is not so frantic and you won&#8217;t have 100 different unit thrown at<br />you in the beginning. Now comes the first hard decision you will have to make;<br />who to be? There is no real &#8220;best&#8221; group to be although some are clearly more<br />powerful than others. Since this is your first time you should make sure to<br />read all the descriptions for each group since they include almost every pro and<br />con of your group. For the first game try and choose a group that has a<br />difficulty of easy or normal. Once you have decided then go back to the main<br />menu and NOW decide your difficulty. If you are a Shogun veteran you might as<br />well play at a combined difficulty of normal or above or you may quickly get<br />bored. When I say combined difficulty I mean that if your group has a<br />difficulty of easy and you pick a game difficulty of hard then you have a<br />combined difficulty of normal. Please take note that the AI does not get<br />smarter past normal, they just cheat and get more money. New players should<br />have a combined difficulty of easy or normal. Now you can really get started in<br />building an empire (NOTE: The next few chapters assume you have chosen Early<br />Period although they can be helpful on any age).</p>
<p>Getting Your Bearings<br />&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;</p>
<p>The first thing you do once you are actually in the campaign map is to take a<br />look around. You probably won&#8217;t be able to see much but that won&#8217;t be for long.<br /> Right-click and examine all the territories you can see. Take note of how much<br />income they have, resources, trade goods, terrain, other specialties and<br />buildings there. Try to make a basic idea of which areas you think are most<br />important for you to defend or conquer. It is a good idea to incorporate allies<br />into your plan right from the start. Just make sure not to become to dependent<br />on a certain ally since you may not even be able to get him to ally with you or<br />he could backstab you later. On to getting buildings.</p>
<p>What Now?<br />&#8212;&#8212;&#8212;</p>
<p>Your first thought is probably &#8220;what to build?&#8221;. What you decide to build is<br />all dependent on what kind of strategy you are going to use as well as the<br />group you choose. Take a good long look at the fold out tech tree that came<br />with the game since this will be very useful the entire game. Now is a good<br />time to put together a basic strategy. Here are some you should think about:</p>
<p>The Diplomat-</p>
<p>This strategy involves using an almost complete defensive plan that<br />incorporates a slew of strategic agents. This is a good decision if you are bad<br />at the real time battles, just want something different, or if caution is just<br />your nature. The diplomats will concentrate on building up most of their<br />starting provinces since it is not likely that they will be conquering much.<br />Diplomats are preferably Christians with starting points that have convenient<br />trade options available to them (for example the Italians) as this will allow<br />them to make a lot of money while maintaining friendly relations with most<br />nations (this also helps with trading). Diplomats must use spies, emissaries,<br />inquisitors, and assassins to be successful. Making sure the enemy has few good generals as well as figuring out which side to take in wars will definitely be a high priority for the Diplomat. Bribing enemy armies and launching crusades will become the norm as the Diplomat.</p>
<p>Pros: If you can balance your enemies and allies while at the same time<br />manipulating the computers actions and units you can win the game using a<br />satisfying &#8220;invisible hand&#8221; method. Few provinces means it&#8217;s easier to guard<br />and defense is always easier than attack.</p>
<p>Cons: Not very expansive and you can easily get demoralized if you keep looking at the quick expansionist strategies the computer uses sometimes. Can seem weaker later in the game and this strategy is usually only meant to be kept until half way through the game (expert players can follow this method out the whole game if they are good).</p>
<p>The Moderate-</p>
<p>Seriously not much to say about type of player. They are the average player and most people will end up becoming them. They use a little of everything and have no actually strong point. Good in all areas.</p>
<p>Pros and Cons: None</p>
<p>The Warlord-</p>
<p>Everyone knows the warlord and whether you love or hate him he is here to stay.<br />The warlords concentrate on war and war alone. All efforts focus on more troops and maintaining a minimum defense of all conquered territories. The warlord<br />can quickly crush an entire faction but he can be brought down just as easy.</p>
<p>Pros: Most players that are good commanders love being able to do cool real<br />time battles. Can quickly gain the upper hand and their King&#8217;s usually have a<br />higher influence.</p>
<p>Cons: Because of the speed at which warlords expand at they are exceptionally vulnerable to have their empire crumble in just a few years. If the AI was a little more intelligent the amount of warlords would decrease dramatically<br />(further information on this will be explained later).</p>
<p>Now that you have seen the three most basic strategies you must decide which general direction your leaning too. You should then build accordingly.</p>
<p> Some generic tips about building:</p>
<p>-Build up your most valuable places first.</p>
<p>-Make each place build only 1-3 types of units. So one place should make only heavy cavalry, the other siege engines, other ships, other archery, etc.</p>
<p>-Build farm upgrades in every location that initially gives you more than 250<br />income (if you want you can put them in all your places but improving the<br />farmland 20% of a place that only gives you 50 bucks only means an extra 2.5<br />flourins).</p>
<p>-Build trading posts in places that have 2 or more tradable goods.</p>
<p>-Try to establish a long term plan for provinces. Make sure that if your goal<br />is to get gothic knights in a hundred years that you follow the tech tree from<br />the start to save you time and money.</p>
<p>-If a province makes a specific regional only unit make sure that you make an effort to build the needed structures to build that unit. Regional units are<br />always more powerful than similar units of similar costs. This is especially<br />true with Switzerland. Take Switzerland as fast as possible since it contains<br />the best spear units in the game.</p>
<p>-If a province gives +1 valor to a specific unit type it is only intelligent to<br />have that place building that kind of unit instead of the next province over<br />(there are some situational exceptions of course).</p>
<p>-If you have faction or religion only units in your tech tree try and work<br />towards them. These units, like regional units, are far more powerful than<br />generic units of the same type.</p>
<p>-Make sure that you don&#8217;t have important provinces with idle build orders.<br />Medieval: Total War has so many useful structures you can build almost the<br />entire game.</p>
<p>Water, Navies and Trade<br />&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>Another feature new to the Total War series is the more interactive use of the<br />seas. Although this section may seem out of place this early in the game I <br />really have to stress the fact that the seas are important. Also if you are a<br />group with easy sea access you will want to try and set up trade as early as<br />possible. Controlling the seas is now extremely important and only increases as<br />the game goes on. The oceans allow you to get immense masses of wealth as well<br />as the ability to transfer units across the map in one turn. Personally, I<br />thought the MTW manual was very vague regarding trade and the sea so I will<br />clarify.</p>
<p>To begin your navy you are going to have to have at least one port. Once this<br />is built you will also have to build a shipwright so you can start building a<br />boat. You should build the cheapest boat possible and in three turns (yes it<br />takes 3 turns to make a ship of any kind so remember that it can clog up army<br />production in that territory). Now you have a near useless ship and almost<br />nothing will come from it alone. The only ability a lone ship has is fighting<br />other ships (this one is so weak that there isn’t even a point) and to scout out<br />coastal territories. What you need to do is make more ships. When you get your next ship move it out to the next sea territory. This creates a supply<br />chain/trade route to any foreign ports that are adjacent to the sea territories.<br />If you have a dock in a territory you can now transport units to any land<br />territory adjacent to your chain of ships. This is incredibly useful when<br />fighting across an ocean and if a lot of your places have docks than you can<br />have an army than can move throughout your empire in one turn.</p>
<p>Trading with ships is the primary use of a navy. To trade, set up a supply<br />chain/trade route to a foreign port as explained above. Next you need to build a trading post. Right-click the trading post you have to see how much money you are gaining from trade. This is dependent upon the amount of tradable<br />resources of the territories that are trading as well as the type of your trade<br />building you have. The perfect trade route would involve many foreign<br />territories that have a lot of tradable resources. You should try to make sure<br />you have ports in territories that have 2 or more tradable resources and that<br />they have the highest type of trade building you can stand to have. Here is a<br />list of things that you should check if your trade route isn&#8217;t working:</p>
<p>1. Do you have a trading post in your territory?<br />2. Is there an unbroken line of ships to the foreign territory?<br />3. Do both your territory and theirs have a port?<br />4. Are there any enemy ships in any sea territory that your trade route is in?<br />5. Do both territories have tradable resources?<br />6. Are you at war with the target nation?</p>
<p>Ships of nations you are at war with break trade routes. You cannot trade past the point where the line is broken and you cannot transport troops past that point either. This can be devastating. Some nations may rely almost completely on income from trade and by placing a single ship in the trade route you can bankrupt them rather quickly. For example, I was playing as Italy with almost 2/3 of my income from trade and I had a large standing army. The Byzantines declared war one me and broke my trade routes. I was about 1500 short every turn and I was forced to choose between setting my troops on a rampage to pillage and kill themselves (so I wouldn&#8217;t have to pay support) or trying to make peace with the Byzantines. It broke my empire in half. So you should also remember to have either very strong ships in your trade route or a few extra ships guard the routes.</p>
<p>Making amphibious landings is a great way to catch the computer by surprise.<br />Most of the time the computer keeps minimal forces inside its empire while most of their forces are spent guarding their boarders. This is also useful for<br />quick in and out slash and burn attacks. This is especially fun as the Danes<br />early in the game, using Vikings to pillage everyone’s territories. You must<br />remember that if you make a landing upon a territory could mean that you might have no way back. If for example, you land your invasion force in Ireland you will not be able to transport that army back until you build a port in Ireland.<br />Even if the place you are invading has a port when you invade it you shouldn&#8217;t expect it to be there after your troops are done pillaging it. It is for this reason that you should expect your army to be a suicide army. If your army survives and establishes a foothold in the territory you attacked, or if they make it back to the Motherland safely just consider it an added bonus.</p>
<p>Control of the seas is important to all but some of the most landlocked nations of the world (like Poland). You should strive to get trade routes established with major trading ports (Constantinople, Antioch, and Venice are all places that can get over 1000 flourins a year JUST from properly established trade).<br />Even if you don&#8217;t have any good trade opportunities having a few ships can be useful for either harassing your enemies trade routes as well as transporting your troops. A few well placed ships can save your armies turns upon turns of movement. Bottom line; Do not underestimate the power of navies.</p>
<p>Diplomacy<br />&#8212;&#8212;&#8212;</p>
<p>Diplomacy is definitely an aspect of the game that you can choose to pursue to any extent you wish. How far you choose to pursue it usually depends on what you enjoy more. Do you enjoy trampling your opponents with a massive army or watching your opponents ex-allies crush them as they succumb to inner treachery? Both are equally satisfying and can radically alter the game. The emissary and princess are your two most basic units for establishing diplomatic ties. The princess is usually your best bet to getting an alliance or cease fire with a nation. This option is not always available since princesses are randomly created by your married king. It is also important to note that any Muslim nation will not produce any princesses ever. If you do not have any princesses an emissary will do although they do not have as high of chance of having their offer accepted.</p>
<p>Try to establish allies wherever you can. Whenever you go to war you should try and have it so that you are allied with every nation except the one that you are at war with. Fighting on two or more fronts because you angered too many nations is usually not a good idea. Before you go to war with anyone you should look at the diplomacy screen and figure out who the target nation is allied with. Starting a war with a nation could get your alliances canceled or you may have a few more people to fight. It&#8217;s not uncommon to see over five of your allies bail out on their alliance with you after you attack someone. The computer usually goes with whatever ally has more influence and power but I have seen nations side with nations as small as the Aragonese even though I controlled half of Europe.</p>
<p>In summary, diplomacy is a very simple concept that you can use how you please.<br />Basically, just try to have a lot of allies backing you up and always make sure<br />that anything you do diplomatically should be to your benefit.</p>
<p>Keeping the Peace (or keeping those peasants in line)<br />&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>Rebellions, riots, and discord&#8230;You will become familiar with rebels and their<br />incessant annoyances. Rebellions will be a constant the entire game. You should<br />learn to use the shift key often (every turn actually) to make sure that none<br />of your provinces will be attacked by rebels. If you are having a problem with<br />high rebellion chances in your territories here are some tips to remedy the<br />situation:</p>
<p>-The easiest thing to do is lower taxes. This is the first thing you should do.</p>
<p>-Produce cheap to make armies with a large unit size. Feudal sergeants and<br />spearmen are good units to quell a rebellious populace. The larger the unit<br />size, the more they lower the chance of rebellion.</p>
<p>-Look at the territories religious demographic. It is harder to control a<br />population that worships Allah if you are a Christian kingdom. Put some priests of your religion there to lower the chance of rebellion. A church has the same effect.</p>
<p>-Examine the governor of the territory. If the governor has some awful traits<br />attached to him that lower happiness that could be why your subjects are so<br />unruly. A governor with low dread and/or low piety could be the reason for<br />unhappiness. If your territory has a high level of zeal than piety is more<br />important to the general than dread. Otherwise dread is the larger factor. If<br />there is no governor than find one with high piety or dread. All of your<br />territories should have governors as there is almost always no downside to<br />having them.</p>
<p>-Are you excommunicated? If you are Christian and you have displeased the pope<br />you may have gotten excommunicated. You can easily tell if you are<br />excommunicated by looking at any of your generals and looked at the crosses in<br />piety. If they are broken you are excommunicated. Being excommunicated angers<br />your subjects depending on how zealous they are.</p>
<p>-Check out the vices of your king. Did he just get a vice that lowers<br />happiness? This applies to every territory you have. There is very little you<br />can do about this.</p>
<p>-Is the province recently conquered? If it is then lower the taxes to very low<br />and put some more troops on that province. The populace will slowly accept your<br />rule.</p>
<p>-Do none of the following seem to apply? The province may just be a naturally<br />unruly place. This is especially true of Scotland and Portugal who can become<br />very rebellious for no reason at all. Sometimes you may have to consider if the<br />province is really worth keeping. Personally, sometimes I would just let the<br />rebels have it. If you have to have a massive army kept on the territory at all<br />times with very low taxes on the province you might actually be wasting money.<br />The support of that army may actually outweigh the amount of money being<br />produced by the province.</p>
<p>I really have to stress using the shift key every turn. Provinces can become<br />filled with unrest for almost no reason at all. The larger your empire gets the<br />more rebellions become a problem. Provinces that you have held for the entire<br />game may start to act up and if kept unchecked they can bring your empire to<br />its knees. Your expansion is usually not actually halted by the enemy but the<br />rebels. Say you attack a neighboring province with 1000 men. You lose 400 or so<br />in the battle for the territory. Depending on the territories previous loyalty<br />and your religion you may find that even with very low taxes that place may<br />still have a high chance of rebellion. Now you are essentially stuck in that<br />territory. If you move the army out of the province you are likely to have a<br />loyalist uprising in that territory. Speaking of loyalist rebellions, here is a<br />list of the different kinds of rebellions:</p>
<p>Peasant Uprising-This is the weakest of the different kinds of uprisings. An<br />army of peasants that is easily dispatched by a force, usually less than half<br />their number. These occur when one of your usually loyal territories is taxed<br />too much.</p>
<p>Religious Uprising-These can actually be a problem. They are created when the<br />province becomes disloyal do to the religious neglect in that province. These<br />armies contain a multitude of units.</p>
<p>Bandits-These are about as dangerous as the religious uprisings. They only<br />occur when there is no castle or less than 100 units in the province.</p>
<p>Loyalist Uprising-These are by far the most dangerous uprisings. They can<br />contain generals of almost any power and troops to match. This isn&#8217;t really why<br />they are that powerful. It&#8217;s more the fact that your enemy has control of this<br />army. So if you are defending a province and a loyalist rebellion occurs while<br />you are being attacked, the computer now has a larger force to fight against<br />you. The worst possible scenario you can get yourself into with these things is<br />if you leave a territory unguarded, or if you are retreating from that province<br />back to a safer one, odds are a Loyalist rebellion will spring up and the<br />computer might have even more of a force than they had when you first attacked.<br />Luckily, loyalist rebellions only happen in the most previously loyal of<br />conquered territories.</p>
<p>When you actually defeat a rebellion you are given three options:</p>
<p>1. Kill/Enslave them all &#8211; Lowers chance of rebellion but may give the king<br />some bad traits<br />2. Kill/Enslave the ringleaders &#8211; Kind of a neutral thing.<br />3. Release them all &#8211; Can give your king a mercy trait that adds happiness.</p>
<p>NOTE: While not really rebellions faction reappearances are actually more<br />dangerous than Loyalist uprisings. These happen when randomly after a faction<br />has been eliminated. A lost heir will appear and about 3 large armies will<br />attack three or so of your provinces. These always appear in a place where the<br />faction occupied. These reappearance become brutal later in the game when there<br />is so many eliminated factions and you have a larger area to protect.</p>
<p>Vices and Virtues<br />&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>One of the most unique things about MTW is the introduction of the vices and virtues system wherein generals, governors, and royalty gain traits depending<br />upon their actions. This system is very important to pay attention to as it can<br />make or break your empire in multiple ways.</p>
<p>Right-clicking on any leader will bring up information on them. The different<br />traits can all be explained just by moving your mouse over the trait. You will<br />want to take note of the following:</p>
<p>Loyalty: This is probably the least important trait. This trait is almost<br />always near or at full and if it is not just assign that person a land title.<br />Unless you are frequently losing or are a very weak country, your generals<br />should all have relatively high loyalty. While I consider this trait relatively<br />low on your priority list it should be put to the top if any of your leaders<br />has a low amount of loyalty.  This is because leaders with low loyalty are very<br />dangerous. Not only can they defect from your rule but if enough of your<br />leaders are disloyal a civil war with start (I believe a leader of royal blood<br />must also be disloyal for this to occur but don&#8217;t risk it at all). The civil<br />wars will take roughly half of your territories and pit them against the<br />remaining territories. This is devastating even though you are allowed to<br />choose which side you favor in the rebellion. A civil war will basically stop you<br />from doing anything until you get your land restored. During this time<br />computers like to &#8220;liberate&#8221; your rebellious territory. You&#8217;ve got a few options<br />if you want to raise the loyalty of your nobles.</p>
<p>-Give them a land or office title (Try to distribute all of your titles).</p>
<p>-If you have an extra princess lying around getting old and fat you might as<br />well have her marry one of the generals  (although you must remember that this<br />gives the noble royal status).</p>
<p>-If all else fails, have an emissary strip the noble of his title and give the<br />title to a more qualified candidate.</p>
<p>Piety: Piety has only two real functions. One is to make it harder for the<br />noble to be tried by an inquisition and two is to make zealous territories<br />happy. Try to have high piety nobles governing highly zealous territories.</p>
<p>Dread: This is the most important in keeping your territories in line. High<br />dread means the people fear and respect the governor and they will rebel less<br />(if you want proof, take a place that has a high chance of rebellion and assign<br />it a governor with high dread). A very easy way to get some dread is to<br />slaughter prisoners in battle for no reason (gotta love the sound that button<br />makes).</p>
<p>Command: This is very important in battle. Each command increases the valor of<br />everyone in that army. Command is a key factor in every battle and it is taken<br />into consideration a lot when you auto-calc a battle. You can easily gain<br />command by having generals win battles.</p>
<p>Acumen: This is right up there with command on the importance scale. For the<br />most part you should have a few good generals and everyone else should be nerdy<br />acumen heavy governors. Also try and make your good generals governors of the<br />lesser territories unless they have high acumen. Whenever you have a high<br />income territory like Constantinople or Venice you should strive to get find a<br />general with the most acumen you can find. You should even go to the extent of<br />looking within army stacks. Meaning that you should check out your army stacks<br />and then look inside them, right clicking each unit on the bottom to see if<br />there’s some general you haven&#8217;t noticed that is brimming with potential. Having<br />a few more acumen on a general in a key region can mean around 500 extra<br />flourins a turn in a place that may have only produced 750 before.</p>
<p>The Other Stuff: There are tons of traits that can be listed at the bottom of<br />the nobles information window. These are really what you have to watch out for.<br />They are only really dangerous because a lot of the traits are gained randomly<br />and the changes they cause can be quite dramatic. Here are a few of the more<br />common/important ones:</p>
<p>NOTE: All X&#8217;s mean there are many words that are just used as different degrees<br />for this trait.</p>
<p>Secret X &#8211; There are many secret traits that your leaders can have. Only spies<br />can uncover them. Until they are uncovered they really have no effect.</p>
<p>X Builder- You get the &#8220;X Builder&#8221; title depending on how much you build. This<br />is usually given to the king and means more happiness.</p>
<p>Hesitant- This one is as annoying as it is uncommon. Any time you say &#8220;Call off<br />the attack&#8221; in the attack method menu you have a chance of getting this trait.<br />Hesitant gives you -2 morale.</p>
<p>Skilled/Expert Defender/Attacker- These traits all give you either a +1 or +2<br />bonus to command when attacking or defending. You get these traits by doing a<br />good job defending or attacking.</p>
<p>Skilled/Expert Last Stand- This is one of my favorites. These traits give you a<br />bonus to command when you are outnumbered by more than 2 to 1. It&#8217;s quite a<br />status symbol.</p>
<p>Questionable Courage/Coward- These traits are devastating. What could be worse<br />than when you are losing battles than having your generals become worse? If you<br />retreat you will most likely get a coward related trait that effects morale.</p>
<p>X Leader-These are excellent as they give a massive bonus in combat. Make<br />people with any of these traits your generals.</p>
<p>X Warrior- Usually a bonus to health and valor. Gained by the general&#8217;s unit<br />performing well in combat.</p>
<p>Not So Bold- When your generals sits back for too many battles you get this<br />negative trait.</p>
<p>Gluttony- When the taxes in a province are high the governor may get this<br />negative trait.</p>
<p>There are so many more traits but most of them are acquired randomly and most<br />of them are fully explained just by passing over the trait with the mouse. The<br />main things you need to do are to check all your major generals to make sure<br />they are combat worthy. One of the most important things to look for is that<br />the general doesn&#8217;t have many (or any) low morale modifiers. You could have a<br />general with 8 command but if he has -6 morale your better off with a 1 command<br />general. Nothing is worse than when you go into battle with a huge well<br />equipped army and right when you are about to close in for the kill your<br />soldiers see (Not even start to fight but just SEE) an enemy unit they all<br />high-tail it out of there.</p>
<p>Also take note that all of your king&#8217;s territory affecting traits effect all of<br />your territories. This can mean immense benefits for your kingdom but it also a<br />double edged sword. Say for example that your king has a trait that gives a<br />territory 10% agricultural bonus. This bonus applies to all territories! It is<br />best used for the +10 happiness modifiers since you will have far less<br />rebellions, Unfortunately, this can destroy your entire empire. Let&#8217;s say you<br />have +20 happiness on your king and you are a fairly large empire. Now let&#8217;s<br />imagine that you have just conquered a few territories and you are just barely<br />keeping them from rebellion. Then your king dies. Suddenly you lose that +20<br />happiness bonus and half your provinces, even ones that didn&#8217;t seem to be a threat<br />before are rebelling like mad. This is why it&#8217;s usually a good idea to start<br />reinforcing all your territories when your king begins to reach old age. You<br />never know when your king will die.</p>
<p>*Through rebellion comes peace* &#8211; This is a little trick you can use to make<br />your entire kingdom happier. If you have a rebellion on your hands (or you can<br />just make one by being a bastard to the people) you can then eliminate the<br />rebellion and when you are given the choice of what to do choose to let them<br />all go. This usually gives your king the trait Occasional Mercy +10 or<br />Frequent Mercy +20 and -2 dread. This bonus applies to all your territories so<br />I suggest that each one of your kings get Occasional Mercy.</p>
<p>Strategic Agents<br />&#8212;&#8212;&#8212;&#8212;&#8212;-</p>
<p>All strategic agents are useful scouts. So if they aren&#8217;t doing anything have<br />them moving around. Remember that strategic agents can also use a dock to<br />travel to any other dock in the world.</p>
<p>Emissary- Used for making alliances or cease fires. They can also be dropped on your own nobles to strip them of their title (This is useful for when say, your governor of Constantinople just got a trait that saps half the cash from his territory). Remember that striping a noble of his title will result in a eduction in loyalty. Emissaries can also bribe generals to your side.</p>
<p>Assassin- Ah, who doesn&#8217;t love a cold blooded killer for hire? With these<br />deliverers of death you can try and assassinate any strategic agent save a jihad or crusade depending on the valor of your unit and the valor/rank of the target.</p>
<p>Spy-  Spies are your best source of information and they are especially useful for finding out how powerful enemy generals are. They can also uncover hidden traits. Spies can attempt to bribe gate guards to open castle doors.</p>
<p>C. Bishop/O. Priest/Alim- These are all religious men that increase the<br />percentage of people believing in a certain religion. Remember to use these to quell religious rebellions by changing the religion to yours. It is also<br />usually a good idea to put some of your priests in a territory you are planning<br />on conquering so that it&#8217;s easier to control once you conquer it.</p>
<p>C. Cardinal/O. Bishop/Imarn- These are improved religious men.</p>
<p>Inquisitor- Used to raise the zeal in whatever province the inquisitor is in.<br />After around 60% zeal or so the province will become out of control and many<br />people will die. Think of putting one in an enemies place for fun. NOTE:<br />Catholic priests and bishops will reduce the effect of Inquisitors if they are<br />in the same province. Inquisitors can also be dropped on nobles to try them for<br />heresy. The chance of success depends on the valor of the inquisitor and the<br />piety of the target.</p>
<p>Grand Inquisitor- Improved Inquisitors.</p>
<p>Crusades and Jihads<br />&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-</p>
<p>Crusades and jihads can be your best friend or worst enemy. Crusades are<br />available only to Catholic factions and Jihads are available only to Muslims.<br />Sorry Orthodox factions, you guys get the shaft. Anyways crusades are only used<br />when attacking provinces and jihads are used for reclaiming conquered provinces<br />(AKA a sort of defense). Both crusades and jihads are dependent on zeal.<br />Without a good amount of zeal the crusade or jihad will be weak and/or fail.<br />Crusades and jihads are very useful early in the game and continually become<br />weaker as the game progresses. This is due to the advancement of technology and<br />the decline of the church. Zeal is usually always on the decline so it is best<br />to use the crusades and jihads as fast as possible. All you need to do is build<br />a jihad or crusade, select an appropriate target and that’s pretty much it.</p>
<p>Crusades that pass through Christian lands gain followers depending on the<br />province&#8217;s zeal. They will even take troops from your enemies and add them to<br />you. By doing this you can essentially have your enemies fight for you. Leaders do have the option of not letting the crusade pass, in which case a fight will ensue. This rarely happens though. Crusades also produce unique units. These can be fanatics, order foot soldiers, Teutonic sergeants, Knights of Santiago, Teutonic knights, knights hospitaller, and knights templar. All except the fanatics and order foot soldiers are among the best cavalry in the game. The order foot soldiers can also give you an edge. These units, if used quickly in the beginning of the game can annihilate enemies.</p>
<p>Another great thing about crusades and jihads is that you can effectively use<br />them to have an entire army cross one of your allies territories. You can drop<br />any army you want into the crusade (although they cannot leave until the<br />crusade is over). I personally love being the Spanish and sending a crusade<br />that contains all my armies through France, Germany, and Italy on it&#8217;s way to<br />take Constantinople.</p>
<p>If the Pope calls for a crusade and you send a crusade to whatever the Pope<br />asks you to do you won&#8217;t have to pay him to start the crusade. You can also not start crusades if you are excommunicated.</p>
<p>Many of the following also applies to jihads.</p>
<p>Pros of crusades: Can cross other nations you don&#8217;t want to go to war with and at the same time you can steal their troops. Very powerful units are produced from crusades.</p>
<p>Cons of crusades: Takes four years to make. Can&#8217;t be done if excommunicated.<br />Costs a lot of money and cannot change it&#8217;s destination territory. Becomes<br />useless late in game.</p>
<p>The Church<br />&#8212;&#8212;&#8212;-</p>
<p>The Papacy is annoying as hell. They are natives of Rome and will reappear<br />every so often if you conquer them. The Pope will excommunicate you if you<br />fight Christians and me call for crusades against you. The Pope may<br />occasionally send you money if you are an extremely good with &#8220;spreading gods<br />word&#8221;. I would only take on the papacy if you feel you have absolutely no need<br />for crusades. If the papacy is destroyed so are all excommunications. You can<br />also build your own churches too increase faith. Constructing cathedrals will<br />amplify the effect and give you money from it.</p>
<p>The Inn<br />&#8212;&#8212;-</p>
<p>The inn is a great tool. It allows you to attract mercenary units of any kind.<br />If you have a wealth of money I would suggest building a couple of these. The<br />support costs for the units are immense but inns can provide entire armies in<br />case of emergencies. Mercenaries cannot become governors or be resuplied.<br />Remember to disband excess mercenary units if you are getting low on cash.</p>
<p>Sieging<br />&#8212;&#8212;-</p>
<p>Whenever you siege a castle the easiest way to win it is to just sit there. The<br />easiest way to defend against a siege is to just sit there and hope for<br />reinforcements. Exciting, huh? The only time you should ever attack a castle is<br />if it is a key territory and you need it right then and there. I would still<br />only recommend doing this if right-clicking on the castle reveals that you<br />still have over 3 years before the castle falls. Only sally forth from the<br />castle if you have far more units than your opponent. Remember if you siege to<br />have plenty of siege weapons.</p>
<p>Auto-Calcing<br />&#8212;&#8212;&#8212;&#8212;</p>
<p>There comes a time when battle become repetitive (especially in non-crucial<br />battles versus rebels and such). When this time comes it means that it is time<br />for the auto-calc (or letting the computer resolve the battle for you).<br />Generally the computer will almost always do worse for you than a skilled<br />player so I would advise against using this all the time. Auto-calc works well<br />if you have a lot of command/valor/morale and a mixed force. The computer DOES<br />take into account the combination of units you have so don&#8217;t think just by<br />making 1000 peasants that the computer will favor your 1000 peasants vs. 500 well trained troops. If you auto-calc a siege try to have at least some siege weapons.</p>
<p>Advanced Strategies<br />&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-</p>
<p>If you are losing in the big picture the easiest thing to do is defend and wait<br />for an attack. As a human you should be able to defend against over 3x your<br />number. After you crush an invasion counterattack the weakened force and take some territory in the process.</p>
<p>Slash and Burn- This is one of my favorite strategies since it solves so many<br />problems. This strategy involves taking everything you have (save garrisons for stopping rebels) and spreading to any province you can take. The entire goal is not to gain land. The goal is to destroy your enemies buildings and kill troops. This strategy usually results in a huge cash influx. You can then use this to support massive armies. I am occasionally force into using this<br />strategy when my empire gets enormous. When you are going bankrupt this is the ultimate solution to your support costs because<br /> A. It will kill a lot of your<br />men (no more support) as well as the enemies. <br />B. You get tons of cash pillaging<br />C. The enemy will be set back many years because of all the stuff you destroy.<br />You might also actually get to keep one or two of the territories you take too.<br />The only con to this are that you could keep the generic level of technology<br />down (not that you might care but&#8230;). You can use this on a broad scale if you want. All you have to do is keep a central production area (Constantinople for<br />example) and keep the rest of the world in ruin. This insures you will have the best units. This strategy is great fun as the Vikings.</p>
<p>Scorched Earth- This is useful for retreating. When you know the province you are looking at will get miserably crushed next turn. All you have to do is sell all the buildings in the territory and withdrawal all your troops to a larger force or more defensible territory. Your enemy will probably have to face rebels too (just make sure you don&#8217;t move all your troops away if you know there may be a loyalist rebellion if you leave.</p>
<p>Wealth Beyond Measure- Feasibly only obtainable as Italy, Egypt, or<br />Constantinople since you need a lot of money to pull this one off. This one<br />involves merely defending every major sea port and ruling the seas. Each major dock territory can make over 1000 flourins a turn. You can just buy armies through mercenaries or bribery.</p>
<p>For the Glory of God- This strategy is better known as &#8220;Crusades Everywhere!&#8221;.<br />This works very well with the zealous Spanish. All you have to do is<br />continually make crusades as soon as possible and load them up with everything you can find. Strike quick and fast.</p>
<p>The Wall- This strategy is very popular and can be used by any nation. All it<br />involves is keeping all your troops on the borders and minimal troops behind<br />it. The advantage is that you are very hard to be invaded but things like<br />rebels and reappearing factions can cripple you in no time.</p>
<p>The Moving Wall- This strategy works best if you have many high tech units. All you have to do is only attack weak territories and really only play a defensive game. You just pick a lot of high tech defensive units and slowly advance, never attacking a large force. This works so well because defenders always have an advantage.</p>
<p>Heir Elimination- The goal is not to conquer and entire faction but to make it<br />disappear completely by killing all the heirs. Assassins, inquisitors, and army kill squads all become focused on hunting down every last heir. This is a very risky but fun strategy. All forces in battle should focus on killing the<br />heirs/kings.</p>
<p>Zerg- Everyone loves getting Zerg rushed! This strategy involves tons and tons of cheap units thrown everywhere. Vikings, Scottish Highlanders, Steppe Calvary, Woodsmen, Militia Sergeants&#8230;pretty much anything that is cheap to make. Just continually produce these units and win with sheer numbers. This strategy works well in conjunction with the Slash and Burn strategy. Rebellions are also easy to prevent since you have so many units to use for garrison.</p>
<p>Battles<br />&#8212;&#8212;-</p>
<p>Eventually you will have to take the field of battle (and if you don&#8217;t you<br />shouldn&#8217;t play MTW). This is a whole different game here and mastering it can be hard. You&#8217;ll learn to love it after you watch your own home grown army crush your enemies. Commanding battles yourself should always mean a better kill ratio but the downside is that battles take time. I definitely don&#8217;t suggest actually commanding every battle that happens since that would take forever.<br />Anyways here is a list of tips for battle that you should keep in mind:</p>
<p>NOTE: This is really meant for single player. Humans are smarter and less<br />predictable so they may see through some of these tricks and such.</p>
<p>-Always keep a balanced force. MTW is like any real time strategy in that it<br />uses a kind of rock-paper-scissors system. (You need spearmen to kill cavalry, cavalry to kill bowman, etc.).</p>
<p>-Fear is contagious. Routing units scare nearby allied troops.</p>
<p>-Do not have a king in a territory that will have a battle since the king will<br />always become the general even if he has only 1 command compared to another general in the same territory with 9.</p>
<p>-Do not charge troops until the last minute since it saves energy.</p>
<p>-Select all your units if there is a mass rout and see if it is possible to<br />rally any of them.</p>
<p>-When on defense take the highest ground possible.</p>
<p>-When on defense you have to choose whether or not to be close to the edge of  the map or far away. I usually suggest being close to the edge since it makes enemies have to walk a very long way so they get tired. They also will have to walk through routing units. My troops also get more rest too. The downside to this is that if your units rout close to the map edge you have almost no chance of rallying them.</p>
<p>-If a unit is out of ammo or become useless for some reason (fatigue,<br />casualties, etc.) don&#8217;t be afraid to right-click them and hit &#8220;Withdraw from<br />Battle&#8221;. Unlike rout, this won&#8217;t scare your own units and you can still use<br />this unit later on in the campaign.</p>
<p>-Don&#8217;t be afraid to use large group formations. Experiment with them and<br />conclude on how they are best used (PC Gamer&#8217;s December 2002 issue has a great section on the use of group formations).</p>
<p>-Use the strength of your army. (If you have tons of archers try to have them<br />use all their ammo before you attack with the rest).</p>
<p>-Units suffer penalties the more tired they are and the more surrounded they<br />are.</p>
<p>-Flanking is your best friend. You can even defeat a group of pikemen with<br />cavalry if you charge from the back for side.</p>
<p>-Calvary is key since mobility is key to winning battles.</p>
<p>-Make sure a siege weapon has enough crew to fire before you put it into<br />battle.</p>
<p>-if a battle is so close that you are running low on guys don&#8217;t feel bad about<br />charging units with missile units (although it is usually best to do this <br />against other weak units like missile units.</p>
<p>-Try and sneak around a horse or two to take out siege weapons.</p>
<p>-Ballistas suck.</p>
<p>-Be wary of turning your guys around while they are fighting. Getting attacked from behind may cause them to route.</p>
<p>-Guard your missile units.</p>
<p>-Bridge battles are the hardest battles in the game. Make sure you have at<br />least 3x as many guys if attacking.</p>
<p>-Hashinin can give the enemy quite a surprise.</p>
<p>-Siege weapons aren&#8217;t just for castles <img src='http://s1.wp.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> .</p>
<p>-Kill enemy generals since they&#8217;ll take a morale hit.</p>
<p>-Use trees to conceal troops.</p>
<p>-Use trees to protect from cavalry and arrows.</p>
<p>-If a multifunction battle starts let the enemy either come to you or fight it<br />out between themselves, then sweep in for the kill.</p>
<p>-Be a sore loser. Kill prisoners if your going to lose.</p>
<p>-Swap reinforcements until you find the best combination for the start of the<br />battle.</p>
<p>-Peasants and units with low valor/morale can actually be harmful to your<br />armies. Be wary of using them since they rout easily. This can cause the fear<br />to spread to your good troops.</p>
<p>-Use the weather to your advantage. If you are attacking a group of many<br />archers/gunpowder units attack in rain.</p>
<p>-Try not to send your general to the front.</p>
<p>-Use wedge formations and charges to break enemy formations.</p>
<p>-If a unit works best in deep formations keep them in deep formations.</p>
<p>-If the battle contains more than just two factions than let the other two<br />fight it out while you hide in the corner. Then come in for the kill when they<br />are both near death.</p>
<p>-Press &#8216;P&#8217; so you can pause the game and give orders better.</p>
<p>-If the enemy has a lot of anti-cavalry you should dismount your cavalry.</p>
<p>-Don&#8217;t underestimate the power of weapons that cause fear. Even if your siege weapon only kills a few guys it is still scaring the enemy.</p>
<p>-Don&#8217;t underestimate short range units like Spanish Jinets and Naptha Throwers.<br />These units can destroy waves of men. The key to their success is to put them<br />on hold position and turn off the skirmish mode so they don&#8217;t run away and<br />interrupt their loading every time the enemy takes a step.</p>
<p>-Don&#8217;t overload on artillery.</p>
<p>-When placing a siege weapon notice where that siege weapon is able to fire<br />since it cannot be moved once the battle commences.</p>
<p>-When attacking a castle you have two options. One is too surround the castle<br />and the other is to focus on one part. The advantage to surrounding is that you confuse the enemy but you get hit by all of the towers in the castle. The focus method is more predictable but you are only hit by half the castles towers.</p>
<p>Charging<br />&#8230;&#8230;..</p>
<p>Choosing to charge after a fleeing enemy is a risky thing to do. This is<br />because it tires your troops and it could possibly be a trap. The advantages<br />are that you will kill many more people, most likely prevent them from<br />rallying, and also your troops/cavalry will probably gain valor. Even if you<br />don&#8217;t think the computer is clever doesn&#8217;t mean that it can&#8217;t spring a trap on<br />you. The computer may be able to rally its troops around and crush yours. It is even worse if you chase all their troops to the end of the map only to find<br />that they have tons of reinforcements popping in. Your troops will be ripe for<br />the pickings after they just exhausted themselves with all that chasing.<br />Generally don&#8217;t charge unless you know the computer has no more units in<br />reserve.</p>
<p>Faction Suggestions (Early Age)<br />&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-</p>
<p>Almohads- Somewhat easy. Make use of their special unit as soon as possible.<br />The only real decision you have to make is whether to attack Egypt or Spain.</p>
<p>Byzantines- Fairly easy. Focus on one front, work towards kataphraktoi, while<br />building Byzantine infantry, spearmen, archers, and naptha throwers. Try to<br />start trading early on.</p>
<p>Danes- Oddly enough the Danes are ranked amongst the best factions by many<br />players. The Danes are moderately hard and they should concentrate on capturing<br />Norway and terrorizing the North Sea. You could also try to find a weakness in<br />the Germans or try taking Russia.</p>
<p>Egypt- Egypt is the easiest of the Muslim factions. Egypt is an excellent<br />territory, they can easily trade, and they have a few good unique units. Focus<br />on capturing the coastal provinces to the east such as Antioch. Trade there is<br />great.</p>
<p>English- Most newbies decide to play as English their first time. England is<br />rather complex for a beginner so I would not recommend it for the first try.<br />They are trapped by France though they do have excellent unique and province<br />only units.</p>
<p>French- The French are relatively easy. They are great at crusading and are only<br />rivaled by Germany in the knight department. I would suggest crusading for a<br />while until you no longer care about being excommunicated. Take Switzerland<br />ASAP since the pikemen and halberdiers are excellent.</p>
<p>Germany- The strategy here&#8230;pure and utter war. kill anyone you want and work<br />towards the high level knights. Take Switzerland ASAP. Germany is the only<br />country that can fight a war on all fronts with relative ease.</p>
<p>Italy- One of my personal favorites. Italy should specialize in trade and<br />become a monetary powerhouse. Whether or not you choose to get rid of the<br />Papacy is up to you. I recommend a mix of The Moving Wall with Wealth Beyond<br />Measure with a heavy emphasis on Italian Infantry.</p>
<p>Polish- These are the real underdogs of the early age. They are surrounded and<br />have no special units of any use. I would suggest taking over Russia or<br />Byzantines first.</p>
<p>Spanish- Crusades are the name of the game here. Take out the Almohads or the<br />Byzantines and build a lot of Spanish Jinets since they are very versatile.</p>
<p>Turkish- Competing with the Polish for the worst faction of the time. The Turks<br />have some ok unique units but other than that they have no other advantages.</p>
<p>Legal Stuff<br />&#8212;&#8212;&#8212;&#8211;</p>
<p>This document is copyright 2002 by Layne Phillips, the sole owner of this<br />document. This document is protected by international copyright laws. If you<br />wish to publish or post this document somewhere you must have my express<br />permission.
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		<title>GUILD WARS GAME GUIDE</title>
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		<description><![CDATA[GUILD WARS GAME GUIDE By Matthew RorieDesign by Collin Oguro So far as PC games go, few titles in 2005 have generated as much buzz as Guild Wars has. This online-only multiplayer game incorporated MMORPG elements into a fast-paced, skill-based, combat-focused game that plays as something of a nouveau Diablo II, with some stunning graphics [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mixblog2.wordpress.com&amp;blog=2377932&amp;post=539&amp;subd=mixblog2&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>GUILD WARS GAME GUIDE</p>
<p>By Matthew Rorie<br />Design by Collin Oguro <br />So far as PC games go, few titles in 2005 have generated as much buzz as Guild Wars has. This online-only multiplayer game incorporated MMORPG elements into a fast-paced, skill-based, combat-focused game that plays as something of a nouveau Diablo II, with some stunning graphics and addictive gameplay. In it, players will have to team up to overcome the vicious forces that wish to overwhelm the human kingdoms of Tyria, and fight their way from the blasted lands of Ascalon in the east over the mountains that block their passage to the western kingdoms of Kryta. Along the way, they&#8217;ll chop through thousands of Charr, evil dwarves, golems, and undead foes, all in the hopes of eventually passing through the Ascension and taking their rightful place in the Hall of Heroes, where they&#8217;ll battle for dominance in an eternal war. Fun! <br />GameSpot&#8217;s Game Guide to Guild Wars serves as something of an entry-level guide to starting out in the world of Tyria. We&#8217;re going to describe the basics of each class, run down how best to start your character&#8217;s adventures, give you tips on crafting new items, and share some of our PVP experiences with you. Enjoy! <br />Classes<br />Warrior<br />Warriors are somewhat unique in the world of Ascalon, as they’re one of the only classes that can be reliably counted on in toe-to-toe combat. Every other class in the game is going to be attempting to stay away from enemies, for the most part, due to their focus on ranged spells and weapons and poor armor stats, but as a Warrior, you’re going to be expected to get toe-to-toe with your foes and wail on them with an axe, sword, or hammer. To that end, you’re going to be able to wield much thicker armor than other classes will, and will possess more health as well. <br />The prototypical Warrior secondary profession is Monk, which offers you up a number of healing spells which can let you quickly restore your health when you’re under the brunt of an enemy assault. Healing Wave, especially, is a relatively cheap (10 Energy) and quick-casting spell that can offer up a good amount of health regeneration, while later spells like Mending will let you trade in some of your Energy restoration for a constant amount of health restoration. The negative side of being a Monk is that you can sometimes find yourself with spells that you won’t use too often when you group up with an excellent primary Monk, since they’ll be healing you as best they cane, but your skills will serve as a useful backup in case you get overwhelmed. <br />Other useful secondary professions include Ranger, which can give you another useful healing spell in Troll Ungeunt and allow you to tame a wild beast to act as a secondary source of damage, and Necromancer, which offers a number of ways to restore your health, often while damaging enemies, as with spells like Life Siphon, Vampiric Gaze, and Vampiric Touch. There’s a common theme here: as a Warrior, you’ll likely want to grab a secondary class that can offer you some way to restore your own health. You know, just in case. Classes like Mesmer and Elementalist are therefore somewhat odd choices as a secondary class, if only because they lack a large number of relevant self-buffs and are also somewhat energy intensive. </p>
<p>Warriors are expected to get down and dirty by entering into melee combat with their enemies.<br />The primary drawback of the warrior is his or her inability to quickly regenerate energy, and their overall lack of a large energy pool. Since Elementalists, Monks, and the like will usually gain bonuses to energy regeneration from equipment, and Warriors usually won’t, they’ll be held to the default two points of energy regeneration for quite a while, meaning that it’ll be more difficult for them to build energy back up during a fight. Their smaller energy pool will also restrict them in their use of high-cost powers, meaning that Warriors will have to choose a secondary profession with care, lest they wind up with something that offers powerful but high-cost abilities that can only be used a few times before they run dry of mana. <br />Luckily, Warriors aren’t required to use Energy for many of their own skills, and those that do use energy will rarely take more than five energy at a shot. Instead, they siphon their own adrenaline during battle and use that to power their attacks. Adrenaline can be built up at a rate of one point per successful strike in battle, but you won’t get a real numerical readout of your adrenaline reserves during combat; instead, your adrenaline-using skills will gradually light up from their normal blackened state as you hit things, and when you have enough adrenaline to use an ability (you can check the amount required on your skills window), they’ll light up completely, signifying that they’re ready to go. Many of the weapons-based skills will add status effects or have non-damaging effects on enemies, such as Bleeding, Deep Wounds, or knockdown. You can use them to vary up the pure-damage capabilities of the warrior a bit. <br />One thing to mind as a warrior is your aggro radius. You&#8217;ll notice that there&#8217;s a little white circle around your character on your compass in the upper-right corner of the screen; this indicates the distance at which enemies will notice you and start attacking. Since Warriors are often going to have to approach enemies, due to the fact that they use melee weapons, you&#8217;ll need to be very, very careful that you don&#8217;t accidentally aggravate more than one enemy group at a time. You might be able to survive such an encounter, but you need to recall that there are a bunch of teammates behind you that are very dependent on their energy to survive, since they have less health and armor than you do; taking on large groups of enemies when you could separate them out into smaller chunks isn&#8217;t a good idea if you care about your teammates. And you do care, don&#8217;t you? <br />Strength<br />Strength is the primary skill of the Warrior, and thus isn’t available to characters that take Warrior as a secondary class. Each point allocated here will allow your weapon strikes to ignore one percent of your opponent’s armor, and will also affect some of the appropriately strength-requiring skills, such as Power Attack. <br />Swordsmanship<br />Swordsmanship increases the damage you deal with swords, and also increases the likelihood of striking for a critical hit when you do land a blow with a sword. It’ll also increase the efficacy of your sword-based skills, like Sever Artery and Gash. Swords are exclusively one-handed, and deal less damage than hammers, but can be used with a shield. <br />Axe Mastery<br />Axe Mastery focuses around the art of wielding axes, increasing the damage from those weapons and upping the likelihood of a critical hit. Axes are generally going to have the lowest normal damage of melee weapons, and will rely on their adrenaline skills to compensate for this. <br />Hammer Mastery<br />Hammer Mastery, like the other two weapons-based skills, will boost the damage and critical chance of hammers. Hammers are always going to be two-handed, meaning that you’ll have to forgo the use of a shield while dealing damage, but you’re going to get higher damage in return. <br />Tactics<br />Tactics increases the efficacy of a Warrior’s Shouts and other support abilities. Shouts are primarily used to give a short-lived buff to the entire party at the cost of adrenaline or Energy, although some shouts will only work on the Warrior that casts them. <br />Monk<br />Monks often fit into the healing archetype that’s such an integral part of any party-based online combat system, and indeed can fulfill this role quite well; Monks are often going to be a required component in any cooperative mission, since they can quickly and ably heal teammates to counter the effects of incoming damage. <br />In addition to pure healing skills, though, of which there are many, Monks can also use Smiting magic and Protection spells. Smiting magic is often going to be a Monk’s sole offensive ability; these skills will usually deal Holy damage to enemies, which is especially handy against undead foes, which take double damage from Holy spells. You won’t be dealing as much damage as a good Elementalist in most situations, but you’ll at least have something to whip out when all of your teammates are well-healed. Protection spells are generally going to be buffs, in that you cast them on your teammates and they get the benefit of your spell, such as increased defense or blocking abilities, for a short duration. <br />The primary drawback of Monks is their low health total and poor armor, at least in comparison to some of the other, beefier classes, like Rangers and Warriors. Still, with the self-healing abilities of Healing Wave and Orison of Healing, this is rarely a drawback. It’s also somewhat difficult to solo as a pure healing Monk. You can grab a Warrior Henchmen, which are surprisingly durable thanks to their own self-healing capabilities, but you’ll always have a problem with pure damage dealing unless you pick up a good secondary class and allocate some skill points to pumping up damage. Mesmer is a popular secondary choice, as its Domination tree will let you lay down spells that will affect enemies over time without overly taxing your energy. You can also go with Elementalism if you wish, but many of the most effective spells there will take a lot of energy, and if you start to fall behind on the healing because you&#8217;re going for offensive abilities, you can expect to annoy your (probably dead) teammates a great deal. <br />Divine Favor<br />Divine Favor is your primary skill, and is mostly going to be of use to Healing monks. Each point here will result in a blanket three health being restored whenever you cast a spell. For instance, if you have one point in Divine Favor and cast Heal Other on a teammate, they&#8217;ll be gained for three health plus whatever Heal Other gave them. If you have five points in Divine Favor, then they&#8217;ll gain 15 points of health, plus whatever Heal Other gives them. So it stacks with healing powers, but also works with non-healing abilities like Shielding Hands. Healing / Protection monks will want to emphasize their Healing attribute, but Divine Favor should be close behind. <br />In addition to adding a blanket healing bonus to your spells, there are also a few skills that are specifically tied to Divine Favor for increasing their effects, but it&#8217;s a small and rather unremarkable bunch. <br />Healing Prayers</p>
<p>The perfect spot for a Monk: back in the back of a group, healing from behind.<br />The Monk is the only class in the game that can heal other players in the party, save for some very limited abilities of the Necromancer and the Ranger; all classes get some way to heal themselves, but when you want a real healer, you&#8217;re going to pick a Monk to round out the ranks of your party. Most Monks will, indeed, probably want to specialize in Healing prayers, as healing monks are in great demand for partying, especially when you get up to around Piken Square or so. The more points you put into your Healing attribute, the more effective your spells will be &#8211; it&#8217;s as simple as that. <br />Smiting Prayers<br />The Smiting attribute is the school of offensive power for Monks, and mostly focuses around causing Holy damage to foes. Holy damage is a useful tool, especially when dealing with ghosts and the Undead that start popping up later in the game, but the sad fact of it is that most Monks aren&#8217;t going to be chosen for their offensive prowess, and if you advertise yourself as a smiting Monk, you&#8217;ll rarely be chosen in front of a Monk that can actually heal worth a damn, except perhaps when you start dealing with the Undead. Investing heavily in Smiting will prevent you from becoming too good at Healing, which is what most parties desire, although it will make you a bit more feasible while soloing. <br />Protection Prayers<br />Protection prayers are focused on preventing damage from reaching your allies and removing negative effects and hexes from them. There are some pretty neat spells in here, such as Shielding Hands, which will reduce all of the damage an opponent takes for the next ten seconds, and Vital Blessing, which is an enchantment that will boost a single ally&#8217;s maximum health while you maintain it. Shielding Hands alone is probably worth investing a few points into Protection for, as it&#8217;s great to cast on a character that&#8217;s about to charge into a group of enemies, or that&#8217;s getting pounded on too quickly for you to heal them. <br />Ranger<br />Almost all of the classes in Guild Wars have access to ranged or magical attacks, and good ones at that, making the Ranger perhaps less of a unique class than the Hunter in World of Warcraft or the Amazon in Diablo II is. But it’s still the only boat to row if you want to use skills that boost your bow attacks, and is also the only class that will let you set traps and tame animals to serve at your side. <br />One of the distinguishing features of the Ranger is that they can use their bow attacks from a good distance away, further in fact than most spellcasters will be able to hit you from. In party combat, this can make you a valuable puller, as you&#8217;ll be able to position yourself behind your warrior, select a target, shout it out, then fire at it to pull it and its group towards you. With some help from a healer, you can easily survive the aggro generation of such a maneuver, and you&#8217;ll be able to front-load your damage with things like Precision Shot, Power Shot, and preparation abilities like Apply Poison or Choking Gas, or lay down a trap between you and the opposing enemies and force them to run over it on their way to you. <br />One thing to remember as a Ranger is that you&#8217;re going to be dealing a bit more damage if you&#8217;re above your enemies. You gain a damage bonus from having the high ground, which is especially useful in PVP, so do your best to get above your enemies and fire down at them. <br />A number of professions mesh well with the Ranger. Ranger/Mesmers or Ranger/Necros can be devastating in PVP thanks to their ability to stack poison and health degeneration effects on a single target, or otherwise gimp foes with status effects, while Ranger/Monks offer up a number of support abilities to help your team carry the day in mortal combat. <br />Expertise<br />Expertise reduces the overall energy cost of most of your skills, with each extra point in Expertise resulting in a 4% reduction of energy costs for Preparation, Traps, and Attack skills. Note that this benefit doesn&#8217;t round up, so you&#8217;ll need to pump this enough to get a full energy point reduction in order to see any effect. E.g. an applicable skill that costs 10 Energy won&#8217;t get any benefit from two points in Expertise, since this is only an 8% reduction, and thus amounts to less to a point; putting another point in Expertise, however, will result in a 12% reduction, and will thus drop the energy cost of the skill to nine points. <br />Expertise also affects skills that reduce Energy cost, skill recharge times, and your Ranger&#8217;s chance to dodge attacks, such as Practiced Stance, Lightning Reflexes, and Dodge. <br />Beast Mastery <br />The Beast Mastery skill tree mostly revolves around buffing your animal companion, increasing its health recovery rate or armor or giving it added offensive capabilities. There are plenty of Call abilities, which generally last for 30 or 60 seconds, allowing you to put them up just before a fight starts and have them last throughout. There are also a number of skills here that affect Rangers themselves, allowing them to adopt the aspect of a certain beast for a short period of time, and which act as short-term self-buffs. <br />Marksmanship<br />Marksmanship skills revolve around increasing the efficacy and especially the speed of your bow attacks. Not many of these skills will result in outright damage increases, but many of them will let you fire more quickly, thus letting you pump out more damage per second. A lot of these skills will also let you interrupt enemy actions, forcing them to start casting their spell or performing that action again. Marksmanship rangers can thus be pretty annoying in PVP. <br />Wilderness Survival<br />Most of a Ranger&#8217;s trap abilities are located in Wilderness Survival, along with the bulk of their Preparation abilities. Traps are great ways to start off fights, as they&#8217;ll affect multiple enemies with status effects, as well as causing damage, while Preparation skills will allow you to add damage or an effect to all of your ranged attacks for the next dozen seconds or so. <br />Elementalist<br />As in many MMO’s, the Elementalist (read: Mage) in Guild Wars is going to be the heavy damage dealer of the party, with many of the most damaging spells, area-of-effect attacks, and elemental damage. While physically weak, elementalists get large energy reservoirs and plenty of energy restoration to go along with it, enabling them to cast plenty of spells with minimal downtimes. <br />As the name of the class implies, Elementalists are masters of elemental magic, in this case subdivided into Air, Fire, Earth, and Water. This is something of a drawback, as the four divisions of magic, when added to the Energy Storage primary power, mean that Elementalists have to choose from five attributes instead of four, thus meaning that each attribute will have somewhat fewer spells available to it than you’d find in other classes. Still, though, each attribute is going to be roughly equivalent to one another, with each having its own strengths and weaknesses. <br />Like in most games with elemental magic, you’re going to find that some enemies are going to be weaker to some forms of magic than others, especially when the foes you’re facing are themselves constructed out of an element. So, for instance, if you see an Ice Elemental running around, you’d be wise to use Fire magic on it; any Fire spells you use will do double damage. Using Ice magic on an Ice Elemental, however, will result in drastically lower damage than normal. Since it costs an awful lot of points to reach the higher level of an elemental skill, you’re probably going to want to try and specialize as much as you can in a single school of magic, and use your secondary profession to deal damage or otherwise hurt enemies that wind up being resistant to your elemental prowess. You can still realign your attributes when you reach an area where you think it&#8217;d be worthwhile to do so, such as by retasking to fire magic when you hit the snowy peaks around Yak&#8217;s Bend. <br />The most popular secondary profession for Elementalists seems to be Mesmerism, with its wide array of support abilities that mesh well with Elementalism. Things like Backfire can be a big help when dealing with spellcasters, since it’ll harm them each time they cast a spell, while Phantasm can add some straight bleeding to their rear ends. Domination Mesmers can especially be nice, since they’re quick to cast and affect an enemy for a few seconds at a time. Monking can also be popular so that you can act as a secondary healer when needed, but you need to be careful not to spend too much energy on healing; most of what you want to be doing in combat is casting spells. <br />Energy Storage<br />Energy Storage is going to be a great skill to invest in, especially over the first few points, as each point will net you an extra three maximum energy. There are a lot of classes that would die for this kind of simple boon, but the Elementalist is arguably the one in most need of it, since they have the most expensive spells and need to cast spells to fulfill their role as a damage dealer. Some spells require upwards of 40 energy to cast, so you&#8217;ll probably need a couple of points in Energy Storage just to use them, barring excellent equipment upgrades. <br />Fire Magic</p>
<p>A good fire Elementalist is a valuable asset in any battle.<br />Fire magic is obviously going to be best used against ice and snow creatures, but can be devastating against almost any enemy you face. Fire has a good mixture of single-target and area-of-effect spells, and can often set enemies on fire, resulting in extra damage over time. It is, however, an expensive school of magic, with many skills that cost 15 or 25 energy at a go. <br />Water Magic<br />Water magic incorporates both water and ice magics, resulting in a school that emphasizes slowing enemies and protecting you from harm. The damage here isn&#8217;t as great as Fire magics are, but there are some noticeably good spells, such as Blurred Vision, which can cause all enemies in a group to miss with 50% of their attacks for 10-20 seconds. This is a great spell to open a fight with. <br />Earth Magic<br />Earth Magic focuses on knocking enemies down, and is especially useful for damaging enemies close to the caster and for increasing your resistance to physical attacks. Although it doesn&#8217;t have quite as much offensive prowess as something like Fire does, Earth is notable for the relative cheapness of its spells, with most coming in at 10 energy or so. <br />Air Magic <br />Air magic doesn&#8217;t have a particular effect associated with it; many of the spells just do good solid damage and leave it at that. It&#8217;s also generally going to be the cheapest school of magic to specialize in, with only one 25-energy spell and no 40&#8242;s at all. <br />Mesmer<br />Mesmers are manipulators, not focused on dealing outright damage, but rather with throwing out status ailments and twisting the efforts of their enemies back on themselves. It isn&#8217;t an exceedingly popular choice as a primary profession, but is quite often seen backing up primary monks and elementalists on their journeys. <br />Mesmers have a bevy of manipulative spells at their disposal, and are especially useful at negating the powers of enemy spellcasters or at manipulating the raw energy of foes so that they can&#8217;t access their skills and spells. There aren&#8217;t a great number of super-awesome-DragonBallZ offensive powers here, but with practice, you can be quite annoying in combat. <br />As a Mesmer, you&#8217;re going to want to pack along another spell-casting secondary class, such as Monk or Elementalist, to compensate for your lack of a purely defined role. Your Fast Casting attribute can supplement these abilities by allowing you to pump out damage or healing spells more quickly than primary Monks or Elementalists would be able to. Mesmer/Necros are especially deadly when dealing with single targets, as Conjure Phantasm combined with something like Blood Siphon or Faintheartedness can stack for massive health degeneration for a short duration, forcing enemy healers to work overtime to counteract the effects. <br />Oddly enough, although Mesmers is one of the least utile classes in PVE play, a well-played Mesmer can be devastating in PVP combat. If you can get close enough to your foes to cast a well-timed Chaos Storm or Backfire on their primary casters or Monks, you can shut them down for a good amount of time, or force them to cease casting until they can remove your hex. The tough part is going to be getting close enough to the back lines of your enemies to cast your stuff, since it&#8217;ll typically be the warriors going in headfirst. Try to have your target lined up before the melee begins, though, and just run through the fight to cast your hexes; mesmers are usually a low-priority target for the opposing team, so you won&#8217;t likely be getting hit too often. <br />Fast Casting<br />Fast Casting is the Mesmer&#8217;s primary skill, and, well, lets you cast your skills a bit more quickly than you would otherwise. This skill doesn&#8217;t list a set percentage bonus for casting times, so it&#8217;s difficult to gauge its precise effect, and it&#8217;s also difficult to know whether it rounds up or down, which is important for spells that already have a short casting time. Anyway, dump points here if you&#8217;re looking to put more magic in the air, but be careful not to cast too fast or you&#8217;ll run out of energy. <br />Domination<br />Domination mostly focuses on harrassing and interrupting enemy spellcasters. There are a number of powerful spells in this category, with two of our favorites being Backfire and Chaos Storm. Backfire is a single-target spell that hexes a single spellcaster for ten seconds; whenever that character casts a spell during that timeframe, he or she will take damage. If you pump up your Domination stat almost all the way, you can bump the damage up to over 100 points per spell, which is sometimes enough to kill enemies outright if they&#8217;re not careful. This is especially useful on enemy Monks in PVP, since they have to constantly cast healing spells on everyone else. They&#8217;ll either have to stop healing their teammates, or waste their energy on healing themselves. <br />Chaos Storm is another damaging spell, but one that affects a character and the area around them. In PVE play, you&#8217;ll often come up against masses of enemies that stick close together; a Chaos Storm cast on one of them will deal a bit of damage every second for ten seconds to all enemies near your target, and also drain energy from spellcasting enemies when they cast a spell. Although you need to have a large number of attribute points in Domination to drain more than a couple points of energy with each hit, Chaos Storm is still pretty useful at any stage, as it&#8217;ll cause your enemies to both take damage and lose energy. <br />If you&#8217;re looking for a more straightforward version of Chaos Storm, you may want to try out Energy Burn. This skill starts out by draining your foe for 5 energy and dealing eight times that amount in health damage, but you can up the amount of energy lost by, again, increasing your Domination stat. <br />Illusion<br />Illusion magic is mostly intended to affect your opponent&#8217;s minds, mostly by disrupting their attacks and throwing out numerous other status effects. There are some damage spells in here, mostly of the &#8220;target players loses X health per second&#8221; variety. <br />Inspiration<br />Inspiration skills typically revolve around the manipulation of energy, mostly by stealing the energy of enemies and transferring it to yourself, or adding energy cost to normal actions, such as attacking. Some of the skills here also revolve around manipulating the enchantments of enemy spellcasters, such as by removing them from the targets, allowing you to eliminate the buffs on certain characters. <br />Necromancer<br />Necromancers are the dark magicians of Guild Wars, focused on manipulating the powers of blood and death to their own nefarious ends. Strong necromancers can be a mighty asset to a party, as they have the ability to summon armies of mindless drones to distract foes and can convert bodies into extra health regeneration, or sacrifice their own life for added benefits. They also have plenty of skills revolving around the transferance of conditions, such as Bleeding or Deep Wounds, allowing them to transfer negative effects on themselves over to enemies. </p>
<p>A Death Magic Necromancer can pop up plenty of Bone Horrors to help a group in PVE.<br />Necromancers function as something of indirect damage dealers in PVE combat, with a number of support abilities that can help your entire party. Since they don&#8217;t have an overwhelming number of direct damage spells, many Necromancers choose to take on Warrior as a secondary profession and use melee weapons in combat, relying on Blood Magic abilities to restore their health and afflict their enemies. Although this archetype is fairly common, many players also love grouping with Death Magic Necromancers, especially when you&#8217;re questing in areas with large numbers of flesh targets, such as evil dwarves and Charr. Death Magicians can raise armies of the undead from corpses, which will take gradual damage until they die, but which will reduce the pressure on your healers and front-line troops by giving your enemies a number of essentially meaningless targets to beat on. <br />In PVP, the Necromancer&#8217;s role is somewhat different. Since you can&#8217;t rely on a steady stream of corpses, corpse-affecting spells are vastly reduced in effectiveness. However, you should have plenty of Blood Magic and Curse effects to spread the horror with; things like Faintheartedness, Enfeebling Blood, Shadow of Fear, and the like can all greatly reduce the effectiveness of specific enemies or enemy groups. And although you won&#8217;t be able to raise undead armies, you may wish to examine the Well powers, such as Well of Suffering or Well of Blood. While you do need to kill an enemy before you can use these spells, they can effect drastic shifts in the balance of power, either by giving all of your teammates a good deal of health regeneration for around ten seconds or by afflicting all of your enemies with health degeneration. Also, don&#8217;t overlook the spells that strip enemies of Enchantments, such as Chilblains and Strip Enchantment; most Warrior/Monks will be laying down Retribution or Mending on themselves which you&#8217;ll be happy to be rid of, and you&#8217;ll also be able to strip away a Monk&#8217;s Healing Breeze if you&#8217;re quick. <br />As mentioned, many Necromancers in the game take Warrior as a secondary profession, although this is far from a consensus choice. Necro/Elementalist and Necro/Mesmer are also popular choices, with Necro/Ranger and Necro/Monk being somewhat less common. With Soul Reaping, though, you should be able to fuel most spellcasting classes with the energy that you steal from enemies, so energy conservation isn&#8217;t quite as pressing an issue as it is for, say, a primary Mesmer. <br />Soul Reaping<br />For each point you put into Soul Reaping, you&#8217;ll gain one energy when a nearby enemy dies. Pretty handy, that, especially in large-scale PVE battles where you&#8217;ll be mowing down enemies quickly. It&#8217;s not quite as useful in PVP combat, though, where kills are going to obtained only after long slogs of fighting, and where your victory is usually almost assured after the first couple of kills, making the extra energy gained less than necessary. <br />Curses<br />Curses is a good support attribute for PVP players, as you&#8217;ll be able to harry your opponents with slowing, interruptions, Hexes, and all kinds of nasty stuff like that. A number of the spells here will reduce the effectiveness of healing magic cast on your target for a period of time, allowing you to plop them down on an enemy warrior and go to town &#8211; just be sure your teammates know who you&#8217;re casting on so that they can all target him or her. <br />Blood Magic <br />Blood Magic often involves some kind of sacrifice of the Necromancer&#8217;s health to effect some kind of change on the target. A good early spell that Necrowarriors and Warrior/Necros will want to boost is Blood Renewal, which forces you to sacrifice 33% of your health, then nets you three health regeneration for ten seconds and a large health gain at the end of the spell. If you can get a Monk to cast Healing Breeze on you while you cast this spell, you&#8217;ll be able to charge in with as much as 10 or 11 health regeneration, making you virtually undamagable for 10 seconds. Generally, though, it&#8217;s best to cast it before combat, then take advantage of the regeneration to charge into combat and start swinging away. <br />If you happen to have access to them, Well of Blood and especially Well of Power (an elite skill) are great in PVP, since they&#8217;ll let your teammates sit inside the radius of their effects and gain regeneration for 10 seconds. They don’t affect your enemies, and these effects can&#8217;t be dispelled. Just be sure to let your party members know that you&#8217;re casting them! <br />For PVP, you might also want to try using Spinal Shivers on critical enemies, like healing Monks. It will cause your target to be interrupted when hit by cold damage for a good length of time, up to 30 seconds. If you pair this with a wand that deals cold damage, it&#8217;s conceivable that you could prevent an enemy from casting any spells for the duration of the effect, although you yourself would of course be almost useless to your team for the duration of this effect. <br />Death Magic<br />Death Magic, as previously mentioned, mostly revolves around the conversion of corpses into usable energy or effects, or with the maintenance of undead allies that you&#8217;ve raised. It can be useful in PVP, but you won&#8217;t be able to rely on the undead armies of PVE; instead, you&#8217;ll be using Death Magic for things like Soul Feast, Putrid Explosion, and Deadly Swarm. In PVE, though, undead masters are a great boon to a team, at least in areas where you can actually raise undead minions. Although they&#8217;ll take damage over time and eventually die if you don&#8217;t quickly move from enemy to enemy, they still confuse the enemies in the game and cause them to cease attacking the actual members of your team. </p>
<p>Getting Started<br />When you first step into the world of Tyria, it’ll probably take you a little while to get used to the somewhat odd way the game is set up, especially if you’re attempting to shift over from a &#8220;pure&#8221; MMO game like World of Warcraft. Things are a little bit different in Guild Wars, mostly in the sense of things being multiplayer, but much less massive. It’s really more akin to Diablo II than anything else, if you happened to play that game, save that the numerous chat channels are incorporated right into the game itself in the form of the towns. Like Diablo II, it’s going to be rare to play with more than a few other people at a time; only in the cities will you meet up with other players and attempt to group up for missions. When you do head out on a mission, the game will create a special zone for you and your party members (or just yourself if you’re playing solo) that will only features enemies in it; no other players outside your group will be able to access it. Thus, your chances of happening across a fellow player out of town and striking up a group will be nil, but likewise, you’re never going to be killed by some griefer who happens to enjoy taking advantage of the weakness of others. <br />In essence, though, Guild Wars does play a lot like an MMO, or any other type of RPG, since it has skill sets, classes, equipment upgrades, quests; all the trappings of a traditional RPG experience are here. Getting used to the game’s unique mechanics can be a bit daunting, but with a little time under your belt, you should pick up the pace pretty quickly. For those of you who are brand-new to this type of genre, though, we’re going to give you some tips to help get you started in Ascalon. <br />After Character Creation<br />After you’ve made a new character and sit through the opening cutscene, you’ll be deposited into Ascalon City, one of the capitals of Tyria. The storyline elements of the game are summed up by the cutscenes you’ll witness as you take quests, as well as in the opening cutscene, so if you’re interested in learning more about what’s happening in Tyria, play close attention; the manual also has a bunch of fiction for the game if you want to read that. </p>
<p>There&#8217;s always time to dance nude in Ascalon. Use the /dance command in a chat window to start the boogie.<br />Anyway, here you are standing around in town. You’ll notice that one of the characters in front of you, the Town Cryer, has a green arrow over his head; this indicates that he has a quest for you. If you talk to him (by left-clicking on him) and accept the quest that he gives, called &#8220;Message For a Friend,&#8221; it’ll be entered into your quest log, which you can check by hitting L. This is a simple quest; all you have to do to complete it is cross the bridge to your north and speak to Sir Tydus, who likewise has a green arrow above his head (which can also indicate that a character can give you a reward for completing a quest), you’ll complete the initial quest and earn your reward, netting you a little gold and experience. You’re off to a good start! <br />After you talk to Sir Tydus, he’ll offer you another quest right off the bat. This quest, &#8220;War Preparations,&#8221; will involve you leaving town, so go ahead and do so. You’re likely going to see a lot of other players in the town square on your way out, but don’t worry about them yet; just walk down the ramp and into the large, glowing, white exit points on your left. <br />Adventuring and Earning Skills<br />When you leave town, you’ll see a short loading screen, and you’ll wind up in Lakeside County, an idyllic little area that’s devoid of any serious threats to you. Immediately outside the gates should be Gwen, a young girl, and your first quest trainer, the name of whom will change based on your chosen profession. Your trainer will definitely have a quest for you, and if Gwen’s there, she might have a quest for you as well. (One of the classes, Monks if we recall, actually have a quest to help rescue Gwen, who’s been trapped by monsters nearby, so she won’t be there for those players.) <br />Speak to your trainer first off. They’ll give you a simple quest to perform, after which they’ll reward you your first two skills. As you accept this quest, you’ll notice a little flair on your compass, in the upper right-hand corner of the screen, which resolves itself into a small green arrow in the corner of your mini-map; this is going to point you towards your quest objective. (If you missed the quest text, you can find it in your quest log and read it again.) <br />Now, most of these starting quests are going to involve killing Skale, which are goblin-like fish creatures that dwell near the river to the south of your location. Head there and start taking down Skale, then; you should be able to handily defeat them with your starting weapons. Most of these enemies won’t attack you unless you attack first, so you’ll be able to handily avoid combat if you just want to run past them, but you should definitely kill a few of them for experience and to gain some items. All you have to do to attack an enemy is left-click on it; if you want to get a little more complicated, you can use Tab to cycle through nearby enemies, then hit Space when you see a likely target. River Skale Tads are going to be your most likely target here, as they’re level 0 and will be able to take only a few hits before keeling over dead. </p>
<p>You&#8217;re going to have plenty of time to practice on the easy enemies before the Searing before moving on to the real challenges in the game.<br />Most enemies in the game will drop some kind of item when killed, and these Skales are no exception. While enemies never drop usable armor, you may find weapons that are an upgrade over what you were initially given. To check your equipment, hit I and move your mouse over the weapon in your weapon slot; most of them will do something like 3-5 damage. If you’re using a one-handed weapon, like a sword or a cane, you’ll be able to equip another item in the shield slot below it. Warriors will want to put an actual shield here, while spellcasters will want to equip some kind of item that gives you extra energy, such as a chakra or an icon. Pop your inventory whenever you pick up an item and see if it isn’t something you can equip. (Note that many of the Skale will drop Skale Fins; be sure to pick these up.) If any of the items that drop have blue names, hold onto them; these are magical items. You’ll need an Identification Kit to identify them, but you’ll be able to get one of those later on. <br />When you’ve completed your initial quest given to you by your trainer, return to him or her for your quest reward. You can check on whether or not you’re done by examining the quest in your quest log; underneath the Quest Summary, you should see your objectives scratched out with the line &#8220;Return to (trainer) for your reward&#8221; entered in beneath it. With that done, return back to the gates of Ascalon City and talk to your trainer again; they’ll give you your first two skills in your primary profession. After that’s done, your trainer will return to the city, leaving Haversan in their place. Haversdan should have a couple of new quests for you, so pick those up. <br />Skills<br />Now that you have a couple of skills under your belt, we might explain what these do. Skills are essentially your spells; all classes have them, and all of them will need to use them in combat for maximum effectiveness. <br />You can collect an incredible number of skills in your travels, with most of them coming as quest rewards, just like you earned these two. You can only use eight skills at a time, though, and you won’t be able to change these eight skills during a mission. If you have more than eight skills (and it won’t take you long to acquire more than that), you’ll need to pick them while in town. You can open your skills menu by hitting K, and if you’re in town, you’ll be able to drag and drop skills onto your skill bar (at the bottom of the screen) to select the eight that you want to use. <br />If you want to obtain more skills for your character, then Haversdan should have given you a quest called &#8220;A New Ranger Trainer&#8221; or &#8220;A New Warrior Trainer&#8221; or whatever. If you follow the arrow given to you on your map (which will likely lead you outside of Lakeside County), you’ll eventually find another trainer for your profession, who’ll give you more quests and more skills. Yay! The more skills you have, the more flexible you’ll be in combat. <br />Note that most skills will have green numbers in their descriptions, which you can check in the Skills menu or by running your mouse over the skills on your skill bar. These indicate variables, or numbers which can be increased or reduced by allocating attribute points to your various attributes. Don’t worry about them yet; instead, just keep adventuring for the moment and we’ll discuss attributes later on. <br />Merchants<br />Now, if you return to Ascalon City, we’ll talk about the merchant characters you’ll encounter there. There are three types of merchants here: general merchants, weapons merchants, and crafters. <br />General Merchants are given the tag [Merchant], and can be found in pretty much every town in the game. These guys will sell you items, the most important of which are the identification kit and salvage kit. Both of these are described in detail in our Items chapter above, but to sum up: ID kits will let you identify magical items that drop, while salvage kits will let you break down junk items into useful crafting items that you can bring to a crafter to make more powerful equipment. <br />At the beginning of the game, though, the most important role of the merchant will be as a buyer; you can sell almost anything to him, and although he won’t pay you much more than five gold for most of the stuff you’re going to be finding in the early game, but since you start out with virtually no cash, every little bit will help, and indeed you’ll be finding enough junk items in the game so that the small amounts of cash you earn from item sales will definitely add up. <br />Weapons Merchants won’t be fully usable for a good long while. At the outset of the game, all they can really do is customize your weapons for you, which adds +20% damage to the weapon at the low cost of ten gold. This is worthwhile in and of itself (although it does prevent you from giving the weapon to another character for them to use), but later in the game, you’ll be able to add custom parts to your weapon to upgrade it further. For now, though, return to the Weapons vendor whenever you get a new weapon and customize it for the extra damage. </p>
<p>The crafter in Ascalon offers terrible merchandise. Save your crafting items until after the Searing.<br />Crafters are similar to weapons merchants in that they won’t be tremendously useful until later in the game. Again, these are explained in greater detail in the Items chapter above, but for now, suffice to say that you can bring crafting items to these guys and have them convert them into better equipment. Most of the equipment that you can earn in Ascalon is barely worth making, though, so you’re better off not salvaging equipment, and instead just selling everything you can for cash at this point in the game. <br />Choosing a Secondary Profession<br />Now, at this point you can start exploring the countryside. If you wish, you can track down the next trainer for your profession, or attempt to earn a secondary profession. You’re going to need to earn a secondary profession before you can leave this first part of the game, so you’re going to want to start thinking about what you want to pick. <br />Luckily for you, you can feel free to try out multiple professions before settling down and picking one. When you find a secondary profession trainer, of which there’ll be five (one for each profession except your primary profession), they’ll give you a task to perform and loan you some of the skills of that class, which you can keep and try out while you’re on the quest that they give. In most cases, you’re going to be forced to use the skills that they’ve given you in order to pass through whatever quest that you’re tasked with. For instance, the Monk trainer will give you a healing spell, and then ask you to escort a guard through some poisonous water in the catacombs while he retrieves a sacred object. While he’s running through the water, you’ll need to heal both him and yourself, or you’ll die. <br />Anyway, if you wish, you can feel free to track down the secondary trainers and partake of their quests at no real risk. Each of their quests will net you 250 experience. After you complete their initial quest, you can return to them for the experience reward; they’ll then ask you if you wish to permanently take on their class as a secondary profession. This is a permanent choice and cannot be changed, ever. If you’re hesitant to commit to the secondary profession, just turn them down; you’ll keep the temporary skills you were given until you do another class’s beginning quest. If you want to take up the profession later on, you can simply return to the trainer again and accept the burden at that point. <br />Mesmer: Lady Althea, at the Actor’s Stage just outside of Ascalon City, will ask you to track down and kill a rogue bull. Find it on your map (it’s quite close to her) and use Conjure Phantasm to off it. You’ll need to use it three or four times; you can’t hurt it very much with physical attacks due to its high armor. <br />Monk: Brother Mhenlo resides in Ashford Abbey, a town that lies at the end of the road leading southwest from Ascalon City. If you accept his quest, you’ll be asked to escort an Abbey guard into the catacombs in order to retrieve an artifact. The only catch is that there’s poisonous water between you and your goal, so you’ll need to keep using your healing powers on yourself and the monk if you wish to stay alive. </p>
<p>After you nab an animal friend, you&#8217;ll be able to bring it along on adventures, and hug it and love it and squeeze it forever.<br />Ranger: If you’re interested in ranging, then you’ll have to head to Regent Valley to meet up with Master Ranger Nente, who’ll instruct you on the art of obtaining a pet companion. To do so, head to the Melandru statue noted on your map, then use the Charm Animal skill on one of the Melandru Stalkers there to bind it to your will. With that done, return to Nente to become a full-fledged Ranger. <br />Elementalism: The secondary trainer for Elementalism is difficult to find. Aziure is going to be found near the tower in Wizard’s Folly, which is a zone found to the south of Ashford Abbey. If you happen to have picked up the quest &#8220;The Wayward Wizard&#8221; in Ascalon City, then that can be used to make your way down to the town of Foible’s Fair, which is right near the border between the lush greenlands and the snowy mountains to the south. The tower you’re looking for is actually in the mountains, to the southwest of Foible’s Fair, and is going to be guarded by level three Ice Elementals, so you may want to bring along a teammate or wait until you’ve gained a couple of levels before heading out. <br />When you meet up with Elementalist Aziure, she’ll ask you to protect her while she performs some magical ritual thingamabob. She’ll give you a few spells, including Glyph of Lesser Energy and Fire Storm. The basic idea here is to wait for the Ice Elementals that appear to gather around Aziure, then use the Glyph, then use Fire Storm to pound away at the Elementals. They’ll take double damage from the Fire Storm, so it should be able to kill them all relatively easily. While you’re waiting for it to recharge, attack them with normal spells or attacks, and be sure to stay above the 15 energy needed to cast Fire Storm again. When all the Elementals are dead, you can speak to Aziure again to take on Elementalist as a side profession, if you wish. <br />Necromancer: Necromancer Munne is found just inside the Catacombs, the entrance to which is inside Ashford Abbey. In order to complete her task, you’ll need to use the Animate Bone Horror skill which she gives you to create zombie-like creatures to do your bidding. She wants you to enter the tomb and kill a Nightmare that has been created within, but the path leading to it is blocked off by a number of flame traps. If you enter one of these flame traps, you’ll die, so instead, walk up to the edge of the trap and use the Bone Horror spell to summon a Horror; they’ll usually be summoned within the flame traps, and thus set them off, freeing you to pass by. The Nightmare is level four, but shouldn’t be too difficult to kill if you’re above level two or so and have some manner of healing yourself. <br />Warrior: To train as a secondary Warrior, talk to Warmaster Grast in Green Hills County, which you can find by following the road leading west out of Ascalon City. He’ll give you some sword skills, as well as a starter sword, and ask you to kill six Grall Invaders that have taken up position on the roads to the southwest. Do so, then return to him to become a full-fledged warrior, if you wish. <br />Keep Questing!<br />After you’ve gotten used to how the game plays, you’ll probably still have a bunch of unfinished quests in your logbook. At this point you’ll probably want to go out and do as many of them as you can &#8211; each of them will be worth 250 or 500 experience, and most of them will be easily soloable, except maybe for pure healing monks. Each quest may not add a significant amount to your level bar, but getting as much of the experience here before bumping yourself to post-Searing Ascalon will make the going a lot easier for you as opposed to people who leave at the minimum required level. <br />Moving On<br />When you think you&#8217;ve expended as much energy as you&#8217;re willing to do so in Ascalon and its surroundings, it&#8217;s time to move on to the next phase of the game. To do so, return to Ascalon City and talk to Tydus, by the gates to the Ascalon Academy. In order to get past him, you&#8217;ll need to be at least level three and have two professions, but you&#8217;re well advised to wait until you&#8217;re at least level five to move on, and the higher the better. You should be able to get up to level seven or eight by doing all of the quests here, which will make for an easier time after the Searing. Keep in mind, again, that this is a permanent change, and that you won&#8217;t be able to return to the Ascalon you know once you accept Tydus&#8217; mission. </p>
<p>The first PVP battle in the game is usually a lopsided affair, so prepare to either destroy or be destroyed.<br />Anyway, the first task Tydus will give you will involve a quick PVP battle, which is somewhat jarring and confusing, since it arrives without any context whatsoever. Apparently each team here is asked to kill the other time; the first team to record nine kills or so will win the battle. Winning or losing has no real effect on you, though, so don&#8217;t worry about this part of the mission overmuch. <br />After the PVP battle, your team of completely random individuals (which the server selects for you; you can&#8217;t choose players to join, apparently, although you may try talking to Tydus while you&#8217;re in a group and see if that works), you&#8217;ll have to fight your way through a cave full of Charr and kill their leader. You&#8217;ll have plenty of NPC helpers here, so you shouldn&#8217;t have any problems dropping the beasts. When that&#8217;s done, you&#8217;ll get a rather interesting cutscene that will propel your character two years into the future, into post-Searing Ascalon. <br />Post-Searing Ascalon<br />Ascalon after the Searing is a much different beast than the world you knew beforehand. There are a number of new features waiting for you, just in Ascalon City itself, such as Henchmen, materials traders, and other new vendors, such as the skill vendor. The biggest change in post-Searing Ascalon is the inclusion of story-driven Cooperative missions and PVP-based Competitive missions. <br />Finding a Party<br />So far as the general game mechanics go, you&#8217;ll find that it&#8217;s not really possible to just run out into the world and kill monsters by yourself anymore. There are more monsters running around between the towns, and they&#8217;re more difficult to kill, so if you go out all by your lonesome you&#8217;re going to have a difficult go of it. Henchmen can help finish off some of these quests, but you&#8217;re probably going to want to team up with real players for the more difficult ones. </p>
<p>A good party makes the post-Ascalon quests much easier to manage.<br />The first and probably best way to find good people to group with is to join a guild. There are plenty of guilds running around spamming invites in Ascalon City most of the time, so if you&#8217;re just looking for a random guild to join, it&#8217;s not too difficult to find one. It might be better, though, to make a guild with friends, either from real life or people you know online, and then schedule times to get together and do your quests. Or, if your guild is sufficiently large, you should be able to find people online whenever you need help. Just be sure to help out people of lower level than you, or you&#8217;ll find your own requests for assistance falling on deaf ears. <br />Another way to polish off quests is to ask for teammates in the general chat of the town nearest to where the quest is resolved. It&#8217;s best to ask for teammates for a specific quest, rather than typing out all of the quests you have into the chat window and hoping for tells. Since you can&#8217;t link or share quests, it&#8217;s just easier to manage if you get strike teams together for one quest, or for all the quests in a zone, then head back to town for your rewards and to sell the loot that you picked up. <br />Using Henchmen<br />Henchmen can be fantastic tools to finish off old quests that you never managed to get around to doing, but their weakness lies in their being just that: tools. They’re not particularly brilliant, can&#8217;t adapt as quickly as human players can, and won&#8217;t be able to bring all the unique skills that a human player might. That said, they still work well enough for dealing with most of the random 500-experience quests that you&#8217;ll come across after you pass through the Searing, so long as you don&#8217;t expect them to fight all of your battles for you. <br />You can hire henchmen in any post-Searing town by finding them in the city (they&#8217;re always grouped together, so look for four or more green dots clumped around each other), then clicking on them and clicking on the green plus sign in your party window. You can fill out a whole party with henchmen, if you wish, or you can just hire one or two to come along with you. </p>
<p>Henchmen aren&#8217;t brilliant, but they can definitely help you polish off some of the easier quests in the game.<br />Henchmen affect you as would the presence of other real players: experience is split between yourself and them, as is gold, and they&#8217;ll also prevent you from obtaining massive amounts of items. Instead of items dropping and being &#8220;claimed&#8221; by your henchmen, though, as they would be for real players, they just won&#8217;t drop. On the plus side, though, all items that do drop will be available for you to pick up. <br />Luckily, henchmen are bright enough to team up on the same target, so when you pick a target and fire on it, you can expect all of your henchmen to go for the same enemy. (Note that this is sometimes beyond even the abilities of human players&#8230;) You can use this concentration of fire to go through your targets in an orderly fashion, taking down enemy healers first, then going for the big guns. <br />One thing that henchmen are poor at is defending themselves; this isn&#8217;t because they&#8217;re not aggressive enough, but rather because they&#8217;re sometimes too aggressive, especially in the case of enemies that can&#8217;t really be hit. This is mostly a nuisance in areas where enemies are above or below you, such as when you cross a bridge or come up to a cliff; the enemies will notice you when you come within their aggro radius, then start using ranged attacks and spells on you, forcing your henchmen to try and find a (usually non-existant) path to the enemies, thus confusing them and diffusing your party. Sometimes you can force them to follow you by just moving ahead, but this is still pretty annoying. <br />Use Party Targeting <br />One of the most exasperating aspects of partying with real live humans is the way that very few people, at least in this early portion of the game&#8217;s history, know how to use the game&#8217;s auto-targeting system to combine their fire on one target. If you have six people in your party and are trying to take on an opposing group of eight enemies, then you need to have all of your party members targeting the same target. If you do so, you can kill individual enemies in seconds, then move on to the next target, and so on. If, on the other hand, each member of your party is aiming at their own separate targets, then it&#8217;ll take you much, much longer to kill things, and you stand a greater chance of seeing your targets get healing from an enemy spellcaster. This isn&#8217;t a game of niceties: gang up on a single target, kill it, then move on to the next. <br />The real bummer about most people&#8217;s inability or refusal to use targeting is that it&#8217;s incredibly easy to put it to use. All you need to do is select one person in your party to be the designated targeter. This is usually going to be one of your Warriors, since they&#8217;ll be in the thick of things and will be able to cycle through targets quickly and will hopefully be able to go for any targets of interest, such as healers or spellcasters. When your targeter has a target lined up, they can let everyone else in the party know who they&#8217;re targeting by hitting Ctrl &#8211; Space. This will result in a shout in the Team channel (e.g. &#8220;St. Augustine: I&#8217;m attacking Whiptail Devourer!&#8221;) and will pop up a little targeting icon by the name of the targeter in the Party window. </p>
<p>Good party targetting makes coordinating your attacks in PVP much easier.<br />Now, when you see that your targeter has selected a target and has shouted it out, all you have to do to combine your firepower on that target is hit T, and you&#8217;ll automatically target it and open fire with your bow or staff or melee weapon. See? That&#8217;s easy, isn&#8217;t it? Trust us when we say that proper use of targeting will greatly increase your efficiency in party-based combat, by channeling the firepower of your entire team onto one target. Without party targeting, your party&#8217;s damage will be diffused throughout a group of enemies, thus resulting in longer fights and a greater chance that your casters will run out of energy. And that&#8217;s not a good thing. <br />Of course, you don&#8217;t always have to use party targeting. Elementalists and other classes with area-of-effect powers might want to switch away from the targeted enemy when using an area-of-effect spell. For instance, if your warrior has targeted an enemy warrior-type foe that he&#8217;s going toe-to-toe with, while a larger group of enemies is clustered together behind him, you may want to bust out with your Fire Storm or Chaos Storm on the tighter group of enemies, since you&#8217;ll be doing more net damage with those spells back there. Just be sure to switch back to the primary target when you start chucking out energy balls from your weapon. <br />Obtaining New Skills<br />One of the primary reasons for playing the PVE game is to acquire new skills which will let you dominate the battlefield when you finally reach level 20 and start to play PVP games against other high-level players. As you travel, then, you&#8217;ll want to obtain as many new skills as possible, and there are a few diffeent ways to do so. <br />Quests: As in pre-Searing Ascalon, many of the skills that you&#8217;re going to be obtaining will be available as the result of questing. Get every quest you possibly can, then, and check their quest descriptions to see if they&#8217;re going to result in any new skills for your character; different classes will get skill rewards for different quests, depending on the profession of the character that gives the quest. The bulk of your skills will be coming as a result of questing, so be sure to be extra careful to check each quest for new skills listed among the rewards, and do them as soon as you&#8217;re able to. <br />Skill Vendors: Many towns feature NPCs that sell skills to you. In order to obtain them, you&#8217;ll need to give them gold, as well as relinquish a Skill Point. Skill Points are earned by obtaining experience, but only very slowly; you also gain them as a resulting of completing the many Cooperative Missions in the game. The important thing to remember about skill vendors is that skills will become more expensive to buy as you buy more of them; the first costs 10 gold, the second costs 20, and so on, until you find yourself paying hundreds of gold for each skill. Skill points themselves are fairly scarce over the life of a character, so don&#8217;t bother buying every skill available to you at a vendor, unless you&#8217;re a completionist. Rather, it&#8217;s best to just purchase the ones you&#8217;re absolutely sure that you&#8217;re going to use on a regular basis, and leave the rest behind to ensure that you&#8217;ll have enough gold and skill points to buy the critical skills later on. <br />Signet of Capture: The Signet of Capture can be bought from skill vendors in Quarrel Falls and the Henge of Denravi, and can be used to obtain skills directly from enemies. In order to use it, you&#8217;ll have to equip it as a normal skill, then find a boss creature that&#8217;s using a skill from one of your two professions. After the boss uses a skill that you&#8217;d like to obtain, click on the Signet of Capture to steal the skill from the boss; at this point, the Signet will be removed from your skill bar (permanently) and replaced by the stolen skill. You can cancel this capturing procedure if you click on the Signet again, if you find that you&#8217;re capturing something you don&#8217;t really care for. <br />The Signet of Capture is unique because it will let you access Elite skills. Elite skills are rare skills that are almost exclusively available through the Signet of Capture. They&#8217;re not always incredible improvements over the common skills that you&#8217;ll run across, but in most cases they will be upgrades, so if you&#8217;re interested in getting the upper hand in PVP you&#8217;ll definitely want to try and track them down. <br />Cooperative Missions<br />There are a number of Cooperative Missions in post-Searing Ascalon, starting at the Great Northern Wall, which is adjacent to Ascalon City itself. Cooperative missions will require a group of four to eight players to complete, and will usually take anywhere from half an hour to an hour of time. This are objective-based missions, much like the ones ordinarily given to you by NPCs, but a bit more in-depth and detailed. The rewards are greater, as well, with each mission being worth 1,000 experience and a single skill point, which you can use at a skill vendor to purchase new abilities. In addition to the main quest, each cooperative mission will have a Bonus quest associated with it. Finishing the Bonus quest will net you another 1,000 experience, so it&#8217;s well worth the time to track them down and finish them off. <br />The best thing about cooperative missions is that they&#8217;ll often end by warping your party to a new town, and sometimes right to the next cooperative mission zone. <br />We&#8217;re not going to be able to give you details on all of the cooperative missions &#8211; most of them are fairly straightforward hack-n-slashes anyway &#8211; but we are going to include mini-walkthroughs for the first four missions. Completing all of these will take you to Yak&#8217;s Bend, the second major town in post-Searing Ascalon. <br />The Great Northern Wall<br />The Great Northern Wall is a fairly straightforward kill mission: all you have to do is cut your swath through a number of foes until you reach an outpost a bit north of the wall. Head left when you hit the tarpit and go up the ramps. You&#8217;ll know you&#8217;re there when you cut down a Charr boss enemy. When you reach the outpost, the mission automatically ends. Congratulations, you just managed to cause the breach of Ascalon&#8217;s defensive wall! Way to go! <br />Bonus: A ghostly warrior is off on the northern end of the mission map. When you find him, he&#8217;ll ask you to bring him four pieces of his armor that were lost long ago so that he can gain passage to the afterworld. These armor pieces are scattered around in Wreckage piles around the map, so be sure to hit them all and prod your teammates to pick up these items when they happen to be reserved for them. You can keep the armor pieces through multiple mission attempts, and apparently all you need are four pieces, not all four separate parts, so eventually you should be able to pull this one off, even if you have to grab all the pieces yourself across multiple missions. It&#8217;s not that difficult to do in a single try, though, if you have a decent team. <br />Fort Ranik</p>
<p>You can use the trebuchets in this area to blast the entire Charr army to pieces.<br />Fort Ranik is another fairly straightforward mission, where your goal is to push your way through many, many Charr until you reach the armies that have broken through the Northern Wall and into Ascalon, then push them back across the wall or just destroy them outright. Most of this level is hack-and-slash, but when you reach the plain at the end of the mission, you&#8217;ll have to reassemble one of the broken trebuchets with parts found from nearby wrecked catapults and use that to destroy the mass of enemies waiting for you. There&#8217;s another trebuchet closer to the wall; if you have a hearty Monk or Warrior that doesn&#8217;t mind dying for the cause, they can run up to the ramp leading up the wall, grab aggro on all the enemies, then lure them back to the fire near the bottom of the ramp. While the Charr are wailing on your sacrificial lamb, fling the trebuchet at the fire and you should take out the entire group. Since you&#8217;re near the end of the mission anyway, you can just res your dead ally (they&#8217;ll get killed by the explosion if they&#8217;re anywhere near it), run up the ramp, kill any remaining enemies, then end the mission. <br />Bonus: We recall this as being fairly simple. There&#8217;s an NPC trapped in a cage by two Charr Overseers; he&#8217;s up a switchback ramp near the canyon that leads to the trebuchet field. You should spot him on your map while you&#8217;re running around, so head up the ramp and free him for your bonus experience. <br />Ruins of Surmia<br />(Note that Fort Ranik doesn&#8217;t take you to the Ruins of Surmia. In order to reach it, you need to leave from the Frontier Gate, walk north across the Wall, then wrap around to the west until you find the mission zone. There is a quest called, oddly enough, Ruins of Surmia which will take you from the first zone to the Ruins. It&#8217;s a fairly short walk.) <br />This is where the missions start becoming fairly lengthy. Most of this mission is fairly straightforward, as Prince Rurik will be around to shephard you towards the many corrals in which the Ascalon soldiers have been penned up. In one of them, you&#8217;ll find Erol, who&#8217;ll run you up to the ruins of a destroyed castle. While Rurik and Erol wait for your party, you&#8217;ll need to run down to the water below and follow the path around to the far side of the moat and kill the enemies there before dropping the drawbridge with the lever by the door. (Feel free to kill the enemies in the area before dropping the bridge, if you want experience and loot.) At that point, the dynamic duo will cross the bridge and hatch a plan to escape from the castle, by freeing more captive mages and using them to open a teleport to the Nolani Academy. <br />Bonus: The bonus here is given you to by a soldier standing watch over the road near the watery moat, after you guide Runik to the raised bridge; you&#8217;ll probably be able to spot him on your map as you&#8217;re running around. She&#8217;ll ask you to track down some Flame Keepers and kill them. As you get this quest, you&#8217;ll notice some Charr walking down behind you. These Ember Bearers may appear to be ripe for the picking, but if you want to successfully complete the mission, you&#8217;ll have to just follow them from a distance and wait for them to open a wooden gate across the water. When the gate&#8217;s open, charge through, slaughter the Ember Bearers, then track down the Flame Keepers near the temple and slay them for your bonus experience. <br />Nolani Academy</p>
<p>Rurik can heal himself, so let him do the heavy lifting in most of these fights.<br />Your initial goal here is to defend the Academy from the siege that it&#8217;s under by the Charr. There are two ways to go about doing this. The first is to take the northeastern passage out of the Academy, wrap around to the east, head south, then eventually flank and ambush the Charr outside the gates. This can take a while; if you just want to get on with the mission, you can also choose to just open the gates and let the Charr come in. The mages standing around will deal some damage to them, while Rurik himself is an able distraction. The Charr will come in in waves, so it&#8217;s not all that difficult to defeat them if you have good healing. <br />After the Academy is safe, guide Rurik to the south to the ruins of Rin. He&#8217;ll blow a big ol&#8217; horn, which has the Incredible Magical Effect of&#8230;making it rain. Yay? Anyway, with the flames of the Charr smited, you&#8217;ll be able to sweep into the city relatively unmolested. After you meet up with the King, you&#8217;ll end the mission and be on your way to Yak&#8217;s Bend, the next major part of the game. <br />Bonus: The bonus here is acquired by following the northeastern path out of the Academy. There&#8217;s a man in a valley to the east of the main road who bears a book; when you talk to him, he&#8217;ll give one of your party members the book to carry, and ask you to bring it to the graveyard elsewhere in the level, to the southeast of the Academy, if we recall correctly. You&#8217;ll know you&#8217;re near it when you spot the Spirit of the Fallen enemies. These lvl 10 ghosts are devastating in large numbers, so try to split them up into more manageable groups. We hear that Holy damage lays the hurt out on them, so you may want to get your Monks to bring along one of their offensive spells if they can fit it in their task bar. <br />When you cut through the ghosts, you&#8217;ll have to find a graveyard monument in a small crevasse with steps leading down to it. If the book-carrier clicks on the monument, you&#8217;ll get your bonus experience. </p>
<p>Items<br />One of the unique (and sometimes frustrating) aspects of Guild Wars is that, for a good bulk of your character’s early life, you’re going to be finding virtually nothing of worth on the enemies that you kill. If you’re used to upgrading your items from enemy drops in games like World of Warcraft or Diablo II, then this system can be frustrating, as you’re going to have to wait a while and invest a goodly number of hours in the game before you can start to really get the good loot that’s often the point of these games. Enemies don’t start to drop rare items until you’re into the teen levels, and early magical items (which are represented by blue names when they drop) are often only marginally better than their vendor trash counterparts. <br />Collectors<br />Early-game items are going to be best obtained through running quests, and by hitting collectors. In pre-Searing Ascalon, the only way to obtain armor will be to run and find the various collectors that dwell outside the towns. These collectors will ask for a certain number of a certain item, and let you know what they’ll give you in return when you first approach them. For instance, Brownlow, who’s just outside the walls of Ascalon, will request that you bring him five Skale Fins, which drop off of the River Skales and River Skale Tads in the river south of his location. When you return, he’ll offer you a Belt Pouch, which will give you five extra inventory slots. </p>
<p>By the time you actually find some of the crafters, you&#8217;ll already have better equipment than what they offer.<br />There are many collectors scattered throughout the lands, sometimes in difficult-to-reach places (although most of them are pretty easy to reach before the Searing). The key thing to remember here is that collectors are initially the only way to upgrade your armor, so if you’re intent on getting away from the initial armor sets, you might want to try tracking down some of the collectors and upgrading your look. If you don&#8217;t want to worry about upgrading your armor before the Searing, then don&#8217;t; it&#8217;s relatively easy to make the initial armor upgrades in Ascalon City post-Searing, which are going to be better than the stuff the collectors offer you for a good long while. Unfortunately, in post-Searing Ascalon, the collectors will generally give you fairly underwhelming stuff, but you may still want to check their offerings and see what they have available for you. Also note that the offerings of collectors will change based on your primary profession in most situations. <br />(One notable collector in post-Searing Ascalon is Innis the White in Old Ascalon, near Ambassador Zain. If you bring him four Singed Gargoyle Skulls (found on the many Gargoyles in the area), he&#8217;ll offer up a War Hammer that does 11-17 damage, with a massive +25 damage bonus to Charr enemies. Most Warriors will want to pick one of these up for the many missions that will pit you against Charr forces.) <br />Crafting<br />In addition to collectors, you can also try your hand at crafting new items when you get past the searing and wind up in the ruined portion of Ascalon City. Crafting before you encounter the Searing is a bit of a pain, and isn’t very rewarding, but immediately after the Searing you should be able to effect some pretty big defensive improvements by hitting up the armorers in Ascalon City and using them to make some new armor. <br />In order to craft armor, you’re going to need to have a goodly amount of gold (150 per piece is the going rate, it seems), but you’ll also need to have crafting materials, such as Wood Planks, Bolts of Cloth, and so on. (If an item can be used in crafting, it’ll say so in it’s mouse-over description.) Some of these will drop naturally off of enemies, but for the most part, you’re going to have to make your own crafting items by using a Salvage kit on other items that drop. For instance, as you run around killing things, you’ll be picking up plenty of crappy hammers, swords, and pieces of unusable armor off of your enemies. When you buy a Salvage Kit and use it on these pieces of vendor trash, it’ll be converted into some kind of crafting item. (Usually, anyway; some items can’t be salvaged and can only be sold.) <br />When you have a bunch of crafting items stored away, hit the armorers and see what you need for a certain piece of armor. Most classes will need something corresponding to the type of armor that they wear, so Warriors will need Iron Ingots and the like to construct their chainmail, while less-armorific classes will have to make do with Leather Squares or Bolts of Cloth. Anyway, when you have the required number of crafting items to make an item, you can drag them to the armorer and pay him to put the thing together for you, and voila, a new piece of armor. <br />Rare Crafting Items <br />Things get a little more complicated when we start thinking about rare crafting items and item transmutations. In order to make some of the better craftable equipment, you’ll need to have rare crafting items, but these can be difficult to find (as is probably obvious, considering that they&#8217;re rare). In order to obtain rare items, you&#8217;ll need to either head to a Materialist, or find them yourself with the Expert Salvage Kit. <br />Materialists are special vendors that can convert Common Crafting Items into Rare Crafting Items, for a price. With your crafting materials in your inventory, you can walk up to a Materialist, hand over your items and some cash and get your sweet, sweet rare crafting materials. The Materialists that we know of dwell just outside the exit from Fort Ranik and the Sanitarium (where the Abbey was pre-Searing), and there&#8217;s also an advanced one in the Ascalon Foothills, to the southeast of Yak&#8217;s Bend. </p>
<p>When you reach Yak&#8217;s Bend, you can find Artisan Rudger in the Ascalon Foothills and have him make some decently rare crafting materials.<br />This latter vendor is the object of the Missing Artisan quest given to you in Yak&#8217;s Bend, and can produce Clay Bricks, Tempered Glass Vials, Leather Square, Vial of Ink, Lump of Charcoal, Spiritwood Plank, Bolt of Linen, and Steel Ingots, all in a one-stop shopping experience. He&#8217;s going to be really tough to get to for most players, though, since he&#8217;s surrounded by level 10 Hydra. He is, however, relatively close to the entrance from Traveler&#8217;s Vale to the Foothills, so if you load up a team full of henchmen, clear your way to the entrance, then just make a break for the Materialist, your henchmen should be able to distract the Hydra long enough for you to get to the Materialist and make your transaction. It obviously helps to have some kind of healing here, as you may get killed shortly after you reach him. If you manage to open up his trade window before you die, though, it should be open and ready to go after you resurrect back at the shrine, allowing you to cheat death yet again. <br />So the basic recipe for crafting items that need rare ingredients is to find out what you need, obtain the common crafting items by converting vendor trash with a Salvage Kit, then hitting up a Materialist to get the rare items that you need. (If you&#8217;re having trouble finding the common crafting items, then you can return to Ascalon City and talk to the Materials Trader there, who&#8217;ll usually have a bunch of common items up for sale.) <br />Expert Salvage Kits will also allow you to nab rare crafting materials. When you obtain Expert Salvage Kits (which you can buy off the merchant in Yak&#8217;s Bend when you reach that town, or have guildmates buy for you if you&#8217;re not that far), you can use them just like a normal salvage kit, but Expert kits will give you a small chance to retrieve rare parts from the crap you salvage. Not everything can yield rare crafting items, though; indeed, most of the vendor trash and salvage items that drop in the areas around Ascalon will never yield rare items, no matter how often you break them down. It&#8217;s best to reserve your Expert kits for items that you find around Yak&#8217;s Bend and beyond if you don&#8217;t want to waste their significant cost (400 gold a pop). <br />Upgrading<br />Another type of vendor that you&#8217;ll find in the cities of Tyria are Weapons vendors. These guys offer up numerous substandard weapons for sale, if you&#8217;re in the mood to pick up something terrible, but will more importantly give you the chance to customize weapons. Customizing a weapon will prevent anyone but you from using it, and will add 20% to the total damage, for the low low cost of 10 gold. <br />In addition to straightforward upgrading, you can also happen to find runes and upgrade parts when you use your Expert Salvage Kit on certain salvage items and weapons. These runes and upgrades will list their effects on their tooltip when you mouse over them; if you think you can make immediate use of these items, doubleclick on them to apply them to a piece of armor or another item. Since you replace your armor only very rarely, it&#8217;s best to throw runes onto armor; weapon upgrades obviously have to have to be used on weapons themselves, so be sure you have something useful in hand before using one, as using an upgrade permanently removes it from your inventory. <br />Note that many of these upgrades will list themselves as being &#8220;unlocked&#8221; when you first find them; this means that, should you decide to create a PVP-exclusive character at the character creation screen, you&#8217;ll be able to apply these runes and upgrades to your equipment free of charge. <br />PVP Tips<br />One of the main draws of Guild Wars is its strong PVP component, in which you can jump right into a fight with a minimal wait, fight for a few minutes, then keep going or go back to the PVE content if you wish. PVP in Guild Wars is a fun, fast-paced experience, but one that&#8217;s quite a bit different than PVE and will require a bit of customization on your part if you want to get the most out of the experience. This section of the guide isn&#8217;t intended to be the be-all-and-end-all of PVP tippery (tippage? Tipology?) but hopefully we can provide a few pointers to get you on your way towards battlefield dominance. <br />There are a few PVP battlegrounds in Guild Wars, including those in Ascalon City, Yak&#8217;s Bend, and one at Fort Koga at game&#8217;s end. If you enter one of these zones, you&#8217;ll be able to choose Start Mission to warp yourself into a PVP game with three random other players. After that, you&#8217;ll have 25 seconds to get steeled up for the fight, at which points the gates open and it&#8217;s kill-or-be-killed action. You do get experience for winning in PVP, even though you don&#8217;t get gold or items, so it can be a way to improve your character while having fun at the same time. <br />Use Resurrection Signets<br />Resurrection Signets are non-optional in PVP combat. Sorry, but they&#8217;re not; all of your party members should have them on their skill bar when they enter a game. You obviously can&#8217;t control your human teammates&#8217; skill choices, but at the very least be sure to have Resurrection Signet good to go when you enter a PVP round. It only takes three seconds to cast, and will restore your target to full life when used. Of course, you can only use it once, but it&#8217;s one of the only ways for non-Monks to resurrect a teammate. <br />Monks do have the option of using Resurrect or Restore Life multiple times in a PVP battle, but you probably shouldn&#8217;t do so. Each of these requires eight full seconds to cast, making it quite likely that you&#8217;ll be interrupted or knocked down by an enemy while casting them. Although they do have the lure of being theoretically usable as often as you like, in practice you’re unlikely to be able to get even one off. Resurrection Signet also has the bonus of being free to cast, making it easily usable even when you&#8217;re running low on energy. <br />Signet of Capture<br />One of the reasons that players who go through the PVE content before jumping into the end-game PVP will be so powerful is because of the Signet of Capture, which lets you obtain Elite skills from boss monsters scattered around the game world. To obtain a Signet of Capture, make your way to Quarrel Falls and buy one from the skills vendor there. Each Signet of Capture will cost you one skill point, but the gold required to buy it will be calculated separately from your normal skills, meaning that it should be much cheaper to obtain. <br />With a Signet of Capture in your inventory, you can equip it to your skill bar before heading out into the wilderness. When you fight boss enemies (the ones that are outlined in color), check what they&#8217;re casting by watching their status bar, and capture one of their skills by using the Signet immediately after they cast something you want. You&#8217;ll lose your Signet of Capture when you capture a skill, but you can buy as many of them as you want and carry them around like inventory items (although you&#8217;ll still only be able to equip them in town, like normal skills). <br />The important thing about Signet of Capture is that it&#8217;s the only way to net Elite skills, which will have a direct impact on your efficiency in PVP. Elite skills aren&#8217;t necessarily overpowering, but in many cases they are going to be strictly better than normal skills, or have powerful effects that you won&#8217;t find on skills you can buy from a skills vendor. If you want to be great in PVP, then you&#8217;ll probably want to continue to search out boss enemies and steal their skills with Signet of Capture in PVE, even after you hit level 20 and have &#8220;beaten&#8221; the game. <br />Avoid Pre-Made Characters</p>
<p>Always take a few seconds to Tab through your enemies before engaging them in combat. Knowing what you&#8217;re up against will let you target the weak link and take it out.<br />If you&#8217;re serious about playing PVP, then you may be tempted to use the PVP-Only Character option at the character creation screen. PVP-Only characters come pre-loaded to level 20 with some decent equipment, but they&#8217;re weak in a lot of respects. For one thing, most of the skills in the game will be locked off to your PVP characters until you find them with a Roleplaying Character, meaning that you&#8217;ll only have a dozen or so skills to your name if you make a PVP character as soon as you install the game. You also won&#8217;t have the benefit of runes or weapon upgrades. <br />If you really want a prime PVP experience, then, be sure not to create a PVP character right off the bat; instead, you&#8217;ll probably want to play through the roleplaying game and find as much Phat Lewt as possible, and unlock as many skills as possible, before ascending to the Hall of the Gods and going crazy in PVP combat there. You can probably contribute with a pre-made PVP character, but you&#8217;re going to be at a severe disadvantage compared to the grognards who&#8217;ve pumped their characters up with runes and have found dozens of elite skills. <br />Customize Your Skills<br />The neat thing about PVP play is that the skillset you choose for PVE isn&#8217;t going to be quite as effective as you might think. Warriors and the like will often spec for pure damage in PVE play, but in PVP things like interrupting and hexing your opponents becomes awfully important as well. <br />Finding the perfect balance of skills is going to take a little trial-and-error; you just have to learn to be flexible and sometimes dump that totally killtacular skill in favor of one with a more subtle, but more useful effect. If you&#8217;re planning on playing PVP for a while, then you might even want to consider refocusing your attributes or equipment to allow for more effective play. For example, Blood Magic is probably a bit more useful in PVP than is Death Magic for Necros (no offense, Death Necros), thanks to its ability to cause massive health loss over time for your opponents, so you might want to just take away some of your Death Magic points and pump them into Blood Magic before a furious bout of PVP action gets going. You&#8217;ll use up one Attribute Refund point for each point you take off, but you gain another one back for each 250 experience you earn in PVE combat, so you&#8217;ll normally be running around with the maximum amount of points here anyway. Mesmers are going to need to be especially careful in switching their spells around, as they have plenty of spells that are too narrow to be of much use in PVE, but which are powerhouses in PVP, when you&#8217;re assured of going up against casters. <br />Equipment changes aren&#8217;t usually so drastic, but Warriors may find that they like to use one type of weapon in PVP and another type in PVE, perhaps due to the fact that they have a larger number of skills for Swords than for Hammers, but have a big Hammer that&#8217;s useful in PVE beatdowns. (Although, while we&#8217;re on the topic, the Warrior&#8217;s Hammer Bash skill is one of the best ways to prevent casters from casting spells in PVP.) Casters may also want to change their wands and off-hand items as the situation dictates, since many of them have bonuses that are tied to their attribute points. <br />Customize Your Interface<br />Another aspect of the PVP game that you may want to modify to suit your style is the interface. There are a few features in the interface that you don&#8217;t necessarily need to have on your screen in PVP battle, such as your experience bar, the trade button, and, if you only use one type of weapon, the weapons bar. If you want to reduce screen clutter, feel free to eliminate anything you don&#8217;t find yourself using in PVP battles; you can always restore them later if you feel like it. <br />By clicking on the &#8220;Edit Interface&#8221; button in the Customize tab in the Menu, you&#8217;ll also be able to move screen elements around. We found it helpful to move the Effects Monitor closer to the center of the screen from its starting position, to help us monitor harmful Hexes that were being placed on us, but again, feel free to mix and match as you like. <br />Go For The Healers<br />Speaking as people who play primarily as a healing Monk, there&#8217;s nothing we like more than when a group of enemies ignores us and lets us do our healing from behind the front lines. When we don&#8217;t have to worry about our own health, we can safely sit back, cast Healing Breeze over and over again, and when things go rough, we have a large reservoir of health to convert into healing with Infuse Health. Infuse Health is a skill that takes half of the Monk&#8217;s current health and transfers it to the target ally, with a percentage boost tacked on top of it. Any decent Monk that&#8217;s gone through a significant amount of the game&#8217;s PVE content will have unlocked this skill, so you can bet that it&#8217;ll pop up during PVP play as well. When a Monk is left alone, it essentially lets him or her instantly heal a single ally to full health, when they&#8217;ve boosted their Healing attribute a good way up, and that&#8217;s pretty damn powerful for something that only costs 10 Energy. If you consistently harry and harrass Monks, though, the effectiveness of Infuse Health is reduced, since it works off of their current health total. Drop their health, and Infuse Health becomes a non-factor in a fight. </p>
<p>RUN AWAAAAAAY! A single powerful warrior can harry a Monk quite effectively.<br />What&#8217;s more, it&#8217;s just plain annoying to get beat on when you&#8217;re a Monk. As long as we have energy, we&#8217;ll usually be able to survive for a good long while, but we&#8217;ll have to focus a large amount of our energy towards healing ourselves rather than our teammates. When you beat on a Monk, you can expect them to use Healing Breeze fairly often, and when you get towards the end of the game, you can expect this to give them six-eight ticks of health regeneration, which is going to be enough to counteract a single warrior&#8217;s damage in most cases. If you have any methods of eliminating enchantments, then, it&#8217;d be wise to concentrate fire on the Monk and blast away their Healing Breeze before it works too well. Mesmer skills are especially annoying to Monks, with things like Backfire being tremendously effective in shutting them down. <br />Anyway, if you get rid of a Monk, then you&#8217;ll definitely have an easier time beating the rest of a PVP team. You&#8217;ll have to kill the Monk twice, or perhaps three times in some fights, due to Resurrection Signets, but after they come back to life they&#8217;ll won&#8217;t have much energy in the tank, so hit them again before they can build it back up and get back into the fight. You shouldn&#8217;t exclusively focus on a Monk, but you&#8217;ll probably want to dedicate at least two of your players to killing them. <br />This is all contingent on there actually being a healing Monk on the other team, of course; many times there won&#8217;t be. In that case you can aim for whomever you like. We find Necromancers and Rangers to be ideal primary targets in these cases, due to their ability to cast area heals for their party members like Well of Blood. <br />You know what? Again, speaking as people who primarily play as Healing Monks, forget all that. We were just kidding. Leave us alone and let us heal. <br />Mesmerism FTW<br />Although Mesmers aren&#8217;t necessarily a powerhouse class in PVE, they can be justly feared in PVP combat by casters and warriors alike. Since you stand a good chance of facing off against casters in any given PVP battle, though, you&#8217;re going to want to ensure that you have plenty of skills on your taskbar as a Mesmer to deal with them. <br />Most casters will naturally be using their wands to fill up the deadspace between spellcasting, so Spirit Shackle can be valuable in penalizing them for not paying attention to their buff bar, since it&#8217;ll drain them of five energy each time they attack. (This is of course also quite valuable when used on Warriors, since it&#8217;ll likely drain their energy completely if it has a boosted duration.) If you&#8217;re interested in stealing energy from an enemy, then Energy Tap and Energy Drain are both good for ripping your enemy&#8217;s resources away from them. They do virtually the same thing, save that Energy Drain has a slightly shorter casting time and is Elite. The virtue in using both of them, though, is that they both have a 20 second cooldown time, meaning that you won&#8217;t be able to use Energy Tap more than three times a minute. Adding Energy Drain will allow you to steal energy twice as often, and since these skills are effectively free (since you steal more than they cost, assuming you don&#8217;t get interrupted), you can feel free to cast them on enemy spellcasters as often as you wish. <br />Other useful spells for PVP are Shatter Enchantment and Drain Enchantment, both of which strip enchantment spells from a target foe, and either damage that foe or restore energy to the Mesmer. If your team prefers to gang up on a single target, then be sure to cast one of these as soon as you spot a Healing Breeze effect pop onto the enemy, as this is the spell that many Monks will be relying on to deal their damage. <br />In addition to their anti-energy spells, Mesmers have a lot of ways to deal with physical damage. Soothing Images is a specifically anti-Warrior spell, in that it prevents the target from gaining adrenaline for a goodly length of time, effectively preventing them from using any of their Warrior combat skills for the duration. If one of the members of your team is running away from an attacker (or if you yourself are getting pounded), you can lay down Imagined Burden to cut the attacker&#8217;s movement speed in half for a few seconds, long enough to let them effect their getaway. <br />This is just a basic toot-of-the-horn for Mesmers. It&#8217;s a difficult profession to be good at, and many of their skills are less than overwhelming in PVE combat, but a well-played Mesmer in PVP is a valuable addition to any team. <br />Charrrrge!<br />In most PVP matches, there&#8217;s going to be a period of waiting at the outset. After the gates open, most teams will pause for a second, tab through the enemy ranks, and pick their targets. If your team has won a few rounds together, then you may be able to increase your chances of winning by just running towards your enemies pell-mell and smashing into them before they have time to pick their targets. This works best when you have a single able player that&#8217;s good at locking on to the weakest member of an enemy team and whom can lead a team with targetting, preferably a warrior. If you work together as a team, you can just switch on autorun, follow your leader into the enemy group, and start chopping before they get situated. This is especially helpful when taking on enemy groups that are in their first game and haven&#8217;t had time to mesh. <br />You Win Some, You Lose Some</p>
<p>A good group is a wonderful thing, if only because they&#8217;re few and far between.<br />The thing to remember about PVP in Guild Wars is that, due to the fact that your groups are randomized in most of the arenas, you stand an even chance of being put into a pretty poorly composed group. You know the ones: all Mesmers, all Elementalists and Necromancers, or so on. You really do need variety in a group to succeed, so when you come up into a poorly-composed group, you should play to win, but a lot of the times you&#8217;re kind of doomed from the start, with player ability being an X factor. <br />On the flip side, no matter how good your group is, there&#8217;s always going to be another group out there that&#8217;s a little better, whether in terms of group dynamics or composition. There are enough Warrior/Monks out there in the game world to make it an even bet that you&#8217;ll eventually come across a group with three of them and another character. We faced off against a group once that was three Warrior/Monks and a Monk/Warrior, and we&#8217;re pretty sure that that kind of group can keep going until one of the members has to quit. <br />So, in short, don&#8217;t get frustrated if you lose a few times in a row; it happens to everyone. Eventually you&#8217;ll find a group that meshes, and you&#8217;ll be off on a 15-0 tear. And when that happens, it makes for some pretty memorable gameplay! <br />Acknowledgements<br />Thanks to GameSpot forum users Cold-Fusion, twisted_by_dezign, Pug_of_Crydee, and especially F1_2004 for their contributions to the PVP section of this guide.
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		<title>THE AZTEC ACCOUNT OF THE SPANISH CONQUEST OF MEXICO</title>
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		<description><![CDATA[THE AZTEC ACCOUNT OF THE SPANISH CONQUEST OF MEXICOGet any book for free on: www.Abika.com1The Aztec Account of theSpanish Conquest of MexicoBy Bernal Diaz del Castillo (1492-1584)Get any book for free on: www.Abika.comTHE AZTEC ACCOUNT OF THE SPANISH CONQUEST OF MEXICOGet any book for free on: www.Abika.com2The Aztec Account of the Spanish Conquest of MexicoIntroductionOn [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mixblog2.wordpress.com&amp;blog=2377932&amp;post=538&amp;subd=mixblog2&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>THE AZTEC ACCOUNT OF THE SPANISH CONQUEST OF MEXICO<br />Get any book for free on: www.Abika.com<br />1<br />The Aztec Account of the<br />Spanish Conquest of Mexico<br />By Bernal Diaz del Castillo (1492-1584)<br />Get any book for free on: www.Abika.com<br />THE AZTEC ACCOUNT OF THE SPANISH CONQUEST OF MEXICO<br />Get any book for free on: www.Abika.com<br />2<br />The Aztec Account of the Spanish Conquest of Mexico<br />Introduction<br />On November 8, 1519, the Spanish<br />conquistadors first entered the great city<br />of Mexico, the metropolis the Aztecs had<br />built on a lake island. Don Hernando<br />Cortes, who was accompanied by six<br />hundred Spaniards and a great many<br />native allies, at last could see for himself<br />the temples and palaces about which he<br />had heard so many marvels. The<br />Spaniards arrived from the direction of<br />Tlalpan, to the south of the city, passing<br />across one of the wide causeways that<br />connected the island with the mainland.<br />When they reached a locality known as<br />Xoloco, they were welcomed by the last<br />of the Motecuhzomas, who had come out to meet them in the belief that the white men must be<br />Quetzalcoatll and other gods, returning at last from across the waters now known as the Gulf of<br />Mexico. Thus Cortes and his men entered the city, not only as guests, but also as gods coming<br />home. It was the first direct encounter between one of the most extraordinary pre-Columbian<br />cultures and the strangers who would eventually destroy it.<br />Cortes landed on the coast at Veracruz on Good Friday, April 22, 1519; the Aztec capital<br />surrendered to him on August 13, 1521. The events that took place between these two dates have<br />been recounted in a number of chronicles and other writings, of which the best known are the<br />letters Cortes wrote to King Charles V and the True History of the Conquest of Mexico by Bernal<br />Diaz del Castillo. These two works, along with a few others also written by Spaniards, until now<br />have been almost the only basis on which historians have judged the conquest of one of the<br />greatest civilizations in pre-Columbian America.<br />But these chronicles present only one side of the story, that of the conquerors. For some reasonscorn,<br />perhaps-historians have failed to consider that the conquered might have set down their<br />own version in their own language. This book is the first to offer a selection from those<br />indigenous accounts, some of them written as early as 1528, only seven years after the fall of the<br />city. These writings make up a brief history of the Conquest as told by the victims, and include<br />passages written by native priests and wise men who managed to survive the persecution and<br />death that attended the final struggle. The manuscripts from which we have drawn are now<br />preserved in a number of different libraries, of which the most important are the National Library<br />in Paris, the Laurenziana Library in Florence and the library of the National Museum of<br />Anthropology in Mexico City.<br />Path of the Conquest<br />THE AZTEC ACCOUNT OF THE SPANISH CONQUEST OF MEXICO<br />Get any book for free on: www.Abika.com<br />3<br />The Indian accounts of the Conquest contain many passages whose dramatic interest is equal to<br />that of the great classical epics. As Homer, singing in the Iliad of the fall of Troy, depicted<br />scenes of the most vivid tragic realism, so the native writers, masters of the black and red ink<br />evoked the most dramatic moments of the Conquest. A few paragraphs from the documents<br />presented in this book will make this clear.<br />The Indian chroniclers describe the beginning of the terrible slaughter perpetrated by Pedro de<br />Alvarado in the patio of the main temple in Tenochtitlan. After mentioning the first rituals of the<br />fiesta that was being celebrated-a fiesta in which &#8220;song was linked to song&#8221;- they tell how the<br />Spaniards entered the sacred patio:<br />They ran in among the dancers, forcing their way to the place where the<br />drums were played. They attacked the man who was drumming and cut off<br />his arms. Then they cut off his head, and it rolled across the floor.<br />They attacked all the celebrants, stabbing them, spearing them, striking<br />them with their swords. They attacked some of them from behind, and these<br />fell instantly to the ground with their entrails hanging out. Others they<br />beheaded: they cut off their heads, or split their heads to pieces.<br />They struck others in the shoulders, and their arms were torn from their<br />bodies. They wounded some in the thigh and some in the calf. They slashed<br />others in the abdomen, and their entrails all spilled to the ground. Some<br />attempted to run away, but their intestines dragged as they ran; they seemed<br />to tangle their feet in their own entrails. No matter how they tried to save<br />themselves, they could find no escape.<br />Another passage, a masterpiece of the descriptive art of the Aztecs, shows how the Indians<br />pictured the &#8220;stags or deer&#8221; on which the Spaniards rode. Motolinia, one of the early<br />missionaries, wrote that the Indians &#8220;were filled with wonder to behold their horses, and the<br />Spaniards riding on their backs.&#8221; Now they present their own description, so vivid that it recalls<br />another extraordinary picture of the horse, written in Hebrew by the author of the Book of Job.<br />They report:<br />The &#8220;stags&#8221; came forward, carrying the soldiers on their backs. The soldiers<br />were wearing cotton armor. They bore their leather shields and their iron<br />spears in their hands, but their swords hung down from the necks of the<br />&#8220;stags.&#8221;<br />These animals wear little bells, they are adorned with many little bells. When<br />the &#8220;stags&#8221; gallop, the bells make a loud clamor, ringing and reverberating.<br />These &#8221; stags, &#8221; these &#8220;horses,&#8221; snort and bellow. They sweat a very great<br />deal, the sweat pours from their bodies in streams. The foam from their<br />muzzles drips onto the ground. It spins out in fat drops, like a lather of<br />amole.<br />THE AZTEC ACCOUNT OF THE SPANISH CONQUEST OF MEXICO<br />Get any book for free on: www.Abika.com<br />4<br />They make a loud noise when they run; they make a great din, as if stones<br />were raining on the earth. Then the ground is pitted and scarred where they<br />set down their hooves. It opens wherever their<br />hooves touch it.<br />The indigenous documents contain a number of scenes<br />like these, so vivid that they seem to invite the artist to<br />interpret them with his pen or brush. But to understand<br />this epic narrative of the Conquest, it is important to<br />know something of Aztec history, geography and culture.<br />The following sketch is necessarily limited to the broad<br />outlines, but at least it will provide a context in which the<br />indigenous narratives can be seen more clearly.<br />Cultural Stages of Ancient Mexico<br />The grandeur that the conquistadors beheld in the Aztec<br />capital was obviously not the result of spontaneous<br />generation. It was the last phase of a long cultural<br />sequence beginning well before the Christian era. In this<br />brief review of the evolution of culture in ancient<br />Mexico, we will attempt to correlate the various stages<br />with well-known events in the history of the Old World.<br />Although man has existed on earth for at least half a million years, the first human beings to<br />reach the American continent appear to have arrived only about twenty thousand years ago. Man<br />is an even more recent phenomenon in the Valley of Mexico, since the most ancient human<br />fossil-discovered in Tepexpan, near the famous pyramids of Teotihuacan-is probably no more<br />than ten thousand years old.<br />The development of superior cultural forms also came much later in America than in the Old<br />World. Egypt and Mesopotamia had contrived modes of writing as far back as the fourth<br />millennium before Christ, but in America-specifically in Mexico-we must wait until the middle<br />of the second millennium B.c. before we can discover the earliest vestiges of systematic<br />agriculture and the making of pottery.<br />The most ancient architectural remains in Mexico, indicating the presence of ceremonial centers,<br />date from about five hundred years before Christ, a time when the Old World had already heard<br />the words of the Biblical prophets, and when the first pre-socratic philosophers had already<br />spoken in Greece. Perhaps the earliest cultural ferment of any importance in pre-Columbian<br />Mexico took place on the coast of the Gulf of Mexico. A number of extraordinary artifacts have<br />been found there, along with the oldest calendar inscription yet discovered. For lack of a better<br />name, these mysterious artificers have been called the Olmecs, an Aztec word meaning &#8220;people<br />of the region of rubber.&#8221; At a later period their art, techniques and religious ideas influenced a<br />The Valley of Mexico<br />THE AZTEC ACCOUNT OF THE SPANISH CONQUEST OF MEXICO<br />Get any book for free on: www.Abika.com<br />5<br />number groups which had migrated from the distant northern shores of the Pacific Ocean. This<br />cultural influence was to have significant and widespread consequences.<br />At the beginning of the Christian era, while Rome was consolidating her empire and Christianity<br />had begun to spread through the Mediterranean world, Mexico witnessed the emergence of what<br />can also be called true empires. The foundations of the earliest sacred cities of the Mayas-Tikal,<br />Uaxactun, Copan and Palenque -were constructed in the jungles of Central America. And in the<br />central region of Mexico, about thirty-five miles north of the modern capital, the great &#8220;city of<br />the gods&#8221;-Teotihuacan-began to rise. Its pyramids, palaces, sculptures, frescoes and inscriptions<br />would become a paradigm and inspiration for the artists and artisans of later peoples. Many of its<br />inscriptions and representations of the gods were reproduced in the Aztec art and codices of the<br />Conquest period. The apogee of Mayan and Teotihuacan culture coincides in time with the fall of<br />the Roman Empire.<br />During the fourth and fifth centuries A.D. inscriptions based on a partly ideographic, partly<br />phonetic mode of writing became extremely abundant, especially among the Mayas. They testify<br />to the fact that these cultures possessed a profound sense of time and history. The Mayan<br />calendar is further proof, for it was slightly closer to the astronomical year than our own presentday<br />calendar, and much closer than that being used in Europe at the same period.<br />The great ritual centers at Teotihuacan and in the Mayan area began to decline in the eighth and<br />ninth centuries and were eventually abandoned. The causes are for the most part unknown. Some<br />authors have attributed their downfall to the arrival of new tribes from the north; at least it is<br />certain that the northern barbarians like the Germanic tribes in the Roman world-were a constant<br />threat to established cultures. In Europe the ninth century saw the consolidation of feudalism; a<br />little later new kingdoms were founded within a cultural milieu composed of Greco-Roman and<br />barbarian elements. A new state also arose in central Mexico and culturally it was also a<br />composite, having been greatly influenced by the Teotihuacan civilization. This was the socalled<br />&#8220;Toltec Empire,&#8221; composed of people from the north who spoke the same Nahuatl tongue<br />which a few centuries later became the language of the Aztecs.<br />The Toltecs settled in Tula, about fifty-five miles northeast of the City of Mexico, and under the<br />aegis of their great culture-hero, Quetzalcoatl, they gradually extended the civilization created at<br />Teotihuacan. A number of indigenous texts describe the Toltecs in detail: they were superb<br />artisans, devout worshipers, skillful tradesmen- extraordinary persons in every way. Their<br />prestige became so great that for the Aztecs the word &#8220;Toltec&#8221; was a synonym for &#8220;artist.&#8221; The<br />cultural achievements of the Toltecs spread far beyond their city at Tula; in fact their influence<br />even reached down into Yucatan and Central America, where it can be clearly discerned in the<br />Mayan religious center at Chichen-Itza. As a result of these Toltec influences, the Mayas<br />experienced a major cultural renascence.<br />But Tula, like other cities before it, was finally abandoned, perhaps because of fresh invasions<br />from the north. Quetzalcoatl departed eastward, promising that some day he would return from<br />across the sea. The new arrivals adopted the cultures of Teotihuacan and the Toltecs, and a<br />number of city-states began, to form along the shores of the great lake in the Valley of Mexico.<br />THE AZTEC ACCOUNT OF THE SPANISH CONQUEST OF MEXICO<br />Get any book for free on: www.Abika.com<br />6<br />This was the beginning of another cultural renascence, almost exactly contemporaneous with the<br />early Renaissance in Italy.<br />In the thirteenth century two of the city-states achieved<br />considerable splendor. One of them, the famous<br />Culhuacan, was located on the southern shore of the lake,<br />near what is now the University of Mexico. Much of its<br />greatness resulted from the fact that many of its<br />inhabitants were of Toltec origin. The other state,<br />Azcapotzalco, which now forms part of the northeastern<br />sector of the capital, was a mixture of a great many<br />ethnic groups. Its people were especially gifted as<br />warriors and administrators, and Azcapotzalco therefore<br />became a good deal more powerful than its neighbor to<br />the south.<br />The Aztecs or Mexicas were the last of the many<br />nomadic tribes to enter the Valley of Mexico from the<br />north. They arrived during the middle of the thirteenth<br />century, and attempted to settle in one or another of the<br />flourishing city-states, but wherever they appeared, they<br />were violently driven away as undesirable foreigners. It<br />is true that they spoke the same language as the old<br />Toltecs, but otherwise they were almost totally<br />uncultured. The only heritage they brought with them, besides the Nahuatl tongue, was an<br />indomitable will.<br />After a whole series of defeats and humiliations, the Aztecs succeeded in establishing themselves<br />on an island in the lake; the ancient codices state that their city was founded in the year 1325. A<br />little more than a century later, incredible as it may seem, this destitute tribe had been able to<br />assimilate the old cultural traditions and, at the same time, to achieve complete independence.<br />Then they began their career as conquerors, extending their rule from the Gulf coast to the<br />Pacific and as far south as Guatemala-and again they accomplished all this in only one century.<br />Their capital grew rich and powerful, much more powerful than Teotihuacan or Tula had ever<br />been. Its temples, palaces and gardens were so magnificent that the Spanish conquistadors gaped<br />in astonishment.<br />During this same period, however, the Old World had begun to discover new regions. Portuguese<br />navigators reached Madeira and the Azores between 1416 and 1432- the first step toward the<br />discovery of the New World. Other explorers crossed the Equator off the coast of Africa in about<br />1470, and in 1487 Bartolomew Diaz sailed as far as the Cape of Good Hope. Less than a decade<br />later Christopher Columbus landed on the shores of America. Hence, the &#8220;explosion&#8221; which<br />spread Aztec rule and planted Aztec culture over vast regions was contemporaneous with another<br />expansionist movement, and the latter, with superior weapons, techniques and tactics, proved<br />much the more powerful. When the Old World and the Aztecs in the New World met face to face<br />Tenochtitlan<br />THE AZTEC ACCOUNT OF THE SPANISH CONQUEST OF MEXICO<br />Get any book for free on: www.Abika.com<br />7<br />on that November day in 1519, their attitudes toward each other very different. The Aztecs, as<br />we have said, thought the strangers were Quetzalcoatl and other gods returning from over the<br />sea, while the Spaniards-despite their amazement at the splendors of Tenochtitlan- considered<br />the Aztecs barbarians and thought only of seizing their riches and of forcing them to become<br />Christians and Spanish subjects.<br />This confrontation, vividly described both by the conquistadors and the natives, was something<br />more than a meeting between two expanding nations; it was the meeting of two radically<br />dissimilar cultures, two radically different modes of interpreting existence. Spain had recently<br />brought the long wars of reconquest against the Moors to a triumphant conclusion and was now<br />the greatest power in Europe. The Aztec state had also reached a climax, and its magnificence<br />was evident in its capital city and its vigorous religious, social, economic and political structure.<br />To understand more clearly the tragic loss that resulted from the destruction of indigenous<br />culture, it will be useful to view the great city as the &#8220;gods&#8221; viewed it before they leveled it to the<br />ground.<br />Tenochtitlan, the Aztec Metropolis<br />The beginnings of the Aztec capital were very humble. It was founded on a low-lying island so<br />undesirable that other tribes had not bothered to occupy it. The indigenous chronicles describe<br />the difficulties with which the Aztecs managed to build a few miserable huts and a small altar to<br />their supreme deity, the war-god Huitzilopochth. But their fierce will overcame every obstacle.<br />Less than two centuries later, the Spanish conquistador Bernal Diaz del Castillo thought that the<br />wonders he beheld must be a dream. The Spaniards had been welcomed into the city as guests of<br />Motecuhzoma, and a party of them-led by Cortes-climbed up to the flat top of the pyramid on<br />which the main temple was built. They were met by the Aztec king himself, who pointed out the<br />various sights.<br />So we stood looking about us, or that huge and cursed temple stood so high<br />that from it one could see over everything very well, and we saw the three<br />causeways which led into Mexico, that is the causeway of Iztapalapa by<br />which we had entered four days before, and that of Tacuba, and that of<br />Tepeaquilla, and we saw the fresh water that comes from Chapultepec which<br />supplies the city, and we saw the bridges on the three causeways which were<br />built at certain distances apart through which the water of the lake flowed in<br />and out from one side to the other, and we beheld on that great lake a great<br />multitude of canoes, some coming with supplies of food and others returning<br />loaded with cargoes or merchandise; and we saw that from every house of<br />that great city and of all the other cities that were built in the water it was<br />impossible to pass from house to house, except by drawbridges which were<br />made of wood or in canoes; and we saw in those cities Cues [temples] and<br />oratories like towers and fortresses and all gleaming white, and it was a<br />wonderful thing to behold; then the houses with flat roofs, and on the<br />causeways other small towers and oratories which were like fortresses.<br />THE AZTEC ACCOUNT OF THE SPANISH CONQUEST OF MEXICO<br />Get any book for free on: www.Abika.com<br />8<br />After having examined and considered all that we had seen we turned to look<br />at the great market place and the crowds of people that were in it, some<br />buying and others selling, so that the murmur and hum of their voices and<br />words that they used could be heard more than a league off. Some of the<br />soldiers among us who had been in many parts of the world, in<br />Constantinople, and all over Italy, and in Rome, said that so large a market<br />place and so full of people, and so well regulated and arranged, they had<br />never beheld before.<br />The Spanish soldier had good reasons for describing the city in such enthusiastic terms. Almost<br />nothing remains today of what he saw, but his account is corroborated by other writings, ancient<br />maps and archaeological investigations.<br />At the time of the Conquest, the area of the island on which the city stood had been increased by<br />means of fills, until it comprised a more or less regular square measuring about two miles on<br />each side. It was joined on the north to the island of Tlatelolco, originally an independent city,<br />but annexed by the Aztecs in 147 3. Tlatelolco was connected with the mainland by a causeway<br />that ran to the sanctuary of the mother-goddess Tonantzin on the northern shore of the lake. At<br />the present day the site of her temple is occupied by the Basilica of Tepeyac, dedicated to<br />Mexico&#8217;s patron saint, the Virgin of Guadalupe.<br />To the south of Tenochtitlan, another causeway-the one by which the Spaniards entered-joined<br />the mainland at Iztapalapa. The eastern edge of the city bordered the wide expanse of the lake,<br />and only during the clearest weather was it possible to see the city of Tezcoco, home of the<br />famous poet-king Nezahualcoyotl, on the opposite shore. Finally, on the west, another causeway<br />joined the city with the allied kingdom of Tlacopan or Tacuba; it was along this causeway that<br />the Spaniards fled on the disastrous Night of Sorrows.<br />Tenochtitlan was divided into four great sections. To the northwest stood Cuepopan, &#8220;the place<br />where flowers bloom,&#8221; which now forms the barrio or sector known as Santa Maria la Redonda;<br />to the southwest, Moyotlan, &#8220;the place of the gnats,&#8221; later dedicated by the Spanish missionaries<br />to the honor of St. John the Baptist; to the southeast, Teopan, &#8220;the place of the gods,&#8221; which<br />included the precinct of the main temple and which was known in colonial times by the name of<br />San Pablo; and to the northeast, Atzacoalco, &#8220;in the house of the herons,&#8221; which became the site<br />where the missionaries built the church of San Sebastian.<br />The two most important places in the capital were the sacred precinct of the main temple, with its<br />related temples, schools and other structures (in all, it contained seventy-eight buildings), and the<br />huge plaza in Tlatelolco that served as the principal market place, offering an astonishing variety<br />of products from far and near. The walled precinct of the main temple formed a great square<br />measuring approximately five hundred yards on each side. Today nothing is left of the temple<br />except a few remains that can be seen near the eastern walls of the Cathedral of Mexico. A<br />model of the precinct has recently been installed there.<br />The palace of Axayacatl, who ruled from 1469 to 148 1, stood on the western side of the main<br />temple, and it was here that the Spaniards were lodged when they arrived in the city as<br />THE AZTEC ACCOUNT OF THE SPANISH CONQUEST OF MEXICO<br />Get any book for free on: www.Abika.com<br />9<br />Motecuhzoma&#8217;s guests. The palace of Motecuhzoma, facing a broad plaza, stood on the site now<br />occupied by the National Palace of Mexico. And in addition to these and other structures, there<br />was a large number of lesser temples and stone and mortar buildings reserved as living quarters<br />for the nobles, merchants, artists and other persons. The streets of Tenochtitlan were<br />comparatively narrow, many of them with canals through which canoes from the lakeshore could<br />reach the center of the city. The capital boasted many other attractions, and the Spaniards were<br />particularly impressed by the botanical and zoological gardens, as nothing of the kind existed at<br />that time in their native land.<br />The population of Tenochtitlan at the time of the Conquest has been the subject of considerable<br />controversy, but beyond question it must have amounted at least to a quarter of a million. The<br />activities were many and colorful. Fiestas, sacrifices and other rituals were celebrated in honor of<br />the gods. Teachers and students met in the various calmecac and telpuchealli, the pre-Hispanic<br />centers of education. The coming and going of merchant canoes and the constant bustle in the<br />Tlatelolco market impressed the Spaniards so much that they compared the city to an enormous<br />anthill. The military exercises and the arrival and departure of the warriors were other colorful<br />spectacles. In brief, the life of Tenochtitlan was that of a true metropolis. The city was visited by<br />governors and ambassadors from distant regions. Gold, silver, rich feathers, cocoa, bark paper<br />and other types of tribute, along with slaves and victims for the human sacrifices, streamed in<br />along the streets and canals. The Spaniards were right: Tenochtitlan was indeed an anthill, in<br />which each individual worked unceasingly to honor the gods and augment the grandeur of the<br />city.<br />The Aztec Empire<br />The wealth and military power of Tenochtitlan were a result of the conquests accomplished by<br />Itzcoatl, who ruled between 1428 and 1440. He had joined with Nezahualcoyotl, king of<br />Tezcoco, to defeat Azcapotzalco and to form the so-called &#8220;triple alliance,&#8221; made up of<br />Tenochtitlan, Tezcoco and the relatively insignificant city of Tlacopan (Tacuba).<br />Another important factor in the growth of Aztec power was the shrewd work of the royal<br />counselor Tlacaelel, nephew to Itzcoatl who instituted a number of significant reforms in the<br />tribe&#8217;s political, religious, social and economic structure. As a profound student of the cultural<br />elements inherited from the Toltecs, he made use of everything that served his purpose-but he<br />also gave everything a special slant, for his purpose was to consolidate the strength and wealth of<br />the city. One of the indigenous texts in the Codice Matritense describes how Itzcoatl and<br />Tlacaelel rewarded the principal Aztec chieftains with lands and titles after the victory over<br />Azcapotzalco, and then says that the king and his adviser decided to give their people a new<br />version of Aztec history.<br />The preserved an account of their history,<br />but later it was burned,<br />during the reign of Itzcoatl.<br />The lords of Mexico decreed it,<br />the lords of Mexico declared:<br />&#8220;It is not fitting that our people<br />THE AZTEC ACCOUNT OF THE SPANISH CONQUEST OF MEXICO<br />Get any book for free on: www.Abika.com<br />10<br />should know these pictures.<br />Our people, our subjects, will be lost<br />and our land destroyed,<br />for these pictures are full of lies&#8230;.<br />In the new version, recorded in a number of extant documents, the Aztecs claim to be descended<br />from the Toltec nobility, and their gods- Huitzilopochtli in particular-are raised to the same level<br />as the ancient creative gods Tezcadipoca, and Quetzalcoatl. But most important of all is the<br />exalted praise given to what can only be called a mystical conception of warfare, dedicating the<br />Aztec people, the &#8220;people of the sun,&#8221; to the conquest of all other nations. In part the motive was<br />simply to extend the rule of Tenochtitlan, but the major purpose was to capture victims for<br />sacrifice, because the source of all life, the sun, would die unless it were fed with human blood.<br />As a result, Huitzilopochtli ceased to be the tutelary god of a poor band of outcasts, and his rise<br />to greatness coincided with that of the Aztecs themselves. The old Toltec prayers, most of them<br />directed to Quetzalcoatl, were revised in his favor, and his priests composed a number of others.<br />Since he was identified with the sun, he was called &#8220;the Giver of Life&#8221; and &#8220;the Preserver of<br />Life.&#8221; Tlacaelel did not originate the idea that Huitzilopochtli-the-Sun had to be fed the most<br />precious food of all-human blood but he was unquestionably responsible for the central<br />importance that this idea acquired in the Aztec religion.<br />There is good evidence that human sacrifices were performed in the Valley of Mexico before the<br />arrival of the Aztecs, but apparently no other tribe ever performed them with such frequency.<br />The explanation seems to be that Tlacaelel persuaded the Aztec kings (he was counselor to<br />Motecuhzoma I and his successor Axayacatl after the death of Itzcoatl) that their mission was to<br />extend the dominions of Huitzilopochtli so that there would be a constant supply of captives to<br />be sacrificed. Fray Diego de Duran wrote that Itzcoatl &#8220;took only those actions which were<br />counseled by Tlacaelel,&#8221; and that he believed it was his mission &#8220;to gather together all the<br />nations&#8221; in the service of his god. It was also Tlacaelel who suggested the building of the great<br />main temple in Tenochtitlan, dedicated to Huitzilopochtli. Before the Spaniards destroyed it, it<br />was the scene of innumerable sacrifices of captives, first from nearby places and later from such<br />distant regions as Oaxaca, Chiapas and Guatemala.<br />The changes brought about by Tlacaelel in Aztec religious thought and ritual were his most<br />important accomplishments, but he also reformed the judicial system, the army, the protocol of<br />the royal court and the organization of pochtecas, or traveling merchants, and he even directed<br />the creation of a large botanical garden in Oaxtepec, on the outskirts of Cuauhtla in the presentday<br />state of Morelos. Despite his key role in Aztec history, Tlacaelel never consented to become<br />king, even though the nobles offered him the throne on the death of Itzcoatl in 1440 and again on<br />the death of Motecuhzoma I in 1469. He preferred to be the &#8220;power behind the throne,&#8221; using his<br />influence to realize what he considered to be the grand destiny of his people. He died a little<br />before 1481, without suspecting, of course, that the magnificence and power for which he was so<br />largely responsible would be destroyed in less than forty years. Considering the unquestionable<br />brilliance of this unusual man, who has been seriously neglected by the historians, one is tempted<br />to ask: What would have happened had the Spaniards arrived during his lifetime? The question is<br />unanswerable, but at least it is an interesting topic for speculation.<br />THE AZTEC ACCOUNT OF THE SPANISH CONQUEST OF MEXICO<br />Get any book for free on: www.Abika.com<br />11<br />To return for a moment to the conquests inspired by Tlacaelel&#8217;s advice, they began, as we have<br />seen, with the defeat of Azcapotzalco and the formation of the alliance with Tezcoco and<br />Tlacopan. Then the Aztecs set out to conquer the other city states around the lake, and one by<br />one Coyoacan, Cuitlahuac, Xochimilco and Chalco were forced to submit. Other states, alarmed<br />by the Aztecs&#8217; growing power, elected to sign treaties with Tenochtitlan and to deliver it tribute.<br />Among these was the city-state of the Tlahuicas, a people with the same language and culture as<br />the Aztecs, in the southern part of what is now the state of Morelos.<br />Next the Aztecs marched eastward toward the Gulf coast, where the people of Cempoala also<br />agreed to pay tribute. It was in Cempoala that the Spaniards later took excellent advantage of the<br />enmity the Cempoaltecas bore toward their masters.<br />The succeeding phase of Aztec expansion was toward the south. Sometimes the armies arrived as<br />conquerors, at other times in search of trade, but their constant aim was to increase the power of<br />Tenochtitlan. They dominated the present-day states of Oaxaca and Chiapas, penetrated into<br />Guatemala and even according to some accounts- reached the Isthmus of Panama, sending or<br />bringing back tribute and trade goods to their capital.<br />The Aztecs, however, always respected the independence of their neighbors, the Tlaxcaltecas,<br />whose state was a &#8220;confederation of four republics.&#8221; There is no doubt that Tenochtitlan could<br />have overwhelmed Tlaxcala without too much difficulty, and the reason it did not is probably<br />that it wanted a nearby source of victims for the human sacrifices. Therefore the Aztecs<br />maintained an almost perpetual state of war with Tlaxcala, but never actually conquered it. Also,<br />the Aztecs seem to have regarded the frequent battles as a convenient way of testing and training<br />their younger warriors. This situation was so hateful to the Tlaxcaltecas that when Cortes arrived<br />they became his most loyal native allies, in the hope that with the aid of the strangers they could<br />at last defeat their oppressors.<br />By 1519 the Aztecs ruled over several million human beings, who spoke a variety of languages.<br />Their empire stretched from the Pacific Ocean to the Gulf coast and from central Mexico to the<br />present-day Republic of Guatemala. The swift growth of their wealth and power naturally<br />resulted in significant changes in their old way of life. The incipient social classes were<br />consolidated, and the social-political structure became so elaborate that the Spanish<br />conquistadors found it almost as astonishing as some of the city&#8217;s architectural wonders.<br />Aztec Society<br />The stratification into social classes of what had been a mere band of nomads developed in a<br />rather unusual way. Once the Aztecs made contact with the advanced peoples who had inherited<br />Toltec culture, they acquired a profound admiration for them and wanted to link themselves to<br />the Toltec world by bonds of kinship. Hence, they chose as their first king, or tlatoani, a<br />nobleman of Toltec origin named Acamapichtli from Culhuacan. He fathered a great many<br />children by various Aztec women, and his descendants formed the nucleus of the social class of<br />nobles, or pipiltin, which increased rapidly both in size and importance. The pipiltin received a<br />much fuller education than other persons, were allowed to own land in their own names and<br />THE AZTEC ACCOUNT OF THE SPANISH CONQUEST OF MEXICO<br />Get any book for free on: www.Abika.com<br />12<br />filled the most important posts in government; the king, or tlatoani, could be chosen only from<br />their ranks.<br />The ordinary citizens formed the social class of the macehualtin. They were divided into what<br />have been called geographical clans, that is, groups of related families living in specific localities<br />and making communal use of the land assigned to them. Like the pipiltin, the macehualtin were<br />required to attend the communal schools, but they were not taught reading, writing, astrology,<br />theology or the other cultural legacies of the Toltecs. They were trained in agriculture and<br />warfare, and some of them became members of the artisan and merchant guilds.<br />In addition to these two major classes, there were also the mayeques, who worked the land for<br />others as slaves or serfs (though almost always for a limited period of time), and a considerable<br />number of actual slaves. It is necessary to point out that neither the mayeques nor the slaves were<br />clearly distinguished from the macehualtin as social classes.<br />In Tenochtitlan, Tezcoco and other cities there were groups of wise men known as tlamatinime.<br />These scholars carried on the study of the ancient religious thinking of the Toltecs, which<br />Tlacaelel had transformed into a mystical exaltation of war. Despite the popularity of the cult of<br />the war-god, Huitzilopochtli, the tlamatinime preserved the old belief in a single supreme god,<br />who was known under a variety of names. Sometimes he was called Tloque-Nahuaque, &#8220;Lord of<br />the Close Vicinity,&#8221; sometimes Ipalemohuani, &#8220;Giver of Life,&#8221; sometimes Moyocoyatzin, &#8220;He<br />who Creates Himself.&#8221; He also had two aspects, one masculine and one feminine. Thus he was<br />also invoked as Ometeotl, &#8220;God of Duality,&#8221; or given the double names Ometecuhtli and<br />Omecihuatl, &#8220;Lord and Lady of Duality,&#8221; Mictlantecuhtlitli and Mictecacihuatl, &#8220;Lord and Lady<br />of the Region of Death,&#8221; and others.<br />It is quite clear that to the tlamatinime the long list of names was merely a set of titles for a<br />single god, but the people believed it referred to a whole pantheon of separate deities. This, along<br />with the addition of tutelary gods like Huitzilopochtli, caused the Spaniards to regard the Aztecs<br />as an incredibly idolatrous and polytheistic nation. But a closer analysis of the religious thought<br />of the tlamatinime reveals that at least on the upper social levels, only one god was worshiped in<br />Tenochtitlan: the Lord of Duality, the Giver of Life.<br />Warfare in Ancient Mexico<br />After Tlacaelel inculcated the idea that Huitzilopochtli- the Sun had to be fed with the blood of<br />human sacrifices; war became a cultural institution of primary importance in Aztec life, since<br />war was the means of obtaining victims to appease the god&#8217;s insatiable hunger. Regardless of the<br />ostensible purpose of a military campaign-to conquer new territory, punish a rebellious vassal<br />state, or repel an aggressor-the Aztec warriors never forgot that their first duty was to take<br />captives to be sacrificed. This religious conception of warfare motivated the expansion of the<br />Aztec empire, but it also contributed to its destruction by the Spaniards. On several occasions the<br />Aztecs probably could have wiped out the Spaniards to the last man-their best chance of all was<br />on the Night of Sorrows-but the ceremonial elements in their attitude toward war prevented them<br />from taking full advantage of their opportunities.<br />THE AZTEC ACCOUNT OF THE SPANISH CONQUEST OF MEXICO<br />Get any book for free on: www.Abika.com<br />13<br />As in other cities in central Mexico, military training in Tenochtitlan began during early youth.<br />The army was made up of squads of twenty men, which were combined to form larger units of<br />about four hundred, under a tiachcauh who came from the same clan as the warriors he<br />commanded. The more important leaders were usually Eagle or Jaguar Knights, with such titles<br />as tlacatecatl (chief of men) and tlacochcalcatl (chief of the house of arrows).<br />The most important offensive weapon of the Aztecs was the Macana, a sort of paddle-shaped<br />wooden club edged with sharp bits of obsidian. It was so awesomely effective that on more than<br />one occasion during the Conquest warriors beheaded Spanish horses at a single stroke. Other<br />widely used arms were the atlati, or spear thrower, bows and arrows of different sizes, blowguns<br />and a variety of spears and lances, most of them with obsidian points. The defensive weapons<br />were shields made of wood or woven fibers-often elaborately painted and adorned with feathersand<br />quilted cotton armor. Some of the warriors also wore various types of masks and headdresses<br />to show that they were Eagle or Jaguar Knights or belonged to the higher military ranks.<br />A war or battle always commenced with a certain ritual: shields, arrows and cloaks of a special<br />kind were sent to the enemy leaders as a formal declaration that they would soon be attacked.<br />This explains the Aztecs&#8217; surprise when the Spaniards, their guests, suddenly turned on them<br />without any apparent motive and-more important-without the customary ritual warning.<br />Pre-Hispanic Education<br />For over a hundred years before the Conquest, education in Tenochtitlan was compulsory for all<br />male children. They studied either in the specialized calmecac, of which there were at least six in<br />the city, or the telpochcalli, which were attended by the great majority. The students in the<br />calmecac were taught to read and interpret the codices and calendars; they also studied the tribe&#8217;s<br />history and traditions, and memorized the sacred hymns and other texts. So much emphasis was<br />placed on accurate memorization that after the Conquest it was possible to record many poems<br />and traditions that would otherwise have been lost forever. Most of the students in the calmecac<br />were sons of nobles or priests, but there is evidence that children of humble origin were<br />sometimes admitted if they showed exceptional aptitude.<br />Almost every sector or clan in Tenochtitlan had its own telpochcalli, dedicated to the god<br />Tezcatlipoca. The students were taught the fundamentals of religion and ethics, and were also<br />trained in the arts of war. In comparison with the calmecac, the telpochcalli offered a more basic<br />and practical education. As we have said, every boy had to attend one of these two types of<br />schools, and every father had to make a solemn vow, on the birth of a son, that he would send the<br />boy to school when he reached the proper age, which seems to have fluctuated between six and<br />nine years.<br />Pre-Hispanic Writing and Calendars<br />The highest cultures in ancient Mexico-especially the Mayas, Mixtecs, Toltecs and Aztecssucceeded<br />in developing their own systems of writing, as we can see from their carved<br />inscriptions and the few pre-Columbian codices that have been preserved. The Aztec system was<br />a combination of pictographic, ideographic and partially phonetic characters or glyphs,<br />representing numerals, calendar signs, names of persons, place names, etc. The Aztecs came<br />THE AZTEC ACCOUNT OF THE SPANISH CONQUEST OF MEXICO<br />Get any book for free on: www.Abika.com<br />14<br />closest to true phonetic writing in their glyphs for place names, some of which contained<br />phonetic analyses of syllables or even of letters. For example, the sounds a, e and o were<br />indicated by the symbols for water (ati), bean (etl) and road (otli). The paper used in the codices<br />was made by pounding and burnishing strips of bark from the amate tree (ficus petiolaris). The<br />illustrations in the present book have been adapted from post-Hispanic codices, of course, but the<br />original artists used the old modes to depict their version of the Conquest.<br />Like the Mixtecs and Mayas, the Aztecs had two principal types of calendars. One was the<br />xiupohualli, or &#8220;year-count,&#8221; based on the astronomical year and made up of eighteen groups or<br />months of twenty days each, with a remaining period of five days, called nemontemi, &#8220;those who<br />are there,&#8221; that was considered extremely unlucky. Despite the additional five days at the end, it<br />became obvious that the calendar was moving ahead of the actual year, and therefore an extra<br />day was added to every fourth year, as with our leap year. The other form of calendar was the<br />tonalpohualli, or &#8220;day-count.&#8221; It was not based on the astronomical year, for its twenty months<br />had only thirteen days each; instead it was calibrated to a fifty-two-year &#8220;century.&#8221; The<br />xiupohualli and tonalpobualli were related in various ways, but the whole topic of preHispanic<br />calendars is far too complicated to be explained in a brief space. We have kept a few of the Aztec<br />year, month and day names in this book, with explanatory footnotes where needed.<br />Indigenous Literature<br />The literary &#8220;remains&#8221; that have survived the Conquest and the intervening years are not as well<br />known as the sculpture and architecture of ancient Mexico, but they are surprisingly rich and<br />abundant. As we have seen, the Aztecs, Mayas and other peoples had their own modes of<br />writing, and some of the pre-Conquest codices are still in existence. In addition, the system of<br />memorization employed in the calmecac and telpochcalli preserved many of the ancient hymns,<br />myths, epic narratives and other literary compositions. It is true that the Spanish conquistadors -<br />along with certain churchmen &#8211; burned almost all of the codices and destroyed the pre-Hispanic<br />centers of education. But a few remarkable missionaries, particularly Bernardino de Sahagun and<br />Diego de Duran, undertook to gather up whatever they could of indigenous literature. They<br />managed to acquire a few codices that had escaped the flames, but their major accomplishment<br />was to save a great many of the old songs and narratives that were still faithfully remembered<br />after the Conquest. They worked out means of writing the native languages with the Latin<br />alphabet, and this enabled them-and their Indian pupils-to record the texts in the original words.<br />Dr. Angel Maria Garibay K., the most important modern authority on pre-Hispanic literature, has<br />shown that more than forty manuscripts containing Aztec literature are extant in various<br />European and American libraries. They offer a broad range of literary types: religious, lyric, epic<br />and dramatic poetry, and prose history, legends, moral teachings, etc. Some of them also present<br />poems and prose narratives describing the Conquest, written or dictated in Nahuatl by persons<br />who witnessed that tragic drama with their own eyes, and the major part of this book is made up<br />of selections from these indigenous accounts. The Appendix gives a brief description of the main<br />sources from which we have drawn.<br />Pronunciation of Nahuatl Words<br />THE AZTEC ACCOUNT OF THE SPANISH CONQUEST OF MEXICO<br />Get any book for free on: www.Abika.com<br />15<br />The Nahuatl language, which is also known as Aztec or Mexican, is part of the great Uto-Aztec<br />linguistic family. It has been spoken in central and southern Mexico, as well as in various parts<br />of Central America, from Toltec times to the present.<br />Written Nahuatl, using the Latin alphabet, was introduced by the Spanish missionaries soon after<br />the Conquest. With the exception of x, which is pronounced like the English sh, the letters have<br />the same phonetic value as in Spanish.<br />Practically all Nahuatl words are accented on the next to last syllable. This is often indicated<br />today by accents used according to rules of Spanish accentuation.<br />Chapter One<br />Omens Foretelling the Arrival of the Spaniards<br />Introduction<br />The documents presented in the first thirteen chapters relate the events that began a few years<br />before the arrival of the Spaniards on the east coast of Mexico and ended with the fall of<br />Tenochtitlan to the conquistadors. The last two chapters offer, by way of conclusion, a somewhat<br />different account of the Conquest written in 1528 by the anonymous informants of Tlatelolco,<br />and three of the icnocuicatl (threnodies, or songs of sorrow) lamenting the defeat and destruction<br />of the Aztec capital.<br />The texts have been arranged to give a chronological narrative of the Conquest, and they contain<br />a number of obvious<br />discrepancies and contradictions. We have not attempted to solve all of the problems which these<br />discrepancies pose for the historian. Our fundamental concern is with the human interest of the<br />accounts, which reveal how the Nahuas interpreted the downfall of their civilization. This first<br />chapter begins with a passage from the Codex Florentino; the original text is in the Nahuatl of<br />Sahagun&#8217;s native informants. It is followed by two selections from the Historia de Tlaxcala by<br />Diego Munoz Camargo, who married into the nobility of Tlaxcala. The Tlaxcaltecas allied<br />themselves with Cortes, and Munoz Camargo wrote from their point of view, but his description<br />of the omens which appeared in Mexico agrees quite closely with that of Sahagun&#8217;s informants.<br />The Omens as Described by Sahagun&#8217;s Informants<br />The first bad omen: Ten years before the Spaniards first came here, a bad omen appeared in the<br />sky. It was like a flaming ear of corn, or a fiery signal, or the blaze of daybreak; it seemed to<br />bleed fire, drop by drop, like a wound in the sky. It was wide at the base and narrow at the peak,<br />and it shone in the very heart of the heavens.<br />This is how it appeared: it shone in the eastern sky in the middle of the night. It appeared at<br />midnight and burned till the break of day, but it vanished at the rising of the sun. The thine<br />during which it appeared to us was a full year, beginning in the year 12-House.<br />THE AZTEC ACCOUNT OF THE SPANISH CONQUEST OF MEXICO<br />Get any book for free on: www.Abika.com<br />16<br />When it first appeared, there was great outcry and confusion. The people clapped their hands<br />against their mouths; they were amazed and frightened, and asked themselves what it could<br />mean.<br />The second bad omen: The temple of Huitzilopochtli burst into flames. It is thought that no one<br />set it afire, that it burned down of its own accord. The name of its divine site was Tlacateccan<br />[House of Authority].<br />And now it is burning, the wooden columns are burning! The flames, the tongues of fire shoot<br />out, the bursts of fire shoot up into the sky!<br />The flames swiftly destroyed all the woodwork of the temple. When the fire was first seen, the<br />people shouted: &#8220;Mexicanos, come running! We can put it out! Bring your water jars &#8230; ! &#8221; But<br />when they threw water on the blaze it only flamed higher. They could not put it out, and the<br />temple burned to the ground.<br />The third bad omen: A temple was damaged by a lightning-bolt. This was the temple of<br />Xiuhtecuhtli which was built of straw, in the place known as Tzonmolco. It was rainIng that day,<br />but it was only a light rain or a drizzle, and no thunder was heard. Therefore the lightning-bolt<br />was taken as an omen. The people said: &#8220;The temple was struck by a blow from the sun.&#8221;<br />The fourth bad omen: Fire streamed through the sky while the sun was still shining. It was<br />divided into three parts. It flashed out from where the sun sets and raced straight to where the sun<br />rises, giving off a shower of sparks like a red-hot coal. When the people saw its long train<br />streaming through the heavens, there was a great outcry and confusion, as if they were shaking a<br />thousand little bells.<br />The fifth bad omen: The wind lashed the water until it boiled. It was as if it were boiling with<br />rage, as if it were shattering itself in its frenzy. It began from far off, rose high in the air and<br />dashed against the walls of the houses. The flooded houses collapsed into the water. This was in<br />the lake that is next to us.<br />The sixth bad omen: The people heard a weeping woman night after night. She passed by in the<br />middle of the night, wailing and crying out in a loud voice: &#8220;My children, we must flee far away<br />from this city!&#8221; At other times she cried: &#8220;My children, where shall I take you?&#8221;&#8216;<br />The seventh bad omen: A strange creature was captured in the nets. The men who fish the lakes<br />caught a bird the color of ashes, a bird resembling a crane. They brought it to Motecuhzoma in<br />the Black House.&#8217;<br />This bird wore a strange mirror in the crown of its head. The mirror was pierced in the center like<br />a spindle whorl, and the night sky could be seen in its face. The hour was noon, but the stars and<br />the mamalhuaztli could be seen in the face of that mirror. Motecuhzoma took it as a great and<br />bad omen when he saw the stars and the mamalhuaztli.<br />THE AZTEC ACCOUNT OF THE SPANISH CONQUEST OF MEXICO<br />Get any book for free on: www.Abika.com<br />17<br />But when he looked at the mirror a second time, he saw a distant plain. People were moving<br />across it, spread out in ranks and coming forward in great haste. They made war against each<br />other and rode on the backs of animals resembling deer.<br />Motecuhzoma called for his magicians and wise men and asked them: &#8220;Can you explain what I<br />have seen? Creatures like human beings, running and fighting &#8230; But when they looked into the<br />mirror to answer him, all had vanished away, and they saw nothing.<br />The eighth bad omen: Monstrous beings appeared in the streets of the city: deformed men with<br />two heads but only one body. They were taken to the Black House and shown to Motecuhzoma,<br />but the moment he saw them, they all vanished away.<br />The Omens as Described by Munoz Camargo<br />Ten years before the Spaniards came to this land, the people saw a strange wonder and took it to<br />be an evil sign and portent. This wonder was a great column of flame which burned in the night,<br />shooting out such brilliant sparks and flashes that it seemed to rain fire on the earth and to blaze<br />like daybreak. It seemed to be fastened against the sky in the shape of a pyramid, its base set<br />against the ground, where it was of vast width, and its bulk narrowing to a peak that reached up<br />and touched the heavens. It appeared at midnight and could still be seen at dawn, but in the<br />daytime it was quelled by the force and brilliance of the sun. This portent burned for a year,<br />beginning in the year which the natives called 12-House-that is, 1517 in our Spanish reckoning.<br />When this sign and portent was first seen, the natives were overcome with terror, weeping and<br />shouting and crying out, and beating the Palms of their hands against their mouths, as is their<br />custom. These shouts and cries were accompanied by sacrifices of blood and of human beings,<br />for this was their practice whenever they thought they were endangered by some calamity.<br />This great marvel caused so much dread and wonder that they spoke of it constantly, trying to<br />imagine what such a strange novelty could signify. They begged the seers and magicians to<br />interpret its meaning, because no such thing had ever been seen or reported anywhere in the<br />world. It should be noted that these signs began to appear ten years before the coming of the<br />Spaniards, but that the year called 12-House in their reckoning was the year 1517, two years<br />before the Spaniards reached this land.<br />The second wonder, sign or omen which the natives beheld was this: the temple of the demon<br />Huitzilopochtli, in the sector named Tlacateco, caught fire and burned, though no one had set it<br />afire. The blaze was so great and sudden that wings of flame rushed out of the doors and seemed<br />to touch the sky. When this occurred, there was great confusion and much loud shouting and<br />wailing. The people cried: &#8220;Mexicanos! Come as quickly as you can! Bring your water jars to put<br />it out!&#8221; Everyone within hearing ran to help, but when they threw water on the fire, it leaped up<br />with even greater violence, and thus the whole temple burned down.<br />The third wonder and sign was this: a lightning-bolt fell on a temple of idolatry whose roof was<br />made of straw. The name of this temple was Tzonmolco, and it was dedicated to their idol<br />Xiuhtecuhtli.The bolt fell on the temple with neither flash nor thunder, when there was only a<br />THE AZTEC ACCOUNT OF THE SPANISH CONQUEST OF MEXICO<br />Get any book for free on: www.Abika.com<br />18<br />light rain, like a dew. It was taken as an omen and miracle which boded evil, and all burned<br />down.<br />The fourth wonder was this: comets flashed through the sky in the daytime while the sun was<br />shining. They raced by threes from the west to the east with great haste and violence, shooting<br />off bright coals and sparks of fire, and trailing such long tails that their splendor filled the sky.<br />When these portents were seen, the people were terrified, wailing and crying aloud.<br />The fifth wonder was this: the Lake of Mexico rose when there was no wind. It boiled, and boiled<br />again, and foamed until it reached a great height, until it washed against half the houses in the<br />city. House after house collapsed and was destroyed by the waters.<br />The sixth wonder was this: the people heard in the night the voice of a weeping woman, who<br />sobbed and sighed and drowned herself in her tears. This woman cried: &#8220;0 my sons, we are lost<br />&#8230;!&#8221; Or she cried: &#8220;0 my sons, where can I hide you&#8230;?&#8221;<br />The seventh wonder was this: the men whose work is in the Lake of Mexico-the fishermen and<br />other boatmen, or the fowlers in their canoes-trapped a dark-feathered bird resembling a crane<br />and took it to Motecuhzoma so that he might see it. He was in the palace of the Black Hall; the<br />sun was already in the west. This bird was so unique and marvelous that, no one could<br />exaggerate its strangeness or describe it well, A round diadem was set in its head in the form of a<br />clear and transparent mirror, in which could be seen the heavens, the three stars in Taurus and<br />the stars in the sign of the Gemini. When Motecuhzoma saw this, he was filled with dread and<br />wonder, for he believed it was a bad omen to see the stars of heaven in the diadem of that bird.<br />When Motecuhzoma looked into the mirror a second time, he saw a host of people, all armed<br />like warriors, coming forward in well-ordered ranks. They skirmished and fought with each<br />other, and were accompanied by strange deer and other creatures.<br />Therefore, he called for his magicians and fortune-tellers, whose wisdom he trusted, and asked<br />them what these unnatural visions meant: &#8220;My dear and learned friends, I have witnessed great<br />signs in the diadem of a bird, which was brought to me as something new and marvelous that had<br />never been seen before. What I witnessed in that diadem, which is pellucid like a mirror, was a<br />strange host of people rushing toward me across a plain. Now look yourselves, and see what I<br />have seen.&#8221;<br />But when they wished to advise their lord on what seemed to them so wondrous a thing, and to<br />give him their judgments, divinations and predictions, the bird suddenly disappeared; and thus<br />they could not offer him any sure opinion.<br />The eighth wonder and sign that appeared in Mexico: the natives saw two men merged into one<br />body-these they called tlacantzolli (&#8220;men-squeezed-together&#8221;) -and others who had two heads but<br />only one body. They were brought to the palace of the Black Hall to be shown to the great<br />Motecuhzoma, but they vanished as soon as he had seen them, and all these signs and others<br />became invisible. To the natives, these marvels augured their death and ruin, signifying that the<br />end of the world was coming and that other peoples would be created to inhabit the earth. They<br />THE AZTEC ACCOUNT OF THE SPANISH CONQUEST OF MEXICO<br />Get any book for free on: www.Abika.com<br />19<br />were so frightened and grief-stricken that they could form no judgment about these things, so<br />new and strange and never before seen or reported.<br />The Wonders and Signs Observed in Tlaxcala<br />Other signs appeared here in this province of Tlaxcala, a little before the arrival of the Spaniards.<br />The first sign was a radiance that shone in the east every morning three hours before sunrise.<br />This radiance was in the form of a brilliant white cloud which rose to the sky, and the people<br />were filled with dread and wonder, not knowing what it could be.<br />They also saw another marvelous sign: a whirlwind of dust that rose like a sleeve from the top of<br />the Matlalcueye, now called the Sierra de Tlaxcala.&#8217; This sleeve rose so high that it seemed to<br />touch the sky. The sign appeared many times throughout a whole year and caused the people<br />great dread and wonder, emotions which are contrary to their bent and to that of their nation.<br />They could only believe that the gods had descended from heaven, and the news flew through<br />the province to the smallest villages. But however this may have been, the arrival of a strange<br />new people was at last reported and confirmed, especially in Mexico, the head of this empire and<br />monarchy.<br />Chapter Two<br />First Reports of the Spaniards&#8217; Arrival<br />Introduction<br />The Cronica Mexicana by Fernando Alvarado Tezozomoc relates how Motecuhzoma consulted<br />various seers and magicians to learn whether the omens meant an approaching war or some other<br />crisis. They could not give him a satisfactory answer. However, a poor macehual (common man)<br />arrived shortly afterward from the Gulf coast, bringing the first word of the appearance of<br />&#8220;towers or small mountains floating on the waves of the sea.&#8221; A later report said that the<br />mountains bore a strange people who &#8220;have very light skin, much lighter than ours. They all have<br />long beards, and their hair comes only to their ears.&#8221;<br />Motecuhzoma was even more distressed by this news than he had been by the omens. Therefore,<br />he sent messengers and gifts to the strangers, believing that they might be Quetzalcoatl and other<br />divinities returning to Mexico, as the codices and traditions promised they would.<br />Motecuhzoma Questions the Magicians<br />Motecuhzoma summoned the chief officials of all the villages. He told them to search their<br />villages for magicians and to bring him any they found. The officials returned with a number of<br />these wizards, who were announced and then brought in to the king&#8217;s presence. They knelt before<br />him, with one knee on the floor, and did him &amp; greatest reverence. He asked them: &#8220;Have you<br />not seen strange omens in the sky or on the earth? In the caves under the earth, or in the lakes<br />and streams? A weeping woman, or strange men? Visions, or phantasms, or other such things?&#8221;<br />THE AZTEC ACCOUNT OF THE SPANISH CONQUEST OF MEXICO<br />Get any book for free on: www.Abika.com<br />20<br />But the magicians had not seen any of the omens that Motecuhzoma sought to understand, and<br />therefore could not advise him. He said to his petlacalcatll [head steward): "Take these villains<br />away, and lock them up in the Cuauhcalco prison. They shall tell me against their will." The next<br />day he called for his pettacalcatl and said to him: "Tell the magicians to say what they believe:<br />whether sickness is going to strike, or hunger, or locusts, or storms on the lake, or droughts, and<br />whether it will rain or not. If war is threatening Mexico, or if there will be sudden deaths, or<br />deaths caused by wild beasts, they are not to hide it from me. They must also tell me if they have<br />heard the voice of Cihuacoatl, for when something is to happen, she is the first to predict it, even<br />long before it takes place."<br />The magicians answered: "What can we say? The future has already been determined and<br />decreed in heaven, and Motecuhzoma will behold and suffer a great mystery which must come to<br />pass in his land. If our king wishes to know more about it, he will know soon enough, for it<br />comes swiftly. This is what we predict, since he demands that we speak, and since it must surely<br />take place, he can only wait for it."<br />The petlacalcatll returned to Motecuhzoma and told him openly what they had said, that what<br />was to come would come swiftly. Motecuhzoma was astonished to find that this agreed with the<br />prediction made by Nezahualpi king of Tezcoco.' He said to the petlacalcatl: "Question them<br />again about this mystery. Ask them if it will come from the sky or the earth, and from what<br />direction or place it will come, and when this will happen."<br />The petlacalcatl went back to the prison to question them, but when he entered and unlocked the<br />doors, he was terrified to discover that they were not there. He returned to Motecuhzoma and<br />said to him: "My lord, command that I be cut to pieces, or whatever else you wish: for you must<br />know, my lord, that when I arrived and opened the doors, no one was there. I have special guards<br />at the prison, trustworthy men who have served me for years, but none of them heard them<br />escape. I myself believe that they flew away, for they know how to make themselves invisible,<br />which they do every night, and can fly to the ends of the earth. This is what they must have<br />done."<br />Motecuhzoma said: "Let the villains go. Call the chiefs together, and tell them to go to the<br />villages where the magicians live. Tell them to kill their wives and all their children, and to<br />destroy their houses." He also ordered many servants to go with them to ransack the houses.<br />When the chiefs arrived, they killed the women by hanging them with ropes, and the children by<br />dashing them to pieces against the walls. Then they tore down the houses and even rooted out<br />their foundations.<br />A Macebual Arrives from the Gulf Coast<br />A few days later a macehual [common man] came to the city from Mictlancuauhtla. No one had<br />sent him, none of the officials; he came of his own accord. He went directly to the palace of<br />Motecuhzoma and said to him: &#8220;Our lord and king, forgive my boldness. I am from<br />Mictlancuauhtla. When I went to the shores of the great sea, there was a mountain range or small<br />mountain floating in the midst of the water, and moving here and there without touching the<br />THE AZTEC ACCOUNT OF THE SPANISH CONQUEST OF MEXICO<br />Get any book for free on: www.Abika.com<br />21<br />shore. My lord, we have never seen the like of this, although we guard the coast and are always<br />on watch.&#8221;<br />Motecuhzoma thanked him and said: &#8220;You may rest now.&#8221; The man who brought this news had<br />no ears, for they had been cut off, and no toes, for they had also been cut off.<br />Motecuhzoma said to his petlacalcath &#8220;Take him to the prison, and guard him well.&#8221; Then he<br />called for a teuctlama cazqui [priest] and appointed him his grand emissary. He said to him: &#8220;Go<br />to CuetlaxtIan, and tell the official in charge of the village that it is true, strange thin have<br />appeared on the great sea. Tell him to investigate these things himself, so as to learn what they<br />may signify. Tell him to do this as quickly as he can, and take the ambassador Cuitlalpitoc with<br />you.&#8221;<br />When they arrived in Cuetlaxtlan, the envoys spoke with the official in charge there, a man<br />named Pinotl. He listened to them with great attention and then said: &#8220;My lords, rest here with<br />me, and send your attendants out to the shore.&#8221; The attendants went out and came back in great<br />haste to report that it was true: they had seen two towers or small mountains floating on the<br />waves of the sea. The grand emissary said to Pinotl: &#8220;I wish to see these things in person, in<br />order to learn what they are, for I must testify to our lord as an eyewitness. I will be satisfied<br />with this and will report to him exactly what I see.&#8221; Therefore he went out to the shore with<br />Cuitlalpitoc, and they saw what was floating there, beyond the edge of the water. They also saw<br />that seven or eight of the strangers had left it in a small boat and were fishing with hooks and<br />lines.<br />The grand emissary and Cuidalpitoc climbed up into a broad- limbed tree. From there they saw<br />how the strangers were catching fish and how, when they were done, they returned to the ship in<br />their small boat. The grand emissary said: &#8220;Come, Cuitlalpitoc.&#8221; They climbed down from the<br />tree and went back to the village, where they took hasty leave of Pinotl. They returned as swiftly<br />as possible to the great city of Tenochtitlan, to report to Motecuhzoma what they had observed.<br />When they reached the city, they went directly to the king&#8217;s palace and spoke to him with all due<br />reverence and humility: &#8220;Our lord and king, it is true that strange people have come to the shores<br />of the great sea. They were fishing from a small boat, some with rods and others with a net. They<br />fished until late and then they went back to their two great towers and climbed up into them.<br />There were about fifteen of these people, some with blue jackets, others with red, others with<br />black or green, and still others with jackets of a soiled color, very ugly, like our ichtilmatli. There<br />were also a few without jackets. On their heads they wore red kerchiefs, or bonnets of a fine<br />scarlet color, and some wore large round hats like small comales, which must have been<br />sunshades. They have very light skin, much lighter than ours, They all have long beards, and<br />their hair comes only to their ears.&#8221;<br />Motecuhzoma was downcast when he heard this report, and did not speak a word.<br />Preparations Ordered by Motecubzoma<br />THE AZTEC ACCOUNT OF THE SPANISH CONQUEST OF MEXICO<br />Get any book for free on: www.Abika.com<br />22<br />After a long silence, Motecuhzoma finally spoke: &#8220;You are the chiefs of my own house and<br />palace and I can place more faith and credit in you than in anyone else because you have always<br />told me the truth. Go with the petlacalcati and bring me the man who is locked up in the jail, the<br />macehual who came as a messenger from the coast.&#8221; They went to the jail, but when they opened<br />the doors, they could not find him anywhere. They hurried back to tell Motecuhzom \a, who was<br />even more astonished and terrified than they were. He said: &#8220;It is a natural thing, for almost<br />everyone is a magician. But hear what I tell you now, and if you reveal anything of what I am<br />about to command, will bury you under my halls, and your wives and children will be killed, and<br />your property seized. Your houses will be destroyed to the bottom of their foundations, until the<br />water seeps up, and your parents and all your kin will be put to death. Now bring me in secret<br />two of the best artists among the silversmiths, and two lapidaries who are skillful at working<br />emeralds.&#8221;&#8216;<br />They went and returned and said to him: &#8220;Our lord, here are the craftsmen you commanded us to<br />bring you.&#8221;Motecuhzoma said: &#8220;Tell them to enter.&#8221; They entered, and he said to them: &#8220;Come<br />here to me, my fathers. You are to know that I have called for you to have you make certain<br />objects. But take care that you do not reveal this to anyone, for if you do, it will mean the ruin of<br />your houses to their foundations, and the loss of your goods, and death to yourselves, your wives,<br />your children and your kin, for all shall die. Each of you is to make two objects, and you are to<br />make them in my presence, here in secret in this palace.&#8221;<br />He told one craftsman: &#8220;Make a throat-band or chain of gold, with links four fingers wide and<br />very thin, and let each piece and medallion bear rich emeralds in the center and at the sides, like<br />earrings, two by two. Then make a pair of gold bracelets, with chains of gold hanging from them.<br />And do this with all the haste in the world.&#8221;<br />He ordered the other craftsman to make two great fans with rich feathers, in the center of one<br />side a half-moon of gold, on the other a gold sun, both well burnished so that they would shine<br />from far away. He also told him to make two gold armlets rich with feathers. And he ordered<br />each of the lapidaries to make two double bracelets-that is, for both wrists and both ankles-of<br />gold set with fine emeralds.<br />Then he ordered his petlacalcatltl to bring in secret many canutos of gold, and plumage of the<br />noblest sort, and many emeralds and other rich stones of the finest quality. All of this was given<br />to the artisans and in a few days they had finished their work. One morning, after the king had<br />risen, they sent a palace hunchback to the king Motecuhzoma, to beg him to come to their<br />workroom.<br />When he entered, they showed him great reverence and said: &#8220;Our lord, the work is finished.<br />Please inspect it.&#8221; Motecuhzoma saw that the work was excellent, and he told them that all had<br />been done to his satisfaction and pleasure. He called for his petlacalcatl and said: &#8220;Give each of<br />these, my grandfathers, a portion of various rich cloths; and huipiles and skirts for my<br />grandmothers; and cotton, chiles, corn, squash seeds and beans, the same amount to each.&#8221; And<br />with this the craftsmen returned to their homes contented&#8230;.<br />THE AZTEC ACCOUNT OF THE SPANISH CONQUEST OF MEXICO<br />Get any book for free on: www.Abika.com<br />23<br />Chapter Three<br />The Messengers&#8217; journeys<br />Introduction<br />The native documents-principally those by Sahagun&#8217;s informants- describe the various journeys<br />made by Motecuhzoma&#8217;s messengers to the Gulf coasts where the strangers had appeared. The<br />texts describing the instructions that Motecuhzoma gave to his envoys are presented first. These<br />show clearly how the Nahuas attempted to explain the coming of the Spaniards by a projection of<br />earlier ideas: they assumed that the new arrivals were Quetzalcoatl and other dieties.<br />Then the documents relate how the messengers reached the coast and were received by the<br />Spaniards, to whom they brought gifts from Motecuhzoma. The descriptions of the gifts offered<br />to Cortes, and of his successful attempt to frighten the messengers by firing an arquebus in front<br />of them, are especially interesting.<br />The third part of this chapter deals with the messengers&#8217; return to Tenochtitlan and the<br />information they brought back to Motecuhzoma about the Spaniards, their firearms, the animals<br />they rode (a species of huge &#8220;deer,&#8221; but without horns), their mastiff dogs and so on.<br />All the texts in this chapter are from the Codex Florentino.<br />Motecuhzoma Instructs His Messengers<br />Motecuhzoma then gave orders to Pinotl of Cuetlaxtdan and to other officials. He said to them:<br />&#8220;Give out this order: a watch is to be kept along all the shores at Nahuatl, Tuztlan,<br />Mictlancuauhtla, wherever the strangers appear.&#8221; The officials left at once and gave orders for<br />the watch to be kept.<br />Motecuhzoma now called his chiefs together: Tlilpotonque, the serpent woman, Cuappiatzin, the<br />chief of the house of arrows, Quetzalaztatzin, the keeper of the chalk, and Hecateupatiltzin, the<br />chief of the refugees from the south. He told them the news that had been brought to him and<br />showed them the objects he had ordered made. He said: &#8220;We all admire these blue turquoises,<br />and they must be guarded well. The whole treasure must be guarded well. If anything is lost,<br />your houses will be destroyed and your children killed, even those who are still in the womb.&#8221;<br />The year 13 -Rabbit now approached its end. And when it was about to end, they appeared, they<br />were seen again. The report of their coming was brought to Motecuhzoma, who immediately sent<br />out messengers. It was as if he thought the new arrival was our prince Quetzalcoatl.<br />This is what he felt in his heart: He has appeared! He has come back! He will come here, to the<br />place of his throne and canopy, for that is what he promised when be departed!<br />Motecuhzoma sent five messengers to greet the strangers and to bring them gifts. They were led<br />by the priest in charge of the sanctuary of Yohualichan. The second was from Tepoztlan; the<br />THE AZTEC ACCOUNT OF THE SPANISH CONQUEST OF MEXICO<br />Get any book for free on: www.Abika.com<br />24<br />third, from Tizatlan; the fourth, from Huehuetlan; and the fifth, from Mictlan the Great. He said<br />to them: &#8220;Come forward, my Jaguar Knights, come forward. It is said that our lord has returned<br />to this land. Go to meet him. Go to hear him. Listen well to what he tells you; listen and<br />remember.&#8221;<br />The Gifts Sent to the New Arrivals<br />Motecuhzoma also said to the messengers: &#8220;Here is what you are to bring our lord. This is the<br />treasure of Quetzalcoatl. This treasure was the god&#8217;s finery: a serpent mask inlaid with turquoise,<br />a decoration for the breast made of quetzal feathers, a collar woven in the petatillo style with a<br />gold disk in the center, and a shield decorated with gold and mother-of-pearl and bordered with<br />quetzal feathers with a pendant of the same feathers.<br />There was also a mirror like those which the ritual dancers wore on their buttocks. The reverse of<br />this mirror was a turquoise mosaic: it was encrusted and adorned with turquoises. And there was<br />a spear-thrower inlaid with turquoise, a bracelet of chalchihuites hung with little gold bells and<br />pair of sandals as black as obsidian.<br />Motecuhzoma also gave them the finery of Tezcatlipoca. This finery was: a helmet in the shape<br />of a cone, yellow with gold and set with many stars, a number of earrings adorned with little gold<br />bells, a fringed and painted vest with feathers as delicate as foam and a blue cloak known as &#8220;the<br />ringing bell,&#8221; which reached to the ears and was fastened with a knot.<br />There was also a collar of fine shells to cover the breast. This collar was adorned with the finest<br />snail shells, which seemed to escape from the edges. And there was a mirror to be hung in back,<br />a set of little gold bells and a pair of white sandals.<br />Then Motecuhzoma gave them the finery of Tlaloc.This finery was: a headdress made of quetzal<br />feathers, as green as if it were growing, with an ornament of gold and mother-of-pearl, earrings<br />in the form of serpents, made of chaicbibuites, a vest adorned with chalchihuites and a collar also<br />of chalchihuites, woven in the petatillo style, with a disk of gold.<br />There was also a serpent wand inlaid with turquoise, a mirror to be hung in back, with little bells,<br />and a cloak bordered with red rings.<br />Then Motecuhzoma gave them the finery of Quetzalcoatl. This finery was: a diadem made of<br />jaguar skin and pheasant feathers and adorned with a large green stone, round turquoise earrings<br />with curved pendants of shell and gold, a collar of chalchihuites in the petatillo style with a disk<br />of gold in the center, a cloak with red borders, and little gold bells for the feet.<br />There was also a golden shield, pierced in the middle, with quetzal feathers around the rim and a<br />pendant of the same feathers, the crooked staff of Ehecatl with a cluster of white stones at the<br />crook, and his sandals of fine soft rubber.<br />These were the many kinds of adornments that were known as &#8220;divine adornments.&#8221; They were<br />placed in the possession of the messengers to be taken as gifts of welcome along with many<br />THE AZTEC ACCOUNT OF THE SPANISH CONQUEST OF MEXICO<br />Get any book for free on: www.Abika.com<br />25<br />other objects, such as a golden snail shell and a golden diadem. All these objects were packed<br />into great baskets; they were loaded into panniers for the long journey.<br />Then Motecuhzoma gave the messengers his final orders. He said to them: &#8220;Go now, without<br />delay. Do reverence to our lord the god. Say to him: &#8216;Your deputy, Motecuhzoma, has sent us to<br />you. Here are the presents with which he welcomes you home to Mexico.&#8221;<br />The Messengers Contact the Spaniards<br />When they arrived at the shore of the sea, they were taken in canoes to Xicalanco. They placed<br />the baskets in the same canoes in which they rode, in order to keep them under their personal<br />vigilance. From Xicalanco they followed the coast until they sighted the ships of the strangers.<br />When they came up to the ships, the strangers asked them: &#8220;Who are you? Where are you from?&#8221;<br />&#8220;We have come from the City of Mexico.&#8221;<br />The strangers said: &#8220;You may have come from there, or you may not have. Perhaps you are only<br />inventing it. Perhaps you are mocking us.&#8221; But their hearts were convinced; they were satisfied<br />in their hearts. They lowered a hook from the bow of the ship, and then a ladder, and the<br />messengers came aboard.<br />One by one they did reverence to Cortes by touching the ground before him with their lips. They<br />said to him: &#8220;If the god will deign to hear us, your deputy Motecuhzoma has sent us to render<br />you homage. He has the City of Mexico in his care. He says: &#8216;The god is weary.&#8221;&#8216;<br />Then they arrayed the Captain in the finery they had brought him as presents. With great care<br />they fastened the turquoise mask in place, the mask of the god with its crossband of quetzal<br />feathers. A golden earring hung down on either side of this mask. They dressed him in the<br />decorated vest and the collar woven in the petatillo style-the collar of chalchihuites, with a disk<br />of gold in the center.<br />Next they fastened the mirror to his hips, dressed him in the cloak known as &#8220;the ringing bell&#8221;<br />and adorned his feet with the greaves used by the Huastecas, which were set with chalchihuites<br />and hung with little gold bells. In his hand they placed the shield with its fringe and pendant of<br />quetzal feathers, its ornaments of gold and mother-of-pearl. Finally they set before him the pair<br />of black sandals. As for the other objects of divine finery, they only laid them out for him to see.<br />The Captain asked them: &#8220;And is this all? Is this your gift of welcome? Is this how you greet<br />people?&#8221;<br />They replied: &#8220;This is all, our lord. This is what we have brought you.&#8221;<br />Cortes Frightens the Messengers<br />THE AZTEC ACCOUNT OF THE SPANISH CONQUEST OF MEXICO<br />Get any book for free on: www.Abika.com<br />26<br />Then the Captain gave orders, and the messengers were chained by the feet and by the neck.<br />When this had been done, the great cannon was fired off. The messengers lost their senses and<br />fainted away. They fell down side by side and lay where they had fallen. But the Spaniards<br />quickly revived them: they lifted them up, gave them wine to drink and then offered them food.<br />The Captain said to them: &#8220;I have heard that the Mexicans are very great warriors, very brave<br />and terrible. If a Mexican is fighting alone, he knows how to retreat, turn back, rush forward and<br />conquer, even if his opponents are ten or even twenty. But my heart is not convinced. I want to<br />see it for myself. I want to find out if you are truly that strong and brave.&#8221;<br />Then he gave them swords, spears and leather shields. He said: &#8220;It will take place very early, at<br />daybreak. We are going to fight each other in pairs, and in this way we will learn the truth. We<br />will see who falls to the ground! &#8220;<br />They said to the Captain: &#8220;Our lord, we were not sent here for this by your deputy<br />Motecuhzoma! We have come on an exclusive mission, to offer you rest and repose and to bring<br />you presents. What the lord desires is not within our warrant. If we were to do this, it might<br />anger Motecuhzoma, and he would surely put us to death.&#8221;<br />The Captain replied: &#8220;No, it must take place. I want to see for myself, because even in Castile<br />they say you are famous as brave warriors. Therefore, eat an early meal. I will eat too. Good<br />cheer!&#8221;<br />With these words he sent them away from the ship. They were scarcely into their canoes when<br />they began to paddle furiously. Some of them even paddled with their hands, so fierce was the<br />anxiety burning in their souls. They said to each other: &#8221; My captains, paddle with all your<br />might! Faster, faster! Nothing must happen to us here! Nothing must happen &#8230;&#8221;<br />They arrived in great haste at Xicalanco, took a hurried meal there, and then pressed on until<br />they came to Tecpantlayacac. From there they rushed ahead and arrived in Cuetlaxtlan. As on the<br />previous journey, they stopped there to rest. When they were about to depart, the village official<br />said to them: &#8220;Rest for at least a day! At least catch your breath! &#8220;<br />They said: &#8220;No, we must keep on! We must report to our king, Motecuhzoma. We will tell him<br />what we have seen, and it is a terrifying thing. Nothing like it has ever been seen before! &#8221; Then<br />they left in great haste and continued to the City of Mexico. They entered the city at night, in the<br />middle of the night.<br />Motecuhzoma Awaits Word from the Messengers<br />While the messengers were away, Motecuhzomaa could neither sleep nor eat, and no one could<br />speak with him. He thought that everything he did was in vain, and he sighed almost every<br />moment. He was lost in despair, in the deepest gloom and sorrow. Nothing could comfort him,<br />nothing could calm him, nothing could give him any pleasure.<br />THE AZTEC ACCOUNT OF THE SPANISH CONQUEST OF MEXICO<br />Get any book for free on: www.Abika.com<br />27<br />He said: &#8220;What will happen to us? Who will outlive it? Ah, in other times I was contented, but<br />now I have death in my heart! My heart bums and suffers, as if it were drowned in spices &#8230; ! But<br />will our lord come here? &#8220;<br />Then he gave orders to the watchmen, to the men who guarded the palace: &#8220;Tell me, even if I am<br />sleeping: &#8216;The messengers have come back from the sea.&#8221;&#8216; But when they went to tell him, he<br />immediately said: &#8220;hey are not to report to me here. I will receive them in the House of the<br />Serpent. Tell them to go there.&#8221; And he gave this order: &#8220;Two captives are to be painted with<br />chalk.&#8221;<br />The messengers went to the House of the Serpent, and Motecuhzoma arrived. The two captives<br />were then sacrificed before his eyes: their breasts were torn open, and the messengers were<br />sprinkled with their blood. This was done because the messengers had completed a difficult<br />mission: they had seen the gods, their eyes had looked on their faces. They had even conversed<br />with the gods!<br />The Messengers&#8217; Report<br />When the sacrifice was finished, the messengers reported to the king. They told him how they<br />had made the journey, and what they had seen, and what food the strangers ate. Motecuhzoma<br />was astonished and terrified by their report, and the description of the strangers&#8217; food astonished<br />him above all else.<br />He was also terrified to learn how the cannon roared, how its noise resounded, how it caused one<br />to faint and grow deaf. The messengers told him: &#8220;A thing like a ball of stone comes out of its<br />entrails: it comes out shooting sparks and raining fire. The smoke that comes out with it has a<br />pestilent odor, like that of rotten mud. This odor penetrates even to the brain and causes the<br />greatest discomfort. If the cannon is aimed against a mountain, the mountain splits and cracks<br />open. If it is aimed against a tree, it shatters the tree into splinters. This is a most unnatural sight,<br />as if the tree had exploded from within.&#8221;<br />The messengers also said: &#8220;Their trappings and arms are all made of iron. They dress in iron and<br />wear iron casques on their heads. Their swords are iron; their bows are iron; their shields are<br />iron; their spears are iron. Their deer carry them on their backs wherever they wish to go. These<br />deer, our lord, are as tall as the roof of a house.<br />&#8220;The strangers&#8217; bodies are completely covered, so that only their faces can be seen. Their skin is<br />white, as if it were made of lime. They have yellow hair, though some of them have black. Their<br />beards are long and yellow, and their moustaches are also yellow. Their hair is curly, with very<br />fine strands.<br />&#8220;As for their food, it is like human food. It is large and white, and not heavy. It is something like<br />straw, but with the taste of a cornstalk, of the pith of a cornstalk. It is a little sweet, as if it were<br />flavored with honey; it tastes of honey, it is sweet- tasting food.<br />THE AZTEC ACCOUNT OF THE SPANISH CONQUEST OF MEXICO<br />Get any book for free on: www.Abika.com<br />28<br />Their dogs are enormous, with flat ears and long, dangling tongues. The color of their eyes is a<br />burning yellow; their eyes flash fire and shoot off sparks. Their bellies are hollow, their flanks<br />long and narrow. They are tireless and very powerful. They bound here and there panting, with<br />their tongues hanging out. And they are spotted like an ocelot.<br />When Motecuhzoma heard this report, he was filled with terror. It was as if his heart had fainted,<br />as if it had shriveled. It was as if he were conquered by despair.<br />Chapter Four<br />Motecuhzoma&#8217;s Terror and Apathy<br />Introduction<br />When Motecuhzoma heard the messengers&#8217; report, with its description of strange animals and<br />other marvels, his thoughts were even more disturbed. Sahagun&#8217;s informants tell us how he sent<br />out his magicians and warlocks in the hope that they could harm the Spaniards with their magic,<br />or at least prevent them from approaching Tenochtitlan. In his uncertainty about the nature of the<br />strangers-he still thought they might be gods-he also sent out captives to be sacrificed in their<br />presence. The informants give us a vivid account of the Spaniards&#8217; reactions to this rite.<br />The magicians failed completely in their attempts either to harm the Spaniards or to drive them<br />away. The messengers reported all this to Motecuhzoma in Tenochtitlan. Both he and his people<br />lived through days of intense fear, because it was now certain that the &#8220;gods&#8221; intended to march<br />on the Aztec capital. The informants offer what could almost be called a psychological portrait of<br />Motecuhzoma as he struggled with his fears and uncertainties. Finally we see how the grand<br />tlatoani (king) resigned himself and waited for the inevitable.<br />The texts in this chapter are from the Codex Florentino.<br />Motecuhzoma Sends Out Wizards and Magicians<br />It was at this time that Motecuhzoma sent out a deputation. He sent out his most gifted men, his<br />prophets and wizards, as many as he could gather. He also sent out his noblest and bravest<br />warriors. They had to take their provisions with them on the journey: live hens&#8217; and hens&#8217; eggs<br />and tortillas. They also took whatever the strangers might request, or whatever might please<br />them.<br />Motecuhzorna also sent captives to be sacrificed, because the strangers might wish to drink their<br />blood. The envoys sacrificed these captives in the presence of the strangers, but when the white<br />men saw this done, they were filled with disgust and loathing. They spat on the ground, or wiped<br />away their tears, or closed their eyes and shook their heads in abhorrence.<br />THE AZTEC ACCOUNT OF THE SPANISH CONQUEST OF MEXICO<br />Get any book for free on: www.Abika.com<br />29<br />They refused to eat the food that was sprinkled with blood, because it reeked of it; it sickened<br />them, as if the blood had rotted.<br />Motecuhzoma ordered the sacrifice because he took the Spaniards to be gods; he believed in<br />them and worshiped them as deities. That is why they were called &#8220;Gods who have come from<br />heaven.&#8221; As for the Negroes, they were called &#8220;soiled gods.&#8221;<br />Then the strangers ate the tortillas, the eggs and the hens, and fruit of every variety: guavas,<br />avocados, prickly pears and the many other kinds that grow here. There was food for the &#8220;deer&#8221;<br />also: reed shoots and green grasses.<br />Motecuhzoma had sent the magicians to learn what sort of people the strangers might be, but<br />they were also to see if they could work some charm against them, or do them some mischief.<br />They might be able to direct a harmful wind against them, or cause them to break out in sores, or<br />injure them in some way. Or they might be able to repeat some enchanted word, over and over,<br />that would cause them to fall sick, or die, or return to their own land.<br />The magicians carried out their mission against the Spaniards, but they failed completely. They<br />could not harm them in any way whatever.<br />Motecuhzoma Learns of the Magicians&#8217; Failure<br />Therefore they hastened back to the city, to tell Motecuhzoma what the strangers were like and<br />how invulnerable they were. They said to him: &#8220;Our lord, we are no match for them: we are mere<br />nothings! &#8221; Motecuhzoma at once gave out orders: he commanded the officials and all the chiefs<br />and captains, under the threat of death, to take the utmost pains to learn<br />The Anxiety of Motecuhzoma and His People<br />Motecuhzoma was distraught and bewildered; he was filled with terror, not knowing what would<br />happen to the city. The people were also terrified, debating the news among themselves. There<br />were meetings and arguments and gossip in the street; there was weeping and lamenting. The<br />people were downcast: they went about with their heads bowed down and greeted each other<br />with tears.<br />But there were some who attempted to encourage their neighbors, and the children were caressed<br />and comforted by their fathers and mothers. The chiefs said to Motecuhzoma, to fortify his heart:<br />&#8220;The strangers are accompanied by a woman from this land, who speaks our Nahuatl tongue. She<br />is called La Malinche, and she is from Teticpac. They found her there on the coast &#8230;&#8230;<br />It was also at this time that the Spaniards asked so many questions about Motecuhzoma. They<br />asked the villagers: &#8220;Is he a young man, or mature, or in his old age? Is he still vigorous, or does<br />he feel himself to be growing old? Is he an old man now, with white hair?&#8221; The villagers replied:<br />THE AZTEC ACCOUNT OF THE SPANISH CONQUEST OF MEXICO<br />Get any book for free on: www.Abika.com<br />30<br />&#8220;He is a mature man, slender rather than stout, or even thin. Or not thin but lean, with a fine<br />straight figure.&#8221;<br />Motecuhzoma Thinks of Fleeing<br />When Motecuhzoma heard that they were inquiring about his person, and when he learned that<br />the &#8220;gods&#8221; wished to see him face to face, his heart shrank within him and he was filled with<br />anguish. He wanted to run away and hide; he thought of evading the &#8220;gods,&#8221; of escaping to hide<br />in a cave.<br />He spoke of this to certain trusted counselors who were not faint-hearted, whose hearts were still<br />firm and resolute. They said: &#8220;There is the Place of the Dead, the House of the Sun, the Land of<br />Tlaloc, or the Temple of Cintli. You should go to one or another, to whichever you prefer.&#8221;<br />Motecuhzoma knew what he desired: to go to the Temple of Cintli. And his desire was made<br />known; it was revealed to the people.<br />But he could not do it. He could not run away, could not go into hiding. He had lost his strength<br />and his spirit, and, could do nothing. The magicians&#8217; words had overwhelmed his heart;. they had<br />vanquished his heart and thrown him into confusion, so that now he was weak and listless and<br />too uncertain to make a decision.<br />Therefore he did nothing but wait. He did nothing but resign himself and wait for them to come.<br />He mastered his heart at last, and waited for whatever was to happen.<br />Chapter Five<br />The Spaniards March on Tlaxcala and Cholula<br />Introduction<br />Despite the efforts of Motecuhzoma&#8217;s envoys to keep the Spaniards from approaching<br />Tenochtitlan, Cortes decided to march inland. The two indigenous accounts presented in this<br />chapter the first by Sahagun&#8217;s informants, the second by the mestizo Munoz Camargo-describe<br />the arrival of the Spaniards in Tlaxcala and Cholula. The account by the informants mentions the<br />first battle between Spaniards and Indians (a group of Otomi Indians from Tecoac), after which<br />the Tlaxcaltecas decided to receive the strangers in peace. As soon as the Spaniards arrived, the<br />Tlaxcaltecas began to intrigue against nearby Cholula and the Aztecs.<br />There are two separate versions of what led the Spaniards to massacre the Indians in Cholula.<br />According to Sahagun&#8217;s informants, the massacre was inspired by the intrigues of the<br />Tlaxcaltecas, whose &#8220;souls burned with hatred for the people of Cholula.&#8221; According to Munoz<br />Camargo, the Cholultecas brought their own destruction on themselves by not surrendering to<br />Cortes and by treacherously murdering the envoy from Tlaxcala, Patlahuatzin, who advised them<br />to form an alliance with the Spaniards. This second version may have been invented by the<br />Tlaxcaltecas to excuse their part in the massacre; at least, there is no corroboration for it in either<br />the Historia of Bernal Diaz del Castillo or the Cartas I de relacion of Cortes.<br />THE AZTEC ACCOUNT OF THE SPANISH CONQUEST OF MEXICO<br />Get any book for free on: www.Abika.com<br />31<br />The Spaniards March Inland<br />(From the Codex Florentino by Sahagun&#8217;s informants)<br />At last they came. At last they began to march toward us.<br />A man from Cempoala who was known as the Tlacochcalcatl [Chief of the House of Arrows],<br />was the first official to welcome them as they entered our lands and cities. This man spoke<br />Nahuatl. He showed them the best routes and the shortest ways; he guided and advised them,<br />traveling at the head of the party<br />When they came to Tecoac, in the land of the Tlaxcaltecas, they found it was inhabited by<br />Otomies. The Otomies came out to meet them in battle array; they greeted the strangers with<br />their shields.<br />But the strangers conquered the Otomies of Tecoac; they utterly destroyed them. They divided<br />their ranks, fired the cannons at them, attacked them with their swords and shot them with their<br />crossbows. Not just a few, but all of them, perished in the battle.<br />And when Tecoac had been defeated, the Tlaxcaltecas soon heard the news; they learned what<br />had taken place there. They felt premonitions of death: terror overwhelmed them, and they were<br />filled with foreboding.<br />Therefore the chiefs assembled; the captains met together in a council. They talked about what<br />had happened, and said: &#8220;What shall we do? Shall we go out to meet them? The Otomi is a brave<br />warrior, but he was helpless against them: they scorned him as a mere nothing! They destroyed<br />the poor macehual with a look, with a glance of their eyes! We should go over to their side: we<br />should make friends with them and be their allies. If not, they will destroy us too. . &#8220;<br />The Arrival at Tlaxcala<br />Therefore the lords of Tlaxcala went out to meet them, bringing many things to eat: hens and<br />hens&#8217; eggs and the finest tortillas. They said to the strangers: &#8220;Our lords, you are weary.&#8221;<br />The strangers replied: &#8220;Where do you live? Where are you from? &#8220;<br />They said: &#8220;We are from Tlaxcala. You have come here, you have entered our land. We are from<br />Tlaxcala; our city is the City of the Eagle, Tlaxcala.&#8221; (For in ancient times it was called Texcala,<br />and its people were known as Texcaltecas)<br />Then they guided them to the city; they brought them there and invited them to enter. They paid<br />them great honors, attended to their every want, joined with them as allies and even gave them<br />their daughters.<br />THE AZTEC ACCOUNT OF THE SPANISH CONQUEST OF MEXICO<br />Get any book for free on: www.Abika.com<br />32<br />The Spaniards asked: &#8220;Where is the City of Mexico? Is it far from here? &#8220;<br />They said: &#8220;No, it is not far, it is only a three-day march. And it is a great city. The Aztecs are<br />very brave. They are great warriors and conquerors and have defeated their neighbors on every<br />side.&#8221;<br />Intrigues Against Cholula<br />At this time the Tlaxcaltecas were enemies of Cholula. They feared the Cholultecas; they envied<br />and cursed them; their souls burned with hatred for the people of Cholula. This is why they<br />brought certain rumors to Cortes, so that he would destroy them. They said to him: &#8220;Cholula is<br />our enemy. It is an evil city. The people are as brave as the Aztecs and they are the Aztecs&#8217;<br />friends.&#8221;<br />When the Spaniards heard this, they marched against Cholula. They were guided and<br />accompanied by the Tlaxcaltecas and the chiefs from Cempoala, and they all marched in battle<br />array.&#8217;<br />The Massacre at Cholula<br />When they arrived, the Tlaxcaltecas and the men of Cholula called to each other and shouted<br />greetings. An assembly was held in the courtyard of the god, but when they had all gathered<br />together, the entrances were closed, so that there was no way of escaping.<br />Then the sudden slaughter began: knife strokes, and sword strokes, and death. The people of<br />Cholula had not foreseen it, had not suspected it. They faced the Spaniards without weapons,<br />without their swords or their shields. The cause of the slaughter was treachery. They died<br />blindly, without knowing why, because of the lies of the Tlaxcaltecas.<br />And when this had taken place, word of it was brought to Motecuhzoma. The messengers came<br />and departed, journeying back and forth between Tenochtitlan and Cholula. The common people<br />were terrified by the news; they could do nothing but tremble with fright. It was as if the earth<br />trembled beneath them, or as if the world were spinning before their eyes, as it spins during a fit<br />of vertigo&#8230;.<br />When the massacre at Cholula was complete, the strangers set out again toward the City of<br />Mexico. They came in battle array, as conquerors, and the dust rose in whirlwinds on the roads.<br />Their spears glinted in the sun, and their pennons fluttered like bats. They made a loud clamor as<br />they marched, for their coats of mail and their weapons clashed and rattled. Some of them were<br />dressed in glistening iron from head to foot; they terrified everyone who saw them.<br />THE AZTEC ACCOUNT OF THE SPANISH CONQUEST OF MEXICO<br />Get any book for free on: www.Abika.com<br />33<br />Their dogs came with them, running ahead of the column. They raised their muzzles high; they<br />lifted their muzzles to the wind. They raced on before with saliva dripping from their jaws.<br />Negotiations Before the Battle<br />(From the Historia de Tlaxcala by Diego Munoz Camargo)<br />From this time forward, the Spaniards had no other purpose than to raise soldiers against the<br />Culhuas Mexicanos. They<br />did this within a very short time, so as to give them no opportunity to form an alliance with the<br />Tlaxcaltecas. And to avoid bad thoughts, as well as other new incidents and proposals, Cortes<br />saw to it that his new friends and confederates did not leave his side, using his wits as always, as<br />an astute leader, to take advantage of a favorable situation.<br />When the ranks were formed, the Spanish troops and the Tlaxcaltecas marched out in good<br />military order, with enough supplies for their great undertaking and with many important and<br />famous captains, all skilled in warfare according to their ancient customs and practices. These<br />captains were Piltecuhtli, Acxoxecatl, Tecpanecatl, Cahuecahua, Cocomitecuhtli, Quauhtotohua,<br />Textlipitl and many others; but because they were so many, with such a variety of names, the<br />others are not set down here, only the most outstanding, who were always loyal to Cortes until<br />the end of his conquest.<br />The first invasion took place at Cholula, which was governed and ruled by two lords, Tlaquiach<br />and Tlalchiac (for the lords who succeeded to that command were always known by those<br />names, which mean &#8220;Lord of what is above&#8221; and &#8220;Lord of what is below&#8221;).<br />Once they entered the province of Cholula, the Spaniards quickly destroyed that city because of<br />the great provocations given by its inhabitants. So many Cholultecas were killed in this invasion<br />that the news raced through the land as far as the City of Mexico. There it caused the most<br />horrible fright and consternation, for it was also known that the Tlaxcaltecas had allied<br />themselves with the &#8220;gods&#8221; (as the Spaniards were called in all parts of this New World, for want<br />of another name).<br />The Cholultecas had placed such confidence in their idol Quetzalcoatl that they believed no<br />human power could defeat or harm them. They thought they would be able to vanquish us in a<br />very short time-first, because the Spaniards were so few, and second, because the Tlaxcaltecas<br />had brought them against Cholula by deceit. Their faith in the idol was so complete that they<br />believed it would ravage their enemies with the fire and thunder of heaven, and drown them in a<br />vast flood of water.<br />This is what they believed, and they proclaimed it in loud voices: &#8220;Let the strangers come! We<br />will see if they are so powerful! Our god Quetzalcoatl is here with us, and they can never defeat<br />THE AZTEC ACCOUNT OF THE SPANISH CONQUEST OF MEXICO<br />Get any book for free on: www.Abika.com<br />34<br />him. Let them come, the weaklings: we are waiting to see them, and we laugh at their stupid<br />delusions. They are fools or madmen if they trust in these sodomites from Tlaxcala, who are<br />nothing but their women. And let the hirelings come, too: they have sold themselves in their<br />terror. Look at the scum of Tlaxcala, the cowards of Tlaxcala, the guilty ones! They were<br />conquered by the City of Mexico, and now they bring strangers to defend them! How could you<br />change so soon? How could you put yourselves into the hands of these foreign savages? Oh, you<br />frightened beggars, you have lost the immortal glory that was won by your heroes, who sprang<br />from the pure blood of the ancient Teochichimecas, the founders of your nation. What will<br />become of you, you traitors? We are waiting, and you will see how our god Quetzalcoatl<br />punishes his foes! &#8220;<br />They shouted these and other similar insults, because they believed that the enemy would surely<br />be consumed by bolts of fire which would fall from heaven, and that great rivers of water would<br />pour from the temples of their idols to drown both the Tlaxcaltecas and the Spanish soldiers.<br />This caused the Tlaxcaltecas no little fear and concern, for they believed that all would happen as<br />the Cholultecas predicted, and the priests of the temple of Quetzalcoatl proclaimed it at the top of<br />their voices.<br />But when the Tlaxcaltecas heard the Spaniards call out to St. James, and saw them burn the<br />temples and hurl the idols to the ground, profaning them with great zeal and determination, and<br />when they also saw that the idols were powerless, that no flames fell and no rivers poured outthen<br />they understood the deception and knew it was all falsehoods and lies.<br />Thus encouraged, they grew so brave that the slaughter and havoc increased beyond imagining.<br />Our friends also became well aware of the Spaniards&#8217; courage; they never again plotted any<br />crimes, but were guided by the divine order, which was to serve Our Lord by conquering this<br />land and rescuing it from the power of the devil.<br />Before the battle began, the city of Tlaxcala sent messengers and ambassadors to Cholula to ask<br />for peace and to say that they were marching not against the Cholultecas but against the Culhuas,<br />or Culhuacanenses Mexicanos. (They were called Culhuas, it is said, because they had come<br />from the region of Culhuacan in the West; and Mexicanos, because the city which they founded<br />and made supreme was called Mexico.) The envoys told the Cholultecas that they were marching<br />under the command of Cortes and that they came desiring peace. They said that the people of<br />Cholula should fear no harm from the bearded strangers, for these were a very great and noble<br />people who only sought their friendship. Thus they begged the Cholultecas as friends to receive<br />the strangers in peace, because they would be well used by them and suffer no ill treatment, but<br />they also warned them not to anger the white men, for they were a very warlike, daring and<br />valiant people, who carried superior weapons made of white metal. They said this because there<br />was no iron among the natives, only copper.<br />They also said that the strangers brought arms which could shoot fire, and wild animals on<br />leashes; that they were dressed and shod in iron, and had powerful crossbows, and lions and<br />ounces so ferocious that they ate people (meaning the fierce greyhounds and mastiffs which the<br />Spaniards had brought with them); and that against this might the Cholultecas could not prevail,<br />THE AZTEC ACCOUNT OF THE SPANISH CONQUEST OF MEXICO<br />Get any book for free on: www.Abika.com<br />35<br />or even defend themselves, if they angered the &#8220;gods&#8221; and did not surrender peacefully, as they<br />should do to avoid greater harm. And they counseled them as friends to act in this manner.<br />Death of the Envoy from Tlaxcala<br />But the Cholultecas paid no attention to these words, preferring to die rather than surrender.<br />Rejecting the good counsel of the Tlaxcaltecas, they flayed the face of Patlahuatzin, the<br />ambassador, a man of great repute and valor. They did the same to his arms, which they flayed to<br />the elbows, and they cut his hands at the wrists so that they dangled. In this cruel fashion they<br />sent him away, saying: &#8220;Go back, and tell the Tlaxcaltecas and those other beggars, or gods, or<br />whatever they are, that this is how we invite them to come. This is the answer we send them.&#8221;<br />The ambassador returned in great agony, victim of an outrage that caused much horror and grief<br />in the republic, because he was one of the worthiest and most handsome men of this land. He<br />died in the service of his homeland and republic, where his fame is eternal among his people,<br />who keep his memory alive in their songs and sayings.<br />The Tlaxcaltecas were enraged at this inhuman treatment of Patlahuatzin. They took such<br />unthinkable cruelty as a great affront, since all ambassadors were traditionally respected and<br />honored by foreign kings and lords, to whom they reported the treaties, wars and other events<br />that took place in these provinces and kingdoms. Therefore they said to Cortes: &#8220;Most valiant<br />lord, we wish to accompany you, in order to seek vengeance against Cholula for its insolent<br />wickedness, and to conquer and destroy that city and its province. A people so obstinate and<br />vicious, so evil and tyrannous, should not remain alive. And if there were no other cause than<br />this, they would deserve eternal punishment, for they have not thanked us for our good counsel,<br />but have scorned and despised us because of our love for you.&#8221;<br />The valiant Cortes answered them with a stern face: &#8220;Have no fear. I promise you revenge.&#8221; And<br />he kept this promise, waging a cruel war in which vast multitudes were slaughtered, as is<br />recorded in the chronicles.<br />The Cholultecas said that their foes would all be drowned by their idol Quetzalcoatl. This was<br />the most venerated idol among the many that were worshipped in this land, and its temple at<br />Cholula was considered a shrine of the gods. They said that when the crust was scraped from a<br />portion of the limed surface of the temple, water gushed out. To save themselves from drowning,<br />they sacrificed children of two or three years of age and mixed their blood with lime to make a<br />kind of cement with which to stop up the springs and founts. They said that if they were ever in<br />danger during a war with the white gods and the Tlaxcaltecas, they would break open all the<br />mortared surfaces, from which a flood of water would pour forth to drown their enemies. And<br />when they saw how hard pressed they were, they set to work.<br />The Destruction of Cholula<br />THE AZTEC ACCOUNT OF THE SPANISH CONQUEST OF MEXICO<br />Get any book for free on: www.Abika.com<br />36<br />But none of their expectations was fulfilled, and they lost all hope. Of those who died in the<br />battle of Cholula, the greater number hurled themselves from the temple pyramid in their despair<br />and they also hurled the idol of Quetzalcoatl headfirst from the pyramid, for this form of suicide<br />had always been a custom among them. They were as rebellious and contemptuous as any stiffnecked,<br />ungovernable people, and it was their custom to die in a manner contrary to that of other<br />nations that is, to die headlong. In the end, the greater part of them died in despair, by killing<br />themselves.<br />When the battle of Cholula was finished, the Cholultecas understood and believed that the God<br />of the white men, who were His most powerful sons, was more potent than their own. Our<br />friends the Tlaxcaltecas, seeing themselves in the very thick of that battle and massacre, called<br />upon St. James the Apostle, shouting his name in loud voices: &#8220;Santiago! &#8221; And from that day to<br />this, when they are in some difficulty or danger, the Tlaxcaltecas invoke the saint.<br />They made use of a very good counsel given them by Cortes, so that they could be distinguished<br />and would not die among the enemy by mistake. Since their weapons and emblems and those of<br />the enemy were almost the same, with only the slightest differences, and since there was such a<br />great multitude of people on both sides, some means of identification was a necessity. Otherwise,<br />in the press of battle, they would have killed their own warriors without knowing it. Therefore<br />they wore plaited garlands of feather-grass on their heads, in order to recognize each other; and<br />the counsel proved to be of considerable value.<br />When Cholula had been stormed and destroyed, and a great host of people killed and plundered,<br />our armies marched forward again, causing terror wherever they went, until the news of the<br />destruction spread through the whole land. The people were astonished to hear such strange<br />reports, and to learn how the Cholultecas were defeated and slain in so short a time, and how<br />their idol Quetzalcoatl had not served them in any way.<br />Chapter Six<br />The Gifts of Gold: The God Tezcatlipoca Appears<br />Introduction<br />After the destruction of Cholula, the Spaniards continued to march toward the Valley of Mexico,<br />accompanied by their allies from Tlaxcala. The texts by Sahagun&#8217;s informants, from which the<br />passages in this chapter are taken, describe two incidents of particular interest.<br />When the army was among the volcanoes, in what the Indians called the Eagle Pass, it was met<br />by new envoys from Motecuhzoma, headed by Tzihuacpopocatzin. The envoys presented many<br />objects of gold to the strangers, and then observed their reactions to the gifts: &#8220;The Spaniards<br />burst into smiles&#8230;. They hungered like pigs for that gold. &#8211; . .&#8221;<br />Second, the texts report the deceit of Tzihuacpopocatzin, who attempted-apparently on<br />Motecuhzoma&#8217;s orders-to pass himself off as Motecuhzoma. This effort failed, and another series<br />THE AZTEC ACCOUNT OF THE SPANISH CONQUEST OF MEXICO<br />Get any book for free on: www.Abika.com<br />37<br />of envoys was sent out-magicians again-in the hope of stopping the conquistadors. But the<br />wizards retired before the mysterious presence of a pretended drunkard, who foretold the ruin of<br />Mexico and showed them portents. They thought the god Tezcatlipoca had appeared to them, and<br />they hurried back to Tenochtitlan to tell Motecuhzoma. The great Aztec tiatoani was even more<br />depressed than before and waited fatalistically for what was to come.<br />The Spaniards See the Objects of Gold<br />Then Motecuhzoma dispatched various chiefs. Tzihuac popocatzin was at their head, and he took<br />with him a great many of his representatives. they went out to meet the Spaniards in the vicinity<br />of Popocatepetl and lztactepetl, there in the Eagle Pass.<br />They gave the &#8220;gods&#8221; ensigns of gold, and ensigns of quetzal feathers, and golden necklaces.<br />And when they were given these presents, the Spaniards burst into smiles; their eyes shone with<br />pleasure; they were delighted by them. They picked up the gold and fingered it like monkeys;<br />they seemed to be transported by joy, as if their hearts were illumined and made new.<br />The truth is that they longed and lusted for gold. Their bodies swelled with greed, and their<br />hunger was ravenous; they hungered like pigs for that gold. They snatched at the golden ensigns,<br />waved them from side to side and examined every inch of them. They were like one who speaks<br />a barbarous tongue: everything they said was in a barbarous tongue.<br />Tzihuacpopocatzin Pretends to Be Motecuhzoma<br />When they saw Tzihuacpopocatzin, they asked: &#8220;Is this Motccuhzoma, by any chance? &#8221; They<br />asked this of their allies, the liars from Tlaxcala and Cempoala, their shrewd and deceitful<br />confederates.<br />They replied: &#8220;He is not Motecuhzoma, our lords. He is his envoy Tzihuacpopocatzin.&#8221;<br />The Spaniards asked him: &#8220;Are you Motecuhzoma, by any chance?&#8221;<br />&#8220;Yes,&#8221; he said, &#8220;I am your servant. I am Motecuhzoma.&#8221;<br />But the allies said: &#8220;You fool! Why try to deceive us?<br />Who do you think we are?&#8221; And they said:<br />You cannot deceive us; you cannot make fools of us. You cannot frighten us; you cannot blind<br />our eyes. You cannot stare us down; we will not look away. You cannot bewitch our eyes or turn<br />them aside. You cannot dim our eyes or make them swoon. You cannot fill them with dust or<br />shut them with slime.<br />&#8220;You are not Motecuhzoma: he is there in his city. He cannot hide from us. Where can he go?<br />Can he fly away like a bird? Can he tunnel the earth?<br />Can he burrow into a mountain, to hide inside it?<br />THE AZTEC ACCOUNT OF THE SPANISH CONQUEST OF MEXICO<br />Get any book for free on: www.Abika.com<br />38<br />We are coming to see him, to meet him face to face.<br />We are coming to hear his words from his own lips.&#8221;<br />They taunted and threatened the envoys in this fashion, and the gifts of welcome and the<br />greetings were another failure. Therefore the envoys hastened back to the city.<br />The Apparition of Tezcatlipoca<br />But then there was another series of envoys: magicians, wizards and priests. They also left the<br />city and went out to meet the strangers, but they were completely helpless: they could not blind<br />their eyes or overcome them in any way.<br />They even failed to meet and speak with the &#8220;gods,&#8221; because a certain drunkard blundered across<br />their path. He used the gestures that are used by the people of Chalco, and he was dressed like a<br />Chalca, with eight cords of couch-grass across his breast. He seemed to be very drunk; he<br />feigned drunkenness; he pretended to be a drunkard.<br />He came up to them while they were about to meet the Spaniards. He rushed up to the<br />Mexicanos and cried: &#8220;Why have you come here? For what purpose? What is it you want? What<br />is Motecuhzoma trying to do? Has he still not recovered his wits? Does he still tremble and beg?<br />He has committed many errors and destroyed a multitude of people. Some have been beaten and<br />others wrapped in shrouds; some have been betrayed and others mocked and derided.&#8221;<br />When the magicians heard these words, they tried in vain to approach him. They wanted to ask<br />his help, and they hurriedly built him a small temple and altar and a seat made of couch- grass.<br />But for a while they could not see him.<br />They labored in vain, they prepared his temple in vain, for he spoke to them only in oracles. He<br />terrified them with his harsh reproofs and spoke to them as if from a great distance:<br />&#8220;Why have you come here? It is useless. Mexico will be destroyed! Mexico will be left in ruins!&#8221;<br />He said: &#8220;Go back, go back! Turn your eyes toward the city. What was fated to happen has<br />already taken place!<br />They looked in the direction of Tenochtitlan. The temples were in flames, and so were the<br />communal halls, the religious schools and all the houses. It was as if a great battle were raging in<br />the city.<br />When the magicians saw this, they lost heart. They could not speak clearly, but talked as if they<br />were drunk: &#8220;It was not proper for us to have seen this vision. Motecuhzoma himself should have<br />beheld it! This was not a mere mortal. This was the young Tezcathpoca! &#8220;<br />Suddenly the god disappeared, and they saw him no longer. The envoys did not go forward to<br />meet the Spaniards; they did not speak with them. The priests and magicians turned and went<br />back to report to Motecuhzoma.<br />THE AZTEC ACCOUNT OF THE SPANISH CONQUEST OF MEXICO<br />Get any book for free on: www.Abika.com<br />39<br />Motecuhoma&#8217;s Despair<br />When the envoys arrived in the city, they told Motecuhzoma what had happened and what they<br />had seen. Motecuhzoma listened to their report and then bowed his head without speaking a<br />word. For a long time he remained thus, with his head bent down. And when he spoke at last, it<br />was only to say: &#8220;What help is there now, my friends? Is there a mountain for us to climb?<br />Should we run away? We are Mexicanos: would this bring any glory to the Mexican nation?<br />&#8220;Pity the old men, and the old women, and the innocent little children. How can they save<br />themselves? But there is no help. What can we do? Is there nothing left us?<br />&#8220;We will be judged and punished. And however it may be, and whenever it may be, we can do<br />nothing but wait.&#8221;<br />Chapter Seven<br />The Spaniards Are Welcomed in Tezcoco<br />Introduction<br />The Spaniards pushed on toward Tenochtitlan, coming down out of the mountains by way of<br />Tlalmanalco. Shortly after their descent, Prince Ixtlilxochitl of Tezcoco (brother of Cacama, the<br />lord of Tezcoco) left his city with a group of followers to greet Cortes in peace.<br />The Codex Ramirez preserves a few fragments in Spanish of an older, indigenous account of this<br />episode, of which the Nahuatl original has been lost. According to this account, it was Prince<br />Ixtlilxochit1 who persuaded the people of Tezcoco, resentful of Aztec domination, to join forces<br />with the conquistadors. The same account states that Cortes then visited the city of Tezcoco, but<br />this statement is not corroborated in any other source. Bernal Diaz del Castillo, Sahagun&#8217;s<br />informants and Fernando de Alva Ixthlxochitl do not mention such a visit; they say only that the<br />Spaniards marched to Ixtapalapa and from there to the Aztec capital.<br />The Codex Ramirez contains several anecdotes of interest and importance, especially the<br />reaction of Yacotzin, the prince&#8217;s mother, when her son asked her to change her religion. It also<br />describes how Motecuhzoma responded to the news that the Spaniards were approaching<br />Tezcoco. He ordered a last meeting of his chiefs, to discuss whether the strangers should be<br />welcomed or repulsed when they arrived at Tenochtitlan. Despite Cuitlahuac&#8217;s gloomy<br />predictions, he finally decided to receive them in peace.<br />The March to Tezcoco<br />THE AZTEC ACCOUNT OF THE SPANISH CONQUEST OF MEXICO<br />Get any book for free on: www.Abika.com<br />40<br />When the Spaniards looked down from the mountain heights, they were delighted to see so many<br />villages and towns. Some suggested that they should return to Tlaxcala until they could increase<br />their forces, but Cortes urged them on, and the march to Tezcoco was begun.<br />They spent that night in the mountains and set out again the next day. After they had marched a<br />few miles, they were met by Ixtlilxochitl and his brothers with a large company of followers.<br />Cortes distrusted them at first; but when he learned, through signs and translations, that they had<br />come out to meet the Spaniards as friends, he was greatly pleased. The Christians pointed to their<br />Captain, and Ixthlxochitl approached him and greeted him with smiles and obeisances, to which<br />Cortes responded in the Spanish fashion. The prince was astonished to see a man with such white<br />skin and with a beard and with so much courage and majesty, while Cortes, in turn, was<br />astonished by the prince and his brothers-especially by Tecocoltzin, who was as white as any of<br />the Spaniards.<br />At last, with La Malinche and Aguilar as interpreters, Ixtlilxochitl begged Cortes to accompany<br />him to Tezcoco, so that he and his people might serve him. Cortes thanked the prince and<br />accepted his invitation.<br />The Arrival at the City<br />At the request of Ixtlilxochitl, Cortes and his men ate the gifts of food that had been brought out<br />from Tezcoco. Then they walked to the city with their new friends, and all the people came out<br />to cheer and welcome them. The Indians knelt down and adored them as sons of the Sun, their<br />gods, believing that the time had come of which their dear king Nezahualpilli had so often<br />spoken. The Spaniards entered the city and were lodged in the royal palace.<br />Word of these events was brought to the king, Motecuhzoma, who was pleased by the reception<br />his nephews had given Cortes. He was also pleased by what Cohuamacotzin and Ixtlilxochitl had<br />said to the Captain, because he believed that Ixtlilxochitl would call in the garrisons stationed on<br />the frontiers. But God ordered it otherwise.<br />Cortes was very grateful for the attentions shown him by Ixtlilxochitl and his brothers; he wished<br />to repay their kindness by teaching them the law of God, with the help of his interpreter Aguilar.<br />The brothers and a number of the other lords gathered to hear him, and he told them that the<br />emperor of the Christians had sent him here, so far away, in order that he might instruct them in<br />the law of Christ. He explained the mystery of the Creation and the Fall, the mystery of the<br />Trinity and the Incarnation and the mystery of the Passion and the Resurrection. Then he drew<br />out a crucifix and held it up.<br />The Christians all knelt, and Ixtlilxochitl and the other lords knelt with them.<br />Cortes also explained the mystery of Baptism. He concluded the lesson by telling them how the<br />Emperor Charles grieved that they were not in God&#8217;s grace, and how the emperor had sent him<br />among them only to save their souls. He begged them to become willing vassals of the emperor,<br />because that was the will of the pope, in whose name he spoke.<br />THE AZTEC ACCOUNT OF THE SPANISH CONQUEST OF MEXICO<br />Get any book for free on: www.Abika.com<br />41<br />Ixtlilxochitl Becomes a Christian<br />When Cortes asked for their reply, Ixtlilxochitl burst into tears and answered that he and his<br />brothers understood the mysteries very well. Giving thanks to God that his soul had been<br />illuminated he said that he wished to become a Christian and to serve the emperor. He begged for<br />the crucifix, so that he and his brothers might worship it, and the Spaniards wept with joy to see<br />their devotion.<br />The princes then asked to be baptized. Cortes and the priest accompanying him said that first<br />they must learn more of the Christian religion, but that persons would be sent to instruct them.<br />Ixtlilxochitl expressed his gratitude, but begged to receive the sacrament at once because he now<br />hated all idolatry and revered the mysteries of the true faith.<br />Although a few of the Spaniards objected, Cortes decided that lxtlilxochitl should be baptized<br />immediately. Cortes himself served as godfather, and the prince was given the name Hernando,<br />because that was his sponsor&#8217;s name. His brother Cohuamacotzin was named Pedro because his<br />godfather was Pedro de Alvarado, and Tecocoltzin was named Fernando, with Cortes sponsoring<br />him also. The other Christians became godfathers to the other princes, and the baptisms were<br />performed with the greatest solemnity. If it had been possible, more than twenty thousand<br />persons would have been baptized that very day, and a great number of them did receive the<br />sacrament.<br />The Reactions of Yacotzin<br />Ixtlilxochitl went to his mother, Yacotzin, to tell her what had happened and to bring her out to<br />be baptized. She replied that he must have lost his mind to let himself be won over so easily by<br />that handful of barbarians, the conquistadors. Don Hernando said that if she were not his mother,<br />he would answer her by cutting off her head. He told her that she would receive the sacrament,<br />even against her will, because nothing was important except the life of the soul.<br />Yacotzin asked her son to leave her alone for the time being. She said she would think about<br />what he had told her and make her decision the next day. He left the palace and ordered her<br />rooms to be set on fire (though others say that he found her in a temple of idolatry).<br />Finally she came out, saying that she wanted to become a Christian. She went to Cortes and was<br />baptized with a great many others. Cortes; himself was her godfather, naming her Dona Maria<br />because she was the first woman in Tezcoco to become a Christian. Her four daughters, the<br />princesses, were also baptized, along with many other women. And during the three or four days<br />they were in the city, the Spaniards baptized a great multitude of people.<br />Motecuhoma&#8217;s Final Decision<br />When Motecuhzoma learned what had happened in Tezcoco, he called together his nephew<br />Cacama, his brother Cuitlahuac and the other lords. He proposed a long discussion in order to<br />THE AZTEC ACCOUNT OF THE SPANISH CONQUEST OF MEXICO<br />Get any book for free on: www.Abika.com<br />42<br />decide whether they should welcome the Christians when they arrived, and if so, in what manner.<br />Cuitlahuac replied that they should not welcome them in any manner, but Cacama disagreed,<br />saying that it would show a want of courage to deny them entrance once they were at the gates.<br />He added that it was not proper for a great lord like his uncle to turn away the ambassadors of<br />another great prince. If the visitors made any demands which displeased Motecuhzoma, he could<br />punish their insolence by sending his hosts of brave warriors against them.<br />Before any one else could speak, Motecuhzoma announced that he agreed with his nephew.<br />Cuitlahuac warned him: &#8220;I pray to our gods that you will not let the strangers into your house.<br />They will cast you out of it and overthrow your rule, and when you try to recover what you have<br />lost, it will be too late.&#8221; With this the council came to an end. The other lords all showed by their<br />gestures that they approved of this last opinion, but Motecuhzoma was resolved to welcome the<br />Christians as friends. He told his nephew Cacama to go out to meet them and sent his brother<br />Cuitlahuac to wait for them in the palace at Ixtapalapa.<br />Chapter Eight<br />The Spaniards Arrive in Tenochtitlan<br />Introduction<br />The Spaniards continued their march toward the Aztec capital, accompanied by all the allies they<br />had brought with them from the Tlaxcala region. The account given in the texts by Sahagun&#8217;s<br />informants, from which the passages in this chapter are drawn, begins with a description of the<br />order in which the various sections of the army made their appearance. They approached the<br />island city from the south, by way of Ixtapalapa, and arrived in Xoloco (later called San Anton<br />and now part of the Avenue of San Antonio Abad) on November 8, 1519. The precise date is<br />recorded in the XIII relacion of Fernando de Alva Ixtilxochitl.<br />When Cortes and Motecuhzoma finally met at Huitzillan, on the same avenue, they greeted each<br />other in speeches that have been carefully preserved by Sahagun&#8217;s informants. The texts then<br />describe the stay of the conquistadors in Tenochtitlan and their greed for the gold objects stored<br />in the treasure houses.<br />Motecuhzoma Goes Out to Meet Cortes<br />The Spaniards arrived in Xoloco, near the entrance to Tenochtitlan. That was the end of the<br />march, for they had reached their goal.<br />Motecuhzoma now arrayed himself in his finery, preparing to go out to meet them. The other<br />great princes also adorned their persons, as did the nobles and their chieftains and knights. They<br />all went out together to meet the strangers.<br />They brought trays heaped with the finest flowers-the flower that resembles a shield; the flower<br />shaped like a heart; in the center, the flower with the sweetest aroma; and the fragrant yellow<br />THE AZTEC ACCOUNT OF THE SPANISH CONQUEST OF MEXICO<br />Get any book for free on: www.Abika.com<br />43<br />flower, the most precious of all. They also brought garlands of flowers, and ornaments for the<br />breast, and necklaces of gold, necklaces hung with rich stones, necklaces fashioned in the<br />petatillo style.<br />Thus Motecuhzoma went out to meet them, there in Huitzillan. He presented many gifts to the<br />Captain and his commanders, those who had come to make war. He showered gifts upon them<br />and hung flowers around their necks; he gave them necklaces of flowers and bands of flowers to<br />adorn their breasts; he set garlands of flowers upon their heads. Then he hung the gold necklaces<br />around their necks and gave them presents of every sort as gifts of welcome.<br />Speeches of Motecuhzoma and Cortes<br />When Motecuhzoma had given necklaces to each one, Cortes asked him: &#8220;Are you<br />Motecuhzoma? Are you the king? Is it true that you are the king Motecuhzoma?&#8221;<br />And the king said: &#8220;Yes, I am Motecuhzoma.&#8221; Then he stood up to welcome Cortes; he came<br />forward, bowed his head low and addressed him in these words: &#8220;Our lord, you are weary. The<br />journey has tired you, but now you have arrived on the earth. You have come to your city,<br />Mexico. You have come here to sit on your throne, to sit under its canopy.<br />&#8220;The kings who have gone before, your representatives, guarded it and preserved it for your<br />coming. The kings Itzcoatl, Motecuhzoma the Elder, Axayacatl, Tizoc and Ahuitzol ruled for<br />you in the City of Mexico. The people were protected by their swords and sheltered by their<br />shields.<br />&#8220;Do the kings know the destiny of those they left behind, their posterity? If only they are<br />watching! If only they can see what I see!<br />&#8220;No, it is not a dream. I am not walking in my sleep. I am not seeing you in my dreams&#8230;. I have<br />seen you at last! I have met you face to face! I was in agony for five days, for ten days, with my<br />eyes fixed on the Region of the Mystery. And now you have come out of the clouds and mists to<br />sit on your throne again.<br />&#8220;This was foretold by the kings who governed your city, and now it has taken place. You have<br />come back to us; you have come down from the sky. Rest now, and take possession of your royal<br />houses. Welcome to your land, my lords!<br />When Motecuhzoma had finished, La Malinche translated his address into Spanish so that the<br />Captain could understand it. Cortes replied in his strange and savage tongue, speaking first to La<br />Malinche: &#8220;Tell Motecuhzoma that we are his friends. There is nothing to fear. We have wanted<br />to see him for a long time, and now we have seen his face and heard his words. Tell him that we<br />love him well and that our hearts are contented.&#8221;<br />Then he said to Motecuhzoma: &#8220;We have come to your house in Mexico as friends. There is<br />nothing to fear.&#8221;<br />THE AZTEC ACCOUNT OF THE SPANISH CONQUEST OF MEXICO<br />Get any book for free on: www.Abika.com<br />44<br />La Malinche translated this speech and the Spaniards grasped Motecuhzoma&#8217;s hands and patted<br />his back to show their affection for him.<br />Attitudes of the Spaniards and the Native Lords<br />The Spaniards examined everything they saw. They dismounted from their horses, and mounted<br />them again, and dismounted again, so as not to miss anything of interest.<br />The chiefs who accompanied Motecuhzoma were: Cacama, king of Tezcoco;<br />Tetlepanquetzaltzin, king of Tlacopan; Itzcuauhtzin the Tlacochcalcatl, lord of Tlatelolco; and<br />Topantemoc, Motecuhzoma&#8217;s treasurer in Tlatelolco. These four chiefs were standing in a file.<br />The other princes were: Atlixcatzin [chief who has taken captives]&#8216;; Tepeoatzin, The<br />Tlacochcalcatl; Quetzalaztatzin, the keeper of the chalk; Totomotzin; Hecateupatiltzin; and<br />Cuappiatzin.<br />When Motecuhzoma was imprisoned, they all went into hiding. They ran away to hide and<br />treacherously abandoned him!<br />The Spaniards Take Possession of the City<br />When the Spaniards entered the Royal House, they placed Motecuhzoma under guard and kept<br />him under their vigilance. They also placed a guard over Itzcuauhtzin, but the other lords were<br />permitted to depart.<br />Then the Spaniards fired one of their cannons, and this caused great confusion in the city. The<br />people scattered in every direction; they fled without rhyme or reason; they ran off as if they<br />were being pursued. It was as if they had eaten the mushrooms that confuse the mind, or had<br />seen some dreadful apparition. They were all overcome by terror, as if their hearts had fainted.<br />And when night fell, the panic spread through the city and their fears would not let them -sleep.<br />In the morning the Spaniards told Motecuhzoma what they needed in the way of supplies:<br />tortillas, fried chickens, hens&#8217; eggs, pure water, firewood and charcoal. Also: large, clean cooking<br />pots, water jars, pitchers, dishes and other pottery. Motecuhzoma ordered that it be sent to them.<br />The chiefs who received this order were angry with the king and no longer revered or respected<br />him. But they furnished the Spaniards with all the provisions they needed-food beverages and<br />water and fodder for the horses.<br />The Spaniards Reveal Their Greed<br />When the Spaniards were installed in the palace, they asked Motecuhzoma about the city&#8217;s<br />resources and reserves and about the warriors&#8217; ensigns and shields They questioned him closely<br />and demanded gold.<br />Motecuzoma. guided them to it. They surrounded him and crowded close with their weapons. He<br />walked in the center, and they formed a circle around him.<br />THE AZTEC ACCOUNT OF THE SPANISH CONQUEST OF MEXICO<br />Get any book for free on: www.Abika.com<br />45<br />When they arrived at the treasure house called Teucalco, the riches of gold and feathers were<br />brought out to them: ornaments made of quetzal feathers, richly worked shields, disks of gold,<br />the necklaces of the idols, gold nose plugs, gold greaves and bracelets and crowns.<br />The Spaniards immediately stripped the feathers from the gold shields and ensigns. They<br />gathered all the gold into a great mound and set fire to everything else, regardless of its value.<br />Then they melted down the gold into ingots. As for the precious green stones, they took only the<br />best of them; the rest were snatched up by the Tlaxcaltecas. The Spaniards searched through the<br />whole treasure house, questioning and quarreling, and seized every object they thought was<br />beautiful.<br />The Seizure of Motecuhzoma&#8217;s Treasures<br />Next they went to Motecuhzoma&#8217;s storehouse, in the place called Totocalco [Place of the Palace<br />of the Birds],&#8217; where his personal treasures were kept. The Spaniards grinned like little beasts and<br />patted each other with delight.<br />When they entered the hall of treasures, it was as if they had arrived in Paradise. They searched<br />everywhere and coveted everything; they were slaves to their own greed. All of Motecuhzoma&#8217;s<br />possessions were brought out: fine bracelets, necklaces with large stones, ankle rings with little<br />gold bells, the royal crowns and all the royal finery-everything that belonged to the king and was<br />reserved to him only. They seized these treasures as if they were their own, as if this plunder<br />were merely a stroke of good luck. And when they had taken all the gold, they heaped up<br />everything else in the middle of the patio.<br />La Malinche called the nobles together. She climbed up to the palace roof and cried:<br />&#8220;Mexicanos, come forward! The Spaniards need your help! Bring them food and pure water.<br />They are tired and hungry; they are almost fainting from exhaustion! Why do you not come<br />forward? Are you angry with them?&#8221;<br />The Mexicans were too frightened to approach. They were crushed by terror and would not risk<br />coming forward. They shied away as if the Spaniards were wild beasts, as if the hour were<br />midnight on the blackest night of the year. Yet they did not abandon the Spaniards to hunger and<br />thirst. They brought them whatever they needed, but shook with fear as they did so. They<br />delivered the supplies to the Spaniards with trembling hands, then turned and hurried away.<br />Chapter Nine<br />The Massacre in the Main Temple During the Fiesta of Toxcatl<br />Introduction<br />Several indigenous texts-the Codex Ramirez, the XIII relacion of Alva Ixtlilxochitl and the<br />Codex Aubin-describe the massacre perpetrated during the fiesta of Toxcatl, which the Aztecs I<br />celebrated in honor of the god Huitzilopochtli. &#8220;This was the most important of their fiestas,&#8221;<br />wrote Sahagun. &#8220;It was like our Easter and fell at almost the same time.&#8221;<br />THE AZTEC ACCOUNT OF THE SPANISH CONQUEST OF MEXICO<br />Get any book for free on: www.Abika.com<br />46<br />Cortes had been absent from the city for twenty days when the massacre took place; he had gone<br />out to fight Panfilo de Narvaez, who was coming to arrest him by order of Diego Velazques,<br />governor of Cuba. Cortes&#8217; deputy, Pedro de Alvarado, treacherously murdered the celebrants<br />when the festival was at its height.<br />We have chosen two different accounts of the massacre, both written originally in Nahuatl. They<br />describe it with a realism comparable to that of the great epic poems of classical antiquity.<br />The first account, by Sahagun&#8217;s native informants, tells of the preparations for the fiesta, the<br />sudden attack by the Spaniards in the midst of the ceremonies and the retaliation by the Indians,<br />who besieged the Spaniards when they took refuge in Motecuhzoma&#8217;s palace.<br />The second brief account is by the native author of the Codex Aubin. &#8220;From a literary<br />standpoint,&#8221; says Dr. Garibav, &#8220;the passage is of extraordinary merit. It shows us the living,<br />suffering people of Tenochtitlan as they faced the attack of the Tonatiuh (Alvarado), who was as<br />handsome as he was wicked.&#8221;<br />The Preparations for the Fiesta<br />The Aztecs begged permission of their king to hold the fiesta of Huitzilopochtli. The Spaniards<br />wanted to see this fiesta to learn how it was celebrated. A delegation of the celebrants came to<br />the palace where Motecuhzoma was a prisoner, and when their spokesman asked his permission,<br />he granted it to them.<br />As soon as the delegation returned, the women began to grind seeds of the chicalote. These<br />women had fasted for a whole year. They ground the seeds in the patio of the temple.<br />The Spaniards came out of the palace together, dressed in armor and carrying their weapons with<br />them. They stalked among the women and looked at them one by one; they stared into the faces<br />of the women who were grinding seeds. After this cold inspection, they went back into the<br />palace. It is said that they planned to kill the celebrants if the men entered the patio.<br />The Statue of Huitzilopochtli<br />On the evening before the fiesta of Toxcatl, the celebrants began to model a statue of<br />Huitzilopochtli. They gave it such a human appearance that it seemed the body of a living man.<br />Yet they made the statue with nothing but-a paste made of the ground seeds of the chicalote,<br />which they shaped over an armature of sticks.<br />When the statue was finished, they dressed it in rich feathers, and they painted crossbars over<br />and under its eyes. They also clipped on its earrings of turquoise mosaic; these were in the shape<br />of serpents, with gold rings hanging from them. Its nose plug, in the shape of an arrow, was<br />made of gold and was inlaid with fine stones.<br />They placed the magic headdress of hummingbird feathers on its head. They also adorned it with<br />an anecuyotl, which was a belt made of feathers, with a cone at the back. Then they hung around<br />THE AZTEC ACCOUNT OF THE SPANISH CONQUEST OF MEXICO<br />Get any book for free on: www.Abika.com<br />47<br />its neck an ornament of yellow parrot feathers, fringed like the locks of a young boy. Over this<br />they put, its nettle-leaf cape, which was painted black and decorated with five clusters of eagle<br />feathers.<br />Next they wrapped it in its cloak, which was painted with skulls and bones, and over this they<br />fastened its vest. The vest was painted with dismembered human parts: skulls, ears, hearts,<br />intestines, torsos, breasts, hands and feet. They also put on its maxtlatl, or loincloth, which was<br />decorated with images of dissevered limbs and fringed with amate paper. This maxtatl was<br />painted with vertical stripes of bright blue.<br />They fastened a red paper flag at its shoulder and placed on its head what looked like a sacrificial<br />flint knife. This too was made of red paper; it seemed to have been steeped in blood.<br />The statue carried a tehuehuelli, a bamboo shield decorated with four clusters of fine eagle<br />feathers. The pendant of this shield was blood-red, like the knife and the shoulder flag. The<br />statue also carried four arrows.<br />Finally, they put the wristbands on its arms. These bands, made of coyote skin, were fringed with<br />paper cut into little strips.<br />The Beginning of the Fiesta<br />Early the next morning, the statue&#8217;s face was uncovered by those who had been chosen for that<br />ceremony. They gathered in front of the idol in single file and offered it gifts of food, such as<br />round seedcakes or perhaps human flesh. But they did not carry it up to its temple on top of the<br />pyramid.<br />All the young warriors were eager for the fiesta to begin. They had sworn to dance and sing with<br />all their hearts, so that the Spaniards would marvel at the beauty of the rituals.<br />The procession began, and the celebrants filed into the temple patio to dance the Dance of the<br />Serpent. When they were all together in the patio, the songs and the dance began. Those who had<br />fasted for twenty days and those who had fasted for a year were in command of the others; they<br />kept the dancers in file with their pine wands. (If anyone wished to urinate, he did not stop<br />dancing, but simply opened his clothing at the hips and separated his clusters of heron feathers.)<br />If anyone disobeyed the leaders or was not in his proper place they struck him on the hips and<br />shoulders. Then they drove him out of the patio, beating him and shoving him from behind. They<br />pushed him so hard that he sprawled to the ground, and they dragged him outside by the ears. No<br />one dared to say a word about this punishment, for those who had fasted during the year were<br />feared and venerated; they had earned the exclusive title &#8220;Brothers of Huitzilopoehth.&#8221;<br />The great captains, the bravest warriors, danced at the head of the files to guide the others. The<br />youths followed at a slight distance. Some of the youths wore their hair gathered into large locks,<br />a sign that they had never taken any captives.<br />THE AZTEC ACCOUNT OF THE SPANISH CONQUEST OF MEXICO<br />Get any book for free on: www.Abika.com<br />48<br />Others carried their headdresses on their shoulders; they had taken captives, but only with help.<br />Then came the recruits, who were called &#8220;the young warriors.&#8221; They had each captured an enemy<br />or two. The others called to them: &#8220;Come, comrades, show us how brave you are! Dance with all<br />your hearts!<br />The Spaniards Attack the Celebrants<br />At this moment in the fiesta, when the dance was loveliest and when song was linked to song, the<br />Spaniards were seized with an urge to kill the celebrants. They all ran forward, armed as if for<br />battle. They closed the entrances and passageways, all the gates of the patio: the Eagle Gate in<br />the lesser palace, the Gate of the Canestalk and the Gate of the serpent of mirrors.<br />They posted guards so that no one could escape, and then rushed into the Sacred Patio to<br />slaughter the celebrants. They came on foot, carrying their swords and their wooden or metal<br />shields<br />They ran in among the dancers, forcing their way to the place where the drums were played.<br />They attacked the man who was drumming and cut off his arms. Then they cut off his head, and<br />it rolled across the floor.<br />They attacked all the celebrants, stabbing them, spearing them, striking them with their swords.<br />They attacked some of them from behind, and these fell instantly to the ground with their entrails<br />hanging out. Others they beheaded: they cut off their heads, or split their heads to pieces.<br />They struck others in the shoulders, and their arms were torn from their bodies. They wounded<br />some in the thigh and some in the calf. They slashed others in the abdomen, and their entrails all<br />spilled to the ground. Some attempted to run away, but their intestines dragged as they ran; they<br />seemed to tangle their feet in their own entrails. No matter how they tried to save themselves,<br />they could find no escape.<br />Some attempted to force their way out, but the Spaniards murdered them at the gates. Others<br />climbed the walls, but they could not save themselves. Those who ran into the communal houses<br />were safe there for a while; so were those who lay down among the victims and pretended to be<br />dead. But if they stood up again, the Spaniards saw them and killed them.<br />The blood of the warriors flowed like water and gathered into pools. The pools widened, and the<br />stench of blood and entrails filled the air. The Spaniards ran into the communal houses to kill<br />those who were hiding. They ran everywhere and searched everywhere; they invaded every<br />room, hunting and killing.<br />The Aztecs Retaliate<br />When the news of this massacre was heard outside the Sacred Patio, a great cry went up:<br />&#8220;Mexicanos, come running! Bring your spears and shields! The strangers have murdered our<br />warriors! &#8220;<br />THE AZTEC ACCOUNT OF THE SPANISH CONQUEST OF MEXICO<br />Get any book for free on: www.Abika.com<br />49<br />This cry was answered with a roar of grief and anger: the people shouted and wailed and beat<br />their palms against their mouths. The captains assembled at once, as if the hour had been<br />determined in advance. They all carried their spears and shields.<br />Then the battle began. The Aztecs attacked with javelins and arrows, even with the light spears<br />that are used for hunting birds. They hurled their javelins with all their strength, and the cloud of<br />missiles spread out over the Spaniards like a yellow cloak.<br />The Spaniards immediately took refuge in the palace. They began to shoot at the Mexicans with<br />their iron arrows and to fire their cannons and arquebuses. And they shackled Motecuhzoma in<br />chains.<br />The Lament for the Dead<br />The Mexicans who had died in the massacre were taken out of the patio one by one and inquiries<br />were made to discover their names. The fathers and mothers of the dead wept and lamented.<br />Each victim was taken first to his own home and then to the Sacred Patio, where all the dead<br />were brought together. Some of the bodies were later burned in the place called the Eagle Urn,<br />and others in the House of the Young Men.<br />Motecuhzoma&#8217;s Message<br />At sunset, Itzcuauhtzin climbed onto the roof of the palace and shouted this proclamation:<br />&#8220;Mexicanos Tlatelolcas!<br />Your king, the lord Motecuhzoma, has sent me to speak for him. Mexicanos, hear me, for these<br />are his words to you: &#8216;We must not fight them. We are not their equals in battle. Put down your<br />shields and arrows.&#8217;<br />&#8220;He tells you this because it is the aged who will suffer most, and they deserve your pity. The<br />humblest classes will also suffer, and so will the innocent children who still crawl on all fours,<br />who still sleep in their cradles.<br />&#8220;Therefore your king says: &#8216;We are not strong enough to defeat them. Stop fighting, and return to<br />your homes.&#8217; Mexicanos, they have put your king in chains; his feet are bound with chains.&#8221;<br />When Itzcuauhtzin had finished speaking, there was a great uproar among the people. They<br />shouted insults at him in their fury, and cried: &#8220;Who is Motecuhzoma to give us orders? We are<br />no longer his slaves! &#8221; They shouted war cries and fired arrows at the rooftop. The Spaniards<br />quickly hid Motecuhzoma and ltzcuauhtzin behind their shields so that the arrows would not find<br />them.<br />The Mexicans were enraged because the attack on the captains had been so treacherous: their<br />warriors had been killed without the slightest warning. Now they refused to go away or to put<br />down their arms.<br />THE AZTEC ACCOUNT OF THE SPANISH CONQUEST OF MEXICO<br />Get any book for free on: www.Abika.com<br />50<br />The Spaniards Are Besieged<br />The royal palace was placed under siege. The Mexicans kept a close watch to prevent anyone<br />from stealing in with food for the Spaniards. They also stopped delivering supplies: they brought<br />them absolutely nothing, and waited for them to die of hunger.<br />A few people attempted to communicate with the Spaniards. They hoped to win their favor by<br />giving them advice and information or by secretly bringing them food. But the guards found<br />them and killed them on the spot: they broke their necks or stoned them to death.<br />Once a group of porters was discovered bringing rabbit skins into the city. They let slip the fact<br />that other persons had been hiding in their midst. Therefore strict orders were issued to maintain<br />a watch over all the roads and causeways leading to the city. The porters themselves had been<br />sent by the chiefs of Ayotzintepec and Chinantlan. They were only performing<br />their duties, but the guards seized them and put them to death for no reason. They would shout:<br />&#8220;Here is another one!&#8221; and then kill him. And if they happened to see one of Motecuhzoma&#8217;s<br />servants with his glass lip plug, they slaughtered him at once, claiming: &#8220;He was bringing food to<br />Motecuhzoma.&#8221;<br />They seized anyone who was dressed like a porter or any other servant. &#8220;Here is another traitor,&#8221;<br />they would say. &#8220;He is bringing news to Motecuhzoma.&#8221; The prisoner would try to save his life<br />by pleading with them: &#8220;What are you doing, Mexicanos? I am not a traitor! &#8221; But they would<br />answer: &#8220;Yes, you are. We know you are one of his servants.&#8221; And they would immediately put<br />him to death.<br />They stopped and examined everyone in the same way, studying each man&#8217;s face and questioning<br />him about his work. No one could walk out of doors without being arrested and accused. They<br />sentenced a great many people for imaginary crimes; the victims were executed for acts they had<br />never committed. The other servants, therefore, went home and hid themselves. They were afraid<br />to be seen in public: they knew what would happen to them if they fell into the hands of the<br />guards or the other warriors.<br />After they had trapped the Spaniards in the palace, the Mexicans kept them under attack for<br />seven days, and for twenty- three days they foiled all their attempts to break out. During this time<br />all the causeways were closed off. The Mexicans tore up the bridges, opened great gaps in the<br />pavement and built a whole series of barricades; they did everything they could to make the<br />causeways impassable. They also closed off the roads by building walls and roadblocks; they<br />obstructed all the roads and streets of the city.<br />The Massacre According to the Codex Aubin<br />Motecuhzoma said to La Malinche: &#8220;Please ask the god to hear me. It is almost time to celebrate<br />the fiesta of Toxcatl. It will last for only ten days, and we beg his permission to hold it. We<br />merely burn some incense and dance our dances. There will be a little noise because of the<br />music, but that is all.&#8221;<br />THE AZTEC ACCOUNT OF THE SPANISH CONQUEST OF MEXICO<br />Get any book for free on: www.Abika.com<br />51<br />The Captain said: &#8220;Very well, tell him they may hold it.&#8221; Then he left the city to meet another<br />force of Spaniards who were marching in this direction. Pedro de Alvarado, called The Sun, was<br />in command during his absence.<br />When the day of the fiesta arrived, Motecuhzoma said to The Sun: &#8220;Please hear me, my lord. We<br />beg your permission to begin the fiesta of our god.&#8221;<br />The Sun replied: &#8220;Let it begin. We shall be here to watch it&#8221;<br />The Aztec captains then called for their elder brothers, who were given this order: &#8220;You must<br />celebrate the fiesta as grandly as possible.&#8221;<br />The elder brothers replied: &#8220;We will dance with all our might.&#8221;<br />Then Tecatzin, the chief of the armory, said: &#8220;Please remind the lord that he is here, not in<br />Cholula. You know how they trapped the Cholultecas in their patio! They have already caused us<br />enough trouble. We should hide our weapons close at hand! &#8220;<br />But Motecuhzoma said: &#8220;Are we at war with them? I tell you, we can trust them.&#8221;<br />Tecatzin said: &#8220;Very well.&#8221;<br />Then the songs and dances began. A young captain wearing a lip plug guided the dancers; he was<br />Cuatlazol, from Tolnahuac.<br />But the songs had hardly begun when the Christians came out of the palace. They entered the<br />patio and stationed four guards at each entrance. Then they attacked the captain who was guiding<br />the dance. One of the Spaniards struck the idol in the face, and others attacked the three men who<br />were playing the drums. After that there was a general slaughter until the patio was heaped with<br />corpses.<br />A priest from the Place of the Canefields&#8217; cried out in a loud voice: &#8220;Mexicanos! Who said we<br />are not at war? Who said we could trust them?&#8221;<br />The Mexicans could only fight back with sticks of wood; they were cut to pieces by the swords.<br />Finally the Spaniards retired to the palace where they were lodged.<br />Chapter Ten<br />The Night of Sorrows<br />Introduction<br />After disposing of Panfilo de Narvaez, Cortes returned to the city, his ranks increased by troops<br />from the defeated army. According to Sahagun&#8217;s informants (from whose writings this chapter is<br />THE AZTEC ACCOUNT OF THE SPANISH CONQUEST OF MEXICO<br />Get any book for free on: www.Abika.com<br />52<br />drawn), the Aztecs planned to fall on him from ambush; but he reached the garrison in<br />Tenochtitlan without hindrance and immediately ordered the cannons to be fired. The Aztecs<br />responded<br />by renewing their attack on the palace. The battle raged for four days. During a lull in the<br />fighting, the Spaniards dragged the dead bodies of Motecuhzoma and Itzcuauhtzin to the water&#8217;s<br />edge. No one knows for certain how Motecuhzoma died.<br />It soon became obvious to Cortes that he would have to abandon Tenochtitlan. He withdrew at<br />night, but the retreat was discovered, and the Aztecs avenged themselves for the massacre in the<br />temple patio. They attacked as the Spaniards were fleeing down the Tlacopan (now Tacuba)<br />causeway, and the rout was so disastrous that it has been known ever since as &#8220;la noche triste,&#8221;<br />the Night of Sorrows. Those who escaped the disaster found refuge in the nearby village of<br />Teocalhueyacan, where they were welcomed as friends; but three-fourths of the army had<br />perished in the retreat and in the siege that preceded it.<br />The chapter concludes with a brief selection from the XIII relacion by Alva Ixtilxochitl. The<br />Spaniards Abandon the City<br />At midnight the Spaniards and Tlaxcaltecas came out in closed ranks, the Spaniards going first<br />and the Tlaxcaltecas following. The allies kept very close behind, as if they were crowding up<br />against a wall. The sky was overcast and rain fell all night in the darkness, but it was a gentle<br />rain, more like a drizzle or a heavy dew.<br />The Spaniards carried portable wooden bridges to cross the canals.&#8217; They set them in place,<br />crossed over and raised them again. They were able to pass the first three canals-the<br />Tecpantzinco, the Tzapotlan and the Atenchicalco-without being seen. But when they reached<br />the fourth, the Mixcoatechialtitlan, their retreat was discovered.<br />The Battle Begins<br />The first alarm was raised by a woman who was drawing water at the edge of the canal. She<br />cried: &#8220;Mexicanos, come running&#8217; They are crossing the canal! Our enemies are escaping!&#8221;<br />Then a priest of Huitzilopochtli shouted the call to arms from the temple pyramid. His voice rang<br />out over the city: &#8220;Captains, warriors, Mexicanos! Our enemies are escaping! Follow them in<br />your boats. Cut them off, and destroy them!<br />When they heard this cry, the warriors leaped into the boats and set out in pursuit. These boats<br />were from the garrisons of Tenochtitlan and Tlatelolco,&#8217; and were protected by the warriors&#8217;<br />shields. The boatmen paddled with all their might; they lashed the water of the lake until it<br />boiled.<br />Other warriors set out on foot, racing to Nonohualco and then to Tlacopan to cut off the retreat.<br />THE AZTEC ACCOUNT OF THE SPANISH CONQUEST OF MEXICO<br />Get any book for free on: www.Abika.com<br />53<br />The boats converged on the Spaniards from both sides of the causeway, and the warriors loosed a<br />storm of arrows at the fleeing army. But the Spaniards also turned to shoot at the Aztecs; they<br />fired their crossbows and their arquebuses. The Spaniards and Tlaxcaltecas suffered many<br />casualties, but many of the Aztec warriors were also killed or wounded.<br />The Massacre at the Canal of the Toltecs<br />When the Spaniards reached the Canal of the Toltecs, in Tlaltecayohuacan, they hurled<br />themselves headlong into the water, as if they were leaping from a cliff. The Tlaxcaltecas, the<br />allies from Tliliuhquitepec, the Spanish foot soldiers and horsemen, the few women who<br />accompanied the army-all came to the brink and plunged over it.<br />The canal was soon choked with the bodies of men and horses; they filled the gap in the<br />causeway with their own drowned bodies. Those who followed crossed to the other side by<br />walking on the corpses.<br />When they reached Petlalco, where there was another canal, they crossed over on their portable<br />bridge without being attacked by the Aztecs.5 They stopped and rested there for a short while,<br />and began to feel more like men again. Then they marched on to Popotla.<br />Dawn was breaking as they entered the village. Their hearts were cheered by the brightening<br />light of this new day: they thought the horrors of the retreat by night were all behind them. But<br />suddenly they heard war cries and the Aztecs swarmed through the streets and surrounded them.<br />They had come to capture Tlaxcaltecas for their sacrifices. They also wanted to complete their<br />revenge against the Spaniards.<br />The Aztecs harried the army all the way to Tlacopan. Chimalpopoca, the son of Motecuhzoma,<br />was killed in the action at Tlilyuhcan by an arrow from the crossbows. Tlaltecatzin, the Tepanec<br />prince, was wounded in the same action and died shortly after. He had served the Spaniards as a<br />guide and advisor, pointing out the best roads and short cuts.<br />The Spaniards Take Refuge in Teocalhueyacan<br />Then the Spaniards forded a small river called the Tepzolatl. Next they crossed two rivers, the<br />Tepzolac and the Acueco, and stopped in Otoncalpulco, where the temple patio was surrounded<br />by a wooden wall. They rested there in safety, catching their breath and recovering their strength.<br />While they were resting, the lord of Teocalhueyacan paid them a visit. He was known as The<br />Otomi, a title reserved for<br />the nobility. He greeted them and offered them the gifts of food his servants had brought:<br />tortillas, eggs, roast chickens, a few five hens and various kinds of fruit. He placed these<br />offerings in front of the Captain and said: &#8220;My lords, you are weary. You have suffered many<br />heartaches. We beg the gods to rest now and enjoy these gifts.&#8221;<br />La Malinche said: &#8220;My lord, the Captain wishes to know where you are from.&#8221;<br />THE AZTEC ACCOUNT OF THE SPANISH CONQUEST OF MEXICO<br />Get any book for free on: www.Abika.com<br />54<br />He answered: &#8220;Tell our lord that we are from. Teocalhueyacan. Tell him that we hope he will<br />visit us.&#8221;<br />La Malinche said: &#8220;The Captain thanks you. We shall arrive tomorrow or the day after.&#8221;<br />The Aztecs Recover the Spoils<br />As soon as it was daylight, the Aztecs cleared the dead Spaniards and Tlaxcaltecas out of the<br />canals and stripped them of everything they wore. They loaded the bodies of the Tlaxcaltecas<br />into canoes and took them out to where the rushes grow; they threw them among the rushes<br />without burying them, without giving them another glance.<br />They also threw out the corpses of the women who had been killed in the retreat. The naked<br />bodies of these women were the color of ripe corn, for they had painted themselves with yellow<br />paint.<br />But they laid out the corpses of the Spaniards apart from the others; they lined them up in rows<br />in a separate place. Their bodies were as white as the new buds of the canestalk, as white as the<br />buds of the maguey. They also removed the dead &#8220;stags&#8221; that had carried the &#8220;gods&#8221; on their<br />shoulders.<br />Then they gathered up everything the Spaniards had abandoned in their terror. When a man saw<br />something he wanted, he took it, and it became his property; he hefted it onto his shoulders and<br />carried it home. They also collected all the weapons that had been left behind or had fallen into<br />the canal-the cannons, arquebuses, swords, spears, bows and arrows-along with all the steel<br />helmets, coats of mail and breast- plates, and the shields of metal, wood and hide. They<br />recovered the gold ingots, the gold disks, the tubes of gold dust and the chalchihuite collars with<br />their gold pendants.<br />They gathered up everything they could find and searched the waters of the canal with the<br />greatest care. Some of them groped with their hands and others felt about with their feet. Those<br />who went first were able to keep their balance but those who came along behind them all fell into<br />the water.<br />The Account by Alva Ixtlilxochitl<br />Cortes turned in the direction of Tenochtitlan and entered the city of Tezcoco. He was received<br />only by a group of knights, because the legitimate sons of King Nezahualpilli had been hidden<br />by their servants, and the other lords were being held by the Aztecs as hostages. He entered<br />Tenochtitlan with his army of Spaniards and allies on the day of St. John the Baptist, without<br />being molested in any way.<br />The Mexicans gave them everything they needed, but when they saw that Cortes had no intention<br />of leaving the city or of freeing their leaders, they rallied their warriors and attacked the<br />Spaniards. This attack began on the day after Cortes entered the city and lasted for seven days.<br />THE AZTEC ACCOUNT OF THE SPANISH CONQUEST OF MEXICO<br />Get any book for free on: www.Abika.com<br />55<br />On the third day, Motecuhzoma climbed onto the rooftop and tried to admonish his people, but<br />they cursed him and shouted that he was a coward and a traitor to his country. They even<br />threatened him with their weapons. It is said that an Indian killed him with a stone from his sling,<br />but the palace servants declared that the Spaniards put him to death by stabbing him in the<br />abdomen with their swords.<br />On the seventh day, the Spaniards abandoned the city along with the Tlaxcaltecas, the<br />Huexotzincas and their other allies. They fled down the causeway that leads out to Tlacopan. But<br />before they left, they murdered King Cacama of Tezcoco, his three sisters and two of his<br />brothers.<br />There are several accounts by Indians who took part in the fighting that ensued. They tell how<br />their warriors killed a great many of the Spaniards and their allies, and how the army took refuge<br />on a mountain near Tlacopan and then marched to Tlaxcala.<br />Chapter Eleven<br />The Siege of Tenochtitlan<br />Introduction<br />The Aztecs, convinced that the Spaniards would never return to Tenochtitlan, celebrated their<br />fiestas again in the traditional manner, and Cuitlahuac was elected king to succeed his brother<br />Motecuhzoma. The Aztec kings were chosen by a council of four lords, representing the four<br />quarters, or phratries, into which the twenty clans of the city were evenly grouped. The council<br />attempted to choose the wisest and bravest man among the brothers, sons and nephews of the<br />previous ruler. Their choice of Cuitlahuac may have been influenced by the fact that he had<br />warned against allowing the Spaniards to enter Tenochtitlan (Chapter 7).<br />This period of normalcy was soon ended by the terrible plague that quickly spread through the<br />city. The plague seems to have been an epidemic of smallpox, which was previously unknown<br />among the Indians. One of its victims was the new king himself. Shortly afterward, the Spaniards<br />reappeared. They had rebuilt their army in Tlaxcala and marched to Tlacopan by way of<br />Tezcoco.<br />A number of indigenous documents describe the siege of the Aztec capital. We have chosen the<br />account given by Sahagun&#8217;s native informants in the Codex Florentino.<br />Tenochtitlan After the Departure of Cortes<br />When the Spaniards left Tenochtitlan, the Aztecs thought they had departed for good and would<br />never return. Therefore they repaired and decorated the temple of their god, sweeping it clean<br />and throwing out all the dirt and wreckage.<br />THE AZTEC ACCOUNT OF THE SPANISH CONQUEST OF MEXICO<br />Get any book for free on: www.Abika.com<br />56<br />Then the eighth month&#8217; arrived, and the Aztecs celebrated it as always.&#8217; They adorned the<br />impersonators of the gods, all those who played the part of gods in the ceremonies, decking them<br />with necklaces and turquoise masks and dressing them in the sacred clothing. This clothing was<br />made of quetzal feathers, eagle feathers and yellow parrot feathers. The finery of the gods was in<br />the care of the great princes.<br />The Plague Ravages the City<br />While the Spaniards were in Tlaxcala, a great plague broke out here in Tenochtitlan. It began to<br />spread during the thirteenth month and lasted for seventy days, striking every where in the city<br />and killing a vast number of our people. Sores erupted on our faces, our breasts, our bellies; we<br />were covered with agonizing sores from head to foot.<br />The illness was so dreadful that no one could walk or move. The sick were so utterly helpless<br />that they could only lie on their beds like corpses, unable to move their limbs or even their heads.<br />They could not lie face down or roll from one side to the other. If they did move their bodies,<br />they screamed with pain.<br />A great many died from this plague, and many others died of hunger. hey could not getup to<br />search for food, and everyone else was too sick to care for them, so they starved to death in their<br />beds.<br />Some people came down with a milder form of the disease; they suffered less than the others and<br />made a good recovery. But they could not escape entirely. Their looks were ravaged, for<br />wherever a sore broke out, it gouged an ugly pockmark in the skin. And a few of the survivors<br />were left completely blind.<br />The first cases were reported in Cuatlan. By the time the danger was recognized, the plague was<br />so well established that nothing could halt it, and eventually it spread all the way to Chalco. Then<br />its virulence diminished considerably, though there were isolated cases for many months after.<br />The first victims were stricken during the fiesta of Teotlecco and the faces of our warriors were<br />not clean and free of sores until the fiesta of Panquetzaliztli.<br />The Spaniards Return<br />And now the Spaniards came back again. They marched here by way of Tezcoco, set up<br />headquarters in Tlacopan and then divided their forces. Pedro de Alvarado was assigned the road<br />to the Tlatelolco quarter as his personal responsibility, while Cortes himself took charge of the<br />Coyoacan area and the road from Acachinanco to Tenochtitlan proper. Cortes knew that the<br />captain of Tenochtitlan was extremely brave.<br />The first battle began outside Tlatelolco, either at the ash pits or at the place called the Point of<br />the Alders, and then shifted to Nonohualco. Our warriors put the enemy to flight and not a single<br />Aztec was killed. The Spaniards tried a second advance but our warriors attacked them from<br />their boats, loosing such a storm of arrows that the Spaniards were forced to retreat again.<br />THE AZTEC ACCOUNT OF THE SPANISH CONQUEST OF MEXICO<br />Get any book for free on: www.Abika.com<br />57<br />Cortes, however, set out for Acachinanco and reached his goal. He moved his headquarters there,<br />just outside the city.<br />Heavy fighting ensued, but the Aztecs could not dislodge him.<br />The Spaniards Launch Their Brigantines<br />Finally the ships, a dozen in all, came from Tezcoco and anchored near Acachinanco. Cortes<br />went out to inspect the canals that traversed the causeways, to discover the best passages for his<br />fleet. He wanted to know which were the nearest, the shortest, the deepest, the straightest, so that<br />none of his ships would run aground or be trapped inside. One of the canals across the Xoloco<br />thoroughfare was so twisted and narrow that only two of the smaller ships were able to pass<br />through it.<br />The Spaniards now decided to attack Tenochtitlan and destroy its people. The cannons were<br />mounted in the ships, the sails were raised and the fleet moved out onto the lake. The flagship led<br />the way, flying a great linen standard with Cortes&#8217; coat of arms. The soldiers beat their drums and<br />blew their trumpets; they played their flutes and chirimias and whistles.<br />When the ships approached the Zoquiapan quarter,&#8221; the common people were terrified at the<br />sight. They gathered their children into the canoes and fled helter-skelter across the lake,<br />moaning with fear and paddling as swiftly as they could. They left all their possessions behind<br />them and abandoned their little farms without looking back.<br />Our enemies seized all our possessions. They gathered up everything they could find and loaded<br />it into the ships in great bundles. They stole our cloaks and blankets, our battle dress, our tabors<br />and drums, and carried them all away. The Tlatelolcas followed and attacked the Spaniards from<br />their boats but could not save any of the plunder.<br />When the Spaniards reached Xoloco, near the entrance to Tenochtitlan, they found that the<br />Indians had built a wall across the road to block their progress. They destroyed it with four shots<br />from the largest cannon. The first shot did little harm, but the second split it and the third opened<br />a great hole. With the fourth shot, the wall lay in ruins on the ground.<br />Two of the brigantines, both with cannons mounted in their bows, attacked a flotilla of our<br />shielded canoes. The cannons were fired into the thick of the flotilla, wherever the canoes were<br />crowded closest together. Many of our warriors were killed outright; others drowned because<br />they were too crippled by their wounds to swim away. The water was red with the blood of the<br />dead and dying. Those who were hit by the steel arrows were also doomed; they died instantly<br />and sank to the bottom of the lake.<br />Defensive Tactics of the Aztecs<br />When the Aztecs discovered that the shots from the arquebuses and cannons always flew in a<br />straight line, they no longer ran away in the line of fire. They ran to the right or left or in zigzags,<br />not in front of the guns. If they saw that a cannon was about to be fired and they could not escape<br />THE AZTEC ACCOUNT OF THE SPANISH CONQUEST OF MEXICO<br />Get any book for free on: www.Abika.com<br />58<br />by running, they threw themselves to the ground and lay flat until the shot had passed over them.<br />The warriors also took cover among the houses, darting into the spaces between them. The road<br />was suddenly as empty as if it passed through a desert.<br />Then the Spaniards arrived in Huitzillan, where they found another wall blocking the road. A<br />great crowd of our warriors was hiding behind it to escape the gunfire.<br />The Spaniards Debark<br />The brigantines came up and anchored nearby. They had been pursuing our war canoes in the<br />open lake, but when they had almost run them down, they suddenly turned and sailed toward the<br />causeway. Now they anchored a short distance from the houses. As soon as the cannons in their<br />bows were loaded again, the soldiers aimed and fired them at the new wan.<br />The first shot cracked it in a dozen places, but it remained standing. They. fired again: this time it<br />cracked from one end to the other and crumpled to the ground. A moment later the road was<br />completely empty. The warriors had all fled when they saw the wall collapsing; they ran blindly,<br />this way and that, howling with fear.<br />Then the Spaniards debarked and filled in the canal. Working hurriedly, they threw in the stones<br />from the shattered wall, the roof beams and adobe bricks from the nearest houses, anything they<br />could find, until the surface of the fill was level with the causeway. Then a squad of about ten<br />horsemen crossed over it. They galloped to and fro, scouting both sides of the road; they raced<br />and wheeled and clattered back and forth. Soon they were joined by another squad that rode up<br />to support them.<br />A number of Tlatelolcas had rushed into the palace where Motecuhzoma lived before he was<br />slain. When they came out again, they unexpectedly met the Spanish cavalry. The lead horseman<br />stabbed one of the Tlatelolcas, but the wounded man was able to clutch the lance and cling to it.<br />His friends ran to his aid and twisted it from the Spaniard&#8217;s hands. They knocked the horseman<br />from his saddle, beat and kicked him as he lay on his back on the ground, and then cut off his<br />head.<br />The Spaniards now joined all their forces into one unit and marched together as far as the Eagle<br />Gate, where they set up the cannons they had brought with them. It was called the Eagle Gate<br />because it was decorated with an enormous eagle carved of stone. The eagle was flanked on one<br />side by a stone jaguar; on the other side there was a large honey bear, also of carved stone.<br />Two rows of tall columns led into the city from this gate. Some of the Aztecs hid behind the<br />columns when they saw the Spaniards and their guns; others climbed onto the roofs of the<br />communal houses. None of the warriors dared to show his face openly.<br />The Spaniards wasted no time as they loaded and fired the cannons. The smoke belched out in<br />black clouds that darkened the sky, as if night were falling. The warriors hidden behind the<br />columns broke from cover and fled; those on the rooftops climbed down and ran after them.<br />When the smoke cleared away, the Spaniards could not see a single Aztec.<br />THE AZTEC ACCOUNT OF THE SPANISH CONQUEST OF MEXICO<br />Get any book for free on: www.Abika.com<br />59<br />The Spaniards Advance to the Heart of the City<br />Then the Spaniards brought forward the largest cannon and set it up on the sacrificial stone. The<br />priests of Huitzilopochtli immediately began to beat their great ritual drums from the top of the<br />pyramid. The deep throbbing of the drums resounded over the city, calling the warriors to defend<br />the shrine of their god. But two of the Spanish soldiers climbed the stairway to the temple<br />platform, cut the priests down with their swords and pitched them headlong over the brink.<br />The great captains and warriors who had been fighting from their canoes now returned and<br />landed. The canoes were paddled by the younger warriors and the recruits. As soon as the<br />warriors landed, they ran through the streets, hunting the enemy and shouting: &#8220;Mexicanos, come<br />find them!&#8221;<br />The Spaniards, seeing that an attack was imminent, tightened their ranks and clenched the hilts<br />of their swords. The next moment, all was noise and confusion. The Aztecs charged into the<br />plaza from every direction, and the air was black with arrows and gunsmoke.<br />The battle was so furious that both sides had to pull back. The Aztecs withdrew to Xoloco to<br />catch their breath and dress their wounds, while the Spaniards retreated to their camp in<br />Acachinanco, abandoning the cannon they had set up on the sacrificial stone. Later the warriors<br />dragged this cannon to the edge of the canal and toppled it in. It sank at a place called the Stone<br />Toad.<br />The Aztecs Take Refuge<br />During this time the Aztecs took refuge in the Tlatelolco quarter. They deserted the Tenochtitlan<br />quarters all in one day, weeping and lamenting like women. Husbands searched for their wives,<br />and fathers carried their small children on their shoulders. Tears of grief and despair streamed<br />down their cheeks.<br />The Tlatelolcas, however, refused to give up. They raced into Tenochtitlan to continue the fight<br />and the Spaniards soon learned how brave they were. Pedro de Alvarado launched an attack<br />against the Point of the Alders, in the direction of Nonohualco, but his troops were shattered as if<br />he had sent them against a stone cliff. The battle was fought both, on dry land and on the water,<br />where the Indians shot at the Spaniards from their shielded canoes. Alvarado was routed and had<br />to draw back to Tlacopan.<br />On the following day, two brigantines came up loaded with troops, and the Spaniards united all<br />their forces on the outskirts of Nonohualco. The soldiers in the brigantines came ashore and the<br />whole army marched into the very heart of Tenochtitlan. Wherever they went, they found the<br />streets empty, with no Indians anywhere in sight.<br />The Last Stand<br />THE AZTEC ACCOUNT OF THE SPANISH CONQUEST OF MEXICO<br />Get any book for free on: www.Abika.com<br />60<br />Then the great captain Tzilacatzin arrived, bringing with him three large, round stones of the<br />kind used for building walls. He carried one of them in his hand; the other two hung from his<br />shield. When he hurled these stones at the Spaniards, they turned and fled the city.<br />Tzilacatzin&#8217;s military rank was that of Otomi, and he clipped his hair in the style of the Otomies.&#8221;<br />He scorned his enemies, Spaniards as well as Indians; they all shook with terror at the mere sight<br />of him.<br />When the Spaniards found out how dangerous he was, they tried desperately to kill him. They<br />attacked him with their swords and spears, fired at him with their crossbows and arquebuses, and<br />tried every other means they could think of to kill or cripple him. Therefore he wore various<br />disguises to prevent them from recognizing him.<br />Sometimes he wore his lip plug, his gold earrings and all the rest of his full regalia, but left his<br />head uncovered to show that he was an Otomi. At other times he wore only his cotton armor,<br />with a thin kerchief wrapped around his head. At still other times, he put on the finery of the<br />priests who cast the victims into the fire: &#8221; a plumed headdress with the eagle symbol on its crest,<br />and gleaming gold bracelets on both arms, and circular bands of gleaming gold on both ankles.<br />The Spaniards came back again the next day. They brought their ships to a point just off<br />Nonohualco, close to the place called the House of Mist. Their other troops arrived on foot,<br />along with the Tlaxcaltecas. As soon as they had formed ranks, they charged the Aztec warriors.<br />The heaviest fighting began when they entered Nonohualco. None of our enemies and none of<br />our own warriors escaped harm. Everyone was wounded, and the toll of the dead was grievous<br />on both sides. The struggle continued all day and all night.<br />Only three captains never retreated. They were contemptuous of their enemies and gave no<br />thought whatever to their own safety. The first of these heroes was Tzoyectzin; the second,<br />Temoctzin; and the third, the great Tzilacatzin.<br />At last the Spaniards were too exhausted to keep on fighting. After one final attempt to break the<br />Aztec ranks, they withdrew to their camp to rest and recover, with their allies trailing behind.<br />Chapter Twelve<br />Spanish Raids into the Besieged City<br />Introduction<br />The native documents describing the long siege of Tenochtitlan present a number of vivid and<br />dramatic scenes. We have selected the account by Sahagun&#8217;s informants preserved in the Codex<br />Florentino.<br />During one of the first attacks by the Spaniards, the Aztecs took fifteen prisoners and then<br />sacrificed them within sight of their Comrades, who were watching helplessly from the<br />THE AZTEC ACCOUNT OF THE SPANISH CONQUEST OF MEXICO<br />Get any book for free on: www.Abika.com<br />61<br />barkentines. The text also describes the tragic suffering of the besieged inhabitants, the Spanish<br />raid on the Tlatelolco market place, the burning of the temple, and the almost incredible courage<br />with which the Aztecs again and again drove back the invaders.<br />The narrative continues with a description of how the Spaniards set up a catapult on the platform<br />of the small temple in the Tlatelolco market, and concludes with the final efforts of the Aztecs to<br />save their capital. Cuauhtemoc, who had succeeded his uncle Cuitlahuac when the latter died of<br />the plague, decided to dress a captain named Opochtzin in the regalia of King Ahuitzotl,<br />Motecuhzoma&#8217;s predecessor. It was believed that this regalia invested its wearer with the<br />attributes of the war god Huitzilopochtli, and that if Opochtzin could wound a Spaniard with the<br />sacred arrow called &#8220;the fire-serpent,&#8221; victory was still possible. The attempt was unsuccessful<br />and was followed by a brief period of calm that ended with the final agonies of the dying city.<br />Fifteen Spaniards Are Captured and Sacrificed<br />The warriors advanced to the sound of flutes. They shouted their war cries and beat their shields<br />like drums. They pursued the Spaniards, harried and terrified them, and at last took fifteen of<br />them prisoners. The rest of the Spaniards retreated to their ships and sailed out into the middle of<br />the lake.<br />The prisoners were sacrificed in the place called Tlacochcalco [House of the Arsenal]. Their<br />captors quickly plundered them, seizing their weapons, their cotton armor and everything else,<br />until they stood naked. Then they were sacrificed to the god, while their comrades on the lake<br />watched them being put to death.<br />Two of the barkentines sailed to Xocotitlan again. They anchored there, and the Spaniards began<br />attacking the houses along the shore. But when Tzilacatzin and other warriors saw what was<br />happening, they ran to the defense and drove the invaders into the water.<br />On another occasion, the barkentines approached Coyo nacazco to attack the houses. As the<br />ships closed in, a few Spaniards jumped out, ready for battle. They were led by Castaneda and by<br />Xicotencatl, who was wearing his headdress of quetzal feathers.<br />Then Castaneda shot the catapult. It struck one of the Aztecs in the forehead and he fell dead<br />where he was standing. The warriors charged the Spaniards, driving them into the water, and<br />then loosed a hail of stones from their slings. Castaneda would have been killed in this action if a<br />barkentine had not taken him aboard and sailed away toward Xocotitlan.<br />Another barkentine was anchored near the turn in the Wall, and still another near Teotlecco,<br />where the road runs straight to Tepetzinco. They were stationed as guards in order to control the<br />lake. They sailed away that night, but after a few days they came back again to their stations.<br />The Spaniards advanced from the direction of Cuahuecatitlan. Their allies from Tlaxcala,<br />Acolhuacan and Chalco filled up the canal so that the army could pass. They threw in adobe<br />bricks and all the woodwork of the nearby houses: the lintels, the doorjambs, the beams and<br />pillars. They even threw canestalks and rushes into the water.<br />THE AZTEC ACCOUNT OF THE SPANISH CONQUEST OF MEXICO<br />Get any book for free on: www.Abika.com<br />62<br />The Spaniards Attack Again<br />When the canal had been filled up, the Spaniards marched over it. They advanced cautiously,<br />with their standard-bearer in the lead, and they beat their drums and played their chirimias as<br />they came. The Tlaxcaltecas and the other allies followed close behind. The Tlaxcaltecas held<br />their heads high and pounded their breasts with their hands, hoping to frighten us<br />with their arrogance and courage. They sang songs as they marched, but the Aztecs were also<br />singing. It was as if both sides were- challenging each other with their songs. They sang<br />whatever they happened to remember and the music strengthened their hearts.<br />The Aztec warriors hid when the enemy reached solid ground. They crouched down to make<br />themselves as small as possible and waited for the signal, the shout that told them it was the<br />moment to stand up and attack. Suddenly they heard it: &#8220;Mexicanos, now is the time! &#8220;<br />The captain Hecatzin leaped up and raced toward the Spaniards, shouting: &#8220;Warriors of<br />Tlatelolco, now is the time! Who are these barbarians? Let them come ahead! &#8221; He attacked one<br />of the Spaniards and knocked him to the ground, but the Spaniard also managed to knock<br />Hecatzin down. The captain got up and clubbed the Spaniard again, and other warriors rushed<br />forward to drag him away.<br />Then all the Aztecs sprang up and charged into battle. The Spaniards were so astonished that<br />they blundered here and there Eke drunkards; they ran through the streets with the warriors in<br />pursuit. This was when the taking of captives began. A great many of the allies from Tlaxcala,<br />Acolhuacan, Chalco and Xochimilco were overpowered by the Aztecs, and there was a great<br />harvesting of prisoners, a great reaping of victims to be sacrificed.<br />The Spaniards and their allies waded into the lake because the road had become too slippery for<br />them. The mud was so slick that they sprawled and floundered and could not stand up to fight.<br />The Aztecs seized them as captives and dragged them across the mud.<br />The Spanish standard was taken and carried off during this encounter. The warriors from<br />Tlatelolco, captured it in the place known today as San Martin, but they were scornful of their<br />prize and considered it of little importance.<br />Some of the Spaniards were able to escape with their lives. They retreated in the direction of<br />Culhuacan, on the edge of the canal, and gathered there to recover their strength.<br />Fifty-three Spaniards Are Sacrificed<br />The Aztecs took their prisoners to Yacacolco, hurrying them along the road under the strictest<br />guard. Some of the captives were weeping, some were keening, and others were beating their<br />palms against their mouths.<br />THE AZTEC ACCOUNT OF THE SPANISH CONQUEST OF MEXICO<br />Get any book for free on: www.Abika.com<br />63<br />When they arrived in Yacacolco, they were lined up in long rows. One by one they were forced<br />to climb to the temple platform, where they were sacrificed by the priests. The Spaniards went<br />first, then their allies, and all were put to death.<br />As soon as the sacrifices were finished, the Aztecs ranged the Spaniards&#8217; heads in rows on pikes.<br />They also lined up their horses&#8217; heads. They placed the horses&#8217; heads at the bottom and the heads<br />of the Spaniards above, and arranged them all so that the faces were toward the sun. However,<br />they did not display any of the allies&#8217; heads. All told, fifty-three Spaniards and four horses were<br />sacrificed there in Yacacolco.<br />The fighting continued in many different places. At one point, the allies from Xochimilco<br />surrounded us in their canoes, and the toll of the dead and captured was heavy on both sides.<br />The Sufferings of the Inhabitants<br />The Spanish blockade caused great anguish in the city. The people were tormented by hunger,<br />and many starved to death. There was no fresh water to drink,&#8217; only stagnant water and the brine<br />of the lake, and many people died of dysentery. The only food was lizards, swallows, corncobs<br />and the salt grasses of the lake. The people also ate water lilies and the seeds of the colorin, and<br />chewed on deerhides and pieces of leather. They roasted and seared and scorched whatever they<br />could find and then ate it. They ate the bitterest weeds and even dirt.<br />Nothing can compare with the horrors of that siege and the agonies of the starving. We were so<br />weakened by hunger that, little by little, the enemy forced us to retreat. Little by little they forced<br />us to the wall.<br />The Battle in the Market Place<br />On one occasion, four Spanish cavalrymen entered the market place. They rode through it in a<br />great circle, stabbing and killing many of our warriors and trampling everything under their<br />horses&#8217; hooves. This was the first time the Spaniards<br />had entered the market place, and our warriors were taken by surprise. But when the horsemen<br />withdrew, the warriors recovered their wits and ran in pursuit.<br />It was at this same time that the Spaniards set fire to the temple and burned it to the ground. The<br />flames and smoke leaped high into the air with a terrible roar. The people wept when they saw<br />their temple on fire; they wept and cried out, fearing that afterward it would be plundered.<br />The battle lasted for many hours and extended to almost every corner of the market place. There<br />was no action along the wall where the vendors sold lime, but the fighting raged among the<br />flower stalls, and the stalls offering snails, and all the passageways between them.<br />Some of our warriors stationed themselves on the rooftops of the Quecholan district, which is<br />near the entrance to the market place, and from there they hurled stones and fired arrows at the<br />enemy. Others broke holes in the rear walls of all the houses of Quecholan, holes just big enough<br />THE AZTEC ACCOUNT OF THE SPANISH CONQUEST OF MEXICO<br />Get any book for free on: www.Abika.com<br />64<br />for a man&#8217;s body to pass through. When the cavalry attacked and were about to spear our<br />warriors, or trample them, or cut off their retreat, they slipped through the holes and the mounted<br />men could not follow.<br />Other Battles<br />On another occasion the Spaniards entered Atliyacapan. They ransacked the houses and captured<br />a number of prisoners, but when the warriors saw what was happening, they loosed their arrows<br />and rushed forward to attack. The leader of this attack a valiant chief named Axoquentzin,<br />pressed the enemy so hard that they were forced to release their prisoners and drop all their<br />spoils. But this great chief died when a Spanish sword entered his breast and found his heart.<br />There were other battles in Yacacolco, where the enemy killed many of the Aztecs with their<br />crossbows. The warriors drew back and tried to waylay the rear guard, but a few of the allies saw<br />them and climbed to the rooftops. They cried: &#8220;Warriors of Tlaxcala, come here! Your enemies<br />are here! &#8221; The Tlaxcaltecas shot so many arrows at the men in ambush that they had to break<br />and run.<br />Later in the day, the Aztecs put up a much stronger resistance, and the Spaniards and their allies<br />could not break their ranks. The Tlatelolcas took up positions on the opposite side of the canal,<br />hurling stones and shooting arrows across it. The enemy could not advance or capture any of the<br />bridges.<br />The Catapult Is Set Up in the Market Place<br />During this time, the Spaniards mounted a wooden catapult on the temple platform to fling<br />stones at the Indians. While it was being set up, the Indians who had gathered in Amaxac came<br />out to stare at it. They pointed at the machine and asked each other what it could be. When the<br />Spaniards had finished their preparations and were ready to shoot it at the crowd, they wound it<br />up until the wooden beams stood erect. Then they released it like a great sling.<br />But the stone did not fall among the Indians. It flew over their heads and crashed into a corner of<br />the market place. This seemed to cause an argument among the Spaniards: they gestured toward<br />the Indians and shouted at each other. But still they could not aim the machine correctly. It threw<br />out its stones in every direction.<br />Finally the Indians were able to see how it worked: it had a sling inside it, worked by a heavy<br />rope. The Indians named it &#8220;the wooden sling.&#8221;<br />The Spaniards and Tlaxcaltecas retreated again, marching back to Yacacolco and Tecpancaltitlan<br />in closed ranks. Their leader was directing the campaign against us from his headquarters in<br />Acocolecan.<br />The Aztec Defense<br />THE AZTEC ACCOUNT OF THE SPANISH CONQUEST OF MEXICO<br />Get any book for free on: www.Abika.com<br />65<br />Our warriors rallied to defend the city. Their spirits and courage were high; not one of them<br />showed any fear or behaved like a woman. They cried: &#8220;Mexicanos, come here and join us! Who<br />are these savages? A mere rabble from the south!&#8221;&#8216; They did not move in a direct line; they<br />moved in a zigzag course, never in a straight line.<br />The Spanish soldiers often disguised themselves so that they would not be recognized. They<br />wore cloaks like those of the Aztecs and put on the same battle dress and adornments, hoping to<br />deceive our warriors into thinking they were not Spaniards.<br />Whenever the Aztecs saw the enemy notching their arrows, they either dispersed or flattened<br />themselves on the ground. The warriors of Tlatelolco were very alert; they were very cautious<br />and vigilant, and watched intently to see where the shots were coming from.<br />But step by step the Spaniards gained more ground and captured more houses. They forced us<br />backward along the Amaxac road with their spears and shields.<br />The Quetzal-Owl<br />Cuauhtemoc consulted with a group of his captains and then called in a great captain named<br />Opochtzin, who was a dyer by trade. They dressed him in the finery of the Quetzal owl, which<br />had belonged to King Ahuitzotl. Then Cuauhtemoc said to him: &#8220;This regalia belonged to my<br />father, the great warrior Ahuitzotl. Terrify our enemies with it. Annihilate our enemies with it.<br />Let them behold it and tremble.&#8221;<br />The king ordered four captains to go with Opochtzin as a rear guard. He placed in the captain&#8217;s<br />hands the magic object that was the most important part of the regalia.. This was an arrow with a<br />long shaft and an obsidian tip.<br />The captain Tlacotzin said: &#8220;Mexicanos, the power of Huitzilopochtli resides in this finery.<br />Loose the sacred arrow at our enemies, for it is the Serpent of Fire, the Arrow that Pierces the<br />Fire. Loose it at the invaders; drive them away with the power of Huitzilopochtli. But shoot it<br />straight and well, for it must not fall to earth. And if it should wound one or two of our foes, then<br />we shall still have a little time left and a chance to conquer their.. Now, let us see what the god&#8217;s<br />will may be! &#8220;<br />The Quetzal-Owl departed with the four captains, and the quetzal feathers seemed to open out,<br />making him appear even greater and more terrifying. When our enemies saw him approach, they<br />quaked as if they thought a mountain were about to fall on them. They trembled with dread, as if<br />they knew the finery could work magic.<br />The Quetzal-Owl climbed up onto a rooftop. When our enemies saw him, they came forward and<br />prepared to attack him, but he succeeded in driving them away. Then he came down from the<br />rooftop with his quetzal feathers and his gold ornaments. He was not killed in this action and our<br />enemies could not capture the feathers or the gold. Three of the enemy soldiers were taken<br />prisoner.<br />THE AZTEC ACCOUNT OF THE SPANISH CONQUEST OF MEXICO<br />Get any book for free on: www.Abika.com<br />66<br />Suddenly the battle ended. Neither side moved against the other; the night was calm and silent,<br />with no incidents of any kind. On the following day, absolutely nothing took place, and neither<br />the Spaniards nor the Indians spoke a word. The Indians waited in their defense works, and the<br />Spaniards waited in their positions. Each side watched the other closely but made no plans for<br />launching an attack. Both sides passed the whole day in this fashion, merely watching and<br />waiting.<br />Chapter Thirteen<br />The Surrender of Tenochtitlan<br />Introduction<br />The texts in this chapter have been taken from three different indigenous sources. The first<br />selection, by Sahagun&#8217;s native informants, describes a final omen that presaged the imminent<br />destruction of the Aztec capital. According to this account, it was Cuauhtemoc himself who<br />surrendered Tenochtitlan to the Spaniards. The informants also give an eloquent description of<br />the tragic scenes that accompanied the taking of the city.<br />The second selection is from the XII relacion by Alva Ixthlilxochitl. Its most memorable passage<br />is the moment when Cuauhtemoc was brought face to face with Cortes. The king placed his hand<br />on the conquistador&#8217;s dagger and begged him to kill him with it, since he had already destroyed<br />the kingdom.<br />The last selection is from the VII relacion by Chimalpain, and was translated from Nahuatl to<br />Spanish by Miguel Leon-Portilla. It describes how Cortes bullied and even tortured the Aztec<br />lords in order to obtain the gold and other valuables that the Indians had treasured since ancient<br />times.<br />The Final Omen<br />(From the Codex Florentino by Sahagun&#8217;s informants)<br />At nightfall it began to rain, but it was more like a heavy dew than a rain. Suddenly the omen<br />appeared, blazing like a great bonfire in the sky. It wheeled in enormous spirals like a whirlwind<br />and gave off a shower of sparks and red-hot coals, some great and some little. It also made loud<br />noises, rumbling and hissing like a metal tube placed over a fire. It circled the wall nearest the<br />lakeshore and then hovered for a while above Coyonacazco. From there it moved out into the<br />middle of the lake, where it suddenly disappeared. No one cried out when this omen came into<br />view: the people knew what it meant and they watched it in silence.<br />Nothing whatever occurred on the following day. Our warriors and the Spanish soldiers merely<br />waited in their positions. Cortes kept a constant watch, standing under a many colored canopy on<br />the roof of the lord Aztautzin&#8217;s house, which is near Amaxac. His officers stood around him,<br />talking among themselves.<br />THE AZTEC ACCOUNT OF THE SPANISH CONQUEST OF MEXICO<br />Get any book for free on: www.Abika.com<br />67<br />Cuauhtemoc&#8217;s Surrender<br />The Aztec leaders gathered in Tolmayecan to discuss what they should do. Cuauhtemoc and the<br />other nobles tried to determine how much tribute they would have to pay and how best to<br />surrender to the strangers. Then the nobles put Cuauhtemoc into a war canoe, with only three<br />men to accompany him: a captain named Teputztitloloc, a servant named Iaztachimal and a<br />boatman named Cenyautl. When the people saw their chief departing, they wept and cried out:<br />&#8220;Our youngest prince is leaving us! He is going to surrender to the Spaniards! He is going to<br />surrender to the &#8216;gods&#8217;!<br />The Spaniards came out to meet him. They took him by the hand, led him up to the rooftop and<br />brought him into the presence of Cortes. The Captain stared at him for a moment and then patted<br />him on the head. Then he gestured toward a chair and the two leaders sat down side by side.<br />The Spaniards began to shoot off their cannons, but they were not trying to hit anyone. They<br />merely loaded and fired, and the cannonballs flew over the Indians&#8217; heads. Later they put one of<br />the cannons into a boat and took it to the house of Coyohuehuetzin, where they hoisted it to the<br />rooftop.<br />The Flight from the City<br />Once again the Spaniards started killing and a great many Indians died. The flight from the city<br />began and with this the war came to an end. The people cried: &#8220;We have suffered enough! Let us<br />leave the city! Let us go live on weeds! &#8221; Some fled across the lake, others along the causeways,<br />and even then there were many killings. The Spaniards were angry because our warriors still<br />carried their shields and macanas.<br />Those who lived in the center of the city went straight toward Amaxac, to the fork in the road.<br />From there they fled in various directions, some toward Tepeyacac, others toward Xoxohuiltitlan<br />and Nonohualco; but no one went toward Xoloco or Mazatzintamalco. Those who lived in boats<br />or on the wooden rafts anchored in the lake fled by water, as did the inhabitants of Tolmayecan.<br />Some of them waded in water up to their chests and even up to their necks. Others drowned<br />when they reached water above their heads.<br />The grownups carried their young children on their shoulders. Many of the children were<br />weeping with terror, but a few of them laughed and smiled, thinking it was great sport to be<br />carried like that along the road.<br />Some of the people who owned canoes departed in the daytime, but the others, the majority, left<br />by night. They almost crashed into each other in their haste as they paddled away from the city.<br />The Spaniards Humiliate the Refugees<br />The Spanish soldiers were stationed along the roads to search the fleeing inhabitants. They were<br />looking only for gold and paid no attention to jade, turquoise or quetzal feathers. The women<br />carried their gold under their skirts and the men carried it in their mouths or under their<br />THE AZTEC ACCOUNT OF THE SPANISH CONQUEST OF MEXICO<br />Get any book for free on: www.Abika.com<br />68<br />loincloths. Some of the women, knowing they would be searched if they looked prosperous,<br />covered their faces with mud and dressed themselves in rags. They put on rags for skirts and rags<br />for blouses; everything they wore was in tatters. But the Spaniards searched all the women<br />without exception: those with light skins, those with dark skins, those with dark bodies.<br />A few of the men were separated from the others. These men were the bravest and strongest<br />warriors, the warriors with manly hearts. The youths who served them were also told to stand<br />apart. The Spaniards immediately branded them with hot irons, either on the cheek or the lips.<br />The day on which we laid down our shields and admitted defeat was the day 1-Serpent in the<br />year 3-House. When Cuauhtemoc surrendered, the Spaniards hurried him to Acachinanco at<br />night, but on the following day, just after sunrise, many of them came back again. They were<br />dressed for battle, with their coats of mail and their metal helmets, but they had left their swords<br />and shields behind. They all tied white handkerchiefs over their noses because they were<br />sickened by the stench of the rotting bodies. They came back on foot, dragging Cuauhtemoc,<br />Coanacotzin and Tetlepanquetzaltzin by their cloaks.<br />Cortes Demands Gold<br />When the fighting had ended, Cortes demanded the gold his men had abandoned in the Canal of<br />the Toltecs during the Night of Sorrows. He called the chiefs together and asked them: &#8220;Where is<br />the gold you were hiding in the city?&#8221;<br />The Aztecs unloaded it from canoes: there were bars of gold, gold crowns, gold ornaments for<br />the arms and legs, gold helmets and disks of gold. They heaped it in front of the Captain, and the<br />Spaniards came forward to take possession of it. Cortes said: &#8220;Is this all the gold in the city? You<br />must bring me all of it.&#8221;<br />Tlacotzin replied: &#8220;I beg the lord to hear me. All the gold we owned was kept in our palaces. Is it<br />not true that our lords took all of it with them?&#8221;<br />La Malinche told Cortes what Tlacotzin had said. Then ,he translated the Captain&#8217;s answer: &#8220;Yes,<br />it is true. We took it and stamped it with our seal. But we lost in the Canal of the Toltecs when<br />your warriors surprised us. You must bring all back.&#8221;<br />Tlacotzin replied: &#8220;I beg the god to hear me. The people of Tenochtitlan do not know how to<br />fight in canoes; it is not their custom. This is done only by the people of Tlatelolco, who fought<br />in canoes to defend themselves from your attacks. Is it not possible that the Tlatelolcas took the<br />gold? &#8220;<br />Then Cuauhtemoc said to Tlacotzin: &#8220;Yes, it is very possible. Our lords may have taken the<br />wrong people prisoners. Everything suggests it. The rest of the gold must be in Texopan. The<br />gold our lords took is here.&#8221; Cuauhtemoc pointed at the heap they had unloaded from the canoes.<br />The Captain replied: &#8220;Only this little? &#8220;<br />THE AZTEC ACCOUNT OF THE SPANISH CONQUEST OF MEXICO<br />Get any book for free on: www.Abika.com<br />69<br />Tlacotzin said: &#8220;Perhaps someone has stolen the rest. Why not search for it? Why not bring it to<br />light? &#8220;<br />La Malinche told him what the Captain replied: &#8220;You must bring us two hundred bars of gold of<br />this size.&#8221; And she held her hands apart to show them the size.<br />Tlacotzin said: &#8220;Perhaps some woman has hidden the gold under her skirts. Why not search for<br />it? Why not bring it to fight?&#8221;<br />Ahuelitoc the Mixcoatlailotlac said: &#8220;I beg our lord and master to hear me. Even as late as the<br />reign of Motecuhzoma, the Tepanecas. and the Acolhuas joined the people of Tenochtitlan and<br />Tlatelolco in conquering our enemies. We all went out together to defeat them; and when they<br />had surrendered, we each went back to our own city. Then the conquered tribes brought us the<br />tribute we had imposed: quetzal feathers, gold, jade, turquoise and other kinds of precious stones,<br />as well as birds with rich plumage, such as the bluejay and the bird with a crimson ruff. All these<br />things were brought here to Tenochtitlan: all the tribute, all the gold. . . .&#8221;<br />The Ravage of Tenochtitlan<br />(From the XII relacion by Alva Ixtilxochitl)<br />On the day that Tenochtitlan was taken, the Spaniards committed some of the most brutal acts<br />ever inflicted upon the unfortunate people of this land. The cries of the helpless women and<br />children were heart-rending. The Tlaxcaltecas and the other enemies of the Aztecs revenged<br />themselves pitilessly for old offenses and robbed them of everything they could find. Only<br />Prince Ixtlilxochitl of Tezcoco, ally of Cortes, felt compassion for the Aztecs, because they were<br />of his own homeland. He kept his followers from maltreating the women and children as cruelly<br />as did Cortes and the Spaniards.<br />At nightfall the invading forces retired again. Prince Ixtlilxochitl, Cortes and the other captains<br />agreed to complete the conquest of the city on the following day, the day of St. Hippolytus the<br />Martyr. Shortly after daybreak, they approached the place where the remnants of the enemy were<br />gathered. Cortes marched through the streets, but Ixtlilxochitl and Sandoval, the captain of the<br />brigantines, approached by water. Ixtlilxochitl had been informed that Cuauhtemoc and his<br />followers were assembling for escape in their canoes.<br />The anguish and bewilderment of our foes was pitiful to see. The warriors gathered on the<br />rooftops and stared at the ruins of their city in a dazed silence, and the women and children and<br />old men were all weeping. The lords and nobles crowded into the canoes with their king.<br />The Capture of Cuauhtemoc<br />At a given signal, our forces attacked the enemy all at once. We pressed forward so swiftly that<br />within a few hours we had totally defeated them. Our brigantines and canoes attacked their<br />flotilla; they could not withstand us but scattered in every direction, with our forces pursuing<br />them. Garcia de Olguin, who commanded one of the brigantines, was told by an Aztec prisoner<br />THE AZTEC ACCOUNT OF THE SPANISH CONQUEST OF MEXICO<br />Get any book for free on: www.Abika.com<br />70<br />that the canoe he was following was that of the king. He bore down on it and gradually caught up<br />with it.<br />Cuauhtemoc, seeing that the enemy was overtaking him, ordered the boatman to turn the canoe<br />toward our barkentine and prepare to attack it. He grasped his shield and macana and was<br />determined to give battle. But when he realized that the enemy could overwhelm him with<br />crossbows and muskets, he put down his arms and surrendered.<br />Cuauhtemoc Acknowledges His Defeat<br />Garcia de Olguin brought him before Cortes, who received him with all the respect due to a king.<br />Cuauhtemoc placed his hand on the Captain&#8217;s dagger and said: I have done everything in my<br />power to save my kingdom from your hands. Since fortune has been against me, I now beg you<br />to take my life. This would put an end to the kingship of Mexico, and it would be just and right,<br />for you have already destroyed my city and killed my people.&#8221; He spoke other grief-stricken<br />words, which touched the heart of everyone Who heard them.<br />Cortes consoled him and asked him to command his warriors to surrender. Cuauhtemoc<br />immediately climbed onto a high tower and shouted to them to cease fighting, for everything had<br />fallen to the enemy. Of the 300,000 warriors who had defended the city, 60,000 were left. When<br />they heard their king, they laid down their arms and the nobles came forward to comfort him.<br />Ixtlilxochitl was eager to clasp Cuauhtemoc&#8217;s hand. The prince arrived in one of the two<br />brigantines that were taking various lords and ladies to Cortes; among these were<br />Tlacahuepantzin, son of Motecuhzoma, and Queen Papantzin Oxomoc, widow of Cuitlahuac.<br />Ixtlilxochitl led them into the Captain&#8217;s presence. Then he ordered that the queen and the other<br />ladies be taken to Tezcoco and held there under guard.<br />That same day, after looting the city, the Spaniards apportioned all the gold and silver among<br />themselves, leaving the feathers and precious stones for the nobles of Tezcoco and the cloaks and<br />other objects for their warriors.<br />The Length of the Siege<br />The siege of Tenochtitlan, according to the histories, paintings and chronicles, lasted exactly<br />eighty days. Thirty thousand men from the kingdom of Tezcoco were killed during this time, of<br />the more than 200,000 who fought on the side of the Spaniards. Of the Aztecs, more than<br />240,000 were killed. Almost all of the nobility perished: there remained alive only a few lords<br />and knights and the little children.<br />Cortes Deals with the Nobles and Priests<br />(From the VII relacion by Chimalpain)<br />When the arms and trappings of war had been put aside, the lords were brought together in<br />Acachinanco. These were Cuauhtemoc, lord of Tenochtitlan; Tlacotzin, the serpent woman;<br />THE AZTEC ACCOUNT OF THE SPANISH CONQUEST OF MEXICO<br />Get any book for free on: www.Abika.com<br />71<br />Oquiztzin, lord of Azcapotzalco; Panitzin, lord of Ecatepec; and Motelhuihtzin, the royal<br />steward. The lastnamed was not a prince, but he was a great captain during the war. Cortes<br />ordered that they be bound and taken to Coyoacan. Panitzin, however, was not bound. At<br />Coyoacan they were thrown into prison, where the Spaniards burned their feet.<br />It was at this same time that the Spaniards questioned the priests Cuauhcoatl, Cohuayhuitl,<br />Tecohuentzin and Tetlanmecatl about the gold that had been lost in the Canal of the Toltecs. The<br />Spaniards also demanded the eight bars of gold that had been stored in the palace under the care<br />of the steward Ocuitecatl. The steward had died of smallpox during the plague. Only his son was<br />left; and when he discovered that four of the eight bars had disappeared, he immediately fled.<br />The five lords who had been taken to Coyoacan were led from the prison, and Cortes addressed<br />them through his interpreters, Jeronimo de Aguilar and La Malinche: &#8220;I want to know who the<br />rulers of the city were, and also who ruled the Tepanecas and the people of Acolhuacan, Chalco<br />and Xochimilco.&#8221;<br />The five lords deliberated for a while. Then Tlacotzin said: &#8220;I beg the god to hear these few<br />words of mine. I had no lands whatever when I first came here; the Tepanecas, the Acolhuas and<br />the people of Chalco and Xochimilco all had lands. I made myself their lord with arrows and<br />shields, and took possession of their lands. But what I did was no more than what you have done,<br />for you also have come here with arrows and shields to capture all our cities.&#8221;<br />When the Captain heard this, he turned to the other lords, and spoke in a voice ringing with<br />authority: &#8220;He came here with arrows and shields to seize your lands. He forced you to be his<br />servants. But now that I have come, I set you free. You are no longer his vassals. Your lands are<br />your own again.&#8221;<br />Chapter Fourteen<br />The Story of the Conquest as Told by the Anonymous Authors of Tlatelolco<br />Introduction<br />In the thirteen preceding chapters we have presented the Story of the Conquest in selections from<br />various native sources, arranged according to the chronological sequence of events. Now, as a<br />recapitulation, we offer another indigenous account. It describes all the major incidents of the<br />Conquest in briefer form, but it also contains a considerable amount of material that cannot be<br />found in other documents. Therefore it is not a mere summary but an important, independent<br />narrative. As such, it inevitably introduces a number of discrepancies, both with the texts we<br />have presented earlier and with the Spanish chronicles of Bernal Diaz and others.<br />This account was written in Nahuatl in 1528 by anonymous authors in Tlatelolco. Like several of<br />the texts by Sahagun&#8217;s native informants, it reflects the pride of the Tlatelolcas in their home<br />quarter of the city. It is probably the oldest prose document of all those drawn upon in this book.<br />The original is now in the National Library in Paris, where it forms part of Unos anales historicos<br />de la nacion mexicana-the so-called Manuscript.<br />THE AZTEC ACCOUNT OF THE SPANISH CONQUEST OF MEXICO<br />Get any book for free on: www.Abika.com<br />72<br />The Arrival of Cortes<br />Year 13-Rabbit. The Spaniards were sighted off the coast. Year I-Canestalk. The Spaniards came<br />to the palace at Tlayacac. When the Captain arrived at the palace, Motecuhzoma sent the<br />Cuetlaxtecal to greet him and to bring him two suns as gifts. One of these suns was made of the<br />yellow metal, the other of the white. The Cuetlaxteca also brought him a mirror to be hung on his<br />person, a gold collar, a great gold pitcher, fans and ornaments of quetzal feathers and a shield<br />inlaid with mother-of-pearl.<br />The envoys made sacrifices in front of the Captain. At this, he grew very angry. When they<br />offered him blood in an &#8220;eagle dish,&#8221; he shouted at the man who offered it and struck him with<br />his sword. The envoys departed at once.<br />All the gifts which the Cuetlaxteca brought to the Captain were sent by Motecuhzoma. That is<br />why the Cuetlaxteca went to meet the Captain at Tlayacac: he was only performing his dudes as<br />a royal envoy.<br />Then the Captain marched to Tenochtitlan. He arrived here during the month called Bird,8 under<br />the sign of the day one hundred and twenty-eight 8-Wind. When he entered the city, we gave<br />him chickens, eggs, corn, tortillas and drink. We also gave him firewood, and fodder for his<br />&#8220;deer.&#8221; Some of these gifts were sent by the lord of Tenochtitlan, the rest by the lord of<br />Tlatelolco.<br />Later the Captain marched back to the coast, leaving Don Pedro de Alvarado-The Sun-in<br />command.<br />The Massacre in the Main Temple<br />During this time, the people asked Motecuhzoma how they should celebrate their god&#8217;s fiesta. He<br />said: &#8220;Dress him in all his finery, in all his sacred ornaments.&#8221;<br />During this same time, The Sun commanded that Motecuhzoma and Itzcohuatzin, the military<br />chief of Tlatelolco, be made prisoners. The Spaniards hanged a chief from Acolhuacan named<br />Nezahualquentzin. They also murdered the king of Nauhtla, Cohualpopocatzin, by wounding<br />him with arrows and then burning him alive.<br />For this reason, our warriors were on guard at the Eagle Gate. The sentries from Tenochtitlan<br />stood at one side of the gate, and the sentries from Tlatelolco at the other. But messengers came<br />to tell them to dress the figure of Huitzilopochtli. They left their posts and went to dress him in<br />his sacred finery: his ornaments and his paper clothing.<br />When this had been done, the celebrants began to sing their songs. That is how they celebrated<br />the first day of the fiesta. On the second day they began to sing again, but without warning they<br />were all put to death. The dancers and singers were completely unarmed. They brought only their<br />embroidered cloaks, their turquoises, their lip plugs, their necklaces, their clusters of heron<br />THE AZTEC ACCOUNT OF THE SPANISH CONQUEST OF MEXICO<br />Get any book for free on: www.Abika.com<br />73<br />feathers, their trinkets made of deer hooves. Those who played the drums, the old men, had<br />brought their gourds of snuff and their timbrels.<br />The Spaniards attacked the musicians first, slashing at their hands and faces until they had killed<br />all of them. The singers-and even the spectators-were also killed. This slaughter in the Sacred<br />Patio went on for three hours. Then the Spaniards burst into the rooms of the temple to kill the<br />others: those who were carrying water, or bringing fodder for the horses, or grinding meal, or<br />sweeping, or standing watch over this work.<br />The king Motecuhzoma, who was accompanied by Itzcohuatzin and by those who had brought<br />food for the Spaniards, protested: &#8220;Our lords, that is enough! What are you doing? These people<br />are not carrying shields or macanas. Our lords, they are completely unarmed!&#8221;<br />The Sun treacherously murdered our people on the twentieth day after the Captain left for the<br />coast. We allowed the Captain to return to the city in peace. But on the following day we<br />attacked him with all our might, and that was the beginning of the war.<br />The Night of Sorrows<br />The Spaniards attempted to slip out of the city at night, but we attacked furiously at the Canal of<br />the Toltecs, and many of them died. This took place during the fiesta of Tecuilhuitl. The<br />survivors gathered first at Mazatzintamalco and waited for the stragglers to come up.<br />Year 2-Flint. This was the year in which Motecuhzoma died. Itzcohuatzin of Tlatelolco died at<br />the same time.<br />The Spaniards took refuge in Acueco, but they were driven out by our warriors. They fled to<br />Teuhcalhueyacan and from there to Zoltepec. Then they marched through Citlaltepec and<br />camped in Temazcalapan, where the people gave them hens, eggs and corn.. They rested for a<br />short while and marched on to Tlaxcala.<br />Soon after, an epidemic broke out in Tenochtitlan. Almost the whole population suffered from<br />racking coughs and painful, burning sores.<br />The Spaniards Return<br />When the epidemic had subsided a little, the Spaniards marched out of Tlaxcala. The first place<br />they attacked and conquered was Tepeyacac. They departed from there during the fiesta of<br />Tlahuano, and they arrived in Tlapechhuan during the fiesta of Izcalli. Twenty days later they<br />marched to TezCoco, where they remained for forty days. Then they reached Tlacopan and<br />established themselves in the palace.<br />There was no fighting of any kind while they were in Tlacopan. At the end of a week they all<br />marched back to Tez Coco.<br />THE AZTEC ACCOUNT OF THE SPANISH CONQUEST OF MEXICO<br />Get any book for free on: www.Abika.com<br />74<br />Eighty days later they went to Huaxtepec and Cuauhnahuac, and from there they attacked<br />Xochimilco. A great many Tlatelolcas died in chat battle. Then the Spaniards returned to<br />Tezcoco again.<br />Year 3-House. The Aztecs began to fight among themselves. The princes Tzihuacpopocatzin and<br />Cicpatzin Tecuecuenotzin were put to death, as were Axayaca and Xoxopehualoc, the sons of<br />Motecuhzoma. These princes were killed because they tried to persuade the people to bring corn,<br />hens and eggs to the Spaniards. They were killed by the priests, captains and elder brothers.<br />But the great chiefs were angry at these executions. They said to the murderers: &#8220;Have we<br />ourselves become assassins? Only sixty days ago, our people were slaughtered at the fiesta of<br />Toxcatl!&#8221;<br />The Siege of Tenochtitlan<br />Now the Spaniards began to wage war against us. They attacked us by land for ten days, and then<br />their ships appeared. Twenty days later, they gathered all their ships together near Nonohualco,<br />off the place called Mazatzintamalco. The allies from Tlaxcala and Huexotzinco set up camp on<br />either side of the road.<br />Our warriors from Tlatelolco immediately leaped into, their canoes and set out for<br />Mazatzintamalco and the Nonohualco road. But no one set out from Tenochtitlan to assist us:,<br />only the Tlatelolcas were ready when the Spaniards arrived in their ships. On the following day,<br />the ships sailed to Xoloco.<br />The fighting at Xoloco and Huitzillan lasted for two days. While the battle was under way, the<br />warriors from Tenochtitlan began to mutiny. They said: &#8220;Where are our chiefs? They. have fired<br />scarcely a single arrow! Do they think they have, fought like men?&#8221; Then they seized four of<br />their own leaders and put them to death. The victims were two captains, Cuauhnochtli and<br />Cuapan, and the priests of Amantlan and Tlalocan. This was the second time that the people of<br />Tenochtitlan killed their own leaders.<br />The Flight to Tlatelolco<br />The Spaniards set up two cannons in the middle of the road and aimed them at the city. When<br />they fired them, one of the shots struck the Eagle Gate. The people of the city were so terrified<br />that they began to flee to Tlatelolco. They brought their idol Huitzilopochtli with them, setting it<br />up in the House of the Young Men. Their king Cuauhtemoc also abandoned Tenochtitlan. Their<br />chiefs said: &#8220;Mexicanos! Tlatelolcas! All is not lost! We can still defend our houses. We can<br />prevent them from capturing our storehouses and the produce of our lands. We can save the<br />sustenance of life, our stores of corn. We can also save our weapons and insignia, our clusters of<br />rich feathers, our gold earrings and precious stones. Do not be discouraged; do not lose heart. We<br />are Mexicanos! We are Tlatelolcas! &#8220;<br />During the whole time we were fighting, the warriors of Tenochtitlan were nowhere to be seen.<br />The battles at Yacacolco, Atezcapan, Coatlan, Nonohualco, Xoxohuitlan, Tepeyacac and<br />THE AZTEC ACCOUNT OF THE SPANISH CONQUEST OF MEXICO<br />Get any book for free on: www.Abika.com<br />75<br />elsewhere were all fought by ourselves, by Tlatelolcas. In the same way, the canals were<br />defended solely by Tlatelolcas.<br />The captains from Tenochtitlan cut their hair short, and so did those of lesser rank. The Otomies<br />and the other ranks that usually wore headdresses did not wear them during all the time we were<br />fighting. The Tlatelolcas surrounded the most important captains and their women taunted them:<br />&#8220;Why are you hanging back? Have you no shame? No woman will ever paint her face for you<br />again!&#8221; The wives of the men from Tenochtitlan wept and begged for pity.<br />When the warriors of Tlatelolco heard what was happening, they began to shout, but still the<br />brave captains of Tenochtitlan hung back. As for the Tlatelolcas, their hum warriors died fighting<br />as bravely as their captains.<br />The Tlatelolcas Are Invited to Make a Treaty<br />A Spaniard named Castaneda approached us in Yauhtenco. He was accompanied by a group of<br />Tlaxcaltecas, who shouted at the guards on the watchtower near the breakwater. These guards<br />were Itzpalanqui, the captain of Chapultepec: two captains from Tlapala; and Cuexacaltzin.<br />Castaneda shouted to them: &#8220;Come here!&#8221;<br />&#8220;What do you want?&#8221; they asked him. &#8220;We will come closer.&#8221; They got into a boat and<br />approached to within speaking distance. &#8220;Now, what have you to say to us?&#8221;<br />The Tlaxcaltecas asked: &#8220;Where are you from?&#8221; And when they learned that the guards were<br />from Tlatelolco, they said: &#8220;Good, you are the men we are looking for. Come with us. The &#8216;god&#8217;<br />has sent for you.&#8221;<br />The guards went with Castaneda to Nonohualco. The Captain was in the House of the Mist there,<br />along with La Malinche, The Sun (Alvarado) and Sandoval. A number of the native lords were<br />also present and they told the Captain: &#8220;The Tlatelolcas have arrived. We sent for them to come<br />here.&#8221;<br />La Malinche said to the guards: &#8220;Come forward! The Captain wants to know: what can the chiefs<br />of Tenochtitlan be thinking of? Is Cuauhtemoc a stupid, willful little boy? Has he no mercy on<br />the women and children of his city? Must even the old men perish? See, the kings of Tlaxcala,<br />Huexotzinco, Cholula, Chalco, Acolhuacan, Cuauhnahuac, Xochimilco, Mizquic, Cuitlahuac and<br />Culhuacan are all here with me.&#8221;<br />One of the kings said: &#8220;Do the people of Tenochtitlan think they are playing a game? Already<br />their hearts are grieving for the city in which they were born. If they will not surrender, we<br />should abandon them and let them perish by themselves. Why should the Tlatelolcas feel sorry<br />when the people of Tenochtitlan bring a senseless destruction on themselves?&#8221;<br />The guards from Tlatelolco said: &#8220;Our lords, it may be as you say.&#8221;<br />THE AZTEC ACCOUNT OF THE SPANISH CONQUEST OF MEXICO<br />Get any book for free on: www.Abika.com<br />76<br />The &#8220;god&#8221; said: &#8220;Tell Cuauhtemoc that the other kings have all abandoned him. I will go to<br />Teocalhueyacan, where his forces are gathered, and I will send the ships to Coyoacan.&#8221;<br />The guards returned to speak with the followers of Cuauhtemoc. They shouted the message to<br />them from their boats. But the Tlatelolcas would not abandon the people of Tenochtitlan.<br />The Fighting Is Renewed<br />The Spaniards made ready to attack us, and the war broke out again. They assembled their forces<br />in Cuepopan and Cozcacuahco. A vast number of our warriors were killed by their metal darts.<br />Their ships sailed to Texopan, and the battle there lasted three days. When they had forced us to<br />retreat, they entered the Sacred Patio, where there was a four-day battle. Then they reached<br />Yacacolco.<br />The Tlatelolcas set up three racks of heads in three different places. The first rack was in the<br />Sacred Patio of Tlilancalco [Black House], where we strung up the heads of our lords the<br />Spaniards. The second was in Acacolco, where we strung up Spanish heads and the heads of two<br />of their horses.<br />The third was in Zacatla, in front of the temple of the earth goddess Cihuacoatl, where we strung<br />up the heads of Tlaxcaltecas.<br />The women of Tlatelolco joined in the fighting. They struck at the enemy and shot arrows at<br />them; they tucked up their skirts and dressed in the regalia of war.<br />The Spaniards forced us to retreat. Then they occupied the market place. The Tlatelolcas-the<br />Jaguar Knights, the Eagle Knights, the great warriors-were defeated, and this was the end of the<br />battle. It had lasted five days, and two thousand Tlatelolcas were killed in action. During the<br />battle, the Spaniards set up a canopy for the Captain in the market place. They also mounted a<br />catapult on the temple platform.<br />Epic Description of the Besieged City<br />And all these misfortunes befell us. We saw them and wondered at them; we suffered this<br />unhappy fate.<br />Broken spears lie in the roads;<br />we have torn our hair in our grief.<br />The houses are roofless now, and their walls<br />are red with blood.<br />Worms are swarming in the streets and plazas,<br />and the walk are splattered with gore.<br />The water has turned red, as if it were dyed,<br />and when we drink it,<br />it has the taste of brine.<br />THE AZTEC ACCOUNT OF THE SPANISH CONQUEST OF MEXICO<br />Get any book for free on: www.Abika.com<br />77<br />We have pounded our hands in despair<br />against the adobe walls,<br />for our inheritance, our city, is lost and dead.<br />The shields of our warriors were its defense,<br />but they could not save it.<br />We have chewed dry twigs and salt grasses;<br />we have filled our mouths with dust and bits of adobe;<br />we have eaten lizards, rats and worms&#8230;.<br />When we had meat, we ate it almost raw. It was scarcely on the fire before we snatched it and<br />gobbled it down.<br />They set a price on all of us: on the young men, the priests, the boys and girls. The price of a<br />poor man was only two handfuls of corn, or ten cakes made from mosses or twenty cakes of salty<br />couch-grass. Gold, jade, rich cloths, quetzal feathers-everything that once was precious was now<br />considered worthless.<br />The captains delivered several prisoners of war to Cuauhtemoc to be sacrificed. He performed<br />the sacrifices in person, cutting them open with a stone knife.<br />The Message from Cortes<br />Soon after this, the Spaniards brought Xochitl the Acolnahuacatl, whose house was in<br />Tenochtitlan, to the market place in Tlatelolco. They gripped him by both arms as they brought<br />him there. They kept him with them for twenty days and then let him go. They also brought in a<br />cannon, which they set up in the place where incense was sold.<br />The Tlatelolcas ran forward to surround Xochitl. They were led by the captain from<br />Huitznahuac, who was a Huasteco. Xochitl was placed under guard in the Temple of the Woman<br />in Axocotzinco.<br />As soon as the Spaniards had set Xochitl loose in the market place, they stopped attacking us.<br />There was no more fighting, and no prisoners were taken.<br />Three of the great chiefs said to Cuauhtemoc: &#8220;Our prince, the Spaniards have sent us one of the<br />magistrates, Xochitl the Acolnahuacatl. It is said that he has a message for you.<br />Cuauhtemoc asked them: &#8220;What is your advice?&#8221;<br />The chiefs all began to shout at once: &#8220;Let the message be brought here! We have made auguries<br />with paper and with incense&#8217; The captain who seized Xochitl should bring us the message! &#8220;<br />The captain was sent to question Xochitl in the Temple of the Woman. Xochitl said: &#8220;The &#8216;god&#8217;<br />and La Malinche send word to Cuauhtemoc and the other princes that there is no hope for them.<br />THE AZTEC ACCOUNT OF THE SPANISH CONQUEST OF MEXICO<br />Get any book for free on: www.Abika.com<br />78<br />Have they no pity on the little children, the old men, the old women? What more can they do?<br />Everything is settled.<br />&#8220;You are to deliver women with light skins, corn, chickens, eggs and tortillas. This is your last<br />chance. The people of Tenochtitlan must choose whether to surrender or be destroyed.&#8221;<br />The captain reported this message to Cuauhtemoc and the lords of Tlatelolco. The lords<br />deliberated among themselves: &#8220;What do you think about this? What are we to do?&#8221;<br />The City Falls<br />Cuauhtemoc said to the fortune tellers: &#8220;Please come forward. What do you see in your books? &#8220;<br />One of the priests replied: &#8220;My prince, hear the truth that we tell you. In only four days we shall<br />have completed the period of eighty days. It may be the will of Huitzilopochtli that nothing<br />further shall happen to us. Let us wait until these four days have passed.&#8221;<br />But then the fighting broke out again. The captain of Huitznahuac- the same Huasteco who had<br />brought in Xochitl &#8211; renewed the struggle. The enemy forced us to retreat to Amaxac. When they<br />also attacked us there, the general flight began. The lake was full of people, and the roads leading<br />to the mainland were all crowded.<br />Thus the people of Tenochtitlan and Tlatelolco gave up the struggle and abandoned the city. We<br />all gathered in Amaxac. We had no shields and no macanas, we had nothing to eat and no<br />shelter. And it rained all night.<br />The People Flee the City<br />Cuauhtemoc was taken to Cortes along with three other princes. The Captain was accompanied<br />by Pedro de Alvarado and La Malinche.<br />When the princes were made captives, the people began to leave, searching for a place to stay.<br />Everyone was in tatters, and the women&#8217;s thighs were almost naked. The Christians searched all<br />the refugees. They even opened the women&#8217;s skirts and blouses and felt everywhere: their ears,<br />their breasts, their hair. Our people scattered in all directions. They went to neighboring villages<br />and huddled in comers in the houses of strangers.<br />The city was conquered in the year 3-House. The date on which we departed was the day 1-<br />Serpent in the ninth month.&#8217;<br />The lords of Tlatelolco went to Cuauhtitlan. Even the greatest captains and warriors left in<br />tatters. The women had only old rags to cover their heads, and they had patched together their<br />blouses out of many-colored scraps. The chiefs were grief- stricken and mourned to one another:<br />&#8220;We have been defeated a second time!<br />The Offering of Gold<br />THE AZTEC ACCOUNT OF THE SPANISH CONQUEST OF MEXICO<br />Get any book for free on: www.Abika.com<br />79<br />A poor man was treacherously killed in Otontlan as he was seeking refuge. The other refugees<br />were shaken by his death and began to discuss what they could do.&#8221; They said: &#8220;Let us beg<br />mercy of our lord the Captain.&#8221;<br />First the leaders of Tlatelolco demanded gold objects from everyone. They collected many lip<br />rings, lip plugs, nose plugs and other ornaments. They searched anyone who might be hiding<br />objects of gold behind his shield or under his clothing.<br />When they had gathered everything they could find, they sent the treasure to Coyoacan in the<br />custody of several chiefs. The chiefs said to the Captain: &#8220;Our lord and master, please hear us.<br />Your vassals, the great lords of Tlatelolco, beg you to have mercy. Your vassals and their people<br />are being mistreated by the inhabitants of the villages where they have taken refuge. They scorn<br />us and treacherously kill us.<br />&#8220;We have brought you these objects of gold, and we beg you to hear our pleas.&#8221;<br />Then they set the baskets of gold objects before him.<br />When the Captain and La Malinche saw the gold, they grew very angry and said: &#8220;Is this what<br />you have been wasting your time on? You should have been looking for the treasure that fell into<br />the Canal of the Toltecs! Where is it? We must have it!&#8221;<br />The chiefs said: &#8220;Cuauhtemoc gave it to the Cihuacoatl and the Huiznahuacatl. They know where<br />it is. Ask them.&#8221;<br />When the Captain heard this, he ordered that the chiefs be placed in chains. La Malinche came to<br />them later and said: &#8220;The Captain says that you may leave and speak with your leaders. He is<br />very grateful to you. It may be true that your people are being mistreated. Tell them to return.<br />Tell your people to come back to their houses in Tlatelolco. The Captain wants all the Tlatelolcas<br />to reoccupy their quarter of the city. But tell your leaders that no one is to settle in Tenochtitlan<br />itself, for that is the property of the &#8216;gods.&#8217; You may leave now.&#8221;<br />Cuauhtemoc Is Tortured<br />When the envoys from Tlatelolco had departed, the leaders of Tenochtitlan were brought before<br />the Captain, who wished to make them talk. This was when Cuauhtemoc&#8217;s feet were burned.<br />They brought him in at daybreak and tied him to a stake.<br />They found the gold in Cuitlahuactonco, in the house of a chief named Itzpotonqui. As soon as<br />they had seized it, they brought our princes-all of them bound-to Coyoacan.<br />About this same time, the priest in charge of the temple of Huitzilopochtli was put to death. The<br />Spaniards had tried to learn from him where the god&#8217;s finery and that of the high priests was<br />kept. Later they were informed that it was being guarded by certain chiefs in Cuauhchichilco and<br />Xaltocan.<br />THE AZTEC ACCOUNT OF THE SPANISH CONQUEST OF MEXICO<br />Get any book for free on: www.Abika.com<br />80<br />They seized it and then hanged two of the chiefs in the middle of the Mazatlan road.<br />The Return to Tlatelolco<br />The common people began to return to their houses in Tlatelolco. This was in the year 4-Rabbit.<br />Then Tentilotzin and Don Juan Huehuetzin came back, but Coyohuehuetzin and Tepantemoctzin<br />both died in Cuauhtitlan.<br />We were left entirely alone when we reoccupied Tlatelolco. Our masters, the Spaniards, did not<br />seize any of our houses. They remained in Coyoacan and let us live in peace.<br />They hanged Macuilxochitl, the king of Huitzilopochco, in Coyoacan. They also hanged<br />Pizotzin, the king of Culhuacan. And they fed the Keeper of the Black House,&#8221; along with<br />several others, to their dogs.<br />And three wise men of Ehecatl, from Tezcoco, were devoured by the dogs. They had come only<br />to surrender; no one brought them or sent them there. They arrived bearing their painted sheets<br />of paper. There were four of them, and only one escaped; the other three were overtaken, there in<br />Coyoacan.<br />Chapter Fifteen<br />Elegies on the Fall of the City<br />Introduction<br />By way of conclusion, we present three &#8220;songs of sorrow,&#8221; true elegies written by the post-<br />Conquest Aztec poets. The first song, from the collection of Cantares mexicanos in the National<br />Library of Mexico, was probably composed in 1523. The second is part of a whole series of<br />poems recounting the Conquest from the arrival of the Spaniards in Tenochtitlan to the ultimate<br />defeat Of the Aztecs. We have selected only the most dramatic moments<br />from the last section of this series. The third song, also from the Cantares mexicanos, recalls the<br />traditional symbolism of &#8220;flowers and songs.&#8221; It laments that only grief and suffering remain in<br />the once proud capital.<br />These elegies are among the first and most poignant expressions of what Dr. Garibay has called<br />&#8220;the trauma of the Conquest.&#8221; They reveal, with greater eloquence than the other texts, the deep<br />emotional wound inflicted on the Indians by the defeat.<br />The Fall of Tenochtitlan<br />Our cries of grief rise up<br />and our tears rain down,<br />THE AZTEC ACCOUNT OF THE SPANISH CONQUEST OF MEXICO<br />Get any book for free on: www.Abika.com<br />81<br />for Tlatelolco is lost.<br />The Aztecs are fleeing across the lake;<br />they are running away like women.<br />How can we save our homes, my people?<br />The Aztecs are deserting the city:<br />the city is in flames, and all<br />is darkness and destruction.<br />Motelchiuhtzin the Huiznahuacatl,<br />Tlacotzin the Tlailotlacatl,<br />Oquitzin the Tlacatecuhtli<br />are greeted with tears.<br />Weep, my people:<br />know that with these disasters<br />we have lost the Mexican nation.<br />The water has turned bitter,<br />our food is bitter!<br />These are the acts of the Giver of Life. . .<br />The Imprisonment of Cuauhtemoc<br />The Aztecs are besieged in the city;<br />the Tlatelolcas are besieged in the city!<br />The walls are black,<br />the air is black with smoke,<br />the guns flash in the darkness.<br />They have captured Cuauhtemoc;<br />they have captured the princes of Mexico.<br />The Aztecs are besieged in the city;<br />the Tlatelolcas are besieged in the city!<br />After nine days, they were taken to Coyoacan:<br />Cuauhtemoc, Coanacoch, Tetlepanquetzaltzin.<br />The kings are prisoners now.<br />Tlacotzin consoled them:<br />&#8220;Oh my nephews, take heart!<br />The kings are prisoners now;<br />they are bound with chains.&#8221;<br />The king Cuauhtemoc replied:<br />&#8220;Oh my nephew, you are a prisoner;<br />THE AZTEC ACCOUNT OF THE SPANISH CONQUEST OF MEXICO<br />Get any book for free on: www.Abika.com<br />82<br />they have bound you in irons.<br />&#8220;But who is that at the side of the Captain-General?<br />Ah, it is Dona Isabel, my little niece!<br />Ah, it is true: the kings are prisoners now!<br />&#8220;You will be a slave and belong to another:<br />the collar will be fashioned in Coyoacan,<br />where the quetzal feathers will be woven.<br />Who is that at the side of the Captain-General?<br />Ah, it is Dona Isabel, my little niece!<br />Ah, it is true: the kings are prisoners now!<br />Flowers and Songs of Sorrow<br />Nothing but flowers and songs of sorrow<br />are left in Mexico and Tlatelolco,<br />where once we saw warriors and wise men.<br />We know it is true<br />that we must perish,<br />for we are mortal men.<br />You, the Giver of Life,<br />you have ordained it.<br />We wander here<br />and there in our desolate poverty.<br />We are mortal men.<br />We have seen bloodshed and pain<br />where once we saw beauty and valor.<br />We are crushed to the ground;<br />we lie in ruins.<br />There is nothing but grief and suffering<br />In Mexico and Tlatelolco,<br />where once we saw beauty and valor.<br />Have you grown weary of your servants?<br />Are you angry with your servants,<br />0 Giver of Life?<br />Chapter Sixteen<br />Aftermath<br />THE AZTEC ACCOUNT OF THE SPANISH CONQUEST OF MEXICO<br />Get any book for free on: www.Abika.com<br />83<br />Introduction<br />Broken spears lay in the road, temples, and palaces; the great market, schools, and houses were<br />in ruins; rulers, priests, sages, warriors, the youth, and the gods themselves were lost or dead.<br />The bad omens that Motecuhzoma and others contemplated had been fulfilled: The Aztec nation<br />appeared crushed to the ground. But was everything truly lost? The testimonies included here<br />demonstrate the extent to which some surviving native priests and sages managed to rescue<br />images of the tragedy that had taken place and the heroism that had sustained their people. In<br />their annals, those with detailed pictures and glyphs and those employing the letters newly<br />adapted by the friars to represent the sounds of their language, they recalled the ominous events,<br />the appearance of the unexpected invaders, the acts of bravery, the devastation.<br />With the passing of time, while most of the ancient sacred books had been reduced to ashes, the<br />elders and their sons, grandsons, and great-grandsons kept producing numerous manuscripts that<br />told of their daily and difficult coexistence with the men of Castile. Documents of many different<br />genres were composed reflecting life in these new circumstances, including many petitions<br />asking for justice, several chronicles made up of compilations of oral traditions, numerous songs,<br />poems, and theatrical pieces to be acted and sung, as well as translations or reworked versions of<br />works originally in Spanish or Latin. All of these form part of an unexpectedly rich literature,<br />which at times mixes the indigenous traditions with the content and style of what was introduced<br />by the Europeans. As could be expected, a recurrent theme at the time, which continues to be<br />addressed today in some works produced by contemporary Nahuas, was the tale of daily<br />suffering and incessant confrontation. In these compositions new images of the Nahuas<br />themselves and of the intruders are offered.<br />The Nahuatl language, spoken since at least the fourth century by some of the inhabitants of the<br />metropolis of Teotihuacan, has conveyed the Aztec accounts of the Spanish conquest along with<br />many other testimonies about the pre-Columbian, colonial, and contemporary periods. In the<br />manner of a testimonial to the &#8220;aftermath&#8221; following the decades of conquest, I present in this<br />chapter several particularly eloquent texts originally recorded in Nahuatl during these last two<br />periods, including two composed only a few years ago. Together they draw vivid images of the<br />difficult relations that have always existed between the descendants of the Aztecs and their<br />others&#8221;-the colonial Spaniards and contemporary Mexicans.<br />Nahua Men of Noble Lineage<br />Write to the King, May 11, 1556<br />Only thirty-five years after the Spaniards had captured the city of Mexico-Tenochtitlan a<br />significant number of Nahuas, mainly Aztecs, had not only learned to read and write in their<br />language and in Spanish, but had also become acquainted with the nature of the newly imposed<br />procedures for the presentation of claims and the filing of complaints. In particular, many of the<br />surviving members of the native nobility and their descendants, raised in the&#8217; schools of the<br />friars, had come to develop these and other pragmatic skills. And while some of them, to<br />preserve their privileges, collaborated with the new lords, others kept to their people and acted<br />on their behalf.<br />THE AZTEC ACCOUNT OF THE SPANISH CONQUEST OF MEXICO<br />Get any book for free on: www.Abika.com<br />84<br />A son of Motecuhzoma named Pedro Tlacahuepantzin and the native governors and judges of the<br />important towns of Tlacopan (Tacuba), Iztapalapa, and Coyoacan assembled early in May 1556<br />to write to the king denouncing the many offenses by which they and their peoples were<br />victimized. Dramatically describing in Nahuatl their situation, they provide a triple image of the<br />others: of the Spaniards with whom they had to coexist, of the distant king who although<br />unknown was thought to be good and just to his vassals, and of a Dominican friar, Bartolomew<br />de las Casas, whom they recognized as a man &#8220;of good will and very Christian.&#8221; Theirs is a<br />powerful letter of petition.<br />To His Majesty [Don Philip, king of Spain], from the lords and principals [leaders] of the<br />peoples of New Spain, May 11,1556&#8230;.<br />Our very High and very Powerful King and Lord:<br />The lords and principals of the peoples of this New Spain, of Mexico and its surroundings,<br />subjects and servants of Your Majesty, we kiss the royal feet of Your Majesty and with dutiful<br />humility and respect we implore You and state that, given that we are in such great need of the<br />protection and aid of your Majesty, both for ourselves and for those whom we have in our<br />charge, due to the many wrongs and damages that we receive from the Spaniards, because they<br />are amongst us, and we amongst them, and because for the remedy of our necessities we are very<br />much in need of a person who would be our defender, who would reside continuously in that<br />royal court, to whom we could go with [our necessities], and give Your Majesty notice and true<br />accounts of all of them, because we cannot, given the long distance there is from here to there,<br />nor can we manifest them in writing, because they are so many and so great that it would be a<br />great bother to Your Majesty, thus we ask and humbly beseech Your Majesty to appoint to us the<br />bishop of Chiapas Don Fray Bartolome de las Casas to take this charge of being our defender<br />and that Your Majesty order him to accept; and if by chance said bishop were unable because of<br />his death or sickness, we beseech Your Majesty in such a case to appoint to us one of the<br />principal persons of your royal court of good will and very Christian to whom we can appeal<br />with the things that would come up, because so many of them are of such a type that they require<br />solely your royal presence, and from it only, after God, do we expect the remedy, because<br />otherwise we will suffer daily so many needs and we are so aggrieved that soon we will be<br />ended, since every day we are more consumed and finished, because they expel us from our<br />lands and deprive us of our goods, beyond the many other labors and personal tributes that daily<br />are increased for us.<br />May our Lord cause to prosper and keep the royal person and state of Our Majesty as we your<br />subjects and servants desire. From this town of Tlacopan, where we are all assembled<br />for this, the eleventh day of the month of May, the year one thousand five hundred fifty-six.<br />The loyal subjects and servants of your Royal Majesty, Don Esteban de Guzman, judge of<br />Mexico. Don Hernando Pimentel. Don Antonio Cortes. Don Juan of Coyoacan. Don Pedro de<br />Moctezuma. Don Alonso of lztapalapa&#8230;.<br />Letter of the Council of Huejotzingo to King Philip 11, 1560<br />THE AZTEC ACCOUNT OF THE SPANISH CONQUEST OF MEXICO<br />Get any book for free on: www.Abika.com<br />85<br />The following document is a relevant section from another letter petitioning the king, this time to<br />reduce the amount of tribute that had recently been assessed by colonial officials. The authors<br />were members of the council of Huejotzingo (Huexotzinco), a community southeast of Mexico<br />City that before the arrival of the Spaniards had fought with the Tlaxcalans against the &#8220;Triple<br />Alliance&#8221; (Tenochtitlan, Tezcoco, and Tlacopan [Tacuba]). This was a region that included<br />important poet-rulers who seemed to oppose the militarism of their more powerful neighbors.2<br />This sentiment appears to continue in this text, which underlines with extraordinary detail the<br />ethnic complexity of central Mexico as the Tlaxcalans, former and still ongoing enemies, are<br />attacked not for being traitors, but for being unfaithful allies of the Spaniards. In Classical<br />Nahuatl written in the elegant style of the nobility, the authors describe in vivid prose the painful<br />aftermath following the fall of Tenochtitlan, the variety of responses to Christianity at that time,<br />and the great esteem in which they and others held the conqueror of the Aztec city.<br />Our Lord sovereign, you the king don Felipe&#8230;.<br />[B]efore anyone told us of or made us acquainted with your fame and your story, . . . and before<br />we were told or taught the glory and name of our Lord God ,&#8230; when your servants the Spaniards<br />reached us and your captain general don Hernando Cortes arrived &#8230;. our Lord God the ruler of<br />heaven and possessor of earth &#8230; enlightened us so that we took you as our king to belong to you<br />and become your people and your subjects; not a single town surpassed us here in New Spain in<br />that first and earliest we threw ourselves toward you, we gave ourselves to you, and furthermore<br />no one intimidated us, no one forced us into it, but truly God caused us to deserve that<br />voluntarily we adhered to you so that we gladly received the newly arrived Spaniards who<br />reached us here in New Spain&#8230;. We received them very gladly, we embraced them, we saluted<br />them with many tears, though we were not acquainted with them, and our fathers and<br />grandfathers also did not know them; but by the mercy of our Lord God we truly came to know<br />them. Since they are our neighbors, therefore we loved them; nowhere did we attack them. Truly<br />we fed them and served them; some arrived sick, so that we carried them in our arms and on our<br />backs, and we served them in many other ways which we are not able to say here. Although the<br />people who are called and named Tlaxcalans indeed helped, yet we strongly pressed them to give<br />aid, and we admonished them not to make war; but though we so admonished them, they made<br />war and fought for fifteen days. But we, when a Spaniard was afflicted, without fail at once we<br />managed to reach him&#8230;. We do not lie in this, for all the conquerors know it well, those who<br />have died and some now living.<br />And when they began their conquest and war-making, then also we prepared ourselves well to<br />aid them, for out came all of our war gear, our arms and provisions and all our equipment, and<br />we not merely named someone, we went in person, we who rule, and we brought all our nobles<br />and all of our vassals to aid the Spaniards. We helped not only in warfare, but we also gave them<br />everything they needed; we fed and clothed them, and we would carry in our arms and on our<br />backs those whom they wounded in war or who were very ill, and we did all the tasks in<br />preparing for war. And so that they could fight the Mexica with boats, we worked hard; we gave<br />them the wood and pitch with which the Spaniards made the boats. And when they conquered<br />the Mexica and all belonging to them, we never abandoned them or left them behind in it. And<br />when they went to conquer Michoacan, Jalisco, and Colhuacan, and there at Panuco and there at<br />Oaxaca and Tchuantepec and Guatemala, [we were] the only ones who went along while they<br />THE AZTEC ACCOUNT OF THE SPANISH CONQUEST OF MEXICO<br />Get any book for free on: www.Abika.com<br />86<br />conquered and made war here in New Spain until they finished the conquest; we never<br />abandoned them, in no way did we prejudice their war- making, though some of us were<br />destroyed in it [there was no one as deserving as we], for we did our duty very well. But as to<br />those Tlaxcalans, several of their nobles were hanged for making war poorly; in many places<br />they ran away, and often did badly in the war. In this we do not lie, for the conquerors know it<br />well.<br />Our lord sovereign, we also say and declare before you that your fathers the twelve sons of St.<br />Francis reached us, whom the very high priestly ruler the Holy Father sent and whom you sent,<br />both taking pity on us so that they came to teach us the gospel, to teach us the holy Catholic faith<br />and belief, to make us acquainted with the single deity God our Lord, and likewise God favored<br />us and enlightened us, us of Huejotzingo, who dwell in your city, so that we gladly received<br />them. When they entered the city of Huejotzingo, of our own free will we honored them and<br />showed them esteem. When they embraced us so that we would abandon the wicked belief in<br />many gods, we forthwith voluntarily left it; likewise they did us the good deed [of telling us] to<br />destroy and burn the stones and wood that we worshiped as gods, and we did it; very willingly<br />we destroyed, demolished, and burned the temples. Also when they gave us the holy gospel, the<br />holy Catholic faith, with very good will and desire we received and grasped it; no one frightened<br />us into it, no one forced us, but very willingly we seized it, and they gave us all the sacraments.<br />Quietly and peacefully we arranged and ordered it among ourselves; no one, neither nobleman<br />nor commoner, was ever tortured or burned for this, as was done on every hand here in New<br />Spain. [The people of] many towns were forced and tortured, were hanged or burned, because<br />they did not want to leave idolatry, and unwillingly they received the gospel and faith. Especially<br />those Tlaxcalans pushed out and rejected the fathers, and would not receive the faith, for many of<br />the high nobles were burned, and some hanged, for combating the advocacy and service of our<br />Lord God. But we of Huejotzingo, we your poor vassals, we never did anything in your harm,<br />always we served you in every command you sent or what at your command we were ordered&#8230;.<br />Therefore now, in and through God, may you hear these our words, . . . so that you will exercise<br />on us your rulership to console us and aid us in [this trouble] with which daily we weep and are<br />sad. We are afflicted and sore pressed, and your town and city of Huejotzingo is as if it is about<br />to disappear and be destroyed. Here is what is being done to us: now your stewards the royal<br />officials and the prosecuting attorney Dr. Maldonado are assessing us a very great tribute to<br />belong to you. The tribute we are to give is 14,800 pesos in money, and also all the bushels of<br />maize.<br />Our lord sovereign, never has such happened to us in all the time since your servants and vassals<br />the Spaniards came to us, for your servant don Hernando Cortes, late captain general, the<br />Marques del Valle, in all the time he lived here with us, always greatly cherished us and kept us<br />happy; he never disturbed nor agitated us. Although we gave him tribute, he assigned it to us<br />only with moderation; even though we gave him gold, it was only very little; no matter how<br />much, no matter in what way, or if not very pure, he just received it gladly. He never<br />reprimanded us or afflicted us, because it was evident to him and he understood well how very<br />greatly we served and aided him. Also he told us many times that he would speak in our favor<br />before you, that he would help us and inform you of all the ways in which we have aided and<br />served you&#8230;. But perhaps before you he forgot us. How then shall we speak? We did not reach<br />THE AZTEC ACCOUNT OF THE SPANISH CONQUEST OF MEXICO<br />Get any book for free on: www.Abika.com<br />87<br />you, we were not given audience before you. Who then will speak for us? Unfortunate are we.<br />Therefore now we place ourselves before you, our sovereign lord&#8230;.<br />Your poor vassals who bow down humbly to you from afar,<br />Don Leonardo Ramirez, governor. Don Mateo de la Corona, alcalde&#8230;. Toribio de San<br />[Cristo]bal Motolinia.<br />An Eighteenth- Century Nahua Testimony<br />(Introduced as if it were a text from 1531)<br />The vanquished communities became involved in innumerable litigations to defend themselves<br />and their lands. The General Archives of the Nation in Mexico City, along with others<br />throughout the country, preserve thousands of documents in Nahuatl produced during the<br />lawsuits, some of which include native drawings and glyphs. In the following example from this<br />legal genre one can make out the language of bitter protest and resignation of the people of Santo<br />Tomas Ajusco, a community in the southern part of the Federal District that encompasses<br />Mexico City. The words, attributed to a native leader said to have founded the town in 15 3 1,<br />were presented to the Spanish authorities in 1710 by the community&#8217;s inhabitants. Through the<br />invented narrative the descendants of the Aztecs sought to support their rights to the town&#8217;s<br />adjacent lands. The aim was to present the text as a copy of a lost original while contending that<br />its testimony represented speech uttered almost two hundred years before.<br />From internal evidence this text can be related to the several manuscripts known as Techialoyan<br />codices, which made their appearance early in the eighteenth century as copies of or supplements<br />to the much required but by then lost pre-Hispanic communal and titles. To the extent that this<br />text is of the same type, the Ajusco testimony has a double significance: as a Nahuatl document<br />used in litigation and as an eighteenth-century representation of the sorrowful expressions the<br />Nahuatl ancestors should have pronounced when, s refugees, they established themselves on the<br />slopes of the Ajusco mountain. The text asserts that in 1531 their chief had taken possession of<br />their communal lands.<br />My beloved children, today on the second day of Toxcati one of the 20-days &#8220;months&#8221;] of 15 3 1,<br />on the day that belongs o the one &#8230; true God, who is in heaven and on the earth and everywhere<br />in the world; &#8230; know that everywhere the lords who are in charge of the people are very sad<br />because of what &#8230; the white men of Castile have done and are still doing &#8230;.<br />It is obvious how they punish the revered lords of the towns, those who were in charge of the<br />people, who had the rod [symbol of authority]; it is clear how they are put in prison, because the<br />men of Castile are not satisfied with what they are given, and [they] do not surrender their gold<br />nor their precious stones.<br />It is well known how they jeer at our revered women and daughters. They are not quiet, except<br />solely with gold and precious stones. They make fun of the wives of those who ruled. They are<br />not quiet but when they burn the others, as they burned alive the greatly revered lord of<br />THE AZTEC ACCOUNT OF THE SPANISH CONQUEST OF MEXICO<br />Get any book for free on: www.Abika.com<br />88<br />Michoacan, the great Caltzontzin. Thus they behaved with other great lords who were in charge,<br />who ruled there in Xalapan, TlaxcaIan, Tecuantepec, Oaxyacac, and [other] towns and<br />chiefdoms where the envious, gold-hungry Christians also entered&#8230;. How much blood was shed!<br />It was our fathers&#8217; blood! And what for? Why was it done? Learn it once and for all: because<br />they want to impose themselves upon us, because they are utterly gold hungry, voracious of what<br />belongs to others: our chiefdoms, our revered women and daughters, and our lands.<br />It is known that the Castilian Cortes, the recently named Marques del Valle, was authorized,<br />there in Castile, to come to distribute our lands. Thus it is said &#8230; that secretly the lord Marques<br />will come to take our lands, take possession of ourselves and establish new towns. And where<br />will they throw us? Where will they place us? A very great sadness afflicts us. What will we do,<br />my sons?<br />Still my heart recovers. I [i.e., the supposed founder of the city] remember, I will establish a<br />town here &#8230; on the slopes of Axochco mountain, in Xaltipac [On the Sand's Surface]. Because<br />from down there to here is the place of the men of Axochco. From down there on, this land is<br />ours, it was left to us by our grandfathers, it was their property since ancient times.<br />I remember, I will establish a little temple where we will place the new god that the men from<br />Castile have given us. Truly this new god wants us to worship him. What will we do, my sons?<br />Let us receive the water on our heads [be baptized], let us give ourselves to the men of Castile,<br />perhaps in this way they will not kill us.<br />Let us remain here, Do not trespass [by] going on another&#8217;s land, perhaps in this way they will<br />not kill us. Let us follow them; thus, perhaps we will awaken their compassion. It will be good if<br />we surrender entirely to them. Oh, that the true god who resides in heaven will help us [coexist]<br />close to the men of Castile.<br />And in order that they will not kill us, we will not claim all our lands. We will reduce in length<br />the extension of our lands, and that which remains, our fathers will defend.<br />Now I declare that, in order for them not to kill us&#8230;. we accept to have water poured on our<br />heads, that we worship the new god, as I declare he is the same as the one we had.<br />Now I reduce in length our lands. Thus it will be. Their limits will begin in the direction from<br />which the sun rises and continue &#8230; [he mentions each of the limits].<br />I presume that for this small piece of land they will not kill us. It does not matter that it was<br />much larger. This is my decision because I do not want my sons to be killed. Therefore, we will<br />work only this little piece Of land, and thus our sons will do so. Let us hope in this manner they<br />will not kill us &#8230;<br />Dance of the Great Conquest, Eighteenth Century<br />In many different forms Nahuatl-speaking people continued over the centuries to express their<br />feelings about what had befallen them. Among the extant testimonies that recall the Spanish<br />THE AZTEC ACCOUNT OF THE SPANISH CONQUEST OF MEXICO<br />Get any book for free on: www.Abika.com<br />89<br />invasion, there are several compositions conceived to be performed accompanied by music,<br />song, and dance. They are productions belonging to a genre of native plays that were developed<br />throughout the colonial period. Among the numerous &#8220;dances&#8221; or ballet-dramas whose theme is<br />the &#8220;Conquest,&#8221; there is one written in elegant Nahuatl that deserves special consideration,<br />among other reasons because it was still being performed as late as 1894 in the town of<br />Xicotepec (today Villa Juarez) in the state of Puebla.<br />As is common in Greek drama, the plot of the &#8220;Dance of the Great Conquest&#8221; develops in a<br />single day. The story concerns the arrival of Hernan Cortes, his encounter with Motecuhzoma,<br />and some important events said to have immediately followed the meeting. The text conveys a<br />type of Christian lesson centered on the benefits believed to have come from Cortes&#8217;s advent as<br />the bearer of the true faith. From this one can infer the intervention of a friar&#8217;s hand; yet at the<br />same time it includes a dialogue between Motecuhzoma and prince Cuauhtemoc that no one but<br />a Nahua could have introduced. This dialogue transforms the play, perhaps created originally as<br />a piece of &#8220;missionary theater,&#8221; into a courageous condemnation both of the Spanish intrusion<br />and of Motecuhzoma&#8217;s attitude toward Cortes, which we discussed earlier in chapter 4. This<br />attack, uttered by Cuauhtemoc, is accompanied by a contemptuous depiction of the conqueror<br />and his men.<br />The fact that this play, whose language is indicative of an eighteenth-century composition, was<br />performed as recently as 1894 demonstrates the enduring force of the collective memory of the<br />Nahuas, which could keep alive sentiments associated with an event that, although it had<br />radically affected their culture and being, occurred in a distant past. Numerous anachronisms and<br />fanciful interpretations of historical facts are understandably present throughout the play. For<br />example, Cuauhtemoc refers to Motecuhzoma as &#8220;the great ruler who governs this new land<br />called America.&#8221; And due most likely to the friar&#8217;s intervention, following Cuauhtemoc&#8217;s<br />reprimand of Motecuhzoma the play ends with an imaginary mortal combat in which<br />Cuauhtemoc loses his life. This fight, which supposedly took place on the same day, deviates<br />widely from the accepted historical facts, which identify the Aztec leader&#8217;s death as taking place<br />when he was hanged by Cortes in Tabasco in 1525. In the spirit of a sermon, a choir sings:<br />&#8220;There died poor Cuauhtemoc. He went to Hell. Because of his blindness, his perdition took<br />place.&#8221;<br />This admonition, made to be enunciated in an edifying manner, contrasts with the young prince&#8217;s<br />courageous rebuke against Motecuhzoma. The words, notwithstanding a few anachronisms, ring<br />true to our understanding of the character of the last Aztec &#8221; emperor. &#8220;<br />Emperor Motecuhzoma, great Lord, Monarch, as you are named here in the land called America.<br />Improperly are you so named, for you no longer ought to wear the crown, for you have lost<br />courage and you are afraid&#8230;. Tell me if you dare to speak to this great city? Can you give<br />[something] to those who are down and out in the country from which they came?<br />They come to mock you. All those who come here are second rate or Spaniards who lost out,<br />who come telling you that in their country there are great cities, talking of another king at the<br />head of the empire of Castile by the name of Charles the Fifth, [and] of a Catholic religion.<br />THE AZTEC ACCOUNT OF THE SPANISH CONQUEST OF MEXICO<br />Get any book for free on: www.Abika.com<br />90<br />These are only stories, lies. I do not believe in other books [i.e., except indigenous, picto-glyphic<br />codices]. I feel that their words are only like dreams. You have no courage, but I have, and I will<br />make war and test the strength they claim to have. I shall see it, and many fearful arts will be<br />practiced. There are flints, arrows, new stones. Flints that they will take, those who go out to<br />war, fearful warriors, also Chichimeci, like wild beasts who maintain their anger. They are<br />making straight [truthful] my gods, they all give me great knowledge, science. I shall lead them.<br />I shall encourage them, all who come together, and they [the] armies will show every form of<br />war.<br />You will likewise lose your kingdom, your crown, and your scepter. You will lose all the esteem<br />that I maintained for you because you gave yourself up. your &#8230; kingdom, and you shall suffer<br />those lost ones here present, the bandits, Spaniards who have come over here. They come to fool<br />you, for you no longer deserve your dominion.<br />I deserve it. It belongs to me because I am strong of heart, valiant. I do not want the honor of our<br />gods to come to nothing. You shall see, you shall experience who is the one who calls himself,<br />who is named prince Cuauhtemoc. I have in my hands flames, noise, lightning, embers, smoke,<br />sand, dust, winds, whirlwinds with which I shall drive them back. If they do not want to die, let<br />them go right back to their country. If they do not, they shall perish here no matter what you do<br />to prevent it.<br />The Manifestos of Emiliano Zapata, April 1918<br />Nahuatl-speaking Indians and other natives, among them the Yaqui of Sonora and the Maya of<br />Yucatan, took part in the Mexican Revolution of 1910-19. Emiliano Zapata, a well-known leader<br />of the Revolution and champion of the landless peasants of southern Mexico, was not himself an<br />Indian, but he was a mestizo, born in Anencuilco, a small town in Morelos, who, endowed with a<br />charismatic personality, had managed to attract large numbers of Nahuas and others to join the<br />army he had raised. However, the mere idea of an Indian uprising caused such alarm among the<br />elite that a prominent conservative congressman, Jose Maria Lozano, warned his fellow partisans<br />of Zapata&#8217;s successes and threat in these terms: &#8220;Zapata has rebelled&#8230;. He poses as the liberator<br />of the slave; he offers something to all. He is not alone&#8230;. Countless people follow him&#8230;. He<br />offers them lands. His preaching begins to bear fruit: the Indians have rebelled!&#8221;<br />Several testimonies exist that describe the pleasure felt by the Nahuas on hearing Zapata<br />addressing them in their own language. One is provided by a native woman, Luz Jimdnez, in an<br />account she gave of Zapata&#8217;s arrival in the village of Milpa Alta, just south of Mexico City: &#8220;First<br />news we had about the revolution was the arrival of a great man, Zapata, who came from the<br />state of Morelos. He was well dressed with his tall, crowned, broad-brimmed felt sombrero. He<br />was the first great man who spoke to us in Nahuatl&#8230;. All those who came along with him spoke<br />Nahuatl very much the same as we do. Zapata spoke Nahuatl! When he and his men entered<br />Milpa Alta we could understand what they said.&#8221;<br />Emiliano Zapata, who became a legendary hero to thousands of mestizo peasants and Indians,<br />was fighting to get back for them the communal lands that had been usurped by Spaniards,<br />Mexicans, and others of European provenance over the course of centuries. To the eyes of his<br />THE AZTEC ACCOUNT OF THE SPANISH CONQUEST OF MEXICO<br />Get any book for free on: www.Abika.com<br />91<br />followers, Zapata&#8217;s struggle was a fight to regain lost personal freedom and ancestral lands, a<br />battle to assure that land would be owned only by those who worked it.<br />After several years of fighting, and already suffering from a decimated army, Zapata tried to<br />regain his forces by issuing two manifestos in Nahuatl on April 27, 1918. In one he urged some<br />Tlaxcalan armed bands, who had previously followed Domingo Arenas, his former ally and later<br />his murdered rival, to come to his side. In the other he repeated the call to the people living in the<br />nearby villages. These manifestos are the last extant examples of public documents in Nahuatl in<br />which, once again, the images of the vanquished and of those who abuse power are vividly<br />depicted. The first manifesto reads as follows:<br />To you, chiefs, officers, and soldiers of the Arenas Division.<br />What we all suspected has already occurred. That which had to happen today or tomorrow: your<br />separation from those engendered by Venustiano Carranza [president and head of the federal<br />army]. They never favored, nor loved you. They merely deceived you, envied you. They wanted<br />to hurt you, dishonor you, get rid of you. They never behaved as humans toward you.<br />To turn the face against those who so badly abuse power, honors you, erases the memory of your<br />past deception [when their chief Arenas sided with the federal government].<br />We hope you will take part in the ideals for which we are fighting. In this manner we will be one,<br />pressed closely against one flag. Thus our unified hearts will excel. Those who make fun of us,<br />the ones engendered by Carranza, will not be able to destroy us&#8230;.<br />join us, our flag belongs to the people. We will fight together&#8230;. [T]his is our great work which<br />we will achieve in some way, before our revered mother, [the one] called Patria [i.e., homeland<br />or ancestral land].<br />Let us fight the perverse, wicked Carranza, who is a tormentor of us all. If we work for our unity,<br />we will fulfill the great command: land, liberty, justice. Let us perform our work of<br />revolutionaries and know our duties toward our revered mother the [ancestral] land. This army&#8217;s<br />command invites you. That is why I express this word. All those who will follow it, who will<br />fight at our side, will enjoy a righteous and good life. In it we place our word of honor, of sincere<br />men and good revolutionaries.<br />Tlaltizapan, Morelos, April 27, 1918<br />The Commander-in-Chief of the Liberation Army, Emiliano Zapata<br />The other manifesto, dated the same day, was addressed to the people in general who lived in the<br />region &#8220;where chief Arenas had fought.&#8221; Here Zapata expresses himself echoing the centuriesold<br />complaints and hopes of the Nahuas:<br />THE AZTEC ACCOUNT OF THE SPANISH CONQUEST OF MEXICO<br />Get any book for free on: www.Abika.com<br />92<br />Our great war will not come to an end, will not conclude until that obscure tyrant, envious, who<br />mocks the people, makes their faces turn around, is defeated. He is Venustiano Carranza who<br />dishonors and makes ashamed our revered mother the [ancestral] land, Mexico&#8230;.<br />Here is the people who keep strong and confront the great possessors of lands -Christians [i.e.,<br />hacienda owners and caiques], those who have made fun of us, who hate us&#8230;. We will receive<br />the valiant ones, our hearts will rejoice being together with them. .<br />Let us keep fighting. We will not rest until we come to possess our lands, those that belonged to<br />our grandfathers, and which the greedy-handed thieves took from us&#8230;.<br />It is now more than ever necessary that we all, with our heart and courage, achieve this great<br />work, following those who began the uprising, who preserve in their souls the true aims and have<br />faith in a pure life.<br />The Commander-in-Chief of the Liberation Army, Emiliano Zapata.<br />The Nahuas and the &#8220;Coyotes&#8221; Today<br />The Nahuas, their invincible spirit, and their language are still very much alive today &#8211; Contrary<br />to what some had expected or even desired, indigenous endurance, after hundreds of years of<br />adversity, has made possible the survival of a people with a long cultural history. Today, in the<br />last decade of our millennium, there are more than forty million native people in the Americas,<br />one and a half million of whom are Nahuas engaged in the centuries-long struggle to preserve<br />and foster their ancestral cultural identities. The intellectual effort of a growing number of them<br />is currently contributing to a renaissance that includes the production of a new literature, aptly<br />named by them Yancuic Tlabtolli, the &#8220;New Word.&#8221;<br />Among the contemporary Nahua writers we find professionals teaching in rural communities,<br />journalists, and university students. Some are already well acquainted with Nahuatl grammar and<br />the ancient literature inscribed in the language. To them the compositions of pre- Columbian<br />poets, such as the famous Nezahualcoyotl (1402-1472), the extant literary narratives, and the<br />detailed chronicles -including those concerning the Spanish invasion found in this book -are a<br />source of inspiration. It has been a great honor and pleasure for me that some of these masters of<br />the &#8220;new word&#8221; have attended the seminar on Nahuatl culture and language which I have<br />conducted for more than thirty years at the National University Of Mexico.<br />One of these native authors, Joel Martinez Hernandez, born in the Huaxteca in the state of<br />Hidalgo and himself a teacher, has penned in Nahuatl a literary declaration expressing his<br />thoughts regarding the present and future of the Nahuas. In it he paints a painful image of those<br />he and many Nahuas call &#8220;Coyotes,&#8221; referring to the astute and voracious non-Indians who take<br />advantage of the few possessions left to the indigenous peoples.<br />Some Coyotes are saying<br />that we Nahuas will disappear,<br />will vanish,<br />THE AZTEC ACCOUNT OF THE SPANISH CONQUEST OF MEXICO<br />Get any book for free on: www.Abika.com<br />93<br />our language will be heard no more,<br />will be used no more.<br />The Coyotes rejoice in this,<br />as this is what they are looking for.<br />Why is it that they want us to disappear?<br />we do not have to contemplate this too long,<br />because four hundred years have shown us<br />the aim of the Coyotes.<br />They are envious of our lands,<br />our forests and rivers,<br />our work, our sweat.<br />The Coyotes want us living<br />in the slums of their cities,<br />naked and hungry,<br />subject to their falsehoods and frauds.<br />The Coyotes want us to work for them,<br />they want us to abandon<br />our communal lands, our labor,<br />our endeavors and language,<br />our ways of dressing and living,<br />our forms of thinking.<br />The Coyotes desire to make Coyotes out of us,<br />and then they will deprive us<br />of all that is ours,<br />the fruits of our labor<br />which has caused us fatigue.<br />We must strengthen our hearts with one,<br />two words, which will illuminate our eyes,<br />so we can become fully conscious of it.<br />We have many tasks to perform.<br />I will add only a few words.<br />Where and how many<br />are the Nahuas in Mexico?<br />We, the Nahuas,<br />are not just in one place,<br />we are scattered in sixteen states<br />and eight hundred and eight municipalities.<br />One has to understand<br />that it is not only in our farm[s],<br />not only in our village[s],<br />that we Nahuas exist.<br />Sometimes we hear<br />that we Nahuas are vanishing,<br />but the census figures<br />speak very differently<br />&#8230;. Truly we can assert that,<br />THE AZTEC ACCOUNT OF THE SPANISH CONQUEST OF MEXICO<br />Get any book for free on: www.Abika.com<br />94<br />although some want us to disappear,<br />we Nahuas continue to live,<br />we Nahuas continue to grow &#8230;.<br />The Nahuas, formerly vanquished and for centuries oppressed, are indeed growing in numbers<br />and, above all, have become fully conscious of the right they have to preserve their language and<br />culture. With this assurance, today they are busily reflecting upon their culture and its destiny.<br />The &#8220;others,&#8221; imagined and described in many forms by them since the days of the invasion,<br />must come to grips with and understand this new perspective. As is daily becoming more<br />evident, the Nahuas and the millions of other Native Americans throughout the hemisphere are<br />no longer asking for mercy. Like other Americans, north and south of the equator, they know<br />they have their rights as individuals, communities, and ethnic groups. But now another issue has<br />come to the fore: How does one learn to trust in oneself? Some indigenous writers claim that for<br />this to take place a new self- image must be created. One Nahua poet, Natalio Hernindez<br />Xocoyotzin, a native of Ixhuatan, Veracruz, has conveyed this insight beautifully.<br />Sometimes I feel<br />that we, the Indians, are waiting<br />for the arrival of a Man<br />who can achieve all,<br />knows everything,<br />is ready to help us,<br />will answer our problems.<br />But, this Man who<br />can achieve all,<br />knows everything,<br />will never arrive<br />because he is in ourselves,<br />walks along with us.<br />He has been asleep,<br />but now he is awakening.&#8221;<br />The broken spears, the net made of holes, was it all merely a dream? Ancient poetry was like<br />&#8220;the flowers that wither,&#8221; as a fifteenth- century Nahua poet expressed it. But now it is different<br />The &#8220;person- within&#8221; is already awakening, giving strength to the heart of the Nahuas. The words<br />of that inner American being are different from those heard daily in our busy lives, but by<br />listening carefully one can perceive in them the wisdom of the Nahua elders.<br />They shall not wither, my flowers,<br />they shall not cease, my songs,<br />I, the singer, lift them up.<br />They are scattered, they spread about.<br />But even though my flowers may yellow,<br />they shall live<br />THE AZTEC ACCOUNT OF THE SPANISH CONQUEST OF MEXICO<br />Get any book for free on: www.Abika.com<br />95<br />in the innermost house<br />of the bird of the golden feathers.<br />Appendix<br />The chronicles and other accounts written by the men who discovered and conquered the New<br />World were a startling revelation to the Europe of the sixteenth and seventeenth centuries. The<br />Old World, with its long history, was suddenly eager to learn more about the &#8220;barbarous<br />peoples&#8221; who had recently been discovered, and the reports brought or sent back by the<br />&#8220;chroniclers of the Indies&#8221; were received with the liveliest interest. At times these new facts were<br />questioned or disputed, but they never failed to elicit reflection and interpretation. The<br />conquistadors themselves attempted to describe clearly, in European terms, the different physical<br />and human realities existing in the New World; so also did the missionary friars and the<br />European philosophers and humanists, as well as the royal historians.<br />The results were varied. Some were &#8220;projections&#8221; of old ideas: for instance, Fray Diego de Duran<br />argued that the Nahuas were actually the descendants of the Lost Tribes of Israel. Others were<br />apologies- more or less intentional-for the Conquest, such as the letter-reports of Cortes. The<br />Indians appear in some chronicles as idolatrous savages given over to cannibalism and sodomy,<br />while in others they are described as models of natural virtue.<br />On the basis of these reports and chronicles, a number of histories were written in Europe from<br />the humanistic point of view of that epoch. One outstanding example is De Orbe Novo by the<br />celebrated Pedro Martir de Angleria, who often expresses his amazement on discovering the arts<br />and folkways of the Indians; another is the wealth of firsthand material which the royal<br />chronicler, Antonio de Herrera, incorporated in his Historia general de los hechos de los<br />castellanos en las Islas y Tierra Firme de el Mar Oceano. European historiography-not only in<br />Spain and Portugal, but also in France, England, Germany and Italy-gained new life when it<br />turned its attention to the reports coming back from the New World.<br />We rarely consider, however, that if Europe showed so great an interest in this astonishing new<br />continent, the Indians must have shown an equal interest in the Spaniards, who to them were<br />strange beings from a totally unknown world. It is attractive to study the different ways in which<br />the Europeans conceived of the Indians, but the inverse problem, which takes us to the heart of<br />indigenous thought, is perhaps even more instructive. What did the Indians think when they saw<br />the strangers arrive on their shores and in their cities? What were their first attitudes toward the<br />invaders? In what spirit did they fight them? And how did they interpret their own downfall?<br />There arc no complete and final answers to these questions; but there are some partial answers,<br />provided by the native cultures that had then attained the highest development-the Mayas of<br />Yucatan and the Nahuas of the Valley of Mexico. The Spanish accounts of the Conquest are only<br />one version of it; the Indians who were its victims recorded another, in words and pictures.<br />Inevitably there arc major disagreements between the two versions. But in spite of all the mutual<br />accusations and misunderstandings, or perhaps because of them, both accounts are intensely<br />human. They should be studied without prejudice, for only a calm examination, free of bias and<br />THE AZTEC ACCOUNT OF THE SPANISH CONQUEST OF MEXICO<br />Get any book for free on: www.Abika.com<br />96<br />preconceptions, can help to explain the Mexican people of today, who are the living consequence<br />of that violent clash between two worlds.<br />Within Middle America, the Nahuatl and Mayan cultures left us the most ample indigenous<br />descriptions of the Conquest. Both cultures possessed a mode of writing, an oral tradition and a<br />sense of history. A brief consideration of their efforts to record the past will illustrate their<br />earnest desire to depict their own version of this most shattering event.<br />Interest in History in the Indigenous World<br />The Mayan stelae, the other commemorative monuments of the Mayas and Nahuas, and the<br />historical codices or xiuhamatl (books of years) of the Nahuas all testify to the care with which<br />both cultures chronicled the important events in their past. These records were complemented by<br />oral texts, which were faithfully passed down by memory in the pre-Hispanic centers of<br />education. Students were taught, among other things, the history of what had happened year by<br />year, an amplified version of what was contained in the codices.<br />A single contemporary report will make clear the Indians&#8217; concern to preserve their history. It is<br />taken from the Historia general by Don Antonio de Herrera, royal chronicler of Philip 11. Don<br />Antonio never pretended to glorify the Indians, but he gathered together, better than anyone else,<br />a great mass of reports and information concerning them. In section four, book ten, he observes:<br />The nations of New Spain preserved the memory of their antiquities. In Yucatan and Honduras<br />there were certain books in which the Indians recorded the events of their times, together with<br />their knowledge of plants, animals and other natural things.<br />In the Province of Mexico, they had libraries of histories and calendars, which they painted in<br />pictures. Whatever had a concrete form was painted in its own image, while if it lacked a form,<br />they represented it by other characters. Thus they set down what they wished.<br />And to remember the times in which each event came to pass, they had certain wheels, each of<br />which represented a century of a hundred and two years. Also, depending on the year in which<br />memorable events took place, they painted their pictures and characters, such as a man wearing a<br />helmet and a red mantle, under the sign of the canestalk, to show the year in which the Castilians<br />entered their land, and so with the other events.<br />And because their characters were not sufficient, like our own writing, they could not set things<br />down exactly, only the substance of their ideas; but they learned in chorus many speeches,<br />orations and songs. They took great care to see that the youths learned them by memory, and for<br />this they had schools in which the old taught them to the young. By this means, the texts were<br />preserved in their entirety.<br />And when the Castilians entered that land and taught the Indians the art of writing, the natives<br />wrote out their speeches and songs as they had known them since antiquity. They also recorded<br />their discourses in their own characters and figures, and in this manner they set down the<br />Paternoster, the Ave Maria and all of the Christian doctrine.<br />THE AZTEC ACCOUNT OF THE SPANISH CONQUEST OF MEXICO<br />Get any book for free on: www.Abika.com<br />97<br />In all these ways, Nahuas and Mayas recorded the most impressive and tragic event in their<br />history-the fall of their civilization at the hands of strangers, ending with the destruction of their<br />ancient ways of life. The present book, a kind of anthology of texts and pictures, offers some<br />examples of the different impressions preserved by the Nahuatl-speaking Indians regarding<br />Cortes and the Spaniards, the events of the Conquest and the final ruin of the Aztec capital and<br />its culture.<br />A similar book could be prepared on the Mayas, who also left indigenous accounts of the<br />Conquest, including those in the Anales de los Xahil, the Titulos de la Casa Ixquin-Nehaip and<br />the Cronica de Cbac-Xulub-Cben, and at least fragments in certain books of the Chilam Balam.<br />But this task remains for those who dedicate themselves to the study of Mayan civilization.<br />We must turn next to a brief discussion of the various sources from which these Nahuatl records<br />of the Conquest have been selected.<br />Indian Texts and Paintings Describing the Conquest<br />Fray Toribio de Benavente, known as Motolinia, arrived in Tenochtitlan in June 1524, one of a<br />celebrated group of twelve Franciscan friars. He was the first to discover the Indians&#8217;<br />determination to preserve their own memories of the Conquest. In the beginning of the third part<br />of his Historia de los indios de la Nueva Espana, he reported:<br />Among the events of their times, the native Indians took particular note of the year in which the<br />Spaniards entered this and, for to them it was a most remarkable happening which at he first<br />caused them great terror and amazement. they saw a strange people arrive from the sea-a feat<br />they had never before witnessed nor had known was possible-all dressed in strange garments and<br />so bold and warlike that, although few in number, they could invade all the provinces of this land<br />imperiously, as if the natives were their vassals. The Indians were also filled with wonder at their<br />horses, and the Spaniards riding on their backs&#8230;. They called the Spaniards &#8220;teteuh,&#8221; meaning<br />&#8220;gods,&#8221; which the Spaniards corrupted into &#8220;teules.&#8221;. . .<br />The Indians also set down the year in which the twelve friars arrived together. .<br />There are twelve surviving documents, written or painted, in which the Indians described the<br />coming of the Spaniards and the great conflict that ensued. They are not of equal importance and<br />antiquity, but they reveal the characteristic impressions that the Nahuas formed of the Conquest.<br />The most valuable of these documents are:<br />(1) Songs of the Conquest. The oldest native accounts of the Conquest are in the<br />form of songs, composed in the traditional manner by some of the few surviving<br />cuicapicque, or Nahuatl poets. True icnocuicatl (songs of sorrow) are the stanzas<br />describing the final days of Tenochtitlan (in Chapter 14) and the grief of the<br />Mexican people over their defeat (in Chapter 15). As Dr. Angel Maria Garibay<br />has pointed out in his Historia de la literatura nabuati, the first of these poems<br />must have been composed in about 1524, the second a year earlier.<br />THE AZTEC ACCOUNT OF THE SPANISH CONQUEST OF MEXICO<br />Get any book for free on: www.Abika.com<br />98<br />(2) Unos anales historicos de la nacion mexicana. This title has been given to the<br />important &#8220;Manuscript 22&#8243; in the National Library in Paris. The manuscript dates<br />from 1528, only seven years after the fall of the Aztec capital, and was written in<br />Nahuatl by a group of anonymous natives of Tlatelolco. The most remarkable<br />thing about this document is the fact that its Indian authors somehow how learned<br />the correct use of the Latin alphabet (the Colegio de Santa Cruz had not yet been<br />founded) in order to write out some of their memories of past events-above all,<br />their own account of the Conquest.<br />The work is valuable to us as historical evidence, but its literary and human value<br />is perhaps even greater. It presents for the first time, and in detail, a picture of the<br />destruction of Nahuatl culture, as witnessed by a few of its survivors. The relevant<br />passages from the manuscript, which has been translated from Nahuatl into<br />Spanish by Dr. Garibay, are given in Chapter 14 of this book.<br />(3) Codex Florentino. The description of the Conquest preserved in this codex<br />was recorded later than that in &#8220;Manuscript 22,&#8221; but it is much more ample. It was<br />written in Nahuatl, under the eye of Fray Bernadino de Sahagun, by his Indian<br />students from Tlatelolco and elsewhere, using the reminiscences of aged natives<br />who had actually seen the Conquest. The first version of the text&#8221;in the Indian<br />language, and in the crude manner in which they spoke it&#8221;-seems to have been<br />completed in about 1555; unfortunately it has been lost. Fray Bernadino later<br />made a resume of it in Spanish. Still later, in about 1585, he prepared a second<br />version in Nahuatl to correct the first, which, he said, contained &#8220;certain things<br />that were not true, and was silent about certain others where it should have<br />spoken&#8230;.&#8221;<br />As Dr. Garibay has remarked, it is impossible to say whether the text has gained<br />or lost from these emendations. It is, however, the most complete indigenous<br />account of the Conquest now known -from the sighting of various omens &#8220;when<br />the Spaniards had not yet come to this land&#8221; to a transcript of one of the speeches<br />&#8220;in which Don Hernando Cortes admonished all the lords of Mexico, Tezcoco and<br />Tlacopan&#8221; to deliver their gold and other treasures. We have drawn a &#8211; number of<br />selections from this invaluable source.<br />(4) The Major pictographic records. The texts by Sahagun&#8217;s informants and other<br />native historians are supplemented by various records in which events of the<br />Conquest are set down as paintings, the traditional Indian manner of writing<br />history. The three principal works of this nature are the paintings corresponding to<br />the Nahuatl texts by Sahagun&#8217;s informants, preserved in the Codex Florentino; the<br />Lienzo de Tlaxcala (dating from the middle of the sixteenth century), a collection<br />of eighty paintings describing the actions of the Tlaxcaltccas, a subject tribe who<br />allied themselves with the Spaniards; and the improperly named Manuscrito de<br />1576 (it mentions several later dates), also known as the Codex Aubin, with both<br />texts and related paintings. There are also some pictures, clearly indigenous in<br />nature, in the manuscript called the Codex Ramirez. This codex was probably<br />THE AZTEC ACCOUNT OF THE SPANISH CONQUEST OF MEXICO<br />Get any book for free on: www.Abika.com<br />99<br />compiled from the data assembled before 1580 by Fray Diego de Duran, who is<br />known to have had access to many other native accounts which have since been<br />lost.<br />(5) Briefer indigenous accounts. We have also drawn several passages from<br />briefer works in Nahuatl. The Codex Aubin is especially valuable; one of the<br />descriptions of the massacre at the chief temple (in Chapter 9) was taken from it.<br />Other important material was set down by Fernando Alvarado Tezozomoc in his<br />two chronicles, &#8220;mexicana&#8221; and &#8220;mexicayotl,&#8221; and by the celebrated historian of<br />Chalco, Domingo Francisco de San Anton Munon Chimalpain Cuauhtlehuanitzin.<br />From Chimalpain&#8217;s VH relacion we have used a selection (in Chapter 13)<br />describing the demands made by Cortes after the fall of the capital. Finally, there<br />are the Codex Ramirez, which includes important data from the informants of<br />Tlatelolco, and the brief sections about the Conquest in the Anales Tepanecas de<br />Azcapotzalco and the Anales de Mexico y Tlatelolco, both of which are written in<br />Nahuatl.<br />(6) Accounts by the native allies of Cortes. Any presentation of indigenous texts<br />describing the Conquest must contain at least a few of the accounts written by<br />certain historians, Indian and mestizo, descended from those natives who joined<br />with Cortes to defeat the Aztecs. The versions they present of certain events,<br />while differing from the other indigenous narratives, do not fall outside the<br />general scope of this book. It is true that the Tlaxcaltecas and Tezcocanos fought<br />at the side of the conquistadors, but the effects of the Conquest were as unhappy<br />for them as for the other Nahuas: all were placed under the yoke of Spain, and all<br />lost their ancient culture forever.<br />Along with the Lienzo de Tlaxcala (mentioned previously), we have made use of the Historia de<br />Tlaxcala by Diego Munoz Camargo, a mestizo who wrote in Spanish during the second half of<br />the sixteenth century. His obviously slanted version of the massacre at Cholula (in Chapter 5) is<br />particularly interesting, We have also used the descriptions of the Conquest which Don Feranado<br />de Alva Ixtlilxochitl, a descendant of the ruling house of Tezcoco,S wrote down from the point<br />of view of the Tezcocanos. His XIII relacion and Historia chichimeca, both written in Spanish,<br />contain data which he gathered from old Nahuatl sources no longer extant, but which he<br />interpreted in a manner very different from that of the writers of Tenochtitlan and Tlatelolco.
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		<title>The Hitch Hikers Guide to Galaxy</title>
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		<pubDate>Sat, 18 Aug 2007 00:14:00 +0000</pubDate>
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				<category><![CDATA[The Hitch Hikers Guide to Galaxy]]></category>

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		<description><![CDATA[Douglas Adams. The Hitch Hikers Guide to Galaxy Fantazy. 1990. Based on the famous Radio series Douglas N. Adams was born in Cambridge in 1952. He waseducated at Brentwood School, Essex and St. John&#8217;s College,Cambridge where he read English. After graduation he spent severalyears contributing material to radio and television showsas well as writing, performing [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mixblog2.wordpress.com&amp;blog=2377932&amp;post=537&amp;subd=mixblog2&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Douglas Adams. The Hitch Hikers Guide to Galaxy</p>
<p>   Fantazy. 1990.</p>
<p>               Based on the famous Radio series</p>
<p>       Douglas  N.  Adams was born in Cambridge in 1952. He was<br />educated at Brentwood School, Essex  and  St.  John&#8217;s  College,<br />Cambridge where he read English. After graduation he spent several<br />years contributing material to radio and television  shows<br />as  well  as  writing, performing and sometimes directing stage<br />revues in London, Cambridge and on the Edinburgh Fringe. He has<br />also  worked  at  various  times  as  a  hospital  porter, barn<br />builder, chicken shed cleaner, bodyguard,  radio  producer  and<br />script editor of Doctor Who.</p>
<p>   He is not married, has no children, and does not live in Surrey.</p>
<p>                                           for Jonny Brock and Clare Gorst<br />                                           and all other Arlingtonians<br />                                           for tea, sympathy, and a sofa</p>
<p>     Far out in the uncharted backwaters of the unfashionable end  of  the<br />western spiral arm of the Galaxy lies a small unregarded yellow sun.<br />     Orbiting this at a distance of roughly ninety-two million miles is an<br />utterly insignificant little blue green  planet  whose  apedescended  life<br />forms are so amazingly primitive that they still think digital watches are<br />a pretty neat idea.<br />     This planet has &#8211; or rather had &#8211; a problem, which was this: most  of<br />the people on it were unhappy for pretty much of the time. Many  solutions<br />were suggested for this problem, but most of these were largely  concerned<br />with the movements of small green pieces of paper, which is odd because on<br />the whole it wasn&#8217;t the small green pieces of paper that were unhappy.<br />     And so the problem remained; lots of the people were mean,  and  most<br />of them were miserable, even the ones with digital watches.<br />     Many were increasingly of the opinion that  they&#8217;d  all  made  a  big<br />mistake in coming down from the trees in the first place.  And  some  said<br />that even the trees had been a bad move, and that no one should ever  have<br />left the oceans.<br />     And then, one Thursday, nearly two thousand years after one  man  had<br />been nailed to a tree for saying how great it  would  be  to  be  nice  to<br />people for a change, one girl sitting on  her  own  in  a  small  cafe  in<br />Rickmansworth suddenly realized what it was that had been going wrong  all<br />this time, and she finally knew how the world could be  made  a  good  and<br />happy place. This time it was right, it would work, and no one would  have<br />to get nailed to anything.<br />     Sadly, however, before she could get to a phone to tell anyone  about<br />it, a terribly stupid catastrophe occurred, and the idea was lost forever.<br />     This is not her story.<br />     But it is the story of that terrible stupid catastrophe and  some  of<br />its consequences.<br />     It is also the story of a book, a book called The Hitch Hiker&#8217;s Guide<br />to the Galaxy &#8211; not an Earth book, never published on Earth, and until the<br />terrible catastrophe occurred, never seen or heard of by any Earthman.<br />     Nevertheless, a wholly remarkable book.<br />     in fact it was probably the most remarkable book ever to come out  of<br />the great publishing houses of Ursa Minor &#8211; of which no Earthman had  ever<br />heard either.<br />     Not only is it  a  wholly  remarkable  book,  it  is  also  a  highly<br />successful one &#8211; more popular than the Celestial Home Care Omnibus, better<br />selling  than  Fifty  More  Things  to  do  in  Zero  Gravity,  and   more<br />controversial than Oolon Colluphid&#8217;s trilogy of philosophical blockbusters<br />Where God Went Wrong, Some More of God&#8217;s Greatest Mistakes and Who is this<br />God Person Anyway?<br />     In many of the more relaxed civilizations on the Outer Eastern Rim of<br />the Galaxy, the Hitch Hiker&#8217;s  Guide  has  already  supplanted  the  great<br />Encyclopedia Galactica as the standard repository  of  all  knowledge  and<br />wisdom, for though it  has  many  omissions  and  contains  much  that  is<br />apocryphal, or at least wildly inaccurate, it scores over the older,  more<br />pedestrian work in two important respects.<br />     First, it is slightly cheaper; and secondly it has  the  words  Don&#8217;t<br />Panic inscribed in large friendly letters on its cover.<br />     But the story of this terrible, stupid Thursday,  the  story  of  its<br />extraordinary consequences, and the story of how  these  consequences  are<br />inextricably intertwined with this remarkable book begins very simply.<br />     It begins with a house.</p>
<p>1</p>
<p>     The house stood on a slight rise just on the edge of the village.  It<br />stood on its own and looked over a broad spread of West Country  farmland.<br />Not a remarkable house by any means &#8211;  it  was  about  thirty  years  old,<br />squattish, squarish, made of brick, and had four windows set in the  front<br />of a size and proportion which more or less exactly failed to  please  the<br />eye.<br />     The only person for whom the house was in any way special was  Arthur<br />Dent, and that was only because it happened to be the one he lived in.  He<br />had lived in it for about three years, ever since  he  had  moved  out  of<br />London because it made him nervous and irritable. He was about  thirty  as<br />well, dark haired and never quite at ease with  himself.  The  thing  that<br />used to worry him most was the fact that people always  used  to  ask  him<br />what he was looking so worried about. He worked in local  radio  which  he<br />always used to tell his friends was  a  lot  more  interesting  than  they<br />probably thought. It was, too &#8211; most of his friends worked in advertising.<br />     It hadn&#8217;t properly registered with Arthur that the council wanted  to<br />knock down his house and build an bypass instead.<br />     At eight o&#8217;clock on Thursday morning Arthur didn&#8217;t feel very good. He<br />woke up blearily, got up, wandered  blearily  round  his  room,  opened  a<br />window, saw a bulldozer, found  his  slippers,  and  stomped  off  to  the<br />bathroom to wash.<br />     Toothpaste on the brush &#8211; so. Scrub.<br />     Shaving mirror &#8211; pointing at the  ceiling.  He  adjusted  it.  For  a<br />moment it reflected  a  second  bulldozer  through  the  bathroom  window.<br />Properly adjusted, it reflected Arthur Dent&#8217;s  bristles.  He  shaved  them<br />off, washed, dried, and stomped off  to  the  kitchen  to  find  something<br />pleasant to put in his mouth.<br />     Kettle, plug, fridge, milk, coffee. Yawn.<br />     The word bulldozer wandered through his mind for a moment  in  search<br />of something to connect with.<br />     The bulldozer outside the kitchen window was quite a big one.<br />     He stared at it.<br />     &#8220;Yellow,&#8221; he thought and stomped off  back  to  his  bedroom  to  get<br />dressed.<br />     Passing the bathroom he stopped to drink a large glass of water,  and<br />another. He began to suspect that he was hung over. Why was he hung  over?<br />Had he been drinking the night before? He supposed that he must have been.<br />He caught a glint in the shaving mirror. &#8220;Yellow,&#8221; he thought and  stomped<br />on to the bedroom.<br />     He stood and thought. The pub, he  thought.  Oh  dear,  the  pub.  He<br />vaguely  remembered  being  angry,  angry  about  something  that   seemed<br />important. He&#8217;d been telling people about it, telling people about  it  at<br />great length, he rather suspected: his clearest visual recollection was of<br />glazed looks on other people&#8217;s faces. Something about a new bypass he  had<br />just found out about. It had been in the pipeline for months only  no  one<br />seemed to have known about it. Ridiculous. He took a  swig  of  water.  It<br />would sort itself out, he&#8217;d decided, no one wanted a bypass,  the  council<br />didn&#8217;t have a leg to stand on. It would sort itself out.<br />     God what a terrible hangover it had earned him though. He  looked  at<br />himself in the wardrobe mirror. He stuck  out  his  tongue.  &#8220;Yellow,&#8221;  he<br />thought. The word yellow wandered through his mind in search of  something<br />to connect with.<br />     Fifteen seconds later he was out of the house and lying in front of a<br />big yellow bulldozer that was advancing up his garden path.<br />     Mr L Prosser was, as they say, only human. In other words  he  was  a<br />carbon-based life form descended from an ape.  More  specifically  he  was<br />forty, fat and shabby and worked for the local council. Curiously  enough,<br />though he didn&#8217;t know it, he was also a  direct  male-line  descendant  of<br />Genghis Khan, though intervening generations  and  racial  mixing  had  so<br />juggled his genes that he had no  discernible  Mongoloid  characteristics,<br />and the only vestiges left in Mr L Prosser of his mighty ancestry  were  a<br />pronounced stoutness about the tum and a predilection for little fur hats.<br />     He was by no means a great warrior: in fact he was a nervous  worried<br />man. Today he was particularly nervous and worried because  something  had<br />gone seriously wrong with his job &#8211; which was to see  that  Arthur  Dent&#8217;s<br />house got cleared out of the way before the day was out.<br />     &#8220;Come off it, Mr Dent,&#8221;, he said, &#8220;you can&#8217;t win you know. You  can&#8217;t<br />lie in front of the bulldozer indefinitely.&#8221; He tried  to  make  his  eyes<br />blaze fiercely but they just wouldn&#8217;t do it.<br />     Arthur lay in the mud and squelched at him.<br />     &#8220;I&#8217;m game,&#8221; he said, &#8220;we&#8217;ll see who rusts first.&#8221;<br />     &#8220;I&#8217;m afraid you&#8217;re going to have  to  accept  it,&#8221;  said  Mr  Prosser<br />gripping his fur hat and rolling it round  the  top  of  his  head,  &#8220;this<br />bypass has got to be built and it&#8217;s going to be built!&#8221;<br />     &#8220;First I&#8217;ve heard of it,&#8221; said Arthur, &#8220;why&#8217;s it going to be built?&#8221;<br />     Mr Prosser shook his finger at him for a bit, then stopped and put it<br />away again.<br />     &#8220;What do you mean, why&#8217;s it got  to  be  built?&#8221;  he  said.  &#8220;It&#8217;s  a<br />bypass. You&#8217;ve got to build bypasses.&#8221;<br />     Bypasses are devices which allow some people to drive from point A to<br />point B very fast whilst other people dash from point B to  point  A  very<br />fast. People living at point C, being a point  directly  in  between,  are<br />often given to wonder what&#8217;s so great about point A that so many people of<br />point B are so keen to get there, and what&#8217;s so great about point  B  that<br />so many people of point A are so keen to get there. They often  wish  that<br />people would just once and for all work out where the hell they wanted  to<br />be.<br />     Mr Prosser wanted to be at  point  D.  Point  D  wasn&#8217;t  anywhere  in<br />particular, it was just any convenient point a very long way  from  points<br />A, B and C. He would have a nice little cottage at point D, with axes over<br />the door, and spend a pleasant amount of time at point E, which  would  be<br />the nearest pub to point D. His wife of course wanted climbing roses,  but<br />he wanted axes. He didn&#8217;t know why &#8211; he just liked axes. He flushed  hotly<br />under the derisive grins of the bulldozer drivers.<br />     He shifted  his  weight  from  foot  to  foot,  but  it  was  equally<br />uncomfortable on each. Obviously somebody had been appallingly incompetent<br />and he hoped to God it wasn&#8217;t him.<br />     Mr Prosser said: &#8220;You were quite entitled to make any suggestions  or<br />protests at the appropriate time you know.&#8221;<br />     &#8220;Appropriate time?&#8221; hooted Arthur. &#8220;Appropriate  time?  The  first  I<br />knew about it was when a workman arrived at my home yesterday. I asked him<br />if he&#8217;d come to clean the windows and he said no he&#8217;d come to demolish the<br />house. He didn&#8217;t tell me straight away of course. Oh no. First he wiped  a<br />couple of windows and charged me a fiver. Then he told me.&#8221;<br />     &#8220;But Mr Dent, the plans have been available  in  the  local  planning<br />office for the last nine month.&#8221;<br />     &#8220;Oh yes, well as soon as I heard I went straight round to  see  them,<br />yesterday afternoon. You hadn&#8217;t exactly gone  out  of  your  way  to  call<br />attention to them had  you?  I  mean  like  actually  telling  anybody  or<br />anything.&#8221;<br />     &#8220;But the plans were on display&#8230;&#8221;<br />     &#8220;On display? I eventually had to go down to the cellar to find them.&#8221;<br />     &#8220;That&#8217;s the display department.&#8221;<br />     &#8220;With a torch.&#8221;<br />     &#8220;Ah, well the lights had probably gone.&#8221;<br />     &#8220;So had the stairs.&#8221;<br />     &#8220;But look, you found the notice didn&#8217;t you?&#8221;<br />     &#8220;Yes,&#8221; said Arthur, &#8220;yes I did. It was on display in the bottom of  a<br />locked filing cabinet stuck in a disused lavatory with a sign on the  door<br />saying Beware of the Leopard.&#8221;<br />     A cloud passed overhead. It cast a shadow over Arthur Dent as he  lay<br />propped up on his elbow in the cold mud. It  cast  a  shadow  over  Arthur<br />Dent&#8217;s house. Mr Prosser frowned at it.<br />     &#8220;It&#8217;s not as if it&#8217;s a particularly nice house,&#8221; he said.<br />     &#8220;I&#8217;m sorry, but I happen to like it.&#8221;<br />     &#8220;You&#8217;ll like the bypass.&#8221;<br />     &#8220;Oh shut up,&#8221; said Arthur Dent. &#8220;Shut up and go away, and  take  your<br />bloody bypass with you. You haven&#8217;t got a leg to stand  on  and  you  know<br />it.&#8221;<br />     Mr Prosser&#8217;s mouth opened and closed a couple of times while his mind<br />was for a moment filled with inexplicable but terribly attractive  visions<br />of Arthur Dent&#8217;s house being consumed with fire and Arthur himself running<br />screaming  from  the  blazing  ruin  with  at  least  three  hefty  spears<br />protruding from his back. Mr Prosser was often bothered with visions  like<br />these and they made him feel very nervous. He stuttered for a  moment  and<br />then pulled himself together.<br />     &#8220;Mr Dent,&#8221; he said.<br />     &#8220;Hello? Yes?&#8221; said Arthur.<br />     &#8220;Some factual information for you. Have you any idea how much  damage<br />that bulldozer would suffer if I just let it roll straight over you?&#8221;<br />     &#8220;How much?&#8221; said Arthur.<br />     &#8220;None at all,&#8221; said Mr Prosser, and stormed nervously  off  wondering<br />why his brain was filled with a thousand hairy horsemen  all  shouting  at<br />him.<br />     By a curious coincidence, None at all is exactly how  much  suspicion<br />the ape-descendant Arthur Dent had that one of his closest friends was not<br />descended from an ape, but was in fact from a small planet in the vicinity<br />of Betelgeuse and not from Guildford as he usually claimed.<br />     Arthur Dent had never, ever suspected this.<br />     This friend of his had first arrived on the planet some fifteen Earth<br />years previously, and he had worked  hard  to  blend  himself  into  Earth<br />society &#8211; with, it must be said, some success. For instance he  had  spent<br />those fifteen years pretending to be an  out  of  work  actor,  which  was<br />plausible enough.<br />     He had made one careless blunder though, because he had skimped a bit<br />on his preparatory research. The information he had gathered had  led  him<br />to choose the name &#8220;Ford Prefect&#8221; as being nicely inconspicuous.<br />     He was not conspicuously tall, his features  were  striking  but  not<br />conspicuously handsome. His  hair  was  wiry  and  gingerish  and  brushed<br />backwards from the temples. His skin seemed to be  pulled  backwards  from<br />the nose. There was something very slightly odd  about  him,  but  it  was<br />difficult to say what it was. Perhaps it was that his  eyes  didn&#8217;t  blink<br />often enough and when you talked to him for any length of time  your  eyes<br />began involuntarily to water on his behalf. Perhaps it was that he  smiled<br />slightly too broadly and gave people the unnerving impression that he  was<br />about to go for their neck.<br />     He struck most of the friends he had made on Earth as  an  eccentric,<br />but a harmless one &#8211;  an  unruly  boozer  with  some  oddish  habits.  For<br />instance he would often gatecrash university parties, get badly drunk  and<br />start making fun of any astrophysicist he could find till  he  got  thrown<br />out.<br />     Sometimes he would get seized with oddly distracted moods  and  stare<br />into the sky as if hypnotized until someone asked him what he  was  doing.<br />Then he would start guiltily for a moment, relax and grin.<br />     &#8220;Oh, just looking for flying saucers,&#8221; he  would  joke  and  everyone<br />would laugh and ask him what sort of flying saucers he was looking for.<br />     &#8220;Green ones!&#8221; he would reply with a wicked grin, laugh wildly  for  a<br />moment and then suddenly lunge for the nearest bar  and  buy  an  enormous<br />round of drinks.<br />     Evenings like this usually ended badly. Ford would  get  out  of  his<br />skull on whisky, huddle into a corner with some girl and explain to her in<br />slurred phrases that honestly the colour  of  the  flying  saucers  didn&#8217;t<br />matter that much really.<br />     Thereafter, staggering semi-paralytic down the night streets he would<br />often ask passing policemen if  they  knew  the  way  to  Betelgeuse.  The<br />policemen would usually say something like, &#8220;Don&#8217;t you  think  it&#8217;s  about<br />time you went off home sir?&#8221;<br />     &#8220;I&#8217;m trying to baby, I&#8217;m trying to,&#8221; is what Ford invariably  replied<br />on these occasions.<br />     In  fact  what  he  was  really  looking  out  for  when  he   stared<br />distractedly into the night sky was any kind of flying saucer at all.  The<br />reason he said green was that green was the traditional  space  livery  of<br />the Betelgeuse trading scouts.<br />     Ford Prefect was desperate that any flying saucer at all would arrive<br />soon because fifteen years was a  long  time  to  get  stranded  anywhere,<br />particularly somewhere as mindboggingly dull as the Earth.<br />     Ford wished that a flying saucer would arrive soon  because  he  knew<br />how to flag flying saucers down and get lifts from them. He  knew  how  to<br />see the Marvels of the Universe for less than thirty  Altairan  dollars  a<br />day.<br />     In fact, Ford  Prefect  was  a  roving  researcher  for  that  wholly<br />remarkable book The Hitch Hiker&#8217;s Guide to the Galaxy.<br />     Human beings are  great  adaptors,  and  by  lunchtime  life  in  the<br />environs of Arthur&#8217;s house had settled  into  a  steady  routine.  It  was<br />Arthur&#8217;s accepted role to lie squelching  in  the  mud  making  occasional<br />demands to see his lawyer, his mother or a good book; it was Mr  Prosser&#8217;s<br />accepted role to tackle Arthur with the occasional new ploy  such  as  the<br />For the Public Good talk, the March of Progress talk, the They Knocked  My<br />House Down Once You  Know,  Never  Looked  Back  talk  and  various  other<br />cajoleries and threats; and it was the bulldozer drivers&#8217; accepted role to<br />sit around drinking coffee and experimenting with union regulations to see<br />how they could turn the situation to their financial advantage.<br />     The Earth moved slowly in its diurnal course.<br />     The sun was beginning to dry out the mud Arthur lay in.<br />     A shadow moved across him again.<br />     &#8220;Hello Arthur,&#8221; said the shadow.<br />     Arthur looked up and squinting into the sun was startled to see  Ford<br />Prefect standing above him.<br />     &#8220;Ford! Hello, how are you?&#8221;<br />     &#8220;Fine,&#8221; said Ford, &#8220;look, are you busy?&#8221;<br />     &#8220;Am I busy?&#8221;  exclaimed  Arthur.  &#8220;Well,  I&#8217;ve  just  got  all  these<br />bulldozers and things to lie in front of because they&#8217;ll  knock  my  house<br />down if I don&#8217;t, but other than that&#8230; well, no not especially, why?&#8221;<br />     They don&#8217;t have sarcasm on Betelgeuse, and Ford Prefect often  failed<br />to notice it unless  he  was  concentrating.  He  said,  &#8220;Good,  is  there<br />anywhere we can talk?&#8221;<br />     &#8220;What?&#8221; said Arthur Dent.<br />     For a few seconds Ford seemed to ignore him, and stared fixedly  into<br />the sky like a rabbit trying to get run over by a car.  Then  suddenly  he<br />squatted down beside Arthur.<br />     &#8220;We&#8217;ve got to talk,&#8221; he said urgently.<br />     &#8220;Fine,&#8221; said Arthur, &#8220;talk.&#8221;<br />     &#8220;And drink,&#8221; said Ford. &#8220;It&#8217;s vitally  important  that  we  talk  and<br />drink. Now. We&#8217;ll go to the pub in the village.&#8221;<br />     He looked into the sky again, nervous, expectant.<br />     &#8220;Look, don&#8217;t you understand?&#8221; shouted Arthur. He pointed at  Prosser.<br />&#8220;That man wants to knock my house down!&#8221;<br />     Ford glanced at him, puzzled.<br />     &#8220;Well he can do it while you&#8217;re away can&#8217;t he?&#8221; he asked.<br />     &#8220;But I don&#8217;t want him to!&#8221;<br />     &#8220;Ah.&#8221;<br />     &#8220;Look, what&#8217;s the matter with you Ford?&#8221; said Arthur.<br />     &#8220;Nothing. Nothing&#8217;s the matter. Listen to me &#8211; I&#8217;ve got to  tell  you<br />the most important thing you&#8217;ve ever heard. I&#8217;ve got to tell you now,  and<br />I&#8217;ve got to tell you in the saloon bar of the Horse and Groom.&#8221;<br />     &#8220;But why?&#8221;<br />     &#8220;Because you are going to need a very stiff drink.&#8221;<br />     Ford stared at Arthur, and Arthur was astonished  to  find  that  his<br />will was beginning to weaken. He didn&#8217;t realize that this was  because  of<br />an old drinking game that Ford learned to play  in  the  hyperspace  ports<br />that served the madranite mining belts in the star system of Orion Beta.<br />     The game was not unlike the Earth game called Indian  Wrestling,  and<br />was played like this:<br />     Two contestants would sit either side of a table,  with  a  glass  in<br />front of each of them.<br />     Between them would be placed a bottle of Janx Spirit (as immortalized<br />in that ancient Orion mining song &#8220;Oh don&#8217;t give me none more of that  Old<br />Janx Spirit/ No, don&#8217;t you give me none more of that Old Janx Spirit/  For<br />my head will fly, my tongue will lie, my eyes will  fry  and  I  may  die/<br />Won&#8217;t you pour me one more of that sinful Old Janx Spirit&#8221;).<br />     Each of the two contestants would then concentrate their will on  the<br />bottle and attempt to tip it  and  pour  spirit  into  the  glass  of  his<br />opponent &#8211; who would then have to drink it.<br />     The bottle would then be refilled. The game would  be  played  again.<br />And again.<br />     Once you started to lose you would probably keep losing, because  one<br />of the effects of Janx spirit is to depress telepsychic power.<br />     As soon as a predetermined quantity  had  been  consumed,  the  final<br />loser would have  to  perform  a  forfeit,  which  was  usually  obscenely<br />biological.<br />     Ford Prefect usually played to lose.<br />     Ford stared at Arthur, who began to think that perhaps he did want to<br />go to the Horse and Groom after all.<br />     &#8220;But what about my house?..&#8221; he asked plaintively.<br />     Ford looked across to Mr  Prosser,  and  suddenly  a  wicked  thought<br />struck him.<br />     &#8220;He wants to knock your house down?&#8221;<br />     &#8220;Yes, he wants to build&#8230;&#8221;<br />     &#8220;And he can&#8217;t because you&#8217;re lying in front of the bulldozers?&#8221;<br />     &#8220;Yes, and&#8230;&#8221;<br />     &#8220;I&#8217;m sure we can come to some arrangement,&#8221; said Ford.  &#8220;Excuse  me!&#8221;<br />he shouted.<br />     Mr Prosser (who was  arguing  with  a  spokesman  for  the  bulldozer<br />drivers about whether or not  Arthur  Dent  constituted  a  mental  health<br />hazard, and how much they should get paid if he did) looked around. He was<br />surprised and slightly alarmed to find that Arthur had company.<br />     &#8220;Yes? Hello?&#8221; he called. &#8220;Has Mr Dent come to his senses yet?&#8221;<br />     &#8220;Can we for the moment,&#8221; called Ford, &#8220;assume that he hasn&#8217;t?&#8221;<br />     &#8220;Well?&#8221; sighed Mr Prosser.<br />     &#8220;And can we also assume,&#8221; said Ford, &#8220;that he&#8217;s going to  be  staying<br />here all day?&#8221;<br />     &#8220;So?&#8221;<br />     &#8220;So all your men are going  to  be  standing  around  all  day  doing<br />nothing?&#8221;<br />     &#8220;Could be, could be&#8230;&#8221;<br />     &#8220;Well, if you&#8217;re resigned to doing that anyway,  you  don&#8217;t  actually<br />need him to lie here all the time do you?&#8221;<br />     &#8220;What?&#8221;<br />     &#8220;You don&#8217;t,&#8221; said Ford patiently, &#8220;actually need him here.&#8221;<br />     Mr Prosser thought about this.<br />     &#8220;Well no, not as such&#8230;&#8221;, he said, &#8220;not exactly need&#8230;&#8221; Prosser was<br />worried. He thought that one of them wasn&#8217;t making a lot of sense.<br />     Ford said, &#8220;So if you would just like to take it as  read  that  he&#8217;s<br />actually here, then he and I could slip off down to the pub  for  half  an<br />hour. How does that sound?&#8221;<br />     Mr Prosser thought it sounded perfectly potty.<br />     &#8220;That sounds perfectly reasonable,&#8221; he said in a reassuring  tone  of<br />voice, wondering who he was trying to reassure.<br />     &#8220;And if you want to pop off for a quick one yourself later on,&#8221;  said<br />Ford, &#8220;we can always cover up for you in return.&#8221;<br />     &#8220;Thank you very much,&#8221; said Mr Prosser who no longer knew how to play<br />this at all, &#8220;thank you very much, yes, that&#8217;s very kind&#8230;&#8221;  He  frowned,<br />then smiled, then tried to do both at once, failed, grasped  hold  of  his<br />fur hat and rolled it fitfully round the top of his head.  He  could  only<br />assume that he had just won.<br />     &#8220;So,&#8221; continued Ford Prefect, &#8220;if you would just like  to  come  over<br />here and lie down&#8230;&#8221;<br />     &#8220;What?&#8221; said Mr Prosser.<br />     &#8220;Ah, I&#8217;m sorry,&#8221; said Ford,  &#8220;perhaps  I  hadn&#8217;t  made  myself  fully<br />clear. Somebody&#8217;s got to lie in front of the bulldozers haven&#8217;t  they?  Or<br />there won&#8217;t be anything to stop them driving into  Mr  Dent&#8217;s  house  will<br />there?&#8221;<br />     &#8220;What?&#8221; said Mr Prosser again.<br />     &#8220;It&#8217;s very simple,&#8221; said Ford, &#8220;my client, Mr Dent, says that he will<br />stop lying here in the mud on the sole condition that you  come  and  take<br />over from him.&#8221;<br />     &#8220;What are you talking about?&#8221; said Arthur, but Ford nudged  him  with<br />his shoe to be quiet.<br />     &#8220;You want me,&#8221; said Mr Prosser, spelling  out  this  new  thought  to<br />himself, &#8220;to come and lie there&#8230;&#8221;<br />     &#8220;Yes.&#8221;<br />     &#8220;In front of the bulldozer?&#8221;<br />     &#8220;Yes.&#8221;<br />     &#8220;Instead of Mr Dent.&#8221;<br />     &#8220;Yes.&#8221;<br />     &#8220;In the mud.&#8221;<br />     &#8220;In, as you say it, the mud.&#8221;<br />     As soon as Mr Prosser realized that he was  substantially  the  loser<br />after all, it was as if a weight lifted itself off his shoulders: this was<br />more like the world as he knew it. He sighed.<br />     &#8220;In return for which you will take Mr Dent with you down to the pub?&#8221;<br />     &#8220;That&#8217;s it,&#8221; said Ford. &#8220;That&#8217;s it exactly.&#8221;<br />     Mr Prosser took a few nervous steps forward and stopped.<br />     &#8220;Promise?&#8221;<br />     &#8220;Promise,&#8221; said Ford. He turned to Arthur.<br />     &#8220;Come on,&#8221; he said to him, &#8220;get up and let the man lie down.&#8221;<br />     Arthur stood up, feeling as if he was in a dream.<br />     Ford beckoned to Prosser who sadly, awkwardly, sat down in  the  mud.<br />He felt that his whole life was  some  kind  of  dream  and  he  sometimes<br />wondered whose it was and whether they were enjoying it.  The  mud  folded<br />itself round his bottom and his arms and oozed into his shoes.<br />     Ford looked at him severely.<br />     &#8220;And no sneaky knocking  down  Mr  Dent&#8217;s  house  whilst  he&#8217;s  away,<br />alright?&#8221; he said.<br />     &#8220;The mere  thought,&#8221;  growled  Mr  Prosser,  &#8220;hadn&#8217;t  even  begun  to<br />speculate,&#8221;  he  continued,  settling  himself  back,  &#8220;about  the  merest<br />possibility of crossing my mind.&#8221;<br />     He saw the bulldozer driver&#8217;s union  representative  approaching  and<br />let his head sink back and closed his eyes. He was trying to  marshal  his<br />arguments for proving that he did  not  now  constitute  a  mental  health<br />hazard himself. He was far from certain about this &#8211; his mind seemed to be<br />full of noise, horses,  smoke,  and  the  stench  of  blood.  This  always<br />happened when he felt miserable and put upon, and he had never  been  able<br />to explain it to himself. In a high dimension of which we know nothing the<br />mighty Khan bellowed with rage, but Mr Prosser only trembled slightly  and<br />whimpered. He began to fell little pricks of  water  behind  the  eyelids.<br />Bureaucratic  cock-ups,  angry  men  lying  in  the  mud,   indecipherable<br />strangers handing out inexplicable humiliations and an  unidentified  army<br />of horsemen laughing at him in his head &#8211; what a day.<br />     What a day. Ford Prefect knew that it didn&#8217;t matter a pair of dingo&#8217;s<br />kidneys whether Arthur&#8217;s house got knocked down or not now.<br />     Arthur remained very worried.<br />     &#8220;But can we trust him?&#8221; he said.<br />     &#8220;Myself I&#8217;d trust him to the end of the Earth,&#8221; said Ford.<br />     &#8220;Oh yes,&#8221; said Arthur, &#8220;and how far&#8217;s that?&#8221;<br />     &#8220;About twelve minutes away,&#8221; said Ford, &#8220;come on, I need a drink.&#8221;</p>
<p>2</p>
<p>     Here&#8217;s what the Encyclopedia Galactica has to say about  alcohol.  It<br />says  that  alcohol  is  a  colourless  volatile  liquid  formed  by   the<br />fermentation of sugars and also notes its intoxicating effect  on  certain<br />carbon-based life forms.<br />     The Hitch Hiker&#8217;s Guide to the Galaxy also mentions alcohol. It  says<br />that the best drink in existence is the Pan Galactic Gargle Blaster.<br />     It says that the effect of a Pan  Galactic  Gargle  Blaster  is  like<br />having your brains smashed out by a slice of lemon wrapped round  a  large<br />gold brick.<br />     The Guide also tells you on  which  planets  the  best  Pan  Galactic<br />Gargle Blasters are mixed, how much you can expect to pay for one and what<br />voluntary organizations exist to help you rehabilitate afterwards.<br />     The Guide even tells you how you can mix one yourself.<br />     Take the juice from one bottle of that Ol&#8217; Janx Spirit, it says.<br />     Pour into it one measure of water from the seas of Santraginus V &#8211; Oh<br />that Santraginean sea water, it says. Oh those Santraginean fish!!!<br />     Allow three cubes of Arcturan Mega-gin to melt into the  mixture  (it<br />must be properly iced or the benzine is lost).<br />     Allow four litres of Fallian marsh  gas  to  bubble  through  it,  in<br />memory of all those happy Hikers who have died of pleasure in the  Marshes<br />of Fallia.<br />     Over the back  of  a  silver  spoon  float  a  measure  of  Qualactin<br />Hypermint extract, redolent of all the heady odours of the dark  Qualactin<br />Zones, subtle sweet and mystic.<br />     Drop in the  tooth  of  an  Algolian  Suntiger.  Watch  it  dissolve,<br />spreading the fires of the Algolian Suns deep into the heart of the drink.<br />     Sprinkle Zamphuor.<br />     Add an olive.<br />     Drink&#8230; but&#8230; very carefully&#8230;<br />     The Hitch Hiker&#8217;s Guide to the Galaxy sells rather  better  than  the<br />Encyclopedia Galactica.<br />     &#8220;Six pints of bitter,&#8221; said Ford Prefect to the barman of  the  Horse<br />and Groom. &#8220;And quickly please, the world&#8217;s about to end.&#8221;<br />     The barman of the  Horse  and  Groom  didn&#8217;t  deserve  this  sort  of<br />treatment, he was a dignified old man. He pushed his glasses up  his  nose<br />and blinked at Ford Prefect. Ford  ignored  him  and  stared  out  of  the<br />window, so the barman looked instead at Arthur who shrugged helplessly and<br />said nothing.<br />     So the barman said, &#8220;Oh yes sir? Nice weather for  it,&#8221;  and  started<br />pulling pints.<br />     He tried again.<br />     &#8220;Going to watch the match this afternoon then?&#8221;<br />     Ford glanced round at him.<br />     &#8220;No, no point,&#8221; he said, and looked back out of the window.<br />     &#8220;What&#8217;s that, foregone conclusion then  you  reckon  sir?&#8221;  said  the<br />barman. &#8220;Arsenal without a chance?&#8221;<br />     &#8220;No, no,&#8221; said Ford, &#8220;it&#8217;s just that the world&#8217;s about to end.&#8221;<br />     &#8220;Oh yes sir, so you said,&#8221; said the barman, looking over his  glasses<br />this time at Arthur. &#8220;Lucky escape for Arsenal if it did.&#8221;<br />     Ford looked back at him, genuinely surprised.<br />     &#8220;No, not really,&#8221; he said. He frowned.<br />     The barman breathed in heavily. &#8220;There you are sir,  six  pints,&#8221;  he<br />said.<br />     Arthur smiled at him wanly and shrugged again. He turned  and  smiled<br />wanly at the rest of the pub just in case any of them had heard  what  was<br />going on.<br />     None of them had, and none of  them  could  understand  what  he  was<br />smiling at them for.<br />     A man sitting next to Ford at the bar looked at the two  men,  looked<br />at the six pints, did a swift burst of mental arithmetic,  arrived  at  an<br />answer he liked and grinned a stupid hopeful grin at them.<br />     &#8220;Get off,&#8221; said Ford, &#8220;They&#8217;re ours,&#8221; giving him a  look  that  would<br />have an Algolian Suntiger get on with what it was doing.<br />     Ford slapped a five-pound  note  on  the  bar.  He  said,  &#8220;Keep  the<br />change.&#8221;<br />     &#8220;What, from a fiver? Thank you sir.&#8221;<br />     &#8220;You&#8217;ve got ten minutes left to spend it.&#8221;<br />     The barman simply decided to walk away for a bit.<br />     &#8220;Ford,&#8221; said Arthur, &#8220;would you please tell me what the hell is going<br />on?&#8221;<br />     &#8220;Drink up,&#8221; said Ford, &#8220;you&#8217;ve got three pints to get through.&#8221;<br />     &#8220;Three pints?&#8221; said Arthur. &#8220;At lunchtime?&#8221;<br />     The man next to ford grinned and nodded happily. Ford ignored him. He<br />said, &#8220;Time is an illusion. Lunchtime doubly so.&#8221;<br />     &#8220;Very deep,&#8221; said Arthur, &#8220;you should send that in  to  the  Reader&#8217;s<br />Digest. They&#8217;ve got a page for people like you.&#8221;<br />     &#8220;Drink up.&#8221;<br />     &#8220;Why three pints all of a sudden?&#8221;<br />     &#8220;Muscle relaxant, you&#8217;ll need it.&#8221;<br />     &#8220;Muscle relaxant?&#8221;<br />     &#8220;Muscle relaxant.&#8221;<br />     Arthur stared into his beer.<br />     &#8220;Did I do anything wrong today,&#8221; he said, &#8220;or has  the  world  always<br />been like this and I&#8217;ve been too wrapped up in myself to notice?&#8221;<br />     &#8220;Alright,&#8221; said Ford, &#8220;I&#8217;ll try to explain. How long  have  we  known<br />each other?&#8221;<br />     &#8220;How long?&#8221; Arthur thought. &#8220;Er, about five  years,  maybe  six,&#8221;  he<br />said. &#8220;Most of it seemed to make some sense at the time.&#8221;<br />     &#8220;Alright,&#8221; said Ford. &#8220;How would you react if I  said  that  I&#8217;m  not<br />from Guildford after all,  but  from  a  small  planet  somewhere  in  the<br />vicinity of Betelgeuse?&#8221;<br />     Arthur shrugged in a so-so sort of way.<br />     &#8220;I don&#8217;t know,&#8221; he said, taking a pull of beer. &#8220;Why &#8211; do  you  think<br />it&#8217;s the sort of thing you&#8217;re likely to say?&#8221;<br />     Ford gave up. It really wasn&#8217;t worth bothering at  the  moment,  what<br />with the world being about to end. He just said:<br />     &#8220;Drink up.&#8221;<br />     He added, perfectly factually:<br />     &#8220;The world&#8217;s about to end.&#8221;<br />     Arthur gave the rest of the pub another wan smile. The  rest  of  the<br />pub frowned at him. A man waved at him to stop smiling at  them  and  mind<br />his own business.<br />     &#8220;This must be Thursday,&#8221; said Arthur musing to himself,  sinking  low<br />over his beer, &#8220;I never could get the hang of Thursdays.&#8221;</p>
<p>3</p>
<p>     On this particular Thursday, something was moving quietly through the<br />ionosphere many miles above the surface of the planet; several  somethings<br />in fact, several dozen huge yellow chunky  slablike  somethings,  huge  as<br />office buildings, silent as birds.  They  soared  with  ease,  basking  in<br />electromagnetic rays from the  star  Sol,  biding  their  time,  grouping,<br />preparing.<br />     The planet beneath them  was  almost  perfectly  oblivious  of  their<br />presence, which was just how they wanted  it  for  the  moment.  The  huge<br />yellow somethings went unnoticed  at  Goonhilly,  they  passed  over  Cape<br />Canaveral without a blip, Woomera and Jodrell Bank looked straight through<br />them &#8211; which was a pity because it was exactly the sort  of  thing  they&#8217;d<br />been looking for all these years.<br />     The only place they registered at all was on  a  small  black  device<br />called a Sub-Etha Sens-O-Matic which winked away  quietly  to  itself.  It<br />nestled in the darkness inside a leather satchel which Ford  Prefect  wore<br />habitually round his neck. The contents of  Ford  Prefect&#8217;s  satchel  were<br />quite interesting in fact and would have made any Earth  physicist&#8217;s  eyes<br />pop out of his head, which is why he always concealed them  by  keeping  a<br />couple of dog-eared scripts for plays he pretended he was auditioning  for<br />stuffed in the top. Besides the Sub-Etha Sens-O-Matic and the  scripts  he<br />had an Electronic Thumb &#8211; a short squat black rod, smooth and matt with  a<br />couple of flat switches and dials at one end; he also had a  device  which<br />looked rather like a largish  electronic  calculator.  This  had  about  a<br />hundred tiny flat press buttons and a screen about four inches  square  on<br />which any one of a million &#8220;pages&#8221; could be summoned at a moment&#8217;s notice.<br />It looked insanely complicated, and this was one of the  reasons  why  the<br />snug plastic cover it fitted into had the words Don&#8217;t Panic printed on  it<br />in large friendly letters. The other reason was that this  device  was  in<br />fact that most remarkable of all books ever  to  come  out  of  the  great<br />publishing corporations of Ursa Minor &#8211; The Hitch  Hiker&#8217;s  Guide  to  the<br />Galaxy. The reason why it was published in the form of a micro  sub  meson<br />electronic component is that if it were printed in normal  book  form,  an<br />interstellar  hitch  hiker  would  require  several  inconveniently  large<br />buildings to carry it around in.<br />     Beneath that in Ford Prefect&#8217;s satchel were a few biros,  a  notepad,<br />and a largish bath towel from Marks and Spencer.<br />     The Hitch Hiker&#8217;s Guide to the Galaxy has a few things to say on  the<br />subject of towels.<br />     A towel, it says,  is  about  the  most  massively  useful  thing  an<br />interstellar hitch hiker can have. Partly it has great practical  value  -<br />you can wrap it around you for warmth as you bound across the  cold  moons<br />of Jaglan Beta; you can lie on it on the brilliant  marble-sanded  beaches<br />of Santraginus V, inhaling the heady sea vapours; you can sleep  under  it<br />beneath the stars which shine so redly on the desert world  of  Kakrafoon;<br />use it to sail a mini raft down the slow heavy river Moth; wet it for  use<br />in hand-tohand-combat; wrap it round your head to ward off  noxious  fumes<br />or to avoid the  gaze  of  the  Ravenous  Bugblatter  Beast  of  Traal  (a<br />mindboggingly stupid animal, it assumes that if you can&#8217;t see it, it can&#8217;t<br />see you &#8211; daft as a bush, but very ravenous); you can wave your  towel  in<br />emergencies as a distress signal, and of course dry yourself off  with  it<br />if it still seems to be clean enough.<br />     More importantly, a towel has immense psychological value.  For  some<br />reason, if a strag (strag: non-hitch hiker) discovers that a  hitch  hiker<br />has his towel with him, he will automatically assume that he  is  also  in<br />possession of a toothbrush, face flannel, soap, tin  of  biscuits,  flask,<br />compass, map, ball of string, gnat spray, wet  weather  gear,  space  suit<br />etc., etc. Furthermore, the strag will then happily lend the  hitch  hiker<br />any  of  these  or  a  dozen  other  items  that  the  hitch  hiker  might<br />accidentally have &#8220;lost&#8221;. What the strag will think is that  any  man  who<br />can hitch the length and  breadth  of  the  galaxy,  rough  it,  slum  it,<br />struggle against terrible odds, win through, and  still  knows  where  his<br />towel is is clearly a man to be reckoned with.<br />     Hence a phrase which has passed into hitch hiking slang, as in  &#8220;Hey,<br />you sass that hoopy Ford Prefect? There&#8217;s a frood who really  knows  where<br />his towel is.&#8221; (Sass: know, be aware  of,  meet,  have  sex  with;  hoopy:<br />really together guy; frood: really amazingly together guy.)<br />     Nestling quietly on top of the towel in Ford Prefect&#8217;s  satchel,  the<br />Sub-Etha Sens-O-Matic began to wink more quickly. Miles above the  surface<br />of the planet the huge yellow somethings began  to  fan  out.  At  Jodrell<br />Bank, someone decided it was time for a nice relaxing cup of tea.<br />     &#8220;You got a towel with you?&#8221; said Ford Prefect suddenly to Arthur.<br />     Arthur, struggling through his third pint, looked round at him.<br />     &#8220;Why? What, no&#8230; should I have?&#8221; He had given  up  being  surprised,<br />there didn&#8217;t seem to be any point any longer.<br />     Ford clicked his tongue in irritation.<br />     &#8220;Drink up,&#8221; he urged.<br />     At that moment the dull  sound  of  a  rumbling  crash  from  outside<br />filtered through the low murmur of the  pub,  through  the  sound  of  the<br />jukebox, through the sound of the man next to  Ford  hiccupping  over  the<br />whisky Ford had eventually bought him.<br />     Arthur choked on his beer, leapt to his feet.<br />     &#8220;What&#8217;s that?&#8221; he yelped.<br />     &#8220;Don&#8217;t worry,&#8221; said Ford, &#8220;they haven&#8217;t started yet.&#8221;<br />     &#8220;Thank God for that,&#8221; said Arthur and relaxed.<br />     &#8220;It&#8217;s probably just  your  house  being  knocked  down,&#8221;  said  Ford,<br />drowning his last pint.<br />     &#8220;What?&#8221; shouted Arthur. Suddenly  Ford&#8217;s  spell  was  broken.  Arthur<br />looked wildly around him and ran to the window.<br />     &#8220;My God they are! They&#8217;re knocking my house down. What the hell am  I<br />doing in the pub, Ford?&#8221;<br />     &#8220;It hardly makes any difference at this stage,&#8221; said Ford, &#8220;let  them<br />have their fun.&#8221;<br />     &#8220;Fun?&#8221; yelped Arthur. &#8220;Fun!&#8221; He quickly checked  out  of  the  window<br />again that they were talking about the same thing.<br />     &#8220;Damn their fun!&#8221; he hooted and ran out of the pub furiously waving a<br />nearly empty beer glass. He made  no  friends  at  all  in  the  pub  that<br />lunchtime.<br />     &#8220;Stop, you vandals! You home  wreckers!&#8221;  bawled  Arthur.  &#8220;You  half<br />crazed Visigoths, stop will you!&#8221;<br />     Ford would have to go after him. Turning quickly  to  the  barman  he<br />asked for four packets of peanuts.<br />     &#8220;There you are sir,&#8221; said the barman, slapping  the  packets  on  the<br />bar, &#8220;twenty-eight pence if you&#8217;d be so kind.&#8221;<br />     Ford was very kind &#8211; he gave the barman another five-pound  note  and<br />told him to keep the change. The barman looked at it and  then  looked  at<br />Ford. He suddenly shivered: he experienced a momentary sensation  that  he<br />didn&#8217;t understand because no one on Earth had ever experienced it  before.<br />In moments of great stress, every life form that exists gives out  a  tiny<br />sublimal signal. This signal  simply  communicates  an  exact  and  almost<br />pathetic sense of how far that being is from the place of  his  birth.  On<br />Earth it is never possible to be further than sixteen thousand miles  from<br />your birthplace, which really isn&#8217;t very far,  so  such  signals  are  too<br />minute to be noticed. Ford Prefect was at this moment under great  stress,<br />and he was born 600 light years away in the near vicinity of Betelgeuse.<br />     The barman reeled for a moment, hit by a  shocking,  incomprehensible<br />sense of distance. He didn&#8217;t know what it meant, but  he  looked  at  Ford<br />Prefect with a new sense of respect, almost awe.<br />     &#8220;Are you serious, sir?&#8221; he said in a  small  whisper  which  had  the<br />effect of silencing the pub. &#8220;You think the world&#8217;s going to end?&#8221;<br />     &#8220;Yes,&#8221; said Ford.<br />     &#8220;But, this afternoon?&#8221;<br />     Ford had recovered himself. He was at his flippest.<br />     &#8220;Yes,&#8221; he said gaily, &#8220;in less than two minutes I would estimate.&#8221;<br />     The barman couldn&#8217;t believe the conversation he was  having,  but  he<br />couldn&#8217;t believe the sensation he had just had either.<br />     &#8220;Isn&#8217;t there anything we can do about it then?&#8221; he said.<br />     &#8220;No, nothing,&#8221; said Ford, stuffing the peanuts into his pockets.<br />     Someone in the hushed bar suddenly laughed raucously  at  how  stupid<br />everyone had become.<br />     The man sitting next to Ford was a bit sozzled by now. His eyes waved<br />their way up to Ford.<br />     &#8220;I thought,&#8221; he said, &#8220;that if the world was going  to  end  we  were<br />meant to lie down or put a paper bag over our head or something.&#8221;<br />     &#8220;If you like, yes,&#8221; said Ford.<br />     &#8220;That&#8217;s what they told us in the army,&#8221; said the man,  and  his  eyes<br />began the long trek back down to his whisky.<br />     &#8220;Will that help?&#8221; asked the barman.<br />     &#8220;No,&#8221; said Ford and gave him a friendly smile. &#8220;Excuse me,&#8221; he  said,<br />&#8220;I&#8217;ve got to go.&#8221; With a wave, he left.<br />     The pub was silent for a  moment  longer,  and  then,  embarrassingly<br />enough, the man with the raucous laugh did  it  again.  The  girl  he  had<br />dragged along to the pub with him had grown to loathe him dearly over  the<br />last hour or so, and it would probably have been a great  satisfaction  to<br />her to know that in a minute and a half or so he would suddenly  evaporate<br />into a whiff of hydrogen, ozone and carbon  monoxide.  However,  when  the<br />moment came she would be too busy evaporating herself to notice it.<br />     The barman cleared his throat. He heard himself say:<br />     &#8220;Last orders, please.&#8221;<br />     The huge yellow machines began to sink downward and to move faster.<br />     Ford knew they were there. This wasn&#8217;t the way he had wanted it.<br />     Running up the lane, Arthur had nearly reached his house.  He  didn&#8217;t<br />notice how cold it had suddenly become, he  didn&#8217;t  notice  the  wind,  he<br />didn&#8217;t notice the sudden irrational  squall  of  rain.  He  didn&#8217;t  notice<br />anything but the caterpillar bulldozers crawling over the rubble that  had<br />been his home.<br />     &#8220;You barbarians!&#8221; he yelled. &#8220;I&#8217;ll sue the council  for  every  penny<br />it&#8217;s got! I&#8217;ll have you  hung,  drawn  and  quartered!  And  whipped!  And<br />boiled&#8230; until&#8230; until&#8230; until you&#8217;ve had enough.&#8221;<br />     Ford was running after him very fast. Very very fast.<br />     &#8220;And then I&#8217;ll do it again!&#8221; yelled Arthur. &#8220;And when I&#8217;ve finished I<br />will take all the little bits, and I will jump on them!&#8221;<br />     Arthur didn&#8217;t notice that the men were running from  the  bulldozers;<br />he didn&#8217;t notice that Mr Prosser was staring hectically into the sky. What<br />Mr Prosser had noticed was that  huge  yellow  somethings  were  screaming<br />through the clouds. Impossibly huge yellow somethings.<br />     &#8220;And I will carry on jumping on them,&#8221; yelled Arthur, still  running,<br />&#8220;until I get blisters, or I can think of anything even more unpleasant  to<br />do, and then&#8230;&#8221;<br />     Arthur tripped, and fell headlong, rolled  and  landed  flat  on  his<br />back. At last he noticed that something was  going  on.  His  finger  shot<br />upwards.<br />     &#8220;What the hell&#8217;s that?&#8221; he shrieked.<br />     Whatever it was raced across the sky in  monstrous  yellowness,  tore<br />the sky apart with mind-buggering noise and leapt off  into  the  distance<br />leaving the gaping air to shut behind it with a bang that drove your  ears<br />six feet into your skull.<br />     Another one followed and did the same thing only louder.<br />     It&#8217;s difficult to say exactly what the people on the surface  of  the<br />planet were doing now, because they didn&#8217;t  really  know  what  they  were<br />doing themselves. None of it made a lot of sense &#8211;  running  into  houses,<br />running out of houses, howling noiselessly at the noise.  All  around  the<br />world city streets exploded with people, cars slewed into  each  other  as<br />the noise fell on them and then rolled off like a tidal  wave  over  hills<br />and valleys, deserts and oceans, seeming to flatten everything it hit.<br />     Only one man stood and watched the sky, stood with  terrible  sadness<br />in his eyes and rubber bungs  in  his  ears.  He  knew  exactly  what  was<br />happening and had known ever since his Sub-Etha  Sens-OMatic  had  started<br />winking in the dead of night beside his pillar and woken him with a start.<br />It was what he had waited for all these years, but when he had  deciphered<br />the signal pattern sitting alone in his small dark  room  a  coldness  had<br />gripped him and squeezed his heart. Of all the races in all of the  Galaxy<br />who could have come and said a big hello  to  planet  Earth,  he  thought,<br />didn&#8217;t it just have to be the Vogons.<br />     Still he knew what he had to do. As the Vogon craft screamed  through<br />the air high above him he opened his satchel. He  threw  away  a  copy  of<br />Joseph and the Amazing Technicolor Dreamcoat, he  threw  away  a  copy  of<br />Godspell: He wouldn&#8217;t need them where he was going. Everything was  ready,<br />everything was prepared.<br />     He knew where his towel was.<br />     A sudden silence hit the Earth. If anything it  was  worse  than  the<br />noise. For a while nothing happened.<br />     The great ships hung motionless in the  air,  over  every  nation  on<br />Earth. Motionless they hung, huge, heavy, steady in the sky,  a  blasphemy<br />against nature. Many people went straight into shock as their minds  tried<br />to encompass what they were looking at. The ships hung in the sky in  much<br />the same way that bricks don&#8217;t.<br />     And still nothing happened.<br />     Then there was a slight whisper, a sudden spacious  whisper  of  open<br />ambient  sound.  Every  hi  fi  set  in  the  world,  every  radio,  every<br />television, every cassette recorder, every woofer,  every  tweeter,  every<br />mid-range driver in the world quietly turned itself on.<br />     Every tin can, every dust bin, every window, every  car,  every  wine<br />glass, every sheet of rusty metal  became  activated  as  an  acoustically<br />perfect sounding board.<br />     Before the Earth passed away it was going to be treated to  the  very<br />ultimate in sound reproduction, the greatest public  address  system  ever<br />built. But there was no concert, no  music,  no  fanfare,  just  a  simple<br />message.<br />     &#8220;People of Earth, your attention please,&#8221; a voice said,  and  it  was<br />wonderful. Wonderful perfect quadrophonic sound with distortion levels  so<br />low as to make a brave man weep.<br />     &#8220;This is Prostetnic Vogon Jeltz of the Galactic  Hyperspace  Planning<br />Council,&#8221; the voice continued. &#8220;As you will no doubt be aware,  the  plans<br />for development of the outlying regions of the Galaxy require the building<br />of a hyperspatial express route through your star system, and  regrettably<br />your planet is one of those scheduled for  demolition.  The  process  will<br />take slightly less that two of your Earth minutes. Thank you.&#8221;<br />     The PA died away.<br />     Uncomprehending terror settled on the watching people of  Earth.  The<br />terror moved slowly through the gathered  crowds  as  if  they  were  iron<br />fillings on a sheet of board and a magnet was moving beneath  them.  Panic<br />sprouted again, desperate fleeing panic, but there was nowhere to flee to.<br />     Observing this, the Vogons turned on their PA again. It said:<br />     &#8220;There&#8217;s no point in acting all surprised about it. All the  planning<br />charts and demolition orders have been on display in your  local  planning<br />department on Alpha Centauri for fifty of your Earth years, so you&#8217;ve  had<br />plenty of time to lodge any formal complaint and  it&#8217;s  far  too  late  to<br />start making a fuss about it now.&#8221;<br />     The PA fell silent again and its echo drifted off  across  the  land.<br />The huge ships turned slowly in the sky with easy power. On the  underside<br />of each a hatchway opened, an empty black space.<br />     By this time somebody somewhere must have manned a radio transmitter,<br />located a wavelength and broadcasted a message back to the Vogon ships, to<br />plead on behalf of the planet. Nobody ever heard what they said, they only<br />heard the reply. The PA slammed  back  into  life  again.  The  voice  was<br />annoyed. It said:<br />     &#8220;What do you mean you&#8217;ve never been to Alpha Centauri?  For  heaven&#8217;s<br />sake mankind, it&#8217;s only four light years away you know. I&#8217;m sorry, but  if<br />you can&#8217;t be bothered to take an interest in local affairs that&#8217;s your own<br />lookout.<br />     &#8220;Energize the demolition beams.&#8221;<br />     Light poured out into the hatchways.<br />     &#8220;I don&#8217;t know,&#8221; said the voice on the PA, &#8220;apathetic  bloody  planet,<br />I&#8217;ve no sympathy at all.&#8221; It cut off.<br />     There was a terrible ghastly silence.<br />     There was a terrible ghastly noise.<br />     There was a terrible ghastly silence.<br />     The Vogon Constructor fleet coasted away into the inky starry void.</p>
<p>4</p>
<p>     Far away on the opposite spiral  arm  of  the  Galaxy,  five  hundred<br />thousand light years from the star Sol, Zaphod  Beeblebrox,  President  of<br />the Imperial Galactic Government, sped across the seas  of  Damogran,  his<br />ion drive delta boat winking and flashing in the Damogran sun.<br />     Damogran the hot; Damogran the remote; Damogran  the  almost  totally<br />unheard of.<br />     Damogran, secret home of the Heart of Gold.<br />     The boat sped on across the water. It would be some  time  before  it<br />reached  its  destination  because  Damogran  is  such  an  inconveniently<br />arranged planet. It consists of  nothing  but  middling  to  large  desert<br />islands separated by very pretty but annoyingly wide stretches of ocean.<br />     The boat sped on.<br />     Because of this topological awkwardness Damogran has always  remained<br />a deserted planet. This is why  the  Imperial  Galactic  Government  chose<br />Damogran for the Heart of Gold project, because it was so deserted and the<br />Heart of Gold was so secret.<br />     The boat zipped and skipped across the sea, the sea that lay  between<br />the main islands of the only archipelago of any useful size on  the  whole<br />planet. Zaphod Beeblebrox was on his way from the tiny spaceport on Easter<br />Island  (the  name  was  an  entirely   meaningless   coincidence   &#8211;   in<br />Galacticspeke, easter means small flat and light brown) to  the  Heart  of<br />Gold island, which by another meaningless coincidence was called France.<br />     One of the side effects of work on the Heart  of  Gold  was  a  whole<br />string of pretty meaningless coincidences.<br />     But it was not in any way  a  coincidence  that  today,  the  day  of<br />culmination of the project, the great day of unveiling, the day  that  the<br />Heart of Gold was finally to be introduced to  a  marvelling  Galaxy,  was<br />also a great day of culmination for Zaphod Beeblebrox. It was for the sake<br />of this day that he had  first  decided  to  run  for  the  Presidency,  a<br />decision which had sent waves  of  astonishment  throughout  the  Imperial<br />Galaxy &#8211; Zaphod Beeblebrox? President? Not the Zaphod Beeblebrox? Not  the<br />President? Many had seen it as a clinching proof that the whole  of  known<br />creation had finally gone bananas.<br />     Zaphod grinned and gave the boat an extra kick of speed.<br />     Zaphod Beeblebrox, adventurer, ex-hippy, good  timer,  (crook?  quite<br />possibly), manic self-publicist, terribly bad at  personal  relationships,<br />often thought to be completely out to lunch.<br />     President?<br />     No one had gone bananas, not in that way at least.<br />     Only six people in the entire  Galaxy  understood  the  principle  on<br />which the Galaxy was governed, and they knew that once  Zaphod  Beeblebrox<br />had announced his intention to run as President it was more or less a fait<br />accompli: he was the ideal Presidency fodder.<br />     [President: full title President of the Imperial Galactic Government.<br />     The term Imperial is kept  though  it  is  now  an  anachronism.  The<br />hereditary Emperor is nearly dead and has been so for many  centuries.  In<br />the last moments of his dying coma he was locked in a statis  field  which<br />keeps him in a state of perpetual unchangingness. All his  heirs  are  now<br />long dead, and this means that without  any  drastic  political  upheaval,<br />power has simply and effectively moved a rung or two down the ladder,  and<br />is now seen to be vested in a body which used to act simply as advisers to<br />the Emperor - an elected  Governmental  assembly  headed  by  a  President<br />elected by that assembly. In fact it vests in no such place.<br />     The President in particular is very much a figurehead - he wields  no<br />real power whatsoever. He is apparently chosen by the government, but  the<br />qualities he is required to display are not those of leadership but  those<br />of finely judged outrage. For  this  reason  the  President  is  always  a<br />controversial choice, always an infuriating but fascinating character. His<br />job is not to wield power but to draw attention away  from  it.  On  those<br />criteria Zaphod Beeblebrox is one of the most  successful  Presidents  the<br />Galaxy has ever had - he has already spent two  of  his  ten  Presidential<br />years in prison for fraud. Very very few people realize that the President<br />and the Government have virtually no power at all, and of these  very  few<br />people only six know whence ultimate political power is wielded.  Most  of<br />the others secretly believe that the ultimate decision-making  process  is<br />handled by a computer. They couldn't be more wrong.]<br />     What they completely failed to understand was why  Zaphod  was  doing<br />it.<br />     He banked sharply, shooting a wild wall of water at the sun.<br />     Today was the day; today was the day when  they  would  realize  what<br />Zaphod had been up to. Today was what Zaphod Beeblebrox&#8217;s  Presidency  was<br />all about. Today was also his two hundredth birthday, but  that  was  just<br />another meaningless coincidence.<br />     As he skipped his boat across the seas of Damogran he smiled  quietly<br />to himself about what a wonderful exciting day it  was  going  to  be.  He<br />relaxed and spread his two arms lazily across the seat  back.  He  steered<br />with an extra arm he&#8217;d recently fitted just beneath his right one to  help<br />improve his ski-boxing.<br />     &#8220;Hey,&#8221; he cooed to himself, &#8220;you&#8217;re a real cool  boy  you.&#8221;  But  his<br />nerves sang a song shriller than a dog whistle.<br />     The island of France was about twenty miles long, five  miles  across<br />the middle, sandy and crescent shaped. In fact it seemed to exist  not  so<br />much as an island in its own right as simply a means of defining the sweep<br />and curve of a huge bay. This impression was heightened by the  fact  that<br />the inner coastline of the crescent consisted  almost  entirely  of  steep<br />cliffs. From the top of the cliff the land sloped slowly down  five  miles<br />to the opposite shore.<br />     On top of the cliffs stood a reception committee.<br />     It consisted in large part of the engineers and researchers  who  had<br />built the Heart of Gold &#8211; mostly humanoid, but here and there were  a  few<br />reptiloid atomineers, two or three green slyph-like maximegalacticans,  an<br />octopoid  physucturalist  or  two  and  a  Hooloovoo  (a  Hooloovoo  is  a<br />super-intelligent shade of the color blue). All except the Hooloovoo  were<br />resplendent in their multicolored ceremonial lab coats; the Hooloovoo  had<br />been temporarily refracted into a free standing prism for the occasion.<br />     There was a mood of immense excitement thrilling through all of them.<br />Together and between them they had gone to and beyond the furthest  limits<br />of physical laws, restructured the fundamental fabric of matter, strained,<br />twisted and broken the laws of possibility and  impossibility,  but  still<br />the greatest excitement of all seemed to be to meet a man with  an  orange<br />sash round his neck. (An orange sash was what the President of the  Galaxy<br />traditionally wore.) It might not even have made much difference  to  them<br />if they&#8217;d known exactly  how  much  power  the  President  of  the  Galaxy<br />actually wielded: none at all. Only six people in the Galaxy knew that the<br />job of the Galactic President was  not  to  wield  power  but  to  attract<br />attention away from it.<br />     Zaphod Beeblebrox was amazingly good at his job.<br />     The crowd gasped, dazzled by sun and seemanship, as the  Presidential<br />speedboat zipped round the headland into the bay. It flashed and shone  as<br />it came skating over the sea in wide skidding turns.<br />     In fact it didn&#8217;t need to touch the water  at  all,  because  it  was<br />supported on a hazy cushion of ionized atoms &#8211; but just for effect it  was<br />fitted with thin finblades which could be lowered  into  the  water.  They<br />slashed sheets of water hissing into the air, carved deep gashes into  the<br />sea which swayed crazily and sank back foaming into the boat&#8217;s wake as  it<br />careered across the bay.<br />     Zaphod loved effect: it was what he was best at.<br />     He twisted the wheel  sharply,  the  boat  slewed  round  in  a  wild<br />scything skid beneath the cliff face and dropped to rest  lightly  on  the<br />rocking waves.<br />     Within seconds he ran out onto the deck and waved and grinned at over<br />three billion people. The three billion people weren&#8217;t actually there, but<br />they watched his every gesture through the eyes of  a  small  robot  tri-D<br />camera which hovered obsequiously in the air nearby.  The  antics  of  the<br />President always made amazingly popular tri-D; that&#8217;s what they were for.<br />     He grinned again. Three billion and six people didn&#8217;t  know  it,  but<br />today would be a bigger antic than anyone had bargained for.<br />     The robot camera homed in for a close up on the more popular  of  his<br />two heads and he waved again. He was roughly humanoid in appearance except<br />for the extra head and third arm. His  fair  tousled  hair  stuck  out  in<br />random  directions,  his  blue  eyes  glinted  with  something  completely<br />unidentifiable, and his chins were almost always unshaven.<br />     A twenty-foot-high  transparent  globe  floated  next  to  his  boat,<br />rolling and bobbing, glistening in the brilliant sun. Inside it floated  a<br />wide semi-circular sofa upholstered in glorious red leather: the more  the<br />globe bobbed and rolled, the more the sofa stayed perfectly still,  steady<br />as an upholstered rock. Again, all done for effect as much as anything.<br />     Zaphod stepped through the wall of the globe and relaxed on the sofa.<br />He spread his two arms lazily along the back and with  the  third  brushed<br />some dust off his knee. His heads looked about, smiling; he put  his  feet<br />up. At any moment, he thought, he might scream.<br />     Water boiled up beneath the  bubble,  it  seethed  and  spouted.  The<br />bubble surged into the air, bobbing and rolling on the water spout. Up, up<br />it climbed, throwing stilts of light at the cliff. Up  it  surged  on  the<br />jet, the water falling  from  beneath  it,  crashing  back  into  the  sea<br />hundreds of feet below.<br />     Zaphod smiled, picturing himself.<br />     A thoroughly ridiculous form of transport, but a thoroughly beautiful<br />one.<br />     At the top of the cliff the globe wavered for a moment, tipped on  to<br />a railed ramp, rolled down it to a small concave platform and riddled to a<br />halt.<br />     To tremendous applause Zaphod Beeblebrox stepped out of  the  bubble,<br />his orange sash blazing in the light.<br />     The President of the Galaxy had arrived.<br />     He waited for the applause to die down,  then  raised  his  hands  in<br />greeting.<br />     &#8220;Hi,&#8221; he said.<br />     A government spider sidled up to him and attempted to press a copy of<br />his prepared speech into his hands. Pages three to seven of  the  original<br />version were at the moment floating soggily on the Damogran sea some  five<br />miles out from the bay. Pages one and two had been salvaged by a  Damogran<br />Frond  Crested  Eagle  and  had  already  become  incorporated   into   an<br />extraordinary new form of nest  which  the  eagle  had  invented.  It  was<br />constructed largely of papier m@ch@ and it was virtually impossible for  a<br />newly hatched baby eagle to break out of it. The  Damogran  Frond  Crested<br />Eagle had heard of the notion of survival of the  species  but  wanted  no<br />truck with it.<br />     Zaphod Beeblebrox would not be needing his set speech and  he  gently<br />deflected the one being offered him by the spider.<br />     &#8220;Hi,&#8221; he said again.<br />     Everyone beamed at him, or, at least, nearly everyone. He singled out<br />Trillian from the crowd. Trillian was a gird that  Zaphod  had  picked  up<br />recently whilst visiting a planet, just for fun, incognito. She was  slim,<br />darkish, humanoid, with long waves of black hair, a  full  mouth,  an  odd<br />little nob of a nose and ridiculously brown eyes. With her red head  scarf<br />knotted in that particular way and her long flowing silky brown dress  she<br />looked vaguely Arabic. Not that anyone there had ever heard of an Arab  of<br />course. The Arabs had very recently ceased to exist, and  even  when  they<br />had existed they were five hundred thousand  light  years  from  Damogran.<br />Trillian wasn&#8217;t anybody in particular, or so Zaphod claimed. She just went<br />around with him rather a lot and told him what she thought of him.<br />     &#8220;Hi honey,&#8221; he said to her.<br />     She flashed him a quick tight smile and looked away. Then she  looked<br />back for a moment and smiled more warmly &#8211; but by this time he was looking<br />at something else.<br />     &#8220;Hi,&#8221; he said to a small knot of creatures from the  press  who  were<br />standing nearby wishing that he would stop saying Hi and get on  with  the<br />quotes. He grinned at them particularly because he  knew  that  in  a  few<br />moments he would be giving them one hell of a quote.<br />     The next thing he said though was not a lot of use to  them.  One  of<br />the officials of the party had irritably decided that  the  President  was<br />clearly not in a mood to read the deliciously turned speech that had  been<br />written for him, and had flipped the switch on the remote  control  device<br />in his pocket. Away in front of them a huge white dome that bulged against<br />the sky cracked down in the middle, split, and slowly folded  itself  down<br />into the ground. Everyone gasped although they had known perfectly well it<br />was going to do that because they had built it that way.<br />     Beneath it lay uncovered a  huge  starship,  one  hundred  and  fifty<br />metres long, shaped  like  a  sleek  running  shoe,  perfectly  white  and<br />mindboggingly beautiful. At the heart of it, unseen, lay a small gold  box<br />which carried within it the most brain-wretching device ever conceived,  a<br />device which made this starship unique in the history  of  the  galaxy,  a<br />device after which the ship had been named &#8211; The Heart of Gold.<br />     &#8220;Wow&#8221;, said Zaphod Beeblebrox to the Heart of Gold. There wasn&#8217;t much<br />else he could say.<br />     He said it again because he knew it would annoy the press.<br />     &#8220;Wow.&#8221;<br />     The crowd turned their faces back towards him expectantly. He  winked<br />at Trillian who raised her eyebrows and widened her eyes at him. She  knew<br />what he was about to say and thought him a terrible showoff.<br />     &#8220;That is really amazing,&#8221; he said. &#8220;That  really  is  truly  amazing.<br />That is so amazingly amazing I think I&#8217;d like to steal it.&#8221;<br />     A marvellous Presidential quote, absolutely true to form.  The  crowd<br />laughed appreciatively, the newsmen gleefully  punched  buttons  on  their<br />Sub-Etha News-Matics and the President grinned.<br />     As he grinned his heart screamed unbearably and he fingered the small<br />Paralyso-Matic bomb that nestled quietly in his pocket.<br />     Finally he could bear it no more. He lifted his heads up to the  sky,<br />let out a wild whoop in major thirds, threw the bomb to the ground and ran<br />forward through the sea of suddenly frozen smiles.</p>
<p>5</p>
<p>     Prostetnic Vogon Jeltz was not  a  pleasant  sight,  even  for  other<br />Vogons. His highly domed nose rose high above a small piggy forehead.  His<br />dark green rubbery skin was thick enough for him to play the game of Vogon<br />Civil Service politics, and play it well, and waterproof enough for him to<br />survive indefinitely at sea depths of up to a thousand feet  with  no  ill<br />effects.<br />     Not that he ever went swimming of course. His busy schedule would not<br />allow it. He was the way he was because billions of  years  ago  when  the<br />Vogons had first crawled out of the sluggish primeval seas  of  Vogsphere,<br />and had lain panting and heaving on the planet&#8217;s virgin shores&#8230; when the<br />first rays of the bright young Vogsol  sun  had  shone  across  them  that<br />morning, it was as if the forces of evolution ad simply given up  on  them<br />there and then, had turned aside in disgust and written  them  off  as  an<br />ugly and unfortunate mistake. They never evolved again; they should  never<br />have survived.<br />     The fact that they did is some kind of  tribute  to  the  thickwilled<br />slug-brained stubbornness of these  creatures.  Evolution?  they  said  to<br />themselves, Who needs it?, and what nature refused to  do  for  them  they<br />simply did without until such time  as  they  were  able  to  rectify  the<br />grosser anatomical inconveniences with surgery.<br />     Meanwhile, the natural  forces  on  the  planet  Vogsphere  had  been<br />working overtime to make up for their earlier blunder. They brought  forth<br />scintillating jewelled scuttling crabs, which  the  Vogons  ate,  smashing<br />their shells with iron mallets;  tall  aspiring  trees  with  breathtaking<br />slenderness and colour which the Vogons cut down and burned the crab  meat<br />with; elegant gazellelike creatures with silken coats and dewy eyes  which<br />the Vogons would catch and sit on. They were no use as  transport  because<br />their backs would snap instantly, but the Vogons sat on them anyway.<br />     Thus the planet Vogsphere whiled away the unhappy millennia until the<br />Vogons suddenly discovered the principles of interstellar travel. Within a<br />few short Vog years every last  Vogon  had  migrated  to  the  Megabrantis<br />cluster, the political hub of the Galaxy  and  now  formed  the  immensely<br />powerful backbone of the Galactic Civil Service. They  have  attempted  to<br />acquire learning, they have attempted to acquire style and  social  grace,<br />but in most respects  the  modern  Vogon  is  little  different  from  his<br />primitive  forebears.  Every  year  they  import   twenty-seven   thousand<br />scintillating jewelled scuttling crabs from their native planet and  while<br />away a happy drunken night smashing them to bits with iron mallets.<br />     Prostetnic Vogon Jeltz was a fairly typical  Vogon  in  that  he  was<br />thoroughly vile. Also, he did not like hitch hikers.<br />     Somewhere in a small dark cabin buried  deep  in  the  intestines  of<br />Prostetnic Vogon Jeltz&#8217;s flagship, a small  match  flared  nervously.  The<br />owner of the match was not a Vogon, but he knew all  about  them  and  was<br />right to be nervous. His name was Ford Prefect*.<br />     [Ford Prefect's original name  is  only  pronuncible  in  an  obscure<br />Betelgeusian dialect, now virtually extinct  since  the  Great  Collapsing<br />Hrung Disaster of  Gal./Sid./Year  03758  which  wiped  out  all  the  old<br />Praxibetel communities on Betelgeuse Seven. Ford's father was the only man<br />on the entire planet to survive the Great Collapsing Hrung disaster, by an<br />extraordinary  coincidence  that  he  was  never  able  satisfactorily  to<br />explain. The whole episode is shrouded in deep mystery:  in  fact  no  one<br />ever knew what a Hrung was nor why it had chosen to collapse on Betelgeuse<br />Seven particularly. Ford's father, magnanimously waving aside  the  clouds<br />of suspicion that had inevitably settled  around  him,  came  to  live  on<br />Betelgeuse Five where he both fathered and uncled Ford; in memory  of  his<br />now dead race he christened him in the ancient Praxibetel tongue.<br />     Because Ford never learned to  say  his  original  name,  his  father<br />eventually died of shame, which is still a terminal disease in some  parts<br />of the Galaxy. The other kids at school nicknamed him  Ix,  which  in  the<br />language  of  Betelgeuse  Five  translates  as  "boy  who  is   not   able<br />satisfactorily to explain what a Hrung is, nor why  it  should  choose  to<br />collapse on Betelgeuse Seven".]<br />     He looked  about  the  cabin  but  could  see  very  little;  strange<br />monstrous shadows loomed and leaped with the tiny  flickering  flame,  but<br />all was quiet. He breathed a silent  thank  you  to  the  Dentrassis.  The<br />Dentrassis are an unruly tribe of gourmands, a  wild  but  pleasant  bunch<br />whom the Vogons had recently taken to employing as catering staff on their<br />long haul fleets, on the strict understanding that  they  keep  themselves<br />very much to themselves.<br />     This suited the Dentrassis fine,  because  they  loved  Vogon  money,<br />which is one of the hardest currencies in space, but  loathed  the  Vogons<br />themselves. The only sort of Vogon a Dentrassi liked to see was an annoyed<br />Vogon.<br />     It was because of this tiny piece of information  that  Ford  Prefect<br />was not now a whiff of hydrogen, ozone and carbon monoxide.<br />     He heard a slight groan. By the light of the match  he  saw  a  heavy<br />shape moving slightly on the  floor.  Quickly  he  shook  the  match  out,<br />reached in his pocket, found what he was looking for and took it  out.  He<br />crouched on the floor. The shape moved again.<br />     Ford Prefect said: &#8220;I bought some peanuts.&#8221;<br />     Arthur Dent moved, and groaned again, muttering incoherently.<br />     &#8220;Here, have some,&#8221; urged Ford, shaking the packet again,  &#8220;if  you&#8217;ve<br />never been through a matter transference beam before you&#8217;ve probably  lost<br />some salt and protein. The beer you had should have cushioned your  system<br />a bit.&#8221;<br />     &#8220;Whhhrrrr&#8230;&#8221; said Arthur Dent. He opened his eyes.<br />     &#8220;It&#8217;s dark,&#8221; he said.<br />     &#8220;Yes,&#8221; said Ford Prefect, &#8220;it&#8217;s dark.&#8221;<br />     &#8220;No light,&#8221; said Arthur Dent. &#8220;Dark, no light.&#8221;<br />     One of the things Ford Prefect had always found hardest to understand<br />about human beings was their habit of continually  stating  and  repeating<br />the obvious, as in It&#8217;s a nice day, or You&#8217;re very tall, or  Oh  dear  you<br />seem to have fallen down a thirty-foot well, are  you  alright?  At  first<br />Ford had formed a theory to account for this strange behaviour.  If  human<br />beings don&#8217;t keep exercising their lips, he thought, their mouths probably<br />seize up. After a few months&#8217; consideration and observation  he  abandoned<br />this theory in favour of a new one. If they don&#8217;t keep on exercising their<br />lips, he thought, their brains start working. After a while  he  abandoned<br />this one as well as being obstructively cynical and decided he quite liked<br />human beings after all, but he always remained desperately  worried  about<br />the terrible number of things they didn&#8217;t know about.<br />     &#8220;Yes,&#8221; he agreed with Arthur, &#8220;no light.&#8221; He helped  Arthur  to  some<br />peanuts. &#8220;How do you feel?&#8221; he asked.<br />     &#8220;Like a military academy,&#8221; said Arthur, &#8220;bits of me keep  on  passing<br />out.&#8221;<br />     Ford stared at him blankly in the darkness.<br />     &#8220;If I asked you where the hell we were,&#8221; said Arthur weakly, &#8220;would I<br />regret it?&#8221;<br />     Ford stood up. &#8220;We&#8217;re safe,&#8221; he said.<br />     &#8220;Oh good,&#8221; said Arthur.<br />     &#8220;We&#8217;re in a small galley cabin,&#8221; said Ford, &#8220;in one of the spaceships<br />of the Vogon Constructor Fleet.&#8221;<br />     &#8220;Ah,&#8221; said Arthur, &#8220;this is obviously some strange usage of the  word<br />safe that I wasn&#8217;t previously aware of.&#8221;<br />     Ford struck another match to help him  search  for  a  light  switch.<br />Monstrous shadows leaped and loomed again. Arthur struggled  to  his  feet<br />and hugged himself apprehensively. Hideous alien shapes seemed  to  throng<br />about him, the air was thick with musty smells which sidled into his lungs<br />without identifying themselves, and a low irritating hum  kept  his  brain<br />from focusing.<br />     &#8220;How did we get here?&#8221; he asked, shivering slightly.<br />     &#8220;We hitched a lift,&#8221; said Ford.<br />     &#8220;Excuse me?&#8221; said Arthur. &#8220;Are you trying to tell  me  that  we  just<br />stuck out our thumbs and some green bug-eyed monster stuck  his  head  out<br />and said, Hi fellas,  hop  right  in.  I  can  take  you  as  far  as  the<br />Basingstoke roundabout?&#8221;<br />     &#8220;Well,&#8221; said Ford, &#8220;the Thumb&#8217;s  an  electronic  sub-etha  signalling<br />device, the roundabout&#8217;s at Barnard&#8217;s  Star  six  light  years  away,  but<br />otherwise, that&#8217;s more or less right.&#8221;<br />     &#8220;And the bug-eyed monster?&#8221;<br />     &#8220;Is green, yes.&#8221;<br />     &#8220;Fine,&#8221; said Arthur, &#8220;when can I get home?&#8221;<br />     &#8220;You can&#8217;t,&#8221; said Ford Prefect, and found the light switch.<br />     &#8220;Shade your eyes&#8230;&#8221; he said, and turned it on.<br />     Even Ford was surprised.<br />     &#8220;Good grief,&#8221; said Arthur, &#8220;is this really the interior of  a  flying<br />saucer?&#8221;<br />     Prostetnic Vogon Jeltz heaved his unpleasant  green  body  round  the<br />control  bridge.  He  always  felt  vaguely  irritable  after  demolishing<br />populated planets. He wished that someone would come and tell him that  it<br />was all wrong so that he could shout at them and feel better.  He  flopped<br />as heavily as he could on to his control seat in the hope  that  it  would<br />break and give him something to be genuinely angry about, but it only gave<br />a complaining sort of creak.<br />     &#8220;Go away!&#8221; he shouted at a young Vogon guard who entered  the  bridge<br />at that moment. The guard vanished immediately, feeling  rather  relieved.<br />He was glad it wouldn&#8217;t now be him who delivered the  report  they&#8217;d  just<br />received. The report was an official release which said that  a  wonderful<br />new form of spaceship drive  was  at  this  moment  being  unveiled  at  a<br />government research base on  Damogran  which  would  henceforth  make  all<br />hyperspatial express routes unnecessary.<br />     Another door slid open, but this time the Vogon captain didn&#8217;t  shout<br />because it was the door from the  galley  quarters  where  the  Dentrassis<br />prepared his meals. A meal would be most welcome.<br />     A huge furry creature bounded through the door with his  lunch  tray.<br />It was grinning like a maniac.<br />     Prostetnic Vogon Jeltz was delighted. He knew that when  a  Dentrassi<br />looked that pleased with itself there was something going on somewhere  on<br />the ship that he could get very angry indeed about.<br />     Ford and Arthur stared about them.<br />     &#8220;Well, what do you think?&#8221; said Ford.<br />     &#8220;It&#8217;s a bit squalid, isn&#8217;t it?&#8221;<br />     Ford frowned at the grubby mattress, unwashed cups and unidentifiable<br />bits of smelly alien underwear that lay around the cramped cabin.<br />     &#8220;Well, this is a working ship, you see,&#8221; said Ford.  &#8220;These  are  the<br />Dentrassi sleeping quarters.&#8221;<br />     &#8220;I thought you said they were called Vogons or something.&#8221;<br />     &#8220;Yes,&#8221; said Ford, &#8220;the Vogons run the ship, the  Dentrassis  are  the<br />cooks, they let us on board.&#8221;<br />     &#8220;I&#8217;m confused,&#8221; said Arthur.<br />     &#8220;Here, have a look at this,&#8221; said Ford. He sat down  on  one  of  the<br />mattresses and rummaged about in his satchel. Arthur prodded the  mattress<br />nervously and then sat on it himself: in fact he had  very  little  to  be<br />nervous  about,  because  all  mattresses   grown   in   the   swamps   of<br />Squornshellous Zeta are very thoroughly killed and dried before being  put<br />to service. Very few have ever come to life again.<br />     Ford handed the book to Arthur.<br />     &#8220;What is it?&#8221; asked Arthur.<br />     &#8220;The Hitchhiker&#8217;s Guide to the Galaxy.  It&#8217;s  a  sort  of  electronic<br />book. It tells you everything you need to know about anything. That&#8217;s  its<br />job.&#8221;<br />     Arthur turned it over nervously in his hands.<br />     &#8220;I like the cover,&#8221; he said. &#8220;Don&#8217;t Panic. It&#8217;s the first helpful  or<br />intelligible thing anybody&#8217;s said to me all day.&#8221;<br />     &#8220;I&#8217;ll show you how it works,&#8221; said Ford. He snatched it  from  Arthur<br />who was still holding it as if it was a two-week-dead lark and  pulled  it<br />out of its cover.<br />     &#8220;You press this button here you see and the screen lights  up  giving<br />you the index.&#8221;<br />     A screen, about three inches by four, lit up and characters began  to<br />flicker across the surface.<br />     &#8220;You want to know about Vogons, so I enter that name so.&#8221; His fingers<br />tapped some more keys. &#8220;And there we are.&#8221;<br />     The words Vogon Constructor Fleets flared in green across the screen.<br />     Ford pressed a large red button at the bottom of the screen and words<br />began to undulate across it. At the same time, the book began to speak the<br />entry as well in a still quiet measured voice. This is what the book said.<br />     &#8220;Vogon Constructor Fleets. Here is what to do if you want  to  get  a<br />lift from a Vogon: forget it. They are one of the most unpleasant races in<br />the Galaxy &#8211; not actually evil, but bad tempered, bureaucratic,  officious<br />and  callous.  They  wouldn&#8217;t  even  lift  a  finger  to  save  their  own<br />grandmothers from the Ravenous Bugblatter Beast of  Traal  without  orders<br />signed in triplicate, sent in, sent back, queried, lost, found,  subjected<br />to public inquiry, lost  again,  and  finally  buried  in  soft  peat  and<br />recycled as firelighters.<br />     &#8220;The best way to get a drink out of a Vogon is to stick  your  finger<br />down his throat, and  the  best  way  to  irritate  him  is  to  feed  his<br />grandmother to the Ravenous Bugblatter Beast of Traal.<br />     &#8220;On no account allow a Vogon to read poetry at you.&#8221;<br />     Arthur blinked at it.<br />     &#8220;What a strange book. How did we get a lift then?&#8221;<br />     &#8220;That&#8217;s the point, it&#8217;s out of date now,&#8221; said Ford, sliding the book<br />back into its cover. &#8220;I&#8217;m doing the field research  for  the  New  Revised<br />Edition, and one of the things I&#8217;ll have to include is a bit about how the<br />Vogons now employ Dentrassi cooks which gives us a  rather  useful  little<br />loophole.&#8221;<br />     A  pained  expression  crossed  Arthur&#8217;s  face.  &#8220;But  who  are   the<br />Dentrassi?&#8221; he said.<br />     &#8220;Great guys,&#8221; said Ford. &#8220;They&#8217;re the best cooks and the  best  drink<br />mixers and they don&#8217;t give a wet slap about  anything  else.  And  they&#8217;ll<br />always help hitch hikers aboard, partly because they like the company, but<br />mostly because it annoys the Vogons. Which is exactly the  sort  of  thing<br />you need to know if you&#8217;re an impoverished hitch hiker trying to  see  the<br />marvels of the Universe for less than thirty Altairan Dollars a  day.  And<br />that&#8217;s my job. Fun, isn&#8217;t it?&#8221;<br />     Arthur looked lost.<br />     &#8220;It&#8217;s amazing,&#8221; he said and frowned at one of the other mattresses.<br />     &#8220;Unfortunately I got stuck on the Earth  for  rather  longer  than  I<br />intended,&#8221; said Ford. &#8220;I came for a week and got stuck for fifteen years.&#8221;<br />     &#8220;But how did you get there in the first place then?&#8221;<br />     &#8220;Easy, I got a lift with a teaser.&#8221;<br />     &#8220;A teaser?&#8221;<br />     &#8220;Yeah.&#8221;<br />     &#8220;Er, what is&#8230;&#8221;<br />     &#8220;A teaser? Teasers are usually rich kids with  nothing  to  do.  They<br />cruise around looking for planets which haven&#8217;t made interstellar  contact<br />yet and buzz them.&#8221;<br />     &#8220;Buzz them?&#8221; Arthur began to feel that Ford was enjoying making  life<br />difficult for him.<br />     &#8220;Yeah&#8221;, said Ford, &#8220;they buzz them. They find some isolated spot with<br />very few people around, then land right by some poor soul  whom  no  one&#8217;s<br />ever going to believe and then strut up and down in front of  him  wearing<br />silly antennae on their heads and making beep beep noises. Rather childish<br />really.&#8221; Ford leant back on the mattress with his hands  behind  his  head<br />and looked infuriatingly pleased with himself.<br />     &#8220;Ford,&#8221; insisted Arthur, &#8220;I don&#8217;t know if this sounds  like  a  silly<br />question, but what am I doing here?&#8221;<br />     &#8220;Well you know that,&#8221; said Ford. &#8220;I rescued you from the Earth.&#8221;<br />     &#8220;And what&#8217;s happened to the Earth?&#8221;<br />     &#8220;Ah. It&#8217;s been demolished.&#8221;<br />     &#8220;Has it,&#8221; said Arthur levelly.<br />     &#8220;Yes. It just boiled away into space.&#8221;<br />     &#8220;Look,&#8221; said Arthur, &#8220;I&#8217;m a bit upset about that.&#8221;<br />     Ford frowned to himself and seemed to roll  the  thought  around  his<br />mind.<br />     &#8220;Yes, I can understand that,&#8221; he said at last.<br />     &#8220;Understand that!&#8221; shouted Arthur. &#8220;Understand that!&#8221;<br />     Ford sprang up.<br />     &#8220;Keep looking at the book!&#8221; he hissed urgently.<br />     &#8220;What?&#8221;<br />     &#8220;Don&#8217;t Panic.&#8221;<br />     &#8220;I&#8217;m not panicking!&#8221;<br />     &#8220;Yes you are.&#8221;<br />     &#8220;Alright so I&#8217;m panicking, what else is there to do?&#8221;<br />     &#8220;You just come along with me and have a good time. The Galaxy&#8217;s a fun<br />place. You&#8217;ll need to have this fish in your ear.&#8221;<br />     &#8220;I beg your pardon?&#8221; asked Arthur, rather politely he thought.<br />     Ford was holding up a small glass jar which quite clearly had a small<br />yellow fish wriggling around in it. Arthur blinked at him. He wished there<br />was something simple and recognizable he could grasp  hold  of.  He  would<br />have felt  safe  if  alongside  the  Dentrassi  underwear,  the  piles  of<br />Squornshellous mattresses and the man from Betelgeuse holding up  a  small<br />yellow fish and offering to put it in his ear he had been able to see just<br />a small packet of corn flakes. He couldn&#8217;t, and he didn&#8217;t feel safe.<br />     Suddenly a violent noise leapt at them from no source that  he  could<br />identify. He gasped in terror at what sounded like a man trying to  gargle<br />whilst fighting off a pack of wolves.<br />     &#8220;Shush!&#8221; said Ford. &#8220;Listen, it might be important.&#8221;<br />     &#8220;Im&#8230; important?&#8221;<br />     &#8220;It&#8217;s the Vogon captain making an announcement on the T&#8217;annoy.&#8221;<br />     &#8220;You mean that&#8217;s how the Vogons talk?&#8221;<br />     &#8220;Listen!&#8221;<br />     &#8220;But I can&#8217;t speak Vogon!&#8221;<br />     &#8220;You don&#8217;t need to. Just put that fish in your ear.&#8221;<br />     Ford, with a lightning movement, clapped his hand  to  Arthur&#8217;s  ear,<br />and he had the sudden sickening sensation of the fish slithering deep into<br />his aural tract. Gasping with horror he scrabbled at his ear for a  second<br />or so, but then slowly turned goggle-eyed with wonder. He was experiencing<br />the aural equivalent of looking at a  picture  of  two  black  silhouetted<br />faces and suddenly seeing it as a picture of a white  candlestick.  Or  of<br />looking at a lot of coloured dots on  a  piece  of  paper  which  suddenly<br />resolve themselves into the figure six and  mean  that  your  optician  is<br />going to charge you a lot of money for a new pair of glasses.<br />     He was still listening to the howling gargles, he knew that, only now<br />it had taken on the semblance of perfectly straightforward English.<br />     This is what he heard&#8230;</p>
<p>6</p>
<p>     &#8220;Howl howl gargle howl gargle howl howl howl gargle howl gargle  howl<br />howl gargle gargle howl gargle gargle gargle howl  slurrp  uuuurgh  should<br />have a good time. Message repeats. This is your captain speaking, so  stop<br />whatever you&#8217;re doing and pay attention. First  of  all  I  see  from  our<br />instruments that we have a couple of hitchhikers  aboard.  Hello  wherever<br />you are. I just want to make it totally clear that  you  are  not  at  all<br />welcome. I worked hard to get where  I  am  today,  and  I  didn&#8217;t  become<br />captain of a Vogon constructor ship simply so I could turn it into a  taxi<br />service for a load of degenerate freeloaders. I have  sent  out  a  search<br />party, and as soon that they find you I will put  you  off  the  ship.  If<br />you&#8217;re very lucky I might read you some of my poetry first.<br />     &#8220;Secondly, we are about to jump into hyperspace for  the  journey  to<br />Barnard&#8217;s Star. On arrival we will stay in dock  for  a  seventy-two  hour<br />refit, and no one&#8217;s to leave the ship during  that  time.  I  repeat,  all<br />planet leave is cancelled. I&#8217;ve just had an  unhappy  love  affair,  so  I<br />don&#8217;t see why anybody else should have a good time. Message ends.&#8221;<br />     The noise stopped.<br />     Arthur discovered to his embarrassment that he was lying curled up in<br />a small ball on the floor with his arms wrapped round his head. He  smiled<br />weakly.<br />     &#8220;Charming man,&#8221; he said. &#8220;I wish I had a daughter so I  could  forbid<br />her to marry one&#8230;&#8221;<br />     &#8220;You wouldn&#8217;t need to,&#8221; said Ford. &#8220;They&#8217;ve got as much sex appeal as<br />a road accident. No, don&#8217;t move,&#8221; he  added  as  Arthur  began  to  uncurl<br />himself, &#8220;you&#8217;d better be prepared for  the  jump  into  hyperspace.  It&#8217;s<br />unpleasantly like being drunk.&#8221;<br />     &#8220;What&#8217;s so unpleasant about being drunk?&#8221;<br />     &#8220;You ask a glass of water.&#8221;<br />     Arthur thought about this.<br />     &#8220;Ford,&#8221; he said.<br />     &#8220;Yeah?&#8221;<br />     &#8220;What&#8217;s this fish doing in my ear?&#8221;<br />     &#8220;It&#8217;s translating for you. It&#8217;s a Babel fish. Look it up in the  book<br />if you like.&#8221;<br />     He tossed over The Hitch Hiker&#8217;s Guide to the Galaxy and then  curled<br />himself up into a foetal ball to prepare himself for the jump.<br />     At that moment the bottom fell out of Arthur&#8217;s mind.<br />     His eyes turned inside out. His feet began to leak out of the top  of<br />his head.<br />     The room folded flat about him, spun around, shifted out of existence<br />and left him sliding into his own navel.<br />     They were passing through hyperspace.<br />     &#8220;The Babel fish,&#8221; said The Hitch Hiker&#8217;s Guide to the Galaxy quietly,<br />&#8220;is small, yellow and leech-like, and probably the  oddest  thing  in  the<br />Universe. It feeds on brainwave energy not from its carrier but from those<br />around it.  It  absorbs  all  unconscious  mental  frequencies  from  this<br />brainwave energy to nourish itself with. It then excretes into the mind of<br />its carrier a telepathic matrix formed by combining the conscious  thought<br />frequencies with nerve signals picked up from the speech  centres  of  the<br />brain which has supplied them. The practical upshot of all this is that if<br />you stick a Babel fish in your ear you can instantly  understand  anything<br />said to you in any form of language. The speech patterns you actually hear<br />decode the brainwave matrix which has been fed  into  your  mind  by  your<br />Babel fish.<br />     &#8220;Now it is such a bizarrely improbable coincidence that  anything  so<br />mindboggingly useful  could  have  evolved  purely  by  chance  that  some<br />thinkers have chosen to see it as the final and  clinching  proof  of  the<br />non-existence of God.<br />     &#8220;The argument goes something like this: `I refuse  to  prove  that  I<br />exist,&#8217; says God,  `for  proof  denies  faith,  and  without  faith  I  am<br />nothing.&#8217;<br />     &#8220;`But,&#8217; says Man, `The Babel fish is a dead giveaway,  isn&#8217;t  it?  It<br />could not have evolved by chance. It proves you exist, and  so  therefore,<br />by your own arguments, you don&#8217;t. QED.&#8217;<br />     &#8220;`Oh dear,&#8217; says God,  `I  hadn&#8217;t  thought  of  that,&#8217;  and  promptly<br />vanished in a puff of logic.<br />     &#8220;`Oh, that was easy,&#8217; says Man, and for an encore goes  on  to  prove<br />that black is white and gets himself killed on the next zebra crossing.<br />     &#8220;Most leading theologians claim that  this  argument  is  a  load  of<br />dingo&#8217;s kidneys, but that didn&#8217;t  stop  Oolon  Colluphid  making  a  small<br />fortune when he used it as the central theme of his bestselling book  Well<br />That About Wraps It Up For God.<br />     &#8220;Meanwhile, the poor Babel fish, by effectively removing all barriers<br />to communication between different races and cultures, has caused more and<br />bloddier wars than anything else in the history of creation.&#8221;<br />     Arthur let out a low groan. He was horrified  to  discover  that  the<br />kick through hyperspace hadn&#8217;t killed him. He was now six light years from<br />the place that the Earth would have been if it still existed.<br />     The Earth.<br />     Visions of it swam sickeningly through his nauseated mind. There  was<br />no way his imagination could feel the impact of  the  whole  Earth  having<br />gone, it was too big. He prodded his feelings by thinking that his parents<br />and his sister had gone. No reaction. He thought of all the people he  had<br />been close to. No reaction. Then he thought of a complete stranger he  had<br />been standing behind in the queue at the supermarket  before  and  felt  a<br />sudden stab &#8211; the  supermarket  was  gone,  everything  in  it  was  gone.<br />Nelson&#8217;s Column had gone! Nelson&#8217;s Column had gone and there would  be  no<br />outcry, because there was no one left to  make  an  outcry.  From  now  on<br />Nelson&#8217;s Column only existed in his mind. England only existed in his mind<br />- his mind, stuck here in this dank smelly steel-lined spaceship.  A  wave<br />of claustrophobia closed in on him.<br />     England no longer existed. He&#8217;d got that &#8211; somehow he&#8217;d  got  it.  He<br />tried again. America, he thought, has  gone.  He  couldn&#8217;t  grasp  it.  He<br />decided to start smaller again. New York has gone. No reaction. He&#8217;d never<br />seriously believed it existed anyway. The dollar, he thought, had sunk for<br />ever. Slight tremor there. Every Bogart movie has been wiped, he  said  to<br />himself, and that gave him a nasty knock. McDonalds, he thought. There  is<br />no longer any such thing as a McDonald&#8217;s hamburger.<br />     He passed out. When he came round a second  later  he  found  he  was<br />sobbing for his mother.<br />     He jerked himself violently to his feet.<br />     &#8220;Ford!&#8221;<br />     Ford looked up from where he was  sitting  in  a  corner  humming  to<br />himself. He always found the actual travelling-through-space part of space<br />travel rather trying.<br />     &#8220;Yeah?&#8221; he said.<br />     &#8220;If you&#8217;re a researcher on this book thing and you were on Earth, you<br />must have been gathering material on it.&#8221;<br />     &#8220;Well, I was able to extend the original entry a bit, yes.&#8221;<br />     &#8220;Let me see what it says in this edition then, I&#8217;ve got to see it.&#8221;<br />     &#8220;Yeah OK.&#8221; He passed it over again.<br />     Arthur grabbed hold of it and tried to stop  his  hands  shaking.  He<br />pressed the entry for the relevant page. The screen  flashed  and  swirled<br />and resolved into a page of print. Arthur stared at it.<br />     &#8220;It doesn&#8217;t have an entry!&#8221; he burst out.<br />     Ford looked over his shoulder.<br />     &#8220;Yes it does,&#8221; he said, &#8220;down there, see at the bottom of the screen,<br />just under Eccentrica Gallumbits, the triple-breasted  whore  of  Eroticon<br />6.&#8221;<br />     Arthur followed Ford&#8217;s finger, and saw where it was pointing.  For  a<br />moment it still didn&#8217;t register, then his mind nearly blew up.<br />     &#8220;What? Harmless? Is that all it&#8217;s got to say? Harmless! One word!&#8221;<br />     Ford shrugged.<br />     &#8220;Well, there are a hundred billion stars in the Galaxy,  and  only  a<br />limited amount of space in the book&#8217;s microprocessors,&#8221; he said,  &#8220;and  no<br />one knew much about the Earth of course.&#8221;<br />     &#8220;Well for God&#8217;s sake I hope you managed to rectify that a bit.&#8221;<br />     &#8220;Oh yes, well I managed to transmit a new entry off to the editor. He<br />had to trim it a bit, but it&#8217;s still an improvement.&#8221;<br />     &#8220;And what does it say now?&#8221; asked Arthur.<br />     &#8220;Mostly harmless,&#8221; admitted Ford with a slightly embarrassed cough.<br />     &#8220;Mostly harmless!&#8221; shouted Arthur.<br />     &#8220;What was that noise?&#8221; hissed Ford.<br />     &#8220;It was me shouting,&#8221; shouted Arthur.<br />     &#8220;No! Shut up!&#8221; said Ford. I think we&#8217;re in trouble.&#8221;<br />     &#8220;You think we&#8217;re in trouble!&#8221;<br />     Outside the door were the sounds of marching feet.<br />     &#8220;The Dentrassi?&#8221; whispered Arthur.<br />     &#8220;No, those are steel tipped boots,&#8221; said Ford.<br />     There was a sharp ringing rap on the door.<br />     &#8220;Then who is it?&#8221; said Arthur.<br />     &#8220;Well,&#8221; said Ford, &#8220;if we&#8217;re lucky it&#8217;s just the Vogons come to throw<br />us in to space.&#8221;<br />     &#8220;And if we&#8217;re unlucky?&#8221;<br />     &#8220;If we&#8217;re unlucky,&#8221; said Ford grimly, &#8220;the captain might  be  serious<br />in his threat that he&#8217;s going to read us some of his poetry first&#8230;&#8221;</p>
<p>7</p>
<p>     Vogon poetry is of course the third worst in the Universe.<br />     The second worst is that of the Azagoths of Kria. During a recitation<br />by their Poet Master Grunthos the Flatulent of his poem &#8220;Ode  To  A  Small<br />Lump of Green Putty I Found In My Armpit One Midsummer  Morning&#8221;  four  of<br />his audience died of internal haemorrhaging,  and  the  President  of  the<br />Mid-Galactic Arts Nobbling Council survived by gnawing one of his own legs<br />off. Grunthos is reported  to  have  been  &#8220;disappointed&#8221;  by  the  poem&#8217;s<br />reception, and was about to embark on a reading  of  his  twelvebook  epic<br />entitled My Favourite Bathtime Gurgles when his own major intestine, in  a<br />desperate attempt to save life and civilization, leapt straight up through<br />his neck and throttled his brain.<br />     The very worst poetry of all perished along with  its  creator  Paula<br />Nancy Millstone Jennings of Greenbridge, Essex, England in the destruction<br />of the planet Earth.<br />     Prostetnic Vogon Jeltz smiled very slowly. This was done not so  much<br />for effect as because he was trying to remember  the  sequence  of  muscle<br />movements. He had had a terribly therapeutic yell at his prisoners and was<br />now feeling quite relaxed and ready for a little callousness.<br />     The prisoners sat in Poetry Appreciation Chairs &#8211; strapped in. Vogons<br />suffered no illusions as to the regard their works were generally held in.<br />Their  early  attempts  at  composition  had  been  part  of   bludgeoning<br />insistence that they be accepted as a properly evolved and cultured  race,<br />but now the only thing that kept them going was sheer bloodymindedness.<br />     The sweat stood out cold on Ford Prefect&#8217;s brow, and slid  round  the<br />electrodes strapped to his temples. These were attached to  a  battery  of<br />electronic  equipment  &#8211;  imagery   intensifiers,   rhythmic   modulators,<br />alliterative residulators and simile dumpers &#8211; all  designed  to  heighten<br />the experience of the poem and make sure that not a single nuance  of  the<br />poet&#8217;s thought was lost.<br />     Arthur Dent sat and quivered. He had no idea what he was in for,  but<br />he knew that he hadn&#8217;t liked anything that had happened so far and  didn&#8217;t<br />think things were likely to change.<br />     The Vogon began to read &#8211; a fetid little passage of his own devising.<br />     &#8220;Oh frettled gruntbuggly&#8230;&#8221; he began. Spasms wracked Ford&#8217;s  body  -<br />this was worse than ever he&#8217;d been prepared for.<br />     &#8220;&#8230; thy micturations are to me | As plurdled  gabbleblotchits  on  a<br />lurgid bee.&#8221;<br />     &#8220;Aaaaaaarggggghhhhhh!&#8221; went Ford Prefect, wrenching his head back  as<br />lumps of pain thumped through it. He could dimly  see  beside  him  Arthur<br />lolling and rolling in his seat. He clenched his teeth.<br />     &#8220;Groop I implore thee,&#8221; continued the merciless Vogon,  &#8220;my  foonting<br />turlingdromes.&#8221;<br />     His voice was rising to a horrible pitch  of  impassioned  stridency.<br />&#8220;And hooptiously drangle me with crinkly bindlewurdles,  Or  I  will  rend<br />thee in the gobberwarts with my blurglecruncheon, see if I don&#8217;t!&#8221;<br />     &#8220;Nnnnnnnnnnyyyyyyyuuuuuuurrrrrrrggggggghhhhh!&#8221; cried Ford Prefect and<br />threw one final spasm as the  electronic  enhancement  of  the  last  line<br />caught him full blast across the temples. He went limp.<br />     Arthur lolled.<br />     &#8220;Now Earthlings&#8230;&#8221; whirred the  Vogon  (he  didn&#8217;t  know  that  Ford<br />Prefect was in fact from a small planet in the vicinity of Betelgeuse, and<br />wouldn&#8217;t have cared if he had) &#8220;I present you with a simple choice! Either<br />die in the vacuum of space, or&#8230;&#8221;  he  paused  for  melodramatic  effect,<br />&#8220;tell me how good you thought my poem was!&#8221;<br />     He threw himself backwards into a huge leathery bat-shaped  seat  and<br />watched them. He did the smile again.<br />     Ford was rasping for breath. He rolled his  dusty  tongue  round  his<br />parched mouth and moaned.<br />     Arthur said brightly: &#8220;Actually I quite liked it.&#8221;<br />     Ford turned and gaped. Here was an approach that had quite simply not<br />occurred to him.<br />     The Vogon raised a surprised eyebrow that  effectively  obscured  his<br />nose and was therefore no bad thing.<br />     &#8220;Oh good&#8230;&#8221; he whirred, in considerable astonishment.<br />     &#8220;Oh yes,&#8221; said Arthur, &#8220;I  thought  that  some  of  the  metaphysical<br />imagery was really particularly effective.&#8221;<br />     Ford continued to stare at him, slowly organizing his thoughts around<br />this totally new concept. Were they really going to be  able  to  bareface<br />their way out of this?<br />     &#8220;Yes, do continue&#8230;&#8221; invited the Vogon.<br />     &#8220;Oh&#8230; and er&#8230; interesting rhythmic devices too,&#8221; continued Arthur,<br />&#8220;which seemed to counterpoint the&#8230; er&#8230; er&#8230;&#8221; He floundered.<br />     Ford leaped to his rescue, hazarding &#8220;counterpoint the surrealism  of<br />the underlying metaphor of the&#8230; er&#8230;&#8221; He floundered too, but Arthur was<br />ready again.<br />     &#8220;&#8230; humanity of the&#8230;&#8221;<br />     &#8220;Vogonity,&#8221; Ford hissed at him.<br />     &#8220;Ah yes, Vogonity (sorry) of the poet&#8217;s compassionate  soul,&#8221;  Arthur<br />felt he was on a home stretch now, &#8220;which contrives through the medium  of<br />the verse structure to sublimate this, transcend that, and come  to  terms<br />with the fundamental  dichotomies  of  the  other,&#8221;  (he  was  reaching  a<br />triumphant crescendo&#8230;) &#8220;and one  is  left  with  a  profound  and  vivid<br />insight into&#8230; into&#8230; er&#8230;&#8221; (&#8230; which suddenly gave out on him.)  Ford<br />leaped in with the coup de gr@ce:<br />     &#8220;Into whatever it was the poem was about!&#8221;  he  yelled.  Out  of  the<br />corner of his mouth: &#8220;Well done, Arthur, that was very good.&#8221;<br />     The Vogon perused them. For a moment his embittered racial  soul  had<br />been touched, but he thought no &#8211; too little too late. His voice  took  on<br />the quality of a cat snagging brushed nylon.<br />     &#8220;So what you&#8217;re saying is that I write poetry because  underneath  my<br />mean callous heartless exterior I really just want to be loved,&#8221; he  said.<br />He paused. &#8220;Is that right?&#8221;<br />     Ford laughed a nervous laugh. &#8220;Well I mean yes,&#8221; he said,  &#8220;don&#8217;t  we<br />all, deep down, you know&#8230; er&#8230;&#8221;<br />     The Vogon stood up.<br />     &#8220;No, well you&#8217;re completely wrong,&#8221; he said, &#8220;I just write poetry  to<br />throw my mean callous heartless exterior into sharp relief. I&#8217;m  going  to<br />throw you off the ship anyway. Guard! Take the prisoners to  number  three<br />airlock and throw them out!&#8221;<br />     &#8220;What?&#8221; shouted Ford.<br />     A huge young Vogon guard stepped forward and yanked them out of their<br />straps with his huge blubbery arms.<br />     &#8220;You can&#8217;t throw us into space,&#8221; yelled Ford, &#8220;we&#8217;re trying to  write<br />a book.&#8221;<br />     &#8220;Resistance is useless!&#8221; shouted the Vogon guard back at him. It  was<br />the first phrase he&#8217;d learnt when he joined the Vogon Guard Corps.<br />     The captain watched with detached amusement and then turned away.<br />     Arthur stared round him wildly.<br />     &#8220;I don&#8217;t want to die now!&#8221; he yelled. &#8220;I&#8217;ve still got a  headache!  I<br />don&#8217;t want to go to heaven with a headache, I&#8217;d be all cross and  wouldn&#8217;t<br />enjoy it!&#8221;<br />     The guard grasped  them  both  firmly  round  the  neck,  and  bowing<br />deferentially towards his captain&#8217;s back, hoiked them both protesting  out<br />of the bridge. A steel door closed and the captain was on his  own  again.<br />He hummed quietly and mused to himself, lightly fingering his notebook  of<br />verses.<br />     &#8220;Hmmmm,&#8221; he said, &#8220;counterpoint  the  surrealism  of  the  underlying<br />metaphor&#8230;&#8221; He considered this for a moment, and  then  closed  the  book<br />with a grim smile.<br />     &#8220;Death&#8217;s too good for them,&#8221; he said.<br />     The long steel-lined corridor echoed to the feeble struggles  of  the<br />two humanoids clamped firmly under rubbery Vogon armpits.<br />     &#8220;This is great,&#8221; spluttered Arthur, &#8220;this is really terrific. Let  go<br />of me you brute!&#8221;<br />     The Vogon guard dragged them on.<br />     &#8220;Don&#8217;t you worry,&#8221; said Ford, &#8220;I&#8217;ll think of  something.&#8221;  He  didn&#8217;t<br />sound hopeful.<br />     &#8220;Resistance is useless!&#8221; bellowed the guard.<br />     &#8220;Just don&#8217;t say things like that,&#8221; stammered Ford.  &#8220;How  can  anyone<br />maintain a positive mental attitude if you&#8217;re saying things like that?&#8221;<br />     &#8220;My God,&#8221; complained Arthur, &#8220;you&#8217;re talking about a positive  mental<br />attitude and you haven&#8217;t even had your planet demolished today. I woke  up<br />this morning and thought I&#8217;d have a nice relaxed day, do a bit of reading,<br />brush the dog&#8230; It&#8217;s now just after four in the afternoon and I&#8217;m already<br />thrown out of an alien spaceship six light years from the smoking  remains<br />of the Earth!&#8221; He spluttered and gurgled as the Vogon tightened his grip.<br />     &#8220;Alright,&#8221; said Ford, &#8220;just stop panicking.&#8221;<br />     &#8220;Who said anything about panicking?&#8221; snapped Arthur. &#8220;This  is  still<br />just the culture shock. You wait till I&#8217;ve settled down into the situation<br />and found my bearings. Then I&#8217;ll start panicking.&#8221;<br />     &#8220;Arthur you&#8217;re getting hysterical. Shut up!&#8221; Ford  tried  desperately<br />to think, but was interrupted by the guard shouting again.<br />     &#8220;Resistance is useless!&#8221;<br />     &#8220;And you can shut up as well!&#8221; snapped Ford.<br />     &#8220;Resistance is useless!&#8221;<br />     &#8220;Oh give it a rest,&#8221; said Ford. He  twisted  his  head  till  he  was<br />looking straight up into his captor&#8217;s face. A thought struck him.<br />     &#8220;Do you really enjoy this sort of thing?&#8221; he asked suddenly.<br />     The Vogon stopped dead and a look of immense stupidity seeped  slowly<br />over his face.<br />     &#8220;Enjoy?&#8221; he boomed. &#8220;What do you mean?&#8221;<br />     &#8220;What I mean,&#8221; said Ford, &#8220;is does it  give  you  a  full  satisfying<br />life? Stomping around, shouting, pushing people out of spaceships&#8230;&#8221;<br />     The Vogon stared up at the low steel ceiling and his eyebrows  almost<br />rolled over each other. His mouth slacked.  Finally  he  said,  &#8220;Well  the<br />hours are good&#8230;&#8221;<br />     &#8220;They&#8217;d have to be,&#8221; agreed Ford.<br />     Arthur twisted his head to look at Ford.<br />     &#8220;Ford, what are you doing?&#8221; he asked in an amazed whisper.<br />     &#8220;Oh, just trying to take an interest in the world around me, OK?&#8221;  he<br />said. &#8220;So the hours are pretty good then?&#8221; he resumed.<br />     The Vogon stared down at him as sluggish thoughts  moiled  around  in<br />the murky depths.<br />     &#8220;Yeah,&#8221; he said, &#8220;but now you come to mention it, most of the  actual<br />minutes are pretty lousy. Except&#8230;&#8221;  he  thought  again,  which  required<br />looking at the ceiling &#8211; &#8220;except some of the shouting I  quite  like.&#8221;  He<br />filled his lungs and bellowed, &#8220;Resistance is&#8230;&#8221;<br />     &#8220;Sure, yes,&#8221; interrupted Ford hurriedly, &#8220;you&#8217;re good at that, I  can<br />tell. But if it&#8217;s mostly lousy,&#8221; he said, slowly giving the words time  to<br />reach their mark, &#8220;then why do you do it?  What  is  it?  The  girls?  The<br />leather? The machismo? Or do you just find that coming to terms  with  the<br />mindless tedium of it all presents an interesting challenge?&#8221;<br />     &#8220;Er&#8230;&#8221; said the guard, &#8220;er&#8230; er&#8230; I dunno. I  think  I  just  sort<br />of&#8230; do it really. My aunt said that spaceship guard was  a  good  career<br />for a young Vogon &#8211; you know, the uniform, the lowslung stun ray  holster,<br />the mindless tedium&#8230;&#8221;<br />     &#8220;There you are Arthur,&#8221; said Ford with the air  of  someone  reaching<br />the conclusion of his argument, &#8220;you think you&#8217;ve got problems.&#8221;<br />     Arthur rather thought he had. Apart from the unpleasant business with<br />his home planet the Vogon guard had  half-throttled  him  already  and  he<br />didn&#8217;t like the sound of being thrown into space very much.<br />     &#8220;Try and understand his problem,&#8221; insisted Ford.  &#8220;Here  he  is  poor<br />lad, his entire life&#8217;s  work  is  stamping  around,  throwing  people  off<br />spaceships&#8230;&#8221;<br />     &#8220;And shouting,&#8221; added the guard.<br />     &#8220;And shouting, sure,&#8221; said Ford  patting  the  blubbery  arm  clamped<br />round his neck in friendly condescension, &#8220;&#8230; and he  doesn&#8217;t  even  know<br />why he&#8217;s doing it!&#8221;<br />     Arthur agreed this was very sad. He did  this  with  a  small  feeble<br />gesture, because he was too asphyxicated to speak.<br />     Deep rumblings of bemusement came from the guard.<br />     &#8220;Well. Now you put it like that I suppose&#8230;&#8221;<br />     &#8220;Good lad!&#8221; encouraged Ford.<br />     &#8220;But alright,&#8221; went on the rumblings, &#8220;so what&#8217;s the alternative?&#8221;<br />     &#8220;Well,&#8221; said Ford, brightly but slowly, &#8220;stop  doing  it  of  course!<br />Tell them,&#8221; he went on, &#8220;you&#8217;re not going to do it anymore.&#8221;  He  felt  he<br />had to add something to that, but for the moment the guard seemed to  have<br />his mind occupied pondering that much.<br />     &#8220;Eerrrrrrmmmmmmmmmmmmmmmmmmmmm&#8230;&#8221; said the guard,  &#8220;erm,  well  that<br />doesn&#8217;t sound that great to me.&#8221;<br />     Ford suddenly felt the moment slipping away.<br />     &#8220;Now wait a minute,&#8221; he said, &#8220;that&#8217;s just the start you see, there&#8217;s<br />more to it than that you see&#8230;&#8221;<br />     But at that moment the guard  renewed  his  grip  and  continued  his<br />original purpose of lugging his prisoners to the airlock. He was obviously<br />quite touched.<br />     &#8220;No, I think if it&#8217;s all the same to you,&#8221; he said, &#8220;I&#8217;d  better  get<br />you both shoved into this airlock and then go and get on with  some  other<br />bits of shouting I&#8217;ve got to do.&#8221;<br />     It wasn&#8217;t all the same to Ford Prefect after all.<br />     &#8220;Come on now&#8230; but look!&#8221; he said, less slowly, less brightly.<br />     &#8220;Huhhhhgggggggnnnnnnn&#8230;&#8221; said Arthur without any clear inflection.<br />     &#8220;But hang on,&#8221; pursued Ford, &#8220;there&#8217;s music and  art  and  things  to<br />tell you about yet! Arrrggghhh!&#8221;<br />     &#8220;Resistance is useless,&#8221; bellowed the guard, and then added, &#8220;You see<br />if I keep it up I can eventually get promoted to Senior Shouting  Officer,<br />and  there  aren&#8217;t   usually   many   vacancies   for   non-shouting   and<br />non-pushing-people-about officers, so I think I&#8217;d better stick to  what  I<br />know.&#8221;<br />     They had now reached the airlock &#8211; a large circular steel hatchway of<br />massive strength and weight let into the inner  skin  of  the  craft.  The<br />guard operated a control and the hatchway swung smoothly open.<br />     &#8220;But thanks for taking an interest,&#8221; said the Vogon guard. &#8220;Bye now.&#8221;<br />He flung Ford and Arthur through  the  hatchway  into  the  small  chamber<br />within. Arthur lay panting for breath. Ford scrambled round and flung  his<br />shoulder uselessly against the reclosing hatchway.<br />     &#8220;But listen,&#8221; he shouted to the guard, &#8220;there&#8217;s  a  whole  world  you<br />don&#8217;t know anything about&#8230; here how about this?&#8221; Desperately he  grabbed<br />for the only bit of culture he knew offhand &#8211; he hummed the first  bar  of<br />Beethoven&#8217;s Fifth.<br />     &#8220;Da da da dum! Doesn&#8217;t that stir anything in you?&#8221;<br />     &#8220;No,&#8221; said the guard, &#8220;not really. But I&#8217;ll mention it to my aunt.&#8221;<br />     If he said anything further after that  it  was  lost.  The  hatchway<br />sealed itself tight, and all sound was lost but the faint distant  hum  of<br />the ship&#8217;s engines.<br />     They were in a brightly polished cylindrical chamber about  six  feet<br />in diameter and ten feet long.<br />     &#8220;Potentially bright lad I thought,&#8221; he said and slumped  against  the<br />curved wall.<br />     Arthur was still lying in the curve of the floor where he had fallen.<br />He didn&#8217;t look up. He just lay panting.<br />     &#8220;We&#8217;re trapped now aren&#8217;t we?&#8221;<br />     &#8220;Yes,&#8221; said Ford, &#8220;we&#8217;re trapped.&#8221;<br />     &#8220;Well didn&#8217;t you think of anything? I thought you said you were going<br />to think of  something.  Perhaps  you  thought  of  something  and  didn&#8217;t<br />notice.&#8221;<br />     &#8220;Oh yes, I thought of  something,&#8221;  panted  Ford.  Arthur  looked  up<br />expectantly.<br />     &#8220;But unfortunately,&#8221; continued Ford, &#8220;it rather involved being on the<br />other side of this airtight hatchway.&#8221; He kicked  the  hatch  they&#8217;d  just<br />been through.<br />     &#8220;But it was a good idea was it?&#8221;<br />     &#8220;Oh yes, very neat.&#8221;<br />     &#8220;What was it?&#8221;<br />     &#8220;Well I hadn&#8217;t worked out the details yet.  Not  much  point  now  is<br />there?&#8221;<br />     &#8220;So&#8230; er, what happens next?&#8221;<br />     &#8220;Oh, er, well the hatchway in front of us will open automatically  in<br />a few moments and  we  will  shoot  out  into  deep  space  I  expect  and<br />asphyxicate. If you take a lungful of air with you you can last for up  to<br />thirty seconds of course&#8230;&#8221; said Ford. He  stuck  his  hands  behind  his<br />back, raised his eyebrows and started to hum an  old  Betelgeusian  battle<br />hymn. To Arthur&#8217;s eyes he suddenly looked very alien.<br />     &#8220;So this is it,&#8221; said Arthur, &#8220;we&#8217;re going to die.&#8221;<br />     &#8220;Yes,&#8221; said Ford, &#8220;except&#8230; no! Wait a minute!&#8221; he  suddenly  lunged<br />across the chamber at something behind Arthur&#8217;s line  of  vision.  &#8220;What&#8217;s<br />this switch?&#8221; he cried.<br />     &#8220;What? Where?&#8221; cried Arthur twisting round.<br />     &#8220;No, I was only fooling,&#8221; said Ford, &#8220;we are going to die after all.&#8221;<br />     He slumped against the wall again and carried on the tune from  where<br />he left off.<br />     &#8220;You know,&#8221; said Arthur, &#8220;it&#8217;s at times like this, when  I&#8217;m  trapped<br />in a Vogon airlock with a  man  from  Betelgeuse,  and  about  to  die  of<br />asphyxication in deep space that I really wish I&#8217;d  listened  to  what  my<br />mother told me when I was young.&#8221;<br />     &#8220;Why, what did she tell you?&#8221;<br />     &#8220;I don&#8217;t know, I didn&#8217;t listen.&#8221;<br />     &#8220;Oh.&#8221; Ford carried on humming.<br />     &#8220;This is terrific,&#8221; Arthur thought to himself, &#8220;Nelson&#8217;s  Column  has<br />gone, McDonald&#8217;s have gone, all that&#8217;s left is me  and  the  words  Mostly<br />Harmless. Any second now all that will be left  is  Mostly  Harmless.  And<br />yesterday the planet seemed to be going so well.&#8221;<br />     A motor whirred.<br />     A slight hiss built into a deafening roar of rushing air as the outer<br />hatchway opened on to an empty  blackness  studded  with  tiny  impossibly<br />bright points of light. Ford and Arthur popped into outer space like corks<br />from a toy gun.</p>
<p>8</p>
<p>     The Hitch Hiker&#8217;s Guide to the Galaxy is a wholly remarkable book. It<br />has been compiled and recompiled many times over many years and under many<br />different editorships. It contains contributions from countless numbers of<br />travellers and researchers.<br />     The introduction begins like this:<br />     &#8220;Space,&#8221; it says, &#8220;is big. Really big. You  just  won&#8217;t  believe  how<br />vastly hugely mindboggingly big it is. I mean you may think  it&#8217;s  a  long<br />way down the road to the  chemist,  but  that&#8217;s  just  peanuts  to  space.<br />Listen&#8230;&#8221; and so on.<br />     (After a while the style settles down a bit and it begins to tell you<br />things you really  need  to  know,  like  the  fact  that  the  fabulously<br />beautiful planet Bethselamin  is  now  so  worried  about  the  cumulative<br />erosion by ten billion visiting tourists a year  that  any  net  imbalance<br />between the amount you eat and the amount you excrete whilst on the planet<br />is surgically removed from your bodyweight when you leave: so  every  time<br />you go to the lavatory it is vitally important to get a receipt.)<br />     To be fair though, when confronted by the sheer enormity of distances<br />between the stars, better minds than the one responsible for  the  Guide&#8217;s<br />introduction have faltered. Some invite you to consider  for  a  moment  a<br />peanut in reading and a small  walnut  in  Johannesburg,  and  other  such<br />dizzying concepts.<br />     The simple truth is that interstellar distances will not fit into the<br />human imagination.<br />     Even light, which travels so fast that it takes most races  thousands<br />of years to realize that it travels at all, takes time to journey  between<br />the stars. It takes eight minutes from the star Sol to the place where the<br />Earth used to be, and four years more to arrive at Sol&#8217;s  nearest  stellar<br />neighbour, Alpha Proxima.<br />     For light to reach the other side of the  Galaxy,  for  it  to  reach<br />Damogran for instance, takes rather longer: five hundred thousand years.<br />     The record for hitch hiking this distance is just under  five  years,<br />but you don&#8217;t get to see much on the way.<br />     The Hitch Hiker&#8217;s Guide to the Galaxy says that if you hold a lungful<br />of air you can survive in the total  vacuum  of  space  for  about  thirty<br />seconds. However it goes on to say that what with  space  being  the  mind<br />boggling size it is the chances of  getting  picked  up  by  another  ship<br />within those thirty seconds are two  to  the  power  of  two  hundred  and<br />sixty-seven thousand seven hundred and nine to one against.<br />     By a totally staggering coincidence that is also the telephone number<br />of an Islington flat where Arthur once went to a very good party and met a<br />very nice girl whom he totally failed to get off with &#8211; she went off  with<br />a gatecrasher.<br />     Though the planet Earth, the Islington flat and  the  telephone  have<br />all now been demolished, it is comforting to reflect that they are all  in<br />some small way commemorated by the fact  that  twenty-nine  seconds  later<br />Ford and Arthur were rescued.</p>
<p>9</p>
<p>     A computer chatted to itself in alarm as it noticed an  airlock  open<br />and close itself for no apparent reason.<br />     This was because Reason was in fact out to lunch.<br />     A hole had just appeared in the Galaxy. It was exactly a nothingth of<br />a second long, a nothingth of an inch wide, and quite  a  lot  of  million<br />light years from end to end.<br />     As it closed up lots of paper hats and party balloons fell out of  it<br />and drifted off through the  universe.  A  team  of  seven  threefoot-high<br />market analysts fell out of it and died, partly of  asphyxication,  partly<br />of surprise.<br />     Two hundred and thirty-nine thousand lightly fried eggs fell  out  of<br />it too, materializing in a large woobly heap on the faminestruck  land  of<br />Poghril in the Pansel system.<br />     The whole Poghril tribe had died out from famine except for one  last<br />man who died of cholesterol poisoning some weeks later.<br />     The nothingth of a second for which  the  hole  existed  reverberated<br />backwards  and  forwards  through  time  in  a  most  improbable  fashion.<br />Somewhere in the deeply remote  past  it  seriously  traumatized  a  small<br />random group of atoms drifting through the empty sterility  of  space  and<br />made them cling together in the most  extraordinarily  unlikely  patterns.<br />These patterns quickly learnt to copy themselves (this was  part  of  what<br />was so extraordinary of the patterns) and went on to cause massive trouble<br />on every planet they drifted on  to.  That  was  how  life  began  in  the<br />Universe.<br />     Five wild Event Maelstroms swirled in vicious storms of unreason  and<br />spewed up a pavement.<br />     On the pavement  lay  Ford  Prefect  and  Arthur  Dent  gulping  like<br />half-spent fish.<br />     &#8220;There you are,&#8221; gasped Ford, scrabbling  for  a  fingerhold  on  the<br />pavement as it raced through the Third Reach of the Unknown, &#8220;I  told  you<br />I&#8217;d think of something.&#8221;<br />     &#8220;Oh sure,&#8221; said Arthur, &#8220;sure.&#8221;<br />     &#8220;Bright idea of mine,&#8221; said Ford, &#8220;to find a  passing  spaceship  and<br />get rescued by it.&#8221;<br />     The real universe  arched  sickeningly  away  beneath  them.  Various<br />pretend ones flitted  silently  by,  like  mountain  goats.  Primal  light<br />exploded,  splattering  space-time  as  with  gobbets  of   junket.   Time<br />blossomed, matter shrank away. The highest prime number coalesced  quietly<br />in a corner and hid itself away for ever.<br />     &#8220;Oh  come  off  it,&#8221;  said  Arthur,  &#8220;the  chances  against  it  were<br />astronomical.&#8221;<br />     &#8220;Don&#8217;t knock it, it worked,&#8221; said Ford.<br />     &#8220;What sort of ship are we in?&#8221; asked Arthur as the  pit  of  eternity<br />yawned beneath them.<br />     &#8220;I don&#8217;t know,&#8221; said Ford, &#8220;I haven&#8217;t opened my eyes yet.&#8221;<br />     &#8220;No, nor have I,&#8221; said Arthur.<br />     The Universe jumped, froze,  quivered  and  splayed  out  in  several<br />unexpected directions.<br />     Arthur and Ford opened their eyes and looked  about  in  considerable<br />surprise.<br />     &#8220;Good god,&#8221; said Arthur,  &#8220;it  looks  just  like  the  sea  front  at<br />Southend.&#8221;<br />     &#8220;Hell, I&#8217;m relieved to hear you say that,&#8221; said Ford.<br />     &#8220;Why?&#8221;<br />     &#8220;Because I thought I must be going mad.&#8221;<br />     &#8220;Perhaps you are. Perhaps you only thought I said it.&#8221;<br />     Ford thought about this.<br />     &#8220;Well, did you say it or didn&#8217;t you?&#8221; he asked.<br />     &#8220;I think so,&#8221; said Arthur.<br />     &#8220;Well, perhaps we&#8217;re both going mad.&#8221;<br />     &#8220;Yes,&#8221; said Arthur, &#8220;we&#8217;d be mad, all  things  considered,  to  think<br />this was Southend.&#8221;<br />     &#8220;Well, do you think this is Southend?&#8221;<br />     &#8220;Oh yes.&#8221;<br />     &#8220;So do I.&#8221;<br />     &#8220;Therefore we must be mad.&#8221;<br />     &#8220;Nice day for it.&#8221;<br />     &#8220;Yes,&#8221; said a passing maniac.<br />     &#8220;Who was that?&#8221; asked Arthur<br />     &#8220;Who &#8211; the man with the five heads and the elderberry  bush  full  of<br />kippers?&#8221;<br />     &#8220;Yes.&#8221;<br />     &#8220;I don&#8217;t know. Just someone.&#8221;<br />     &#8220;Ah.&#8221;<br />     They both sat on the pavement and watched with a  certain  unease  as<br />huge children bounced heavily along the sand  and  wild  horses  thundered<br />through the sky taking  fresh  supplies  of  reinforced  railings  to  the<br />Uncertain Areas.<br />     &#8220;You know,&#8221; said Arthur with a slight cough, &#8220;if  this  is  Southend,<br />there&#8217;s something very odd about it&#8230;&#8221;<br />     &#8220;You mean the way the sea stays steady and the buildings keep washing<br />up and down?&#8221; said Ford. &#8220;Yes I thought that was odd  too.  In  fact,&#8221;  he<br />continued as with a  huge  bang  Southend  split  itself  into  six  equal<br />segments which danced and span  giddily  round  each  other  in  lewd  and<br />licentious formation, &#8220;there is something altogether  very  strange  going<br />on.&#8221;<br />     Wild yowling noises of pipes and strings seared through the wind, hot<br />doughnuts popped out of the road for ten pence each, horrid  fish  stormed<br />out of the sky and Arthur and Ford decided to make a run for it.<br />     They plunged through heavy  walls  of  sound,  mountains  of  archaic<br />thought, valleys of mood music, bad shoe sessions and  footling  bats  and<br />suddenly heard a girl&#8217;s voice.<br />     It sounded quite a sensible voice, but it  just  said,  &#8220;Two  to  the<br />power of one hundred thousand to one against and falling,&#8221;  and  that  was<br />all.<br />     Ford skidded down a beam of light and span round  trying  to  find  a<br />source for the voice but could see nothing he could seriously believe in.<br />     &#8220;What was that voice?&#8221; shouted Arthur.<br />     &#8220;I don&#8217;t know,&#8221; yelled  Ford,  &#8220;I  don&#8217;t  know.  It  sounded  like  a<br />measurement of probability.&#8221;<br />     &#8220;Probability? What do you mean?&#8221;<br />     &#8220;Probability. You know, like two to one, three to one, five  to  four<br />against. It said two to the power of one hundred thousand to one  against.<br />That&#8217;s pretty improbable you know.&#8221;<br />     A million-gallon vat of custard  upended  itself  over  them  without<br />warning.<br />     &#8220;But what does it mean?&#8221; cried Arthur.<br />     &#8220;What, the custard?&#8221;<br />     &#8220;No, the measurement of probability!&#8221;<br />     &#8220;I don&#8217;t know. I don&#8217;t know at all. I think we&#8217;re  on  some  kind  of<br />spaceship.&#8221;<br />     &#8220;I can only assume,&#8221; said Arthur, &#8220;that this is  not  the  firstclass<br />compartment.&#8221;<br />     Bulges appeared in the fabric of space-time. Great ugly bulges.<br />     &#8220;Haaaauuurrgghhh&#8230;&#8221; said Arthur as he felt his  body  softening  and<br />bending in unusual directions. &#8220;Southend seems to be melting  away&#8230;  the<br />stars are swirling&#8230; a dustbowl&#8230; my legs  are  drifting  off  into  the<br />sunset&#8230; my left arm&#8217;s come off too.&#8221; A frightening thought  struck  him:<br />&#8220;Hell,&#8221; he said, &#8220;how am I going to operate  my  digital  watch  now?&#8221;  He<br />wound his eyes desperately around in Ford&#8217;s direction.<br />     &#8220;Ford,&#8221; he said, &#8220;you&#8217;re turning into a penguin. Stop it.&#8221;<br />     Again came the voice.<br />     &#8220;Two to the  power  of  seventy-five  thousand  to  one  against  and<br />falling.&#8221;<br />     Ford waddled around his pond in a furious circle.<br />     &#8220;Hey, who are you,&#8221; he quacked. &#8220;Where are you? What&#8217;s going  on  and<br />is there any way of stopping it?&#8221;<br />     &#8220;Please relax,&#8221; said the voice pleasantly, like a  stewardess  in  an<br />airliner with only one wing and two engines one of which is on fire,  &#8220;you<br />are perfectly safe.&#8221;<br />     &#8220;But that&#8217;s not the point!&#8221; raged Ford. &#8220;The point is that I am now a<br />perfectly save penguin, and my colleague here is rapidly  running  out  of<br />limbs!&#8221;<br />     &#8220;It&#8217;s alright, I&#8217;ve got them back now,&#8221; said Arthur.<br />     &#8220;Two to the power of fifty thousand to one against and falling,&#8221; said<br />the voice.<br />     &#8220;Admittedly,&#8221; said Arthur, &#8220;they&#8217;re longer than I usually like  them,<br />but&#8230;&#8221;<br />     &#8220;Isn&#8217;t there anything,&#8221; squawked Ford in avian fury,  &#8220;you  feel  you<br />ought to be telling us?&#8221;<br />     The voice cleared its throat. A giant petit four  lolloped  off  into<br />the distance.<br />     &#8220;Welcome,&#8221; the voice said, &#8220;to the Starship Heart of Gold.&#8221;<br />     The voice continued.<br />     &#8220;Please do not be alarmed,&#8221; it said, &#8220;by anything  you  see  or  hear<br />around you. You are bound to feel some initial ill  effects  as  you  have<br />been rescued from certain death at an improbability level of  two  to  the<br />power of two hundred and seventy-six thousand to one  against  &#8211;  possibly<br />much higher. We are now cruising at  a  level  of  two  to  the  power  of<br />twenty-five thousand to one against and falling, and we will be  restoring<br />normality just as soon as we are sure what is normal  anyway.  Thank  you.<br />Two to the power of twenty thousand to one against and falling.&#8221;<br />     The voice cut out.<br />     Ford and Arthur were in a small luminous pink cubicle.<br />     Ford was wildly excited.<br />     &#8220;Arthur!&#8221; he said, &#8220;this is fantastic! We&#8217;ve been picked up by a ship<br />powered by the Infinite Improbability Drive! This is incredible!  I  heard<br />rumors about it before! They were all officially  denied,  but  they  must<br />have done it! They&#8217;ve built the Improbability Drive!  Arthur,  this  is&#8230;<br />Arthur? What&#8217;s happening?&#8221;<br />     Arthur had jammed himself against the door to the cubicle, trying  to<br />hold it closed, but it was ill  fitting.  Tiny  furry  little  hands  were<br />squeezing themselves through the cracks, their  fingers  were  inkstained;<br />tiny voices chattered insanely.<br />     Arthur looked up.<br />     &#8220;Ford!&#8221; he said, &#8220;there&#8217;s an infinite number of monkeys  outside  who<br />want to talk to us about this script for Hamlet they&#8217;ve worked out.&#8221;</p>
<p>10</p>
<p>     The Infinite  Improbability  Drive  is  a  wonderful  new  method  of<br />crossing vast interstellar distances in a  mere  nothingth  of  a  second,<br />without all that tedious mucking about in hyperspace.<br />     It was discovered by a  lucky  chance,  and  then  developed  into  a<br />governable form of propulsion by the Galactic Government&#8217;s  research  team<br />on Damogran.<br />     This, briefly, is the story of its discovery.<br />     The principle of generating small amounts of finite improbability  by<br />simply hooking the logic circuits of a Bambleweeny 57 SubMeson Brain to an<br />atomic vector plotter suspended in a strong Brownian Motion producer  (say<br />a nice hot cup  of  tea)  were  of  course  well  understood  &#8211;  and  such<br />generators were often used to break the ice at parties by making  all  the<br />molecules in the hostess&#8217;s undergarments leap simultaneously one  foot  to<br />the left, in accordance with the Theory of Indeterminacy.<br />     Many respectable physicists said that they weren&#8217;t going to stand for<br />this &#8211; partly because it was a debasement of science, but  mostly  because<br />they didn&#8217;t get invited to those sort of parties.<br />     Another thing they couldn&#8217;t stand  was  the  perpetual  failure  they<br />encountered in trying to construct a  machine  which  could  generate  the<br />infinite improbability  field  needed  to  flip  a  spaceship  across  the<br />mind-paralysing distances between the furthest stars, and in the end  they<br />grumpily announced that such a machine was virtually impossible.<br />     Then, one day, a student who had been left to sweep up the lab  after<br />a particularly unsuccessful party found himself reasoning this way:<br />     If, he thought to himself, such a machine is a virtual impossibility,<br />then it must logically be a finite improbability. So all I have to  do  in<br />order to make one is to work out exactly how improbable it is,  feed  that<br />figure into the finite improbability generator, give it  a  fresh  cup  of<br />really hot tea&#8230; and turn it on!<br />     He did this, and was rather startled to discover that he had  managed<br />to create the long sought after golden  Infinite  Improbability  generator<br />out of thin air.<br />     It startled him even more when just after he was awarded the Galactic<br />Institute&#8217;s Prize for Extreme Cleverness he got lynched by a rampaging mob<br />of respectable physicists who had finally realized that the one thing they<br />really couldn&#8217;t stand was a smartass.</p>
<p>11</p>
<p>     The Improbability-proof control cabin of the  Heart  of  Gold  looked<br />like a perfectly conventional spaceship except that it was perfectly clean<br />because it was so new. Some of the control seats hadn&#8217;t  had  the  plastic<br />wrapping taken off yet. The cabin was mostly white, oblong, and about  the<br />size of a smallish restaurant. In fact it wasn&#8217;t perfectly oblong: the two<br />long walls were raked round in a slight parallel curve, and all the angles<br />and corners were contoured in excitingly chunky shapes. The truth  of  the<br />matter is that it would have been a great deal simpler and more  practical<br />to build the cabin as an ordinary three-dimensional oblong rom,  but  then<br />the designers would have  got  miserable.  As  it  was  the  cabin  looked<br />excitingly purposeful, with large video screens ranged  over  the  control<br />and guidance system  panels  on  the  concave  wall,  and  long  banks  of<br />computers set into the convex wall. In one corner a robot sat humped,  its<br />gleaming brushed steel head hanging loosely between its  gleaming  brushed<br />steel knees. It  too  was  fairly  new,  but  though  it  was  beautifully<br />constructed and polished it somehow looked as if the various parts of  its<br />more or less humanoid body didn&#8217;t quite fit properly. In fact they  fitted<br />perfectly well, but something in its bearing  suggested  that  they  might<br />have fitted better.<br />     Zaphod Beeblebrox paced nervously up and down the cabin, brushing his<br />hands over pieces of gleaming equipment and giggling with excitement.<br />     Trillian sat hunched over a clump of instruments reading off figures.<br />Her voice was carried round the Tannoy system of the whole ship.<br />     &#8220;Five to one against and falling&#8230;&#8221; she said, &#8220;four to  one  against<br />and falling&#8230; three to one&#8230; two&#8230; one&#8230; probability factor of one  to<br />one&#8230; we have normality, I repeat we  have  normality.&#8221;  She  turned  her<br />microphone off &#8211;  then  turned  it  back  on,  with  a  slight  smile  and<br />continued: &#8220;Anything you still can&#8217;t  cope  with  is  therefore  your  own<br />problem. Please relax. You will be sent for soon.&#8221;<br />     Zaphod burst out in annoyance: &#8220;Who are they Trillian?&#8221;<br />     Trillian span her seat round to face him and shrugged.<br />     &#8220;Just a couple of guys we seem to have picked up in open space,&#8221;  she<br />said. &#8220;Section ZZ9 Plural Z Alpha.&#8221;<br />     &#8220;Yeah, well that&#8217;s a very sweet thought Trillian,&#8221; complained Zaphod,<br />&#8220;but do you really think it&#8217;s wise under the circumstances? I  mean,  here<br />we are on the run and everything, we must have  the  police  of  half  the<br />Galaxy after us by now, and we stop to pick up hitch hikers.  OK,  so  ten<br />out of ten for style, but minus several million for good thinking, yeah?&#8221;<br />     He tapped irritably at a control panel. Trillian  quietly  moved  his<br />hand before he tapped anything important. Whatever Zaphod&#8217;s  qualities  of<br />mind might include &#8211; dash, bravado, conceit &#8211; he  was  mechanically  inept<br />and could easily blow the ship up with an  extravagant  gesture.  Trillian<br />had come to suspect that the main reason why he had had such  a  wild  and<br />successful life that  he  never  really  understood  the  significance  of<br />anything he did.<br />     &#8220;Zaphod,&#8221; she said patiently, &#8220;they were floating unprotected in open<br />space&#8230; you wouldn&#8217;t want them to have died would you?&#8221;<br />     &#8220;Well, you know&#8230; no. Not as such, but&#8230;&#8221;<br />     &#8220;Not as such? Not die as such? But?&#8221; Trillian cocked her head on  one<br />side.<br />     &#8220;Well, maybe someone else might have picked them up later.&#8221;<br />     &#8220;A second later and they would have been dead.&#8221;<br />     &#8220;Yeah, so if you&#8217;d taken the trouble to think about the problem a bit<br />longer it would have gone away.&#8221;<br />     &#8220;You&#8217;d been happy to let them die?&#8221;<br />     &#8220;Well, you know, not happy as such, but&#8230;&#8221;<br />     &#8220;Anyway,&#8221; said Trillian, turning back to the controls, &#8220;I didn&#8217;t pick<br />them up.&#8221;<br />     &#8220;What do you mean? Who picked them up then?&#8221;<br />     &#8220;The ship did.&#8221;<br />     &#8220;Huh?&#8221;<br />     &#8220;The ship did. All by itself.&#8221;<br />     &#8220;Huh?&#8221;<br />     &#8220;Whilst we were in Improbability Drive.&#8221;<br />     &#8220;But that&#8217;s incredible.&#8221;<br />     &#8220;No Zaphod. Just very very improbable.&#8221;<br />     &#8220;Er, yeah.&#8221;<br />     &#8220;Look Zaphod,&#8221; she said, patting his  arm,  &#8220;don&#8217;t  worry  about  the<br />aliens. They&#8217;re just a couple of guys I expect. I&#8217;ll send the  robot  down<br />to get them and bring them up here. Hey Marvin!&#8221;<br />     In the corner, the robot&#8217;s head swung up sharply,  but  then  wobbled<br />about imperceptibly. It pulled itself up to its feet as if  it  was  about<br />five pounds heavier that  it  actually  was,  and  made  what  an  outside<br />observer would have thought was a heroic effort  to  cross  the  room.  It<br />stopped in front  of  Trillian  and  seemed  to  stare  through  her  left<br />shoulder.<br />     &#8220;I think you ought to know I&#8217;m feeling very depressed,&#8221; it said.  Its<br />voice was low and hopeless.<br />     &#8220;Oh God,&#8221; muttered Zaphod and slumped into a seat.<br />     &#8220;Well,&#8221;  said  Trillian  in  a  bright  compassionate  tone,  &#8220;here&#8217;s<br />something to occupy you and keep your mind off things.&#8221;<br />     &#8220;It won&#8217;t work,&#8221; droned Marvin, &#8220;I have an exceptionally large mind.&#8221;<br />     &#8220;Marvin!&#8221; warned Trillian.<br />     &#8220;Alright,&#8221; said Marvin, &#8220;what do you want me to do?&#8221;<br />     &#8220;Go down to number two entry bay and bring the  two  aliens  up  here<br />under surveillance.&#8221;<br />     With a microsecond pause, and a finely calculated micromodulation  of<br />pitch and timbre &#8211; nothing you could actually take  offence  at  &#8211;  Marvin<br />managed to convey his utter contempt and horror of all things human.<br />     &#8220;Just that?&#8221; he said.<br />     &#8220;Yes,&#8221; said Trillian firmly.<br />     &#8220;I won&#8217;t enjoy it,&#8221; said Marvin.<br />     Zaphod leaped out of his seat.<br />     &#8220;She&#8217;s not asking you to enjoy it,&#8221; he  shouted,  &#8220;just  do  it  will<br />you?&#8221;<br />     &#8220;Alright,&#8221; said Marvin like the tolling  of  a  great  cracked  bell,<br />&#8220;I&#8217;ll do it.&#8221;<br />     &#8220;Good&#8230;&#8221; snapped Zaphod, &#8220;great&#8230; thank you&#8230;&#8221;<br />     Marvin turned and lifted  his  flat-topped  triangular  red  eyes  up<br />towards him.<br />     &#8220;I&#8217;m not getting you down at all am I?&#8221; he said pathetically.<br />     &#8220;No no Marvin,&#8221; lilted Trillian, &#8220;that&#8217;s just fine, really&#8230;&#8221;<br />     &#8220;I wouldn&#8217;t like to think that I was getting you down.&#8221;<br />     &#8220;No, don&#8217;t worry about that,&#8221; the lilt continued, &#8220;you  just  act  as<br />comes naturally and everything will be just fine.&#8221;<br />     &#8220;You&#8217;re sure you don&#8217;t mind?&#8221; probed Marvin.<br />     &#8220;No no Marvin,&#8221; lilted Trillian, &#8220;that&#8217;s just  fine,  really&#8230;  just<br />part of life.&#8221;<br />     &#8220;Marvin flashed him an electronic look.<br />     &#8220;Life,&#8221; said Marvin, &#8220;don&#8217;t talk to me about life.&#8221;<br />     He turned hopelessly on his heel and lugged himself out of the cabin.<br />With a satisfied hum and a click the door closed behind him<br />     &#8220;I don&#8217;t think I can stand that robot much  longer  Zaphod,&#8221;  growled<br />Trillian.<br />     The Encyclopaedia Galactica defines a robot as a mechanical apparatus<br />designed to do the work of a man. The marketing  division  of  the  Sirius<br />Cybernetics Corporation defines a robot as &#8220;Your Plastic Pal Who&#8217;s Fun  To<br />Be With.&#8221;<br />     The Hitch Hiker&#8217;s Guide to the Galaxy defines the marketing  division<br />of the Sirius Cybernetics Corporation as &#8220;a bunch of mindless jerks who&#8217;ll<br />be the first against the wall when the revolution comes,&#8221; with a  footnote<br />to the effect that the editors  would  welcome  applications  from  anyone<br />interested in taking over the post of robotics correspondent.<br />     Curiously enough, an edition of the Encyclopaedia Galactica that  had<br />the good fortune to fall through a time warp from a thousand years in  the<br />future  defined  the  marketing  division  of   the   Sirius   Cybernetics<br />Corporation as &#8220;a bunch of mindless jerks who were the first  against  the<br />wall when the revolution came.&#8221;<br />     The pink cubicle had winked out of existence, the  monkeys  had  sunk<br />away to a better dimension.  Ford  and  Arthur  found  themselves  in  the<br />embarkation area of the ship. It was rather smart.<br />     &#8220;I think the ship&#8217;s brand new,&#8221; said Ford.<br />     &#8220;How can you tell?&#8221; asked Arthur. &#8220;Have you got  some  exotic  device<br />for measuring the age of metal?&#8221;<br />     &#8220;No, I just found this sales brochure lying on the floor. It&#8217;s a  lot<br />of `the Universe can be yours&#8217; stuff. Ah! Look, I was right.&#8221;<br />     Ford jabbed at one of the pages and showed it to Arthur.<br />     &#8220;It says: Sensational new breakthrough in Improbability  Physics.  As<br />soon as the ship&#8217;s drive reaches Infinite Improbability it passes  through<br />every point in the Universe. Be the envy of other major governments.  Wow,<br />this is big league stuff.&#8221;<br />     Ford hunted excitedly  through  the  technical  specs  of  the  ship,<br />occasionally gasping with astonishment at what he read &#8211; clearly  Galactic<br />astrotechnology had moved ahead during the years of his exile.<br />     Arthur listened for a short while, but being unable to understand the<br />vast majority of what Ford was saying he began to  let  his  mind  wander,<br />trailing his fingers along the edge of an incomprehensible computer  bank,<br />he reached out and pressed an invitingly large  red  button  on  a  nearby<br />panel. The panel lit up with the words Please do  not  press  this  button<br />again. He shook himself.<br />     &#8220;Listen,&#8221; said Ford, who was still engrossed in the  sales  brochure,<br />&#8220;they make a big thing of the ship&#8217;s  cybernetics.  A  new  generation  of<br />Sirius Cybernetics Corporation robots and  computers,  with  the  new  GPP<br />feature.&#8221;<br />     &#8220;GPP feature?&#8221; said Arthur. &#8220;What&#8217;s that?&#8221;<br />     &#8220;Oh, it says Genuine People Personalities.&#8221;<br />     &#8220;Oh,&#8221; said Arthur, &#8220;sounds ghastly.&#8221;<br />     A voice behind them said, &#8220;It is.&#8221; The voice was low and hopeless and<br />accompanied by a slight clanking sound. They span round and saw an  abject<br />steel man standing hunched in the doorway.<br />     &#8220;What?&#8221; they said.<br />     &#8220;Ghastly,&#8221; continued Marvin, &#8220;it all  is.  Absolutely  ghastly.  Just<br />don&#8217;t even talk about it. Look at this door,&#8221; he  said,  stepping  through<br />it. The irony circuits cut into his voice modulator  as  he  mimicked  the<br />style of the sales brochure. &#8220;All the  doors  in  this  spaceship  have  a<br />cheerful and sunny disposition. It is their pleasure to open for you,  and<br />their satisfaction to close again with the knowledge of a job well done.&#8221;<br />     As the door closed behind them it became apparent that it did  indeed<br />have a satisfied sigh-like quality  to  it.  &#8220;Hummmmmmmyummmmmmm  ah!&#8221;  it<br />said.<br />     Marvin regarded it with  cold  loathing  whilst  his  logic  circuits<br />chattered with disgust and tinkered with the concept of directing physical<br />violence against it Further circuits cut in saying, Why bother? What&#8217;s the<br />point? Nothing is worth  getting  involved  in.  Further  circuits  amused<br />themselves by analysing the molecular components of the door, and  of  the<br />humanoids&#8217; brain cells. For a quick encore  they  measured  the  level  of<br />hydrogen emissions in the surrounding cubic parsec of space and then  shut<br />down again in boredom. A spasm of despair shook the  robot&#8217;s  body  as  he<br />turned.<br />     &#8220;Come on,&#8221; he droned, &#8220;I&#8217;ve been ordered to  take  you  down  to  the<br />bridge. Here I am, brain the size of a planet and they ask me to take  you<br />down to the bridge. Call that job satisfaction? &#8216;Cos I don&#8217;t.&#8221;<br />     He turned and walked back to the hated door.<br />     &#8220;Er, excuse me,&#8221; said Ford following  after  him,  &#8220;which  government<br />owns this ship?&#8221;<br />     Marvin ignored him.<br />     &#8220;You watch this door,&#8221; he muttered, &#8220;it&#8217;s about to open again. I  can<br />tell by the intolerable air of smugness it suddenly generates.&#8221;<br />     With an ingratiating little whine the door slit open again and Marvin<br />stomped through.<br />     &#8220;Come on,&#8221; he said.<br />     The others followed quickly and the door slit back  into  place  with<br />pleased little clicks and whirrs.<br />     &#8220;Thank  you  the  marketing  division  of  the   Sirius   Cybernetics<br />Corporation,&#8221; said Marvin and trudged desolately up  the  gleaming  curved<br />corridor that stretched out before them. &#8220;Let&#8217;s build robots with  Genuine<br />People Personalities,&#8221; they said. So they tried it  out  with  me.  I&#8217;m  a<br />personality prototype. You can tell can&#8217;t you?&#8221;<br />     Ford and Arthur muttered embarrassed little disclaimers.<br />     &#8220;I hate that door,&#8221; continued Marvin. &#8220;I&#8217;m not getting  you  down  at<br />all am I?&#8221;<br />     &#8220;Which government&#8230;&#8221; started Ford again.<br />     &#8220;No government owns it,&#8221; snapped the robot, &#8220;it&#8217;s been stolen.&#8221;<br />     &#8220;Stolen?&#8221;<br />     &#8220;Stolen?&#8221; mimicked Marvin.<br />     &#8220;Who by?&#8221; asked Ford.<br />     &#8220;Zaphod Beeblebrox.&#8221;<br />     Something extraordinary  happened  to  Ford&#8217;s  face.  At  least  five<br />entirely separate and distinct expressions of shock and amazement piled up<br />on it in a jumbled mess. His left leg, which was in mid stride, seemed  to<br />have difficulty in finding the floor again. He stared  at  the  robot  and<br />tried to entangle some dartoid muscles.<br />     &#8220;Zaphod Beeblebrox?..&#8221; he said weakly.<br />     &#8220;Sorry, did I say something wrong?&#8221; said Marvin, dragging himself  on<br />regardless. &#8220;Pardon me for breathing, which I never do anyway so  I  don&#8217;t<br />know why I bother to say it, oh God I&#8217;m so depressed.  Here&#8217;s  another  of<br />those self-satisfied door. Life! Don&#8217;t talk to me about life.&#8221;<br />     &#8220;No one ever mentioned it,&#8221; muttered Arthur irritably. &#8220;Ford, are you<br />alright?&#8221;<br />     Ford stared at him. &#8220;Did that robot say Zaphod Beeblebrox?&#8221; he said.</p>
<p>12</p>
<p>     A loud clatter of gunk music flooded through the Heart of Gold  cabin<br />as Zaphod searched the sub-etha radio wavebands for news of  himself.  The<br />machine was rather  difficult  to  operate.  For  years  radios  had  been<br />operated by means of pressing buttons  and  turning  dials;  then  as  the<br />technology   became   more   sophisticated   the   controls   were    made<br />touch-sensitive &#8211; you merely had to brush the panels  with  your  fingers;<br />now all you had to do was wave your hand in the general direction  of  the<br />components and hope. It saved a lot of muscular expenditure of course, but<br />meant that you had to sit  infuriatingly  still  if  you  wanted  to  keep<br />listening to the same programme.<br />     Zaphod waved a hand and the channel switched again. More gunk  music,<br />but this time it was a background to a news  announcement.  The  news  was<br />always heavily edited to fit the rhythms of the music.<br />     &#8220;&#8230; and news  brought  to  you  here  on  the  sub-etha  wave  band,<br />broadcasting around the galaxy around the clock,&#8221; squawked a  voice,  &#8220;and<br />we&#8217;ll be saying a big hello to all intelligent  life  forms  everywhere&#8230;<br />and to everyone else out there, the secret is to bang the rocks  together,<br />guys. And of course, the big news story tonight is the  sensational  theft<br />of the new Improbability Drive prototype ship by none other than  Galactic<br />President Zaphod Beeblebrox. And the question everyone&#8217;s asking is&#8230;  has<br />the big Z finally flipped?  Beeblebrox,  the  man  who  invented  the  Pan<br />Galactic  Gargle  Blaster,  ex-confidence  trickster,  once  described  by<br />Eccentrica Gallumbits as the Best Bang since the  Big  One,  and  recently<br />voted the Wort Dressed Sentinent Being  in  the  Known  Universe  for  the<br />seventh time&#8230; has he got an answer this time? We asked his private brain<br />care specialist Gag Halfrunt&#8230;&#8221; The music swirled and dived for a moment.<br />Another voice broke in, presumably Halfrunt. He said: &#8220;Vell, Zaphod&#8217;s jist<br />zis guy you know?&#8221; but got no further  because  an  electric  pencil  flew<br />across the cabin and through the radio&#8217;s on/off sensitive airspace. Zaphod<br />turned and glared at Trillian &#8211; she had thrown the pencil.<br />     &#8220;Hey,&#8221; he said, what do you do that for?&#8221;<br />     Trillian was tapping her fingers on a screenful of figures.<br />     &#8220;I&#8217;ve just thought of something,&#8221; she said.<br />     &#8220;Yeah? Worth interrupting a news bulletin about me for?&#8221;<br />     &#8220;You hear enough about yourself as it is.&#8221;<br />     &#8220;I&#8217;m very insecure. We know that.&#8221;<br />     &#8220;Can we drop your ego for a moment? This is important.&#8221;<br />     &#8220;If there&#8217;s anything more important than my ego  around,  I  want  it<br />caught and shot now.&#8221; Zaphod glared at her again, then laughed.<br />     &#8220;Listen,&#8221; she said, &#8220;we picked up those couple of guys&#8230;&#8221;<br />     &#8220;What couple of guys?&#8221;<br />     &#8220;The couple of guys we picked up.&#8221;<br />     &#8220;Oh, yeah,&#8221; said Zaphod, &#8220;those couple of guys.&#8221;<br />     &#8220;We picked them up in sector ZZ 9 Plural Z Alpha.&#8221;<br />     &#8220;Yeah?&#8221; said Zaphod and blinked.<br />     Trillian said quietly, &#8220;Does that mean anything to you?&#8221;<br />     &#8220;Mmmmm,&#8221; said Zaphod, &#8220;ZZ 9 Plural Z Alpha. ZZ 9 Plural Z Alpha?&#8221;<br />     &#8220;Well?&#8221; said Trillian.<br />     &#8220;Er&#8230; what does the Z mean?&#8221; said Zaphod.<br />     &#8220;Which one?&#8221;<br />     &#8220;Any one.&#8221;<br />     One  of  the  major  difficulties   Trillian   experienced   in   her<br />relationship  with  Zaphod  was  learning  to  distinguish   between   him<br />pretending to be stupid just to get people off their guard, pretending  to<br />be stupid because he couldn&#8217;t be bothered to think and wanted someone else<br />to do it for him, pretending to be outrageously stupid to  hide  the  fact<br />that he actually didn&#8217;t understand what was going  on,  and  really  being<br />genuinely stupid. He was renowned for being  amazingly  clever  and  quite<br />clearly was so &#8211; but not all the time, which obviously worried him,  hence<br />the act. He proffered people to be puzzled rather than contemptuous.  This<br />above all appeared to Trillian to be genuinely stupid, but  she  could  no<br />longer be bothered to argue about it.<br />     She sighed and punched up a star map on the visiscreen so  she  could<br />make it simple for him, whatever his reasons for wanting  it  to  be  that<br />way.<br />     &#8220;There,&#8221; she pointed, &#8220;right there.&#8221;<br />     &#8220;Hey&#8230; Yeah!&#8221; said Zaphod.<br />     &#8220;Well?&#8221; she said.<br />     &#8220;Well what?&#8221;<br />     Parts of the inside of her head screamed at other parts of the inside<br />of her head. She said, very calmly, &#8220;It&#8217;s the same sector  you  originally<br />picked me up in.&#8221;<br />     He looked at her and then looked back at the screen.<br />     &#8220;Hey, yeah,&#8221; he said, &#8220;now  that  is  wild.  We  should  have  zapped<br />straight into the middle of the Horsehead Nebula. How did we  come  to  be<br />there? I mean that&#8217;s nowhere.&#8221;<br />     She ignored this.<br />     &#8220;Improbability Drive,&#8221; she said patiently. &#8220;You explained  it  to  me<br />yourself. We pass through every point in the Universe, you know that.&#8221;<br />     &#8220;Yeah, but that&#8217;s one wild coincidence isn&#8217;t it?&#8221;<br />     &#8220;Yes.&#8221;<br />     &#8220;Picking someone up at that point? Out of the whole of  the  Universe<br />to choose from? That&#8217;s just too&#8230; I want to work this out. Computer!&#8221;<br />     The  Sirius  Cybernetics   Corporation   Shipboard   Computer   which<br />controlled  and  permeated  every  particle  of  the  ship  switched  into<br />communication mode.<br />     &#8220;Hi there!&#8221; it said brightly and simultaneously  spewed  out  a  tiny<br />ribbon of ticker tape just for the record. The ticker tape said, Hi there!<br />     &#8220;Oh God,&#8221; said Zaphod. He hadn&#8217;t worked with this computer  for  long<br />but had already learned to loathe it.<br />     The computer continued,  brash  and  cheery  as  if  it  was  selling<br />detergent.<br />     &#8220;I want you to know that whatever your problem, I am here to help you<br />solve it.&#8221;<br />     &#8220;Yeah yeah,&#8221; said Zaphod. &#8220;Look, I think I&#8217;ll just  use  a  piece  of<br />paper.&#8221;<br />     &#8220;Sure thing,&#8221; said the computer, spilling  out  its  message  into  a<br />waste bin at the same time, &#8220;I understand. If you ever want&#8230;&#8221;<br />     &#8220;Shut up!&#8221; said Zaphod, and snatching up a pencil sat  down  next  to<br />Trillian at the console.<br />     &#8220;OK, OK&#8230;&#8221; said the computer in a hurt tone of voice and closed down<br />its speech channel again.<br />     Zaphod and Trillian pored over the  figures  that  the  Improbability<br />flight path scanner flashed silently up in front of them.<br />     &#8220;Can we work out,&#8221; said Zaphod, &#8220;from their point of  view  what  the<br />Improbability of their rescue was?&#8221;<br />     &#8220;Yes, that&#8217;s a constant&#8221;, said Trillian, &#8220;two to  the  power  of  two<br />hundred and seventy-six thousand seven hundred and nine to one against.&#8221;<br />     &#8220;That&#8217;s high. They&#8217;re two lucky lucky guys.&#8221;<br />     &#8220;Yes.&#8221;<br />     &#8220;But relative to what we were doing when the ship picked them up&#8230;&#8221;<br />     Trillian   punched   up   the   figures.   They   showed   tow-to-the<br />power-of-Infinity-minus-one  (an  irrational  number  that  only   has   a<br />conventional meaning in Improbability physics).<br />     &#8220;&#8230; it&#8217;s pretty low,&#8221; continued Zaphod with a slight whistle.<br />     &#8220;Yes,&#8221; agreed Trillian, and looked at him quizzically.<br />     &#8220;That&#8217;s one big whack of Improbability to be accounted for. Something<br />pretty improbable has got to show up on the  balance  sheet  if  it&#8217;s  all<br />going to add up into a pretty sum.&#8221;<br />     Zaphod scribbled a few sums, crossed them out and  threw  the  pencil<br />away.<br />     &#8220;Bat&#8217;s dots, I can&#8217;t work it out.&#8221;<br />     &#8220;Well?&#8221;<br />     Zaphod knocked his two heads together in irritation and  gritted  his<br />teeth.<br />     &#8220;OK,&#8221; he said. &#8220;Computer!&#8221;<br />     The voice circuits sprang to life again.<br />     &#8220;Why hello there!&#8221; they said (ticker tape, ticker tape). &#8220;All I  want<br />to do is make your day nicer and nicer and nicer&#8230;&#8221;<br />     &#8220;Yeah well shut up and work something out for me.&#8221;<br />     &#8220;Sure  thing,&#8221;  chattered  the  computer,  &#8220;you  want  a  probability<br />forecast based on&#8230;&#8221;<br />     &#8220;Improbability data, yeah.&#8221;<br />     &#8220;OK,&#8221; the computer continued. &#8220;Here&#8217;s an interesting  little  notion.<br />Did you realize  that  most  people&#8217;s  lives  are  governed  by  telephone<br />numbers?&#8221;<br />     A pained look crawled across one of Zaphod&#8217;s  faces  and  on  to  the<br />other one.<br />     &#8220;Have you flipped?&#8221; he said.<br />     &#8220;No, but you will when I tell you that&#8230;&#8221;<br />     Trillian gasped. She scrabbled at the buttons  on  the  Improbability<br />flight path screen.<br />     &#8220;Telephone number?&#8221; she said. &#8220;Did that thing say telephone number?&#8221;<br />     Numbers flashed up on the screen.<br />     The computer had paused politely, but now it continued.<br />     &#8220;What I was about to say was that&#8230;&#8221;<br />     &#8220;Don&#8217;t bother please,&#8221; said Trillian.<br />     &#8220;Look, what is this?&#8221; said Zaphod.<br />     &#8220;I don&#8217;t know,&#8221; said Trillian, &#8220;but those aliens &#8211; they&#8217;re on the way<br />up to the bridge with that wretched robot. Can we  pick  them  up  on  any<br />monitor cameras?&#8221;</p>
<p>13</p>
<p>     Marvin trudged on down the corridor, still moaning.<br />     &#8220;&#8230; and then of course I&#8217;ve got this terrible pain in all the diodes<br />down my left hand side&#8230;&#8221;<br />     &#8220;No?&#8221; said Arthur grimly as he walked along beside him. &#8220;Really?&#8221;<br />     &#8220;Oh yes,&#8221; said Marvin, &#8220;I mean I&#8217;ve asked for them to be replaced but<br />no one ever listens.&#8221;<br />     &#8220;I can imagine.&#8221;<br />     Vague whistling and humming noises were coming from Ford. &#8220;Well  well<br />well,&#8221; he kept saying to himself, &#8220;Zaphod Beeblebrox&#8230;&#8221;<br />     Suddenly Marvin stopped, and held up a hand.<br />     &#8220;You know what&#8217;s happened now of course?&#8221;<br />     &#8220;No, what?&#8221; said Arthur, who didn&#8217;t what to know.<br />     &#8220;We&#8217;ve arrived at another of those doors.&#8221;<br />     There was a sliding door let into the side of  the  corridor.  Marvin<br />eyed it suspiciously.<br />     &#8220;Well?&#8221; said Ford impatiently. &#8220;Do we go through?&#8221;<br />     &#8220;Do we go through?&#8221; mimicked Marvin. &#8220;Yes. This is  the  entrance  to<br />the bridge. I was told to take you to the  bridge.  Probably  the  highest<br />demand that will be made on my intellectual capacities today  I  shouldn&#8217;t<br />wonder.&#8221;<br />     Slowly, with great loathing, he stepped  towards  the  door,  like  a<br />hunter stalking his prey. Suddenly it slid open.<br />     &#8220;Thank you,&#8221; it said, &#8220;for making a simple door very happy.&#8221;<br />     Deep in Marvin&#8217;s thorax gears ground.<br />     &#8220;Funny,&#8221; he intoned funerally, &#8220;how just when you  think  life  can&#8217;t<br />possibly get any worse it suddenly does.&#8221;<br />     He heaved himself through the door and left Ford and  Arthur  staring<br />at each other and  shrugging  their  shoulders.  From  inside  they  heard<br />Marvin&#8217;s voice again.<br />     &#8220;I suppose you want to see the aliens now,&#8221; he said. &#8220;Do you want  me<br />to sit in a corner and rust, or just fall apart where I&#8217;m standing?&#8221;<br />     &#8220;Yeah, just show them in would you Marvin?&#8221; came another voice.<br />     Arthur looked at Ford and was astonished to see him laughing.<br />     &#8220;What&#8217;s?..&#8221;<br />     &#8220;Shhh,&#8221; said Ford, &#8220;come in.&#8221;<br />     He stepped through into the bridge.<br />     Arthur followed him in nervously and was  astonished  to  see  a  man<br />lolling back in a chair with his feet on a  control  console  picking  the<br />teeth in his right-hand head with  his  left  hand.  The  right-hand  head<br />seemed to be thoroughly preoccupied with this task, but the left-hand  one<br />was grinning a broad, relaxed, nonchalant grin. The number of things  that<br />Arthur couldn&#8217;t believe he was seeing was fairly large.  His  jaw  flapped<br />about at a loose end for a while.<br />     The peculiar man waved a lazy wave at  Ford  and  with  an  appalling<br />affectation of nonchalance said, &#8220;Ford, hi, how are you?  Glad  you  could<br />drop in.&#8221;<br />     Ford was not going to be outcooled.<br />     &#8220;Zaphod,&#8221; he drawled, &#8220;great to see you,  you&#8217;re  looking  well,  the<br />extra arm suits you. Nice ship you&#8217;ve stolen.&#8221;<br />     Arthur goggled at him.<br />     &#8220;You mean you know this guy?&#8221;  he  said,  waving  a  wild  finger  at<br />Zaphod.<br />     &#8220;Know him!&#8221; exclaimed Ford, &#8220;he&#8217;s&#8230;&#8221; he paused, and  decided  to  do<br />the introductions the other way round.<br />     &#8220;Oh, Zaphod, this is a friend of mine,  Arthur  Dent,&#8221;  he  said,  &#8220;I<br />saved him when his planet blew up.&#8221;<br />     &#8220;Oh sure,&#8221; said Zaphod, &#8220;hi Arthur, glad  you  could  make  it.&#8221;  His<br />right-hand head looked round casually, said &#8220;hi&#8221; and went back  to  having<br />his teeth picked.<br />     Ford carried on. &#8220;And Arthur,&#8221;  he  said,  &#8220;this  is  my  semi-cousin<br />Zaphod Beeb&#8230;&#8221;<br />     &#8220;We&#8217;ve met,&#8221; said Arthur sharply.<br />     When you&#8217;re cruising down the road in the fast lane  and  you  lazily<br />sail past a few hard driving cars and  are  feeling  pretty  pleased  with<br />yourself and then accidentally change down from fourth to first instead of<br />third thus making your engine leap out of your bonnet  in  a  rather  ugly<br />mess, it tends to throw you off your stride in much the same way that this<br />remark threw Ford Prefect off his.<br />     &#8220;Err&#8230; what?&#8221;<br />     &#8220;I said we&#8217;ve met.&#8221;<br />     Zaphod gave an awkward start of surprise and jabbed a gum sharply.<br />     &#8220;Hey&#8230; er, have we? Hey&#8230; er&#8230;&#8221;<br />     Ford rounded on Arthur with an angry flash in his eyes. Now  he  felt<br />he was back on home ground he suddenly began  to  resent  having  lumbered<br />himself with this ignorant primitive who knew as much about the affairs of<br />the Galaxy as an Ilford-based gnat knew about life in Peking.<br />     &#8220;What  do  you  mean  you&#8217;ve  met?&#8221;  he  demanded.  &#8220;This  is  Zaphod<br />Beeblebrox from Betelgeuse Five you know, not  bloody  Martin  Smith  from<br />Croydon.&#8221;<br />     &#8220;I don&#8217;t care,&#8221; said Arthur coldly.  We&#8217;ve  met,  haven&#8217;t  we  Zaphod<br />Beeblebrox &#8211; or should I say&#8230; Phil?&#8221;<br />     &#8220;What!&#8221; shouted Ford.<br />     &#8220;You&#8217;ll have to remind me,&#8221; said Zaphod. &#8220;I&#8217;ve a terrible memory  for<br />species.&#8221;<br />     &#8220;It was at a party,&#8221; pursued Arthur.<br />     &#8220;Yeah, well I doubt that,&#8221; said Zaphod.<br />     &#8220;Cool it will you Arthur!&#8221; demanded Ford.<br />     Arthur would not be deterred. &#8220;A party six months  ago.  On  Earth&#8230;<br />England&#8230;&#8221;<br />     Zaphod shook his head with a tight-lipped smile.<br />     &#8220;London,&#8221; insisted Arthur, &#8220;Islington.&#8221;<br />     &#8220;Oh,&#8221; said Zaphod with a guilty start, &#8220;that party.&#8221;<br />     This wasn&#8217;t fair on Ford at all. He  looked  backwards  and  forwards<br />between Arthur and Zaphod. &#8220;What?&#8221; he said to Zaphod. &#8220;You don&#8217;t  mean  to<br />say you&#8217;ve been on that miserable planet as well do you?&#8221;<br />     &#8220;No, of course not,&#8221; said Zaphod breezily. &#8220;Well,  I  may  have  just<br />dropped in briefly, you know, on my way somewhere&#8230;&#8221;<br />     &#8220;But I was stuck there for fifteen years!&#8221;<br />     &#8220;Well I didn&#8217;t know that did I?&#8221;<br />     &#8220;But what were you doing there?&#8221;<br />     &#8220;Looking about, you know.&#8221;<br />     &#8220;He gatecrashed a party,&#8221; persisted Arthur, trembling with anger,  &#8220;a<br />fancy dress party&#8230;&#8221;<br />     &#8220;It would have to be, wouldn&#8217;t it?&#8221; said Ford.<br />     &#8220;At this party,&#8221; persisted Arthur, &#8220;was a girl&#8230; oh  well,  look  it<br />doesn&#8217;t matter now. The whole place has gone up in smoke anyway&#8230;&#8221;<br />     &#8220;I wish you&#8217;d stop sulking about that bloody planet,&#8221; said Ford. &#8220;Who<br />was the lady?&#8221;<br />     &#8220;Oh just somebody. Well alright, I wasn&#8217;t doing very well  with  her.<br />I&#8217;d been trying all evening. Hell, she was  something  though.  Beautiful,<br />charming, devastatingly intelligent, at last I&#8217;d got her to myself  for  a<br />bit and was plying her with a bit of talk when this friend of yours barges<br />up and says Hey doll, is this guy boring you? Why don&#8217;t  you  talk  to  me<br />instead? I&#8217;m from a different planet.&#8221; I never saw her again.&#8221;<br />     &#8220;Zaphod?&#8221; exclaimed Ford.<br />     &#8220;Yes,&#8221; said Arthur, glaring at him and trying not  to  feel  foolish.<br />&#8220;He only had the two arms and the one head and  he  called  himself  Phil,<br />but&#8230;&#8221;<br />     &#8220;But you must admit he did turn out to be from another planet,&#8221;  said<br />Trillian wandering into sight at the other end of  the  bridge.  She  gave<br />Arthur a pleasant smile which settled on him like a ton of bricks and then<br />turned her attention to the ship&#8217;s controls again.<br />     There was silence for a few seconds, and then out  of  the  scrambled<br />mess of Arthur&#8217;s brain crawled some words.<br />     &#8220;Tricia McMillian?&#8221; he said. &#8220;What are you doing here?&#8221;<br />     &#8220;Same as you,&#8221; she said, &#8220;I hitched a lift. After all with  a  degree<br />in Maths and another in astrophysics what else was there  to  do?  It  was<br />either that or the dole queue again on Monday.&#8221;<br />     &#8220;Infinity minus one,&#8221; chattered the computer, &#8220;Improbability sum  now<br />complete.&#8221;<br />     Zaphod looked about him, at Ford, at Arthur, and then at Trillian.<br />     &#8220;Trillian,&#8221; he said, &#8220;is this sort of thing  going  to  happen  every<br />time we use the Improbability drive?&#8221;<br />     &#8220;Very probably, I&#8217;m afraid,&#8221; she said.</p>
<p>14</p>
<p>     The Heart of Gold fled on silently through the night of space, now on<br />conventional photon drive. Its crew of four were ill at ease knowing  that<br />they had been brought together not of their  own  volition  or  by  simple<br />coincidence,  but  by  some  curious  principle  of  physics   &#8211;   as   if<br />relationships between people  were  susceptible  to  the  same  laws  that<br />governed the relationships between atoms and molecules.<br />     As the ship&#8217;s artificial night closed in they were each  grateful  to<br />retire to separate cabins and try to rationalize their thoughts.<br />     Trillian couldn&#8217;t sleep. She sat on a couch and  stared  at  a  small<br />cage which contained her last and only links with Earth &#8211; two  white  mice<br />that she had insisted Zaphod let her bring. She had expected  not  to  see<br />the planet again, but she was disturbed by her negative  reaction  to  the<br />planet&#8217;s destruction. It seemed remote and unreal and she  could  find  no<br />thoughts to think about it. She watched the mice scurrying round the  cage<br />and running furiously  in  their  little  plastic  treadwheels  till  they<br />occupied her whole attention. Suddenly she shook herself and went back  to<br />the bridge to watch over the tiny flashing lights and figures that charted<br />the ship&#8217;s progress through the void. She wished she knew what it was  she<br />was trying not to think about.<br />     Zaphod couldn&#8217;t sleep. He also wished he knew what  it  was  that  he<br />wouldn&#8217;t let himself think about. For as long as he  could  remember  he&#8217;d<br />suffered from a vague nagging feeling of being not all there. Most of  the<br />time he was able to put this thought aside and not worry about it, but  it<br />had been re-awakened by the sudden inexplicable arrival  of  Ford  Prefect<br />and Arthur Dent. Somehow it  seemed  to  conform  to  a  pattern  that  he<br />couldn&#8217;t see.<br />     Ford couldn&#8217;t sleep. He was too excited about being back on the  road<br />again. Fifteen years of virtual imprisonment were over,  just  as  he  was<br />finally beginning to give up hope. Knocking about with Zaphod  for  a  bit<br />promised to be a lot of fun, though there seemed to be  something  faintly<br />odd about his semi-cousin that he couldn&#8217;t put his  finger  on.  The  fact<br />that he had become President of the Galaxy was frankly astonishing, as was<br />the manner of his leaving the post. Was there a reason  behind  it?  There<br />would be no point in asking Zaphod, he never appeared to have a reason for<br />anything he did at all: he had turned unfathomably into an  art  form.  He<br />attacked everything in life with a mixture  of  extraordinary  genius  and<br />naive incompetence and it was often difficult to tell which was which.<br />     Arthur slept: he was terribly tired.<br />     There was a tap at Zaphod&#8217;s door. It slid open.<br />     &#8220;Zaphod?..&#8221;<br />     &#8220;Yeah?&#8221;<br />     &#8220;I think we just found what you came to look for.&#8221;<br />     &#8220;Hey, yeah?&#8221;<br />     Ford gave up the attempt to sleep. In the corner of his cabin  was  a<br />small computer screen and keyboard. He sat at it for a while and tried  to<br />compose a new entry for the Guide on the subject of  Vogons  but  couldn&#8217;t<br />think of anything vitriolic enough so he gave that up too, wrapped a  robe<br />round himself and went for a walk to the bridge.<br />     As he entered he was surprised to see two figures  hunched  excitedly<br />over the instruments.<br />     &#8220;See? The ship&#8217;s about to move  into  orbit,&#8221;  Trillian  was  saying.<br />&#8220;There&#8217;s a planet out there. It&#8217;s at the exact coordinates you predicted.&#8221;<br />     Zaphod heard a noise and looked up.<br />     &#8220;Ford!&#8221; he hissed. &#8220;Hey, come and take a look at this.&#8221;<br />     Ford went and had a look at it. It was a series of  figures  flashing<br />over a screen.<br />     &#8220;You recognize those Galactic coordinates?&#8221; said Zaphod.<br />     &#8220;No.&#8221;<br />     &#8220;I&#8217;ll give you a clue. Computer!&#8221;<br />     &#8220;Hi gang!&#8221; enthused the computer.  &#8220;This  is  getting  real  sociable<br />isn&#8217;t it?&#8221;<br />     &#8220;Shut up,&#8221; said Zaphod, &#8220;and show up the screens.&#8221;<br />     Light on the bridge  sank.  Pinpoints  of  light  played  across  the<br />consoles and reflected in four  pairs  of  eyes  that  stared  up  at  the<br />external monitor screens.<br />     There was absolutely nothing on them.<br />     &#8220;Recognize that?&#8221; whispered Zaphod.<br />     Ford frowned.<br />     &#8220;Er, no,&#8221; he said.<br />     &#8220;What do you see?&#8221;<br />     &#8220;Nothing.&#8221;<br />     &#8220;Recognize it?&#8221;<br />     &#8220;What are you talking about?&#8221;<br />     &#8220;We&#8217;re in the Horsehead Nebula. One whole vast dark cloud.&#8221;<br />     &#8220;And I was meant to recognize that from a blank screen?&#8221;<br />     &#8220;Inside a dark nebula is the only place in the  Galaxy  you&#8217;d  see  a<br />dark screen.&#8221;<br />     &#8220;Very good.&#8221;<br />     Zaphod laughed. He was clearly very excited about  something,  almost<br />childishly so.<br />     &#8220;Hey, this is really terrific, this is just far too much!&#8221;<br />     &#8220;What&#8217;s so great about being stuck in a dust cloud?&#8221; said Ford.<br />     &#8220;What would you reckon to find here?&#8221; urged Zaphod.<br />     &#8220;Nothing.&#8221;<br />     &#8220;No stars? No planets?&#8221;<br />     &#8220;No.&#8221;<br />     &#8220;Computer!&#8221; shouted Zaphod, &#8220;rotate angle of vision through oneeighty<br />degrees and don&#8217;t talk about it!&#8221;<br />     For a moment it seemed that nothing was happening, then a  brightness<br />glowed at the edge of the huge screen. A red star  the  size  of  a  small<br />plate crept across it followed quickly by another one &#8211; a  binary  system.<br />Then a vast crescent sliced into the corner of the picture &#8211; a  red  glare<br />shading away into the deep black, the night side of the planet.<br />     &#8220;I&#8217;ve found it!&#8221; cried Zaphod, thumping the console. &#8220;I&#8217;ve found it!&#8221;<br />     Ford stared at it in astonishment.<br />     &#8220;What is it?&#8221; he said.<br />     &#8220;That&#8230;&#8221; said Zaphod, &#8220;is  the  most  improbable  planet  that  ever<br />existed.&#8221;</p>
<p>15</p>
<p>     (Excerpt from The Hitch Hiker&#8217;s Guide to  the  Galaxy,  Page  634784,<br />Section 5a, Entry: Magrathea)<br />     Far back in the mists of ancient time, in the great and glorious days<br />of the former Galactic Empire, life was wild, rich and largely tax free.<br />     Mighty  starships  plied  their  way  between  exotic  suns,  seeking<br />adventure and reward amongst the furthest reaches of  Galactic  space.  In<br />those days spirits were brave, the stakes were high, men  were  real  men,<br />women were real women, and small furry creatures from Alpha Centauri  were<br />real small furry creatures from Alpha Centauri. And  all  dared  to  brave<br />unknown terrors, to do mighty deeds, to boldly split infinitives  that  no<br />man had split before &#8211; and thus was the Empire forged.<br />     Many men of course became extremely  rich,  but  this  was  perfectly<br />natural and nothing to be ashamed of because no one was really poor  &#8211;  at<br />least no one  worth  speaking  of.  And  for  all  the  richest  and  most<br />successful merchants life inevitably became rather dull  and  niggly,  and<br />they began to imagine that this was therefore  the  fault  of  the  worlds<br />they&#8217;d settled on &#8211; none of them was  entirely  satisfactory:  either  the<br />climate wasn&#8217;t quite right in the later part of the afternoon, or the  day<br />was half an hour too long, or the sea was exactly the wrong shade of pink.<br />     And thus were created the conditions for a  staggering  new  form  of<br />specialist industry: custom-made luxury planet building. The home of  this<br />industry was the planet Magrathea,  where  hyperspatial  engineers  sucked<br />matter through white holes in space to form it into dream planets  &#8211;  gold<br />planets, platinum planets, soft rubber planets with lots of earthquakes  -<br />all lovingly made to meet the exacting standards that the Galaxy&#8217;s richest<br />men naturally came to expect.<br />     But so successful was this venture that Magrathea itself soon  became<br />the richest planet of all time and the rest of the Galaxy was  reduced  to<br />abject poverty. And so the system broke down, the Empire collapsed, and  a<br />long sullen silence settled over a billion worlds, disturbed only  by  the<br />pen scratchings of scholars as they laboured  into  the  night  over  smug<br />little treaties on the value of a planned political economy.<br />     Magrathea itself disappeared and its  memory  soon  passed  into  the<br />obscurity of legend.<br />     In these enlightened days of course, no one believes a word of it.</p>
<p>16</p>
<p>     Arthur awoke to the sound of argument and went to  the  bridge.  Ford<br />was waving his arms about.<br />     &#8220;You&#8217;re crazy, Zaphod,&#8221; he was saying, &#8220;Magrathea is a myth, a  fairy<br />story, it&#8217;s what parents tell their kids about at night if they want  them<br />to grow up to become economists, it&#8217;s&#8230;&#8221;<br />     &#8220;And that&#8217;s what we are currently in orbit around,&#8221; insisted Zaphod.<br />     &#8220;Look, I can&#8217;t help what you may personally be in orbit around,&#8221; said<br />Ford, &#8220;but this ship&#8230;&#8221;<br />     &#8220;Computer!&#8221; shouted Zaphod.<br />     &#8220;Oh no&#8230;&#8221;<br />     &#8220;Hi there! This is Eddie your shipboard  computer,  and  I&#8217;m  feeling<br />just great guys, and I know I&#8217;m just going to get a bundle of kicks out of<br />any programme you care to run through me.&#8221;<br />     Arthur looked inquiringly at Trillian. She motioned him to come on in<br />but keep quiet.<br />     &#8220;Computer,&#8221; said Zaphod, &#8220;tell us again what our  present  trajectory<br />is.&#8221;<br />     &#8220;A real pleasure feller,&#8221; it burbled, &#8220;we are currently in  orbit  at<br />an altitude  of  three  hundred  miles  around  the  legendary  planet  of<br />Magrathea.&#8221;<br />     &#8220;Proving nothing,&#8221; said Ford. &#8220;I  wouldn&#8217;t  trust  that  computer  to<br />speak my weight.&#8221;<br />     &#8220;I can do that for you, sure,&#8221; enthused the  computer,  punching  out<br />more tickertape. &#8220;I can even work out  you  personality  problems  to  ten<br />decimal places if it will help.&#8221;<br />     Trillian interrupted.<br />     &#8220;Zaphod,&#8221; she said, &#8220;any minute now we will be swinging round to  the<br />daylight side of this planet,&#8221; adding, &#8220;whatever it turns out to be.&#8221;<br />     &#8220;Hey, what do you mean by that? The planet&#8217;s  where  I  predicted  it<br />would be isn&#8217;t it?&#8221;<br />     &#8220;Yes, I know there&#8217;s a planet there. I&#8217;m  not  arguing  with  anyone,<br />it&#8217;s just that I wouldn&#8217;t know Magrathea from any other lump of cold rock.<br />Dawn&#8217;s coming up if you want it.&#8221;<br />     &#8220;OK, OK,&#8221; muttered Zaphod, &#8220;let&#8217;s at least give our eyes a good time.<br />Computer!&#8221;<br />     &#8220;Hi there! What can I&#8230;&#8221;<br />     &#8220;Just shut up and give us a view of the planet again.&#8221;<br />     A dark featureless mass once more filled the  screens  &#8211;  the  planet<br />rolling away beneath them.<br />     They watched for a moment in silence, but  Zaphod  was  fidgety  with<br />excitement.<br />     &#8220;We are now traversing the night side&#8230;&#8221; he said in a hushed  voice.<br />The planet rolled on.<br />     &#8220;The surface of the planet is now three hundred miles beneath  us&#8230;&#8221;<br />he continued. He was trying to restore a sense of occasion to what he felt<br />should have been a great  moment.  Magrathea!  He  was  piqued  by  Ford&#8217;s<br />sceptical reaction. Magrathea!<br />     &#8220;In a few seconds,&#8221; he continued, &#8220;we should see&#8230; there!&#8221;<br />     The moment carried itself. Even the most seasoned  star  tramp  can&#8217;t<br />help but shiver at the spectacular drama of a sunrise seen from space, but<br />a binary sunrise is one of the marvels of the Galaxy.<br />     Out of the utter blackness stabbed a sudden point of blinding  light.<br />It crept up by slight degrees and  spread  sideways  in  a  thin  crescent<br />blade, and within seconds  two  suns  were  visible,  furnaces  of  light,<br />searing the black edge of the horizon with white fire.  Fierce  shafts  of<br />colour streaked through the thin atmosphere beneath them.<br />     &#8220;The fires of dawn!..&#8221; breathed Zaphod. &#8220;The twin suns  of  Soulianis<br />and Rahm!..&#8221;<br />     &#8220;Or whatever,&#8221; said Ford quietly.<br />     &#8220;Soulianis and Rahm!&#8221; insisted Zaphod.<br />     The suns blazed into the pitch of  space  and  a  low  ghostly  music<br />floated through the bridge: Marvin was humming ironically because he hated<br />humans so much.<br />     As Ford gazed at the spectacle of light before them excitement  burnt<br />inside him, but only the excitement of seeing a strange new planet, it was<br />enough for him to see it as it was. It faintly irritated him  that  Zaphod<br />had to impose some ludicrous fantasy on to the scene to make it  work  for<br />him. All this Magrathea nonsense seemed juvenile. Isn&#8217;t it enough  to  see<br />that a garden is beautiful  without  having  to  believe  that  there  are<br />fairies at the bottom of it too?<br />     All  this  Magrathea  business  seemed  totally  incomprehensible  to<br />Arthur. He edged up to Trillian and asked her what was going on.<br />     &#8220;I only know what  Zaphod&#8217;s  told  me,&#8221;  she  whispered.  &#8220;Apparently<br />Magrathea is some kind of legend from way  back  which  no  one  seriously<br />believes in. Bit like Atlantis on Earth, except that the legends  say  the<br />Magratheans used to manufacture planets.&#8221;<br />     Arthur blinked at the screens  and  felt  he  was  missing  something<br />important. Suddenly he realized what it was.<br />     &#8220;Is there any tea on this spaceship?&#8221; he asked.<br />     More of the planet was unfolding beneath them as the  Heart  of  Gold<br />streaked along its orbital path. The suns now stood high in the black sky,<br />the pyrotechnics of dawn were over, and the surface of the planet appeared<br />bleak and forbidding in the common light of day &#8211;  grey,  dusty  and  only<br />dimly contoured. It looked dead and cold as a crypt.  From  time  to  time<br />promising features would appear on the distant horizon  &#8211;  ravines,  maybe<br />mountains, maybe even cities &#8211; but as  they  approached  the  lines  would<br />soften and blur into anonymity and nothing would transpire.  The  planet&#8217;s<br />surface was blurred by time, by the slow movement of the thin stagnant air<br />that had crept across it for century upon century.<br />     Clearly, it was very very old.<br />     A moment of doubt came to Ford as he watched the grey landscape  move<br />beneath them. The immensity of time worried him, he could  feel  it  as  a<br />presence. He cleared his throat.<br />     &#8220;Well, even supposing it is&#8230;&#8221;<br />     &#8220;It is,&#8221; said Zaphod.<br />     &#8220;Which it isn&#8217;t,&#8221; continued Ford. &#8220;What do you want with  it  anyway?<br />There&#8217;s nothing there.&#8221;<br />     &#8220;Not on the surface,&#8221; said Zaphod.<br />     &#8220;Alright, just supposing there&#8217;s something. I take it you&#8217;re not here<br />for the sheer industrial archaeology of it all. What are you after?&#8221;<br />     One of Zaphod&#8217;s heads looked away. The other one looked round to  see<br />what the first was looking at, but it  wasn&#8217;t  looking  at  anything  very<br />much.<br />     &#8220;Well,&#8221; said Zaphod airily, &#8220;it&#8217;s  partly  the  curiosity,  partly  a<br />sense of adventure, but mostly I think it&#8217;s the fame and the money&#8230;&#8221;<br />     Ford glanced at him sharply. He got a  very  strong  impression  that<br />Zaphod hadn&#8217;t the faintest idea why he was there at all.<br />     &#8220;You know I don&#8217;t like the look of that planet at all,&#8221; said Trillian<br />shivering.<br />     &#8220;Ah, take no notice,&#8221; said Zaphod,  &#8220;with  half  the  wealth  of  the<br />former Galactic Empire stored on  it  somewhere  it  can  afford  to  look<br />frumpy.&#8221;<br />     Bullshit, thought Ford. Even supposing this  was  the  home  of  some<br />ancient civilization  now  gone  to  dust,  even  supposing  a  number  of<br />exceedingly unlikely things, there was  no  way  that  vast  treasures  of<br />wealth were going to be stored there in any form  that  would  still  have<br />meaning now. He shrugged.<br />     &#8220;I think it&#8217;s just a dead planet,&#8221; he said.<br />     &#8220;The suspense is killing me,&#8221; said Arthur testily.<br />     Stress and nervous tension are now serious  social  problems  in  all<br />parts of the Galaxy, and it is in order that this situation should not  in<br />any way be exacerbated that the following facts will now  be  revealed  in<br />advance.<br />     The planet in question is in fact the legendary Magrathea.<br />     The deadly missile attack  shortly  to  be  launched  by  an  ancient<br />automatic defence system will result  merely  in  the  breakage  of  three<br />coffee cups and a micecage, the bruising of somebody&#8217;s upper arm, and  the<br />untimely creation and sudden demise of a bowl of petunias and an  innocent<br />sperm whale.<br />     In order that some sense of mystery should  still  be  preserved,  no<br />revelation will yet be made  concerning  whose  upper  arm  sustained  the<br />bruise. This fact may safely be made the subject of suspense since  it  is<br />of no significance whatsoever.</p>
<p>17</p>
<p>     After a fairly shaky start to the day, Arthur&#8217;s mind was beginning to<br />reassemble itself from the shellshocked fragments  the  previous  day  had<br />left him with. He had found a Nutri-Matic machine which had  provided  him<br />with a plastic cup filled with a liquid that was almost,  but  not  quite,<br />entirely unlike tea. The way it functioned was very interesting. When  the<br />Drink  button  was  pressed  it  made  an  instant  but  highly   detailed<br />examination of the subject&#8217;s taste buds, a spectroscopic analysis  of  the<br />subject&#8217;s metabolism and then sent  tiny  experimental  signals  down  the<br />neural pathways to the taste centres of the subject&#8217;s brain  to  see  what<br />was likely to go down well. However, no one knew quite  why  it  did  this<br />because it invariably delivered a cupful of liquid that  was  almost,  but<br />not  quite,  entirely  unlike  tea.  The  Nutri-Matic  was  designed   and<br />manufactured  by  the  Sirius  Cybernetics  Corporation  whose  complaints<br />department now covers all the major land masses of the first three planets<br />in the Sirius Tau Star system.<br />     Arthur drank the liquid and found it reviving. He glanced up  at  the<br />screens again and watched a few more  hundred  miles  of  barren  greyness<br />slide past. It suddenly occurred to him to ask a question which  had  been<br />bothering him.<br />     &#8220;Is it safe?&#8221; he said.<br />     &#8220;Magrathea&#8217;s been dead for five  million  years,&#8221;  said  Zaphod,  &#8220;of<br />course it&#8217;s safe. Even the  ghosts  will  have  settled  down  and  raised<br />families by now.&#8221; At which point a strange and inexplicable sound thrilled<br />suddenly through the bridge &#8211; a noise as of a distant fanfare;  a  hollow,<br />reedy, insubstantial sound. It preceded a voice that was  equally  hollow,<br />reedy and insubstantial. The voice said &#8220;Greetings to you&#8230;&#8221;<br />     Someone from the dead planet was talking to them.<br />     &#8220;Computer!&#8221; shouted Zaphod.<br />     &#8220;Hi there!&#8221;<br />     &#8220;What the photon is it?&#8221;<br />     &#8220;Oh, just some five-million-year-old tape that&#8217;s being  broadcast  at<br />us.&#8221;<br />     &#8220;A what? A recording?&#8221;<br />     &#8220;Shush!&#8221; said Ford. &#8220;It&#8217;s carrying on.&#8221;<br />     The voice was old, courteous, almost charming,  but  was  underscored<br />with quite unmistakable menace.<br />     &#8220;This is a recorded announcement,&#8221; it said, &#8220;as I&#8217;m afraid we&#8217;re  all<br />out at the moment. The commercial council of Magrathea thanks you for your<br />esteemed visit&#8230;&#8221;<br />     (&#8220;A voice from ancient Magrathea!&#8221; shouted  Zaphod.  &#8220;OK,  OK,&#8221;  said<br />Ford.)<br />     &#8220;&#8230; but regrets,&#8221; continued the voice, &#8220;that the  entire  planet  is<br />temporarily closed for business. Thank you. If you  would  care  to  leave<br />your name and the address of a planet where you can be  contacted,  kindly<br />speak when you hear the tone.&#8221;<br />     A short buzz followed, then silence.<br />     &#8220;They want to get rid of us,&#8221; said Trillian nervously.  &#8220;What  do  we<br />do?&#8221;<br />     &#8220;It&#8217;s just a recording,&#8221; said  Zaphod.  &#8220;We  keep  going.  Got  that,<br />computer?&#8221;<br />     &#8220;I got it,&#8221; said the computer and gave the  ship  an  extra  kick  of<br />speed.<br />     They waited.<br />     After a second or so came the fanfare once again, and then the voice.<br />     &#8220;We would like to assure you that as soon as our business is  resumed<br />announcements will  be  made  in  all  fashionable  magazines  and  colour<br />supplements, when our clients will once again be able to select  from  all<br />that&#8217;s best in contemporary geography.&#8221; The menace in the voice took on  a<br />sharper edge. &#8220;Meanwhile we thank our clients for their kind interest  and<br />would ask them to leave. Now.&#8221;<br />     Arthur looked round the nervous faces of his companions.<br />     &#8220;Well, I suppose we&#8217;d better be going then, hadn&#8217;t we?&#8221; he suggested.<br />     &#8220;Shhh!&#8221; said  Zaphod.  &#8220;There&#8217;s  absolutely  nothing  to  be  worried<br />about.&#8221;<br />     &#8220;Then why&#8217;s everyone so tense?&#8221;<br />     &#8220;They&#8217;re just interested!&#8221; shouted Zaphod. &#8220;Computer, start a descent<br />into the atmosphere and prepare for landing.&#8221;<br />     This time the fanfare was quite  perfunctory,  the  voice  distinctly<br />cold.<br />     &#8220;It is most gratifying,&#8221; it  said,  &#8220;that  your  enthusiasm  for  our<br />planet continues unabated, and so we would like to  assure  you  that  the<br />guided missiles currently converging with your ship are part of a  special<br />service we extend to all of our most enthusiastic clients, and  the  fully<br />armed nuclear warheads are of course merely a  courtesy  detail.  We  look<br />forward to your custom in future lives&#8230; thank you.&#8221;<br />     The voice snapped off.<br />     &#8220;Oh,&#8221; said Trillian.<br />     &#8220;Er&#8230;&#8221; said Arthur.<br />     &#8220;Well?&#8221; said Ford.<br />     &#8220;Look,&#8221; said Zaphod, &#8220;will you get it into your heads? That&#8217;s just  a<br />recorded message. It&#8217;s millions of years old. It doesn&#8217;t apply to us,  get<br />it?&#8221;<br />     &#8220;What,&#8221; said Trillian quietly, &#8220;about the missiles?&#8221;<br />     &#8220;Missiles? Don&#8217;t make me laugh.&#8221;<br />     Ford tapped Zaphod on the shoulder and pointed at  the  rear  screen.<br />Clear in the distance behind them two silver darts were  climbing  through<br />the atmosphere towards the ship. A quick change of  magnification  brought<br />them into close focus &#8211; two massively real rockets thundering through  the<br />sky. The suddenness of it was shocking.<br />     &#8220;I think they&#8217;re going to have a very good try at  applying  to  us,&#8221;<br />said Ford.<br />     Zaphod stared at them in astonishment.<br />     &#8220;Hey this is terrific!&#8221; he said. &#8220;Someone down  there  is  trying  to<br />kill us!&#8221;<br />     &#8220;Terrific,&#8221; said Arthur.<br />     &#8220;But don&#8217;t you see what this means?&#8221;<br />     &#8220;Yes. We&#8217;re going to die.&#8221;<br />     &#8220;Yes, but apart from that.&#8221;<br />     &#8220;Apart from that?&#8221;<br />     &#8220;It means we must be on to something!&#8221;<br />     &#8220;How soon can we get off it?&#8221;<br />     Second by second the image of  the  missiles  on  the  screen  became<br />larger. They had swung round now on to a direct homing course so that  all<br />that could be seen of them now was the warheads, head on.<br />     &#8220;As a matter of interest,&#8221; said Trillian, &#8220;what are we going to do?&#8221;<br />     &#8220;Just keep cool,&#8221; said Zaphod.<br />     &#8220;Is that all?&#8221; shouted Arthur.<br />     &#8220;No, we&#8217;re also going to&#8230; er&#8230; take evasive action!&#8221;  said  Zaphod<br />with a sudden access of panic.  &#8220;Computer,  what  evasive  action  can  we<br />take?&#8221;<br />     &#8220;Er, none I&#8217;m afraid, guys,&#8221; said the computer.<br />     &#8220;&#8230; or something&#8230;&#8221;, said Zaphod, &#8220;er&#8230;&#8221; he said.<br />     &#8220;There seems to be something jamming my guidance  system,&#8221;  explained<br />the computer brightly, &#8220;impact minus forty-five seconds.  Please  call  me<br />Eddie if it will help you to relax.&#8221;<br />     Zaphod  tried  to  run  in  several   equally   decisive   directions<br />simultaneously. &#8220;Right!&#8221; he said. &#8220;Er&#8230; we&#8217;ve got to get  manual  control<br />of this ship.&#8221;<br />     &#8220;Can you fly her?&#8221; asked Ford pleasantly.<br />     &#8220;No, can you?&#8221;<br />     &#8220;No.&#8221;<br />     &#8220;Trillian, can you?&#8221;<br />     &#8220;No.&#8221;<br />     &#8220;Fine,&#8221; said Zaphod, relaxing. &#8220;We&#8217;ll do it together.&#8221;<br />     &#8220;I can&#8217;t either,&#8221; said Arthur, who felt  it  was  time  he  began  to<br />assert himself.<br />     &#8220;I&#8217;d guessed that,&#8221; said Zaphod. &#8220;OK computer,  I  want  full  manual<br />control now.&#8221;<br />     &#8220;You got it,&#8221; said the computer.<br />     Several large desk panels slid open and  banks  of  control  consoles<br />sprang  up  out  of  them,  showering  the  crew  with  bits  of  expanded<br />polystyrene packaging and balls of rolled-up  cellophane:  these  controls<br />had never been used before.<br />     Zaphod stared at them wildly.<br />     &#8220;OK, Ford,&#8221; he said, &#8220;full retro thrust and ten degrees starboard. Or<br />something&#8230;&#8221;<br />     &#8220;Good  luck  guys,&#8221;  chirped  the  computer,  &#8220;impact  minus   thirty<br />seconds&#8230;&#8221;<br />     Ford leapt to the controls &#8211; only a few of them  made  any  immediate<br />sense to him so he pulled those.  The  ship  shook  and  screamed  as  its<br />guidance rocked jets tried to push it every which way  simultaneously.  He<br />released half of them and the ship span round in a tight  arc  and  headed<br />back the way it had come, straight towards the oncoming missiles.<br />     Air cushions ballooned out of the walls in an instant as everyone was<br />thrown against them. For a few  seconds  the  inertial  forces  held  them<br />flattened and squirming for breath, unable to move. Zaphod  struggled  and<br />pushed in manic desperation and finally managed a savage kick at  a  small<br />lever that formed part of the guidance system.<br />     The lever snapped off. The ship twisted sharply and rocketed upwards.<br />The crew were hurled violently back across the cabin. Ford&#8217;s copy  of  The<br />Hitch Hiker&#8217;s Guide to the Galaxy smashed  into  another  section  of  the<br />control console with the combined result that the guide started to explain<br />to anyone who cared to listen about the best ways  of  smuggling  Antarean<br />parakeet glands out of Antares (an Antarean  parakeet  gland  stuck  on  a<br />small stick is a revolting but much sought  after  cocktail  delicacy  and<br />very large sums of money are often paid for them by very rich  idiots  who<br />want to impress other very rich idiots), and the ship suddenly dropped out<br />of the sky like a stone.<br />     It was of course more or less at this moment that  one  of  the  crew<br />sustained a nasty bruise to the  upper  arm.  This  should  be  emphasized<br />because, as had already been revealed, they  escape  otherwise  completely<br />unharmed and the deadly nuclear missiles do not eventually hit  the  ship.<br />The safety of the crew is absolutely assured.<br />     &#8220;Impact minus twenty seconds, guys&#8230;&#8221; said the computer.<br />     &#8220;Then turn the bloody engines back on!&#8221; bawled Zaphod.<br />     &#8220;OK, sure thing, guys,&#8221; said the computer. With  a  subtle  roar  the<br />engines cut back in, the ship smoothly  flattened  out  of  its  dive  and<br />headed back towards the missiles again.<br />     The computer started to sing.<br />     &#8220;When you walk through the storm&#8230;&#8221; it whined  nasally,  &#8220;hold  your<br />head up high&#8230;&#8221;<br />     Zaphod screamed at it to shut up, but his voice was lost in  the  din<br />of what they quite naturally assumed was approaching destruction.<br />     &#8220;And don&#8217;t&#8230; be afraid&#8230; of the dark!&#8221; Eddie wailed.<br />     The ship, in flattening out had in fact flattened out upside down and<br />lying on the ceiling as they were it was now totally impossible for any of<br />the crew to reach the guidance systems.<br />     &#8220;At the end of the storm&#8230;&#8221; crooned Eddie.<br />     The two missiles loomed massively on the screens  as  they  thundered<br />towards the ship.<br />     &#8220;&#8230; is a golden sky&#8230;&#8221;<br />     But by an  extraordinarily  lucky  chance  they  had  not  yet  fully<br />corrected their flight paths to that of the erratically weaving ship,  and<br />they passed right under it.<br />     &#8220;And the sweet silver  songs  of  the  lark&#8230;  Revised  impact  time<br />fifteen seconds fellas&#8230; Walk on through the wind&#8230;&#8221;<br />     The missiles banked round in a screeching arc and plunged  back  into<br />pursuit.<br />     &#8220;This is it,&#8221; said Arthur watching them. &#8220;We are now quite definitely<br />going to die aren&#8217;t we?&#8221;<br />     &#8220;I wish you&#8217;d stop saying that,&#8221; shouted Ford.<br />     &#8220;Well we are aren&#8217;t we?&#8221;<br />     &#8220;Yes.&#8221;<br />     &#8220;Walk on through the rain&#8230;&#8221; sang Eddie.<br />     A thought struck Arthur. He struggled to his feet.<br />     &#8220;Why doesn&#8217;t anyone turn on this Improbability Drive thing?&#8221; he said.<br />&#8220;We could probably reach that.&#8221;<br />     &#8220;What are  you  crazy?&#8221;  said  Zaphod.  &#8220;Without  proper  programming<br />anything could happen.&#8221;<br />     &#8220;Does that matter at this stage?&#8221; shouted Arthur.<br />     &#8220;Though your dreams be tossed and blown&#8230;&#8221; sand Eddie.<br />     Arthur scrambled up on to one end of the excitingly chunky pieces  of<br />moulded contouring where the curve of the wall met the ceiling.<br />     &#8220;Walk on, walk on, with hope in your heart&#8230;&#8221;<br />     &#8220;Does anyone know why Arthur can&#8217;t turn on the Improbability  Drive?&#8221;<br />shouted Trillian.<br />     &#8220;And you&#8217;ll never walk alone&#8230; Impact minus five seconds, it&#8217;s  been<br />great knowing you guys, God bless&#8230; You&#8217;ll ne&#8230; ver&#8230; walk&#8230; alone!&#8221;<br />     &#8220;I said,&#8221; yelled Trillian, &#8220;does anyone know&#8230;&#8221;<br />     The next thing that happened was a mid-mangling  explosion  of  noise<br />and light.</p>
<p>18</p>
<p>     And the next thing that happened after that was  that  the  Heart  of<br />Gold continued on its way perfectly  normally  with  a  rather  fetchingly<br />redesigned interior. It was somewhat larger,  and  done  out  in  delicate<br />pastel shades of green and blue. In the centre a spiral staircase, leading<br />nowhere in particular, stood in a spray of ferns and  yellow  flowers  and<br />next to it a stone sundial pedestal housed  the  main  computer  terminal.<br />Cunningly deployed lighting and mirrors created the illusion  of  standing<br />in a conservatory overlooking a  wide  stretch  of  exquisitely  manicured<br />garden. Around the periphery of the conservatory area stood  marble-topped<br />tables on intricately beautiful wrought-iron legs. As you gazed  into  the<br />polished surface of the marble  the  vague  forms  of  instruments  became<br />visible, and as you touched them the  instruments  materialized  instantly<br />under your hands. Looked at from the correct angles the  mirrors  appeared<br />to reflect all the required data readouts, though it was  far  from  clear<br />where they were reflected from. It was in fact sensationally beautiful.<br />     Relaxing in a wickerwork sun chair, Zaphod Beeblebrox said, &#8220;What the<br />hell happened?&#8221;<br />     &#8220;Well I was just saying,&#8221; said Arthur lounging by a small fish  pool,<br />&#8220;there&#8217;s this Improbability Drive switch over here&#8230;&#8221; he waved  at  where<br />it had been. There was a potted plant there now.<br />     &#8220;But where  are  we?&#8221;  said  Ford  who  was  sitting  on  the  spiral<br />staircase, a nicely chilled Pan Galactic Gargle Blaster in his hand.<br />     &#8220;Exactly where we were, I think&#8230;&#8221; said Trillian, as all about  them<br />the mirrors showed them an image of the blighted  landscape  of  Magrathea<br />which still scooted along beneath them.<br />     Zaphod leapt out of his seat.<br />     &#8220;Then what&#8217;s happened to the missiles?&#8221; he said.<br />     A new and astounding image appeared in the mirrors.<br />     &#8220;They would appear,&#8221; said Ford doubtfully, &#8220;to  have  turned  into  a<br />bowl of petunias and a very surprised looking whale&#8230;&#8221;<br />     &#8220;At an Improbability Factor,&#8221; cut in Eddie, who hadn&#8217;t changed a bit,<br />&#8220;of eight million seven hundred and sixty-seven thousand one  hundred  and<br />twenty-eight to one against.&#8221;<br />     Zaphod stared at Arthur.<br />     &#8220;Did you think of that, Earthman?&#8221; he demanded.<br />     &#8220;Well,&#8221; said Arthur, &#8220;all I did was&#8230;&#8221;<br />     &#8220;That&#8217;s very good thinking you know. Turn on the Improbability  Drive<br />for a second without first activating the proofing screens.  Hey  kid  you<br />just saved our lives, you know that?&#8221;<br />     &#8220;Oh,&#8221; said Arthur, &#8220;well, it was nothing really&#8230;&#8221;<br />     &#8220;Was it?&#8221; said Zaphod. &#8220;Oh well, forget it then. OK,  computer,  take<br />us in to land.&#8221;<br />     &#8220;But&#8230;&#8221;<br />     &#8220;I said forget it.&#8221;<br />     Another thing that got  forgotten  was  the  fact  that  against  all<br />probability a sperm whale had suddenly been called into existence  several<br />miles above the surface of an alien planet.<br />     And since this is not a naturally tenable position for a whale,  this<br />poor innocent creature had very little time to  come  to  terms  with  its<br />identity as a whale before it then had to come to terms with not  being  a<br />whale any more.<br />     This is a complete record of its thoughts from the  moment  it  began<br />its life till the moment it ended it.<br />     Ah!.. What&#8217;s happening? it thought.<br />     Er, excuse me, who am I?<br />     Hello?<br />     Why am I here? What&#8217;s my purpose in life?<br />     What do I mean by who am I?<br />     Calm down, get a grip now&#8230; oh! this is  an  interesting  sensation,<br />what is it? It&#8217;s a sort of&#8230; yawning, tingling sensation in  my&#8230;  my&#8230;<br />well I suppose I&#8217;d better start finding names for things if I want to make<br />any headway in what for the sake of what I shall call an argument I  shall<br />call the world, so let&#8217;s call it my stomach.<br />     Good. Ooooh, it&#8217;s getting quite strong. And hey,  what&#8217;s  about  this<br />whistling roaring sound going past what I&#8217;m  suddenly  going  to  call  my<br />head? Perhaps I can call that&#8230; wind! Is that a good  name?  It&#8217;ll  do&#8230;<br />perhaps I can find a better name for it later when  I&#8217;ve  found  out  what<br />it&#8217;s for. It must be something  very  important  because  there  certainly<br />seems to be a hell of a lot of it. Hey! What&#8217;s this thing?  This&#8230;  let&#8217;s<br />call it a tail &#8211; yeah, tail. Hey! I can can really thrash it about  pretty<br />good can&#8217;t I? Wow! Wow! That feels great! Doesn&#8217;t  seem  to  achieve  very<br />much but I&#8217;ll probably find out what it&#8217;s for later on. Now &#8211; have I built<br />up any coherent picture of things yet?<br />     No.<br />     Never mind, hey, this is really exciting, so much to find out  about,<br />so much to look forward to, I&#8217;m quite dizzy with anticipation&#8230;<br />     Or is it the wind?<br />     There really is a lot of that now isn&#8217;t it?<br />     And wow! Hey! What&#8217;s this thing suddenly coming towards me very fast?<br />Very very fast. So big and flat and round, it needs a  big  wide  sounding<br />name like&#8230; ow&#8230; ound&#8230; round&#8230; ground! That&#8217;s it! That&#8217;s a good  name<br />- ground!<br />     I wonder if it will be friends with me?<br />     And the rest, after a sudden wet thud, was silence.<br />     Curiously enough, the only thing that went through the  mind  of  the<br />bowl of petunias as it fell  was  Oh  no,  not  again.  Many  people  have<br />speculated that if we knew exactly why the bowl of  petunias  had  thought<br />that we would know a lot more about the nature of the universe than we  do<br />now.</p>
<p>19</p>
<p>     &#8220;Are we taking this robot with us?&#8221; said Ford, looking with  distaste<br />at Marvin who was standing in an awkward hunched  posture  in  the  corner<br />under a small palm tree.<br />     Zaphod glanced  away  from  the  mirror  screens  which  presented  a<br />panoramic view of the blighted landscape on which the Heart  of  Gold  had<br />now landed.<br />     &#8220;Oh, the Paranoid Android,&#8221; he said. &#8220;Yeah, we&#8217;ll take him.&#8221;<br />     &#8220;But what are supposed to do with a manically depressed robot?&#8221;<br />     &#8220;You think you&#8217;ve got problems,&#8221; said Marvin as if he was  addressing<br />a newly occupied coffin, &#8220;what are  you  supposed  to  do  if  you  are  a<br />manically depressed robot? No, don&#8217;t bother  to  answer  that,  I&#8217;m  fifty<br />thousand times more intelligent than you and even I don&#8217;t know the answer.<br />It gives me a headache just trying to think down to your level.&#8221;<br />     Trillian burst in through the door from her cabin.<br />     &#8220;My white mice have escaped!&#8221; she said.<br />     An expression of deep worry and concern failed  to  cross  either  of<br />Zaphod&#8217;s faces.<br />     &#8220;Nuts to your white mice,&#8221; he said.<br />     Trillian glared an upset glare at him, and disappeared again.<br />     It is possible that her remark would have commanded greater attention<br />had it been generally realized that human beings were only the third  most<br />intelligent life form present on the planet  Earth,  instead  of  (as  was<br />generally thought by most independent observers) the second.<br />     &#8220;Good afternoon boys.&#8221;<br />     The  voice  was  oddly  familiar,  but  oddly  different.  It  had  a<br />matriarchal twang. It announced itself to the crew as they arrived at  the<br />airlock hatchway that would let them out on the planet surface.<br />     They looked at each other in puzzlement.<br />     &#8220;It&#8217;s the computer,&#8221;  explained  Zaphod.  &#8220;I  discovered  it  had  an<br />emergency back-up personality that I thought might work out better.&#8221;<br />     &#8220;Now this is going to be your first day out on a strange new planet,&#8221;<br />continued Eddie&#8217;s new voice, &#8220;so I want you all wrapped up snug and  warm,<br />and no playing with any naughty bug-eyed monsters.&#8221;<br />     Zaphod tapped impatiently on the hatch.<br />     &#8220;I&#8217;m sorry,&#8221; he said, &#8220;I think we might be better off  with  a  slide<br />rule.&#8221;<br />     &#8220;Right!&#8221; snapped the computer. &#8220;Who said that?&#8221;<br />     &#8220;Will you open the exit hatch please, computer?&#8221; said  Zaphod  trying<br />not to get angry.<br />     &#8220;Not until whoever said that owns up,&#8221; urged the computer, stamping a<br />few synapses closed.<br />     &#8220;Oh God,&#8221; muttered Ford, slumped against a bulkhead  and  started  to<br />count to ten. He was desperately worried that one day sentinent life forms<br />would forget how to do this. Only by  counting  could  humans  demonstrate<br />their independence of computers.<br />     &#8220;Come on,&#8221; said Eddie sternly.<br />     &#8220;Computer&#8230;&#8221; began Zaphod&#8230;<br />     &#8220;I&#8217;m  waiting,&#8221;  interrupted  Eddie.  &#8220;I  can   wait   all   day   if<br />necessary&#8230;&#8221;<br />     &#8220;Computer&#8230;&#8221; said Zaphod again, who had been trying to think of some<br />subtle piece of reasoning to put the computer down with, and  had  decided<br />not to bother competing with it on its own ground, &#8220;if you don&#8217;t open that<br />exit hatch this moment I shall zap straight off to your major  data  banks<br />and reprogram you with a very large axe, got that?&#8221;<br />     Eddie, shocked, paused and considered this.<br />     Ford carried on counting quietly. This is about the  most  aggressive<br />thing you can do to a computer, the equivalent of  going  up  to  a  human<br />being and saying Blood&#8230; blood&#8230; blood&#8230; blood&#8230;<br />     Finally Eddie said quietly, &#8220;I can see this relationship is something<br />we&#8217;re all going to have to work at,&#8221; and the hatchway opened.<br />     An icy wind ripped into  them,  they  hugged  themselves  warmly  and<br />stepped down the ramp on to the barren dust of Magrathea.<br />     &#8220;It&#8217;ll all end in tears, I know it,&#8221; shouted  Eddie  after  them  and<br />closed the hatchway again.<br />     A few minutes later he  opened  and  closed  the  hatchway  again  in<br />response to a command that caught him entirely by surprise.</p>
<p>20</p>
<p>     Five figures wandered slowly over the blighted land. Bits of it  were<br />dullish grey, bits of it  dullish  brown,  the  rest  of  it  rather  less<br />interesting to look at. It was like a dried-out marsh, now barren  of  all<br />vegetation and covered with a layer of dust about an inch  thick.  It  was<br />very cold.<br />     Zaphod was clearly rather depressed  about  it.  He  stalked  off  by<br />himself and was soon lost to sight behind a slight rise in the ground.<br />     The wind stung Arthur&#8217;s eyes and ears, and the stale thin air clasped<br />his throat. However, the thing stung most was his mind.<br />     &#8220;It&#8217;s fantastic&#8230;&#8221; he said, and his  own  voice  rattled  his  ears.<br />Sound carried badly in this thin atmosphere.<br />     &#8220;Desolate hole if you ask me,&#8221; said Ford. &#8220;I could have more fun in a<br />cat litter.&#8221; He felt a mounting irritation. Of all the planets in all  the<br />star systems of all the Galaxy &#8211; didn&#8217;t he just have to turn up at a  dump<br />like this after fifteen years of being a castaway?  Not  even  a  hot  dog<br />stand in evidence. He stooped down and picked up a cold clot of earth, but<br />there was nothing underneath it worth crossing thousands of light years to<br />look at.<br />     &#8220;No,&#8221; insisted Arthur, &#8220;don&#8217;t you understand, this is the first  time<br />I&#8217;ve actually stood on the surface of  another  planet&#8230;  a  whole  alien<br />world!.. Pity it&#8217;s such a dump though.&#8221;<br />     Trillian hugged herself, shivered and frowned. She could  have  sworn<br />she saw a slight and unexpected movement out of the corner of her eye, but<br />when she glanced in that direction all she could see was the  ship,  still<br />and silent, a hundred yards or so behind them.<br />     She was relieved when a second or  so  later  they  caught  sight  of<br />Zaphod standing on top of the ridge of ground and waving to them  to  come<br />and join him.<br />     He seemed to be excited, but they couldn&#8217;t clearly hear what  he  was<br />saying because of the thinnish atmosphere and the wind.<br />     As they approached the ridge of higher ground they became aware  that<br />it seemed to be circular &#8211; a crater about a hundred and fifty yards  wide.<br />Round the outside of the crater the  sloping  ground  was  spattered  with<br />black and red lumps. They stopped and looked at a piece. It  was  wet.  It<br />was rubbery.<br />     With horror they suddenly realized that it was fresh whalemeat.<br />     At the top of the crater&#8217;s lip they met Zaphod.<br />     &#8220;Look,&#8221; he said, pointing into the crater.<br />     In the centre lay the exploded carcass of a lonely sperm  whale  that<br />hadn&#8217;t lived long enough to be disappointed with its lot. The silence  was<br />only disturbed by the slight involuntary spasms of Trillian&#8217;s throat.<br />     &#8220;I suppose there&#8217;s no point in trying to bury it?&#8221;  murmured  Arthur,<br />and then wished he hadn&#8217;t.<br />     &#8220;Come,&#8221; said Zaphod and started back down into the crater.<br />     &#8220;What, down there?&#8221; said Trillian with severe distaste.<br />     &#8220;Yeah,&#8221; said Zaphod, &#8220;come on, I&#8217;ve got something to show you.&#8221;<br />     &#8220;We can see it,&#8221; said Trillian.<br />     &#8220;Not that,&#8221; said Zaphod, &#8220;something else. Come on.&#8221;<br />     They all hesitated.<br />     &#8220;Come on,&#8221; insisted Zaphod, &#8220;I&#8217;ve found a way in.&#8221;<br />     &#8220;In?&#8221; said Arthur in horror.<br />     &#8220;Into the interior of the planet! An underground passage.  The  force<br />of the whale&#8217;s impact cracked it open, and that&#8217;s where  we  have  to  go.<br />Where no man has trod these five million years, into the  very  depths  of<br />time itself&#8230;&#8221;<br />     Marvin started his ironical humming again.<br />     Zaphod hit him and he shut up.<br />     With little shudders of disgust they all  followed  Zaphod  down  the<br />incline into the crater, trying very hard not to look at  its  unfortunate<br />creator.<br />     &#8220;Life,&#8221; said Marvin dolefully, &#8220;loathe it or  ignore  it,  you  can&#8217;t<br />like it.&#8221;<br />     The ground had caved in where  the  whale  had  hit  it  revealing  a<br />network of galleries and passages, now  largely  obstructed  by  collapsed<br />rubble and entrails. Zaphod had made a start clearing a way  into  one  of<br />them, but Marvin was able to do it rather faster. Dank air wafted  out  of<br />its dark recesses, and as Zaphod shone a torch into it, little was visible<br />in the dusty gloom.<br />     &#8220;According to the legends,&#8221; he said, &#8220;the Magratheans lived  most  of<br />their lives underground.&#8221;<br />     &#8220;Why&#8217;s that?&#8221; said Arthur. &#8220;Did the surface become  too  polluted  or<br />overpopulated?&#8221;<br />     &#8220;No, I don&#8217;t think so,&#8221; said Zaphod. &#8220;I think they just  didn&#8217;t  like<br />it very much.&#8221;<br />     &#8220;Are you sure you know what  you&#8217;re  doing?&#8221;  said  Trillian  peering<br />nervously into the darkness. &#8220;We&#8217;ve been attacked once already you know.&#8221;<br />     &#8220;Look kid, I promise you the live population of this  planet  is  nil<br />plus the four of  us,  so  come  on,  let&#8217;s  get  on  in  there.  Er,  hey<br />Earthman&#8230;&#8221;<br />     &#8220;Arthur,&#8221; said Arthur.<br />     &#8220;Yeah could you just sort of keep this robot with you and guard  this<br />end of the passageway. OK?&#8221;<br />     &#8220;Guard?&#8221; said Arthur. &#8220;What from? You just said there&#8217;s no one here.&#8221;<br />     &#8220;Yeah, well, just for safety, OK?&#8221; said Zaphod.<br />     &#8220;Whose? Yours or mine?&#8221;<br />     &#8220;Good lad. OK, here we go.&#8221;<br />     Zaphod scrambled down into the  passage,  followed  by  Trillian  and<br />Ford.<br />     &#8220;Well I hope you  all  have  a  really  miserable  time,&#8221;  complained<br />Arthur.<br />     &#8220;Don&#8217;t worry,&#8221; Marvin assured him, &#8220;they will.&#8221;<br />     In a few seconds they had disappeared from view.<br />     Arthur stamped around in a huff, and  then  decided  that  a  whale&#8217;s<br />graveyard is not on the whole a good place to stamp around in.<br />     Marvin eyed him balefully for a moment, and then turned himself off.<br />     Zaphod marched quickly down the  passageway,  nervous  as  hell,  but<br />trying to hide it by  striding  purposefully.  He  flung  the  torch  beam<br />around. The walls were covered in dark tiles and were cold to  the  touch,<br />the air thick with decay.<br />     &#8220;There, what  did  I  tell  you?&#8221;  he  said.  &#8220;An  inhabited  planet.<br />Magrathea,&#8221; and he strode on through the dirt and debris that littered the<br />tile floor.<br />     Trillian was reminded unavoidably of the London  Underground,  though<br />it was less thoroughly squalid.<br />     At intervals along the walls the tiles gave way to  large  mosaics  -<br />simple angular patterns in bright colours. Trillian  stopped  and  studied<br />one of them but could not interpret any  sense  in  them.  She  called  to<br />Zaphod.<br />     &#8220;Hey, have you any idea what these strange symbols are?&#8221;<br />     &#8220;I think they&#8217;re just strange symbols of  some  kind,&#8221;  said  Zaphod,<br />hardly glancing back.<br />     Trillian shrugged and hurried after him.<br />     From time to time a doorway led either to  the  left  or  right  into<br />smallish chambers which Ford discovered to be full  of  derelict  computer<br />equipment. He dragged Zaphod into one to have a look. Trillian followed.<br />     &#8220;Look,&#8221; said Ford, &#8220;you reckon this is Magrathea&#8230;&#8221;<br />     &#8220;Yeah,&#8221; said Zaphod, &#8220;and we heard the voice, right?&#8221;<br />     &#8220;OK, so I&#8217;ve bought the fact that it&#8217;s Magrathea &#8211;  for  the  moment.<br />What you have so far said nothing about is how in the Galaxy you found it.<br />You didn&#8217;t just look it up in a star atlas, that&#8217;s for sure.&#8221;<br />     &#8220;Research. Government archives. Detective work.  Few  lucky  guesses.<br />Easy.&#8221;<br />     &#8220;And then you stole the Heart of Gold to come and look for it with?&#8221;<br />     &#8220;I stole it to look for a lot of things.&#8221;<br />     &#8220;A lot of things?&#8221; said Ford in surprise. &#8220;Like what?&#8221;<br />     &#8220;I don&#8217;t know.&#8221;<br />     &#8220;What?&#8221;<br />     &#8220;I don&#8217;t know what I&#8217;m looking for.&#8221;<br />     &#8220;Why not?&#8221;<br />     &#8220;Because&#8230; because&#8230; I think it  might  be  because  if  I  knew  I<br />wouldn&#8217;t be able to look for them.&#8221;<br />     &#8220;What, are you crazy?&#8221;<br />     &#8220;It&#8217;s a possibility I haven&#8217;t ruled out yet,&#8221; said Zaphod quietly. &#8220;I<br />only know as much about myself as my mind can work out under  its  current<br />conditions. And its current conditions are not good.&#8221;<br />     For a long time nobody said anything as Ford gazed at Zaphod  with  a<br />mind suddenly full of worry.<br />     &#8220;Listen old friend, if you want to&#8230;&#8221; started Ford eventually.<br />     &#8220;No, wait&#8230; I&#8217;ll tell you something,&#8221; said Zaphod.  &#8220;I  freewheel  a<br />lot. I get an idea to do something, and, hey, why not, I do it.  I  reckon<br />I&#8217;ll become President of the Galaxy, and it just  happens,  it&#8217;s  easy.  I<br />decide to steal this ship. I decide to look for Magrathea, and it all just<br />happens. Yeah, I work out how it can best be done, right,  but  it  always<br />works out. It&#8217;s like having a Galacticredit card which  keeps  on  working<br />though you never send off the cheques. And then whenever I stop and  think<br />- why did I want to do something? &#8211; how did I work out how to do it?  &#8211;  I<br />get a very strong desire just to stop thinking about it. Like I have  now.<br />It&#8217;s a big effort to talk about it.&#8221;<br />     Zaphod paused for a while. For a while there  was  silence.  Then  he<br />frowned and said, &#8220;Last night I was worrying about this again.  About  the<br />fact that part of my mind just didn&#8217;t  seem  to  work  properly.  Then  it<br />occurred to me that the way it seemed was that someone else was  using  my<br />mind to have good ideas with, without telling me about it. I put  the  two<br />ideas together and decided that maybe that somebody had locked off part of<br />my mind for that purpose, which was why I couldn&#8217;t use it. I  wondered  if<br />there was a way I could check.<br />     &#8220;I went to the  ship&#8217;s  medical  bay  and  plugged  myself  into  the<br />encephelographic screen. I went through every major screening test on both<br />my heads &#8211; all the tests I had to  go  through  under  government  medical<br />officers before my nomination for Presidency could be  properly  ratified.<br />They showed up nothing. Nothing unexpected at least. They  showed  that  I<br />was clever, imaginative, irresponsible, untrustworthy, extrovert,  nothing<br />you couldn&#8217;t have guessed. And no other anomalies. So I started  inventing<br />further tests, completely at random. Nothing. Then I  tried  superimposing<br />the results from one head on top of the results from the other head. Still<br />nothing. Finally I got silly, because I&#8217;d given it all up as nothing  more<br />than an attack of paranoia. Last thing I did before I  packed  it  in  was<br />take the superimposed picture and look at it through a green  filter.  You<br />remember I was always superstitious about the color green  when  I  was  a<br />kid? I always wanted to be a pilot on one of the trading scouts?&#8221;<br />     Ford nodded.<br />     &#8220;And there it was,&#8221; said Zaphod, &#8220;clear as day. A  whole  section  in<br />the middle of both brains that related only  to  each  other  and  not  to<br />anything else around them. Some bastard had cauterized  all  the  synapses<br />and electronically traumatised those two lumps of cerebellum.&#8221;<br />     Ford stared at him, aghast. Trillian had turned white.<br />     &#8220;Somebody did that to you?&#8221; whispered Ford.<br />     &#8220;Yeah.&#8221;<br />     &#8220;But have you any idea who? Or why?&#8221;<br />     &#8220;Why? I can only guess. But I do know who the bastard was.&#8221;<br />     &#8220;You know? How do you know?&#8221;<br />     &#8220;Because they left their initials burnt into the cauterized synapses.<br />They left them there for me to see.&#8221;<br />     Ford stared at him in horror and felt his skin begin to crawl.<br />     &#8220;Initials? Burnt into your brain?&#8221;<br />     &#8220;Yeah.&#8221;<br />     &#8220;Well, what were they, for God&#8217;s sake?&#8221;<br />     Zaphod looked at him in silence again for a moment.  Then  he  looked<br />away.<br />     &#8220;Z.B.,&#8221; he said.<br />     At that moment a steel shutter  slammed  down  behind  them  and  gas<br />started to pour into the chamber.<br />     &#8220;I&#8217;ll tell you about it later,&#8221; choked Zaphod  as  all  three  passed<br />out.</p>
<p>21</p>
<p>     On the surface of Magrathea Arthur wandered about moodily.<br />     Ford had thoughtfully left him his copy of The Hitch Hiker&#8217;s Guide to<br />the Galaxy to while away the time with. He pushed a few buttons at random.<br />     The Hitch Hiker&#8217;s Guide to the Galaxy is a very unevenly edited  book<br />and contains many passages that simply seemed to its editors like  a  good<br />idea at the time.<br />     One of these (the one Arthur now came across) supposedly relates  the<br />experiences of one Veet Voojagig, a quiet young student at the  University<br />of Maximegalon, who pursued a brilliant academic career  studying  ancient<br />philology,  transformational  ethics  and  the  wave  harmonic  theory  of<br />historical perception, and then, after a night of  drinking  Pan  Galactic<br />Gargle Blasters with Zaphod Beeblebrox, became increasingly obsessed  with<br />the problem of what had happened to all the biros  he&#8217;d  bought  over  the<br />past few years.<br />     There followed a long period of painstaking research during which  he<br />visited all the major centres of  biro  loss  throughout  the  galaxy  and<br />eventually came up with a quaint little  theory  which  quite  caught  the<br />public imagination at the time. Somewhere in the cosmos,  he  said,  along<br />with all the planets inhabited by humanoids, reptiloids, fishoids, walking<br />treeoids and superintelligent shades of the colour blue, there was also  a<br />planet entirely given over to biro life forms. And it was to  this  planet<br />that unattended biros would make their way, slipping away quietly  through<br />wormholes in space to a world where they knew they could enjoy a  uniquely<br />biroid  lifestyle,  responding  to  highly  biro-oriented   stimuli,   and<br />generally leading the biro equivalent of the good life.<br />     And as theories go this was all very fine  and  pleasant  until  Veet<br />Voojagig suddenly claimed to have found this planet, and  to  have  worked<br />there for a while  driving  a  limousine  for  a  family  of  cheap  green<br />retractables, whereupon he was taken away, locked up, wrote  a  book,  and<br />was finally sent into tax exile, which is  the  usual  fate  reserved  for<br />those who are determined to make a fool of themselves in public.<br />     When one day an expedition was sent to the spatial  coordinates  that<br />Voojagig had claimed for this planet they discovered only a small asteroid<br />inhabited by a solitary old man who claimed repeatedly  that  nothing  was<br />true, though he was later discovered to be lying.<br />     There did, however, remain the question of both the mysterious 60,000<br />Altairan dollars paid yearly into his Brantisvogan bank  account,  and  of<br />course Zaphod Beeblebrox&#8217;s highly profitable second-hand biro business.<br />     Arthur read this, and put the book down.<br />     The robot still sat there, completely inert.<br />     Arthur got up and walked to the top of the crater. He  walked  around<br />the crater. He watched two suns set magnificently over Magrathea.<br />     He went back down into the crater. He woke the robot up because  even<br />a manically depressed robot is better to talk to than nobody.<br />     &#8220;Night&#8217;s falling,&#8221; he said. &#8220;Look robot, the stars are coming out.&#8221;<br />     From the heart of a dark nebula it is possible to see very few stars,<br />and only very faintly, but they were there to be seen.<br />     The robot obediently looked at them, then looked back.<br />     &#8220;I know,&#8221; he said. &#8220;Wretched isn&#8217;t it?&#8221;<br />     &#8220;But that sunset! I&#8217;ve never seen anything  like  it  in  my  wildest<br />dreams&#8230; the two suns! It was like mountains of fire boiling into space.&#8221;<br />     &#8220;I&#8217;ve seen it,&#8221; said Marvin. &#8220;It&#8217;s rubbish.&#8221;<br />     &#8220;We only ever had the one sun at home,&#8221; persevered  Arthur,  &#8220;I  came<br />from a planet called Earth you know.&#8221;<br />     &#8220;I know,&#8221; said Marvin, &#8220;you keep going on about it. It sounds awful.&#8221;<br />     &#8220;Ah no, it was a beautiful place.&#8221;<br />     &#8220;Did it have oceans?&#8221;<br />     &#8220;Oh  yes,&#8221;  said  Arthur  with  a  sigh,  &#8220;great  wide  rolling  blue<br />oceans&#8230;&#8221;<br />     &#8220;Can&#8217;t bear oceans,&#8221; said Marvin.<br />     &#8220;Tell me,&#8221; inquired Arthur, &#8220;do you get on well with other robots?&#8221;<br />     &#8220;Hate them,&#8221; said Marvin. &#8220;Where are you going?&#8221;<br />     Arthur couldn&#8217;t bear any more. He had got up again.<br />     &#8220;I think I&#8217;ll just take another walk,&#8221; he said.<br />     &#8220;Don&#8217;t  blame  you,&#8221;  said  Marvin  and  counted  five  hundred   and<br />ninety-seven thousand million sheep before falling asleep again  a  second<br />later.<br />     Arthur slapped his arms about himself to try and get his  circulation<br />a little more enthusiastic about its job. He trudged back up the  wall  of<br />the crater.<br />     Because the atmosphere was so thin and because  there  was  no  moon,<br />nightfall was very rapid and it was by now very  dark.  Because  of  this,<br />Arthur practically walked into the old man before he noticed him.</p>
<p>22</p>
<p>     He was standing with his  back  to  Arthur  watching  the  very  last<br />glimmers of light sink into blackness behind the horizon. He was  tallish,<br />elderly and dressed in a single long grey robe. When he  turned  his  face<br />was thin and distinguished, careworn but not unkind, the sort of face  you<br />would happily bank with. But he didn&#8217;t turn yet,  not  even  to  react  to<br />Arthur&#8217;s yelp of surprise.<br />     Eventually the last rays of the sun had vanished completely,  and  he<br />turned. His face was still illuminated from  somewhere,  and  when  Arthur<br />looked for the source of the light he saw that a few yards  away  stood  a<br />small craft of some kind &#8211; a small hovercraft, Arthur guessed. It  shed  a<br />dim pool of light around it.<br />     The man looked at Arthur, sadly it seemed.<br />     &#8220;You choose a cold night to visit our dead planet,&#8221; he said.<br />     &#8220;Who&#8230; who are you?&#8221; stammered Arthur.<br />     The man looked away. Again a kind of  sadness  seemed  to  cross  his<br />face.<br />     &#8220;My name is not important,&#8221; he said.<br />     He seemed to have something on his  mind.  Conversation  was  clearly<br />something he felt he didn&#8217;t have to rush at. Arthur felt awkward.<br />     &#8220;I&#8230; er&#8230; you startled me&#8230;&#8221; he said, lamely.<br />     The man looked round to him again and slightly raised his eyebrows.<br />     &#8220;Hmmmm?&#8221; he said.<br />     &#8220;I said you startled me.&#8221;<br />     &#8220;Do not be alarmed, I will not harm you.&#8221;<br />     Arthur frowned at him. &#8220;But you shot at us! There  were  missiles&#8230;&#8221;<br />he said.<br />     The man chuckled slightly.<br />     &#8220;An automatic system,&#8221; he  said  and  gave  a  small  sigh.  &#8220;Ancient<br />computers ranged in the bowels of the planet tick away the dark millennia,<br />and the ages hang heavy on their dusty data banks. I think they  take  the<br />occasional pot shot to relieve the monotony.&#8221;<br />     He looked gravely at Arthur and said, &#8220;I&#8217;m a great fan of science you<br />know.&#8221;<br />     &#8220;Oh&#8230; er, really?&#8221; said Arthur, who was beginning to find the  man&#8217;s<br />curious, kindly manner disconcerting.<br />     &#8220;Oh, yes,&#8221; said the old man, and simply stopped talking again.<br />     &#8220;Ah,&#8221; said Arthur, &#8220;er&#8230;&#8221; He had an odd felling of being like a  man<br />in the act of adultery who is surprised when the woman&#8217;s  husband  wanders<br />into the room, changes his trousers, passes a few idle remarks  about  the<br />weather and leaves again.<br />     &#8220;You seem ill at ease,&#8221; said the old man with polite concern.<br />     &#8220;Er, no&#8230; well, yes. Actually you see, we weren&#8217;t  really  expecting<br />to find anybody about in fact. I sort of gathered that you were  all  dead<br />or something&#8230;&#8221;<br />     &#8220;Dead?&#8221; said the old man. &#8220;Good gracious no, we have but slept.&#8221;<br />     &#8220;Slept?&#8221; said Arthur incredulously.<br />     &#8220;Yes, through the economic recession you  see,&#8221;  said  the  old  man,<br />apparently unconcerned about whether  Arthur  understood  a  word  he  was<br />talking about or not.<br />     &#8220;Er, economic recession?&#8221;<br />     &#8220;Well you see, five million years ago the Galactic economy collapsed,<br />and seeing that custom-made planets are something of  a  luxury  commodity<br />you see&#8230;&#8221;<br />     He paused and looked at Arthur.<br />     &#8220;You know we built planets do you?&#8221; he asked solemnly.<br />     &#8220;Well yes,&#8221; said Arthur, &#8220;I&#8217;d sort of gathered&#8230;&#8221;<br />     &#8220;Fascinating trade,&#8221; said the old man, and a wistful look  came  into<br />his eyes, &#8220;doing the coastlines was always  my  favourite.  Used  to  have<br />endless fun doing the little bits in fjords&#8230; so anyway,&#8221; he said  trying<br />to find his thread again, &#8220;the recession came and we decided it would save<br />us a lot of bother if we just slept  through  it.  So  we  programmed  the<br />computers to revive us when it was all over.&#8221;<br />     The man stifled a very slight yawn and continued.<br />     &#8220;The computers were index linked to the Galactic stock market  prices<br />you see, so that we&#8217;d all be revived when everybody else had  rebuilt  the<br />economy enough to afford our rather expensive services.&#8221;<br />     Arthur, a regular Guardian reader, was deeply shocked at this.<br />     &#8220;That&#8217;s a pretty unpleasant way to behave isn&#8217;t it?&#8221;<br />     &#8220;Is it?&#8221; asked the old man mildly. &#8220;I&#8217;m  sorry,  I&#8217;m  a  bit  out  of<br />touch.&#8221;<br />     He pointed down into the crater.<br />     &#8220;Is that robot yours?&#8221; he said.<br />     &#8220;No,&#8221; came a thin metallic voice from the crater, &#8220;I&#8217;m mine.&#8221;<br />     &#8220;If you&#8217;d call it a robot,&#8221; muttered Arthur. &#8220;It&#8217;s  more  a  sort  of<br />electronic sulking machine.&#8221;<br />     &#8220;Bring it,&#8221; said the old man. Arthur was quite surprised  to  hear  a<br />note of decision suddenly present in the old man&#8217;s  voice.  He  called  to<br />Marvin who crawled up the slope making a big show of being lame, which  he<br />wasn&#8217;t.<br />     &#8220;On second thoughts,&#8221; said the old man, &#8220;leave it here. You must come<br />with me. Great things are afoot.&#8221;  He  turned  towards  his  craft  which,<br />though no apparent signal had been given, now drifted quietly towards them<br />through the dark.<br />     Arthur looked down at Marvin, who now made an  equally  big  show  of<br />turning round laboriously and trudging off  down  into  the  crater  again<br />muttering sour nothings to himself.<br />     &#8220;Come,&#8221; called the old man, &#8220;come now or you will be late.&#8221;<br />     &#8220;Late?&#8221; said Arthur. &#8220;What for?&#8221;<br />     &#8220;What is your name, human?&#8221;<br />     &#8220;Dent. Arthur Dent,&#8221; said Arthur.<br />     &#8220;Late, as in the late Dentarthurdent,&#8221; said  the  old  man,  sternly.<br />&#8220;It&#8217;s a sort of threat you see.&#8221; Another wistful look came into his  tired<br />old eyes. &#8220;I&#8217;ve never been very good at them myself, but I&#8217;m told they can<br />be very effective.&#8221;<br />     Arthur blinked at him.<br />     &#8220;What an extraordinary person,&#8221; he muttered to himself.<br />     &#8220;I beg your pardon?&#8221; said the old man.<br />     &#8220;Oh nothing, I&#8217;m sorry,&#8221;  said  Arthur  in  embarrassment.  &#8220;Alright,<br />where do we go?&#8221;<br />     &#8220;In my aircar,&#8221; said the old man motioning Arthur  to  get  into  the<br />craft which had settled silently next to them. &#8220;We are going deep into the<br />bowels of the planet where even now our race is  being  revived  from  its<br />five-million-year slumber. Magrathea awakes.&#8221;<br />     Arthur shivered involuntarily as he seated himself next  to  the  old<br />man. The strangeness of it, the silent bobbing movement of the craft as it<br />soared into the night sky quite unsettled him.<br />     He looked at the old man, his face illuminated by the  dull  glow  of<br />tiny lights on the instrument panel.<br />     &#8220;Excuse me,&#8221; he said to him, &#8220;what is your name by the way?&#8221;<br />     &#8220;My name?&#8221; said the old man, and the same distant sadness  came  into<br />his face again. He paused. &#8220;My name,&#8221; he said, &#8220;&#8230; is Slartibartfast.&#8221;<br />     Arthur practically choked.<br />     &#8220;I beg your pardon?&#8221; he spluttered.<br />     &#8220;Slartibartfast,&#8221; repeated the old man quietly.<br />     &#8220;Slartibartfast?&#8221;<br />     The old man looked at him gravely.<br />     &#8220;I said it wasn&#8217;t important,&#8221; he said.<br />     The aircar sailed through the night.</p>
<p>23</p>
<p>     It is an important and popular fact that things are not  always  what<br />they seem. For instance, on the planet Earth, man had always assumed  that<br />he was more intelligent than dolphins because he had achieved  so  much  -<br />the wheel, New York, wars and so on &#8211; whilst all  the  dolphins  had  ever<br />done was muck about in the water having a good time. But  conversely,  the<br />dolphins had always believed that they were far more intelligent than  man<br />- for precisely the same reasons.<br />     Curiously enough, the  dolphins  had  long  known  of  the  impending<br />destruction of the planet Earth  and  had  made  many  attempts  to  alert<br />mankind  of  the  danger;  but   most   of   their   communications   were<br />misinterpreted as amusing attempts  to  punch  footballs  or  whistle  for<br />tidbits, so they eventually gave up and left the Earth by their own  means<br />shortly before the Vogons arrived.<br />     The last ever dolphin message was misinterpreted  as  a  surprisingly<br />sophisticated attempt to do a double-backwardssomersault  through  a  hoop<br />whilst whistling the &#8220;Star Sprangled Banner&#8221;, but in fact the message  was<br />this: So long and thanks for all the fish.<br />     In fact there was only one species on  the  planet  more  intelligent<br />than dolphins, and they spent a lot of their time in behavioural  research<br />laboratories running round  inside  wheels  and  conducting  frighteningly<br />elegant and subtle experiments on  man.  The  fact  that  once  again  man<br />completely misinterpreted this  relationship  was  entirely  according  to<br />these creatures&#8217; plans.</p>
<p>24</p>
<p>     Silently the aircar coasted through the cold darkness, a single  soft<br />glow of light that was utterly alone in the deep Magrathean night. It sped<br />swiftly. Arthur&#8217;s companion seemed sunk in  his  own  thoughts,  and  when<br />Arthur tried on a couple of occasions to engage him in conversation  again<br />he would simply reply by asking if he was  comfortable  enough,  and  then<br />left it at that.<br />     Arthur tried to gauge the speed at which they  were  travelling,  but<br />the blackness outside was absolute and he was denied any reference points.<br />The sense of motion was so soft and slight he could  almost  believe  they<br />were hardly moving at all.<br />     Then a tiny glow of light appeared in the  far  distance  and  within<br />seconds had grown so much in size that Arthur realized it  was  travelling<br />towards them at a colossal speed, and he tried to make out  what  sort  of<br />craft it might be. He peered at it, but was unable to  discern  any  clear<br />shape, and suddenly gasped in alarm as the  aircraft  dipped  sharply  and<br />headed downwards in what seemed certain to be a  collision  course.  Their<br />relative velocity seemed unbelievable, and Arthur had hardly time to  draw<br />breath before it was all over. The next thing  he  was  aware  of  was  an<br />insane silver blur that seemed  to  surround  him.  He  twisted  his  head<br />sharply round and saw  a  small  black  point  dwindling  rapidly  in  the<br />distance behind them, and it took him several seconds to realize what  had<br />happened.<br />     They had plunged into a tunnel in the ground. The colossal speed  had<br />been their own relative to the glow of light which was a  stationary  hole<br />in the ground, the mouth of the tunnel. The insane blur of silver was  the<br />circular wall of the tunnel down which they were shooting,  apparently  at<br />several hundred miles an hour.<br />     He closed his eyes in terror.<br />     After a length of time which he made no attempt to judge, he sensed a<br />slight subsidence in their speed and some while later  became  aware  that<br />they were gradually gliding to a gentle halt.<br />     He opened his eyes again. They  were  still  in  the  silver  tunnel,<br />threading and weaving their way through what appeared to be  a  crisscross<br />warren of converging tunnels. When they finally stopped it was in a  small<br />chamber of curved steel. Several tunnels also had their terminus here, and<br />at the farther end of the chamber Arthur could see a large circle  of  dim<br />irritating light. It was irritating because  it  played  tricks  with  the<br />eyes, it was impossible to focus on it properly or tell how near or far it<br />was. Arthur guessed (quite wrongly) that it might be ultra violet.<br />     Slartibartfast turned and regarded Arthur with his solemn old eyes.<br />     &#8220;Earthman,&#8221; he said, &#8220;we are now deep in the heart of Magrathea.&#8221;<br />     &#8220;How did you know I was an Earthman?&#8221; demanded Arthur.<br />     &#8220;These things will become clear to you,&#8221; said the old man gently, &#8220;at<br />least,&#8221; he added with slight doubt in his voice, &#8220;clearer than they are at<br />the moment.&#8221;<br />     He continued: &#8220;I should warn you that the chamber  we  are  about  to<br />pass into does not literally exist within  our  planet.  It  is  a  little<br />too&#8230; large. We are about to pass through a gateway into a vast tract  of<br />hyperspace. It may disturb you.&#8221;<br />     Arthur made nervous noises.<br />     Slartibartfast touched a button and added, not entirely reassuringly.<br />&#8220;It scares the willies out of me. Hold tight.&#8221;<br />     The car shot forward straight into the circle of light, and  suddenly<br />Arthur had a fairly clear idea of what infinity looked like.<br />     It  wasn&#8217;t  infinity  in  fact.  Infinity  itself  looks   flat   and<br />uninteresting. Looking up into the night sky is looking  into  infinity  -<br />distance is incomprehensible and therefore meaningless. The  chamber  into<br />which the aircar emerged was anything but infinite, it was just very  very<br />big, so that it gave the impression of infinity far better  than  infinity<br />itself.<br />     Arthur&#8217;s senses bobbed and span, as, travelling at the immense  speed<br />he knew the aircar attained, they climbed  slowly  through  the  open  air<br />leaving the gateway through which they had passed an invisible pinprick in<br />the shimmering wall behind them.<br />     The wall.<br />     The wall defied the imagination &#8211; seduced it  and  defeated  it.  The<br />wall was so paralysingly vast and sheer that its  top,  bottom  and  sides<br />passed away beyond the reach of sight. The mere  shock  of  vertigo  could<br />kill a man.<br />     The wall appeared perfectly flat. It  would  take  the  finest  laser<br />measuring equipment to detect that as it climbed, apparently to  infinity,<br />as it dropped dizzily away, as it planed  out  to  either  side,  it  also<br />curved. It met itself again thirteen light seconds away.  In  other  words<br />the wall formed the inside of a hollow sphere, a sphere over three million<br />miles across and flooded with unimaginable light.<br />     &#8220;Welcome,&#8221; said Slartibartfast as the tiny speck that was the aircar,<br />travelling now at three times the  speed  of  sound,  crept  imperceptibly<br />forward into the mindboggling space, &#8220;welcome,&#8221; he said, &#8220;to  our  factory<br />floor.&#8221;<br />     Arthur stared about him in a kind of wonderful  horror.  Ranged  away<br />before them, at distances he could neither judge nor even guess at, were a<br />series of curious suspensions, delicate traceries of metal and light  hung<br />about shadowy spherical shapes that hung in the space.<br />     &#8220;This,&#8221; said Slartibartfast, &#8220;is where we make most  of  our  planets<br />you see.&#8221;<br />     &#8220;You mean,&#8221; said Arthur, trying to form the words, &#8220;you  mean  you&#8217;re<br />starting it all up again now?&#8221;<br />     &#8220;No no, good heavens no,&#8221; exclaimed the  old  man,  &#8220;no,  the  Galaxy<br />isn&#8217;t nearly rich enough to support us yet. No,  we&#8217;ve  been  awakened  to<br />perform just one extraordinary commission for very&#8230; special clients from<br />another dimension. It may interest you&#8230; there in the distance  in  front<br />of us.&#8221;<br />     Arthur followed the old man&#8217;s finger, till he was able  to  pick  out<br />the floating structure he was pointing out. It was indeed the only one  of<br />the many structures that betrayed any sign of activity  about  it,  though<br />this was more a sublimal impression than  anything  one  could  put  one&#8217;s<br />finger on.<br />     At the moment however a flash of light arced  through  the  structure<br />and revealed in stark relief the patterns that were  formed  on  the  dark<br />sphere within. Patterns that Arthur knew, rough blobby shapes that were as<br />familiar to him as the shapes of words, part of the furniture of his mind.<br />For a few seconds he sat in stunned silence as the  images  rushed  around<br />his mind and tried to find somewhere to settle down and make sense.<br />     Part of his brain told him that he knew perfectly well  what  he  was<br />looking at and what the shapes represented whilst another  quite  sensibly<br />refused to countenance the  idea  and  abdicated  responsibility  for  any<br />further thinking in that direction.<br />     The flash came again, and this time there could be no doubt.<br />     &#8220;The Earth&#8230;&#8221; whispered Arthur.<br />     &#8220;Well, the Earth Mark Two in fact,&#8221; said  Slartibartfast  cheerfully.<br />&#8220;We&#8217;re making a copy from our original blueprints.&#8221;<br />     There was a pause.<br />     &#8220;Are you trying to tell me,&#8221; said Arthur, slowly  and  with  control,<br />&#8220;that you originally&#8230; made the Earth?&#8221;<br />     &#8220;Oh yes,&#8221; said Slartibartfast. &#8220;Did you ever go to a place&#8230; I think<br />it was called Norway?&#8221;<br />     &#8220;No,&#8221; said Arthur, &#8220;no, I didn&#8217;t.&#8221;<br />     &#8220;Pity,&#8221; said Slartibartfast, &#8220;that was one of mine. Won an award  you<br />know.  Lovely  crinkly  edges.  I  was  most  upset  to  hear  about   its<br />destruction.&#8221;<br />     &#8220;You were upset!&#8221;<br />     &#8220;Yes. Five minutes later and it wouldn&#8217;t have mattered  so  much.  It<br />was a quite shocking cock-up.&#8221;<br />     &#8220;Huh?&#8221; said Arthur.<br />     &#8220;The mice were furious.&#8221;<br />     &#8220;The mice were furious?&#8221;<br />     &#8220;Oh yes,&#8221; said the old man mildly.<br />     &#8220;Yes well  so  I  expect  were  the  dogs  and  cats  and  duckbilled<br />platypuses, but&#8230;&#8221;<br />     &#8220;Ah, but they hadn&#8217;t paid for it you see, had they?&#8221;<br />     &#8220;Look,&#8221; said Arthur, &#8220;would it save you a lot of time if I just  gave<br />up and went mad now?&#8221;<br />     For a while the aircar flew on in awkward silence. Then the  old  man<br />tried patiently to explain.<br />     &#8220;Earthman, the planet you lived on was commissioned,  paid  for,  and<br />run by mice. It was destroyed five minutes before the  completion  of  the<br />purpose for which it was built, and we&#8217;ve got to build another one.&#8221;<br />     Only one word registered with Arthur.<br />     &#8220;Mice?&#8221; he said.<br />     &#8220;Indeed Earthman.&#8221;<br />     &#8220;Look, sorry &#8211; are we talking about the  little  white  furry  things<br />with the cheese fixation and women standing on tables screaming  in  early<br />sixties sit coms?&#8221;<br />     Slartibartfast coughed politely.<br />     &#8220;Earthman,&#8221; he said, &#8220;it is sometimes hard to  follow  your  mode  of<br />speech. Remember I have been asleep inside this planet  of  Magrathea  for<br />five million years and know little of these  early  sixties  sit  coms  of<br />which you speak. These creatures you call mice,  you  see,  they  are  not<br />quite as they appear. They are merely the protrusion into our dimension of<br />vast hyperintelligent pandimensional beings. The whole business  with  the<br />cheese and the squeaking is just a front.&#8221;<br />     The old man paused, and with a sympathetic frown continued.<br />     &#8220;They&#8217;ve been experimenting on you I&#8217;m afraid.&#8221;<br />     Arthur thought about this for a second, and then his face cleared.<br />     &#8220;Ah no,&#8221; he said, &#8220;I see the source of the misunderstanding now.  No,<br />look you see, what happened was that we used to do  experiments  on  them.<br />They were often used in behavioural research, Pavlov and all that sort  of<br />stuff. So what happened was hat the mice would be set all sorts of  tests,<br />learning to ring bells, run around mazes and  things  so  that  the  whole<br />nature of the learning process could be examined. From our observations of<br />their behaviour we were able to  learn  all  sorts  of  things  about  our<br />own&#8230;&#8221;<br />     Arthur&#8217;s voice tailed off.<br />     &#8220;Such subtlety&#8230;&#8221; said Slartibartfast, &#8220;one has to admire it.&#8221;<br />     &#8220;What?&#8221; said Arthur.<br />     &#8220;How better to disguise their real natures, and how better  to  guide<br />your thinking. Suddenly running down a maze  the  wrong  way,  eating  the<br />wrong bit of cheese, unexpectedly dropping dead of myxomatosis, &#8211; if  it&#8217;s<br />finely calculated the cumulative effect is enormous.&#8221;<br />     He paused for effect.<br />     &#8220;You   see,   Earthman,   they   really   are   particularly   clever<br />hyperintelligent pan-dimensional  beings.  Your  planet  and  people  have<br />formed the  matrix  of  an  organic  computer  running  a  tenmillion-year<br />research programme&#8230;<br />     &#8220;Let me tell you the whole story. It&#8217;ll take a little time.&#8221;<br />     &#8220;Time,&#8221; said Arthur weakly, &#8220;is not currently one of my problems.&#8221;</p>
<p>25</p>
<p>     There are of course many problems connected with life, of which  some<br />of the most popular are Why are people born? Why do they die? Why do  they<br />want to spend so much of the intervening time wearing digital watches?<br />     Many  many  millions  of  years  ago  a  race   of   hyperintelligent<br />pandimensional  beings  (whose  physical  manifestation   in   their   own<br />pan-dimensional universe is not dissimilar to our own) got so fed up  with<br />the constant bickering about the meaning of life which used  to  interrupt<br />their favourite pastime of Brockian Ultra Cricket (a  curious  game  which<br />involved suddenly hitting people for no readily apparent reason  and  then<br />running away) that they decided to sit down and solve their problems  once<br />and for all.<br />     And to this end they built themselves  a  stupendous  super  computer<br />which was so amazingly intelligent that even before  the  data  banks  had<br />been connected up it had started from I think therefore I am  and  got  as<br />far as the existence of rice pudding and income tax before anyone  managed<br />to turn it off.<br />     It was the size of a small city.<br />     Its main console was installed  in  a  specially  designed  executive<br />office, mounted on an enormous  executive  desk  of  finest  ultramahagony<br />topped with rich ultrared  leather.  The  dark  carpeting  was  discreetly<br />sumptuous, exotic  pot  plants  and  tastefully  engraved  prints  of  the<br />principal computer programmers and their families were deployed  liberally<br />about the room, and stately windows looked out upon  a  tree-lined  public<br />square.<br />     On the day of the Great On-Turning two  soberly  dressed  programmers<br />with brief cases arrived and were shown discreetly into the  office.  They<br />were aware that this day they would represent their  entire  race  in  its<br />greatest moment, but they conducted themselves calmly and quietly as  they<br />seated themselves deferentially before the desk, opened their brief  cases<br />and took out their leather-bound notebooks.<br />     Their names were Lunkwill and Fook.<br />     For a few  moments  they  sat  in  respectful  silence,  then,  after<br />exchanging a quiet glance with Fook, Lunkwill leaned forward and touched a<br />small black panel.<br />     The subtlest of hums indicated that the massive computer was  now  in<br />total active mode. After a pause it spoke to them in a voice rich resonant<br />and deep.<br />     It said: &#8220;What is this great task for  which  I,  Deep  Thought,  the<br />second greatest computer in the Universe  of  Time  and  Space  have  been<br />called into existence?&#8221;<br />     Lunkwill and Fook glanced at each other in surprise.<br />     &#8220;Your task, O Computer&#8230;&#8221; began Fook.<br />     &#8220;No, wait a minute, this isn&#8217;t right,&#8221; said  Lunkwill,  worried.  &#8220;We<br />distinctly designed this computer to be the greatest one  ever  and  we&#8217;re<br />not making do with second best. Deep Thought,&#8221; he addressed the  computer,<br />&#8220;are you not as we designed you to be, the greatest most powerful computer<br />in all time?&#8221;<br />     &#8220;I described myself as the second greatest,&#8221;  intoned  Deep  Thought,<br />&#8220;and such I am.&#8221;<br />     Another worried look passed between  the  two  programmers.  Lunkwill<br />cleared his throat.<br />     &#8220;There must be some mistake,&#8221;  he  said,  &#8220;are  you  not  a  greatest<br />computer than the Milliard Gargantubrain which can count all the atoms  in<br />a star in a millisecond?&#8221;<br />     &#8220;The Milliard Gargantubrain?&#8221;  said  Deep  Thought  with  unconcealed<br />contempt. &#8220;A mere abacus &#8211; mention it not.&#8221;<br />     &#8220;And are you not,&#8221; said Fook leaning anxiously  forward,  &#8220;a  greater<br />analyst than the Googleplex Star Thinker in the Seventh  Galaxy  of  Light<br />and Ingenuity which can calculate the  trajectory  of  every  single  dust<br />particle throughout a five-week Dangrabad Beta sand blizzard?&#8221;<br />     &#8220;A five-week sand blizzard?&#8221; said Deep Thought  haughtily.  &#8220;You  ask<br />this of me who have contemplated the very vectors of the atoms in the  Big<br />Bang itself? Molest me not with this pocket calculator stuff.&#8221;<br />     The two programmers sat in uncomfortable silence for a  moment.  Then<br />Lunkwill leaned forward again.<br />     &#8220;But are you not,&#8221; he said, &#8220;a more fiendish disputant than the Great<br />Hyperlobic Omni-Cognate Neutron Wrangler of Ciceronicus 12, the Magic  and<br />Indefatigable?&#8221;<br />     &#8220;The Great  Hyperlobic  Omni-Cognate  Neutron  Wrangler,&#8221;  said  Deep<br />Thought thoroughly rolling the r&#8217;s, &#8220;could  talk  all  four  legs  off  an<br />Arcturan MegaDonkey &#8211; but only I could  persuade  it  to  go  for  a  walk<br />afterwards.&#8221;<br />     &#8220;Then what,&#8221; asked Fook, &#8220;is the problem?&#8221;<br />     &#8220;There is no problem,&#8221; said Deep  Thought  with  magnificent  ringing<br />tones. &#8220;I am simply the second greatest computer in the Universe of  Space<br />and Time.&#8221;<br />     &#8220;But the second?&#8221; insisted Lunkwill. &#8220;Why  do  you  keep  saying  the<br />second? You&#8217;re surely not  thinking  of  the  Multicorticoid  Perspicutron<br />Titan Muller are you? Or the Pondermatic? Or the&#8230;&#8221;<br />     Contemptuous lights flashed across the computer&#8217;s console.<br />     &#8220;I  spare  not  a  single  unit  of  thought  on   these   cybernetic<br />simpletons!&#8221; he boomed. &#8220;I speak of none but the computer that is to  come<br />after me!&#8221;<br />     Fook was losing patience. He pushed his notebook aside and  muttered,<br />&#8220;I think this is getting needlessly messianic.&#8221;<br />     &#8220;You know nothing of future time,&#8221; pronounced Deep Thought, &#8220;and  yet<br />in my teeming circuitry I can  navigate  the  infinite  delta  streams  of<br />future probability and see that there must one day come a  computer  whose<br />merest operational parameters I am not worthy to calculate, but  which  it<br />will be my fate eventually to design.&#8221;<br />     Fook sighed heavily and glanced across to Lunkwill.<br />     &#8220;Can we get on and ask the question?&#8221; he said.<br />     Lunkwill motioned him to wait.<br />     &#8220;What computer is this of which you speak?&#8221; he asked.<br />     &#8220;I will speak of it no further  in  this  present  time,&#8221;  said  Deep<br />Thought. &#8220;Now. Ask what else of me you will that I may function. Speak.&#8221;<br />     They shrugged at each other. Fook composed himself.<br />     &#8220;O Deep Thought Computer,&#8221; he said, &#8220;the task we have designed you to<br />perform is this. We want you to tell us&#8230;&#8221; he paused, &#8220;&#8230;the Answer!&#8221;<br />     &#8220;The answer?&#8221; said Deep Thought. &#8220;The answer to what?&#8221;<br />     &#8220;Life!&#8221; urged Fook.<br />     &#8220;The Universe!&#8221; said Lunkwill.<br />     &#8220;Everything!&#8221; they said in chorus.<br />     Deep Thought paused for a moment&#8217;s reflection.<br />     &#8220;Tricky,&#8221; he said finally.<br />     &#8220;But can you do it?&#8221;<br />     Again, a significant pause.<br />     &#8220;Yes,&#8221; said Deep Thought, &#8220;I can do it.&#8221;<br />     &#8220;There is an answer?&#8221; said Fook with breathless excitement.&#8221;<br />     &#8220;A simple answer?&#8221; added Lunkwill.<br />     &#8220;Yes,&#8221; said Deep Thought. &#8220;Life, the Universe, and Everything.  There<br />is an answer. But,&#8221; he added, &#8220;I&#8217;ll have to think about it.&#8221;<br />     A sudden commotion destroyed the moment: the door flew open  and  two<br />angry men wearing the coarse faded-blue robes and  belts  of  the  Cruxwan<br />University burst into the room, thrusting aside the  ineffectual  flunkies<br />who tried to bar their way.<br />     &#8220;We demand admission!&#8221; shouted the younger of the two men elbowing  a<br />pretty young secretary in the throat.<br />     &#8220;Come on,&#8221; shouted the older one, &#8220;you can&#8217;t keep us out!&#8221; He  pushed<br />a junior programmer back through the door.<br />     &#8220;We demand that you can&#8217;t keep  us  out!&#8221;  bawled  the  younger  one,<br />though he was now firmly inside the room  and  no  further  attempts  were<br />being made to stop him.<br />     &#8220;Who are you?&#8221; said Lunkwill, rising angrily from his seat. &#8220;What  do<br />you want?&#8221;<br />     &#8220;I am Majikthise!&#8221; announced the older one.<br />     &#8220;And I demand that I am Vroomfondel!&#8221; shouted the younger one.<br />     Majikthise  turned  on  Vroomfondel.  &#8220;It&#8217;s  alright,&#8221;  he  explained<br />angrily, &#8220;you don&#8217;t need to demand that.&#8221;<br />     &#8220;Alright!&#8221; bawled Vroomfondel  banging  on  an  nearby  desk.  &#8220;I  am<br />Vroomfondel, and that is not a demand, that  is  a  solid  fact!  What  we<br />demand is solid facts!&#8221;<br />     &#8220;No we don&#8217;t!&#8221; exclaimed Majikthise in irritation. &#8220;That is precisely<br />what we don&#8217;t demand!&#8221;<br />     Scarcely pausing for breath, Vroomfondel shouted,  &#8220;We  don&#8217;t  demand<br />solid facts! What we demand is a total absence of solid  facts.  I  demand<br />that I may or may not be Vroomfondel!&#8221;<br />     &#8220;But who the devil are you?&#8221; exclaimed an outraged Fook.<br />     &#8220;We,&#8221; said Majikthise, &#8220;are Philosophers.&#8221;<br />     &#8220;Though we may not be,&#8221; said Vroomfondel waving a warning  finger  at<br />the programmers.<br />     &#8220;Yes we are,&#8221; insisted Majikthise. &#8220;We are quite definitely  here  as<br />representatives  of  the  Amalgamated  Union   of   Philosophers,   Sages,<br />Luminaries and Other Thinking Persons, and we want this machine  off,  and<br />we want it off now!&#8221;<br />     &#8220;What&#8217;s the problem?&#8221; said Lunkwill.<br />     &#8220;I&#8217;ll  tell  you  what  the  problem  is  mate,&#8221;   said   Majikthise,<br />&#8220;demarcation, that&#8217;s the problem!&#8221;<br />     &#8220;We demand,&#8221; yelled Vroomfondel, &#8220;that demarcation may or may not  be<br />the problem!&#8221;<br />     &#8220;You just let the  machines  get  on  with  the  adding  up,&#8221;  warned<br />Majikthise, &#8220;and we&#8217;ll take care of the eternal verities  thank  you  very<br />much. You want to check your legal position you do  mate.  Under  law  the<br />Quest for Ultimate Truth is quite clearly the inalienable  prerogative  of<br />your working thinkers. Any bloody machine goes and actually finds  it  and<br />we&#8217;re straight out of a job aren&#8217;t we?  I  mean  what&#8217;s  the  use  of  our<br />sitting up half the night arguing that there may or may not be  a  God  if<br />this machine only goes and gives us his bleeding  phone  number  the  next<br />morning?&#8221;<br />     &#8220;That&#8217;s right!&#8221; shouted Vroomfondel, &#8220;we demand rigidly defined areas<br />of doubt and uncertainty!&#8221;<br />     Suddenly a stentorian voice boomed across the room.<br />     &#8220;Might I make an observation at this point?&#8221; inquired Deep Thought.<br />     &#8220;We&#8217;ll go on strike!&#8221; yelled Vroomfondel.<br />     &#8220;That&#8217;s  right!&#8221;  agreed  Majikthise.   &#8220;You&#8217;ll   have   a   national<br />Philosopher&#8217;s strike on your hands!&#8221;<br />     The hum level in the room suddenly  increased  as  several  ancillary<br />bass driver units,  mounted  in  sedately  carved  and  varnished  cabinet<br />speakers around the room, cut in to give Deep  Thought&#8217;s  voice  a  little<br />more power.<br />     &#8220;All I wanted to say,&#8221; bellowed the computer, &#8220;is  that  my  circuits<br />are now irrevocably committed to calculating the answer  to  the  Ultimate<br />Question of Life, the Universe, and Everything,&#8221; &#8211; he paused and satisfied<br />himself that he now  had  everyone&#8217;s  attention,  before  continuing  more<br />quietly, &#8220;but the programme will take me a little while to run.&#8221;<br />     Fook glanced impatiently at his watch.<br />     &#8220;How long?&#8221; he said.<br />     &#8220;Seven and a half million years,&#8221; said Deep Thought.<br />     Lunkwill and Fook blinked at each other.<br />     &#8220;Seven and a half million years!..&#8221; they cried in chorus.<br />     &#8220;Yes,&#8221; declaimed Deep Thought, &#8220;I said I&#8217;d have to  think  about  it,<br />didn&#8217;t I? And it occurs to me that running a programme like this is  bound<br />to create an enormous amount of popular publicity for the  whole  area  of<br />philosophy in general. Everyone&#8217;s going to have their own  theories  about<br />what answer I&#8217;m eventually to come up with, and who better  to  capitalize<br />on that  media  market  than  you  yourself?  So  long  as  you  can  keep<br />disagreeing with each other violently enough and slagging each  other  off<br />in the popular press, you can keep yourself on the gravy train  for  life.<br />How does that sound?&#8221;<br />     The two philosophers gaped at him.<br />     &#8220;Bloody hell,&#8221; said Majikthise, &#8220;now that is what  I  call  thinking.<br />Here Vroomfondel, why do we never think of things like that?&#8221;<br />     &#8220;Dunno,&#8221; said Vroomfondel in an awed whisper, &#8220;think our brains  must<br />be too highly trained Majikthise.&#8221;<br />     So saying, they turned on their heels and walked out of the door  and<br />into a lifestyle beyond their wildest dreams.</p>
<p>26</p>
<p>     &#8220;Yes, very salutary,&#8221; said Arthur, after Slartibartfast  had  related<br />the salient points of the story to him, &#8220;but I don&#8217;t understand  what  all<br />this has got to do with the Earth and mice and things.&#8221;<br />     &#8220;That is but the first half of the story Earthman,&#8221; said the old man.<br />&#8220;If you would care to discover what happened seven  and  a  half  millions<br />later, on the great day of the Answer, allow me to invite you to my  study<br />where you can experience the events yourself on our  Sens-O-Tape  records.<br />That is unless you would care to take a quick stroll on the surface of New<br />Earth. It&#8217;s only half completed I&#8217;m afraid  &#8211;  we  haven&#8217;t  even  finished<br />burying the artificial dinosaur skeletons in the crust yet, then  we  have<br />the Tertiary and Quarternary Periods of the  Cenozoic  Era  to  lay  down,<br />and&#8230;&#8221;<br />     &#8220;No thank you,&#8221; said Arthur, &#8220;it wouldn&#8217;t be quite the same.&#8221;<br />     &#8220;No,&#8221; said Slartibartfast, &#8220;it won&#8217;t be,&#8221; and he  turned  the  aircar<br />round and headed back towards the mind-numbing wall.</p>
<p>27</p>
<p>     Slartibartfast&#8217;s study was a total  mess,  like  the  results  of  an<br />explosion in a public library. The old man frowned as they stepped in.<br />     &#8220;Terribly unfortunate,&#8221;  he  said,  &#8220;a  diode  blew  in  one  of  the<br />life-support computers. When we tried to  revive  our  cleaning  staff  we<br />discovered they&#8217;d been dead for nearly thirty thousand years. Who&#8217;s  going<br />to clear away the bodies, that&#8217;s what I want to know. Look why  don&#8217;t  you<br />sit yourself down over there and let me plug you in?&#8221;<br />     He gestured Arthur towards a chair which looked as  if  it  had  been<br />made out of the rib cage of a stegosaurus.<br />     &#8220;It was made out of the rib cage of a stegosaurus,&#8221; explained the old<br />man as he pottered about fishing bits of wire  out  from  under  tottering<br />piles of paper and drawing instruments. &#8220;Here,&#8221; he said, &#8220;hold these,&#8221; and<br />passed a couple of stripped wire end to Arthur.<br />     The instant he took hold of them a bird flew straight through him.<br />     He was suspended in mid-air and totally invisible to himself. Beneath<br />him was a pretty treelined city square, and all around it as  far  as  the<br />eye could see were white concrete buildings of airy  spacious  design  but<br />somewhat the worse for wear &#8211; many were cracked  and  stained  with  rain.<br />Today however the sun was shining, a fresh breeze danced  lightly  through<br />the trees, and the odd sensation  that  all  the  buildings  were  quietly<br />humming was probably caused by the  fact  that  the  square  and  all  the<br />streets around it were thronged with cheerful excited people. Somewhere  a<br />band was playing, brightly coloured flags were fluttering  in  the  breeze<br />and the spirit of carnival was in the air.<br />     Arthur felt extraordinarily lonely stuck up in the air above  it  all<br />without so much as a body to his name, but before he had time  to  reflect<br />on this a voice rang out across  the  square  and  called  for  everyone&#8217;s<br />attention.<br />     A man standing on a brightly dressed dais before the  building  which<br />clearly dominated the square was addressing the crowd over a Tannoy.<br />     &#8220;O people waiting in the Shadow  of  Deep  Thought!&#8221;  he  cried  out.<br />&#8220;Honoured Descendants of Vroomfondel and Majikthise, the Greatest and Most<br />Truly Interesting Pundits the Universe  has  ever  known&#8230;  The  Time  of<br />Waiting is over!&#8221;<br />     Wild cheers broke out amongst the crowd. Flags,  streamers  and  wolf<br />whistles sailed through the air. The narrower streets looked  rather  like<br />centipedes rolled over on their backs and frantically waving their legs in<br />the air.<br />     &#8220;Seven and a half million years our race has waited  for  this  Great<br />and Hopefully Enlightening Day!&#8221; cried the cheer leader. &#8220;The Day  of  the<br />Answer!&#8221;<br />     Hurrahs burst from the ecstatic crowd.<br />     &#8220;Never again,&#8221; cried the man, &#8220;never again will we  wake  up  in  the<br />morning and think Who am I? What is my purpose in life?  Does  it  really,<br />cosmically speaking, matter if I don&#8217;t get up and go to work? For today we<br />will finally learn once and for all the plain and  simple  answer  to  all<br />these nagging little problems of Life, the Universe and Everything!&#8221;<br />     As the crowd erupted once again, Arthur found himself gliding through<br />the air and down towards one of the large stately  windows  on  the  first<br />floor of  the  building  behind  the  dais  from  which  the  speaker  was<br />addressing the crowd.<br />     He experienced a moment&#8217;s panic as he sailed straight through towards<br />the window, which passed when a second or so later he found  he  had  gone<br />right through the solid glass without apparently touching it.<br />     No one in the room remarked on his peculiar arrival, which is  hardly<br />surprising as he  wasn&#8217;t  there.  He  began  to  realize  that  the  whole<br />experience was  merely  a  recorded  projection  which  knocked  six-track<br />seventy-millimetre into a cocked hat.<br />     The room was much as Slartibartfast had described it. In seven and  a<br />half million years it had been well looked  after  and  cleaned  regularly<br />every century or so. The ultramahagony desk was worn  at  the  edges,  the<br />carpet a little  faded  now,  but  the  large  computer  terminal  sat  in<br />sparkling glory on the desk&#8217;s leather top, as bright as  if  it  had  been<br />constructed yesterday.<br />     Two severely dressed men sat respectfully  before  the  terminal  and<br />waited.<br />     &#8220;The time is nearly upon us,&#8221; said one, and Arthur was  surprised  to<br />see a word suddenly materialize in thin air just by the  man&#8217;s  neck.  The<br />word was Loonquawl, and it flashed a couple of times and  the  disappeared<br />again. Before Arthur was able to assimilate this the other man  spoke  and<br />the word Phouchg appeared by his neck.<br />     &#8220;Seventy-five  thousand  generations  ago,  our  ancestors  set  this<br />program in motion,&#8221; the second man said, &#8220;and in all that time we will  be<br />the first to hear the computer speak.&#8221;<br />     &#8220;An awesome prospect, Phouchg,&#8221; agreed  the  first  man,  and  Arthur<br />suddenly realized that he was watching a recording with subtitles.<br />     &#8220;We are the ones who will hear,&#8221; said Phouchg,  &#8220;the  answer  to  the<br />great question of Life!..&#8221;<br />     &#8220;The Universe!..&#8221; said Loonquawl.<br />     &#8220;And Everything!..&#8221;<br />     &#8220;Shhh,&#8221; said Loonquawl with a slight gesture, &#8220;I think  Deep  Thought<br />is preparing to speak!&#8221;<br />     There was a moment&#8217;s expectant pause whilst  panels  slowly  came  to<br />life on the front of the console. Lights flashed on and off experimentally<br />and settled down into a businesslike pattern. A soft low hum came from the<br />communication channel.<br />     &#8220;Good morning,&#8221; said Deep Thought at last.<br />     &#8220;Er&#8230; Good morning, O Deep Thought,&#8221; said Loonquawl  nervously,  &#8220;do<br />you have&#8230; er, that is&#8230;&#8221;<br />     &#8220;An answer for you?&#8221; interrupted Deep Thought majestically.  &#8220;Yes.  I<br />have.&#8221;<br />     The two men shivered with expectancy. Their waiting had not  been  in<br />vain.<br />     &#8220;There really is one?&#8221; breathed Phouchg.<br />     &#8220;There really is one,&#8221; confirmed Deep Thought.<br />     &#8220;To Everything? To the great  Question  of  Life,  the  Universe  and<br />Everything?&#8221;<br />     &#8220;Yes.&#8221;<br />     Both of the men had been trained for this  moment,  their  lives  had<br />been a preparation for it, they had been selected at birth  as  those  who<br />would witness the answer, but even so they found  themselves  gasping  and<br />squirming like excited children.<br />     &#8220;And you&#8217;re ready to give it to us?&#8221; urged Loonquawl.<br />     &#8220;I am.&#8221;<br />     &#8220;Now?&#8221;<br />     &#8220;Now,&#8221; said Deep Thought.<br />     They both licked their dry lips.<br />     &#8220;Though I don&#8217;t think,&#8221; added Deep Thought,  &#8220;that  you&#8217;re  going  to<br />like it.&#8221;<br />     &#8220;Doesn&#8217;t matter!&#8221; said Phouchg. &#8220;We must know it! Now!&#8221;<br />     &#8220;Now?&#8221; inquired Deep Thought.<br />     &#8220;Yes! Now&#8230;&#8221;<br />     &#8220;Alright,&#8221; said the computer and settled into silence again. The  two<br />men fidgeted. The tension was unbearable.<br />     &#8220;You&#8217;re really not going to like it,&#8221; observed Deep Thought.<br />     &#8220;Tell us!&#8221;<br />     &#8220;Alright,&#8221; said Deep Thought. &#8220;The Answer to the Great Question&#8230;&#8221;<br />     &#8220;Yes!..&#8221;<br />     &#8220;Of Life, the Universe and Everything&#8230;&#8221; said Deep Thought.<br />     &#8220;Yes!..&#8221;<br />     &#8220;Is&#8230;&#8221; said Deep Thought, and paused.<br />     &#8220;Yes!..&#8221;<br />     &#8220;Is&#8230;&#8221;<br />     &#8220;Yes!!!?..&#8221;<br />     &#8220;Forty-two,&#8221; said Deep Thought, with infinite majesty and calm.</p>
<p>28</p>
<p>     It was a long time before anyone spoke.<br />     Out of the corner of his eye Phouchg  could  see  the  sea  of  tense<br />expectant faces down in the square outside.<br />     &#8220;We&#8217;re going to get lynched aren&#8217;t we?&#8221; he whispered.<br />     &#8220;It was a tough assignment,&#8221; said Deep Thought mildly.<br />     &#8220;Forty-two!&#8221; yelled Loonquawl. &#8220;Is that all you&#8217;ve got  to  show  for<br />seven and a half million years&#8217; work?&#8221;<br />     &#8220;I checked it very thoroughly,&#8221; said the computer,  &#8220;and  that  quite<br />definitely is the answer. I think the problem, to  be  quite  honest  with<br />you, is that you&#8217;ve never actually known what the question is.&#8221;<br />     &#8220;But it was the Great Question! The Ultimate Question  of  Life,  the<br />Universe and Everything!&#8221; howled Loonquawl.<br />     &#8220;Yes,&#8221; said Deep Thought with  the  air  of  one  who  suffers  fools<br />gladly, &#8220;but what actually is it?&#8221;<br />     A slow stupefied silence crept over the men as  they  stared  at  the<br />computer and then at each other.<br />     &#8220;Well, you  know,  it&#8217;s  just  Everything&#8230;  Everything&#8230;&#8221;  offered<br />Phouchg weakly.<br />     &#8220;Exactly!&#8221; said Deep Thought. &#8220;So once you do know what the  question<br />actually is, you&#8217;ll know what the answer means.&#8221;<br />     &#8220;Oh terrific,&#8221; muttered  Phouchg  flinging  aside  his  notebook  and<br />wiping away a tiny tear.<br />     &#8220;Look, alright, alright,&#8221; said Loonquawl, &#8220;can you just  please  tell<br />us the Question?&#8221;<br />     &#8220;The Ultimate Question?&#8221;<br />     &#8220;Yes!&#8221;<br />     &#8220;Of Life, the Universe, and Everything?&#8221;<br />     &#8220;Yes!&#8221;<br />     Deep Thought pondered this for a moment.<br />     &#8220;Tricky,&#8221; he said.<br />     &#8220;But can you do it?&#8221; cried Loonquawl.<br />     Deep Thought pondered this for another long moment.<br />     Finally: &#8220;No,&#8221; he said firmly.<br />     Both men collapsed on to their chairs in despair.<br />     &#8220;But I&#8217;ll tell you who can,&#8221; said Deep Thought.<br />     They both looked up sharply.<br />     &#8220;Who?&#8221; &#8220;Tell us!&#8221;<br />     Suddenly Arthur began to feel his apparently non-existent scalp begin<br />to crawl as he found himself moving slowly but inexorably forward  towards<br />the console, but it was only a dramatic zoom on the part  of  whoever  had<br />made the recording he assumed.<br />     &#8220;I speak of none other than the computer that is to come  after  me,&#8221;<br />intoned Deep Thought,  his  voice  regaining  its  accustomed  declamatory<br />tones. &#8220;A computer whose merest operational parameters I am not worthy  to<br />calculate &#8211; and yet I will  design  it  for  you.  A  computer  which  can<br />calculate the Question to the Ultimate Answer, a computer of such infinite<br />and subtle complexity that organic life itself  shall  form  part  of  its<br />operational matrix. And you yourselves shall take on new forms and go down<br />into the computer to navigate its ten-million-year program! Yes!  I  shall<br />design this computer for you. And I shall name it also unto  you.  And  it<br />shall be called&#8230; The Earth.&#8221;<br />     Phouchg gaped at Deep Thought.<br />     &#8220;What a dull name,&#8221; he said and great  incisions  appeared  down  the<br />length of his body. Loonquawl too suddenly sustained horrific gashed  from<br />nowhere. The Computer console blotched and cracked,  the  walls  flickered<br />and crumbled and the room crashed upwards into its own ceiling&#8230;<br />     Slartibartfast was standing in front of Arthur holding the two wires.<br />     &#8220;End of the tape,&#8221; he explained.</p>
<p>29</p>
<p>     &#8220;Zaphod! Wake up!&#8221;<br />     &#8220;Mmmmmwwwwwerrrrr?&#8221;<br />     &#8220;Hey come on, wake up.&#8221;<br />     &#8220;Just let me stick to what I&#8217;m good at, yeah?&#8221;  muttered  Zaphod  and<br />rolled away from the voice back to sleep.<br />     &#8220;Do you want me to kick you?&#8221; said Ford.<br />     &#8220;Would it give you a lot of pleasure?&#8221; said Zaphod, blearily.<br />     &#8220;No.&#8221;<br />     &#8220;Nor me. So what&#8217;s the point? Stop bugging me.&#8221; Zaphod curled himself<br />up.<br />     &#8220;He got a double dose of the gas,&#8221; said Trillian looking down at him,<br />&#8220;two windpipes.&#8221;<br />     &#8220;And stop talking,&#8221; said Zaphod, &#8220;it&#8217;s hard enough  trying  to  sleep<br />anyway. What&#8217;s the matter with the ground? It&#8217;s all cold and hard.&#8221;<br />     &#8220;It&#8217;s gold,&#8221; said Ford.<br />     With an amazingly balletic movement Zaphod was standing and  scanning<br />the horizon, because that was how far the gold ground stretched  in  every<br />direction, perfectly smooth and solid. It gleamed like&#8230; it&#8217;s  impossible<br />to say what it gleamed like because nothing  in  the  Universe  gleams  in<br />quite the same way that a planet of solid gold does.<br />     &#8220;Who put all that there?&#8221; yelped Zaphod, goggle-eyed.<br />     &#8220;Don&#8217;t get excited,&#8221; said Ford, &#8220;it&#8217;s only a catalogue.&#8221;<br />     &#8220;A who?&#8221;<br />     &#8220;A catalogue,&#8221; said Trillian, &#8220;an illusion.&#8221;<br />     &#8220;How can you say that?&#8221; cried Zaphod, falling to his hands and  knees<br />and staring at the ground. He poked it and prodded it with his fingernail.<br />It was very heavy and very slightly soft &#8211;  he  could  mark  it  with  his<br />fingernail. It was very yellow and very shiny, and when he breathed on  it<br />his breath evaporated off it in that very peculiar and  special  way  that<br />breath evaporates off solid gold.<br />     &#8220;Trillian and I came round a while ago,&#8221; said Ford. &#8220;We  shouted  and<br />yelled till somebody came and then carried on shouting  and  yelling  till<br />they got fed up and put us in their planet catalogue to keep us busy  till<br />they were ready to deal with us. This is all Sens-O-Tape.&#8221;<br />     Zaphod stared at him bitterly.<br />     &#8220;Ah, shit,&#8221; he said, &#8220;you wake me up from my own perfectly good dream<br />to show me somebody else&#8217;s.&#8221; He sat down in a huff.<br />     &#8220;What&#8217;s that series of valleys over there?&#8221; he said.<br />     &#8220;Hallmark,&#8221; said Ford. &#8220;We had a look.&#8221;<br />     &#8220;We didn&#8217;t wake you earlier,&#8221; said Trillian.  &#8220;The  last  planet  was<br />knee deep in fish.&#8221;<br />     &#8220;Fish?&#8221;<br />     &#8220;Some people like the oddest things.&#8221;<br />     &#8220;And before that,&#8221; said Ford, &#8220;we had platinum. Bit dull. We  thought<br />you&#8217;d like to see this one though.&#8221;<br />     Seas of light glared at them in one solid blaze wherever they looked.<br />     &#8220;Very pretty,&#8221; said Zaphod petulantly.<br />     In the sky a huge green catalogue number appeared. It  flickered  and<br />changed, and when they looked around again so had the land.<br />     As with one voice they all went, &#8220;Yuch.&#8221;<br />     The sea was purple. The beach they  were  on  was  composed  of  tiny<br />yellow and green  pebbles  &#8211;  presumably  terribly  precious  stones.  The<br />mountains in the distance seemed  soft  and  undulating  with  red  peaks.<br />Nearby stood a solid silver beach table with a frilly  mauve  parasol  and<br />silver tassles.<br />     In the sky a huge sign appeared, replacing the catalogue  number.  It<br />said, Whatever your tastes, Magrathea can cater for you. We are not proud.<br />     And five hundred entirely naked women  dropped  out  of  the  sky  on<br />parachutes.<br />     In a moment the scene vanished and left them in a  springtime  meadow<br />full of cows.<br />     &#8220;Ow!&#8221; said Zaphod. &#8220;My brains!&#8221;<br />     &#8220;You want to talk about it?&#8221; said Ford.<br />     &#8220;Yeah, OK,&#8221; said Zaphod, and all  three  sat  down  and  ignored  the<br />scenes that came and went around them.<br />     &#8220;I figure this,&#8221; said Zaphod. &#8220;Whatever happened to my  mind,  I  did<br />it. And I did it in such a  way  that  it  wouldn&#8217;t  be  detected  by  the<br />government screening tests. And I wasn&#8217;t to know anything about it myself.<br />Pretty crazy, right?&#8221;<br />     The other two nodded in agreement.<br />     &#8220;So I reckon, what&#8217;s so secret that I can&#8217;t let anybody know  I  know<br />it, not the Galactic Government, not even myself?  And  the  answer  is  I<br />don&#8217;t know. Obviously. But I put a few things together and I can begin  to<br />guess. When did I decide to run for President? Shortly after the death  of<br />President Yooden Vranx. You remember Yooden, Ford?&#8221;<br />     &#8220;Yeah,&#8221; said Ford, &#8220;he was that guy we met when  we  were  kids,  the<br />Arcturan captain. He was a gas. He gave us conkers when you bust your  way<br />into his megafreighter. Said you were the most amazing kid he&#8217;d ever met.&#8221;<br />     &#8220;What&#8217;s all this?&#8221; said Trillian.<br />     &#8220;Ancient  history,&#8221;  said  Ford,  &#8220;when  we  were  kids  together  on<br />Betelgeuse. The Arcturan megafreighters used to carry most  of  the  bulky<br />trade between the Galactic Centre and the outlying regions The  Betelgeuse<br />trading scouts used to find the markets and  the  Arcturans  would  supply<br />them. There was a lot of trouble with space pirates before they were wiped<br />out in the Dordellis wars, and the megafreighters had to be equipped  with<br />the most fantastic defence shields known to Galactic  science.  They  were<br />real brutes of ships, and huge. In orbit round a planet they would eclipse<br />the sun.<br />     &#8220;One day, young Zaphod here decides to raid one. On a tri-jet scooter<br />designed for stratosphere work, a mere kid.  I  mean  forget  it,  it  was<br />crazier than a mad monkey. I went along for the ride because I&#8217;d got  some<br />very safe money on him not doing it, and didn&#8217;t want him coming back  with<br />fake evidence. So what happens? We got in his tri-jet which he had  souped<br />up into something totally other, crossed three  parsecs  in  a  matter  of<br />weeks, bust our way into a megafreighter I still don&#8217;t know  how,  marched<br />on to the bridge waving toy pistols and demanded conkers. A wilder thing I<br />have not known. Lost me a year&#8217;s pocket money. For what? Conkers.&#8221;<br />     &#8220;The captain was this really amazing guy, Yooden Vranx,&#8221; said Zaphod.<br />&#8220;He gave us food, booze &#8211; stuff from really weird parts of  the  Galaxy  -<br />lots of conkers of course, and we had just the most incredible time.  Then<br />he teleported us back. Into the maximum security wing of Betelgeuse  state<br />prison. He was a cool guy. Went on to become President of the Galaxy.&#8221;<br />     Zaphod paused.<br />     The scene around them was currently plunged into  gloom.  Dark  mists<br />swirled round them and  elephantine  shapes  lurked  indistinctly  in  the<br />shadows. The air was occasionally rent with the sounds of illusory  beings<br />murdering other illusory beings. Presumably enough people must have  liked<br />this sort of thing to make it a paying proposition.<br />     &#8220;Ford,&#8221; said Zaphod quietly.<br />     &#8220;Yeah?&#8221;<br />     &#8220;Just before Yooden died he came to see me.&#8221;<br />     &#8220;What? You never told me.&#8221;<br />     &#8220;No.&#8221;<br />     &#8220;What did he say? What did he come to see you about?&#8221;<br />     &#8220;He told me about the Heart of Gold. It was his idea  that  I  should<br />steal it.&#8221;<br />     &#8220;His idea?&#8221;<br />     &#8220;Yeah,&#8221; said Zaphod, &#8220;and the only possible way of stealing it was to<br />be at the launching ceremony.&#8221;<br />     Ford gaped at him in astonishment for a moment, and then roared  with<br />laughter.<br />     &#8220;Are you telling me,&#8221; he said, &#8220;that you set yourself  up  to  become<br />President of the Galaxy just to steal that ship?&#8221;<br />     &#8220;That&#8217;s it,&#8221; said Zaphod with the sort of grin that  would  get  most<br />people locked away in a room with soft walls.<br />     &#8220;But why?&#8221; said Ford. &#8220;What&#8217;s so important about having it?&#8221;<br />     &#8220;Dunno,&#8221; said Zaphod, &#8220;I think if I&#8217;d consciously known what  was  so<br />important about it and what I would need it for it would have showed up on<br />the brain screening tests and I would never have passed.  I  think  Yooden<br />told me a lot of things that are still locked away.&#8221;<br />     &#8220;So you think you went and mucked about inside your own  brain  as  a<br />result of Yooden talking to you?&#8221;<br />     &#8220;He was a hell of a talker.&#8221;<br />     &#8220;Yeah, but Zaphod old mate, you  want  to  look  after  yourself  you<br />know.&#8221;<br />     Zaphod shrugged.<br />     &#8220;I mean, don&#8217;t you have any inkling of the  reasons  for  all  this?&#8221;<br />asked Ford.<br />     Zaphod thought hard about this and doubts seemed to cross his minds.<br />     &#8220;No,&#8221; he said at last, &#8220;I don&#8217;t seem to be letting myself into any of<br />my secrets. Still,&#8221; he added on  further  reflection,  &#8220;I  can  understand<br />that. I wouldn&#8217;t trust myself further than I could spit a rat.&#8221;<br />     A moment later, the  last  planet  in  the  catalogue  vanished  from<br />beneath them and the solid world resolved itself again.<br />     They were sitting in a plush waiting room full  of  glass-top  tables<br />and design awards.<br />     A tall Magrathean man was standing in front of them.<br />     &#8220;The mice will see you now,&#8221; he said.</p>
<p>30</p>
<p>     &#8220;So there you have it,&#8221; said  Slartibartfast,  making  a  feeble  and<br />perfunctory attempt to clear away some of the appalling mess of his study.<br />He picked up a paper from the top of a pile, but then  couldn&#8217;t  think  of<br />anywhere else to put it, so he but it back on top  of  the  original  pile<br />which promptly fell over. &#8220;Deep Thought designed the Earth,  we  built  it<br />and you lived on it.&#8221;<br />     &#8220;And the Vogons came and destroyed it five minutes before the program<br />was completed,&#8221; added Arthur, not unbitterly.<br />     &#8220;Yes,&#8221; said the old man, pausing to gaze hopelessly round  the  room.<br />&#8220;Ten million years of planning and work gone just like that.  Ten  million<br />years, Earthman&#8230; can you conceive of that kind of time span? A  galactic<br />civilization could grow from a single worm five times over in  that  time.<br />Gone.&#8221; He paused.<br />     &#8220;Well that&#8217;s bureaucracy for you,&#8221; he added.<br />     &#8220;You know,&#8221; said Arthur thoughtfully, &#8220;all this  explains  a  lot  of<br />things. All through my life I&#8217;ve had this  strange  unaccountable  feeling<br />that something was going on in the world, something  big,  even  sinister,<br />and no one would tell me what it was.&#8221;<br />     &#8220;No,&#8221; said the old  man,  &#8220;that&#8217;s  just  perfectly  normal  paranoia.<br />Everyone in the Universe has that.&#8221;<br />     &#8220;Everyone?&#8221; said Arthur. &#8220;Well, if everyone has that perhaps it means<br />something! Perhaps somewhere outside the Universe we know&#8230;&#8221;<br />     &#8220;Maybe.  Who  cares?&#8221;  said  Slartibartfast  before  Arthur  got  too<br />excited. &#8220;Perhaps I&#8217;m old and tired,&#8221; he continued, &#8220;but  I  always  think<br />that the chances of finding out what really is going on  are  so  absurdly<br />remote that the only thing to do is to say hang the sense of it  and  just<br />keep yourself occupied. Look at me: I design coastlines. I  got  an  award<br />for Norway.&#8221;<br />     He rummaged around in a pile of debris and pulled out a large perspex<br />block with his name on it and a model of Norway moulded into it.<br />     &#8220;Where&#8217;s the sense in that?&#8221; he said. &#8220;None that I&#8217;ve  been  able  to<br />make out. I&#8217;ve been doing fjords in all my life.  For  a  fleeting  moment<br />they become fashionable and I get a major award.&#8221;<br />     He turned it over in his hands with  a  shrug  and  tossed  it  aside<br />carelessly, but not so carelessly that it didn&#8217;t land on something soft.<br />     &#8220;In this replacement Earth we&#8217;re building they&#8217;ve given me Africa  to<br />do and of course I&#8217;m doing it with all fjords again because  I  happen  to<br />like them, and I&#8217;m old fashioned enough to think that they give  a  lovely<br />baroque feel to a continent. And they tell me it&#8217;s not equatorial  enough.<br />Equatorial!&#8221; He gave a hollow laugh. &#8220;What does  it  matter?  Science  has<br />achieved some wonderful things of course, but I&#8217;d far rather be happy than<br />right any day.&#8221;<br />     &#8220;And are you?&#8221;<br />     &#8220;No. That&#8217;s where it all falls down of course.&#8221;<br />     &#8220;Pity,&#8221; said Arthur with sympathy. &#8220;It  sounded  like  quite  a  good<br />lifestyle otherwise.&#8221;<br />     Somewhere on the wall a small white light flashed.<br />     &#8220;Come,&#8221; said Slartibartfast, &#8220;you are to meet the mice. Your  arrival<br />on the planet has caused considerable  excitement.  It  has  already  been<br />hailed, so I gather, as the third most improbable event in the history  of<br />the Universe.&#8221;<br />     &#8220;What were the first two?&#8221;<br />     &#8220;Oh, probably just coincidences,&#8221; said Slartibartfast carelessly.  He<br />opened the door and stood waiting for Arthur to follow.<br />     Arthur glanced around him once more, and then down at himself, at the<br />sweaty dishevelled clothes he had been lying in the  mud  in  on  Thursday<br />morning.<br />     &#8220;I seem to be having tremendous difficulty  with  my  lifestyle,&#8221;  he<br />muttered to himself.<br />     &#8220;I beg your pardon?&#8221; said the old man mildly.<br />     &#8220;Oh nothing,&#8221; said Arthur, &#8220;only joking.&#8221;</p>
<p>31</p>
<p>     It is of course well known that careless talk costs  lives,  but  the<br />full scale of the problem is not always appreciated.<br />     For instance, at the very moment that  Arthur  said  &#8220;I  seem  to  be<br />having tremendous difficulty with my lifestyle,&#8221; a freak  wormhole  opened<br />up in the fabric of the space-time continuum and carried his words far far<br />back in time across almost infinite reaches of space to a  distant  Galaxy<br />where strange and warlike beings were poised on  the  brink  of  frightful<br />interstellar battle.<br />     The two opposing leaders were meeting for the last time.<br />     A dreadful silence fell across the conference table as the  commander<br />of the Vl&#8217;hurgs, resplendent in his black jewelled  battle  shorts,  gazed<br />levelly at the G&#8217;Gugvuntt leader squatting opposite  him  in  a  cloud  of<br />green sweet-smelling  steam,  and,  with  a  million  sleek  and  horribly<br />beweaponed star cruisers poised to unleash electric death  at  his  single<br />word of command, challenged the vile creature to take  back  what  it  had<br />said about his mother.<br />     The creature stirred in his sickly broiling vapour, and at that  very<br />moment the words I  seem  to  be  having  tremendous  difficulty  with  my<br />lifestyle drifted across the conference table.<br />     Unfortunately, in the Vl&#8217;hurg  tongue  this  was  the  most  dreadful<br />insult imaginable, and there was nothing for it but to wage  terrible  war<br />for centuries.<br />     Eventually of course, after their Galaxy had been  decimated  over  a<br />few thousand years, it was realized  that  the  whole  thing  had  been  a<br />ghastly mistake, and so the two opposing battle fleets settled  their  few<br />remaining differences in order to launch a joint attack on our own  Galaxy<br />- now positively identified as the source of the offending remark.<br />     For thousands more years the  mighty  ships  tore  across  the  empty<br />wastes of space and finally dived screaming on to the  first  planet  they<br />came across &#8211; which happened to be the Earth &#8211; where  due  to  a  terrible<br />miscalculation of scale the entire battle fleet was accidentally swallowed<br />by a small dog.<br />     Those who study the complex interplay of  cause  and  effect  in  the<br />history of the Universe say that this sort of thing is going  on  all  the<br />time, but that we are powerless to prevent it.<br />     &#8220;It&#8217;s just life,&#8221; they say.<br />     A short aircar trip brought  Arthur  and  the  old  Magrathean  to  a<br />doorway. They left the car and went through the door into a  waiting  room<br />full of glass-topped tables and  perspex  awards.  Almost  immediately,  a<br />light flashed above the door at the  other  side  of  the  room  and  they<br />entered.<br />     &#8220;Arthur! You&#8217;re safe!&#8221; a voice cried.<br />     &#8220;Am I?&#8221; said Arthur, rather startled. &#8220;Oh good.&#8221;<br />     The lighting was rather subdued and it took him a moment or so to see<br />Ford, Trillian and Zaphod sitting round a large table  beautifully  decked<br />out with exotic dishes, strange sweetmeats and bizarre fruits.  They  were<br />stuffing their faces.<br />     &#8220;What happened to you?&#8221; demanded Arthur.<br />     &#8220;Well,&#8221; said Zaphod, attacking a  boneful  of  grilled  muscle,  &#8220;our<br />guests here have been gassing us and zapping our minds and being generally<br />weird and have now given us a rather nice meal to make it up to us. Here,&#8221;<br />he said hoiking out a lump of evil smelling meat from a bowl,  &#8220;have  some<br />Vegan Rhino&#8217;s cutlet. It&#8217;s delicious if you happen to like  that  sort  of<br />thing.&#8221;<br />     &#8220;Hosts?&#8221; said Arthur. &#8220;What hosts? I don&#8217;t see any&#8230;&#8221;<br />     A small voice said, &#8220;Welcome to lunch, Earth creature.&#8221;<br />     Arthur glanced around and suddenly yelped.<br />     &#8220;Ugh!&#8221; he said. &#8220;There are mice on the table!&#8221;<br />     There was an awkward silence as everyone looked pointedly at Arthur.<br />     He was busy staring at two white mice sitting  in  what  looked  like<br />whisky glasses on the table. He heard the silence and  glanced  around  at<br />everyone.<br />     &#8220;Oh!&#8221; he said, with sudden realization.  &#8220;Oh,  I&#8217;m  sorry,  I  wasn&#8217;t<br />quite prepared for&#8230;&#8221;<br />     &#8220;Let me introduce you,&#8221; said Trillian. &#8220;Arthur this is Benji mouse.&#8221;<br />     &#8220;Hi,&#8221; said one of the mice. His whiskers stroked what must have  been<br />a touch sensitive panel on the inside of the whisky-glass like affair, and<br />it moved forward slightly.<br />     &#8220;And this is Frankie mouse.&#8221;<br />     The other mouse said, &#8220;Pleased to meet you,&#8221; and did likewise.<br />     Arthur gaped.<br />     &#8220;But aren&#8217;t they&#8230;&#8221;<br />     &#8220;Yes,&#8221; said Trillian, &#8220;they are the mice I brought with me  from  the<br />Earth.&#8221;<br />     She looked him in the eye and Arthur thought he detected the  tiniest<br />resigned shrug.<br />     &#8220;Could you pass me that bowl  of  grated  Arcturan  Megadonkey?&#8221;  she<br />said.<br />     Slartibartfast coughed politely.<br />     &#8220;Er, excuse me,&#8221; he said.<br />     &#8220;Yes, thank you Slartibartfast,&#8221; said Benji mouse sharply,  &#8220;you  may<br />go.&#8221;<br />     &#8220;What? Oh&#8230; er, very well,&#8221; said the old man, slightly taken  aback,<br />&#8220;I&#8217;ll just go and get on with some of my fjords then.&#8221;<br />     &#8220;Ah, well in fact that won&#8217;t be necessary,&#8221; said Frankie  mouse.  &#8220;It<br />looks very much as if we won&#8217;t be needing the new Earth  any  longer.&#8221;  He<br />swivelled his pink little eyes. &#8220;Not now that we have found  a  native  of<br />the planet who was there seconds before it was destroyed.&#8221;<br />     &#8220;What?&#8221; cried Slartibartfast, aghast. &#8220;You can&#8217;t mean that! I&#8217;ve  got<br />a thousand glaciers poised and ready to roll over Africa!&#8221;<br />     &#8220;Well perhaps  you  can  take  a  quick  skiing  holiday  before  you<br />dismantle them,&#8221; said Frankie, acidly.<br />     &#8220;Skiing holiday!&#8221; cried the old man. &#8220;Those  glaciers  are  works  of<br />art!  Elegantly  sculptured  contours,  soaring  pinnacles  of  ice,  deep<br />majestic ravines! It would be sacrilege to go skiing on high art!&#8221;<br />     &#8220;Thank you Slartibartfast,&#8221; said Benji firmly. &#8220;That will be all.&#8221;<br />     &#8220;Yes sir,&#8221; said the old man  coldly,  &#8220;thank  you  very  much.  Well,<br />goodbye Earthman,&#8221; he said to Arthur, &#8220;hope the lifestyle comes together.&#8221;<br />     With a brief nod to the rest of the  company  he  turned  and  walked<br />sadly out of the room.<br />     Arthur stared after him not knowing what to say.<br />     &#8220;Now,&#8221; said Benji mouse, &#8220;to business.&#8221;<br />     Ford and Zaphod clinked their glasses together.<br />     &#8220;To business!&#8221; they said.<br />     &#8220;I beg your pardon?&#8221; said Benji.<br />     Ford looked round.<br />     &#8220;Sorry, I thought you were proposing a toast,&#8221; he said.<br />     The two mice scuttled impatiently around in their  glass  transports.<br />Finally they composed themselves,  and  Benji  moved  forward  to  address<br />Arthur.<br />     &#8220;Now, Earth creature,&#8221; he said, &#8220;the situation we have in  effect  is<br />this. We have, as you know, been more or less running your planet for  the<br />last ten million years in order to find this  wretched  thing  called  the<br />Ultimate Question.&#8221;<br />     &#8220;Why?&#8221; said Arthur, sharply.<br />     &#8220;No &#8211; we already thought of that  one,&#8221;  said  Frankie  interrupting,<br />&#8220;but it doesn&#8217;t fit the answer. Why? &#8211; Forty-Two&#8230; you  see,  it  doesn&#8217;t<br />work.&#8221;<br />     &#8220;No,&#8221; said Arthur, &#8220;I mean why have you been doing it?&#8221;<br />     &#8220;Oh, I see,&#8221; said Frankie. &#8220;Well, eventually just habit I  think,  to<br />be brutally honest. And this is more or less the point &#8211; we&#8217;re sick to the<br />teeth with the whole thing, and the prospect of doing it all over again on<br />account  of  those  whinnet-ridden  Vogons  quite  frankly  gives  me  the<br />screaming heeby jeebies, you know what I mean? It was by the merest  lucky<br />chance that Benji and I finished our particular job and  left  the  planet<br />early for a quick holiday, and have since  manipulated  our  way  back  to<br />Magrathea by the good offices of your friends.&#8221;<br />     &#8220;Magrathea is a gateway back to our own dimension,&#8221; put in Benji.<br />     &#8220;Since when,&#8221; continued his murine colleague, &#8220;we have had  an  offer<br />of a quite enormously fat contract to do the  5D  chat  show  and  lecture<br />circuit back in our own dimensional neck of the woods, and we&#8217;re very much<br />inclined to take it.&#8221;<br />     &#8220;I would, wouldn&#8217;t you Ford?&#8221; said Zaphod promptingly.<br />     &#8220;Oh yes,&#8221; said Ford, &#8220;jump at it, like a shot.&#8221;<br />     Arthur glanced at them, wondering what all this was leading up to.<br />     &#8220;But we&#8217;ve got to have a product you  see,&#8221;  said  Frankie,  &#8220;I  mean<br />ideally we still need the Ultimate Question in some form or other.&#8221;<br />     Zaphod leaned forward to Arthur.<br />     &#8220;You see,&#8221; he said, &#8220;if they&#8217;re just  sitting  there  in  the  studio<br />looking very relaxed and, you know, just mentioning that  they  happen  to<br />know the Answer to Life, the Universe and Everything, and then  eventually<br />have to admit that in fact it&#8217;s Forty-two, then the show&#8217;s probably  quite<br />short. No follow-up, you see.&#8221;<br />     &#8220;We have to have something that sounds good,&#8221; said Benji.<br />     &#8220;Something that sounds good?&#8221; exclaimed Arthur. &#8220;An Ultimate Question<br />that sounds good? From a couple of mice?&#8221;<br />     The mice bristled.<br />     &#8220;Well, I mean, yes idealism, yes the dignity of  pure  research,  yes<br />the pursuit of truth in all its forms, but there comes a point I&#8217;m  afraid<br />where you begin to suspect that if there&#8217;s any real truth, it&#8217;s  that  the<br />entire multi-dimensional infinity of  the  Universe  is  almost  certainly<br />being run by a bunch of maniacs. And if  it  comes  to  a  choice  between<br />spending yet another ten million years finding that out, and on the  other<br />hand just taking the money and running, then I for one could do  with  the<br />exercise,&#8221; said Frankie.<br />     &#8220;But&#8230;&#8221; started Arthur, hopelessly.<br />     &#8220;Hey, will you get this, Earthman,&#8221; interrupted Zaphod.  &#8220;You  are  a<br />last generation product of that computer matrix, right, and you were there<br />right up to the moment your planet got the finger, yeah?&#8221;<br />     &#8220;Er&#8230;&#8221;<br />     &#8220;So your brain was an organic part of the  penultimate  configuration<br />of the computer programme,&#8221; said Ford, rather lucidly he thought.<br />     &#8220;Right?&#8221; said Zaphod.<br />     &#8220;Well,&#8221; said Arthur doubtfully. He wasn&#8217;t aware of ever  having  felt<br />an organic part of anything. He  had  always  seen  this  as  one  of  his<br />problems.<br />     &#8220;In other words,&#8221; said Benji, steering  his  curious  little  vehicle<br />right over to Arthur, &#8220;there&#8217;s a good chance that  the  structure  of  the<br />question is encoded in the structure of your brain &#8211; so we want to buy  it<br />off you.&#8221;<br />     &#8220;What, the question?&#8221; said Arthur.<br />     &#8220;Yes,&#8221; said Ford and Trillian.<br />     &#8220;For lots of money,&#8221; said Zaphod.<br />     &#8220;No, no,&#8221; said Frankie, &#8220;it&#8217;s the brain we want to buy.&#8221;<br />     &#8220;What!&#8221;<br />     &#8220;I thought you said you could just read  his  brain  electronically,&#8221;<br />protested Ford.<br />     &#8220;Oh yes,&#8221; said Frankie, &#8220;but we&#8217;d have to get it out first. It&#8217;s  got<br />to be prepared.&#8221;<br />     &#8220;Treated,&#8221; said Benji.<br />     &#8220;Diced.&#8221;<br />     &#8220;Thank you,&#8221; shouted Arthur, tipping up his chair  and  backing  away<br />from the table in horror.<br />     &#8220;It could always be replaced,&#8221; said Benji reasonably, &#8220;if  you  think<br />it&#8217;s important.&#8221;<br />     &#8220;Yes, an  electronic  brain,&#8221;  said  Frankie,  &#8220;a  simple  one  would<br />suffice.&#8221;<br />     &#8220;A simple one!&#8221; wailed Arthur.<br />     &#8220;Yeah,&#8221; said Zaphod with a sudden evil  grin,  &#8220;you&#8217;d  just  have  to<br />program it to say What? and I don&#8217;t understand  and  Where&#8217;s  the  tea?  -<br />who&#8217;d know the difference?&#8221;<br />     &#8220;What?&#8221; cried Arthur, backing away still further.<br />     &#8220;See what I mean?&#8221; said  Zaphod  and  howled  with  pain  because  of<br />something that Trillian did at that moment.<br />     &#8220;I&#8217;d notice the difference,&#8221; said Arthur.<br />     &#8220;No you wouldn&#8217;t,&#8221; said Frankie mouse, &#8220;you&#8217;d be programmed not to.&#8221;<br />     Ford made for the door.<br />     &#8220;Look, I&#8217;m sorry, mice old lads,&#8221; he said. &#8220;I don&#8217;t think we&#8217;ve got a<br />deal.&#8221;<br />     &#8220;I rather think we have to have a deal,&#8221; said the mice in chorus, all<br />the charm vanishing fro their piping little voices in an instant.  With  a<br />tiny whining shriek their two glass transports lifted themselves  off  the<br />table, and swung through the air  towards  Arthur,  who  stumbled  further<br />backwards into a  blind  corner,  utterly  unable  to  cope  or  think  of<br />anything.<br />     Trillian grabbed him desperately by the arm and  tried  to  drag  him<br />towards the door, which Ford and  Zaphod  were  struggling  to  open,  but<br />Arthur was dead weight &#8211; he seemed  hypnotized  by  the  airborne  rodents<br />swooping towards him.<br />     She screamed at him, but he just gaped.<br />     With one more yank, Ford and Zaphod got the door open. On  the  other<br />side of it was a small pack of rather ugly men who they could only  assume<br />were the heavy mob of Magrathea. Not only were they ugly  themselves,  but<br />the medical equipment they carried with them was  also  far  from  pretty.<br />They charged.<br />     So &#8211; Arthur was about to have his head cut open, Trillian was  unable<br />to help him, and Ford and Zaphod were about to  be  set  upon  by  several<br />thugs a great deal heavier and more sharply armed than they were.<br />     All in all it was extremely fortunate that at that moment every alarm<br />on the planet burst into an earsplitting din.</p>
<p>32</p>
<p>     &#8220;Emergency! Emergency!&#8221;  blared  the  klaxons  throughout  Magrathea.<br />&#8220;Hostile ship has landed on planet. Armed intruders in section 8A. Defence<br />stations, defence stations!&#8221;<br />     The two mice sniffed irritably round the  fragments  of  their  glass<br />transports where they lay shattered on the floor.<br />     &#8220;Damnation,&#8221; muttered Frankie mouse, &#8220;all that fuss over  two  pounds<br />of Earthling brain.&#8221; He scuttled round and about, his pink eyes  flashing,<br />his fine white coat bristling with static.<br />     &#8220;The only thing we can do now,&#8221; said Benji,  crouching  and  stroking<br />his whiskers in thought, &#8220;is to try and fake a question, invent  one  that<br />will sound plausible.&#8221;<br />     &#8220;Difficult,&#8221; said Frankie. He thought. &#8220;How about What&#8217;s  yellow  and<br />dangerous?&#8221;<br />     Benji considered this for a moment.<br />     &#8220;No, no good,&#8221; he said. &#8220;Doesn&#8217;t fit the answer.&#8221;<br />     They sank into silence for a few seconds.<br />     &#8220;Alright,&#8221; said Benji. &#8220;What do  you  get  if  you  multiply  six  by<br />seven?&#8221;<br />     &#8220;No, no, too literal, too factual,&#8221; said Frankie,  &#8220;wouldn&#8217;t  sustain<br />the punters&#8217; interest.&#8221;<br />     Again they thought.<br />     Then Frankie said: &#8220;Here&#8217;s a thought. How many roads must a man  walk<br />down?&#8221;<br />     &#8220;Ah,&#8221; said Benji. &#8220;Aha, now that does sound promising!&#8221; He rolled the<br />phrase around a little. &#8220;Yes,&#8221; he said,  &#8220;that&#8217;s  excellent!  Sounds  very<br />significant without actually tying you down to meaning  anything  at  all.<br />How many roads must a man  walk  down?  Forty-two.  Excellent,  excellent,<br />that&#8217;ll fox &#8216;em. Frankie baby, we are made!&#8221;<br />     They performed a scampering dance in their excitement.<br />     Near them on the floor lay several rather ugly men who had  been  hit<br />about the head with some heavy design awards.<br />     Half a mile away, four figures pounded up a corridor  looking  for  a<br />way out. They emerged into a wide open-plan  computer  bay.  They  glanced<br />about wildly.<br />     &#8220;Which way do you reckon Zaphod?&#8221; said Ford.<br />     &#8220;At a wild guess, I&#8217;d say down here,&#8221; said Zaphod, running  off  down<br />to the right between a computer bank and the wall. As the  others  started<br />after him he was brought up short by a Kill-O-Zap energy bolt that cracked<br />through the air inches in front of  him  and  fried  a  small  section  of<br />adjacent wall.<br />     A voice on a loud hailer said, &#8220;OK Beeblebrox, hold it  right  there.<br />We&#8217;ve got you covered.&#8221;<br />     &#8220;Cops!&#8221; hissed Zaphod, and span around in a crouch. &#8220;You want to  try<br />a guess at all, Ford?&#8221;<br />     &#8220;OK, this way,&#8221; said Ford, and the four of them ran  down  a  gangway<br />between two computer banks.<br />     At the end of the gangway appeared a heavily armoured and spacesuited<br />figure waving a vicious Kill-O-Zap gun.<br />     &#8220;We don&#8217;t want to shoot you, Beeblebrox!&#8221; shouted the figure.<br />     &#8220;Suits me fine!&#8221; shouted Zaphod  back  and  dived  down  a  wide  gap<br />between two data process units.<br />     The others swerved in behind him.<br />     &#8220;There are two of them,&#8221; said Trillian. &#8220;We&#8217;re cornered.&#8221;<br />     They squeezed themselves down in an angle between  a  large  computer<br />data bank and the wall.<br />     They held their breath and waited.<br />     Suddenly the air exploded with energy bolts as both the  cops  opened<br />fire on them simultaneously.<br />     &#8220;Hey, they&#8217;re shooting at us,&#8221; said  Arthur,  crouching  in  a  tight<br />ball, &#8220;I thought they said they didn&#8217;t want to do that.&#8221;<br />     &#8220;Yeah, I thought they said that,&#8221; agreed Ford.<br />     Zaphod stuck a head up for a dangerous moment.<br />     &#8220;Hey,&#8221; he said, &#8220;I thought you said you didn&#8217;t want to shoot us!&#8221; and<br />ducked again.<br />     They waited.<br />     After a moment a voice replied, &#8220;It isn&#8217;t easy being a cop!&#8221;<br />     &#8220;What did he say?&#8221; whispered Ford in astonishment.<br />     &#8220;He said it isn&#8217;t easy being a cop.&#8221;<br />     &#8220;Well surely that&#8217;s his problem isn&#8217;t it?&#8221;<br />     &#8220;I&#8217;d have thought so.&#8221;<br />     Ford shouted out, &#8220;Hey listen! I think we&#8217;ve got enough  problems  on<br />our own having you shooting at us, so  if  you  could  avoid  laying  your<br />problems on us as well, I think we&#8217;d all find it easier to cope!&#8221;<br />     Another pause, and then the loud hailer again.<br />     &#8220;Now see here, guy,&#8221; said the voice on the loud hailer,  &#8220;you&#8217;re  not<br />dealing with any dumb two-bit trigger-pumping morons with  low  hairlines,<br />little piggy eyes and no  conversation,  we&#8217;re  a  couple  of  intelligent<br />caring guys that you&#8217;d probably quite like if you met us socially! I don&#8217;t<br />go  around  gratuitously  shooting  people  and  then  bragging  about  it<br />afterwards in seedy space-rangers bars, like some cops I could mention!  I<br />go around shooting  people  gratuitously  and  then  I  agonize  about  it<br />afterwards for hours to my girlfriend!&#8221;<br />     &#8220;And I write novels!&#8221; chimed in the other cop. &#8220;Though I haven&#8217;t  had<br />any of them published yet, so I better warn you, I&#8217;m in a meeeean mood!&#8221;<br />     Ford&#8217;s eyes popped halfway out  of  their  sockets.  &#8220;Who  are  these<br />guys?&#8221; he said.<br />     &#8220;Dunno,&#8221; said  Zaphod,  &#8220;I  think  I  preferred  it  when  they  were<br />shooting.&#8221;<br />     &#8220;So are you going to come quietly,&#8221; shouted one of  the  cops  again,<br />&#8220;or are you going to let us blast you out?&#8221;<br />     &#8220;Which would you prefer?&#8221; shouted Ford.<br />     A millisecond later the air about them started to fry again, as  bolt<br />after bolt of Kill-O-Zap hurled itself into the computer bank in front  of<br />them.<br />     The fusillade continued for several seconds at unbearable intensity.<br />     When it stopped, there were a few seconds of near  quietness  ad  the<br />echoes died away.<br />     &#8220;You still there?&#8221; called one of the cops.<br />     &#8220;Yes,&#8221; they called back.<br />     &#8220;We didn&#8217;t enjoy doing that at all,&#8221; shouted the other cop.<br />     &#8220;We could tell,&#8221; shouted Ford.<br />     &#8220;Now, listen to this, Beeblebrox, and you better listen good!&#8221;<br />     &#8220;Why?&#8221; shouted Back Zaphod.<br />     &#8220;Because,&#8221; shouted the cop, &#8220;it&#8217;s going to be very  intelligent,  and<br />quite interesting and humane! Now either you all give  yourselves  up  now<br />and let us beat you up a bit, though not very much of  course  because  we<br />are firmly opposed to needless violence, or we blow up this entire  planet<br />and possibly one or two others we noticed on our way out here!&#8221;<br />     &#8220;But that&#8217;s crazy!&#8221; cried Trillian. &#8220;You wouldn&#8217;t do that!&#8221;<br />     &#8220;Oh yes we would,&#8221; shouted the cop, &#8220;wouldn&#8217;t we?&#8221; he asked the other<br />one.<br />     &#8220;Oh yes, we&#8217;d have to, no question,&#8221; the other one called back.<br />     &#8220;But why?&#8221; demanded Trillian.<br />     &#8220;Because there are some things you have to do  even  if  you  are  an<br />enlightened liberal cop who knows all about sensitivity and everything!&#8221;<br />     &#8220;I just don&#8217;t believe these guys,&#8221; muttered Ford, shaking his head.<br />     One cop shouted to the other, &#8220;Shall we shoot them again for a bit?&#8221;<br />     &#8220;Yeah, why not?&#8221;<br />     They let fly another electric barrage.<br />     The heat and noise was quite fantastic. Slowly, the computer bank was<br />beginning to disintegrate. The front had almost all melted away, and thick<br />rivulets of molten metal were winding their way back  towards  where  they<br />were squatting. They huddled further back and waited for the end.</p>
<p>33</p>
<p>     But the end never came, at least not then.<br />     Quite suddenly the barrage stopped, and the sudden silence afterwards<br />was punctuated by a couple of strangled gurgles and thuds.<br />     The four stared at each other.<br />     &#8220;What happened?&#8221; said Arthur.<br />     &#8220;They stopped,&#8221; said Zaphod with a shrug.<br />     &#8220;Why?&#8221;<br />     &#8220;Dunno, do you want to go and ask them?&#8221;<br />     &#8220;No.&#8221;<br />     They waited.<br />     &#8220;Hello?&#8221; called out Ford.<br />     No answer.<br />     &#8220;That&#8217;s odd.&#8221;<br />     &#8220;Perhaps it&#8217;s a trap.&#8221;<br />     &#8220;They haven&#8217;t the wit.&#8221;<br />     &#8220;What were those thuds?&#8221;<br />     &#8220;Dunno.&#8221;<br />     They waited for a few more seconds.<br />     &#8220;Right,&#8221; said Ford, &#8220;I&#8217;m going to have a look.&#8221;<br />     He glanced round at the others.<br />     &#8220;Is no one going to say, No you can&#8217;t possibly, let me go instead?&#8221;<br />     They all shook their heads.<br />     &#8220;Oh well,&#8221; he said, and stood up.<br />     For a moment, nothing happened.<br />     Then, after a second or so, nothing continued to happen. Ford  peered<br />through the thick smoke that was billowing out of the burning computer.<br />     Cautiously he stepped out into the open.<br />     Still nothing happened.<br />     Twenty  yards  away  he  could  dimly  see  through  the  smoke   the<br />space-suited figure of one of the cops. He was lying in a crumpled heap on<br />the ground. Twenty yards in the other direction lay the second man. No one<br />else was anywhere to be seen.<br />     This struck Ford as being extremely odd.<br />     Slowly, nervously, he walked towards the  first  one.  The  body  lay<br />reassuringly still as he approached it, and continued to lie  reassuringly<br />still as he reached it and put his foot down on the  Kill-O-Zap  gun  that<br />still dangled from its limp fingers.<br />     He reached down and picked it up, meeting no resistance.<br />     The cop was quite clearly dead.<br />     A quick examination revealed him to be from Blagulon Kappa &#8211; he was a<br />methane-breathing life form, dependent on his space suit for  survival  in<br />the thin oxygen atmosphere of Magrathea.<br />     The tiny  life-support  system  computer  on  his  backpack  appeared<br />unexpectedly to have blown up.<br />     Ford poked around in it in considerable astonishment. These miniature<br />suit computers usually had the full back-up of the main computer  back  on<br />the ship, with which they were directly linked through the sub-etha.  Such<br />a system was fail-safe in all  circumstances  other  than  total  feedback<br />malfunction, which was unheard of.<br />     He hurried over to  the  other  prone  figure,  and  discovered  that<br />exactly  the  same  impossible  thing  had  happened  to  him,  presumably<br />simultaneously.<br />     He  called  the  others  over  to  look.  They   came,   shared   his<br />astonishment, but not his curiosity.<br />     &#8220;Let&#8217;s get shot out of this hole,&#8221;  said  Zaphod.  &#8220;If  whatever  I&#8217;m<br />supposed to be looking for is here, I  don&#8217;t  want  it.&#8221;  He  grabbed  the<br />second Kill-O-Zap gun, blasted a perfectly  harmless  accounting  computer<br />and rushed out into the corridor, followed by the others. He  very  nearly<br />blasted hell out of an aircar that stood waiting  for  them  a  few  yards<br />away.<br />     The aircar was empty,  but  Arthur  recognized  it  as  belonging  to<br />Slartibartfast.<br />     It had a note from him pinned to part of its sparse instrument panel.<br />The note had an arrow drawn on it, pointing at one of the controls.<br />     It said, This is probably the best button to press.</p>
<p>34</p>
<p>     The aircar rocketed them at speeds in excess of R17 through the steel<br />tunnels that lead out onto the appalling surface of the planet  which  was<br />now in the grip of yet another drear morning twilight. Ghastly grey lights<br />congealed on the land.<br />     R is a velocity measure, defined as a reasonable speed of travel that<br />is consistent with health, mental wellbeing and not being  more  than  say<br />five minutes late. It is therefore clearly an almost  infinitely  variable<br />figure according to circumstances, since the first two  factors  vary  not<br />only with speed taken as an absolute, but also with awareness of the third<br />factor. Unless handled  with  tranquility  this  equation  can  result  in<br />considerable stress, ulcers and even death.<br />     R17 is not a fixed velocity, but it is clearly far too fast.<br />     The aircar flung itself through the air at R17 and  above,  deposited<br />them next to the Heart of Gold which stood starkly on  the  frozen  ground<br />like a bleached bone, and then precipitately hurled  itself  back  in  the<br />direction whence they had come, presumably on important  business  of  its<br />own.<br />     Shivering, the four of them stood and looked at the ship.<br />     Beside it stood another one.<br />     It was the Blagulon Kappa policecraft, a  bulbous  sharklike  affair,<br />slate green in colour and  smothered  with  black  stencilled  letters  of<br />varying degrees of size and unfriendliness. The  letters  informed  anyone<br />who cared to read them as to where the ship was from, what section of  the<br />police it was assigned to, and where the power feeds should be connected.<br />     It seemed somehow unnaturally dark and silent, even for a ship  whose<br />two-man crew was at that  moment  lying  asphyxicated  in  a  smoke-filled<br />chamber several miles beneath the ground.  It  is  one  of  those  curious<br />things that is impossible to explain or define, but one can sense  when  a<br />ship is completely dead.<br />     Ford could sense it and found it most mysterious &#8211;  a  ship  and  two<br />policemen seemed to have gone spontaneously dead. In  his  experience  the<br />Universe simply didn&#8217;t work like that.<br />     The other three could sense it too, but they could sense  the  bitter<br />cold even more and hurried back into the Heart of Gold suffering  from  an<br />acute attack of no curiosity.<br />     Ford stayed, and went to examine the Blagulon ship. As he walked,  he<br />nearly tripped over an inert steel figure lying  face  down  in  the  cold<br />dust.<br />     &#8220;Marvin!&#8221; he exclaimed. &#8220;What are you doing?&#8221;<br />     &#8220;Don&#8217;t feel you have to take  any  notice  of  me,  please,&#8221;  came  a<br />muffled drone.<br />     &#8220;But how are you, metalman?&#8221; said Ford.<br />     &#8220;Very depressed.&#8221;<br />     &#8220;What&#8217;s up?&#8221;<br />     &#8220;I don&#8217;t know,&#8221; said Marvin, &#8220;I&#8217;ve never been there.&#8221;<br />     &#8220;Why,&#8221; said Ford squatting down beside him and  shivering,  &#8220;are  you<br />lying face down in the dust?&#8221;<br />     &#8220;It&#8217;s a very effective way of being wretched,&#8221;  said  Marvin.  &#8220;Don&#8217;t<br />pretend you want to talk to me, I know you hate me.&#8221;<br />     &#8220;No I don&#8217;t.&#8221;<br />     &#8220;Yes you do, everybody does. It&#8217;s part of the shape of the  Universe.<br />I only have to talk to somebody and they begin to  hate  me.  Even  robots<br />hate me. If you just ignore me I expect I shall probably go away.&#8221;<br />     He jacked himself up to his feet  and  stood  resolutely  facing  the<br />opposite direction.<br />     &#8220;That ship hated me,&#8221; he said dejectedly, indicating the policecraft.<br />     &#8220;That ship?&#8221; said Ford in sudden excitement. &#8220;What happened to it? Do<br />you know?&#8221;<br />     &#8220;It hated me because I talked to it.&#8221;<br />     &#8220;You talked to it?&#8221; exclaimed Ford. &#8220;What do you mean you  talked  to<br />it?&#8221;<br />     &#8220;Simple. I got very bored and depressed, so I went and plugged myself<br />in to its external computer feed. I talked to the computer at great length<br />and explained my view of the Universe to it,&#8221; said Marvin.<br />     &#8220;And what happened?&#8221; pressed Ford.<br />     &#8220;It committed suicide,&#8221; said Marvin and stalked off back to the Heart<br />of Gold.</p>
<p>35</p>
<p>     That night, as the Heart of Gold was busy putting a few  light  years<br />between itself and the Horsehead Nebula, Zaphod lounged  under  the  small<br />palm tree on the bridge trying to bang his brain into shape  with  massive<br />Pan Galactic Gargle Blasters; Ford and Trillian sat in a corner discussing<br />life and matters arising from it; and Arthur  took  to  his  bed  to  flip<br />through Ford&#8217;s copy of The Hitch Hiker&#8217;s Guide to the Galaxy. Since he was<br />going to live in the place, he reasoned, he&#8217;d  better  start  finding  out<br />something about it.<br />     He came across this entry.<br />     It said: &#8216;The History of every major Galactic Civilization  tends  to<br />pass through three distinct and recognizable phases,  those  of  Survival,<br />Inquiry and Sophistication, otherwise known as  the  How,  Why  and  Where<br />phases.<br />     &#8220;For instance, the first phase is characterized by the  question  How<br />can we eat? the second by the question Why do we eat? and the third by the<br />question Where shall we have lunch?&#8221;<br />     He got no further before the ship&#8217;s intercom buzzed into life.<br />     &#8220;Hey Earthman? You hungry kid?&#8221; said Zaphod&#8217;s voice.<br />     &#8220;Er, well yes, a little peckish I suppose,&#8221; said Arthur.<br />     &#8220;OK baby, hold tight,&#8221; said Zaphod. &#8220;We&#8217;ll take in a  quick  bite  at<br />the Restaurant at the End of the Universe.&#8221;<br />Last-modified: Tue,  4-Mar-97 23:24:28 GMT
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		<title>GUIDE-GOD OF WAR II-PS2</title>
		<link>http://mixblog2.wordpress.com/2007/08/18/guide-god-of-war-ii-ps2/</link>
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		<pubDate>Sat, 18 Aug 2007 00:14:00 +0000</pubDate>
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				<category><![CDATA[GUIDE-GOD OF WAR II-PS2]]></category>

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		<description><![CDATA[God of War II: FAQ/Walkthrough by VampireHordeLast Updated 2007-03-19 View/Download Original File &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211; +++ AREA: PALACE OF RHODES +++ Approach the Blade Of Olympus to trigger the first epic showdown with the almighty god of Olympus, Zeus. &#8211;BOSS BATTLE: ZEUSUnfortunately, you are SCREWED! Press the Circle Button when prompted to trigger the next cutscene. &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211; [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mixblog2.wordpress.com&amp;blog=2377932&amp;post=536&amp;subd=mixblog2&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>God of War II: FAQ/Walkthrough by VampireHorde<br />Last Updated 2007-03-19 View/Download Original File</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>                  +++   AREA: PALACE OF RHODES   +++                              </p>
<p>Approach the Blade Of Olympus to trigger the first epic showdown with <br />the almighty god of Olympus, Zeus.</p>
<p>&#8211;BOSS BATTLE: ZEUS<br />Unfortunately, you are SCREWED! Press the Circle Button when prompted <br />to trigger the next cutscene.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>                      +++   AREA: HADES   +++</p>
<p>After the cutscene, climb up the wall and attack the protruding arms to <br />release green energy and restore health. Jump to the right and then <br />continue climbing to the top towards the light.</p>
<p>SAVE GAME!</p>
<p>You will see a bunch of dead soldiers in the area. One of them is still <br />alive, though. Approach him and talk to him to trigger a cutscene and <br />the arrival of the Pegasus. Once the soldier leaves, mount the Pegasus, <br />IT&#8217;S TIME TO RIDE!</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>                   +++   FLIGHT OF THE PEGASUS   +++</p>
<p>Attack the flying beasts (griffons) that surround the Pegasus and <br />continually attack them until the Circle Button appears. Do NOT use <br />hard attacks on them or they will fly off and shoot energy balls at <br />you. Just use continuous light attacks (Square Button) to avoid the <br />hassle. Once prompted, press the button shown onscreen to perform a <br />cool fatality. There are four beasts that need to be killed, so do it!</p>
<p>After the griffons have been killed, another enemy (a large raven) will <br />start doing dive bombs at Pegasus. The fastest way to kill this bitch <br />is to use the Pegasus Dash. When the raven performs the dive bomb, <br />press the X Button and any of the attack buttons AT THE SAME TIME to <br />trigger a kill sequence. Press the button shown onscreen and then <br />rapidly MASH the Circle Button to kill that goddamn raven.</p>
<p>And now for the last part! Dodge the enemies&#8217; purple energy balls until <br />you enter the next area.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>                  +++   AREA: LAIR OF THE TITAN   +++</p>
<p>&#8211;MISSION OBJECTIVE: FREE THE PEGASUS</p>
<p>Once you&#8217;ve &#8220;landed&#8221;, attack the harpies that appear and then descend <br />the stairs to the bottom. DO NOT ATTACK THE FINGERS JUST YET!!! <br />Continue towards the bottom of the area and climb down.</p>
<p>++POWER-UP: GORGON&#8217;S EYE<br />Descend the wall to the bottom to find a Gorgon&#8217;s Eye and a blood <br />chest. Open them both and then climb back up. Attack the middle finger <br />(*snicker*) and roll to the other side.</p>
<p>Now it&#8217;s time for some wall-climbing! Head to the other end and descend <br />down the wall. IGNORE the enemies that appear here! They will only <br />distract you! Press the R1 Button to quickly descend and the X Button <br />to ascend faster.</p>
<p>Continue downwards and then towards the right side. Scale the ceiling <br />and then descend the next wall. Scale the next ceiling and then down to <br />the bottom floor. Destroy any enemies that followed you!</p>
<p>SAVE GAME!</p>
<p>Head down the path to encounter the Minotaur and some harpies. Use jump <br />attacks to damage them both and then press the Circle Button when <br />prompted to finish off the Minotaur. Continue down the path towards a <br />cage on a zipline. Smash the cage and zip down the zipline to the other <br />side (open the Blood chest if you want).</p>
<p>Exit the area to a snowy Cliffside.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>                   +++   AREA: THE SNOWY CLIFFS   +++</p>
<p>In this area, you will encounter three archers perched above wooden <br />scaffoldings and three minotaurs. Attack the scaffoldings to bring down <br />the archers and then use a Grab attack to kill them off. </p>
<p>Deal with each minotaur the usual way and then ascend up the cliff. <br />Shimmy to the left and then climb up to the top. Open the chests if you <br />want and then zip down the zipline. Approach the large bird to trigger <br />the cutscene.</p>
<p>After the cutscene, attack the chains on the old man (Prometheus) to <br />bring him down. Now descend the chain down to the bottom. Go around the <br />fiery blaze and you will be shown another Cliffside (with a Save Point <br />at the bottom). Descend the walls to the bottom (while avoiding the <br />enemies) and then destroy the ones that are waiting for you near the <br />Save Point.</p>
<p>SAVE GAME!!</p>
<p>Go around the path and eliminate more enemies. At the end of the path <br />is another Gorgon&#8217;s Eye, so go and get it! DO NOT CROSS THE BRIDGE! You <br />don&#8217;t have the weapon needed to cross that bridge! Instead, scale the <br />wall to the top and enter the helmet-covered entrance.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>               +++  AREA: TYPHON&#8217;S CAVERNOUS PRISON   +++</p>
<p>Enter the cavern and open the two chests for goodies. At the end of the <br />cavern is a grip holder. Press the R1 Button to do a large jump to the <br />other side. Notice that caged-up chest? Here&#8217;s how to get it:</p>
<p>++POWER-UP: PHOENIX FEATHER<br />To open up the cage, go to the right and you will see another zipline <br />that takes you back to the area where you started. When you take the <br />zipline down, keep pressing the R1 Button BEFORE you land on the ground <br />to do a large jump towards the cage. This will open up the cage and get <br />you a Phoenix Feather.</p>
<p>Continue down the cavern until you reach a small circular area. BATTLE <br />TIME! A medusa will appear and you gotta kill that bitch! Use light <br />attacks and evasion rolls. Simple rolls will keep you from being <br />frozen. When the Circle Button appears above her head, grab her and <br />ROTATE the analog stick in the direction it points to AND HOLD IT <br />THERE! The next direction will tell you to ROTATE the analog stick 360 <br />degrees in a specific direction. Do it and you will behead that whore!</p>
<p>Two more medusas appear together with some harpies. Use the same <br />strategy with the first medusa and behead both those skanks. Once it&#8217;s <br />clear, smash the pillar blocking the way and descend towards the Save <br />Point at the bottom.</p>
<p>SAVE GAME!</p>
<p>&#8211;OBJECTIVE: OBTAIN TYPHON&#8217;S BANE<br />As you approach Typhon, he begins blowing gusts of wind towards you. <br />When he stops, approach each ledge and wait until he starts and stops <br />blowing gusts of wind.</p>
<p>To get rid of the harpies, use jump-and-grab attacks (when behind safe <br />ledges). As you approach the top ledge, smash the large pillar and <br />knock it down to make a bridge towards Typhon. Wait for him to stop <br />blowing gusts and then approach the top pillar across from him and <br />press the R1 Button to jump towards him and obtain a new weapon!</p>
<p>++NEW WEAPON ACQUIRED: TYPHON&#8217;S BANE<br />Once you&#8217;ve acquired the weapon, start using it on Typhon (hold the L2 <br />Button to aim and the Square Button to fire). Fire enough arrows at him <br />to blind him. Now make your way towards the bridge back to the ledge.</p>
<p>Archers and soldiers will appear in the area, so use the Typhon&#8217;s Bane <br />to rid the archers and then take care of the soldiers. Head to the <br />right to see more grip holders and three far-off archers. Use the Bane <br />and fire lots of arrows until the archers are gone.</p>
<p>Now use a jump-and-grip move three times to make it back to where you <br />started. Destroy the rubble and go back to the Save Point.</p>
<p>SAVE GAME</p>
<p>&#8211;MISSION OBJECTIVE: FREE PROMETHEUS</p>
<p>++POWER-UP: GORGON&#8217;S EYE<br />Before going back to the area with the old man, go back down to the <br />area with the broken bridge. Shoot an arrow at the shining light to <br />reveal a grip holder. Jump and swing towards the other side to find a <br />blood chest and a Gorgon&#8217;s Eye!</p>
<p>Now head back to the area where the old man is hanging for his life. <br />Use the Typhon&#8217;s Bane a couple of times to bring him down. This will <br />trigger a cutscene and give Kratos&#8217; a new power.</p>
<p>&#8211;NEW POWER OBTAINED: RAGE OF THE TITANS</p>
<p>More soldiers and some minotaurs will appear on the other end. Destroy <br />them with the Rage powers or use hard combos to eliminate them. Now <br />climb up the newly opened path up the cliff.</p>
<p>At the top, you will see a wooden scaffolding. To bring it down, shoot <br />an arrow at it and then climb it up to the top. Go up the next set of <br />steps to a broken bridge area with a zipline but DO NOT TAKE IT YET!</p>
<p>++SECRET AREA #1: Right next to the broken bridge, there is a large <br />chain that goes down. Jump towards the chain and slide down to a secret <br />cavern with two blood chests and a Gorgon&#8217;s Eye! YEAH!</p>
<p>++SECRET AREA #2: On the wall of the cliff next to the zipline is a <br />wall that you can scale. Climb it to the top and then to the left to <br />find three chests (one with a Phoenix Feather)!</p>
<p>Cross the zipline and eliminate the soldiers that are crossing. At the <br />other end of the zipline, jump down to the door entrance. Activate Rage <br />(L3 + R3) and use a combo to break down the door. Now it&#8217;s time to free <br />Pegasus!</p>
<p>Go back to the area where Pegasus is being squished (the Hand Cavern) <br />and activate Rage. Attack each of the Titan&#8217;s fingers to get him to <br />release Pegasus. WHEW! Now hop on and fly outta the cavern.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>               +++   FLIGHT OF THE PEGASUS &#8211; PART 2   +++</p>
<p>Just like the first encounter, you will be swarmed by numerous griffons <br />and harpies. Use continuous Light Attacks on the harpies and the <br />griffons and perform the fatality on the griffons when prompted.</p>
<p>After you kill three griffons, you will encounter the Dark Raven. <br />Again, use continuous Light Attacks on it while circling around the <br />raven to avoid being hit. After much damage, the raven flies off and <br />starts shooting energy orbs.</p>
<p>Dodge about 5-6 orb attacks and then the kill sequence begins. Press <br />the buttons that appear onscreen to kill the raven handler and then the <br />raven itself. As Kratos falls from the sky, press the button that <br />appears onscreen before he falls! PRESS THE BUTTON!!!!!! AAAHHHH!!!!</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>                  +++   AREA: TEMPLE OF LAHKESIS   +++</p>
<p>Jump and grapple your way to the top of the temple. Make a right turn <br />and you will find the Save Point.</p>
<p>SAVE GAME!</p>
<p>Before you ascend the ladder, go to the other side of the balcony to <br />find two chests with some goodies and a Phoenix Feather. Now climb up <br />the ladder to the top. Grapple higher to the upper balcony and jump up.</p>
<p>A new soldier enemy will appear. Eliminate all the soldiers in the area <br />(or don&#8217;t) and then ascend the next ladder to the top. As you approach <br />the center area, you&#8217;ll see numerous hell hounds. Uh-oh! How do you <br />kill so many hounds? Simple, you grab them! That&#8217;s right, approach <br />every hound and keep pressing the Circle Button and Kratos will grab <br />and kick each hound (and then he&#8217;ll snap their necks after more grabs). </p>
<p>++NOTE: Every time you grab a hound, Kratos takes NO damage for those <br />few seconds when he is grabbing and kicking the hound. Believe me, <br />using grab attacks on the hounds is MUCH easier than using combos.</p>
<p>&#8211;THE DOUBLE GATE PUZZLE SOLUTION<br />See that lever? If you activate the lever, you will descend to a lower <br />level. There is a step-button and a door lever across from you that you <br />need to pull. Unfortunately, you can&#8217;t step on the button AND pull the <br />lever, so you need some &#8220;help&#8221;. Go back to the center court.</p>
<p>Attack the hanging corpses to retrieve some extra blood. One of the <br />hanging corpses is still in human form so cut it down and have Kratos <br />haul it with him back to the lever. Activate the lever to descend back <br />to the lower area. Haul the dead body with you and place it on the <br />step-button. Now pull the lever all the way back and then enter the <br />metal gate before it shuts itself. Simple.</p>
<p>Enter the next area. Now head for the large bridge and kick it down to <br />trigger a cutscene. After the cutscene, it&#8217;s mini-boss battle time! You <br />can&#8217;t go any further from there, so go back.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>                  +++   AREA: GARDEN OF LAHKESIS   +++</p>
<p>+++MINI-BOSS: CERBERUS + HOUNDS<br />Go back near the entrance of the bridge and go around the ledge to the <br />other side. Careful because the ledge collapses! Jump through the open <br />path and jump down to encounter Cerberus.</p>
<p>The strategy is the same with the previous hounds. Grab and kick each <br />hound towards Cerberus (be sure to kill the hounds for health!). After <br />5-6 kicks to Cerberus, perform some combos on it to trigger the kill <br />sequence. Press the Circle button and then rapidly mash it to <br />decapitate the first head. Repeat the strategy two more times to kill <br />the three-headed bitch.</p>
<p>Now make your way to the lower area of the courtyard to see some <br />statues. Destroy the third statue to bring down a pedestal. Drag and <br />kick the pedestal under the ledge that Cerberus emerged from and then <br />jump up to the top to find a Save Point on the left side.</p>
<p>SAVE GAME!</p>
<p>This may seem like a dead end but its not. Squeeze between the pillars <br />right next to the Save Point. Now scale down the wall to the bottom <br />area. Go around the ledge to find two chests with goodies.</p>
<p>Ascend the ladder located between the chests and grapple the ceiling. <br />Make your way down the ceiling while eliminating soldiers. Head all the <br />way to the other side of the ceiling and then climb up to the top.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>         +++   AREA: UPPER GARDEN &#8211; PATHWAY TO THE STEEDS  +++</p>
<p>Once you climb up, more hounds will appear. There are also some <br />annoying archers on the other ledge, too. Use the Typhon Bane on the <br />archers and grab and kick all the hounds until the area is cleared.</p>
<p>Jump towards the adjacent balcony and more soldiers and archers will <br />appear. Eliminate them all to clear the area and then approach the <br />lever and activate it to descend.</p>
<p>In the next area, you will encounter the Siren (remember her?). She has <br />two attacks: a double swipe attack and her shriek attack. If you stay <br />far, you can avoid SOME of her shrieks. For this battle, use HARD <br />combos and lots of evasion for the best results. Do 1-2 hard combos and <br />then roll away. When the Circle Button appears above her head, press it <br />to kill her (and crack the door). Kill three Sirens to blast the door <br />open but DO NOT exit just yet!</p>
<p>++POWER-UP: GORGON&#8217;S EYE: <br />See that massive chain on the wall? Climb up the ledge next to it and <br />then jump onto the chain and run up to the top. Smash through the wall <br />to find some chest goodies including a Gorgon&#8217;s Eye!</p>
<p>Exit the area to find the Save Point.</p>
<p>SAVE GAME!</p>
<p>Exit the area and make your way towards the Steeds Of Time.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>            +++   AREA: THE STEEDS OF TIME &#8211; ENTRANCE   +++</p>
<p>Climb up to the top. Go around the gate entrance to find a lever on the <br />other side. Activate it to bring down a zipline. Head for the zipline <br />and zip down the next balcony for first boss fight since the Colossus!</p>
<p>++BOSS BATTLE: THESEUS</p>
<p>WAVE 1: This fight isn&#8217;t as hard as it looks. The main strategy here is <br />to use DEFENSE and lots of quick combos. Attack Theseus and then roll <br />back. When you are attacking and see that he is about to strike, press <br />the BLOCK BUTTON to counter. Blocking is the key! Always BLOCK!</p>
<p>Use evasive rolls and well-timed blocks to defend from the boss. <br />Sometimes the boss will grab you and you are prompted to rotate the <br />Analog stick. When successful, Kratos will grab the boss and slam him <br />down. Keep up the defensive tactics and the boss will soon keel over.</p>
<p>WAVE 2: Theseus will perch himself above the doorway and start shooting <br />thunderbolts and summoning ice spikes. Use evasive rolls to keep from <br />being hit. To kill the boss, shoot arrows at him with the Typhon Bane. <br />Keep firing at him non-stop until your Magic is depleted.</p>
<p>At that point, Theseus will summon minotaurs. Destroy the minotaurs to <br />replenish health and Magic and continue to shoot arrows at Theseus <br />until he falls over.</p>
<p>WAVE 3: When prompted, press the Circle Button to perform a fatality. <br />Once Kratos grabs the Key Item, mash the Circle Button for a bloody <br />finish to Theseus. Eeeeew!!!</p>
<p>++KEY ITEM OBTAINED: THE HORSEKEEPER&#8217;S KEY</p>
<p>Enter the room and bust open the two chests for goodies. Read the book <br />on the mantle if you want and then exit the area on the left or right <br />side. Make your way to the top of the steed and jump to the upper tower <br />and zip back to the area where you started the level.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>                +++   AREA: HORSEKEEPER&#8217;S DOOR   +++</p>
<p>Place the Horsekeeper&#8217;s Key on the front door and enter inside. <br />Approach the mantle and press the R1 Button to obtain a new power.</p>
<p>++NEW POWER ACQUIRED: RAGE OF CRONOS<br />Use your new power on the soldiers that appear. Clear out the area to <br />open the gates. Exit from the left side and go up the ladder to the top <br />to find the Save Point.</p>
<p>SAVE GAME!</p>
<p>On the other side of this area is a chest with a Phoenix Feather, so <br />don&#8217;t hesitate to grab it. Now make your way down the pathway to the <br />reins of the steeds.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>                  +++   AREA: REINS OF THE STEEDS   +++</p>
<p>PUZZLE TIME!</p>
<p>++THE COLORED LEVER PUZZLE SOLUTION:<br />Here&#8217;s how it works, there are four different colored levers. Each one <br />you pull slowly rotates back into position. When you pull a lever, a <br />certain energy source will open and you must insert the Horsekeeper&#8217;s <br />Key to keep it open. </p>
<p>Rotate the GREEN lever. Quickly make a left turn and scale the wall to <br />the top. Approach the pole that is flowing with green energy and place <br />the HK Key on it (BE QUICK!). Notice the little harpie with the grip <br />holder? </p>
<p>**NOTE: After activating the green energy pole, jump all the way down <br />to the bottom to find a chest with a Gorgon&#8217;s Eye.</p>
<p>Now head back to the lever area and rotate the RED lever. Quickly turn <br />right and scale the wall to the top and place the HK Key on the red <br />energy pole. Notice that other harpie with the grip holder? Go back <br />down and rotate the BLUE lever. Run back up to the right side and climb <br />up to the top. Use the grip holder and swing to the other area and <br />quickly ascend the stairway to the blue energy pole. Place the HK Key <br />on it. Now jump back to the last lever.</p>
<p>Yup, you guessed it. Do the same thing with the YELLOW lever on the <br />left side. Once all four levers and poles are open, head back to the <br />lever area and press the R1 Button to unlock the reins.</p>
<p>Now approach the center and press the R1 Button. Time to wrangle up <br />them horses, YEEEHAWW!!! Rotate the analog stick in the direction <br />indicated onscreen to wake up those valiant steeds, HEIGH HO SILVER!!! <br />After the cutscene, work your way BACK to the Garden of Lahkesis. <br />Destroy all the soldiers and minotaurs to unlock the gates and then <br />cross the gigantic chain back to the temple.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>                   +++  AREA: TEMPLE OF LAHKESIS   +++</p>
<p>As you head back to the temple, scale the wall and destroy the rubble <br />blocking your way. Head up to the top and go around the ledges to find <br />a Save Point.</p>
<p>SAVE GAME!</p>
<p>Enter the next area.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>                  +++   AREA: THE DIVINE POOLS   +++</p>
<p>Enter the Divine Pools to encounter some new harpie enemies. When you <br />kill them, they explode so be careful! Once the area is clear, approach <br />the back wall of the waterfall and destroy the wall to gather lots of <br />blood and find a blood chest.</p>
<p>Go up the waterfall and make a right turn. You&#8217;ll find one more blood <br />chest. Now head left to a balcony and go around it. See that wall? <br />Scale it all the way to the left to find a hidden ledge with three <br />chests (one that has a Gorgon&#8217;s Eye!).</p>
<p>Go back to the wall and scale to the bottom ledge. Make a right turn <br />and continue scaling down and then left. Break open the wall to find a <br />hidden chest with a Phoenix Feather inside. Now go back up to the upper <br />ledge and eliminate the exploding harpies and then kick the double <br />doors open. Enter inside for a new puzzle!</p>
<p>++AMULET OF THE FATES PUZZLE SOLUTION:<br />Jump down to the bottom area. There is a lever on the upper left of the <br />area. If you activate it, the gate will only open partially. There is <br />also a step-button on the lower area of the floor. If you step on it, <br />the pillars will rise but will then fall when you step off. (There&#8217;s <br />also a hidden chest with a Gorgon&#8217;s Eye next to the button!)</p>
<p>See that large centerpiece in the middle of the room? Walk up to the <br />front of it and drag it BACKWARDS to reveal a hole. Swim into that hole <br />and break open the wall blocking the way. Emerge on the other end and <br />approach the statue to obtain the Amulet of the Fates Key Item!</p>
<p>Now swim back to the other side. Stand on the button to raise the <br />pillars but DO NOT STEP OFF! Activate the Amulet (L1 + R1) to freeze <br />time and then make your way to the pillars and jump back to the top <br />area before the timer runs out. Now step on the button across from the <br />statue and then activate the Amulet. Run towards the statue&#8217;s hands and <br />jump on them to trigger a cutscene.</p>
<p>After the cutscene, smack the statue&#8217;s head off and then jump down. <br />Turn left of the statue to find a Phoenix Feather and a blood chest on <br />the other end. Exit to the area outside to encounter the shadow wraith <br />enemy and some harpies.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>                   +++   AREA: OUTER GARDENS   +++</p>
<p>There&#8217;s no need to use the Amulet for this battle. Use simple BLOCKING <br />techniques and lots of hard combos on the shadow wraiths. Grab them <br />when they&#8217;ve been weakened to kill them. Four wraiths appear, so get to <br />it! Once the area is clear, destroy that noisy goddamn talking statue <br />head to open the next area.</p>
<p>Cross the bridge to the next series of balconies. There are chests on <br />the left and right side (one with a Phoenix Feather inside!), so grab <br />it while their hot! Take the ladder down to the bottom area.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>                  +++   AREA: DESTINY&#8217;S ATRIUM   +++</p>
<p>As you approach the center of the atrium, a couple of wild hogs and a <br />Cyclops will appear. Grab the hogs to kill them. For the Cyclops, use <br />evasive rolls and hard combos (use the Square, Square, Triangle combo <br />for more damage). All it takes is some fast evasive reflexes to stay <br />outta trouble.</p>
<p>When the first Cyclops falls, two more appear. Rid them both using Rage <br />Powers and whatever magic you wanna use. Once they&#8217;ve both fallen, it&#8217;s <br />time to solve the puzzle of the laser eye!</p>
<p>**NOTE: After defeating the Cyclops, a new path with a fireball-spewing <br />wall will open. Ignore it for now because you don&#8217;t have the <br />appropriate tools to crack it.</p>
<p>++LASER EYE PUZZLE SOLUTION:<br />At the atrium, you will notice that there are four sets of ladders: two <br />where you descended and two near the large statue head. Ascend the <br />ladders near the statue head to the upper balcony.</p>
<p>On either side of the balcony are ledges with hard-to-see statues. Go <br />to the right side and look for the statue and a lever to activate. <br />Activate the lever to lower the upper ledge. Grab the statue and drag <br />it on top of the ledge. Activate the ledge again to raise it up. Now <br />double jump up to where the statue is located and use a fully charged <br />kick to fling the statue halfway across the balcony.</p>
<p>Now head for the statue and drag it into place in front of the left eye <br />to block the flow of energy. For the other eye, look for the statue on <br />the opposite ledge and just drag it in front of the other eye to <br />trigger a cutscene! WHEW! Now jump down and approach the SAVE POINT.</p>
<p>SAVE GAME!</p>
<p>Exit the area towards the forest area.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>                +++   AREA: BOG OF THE FORGOTTEN   +++</p>
<p>Enter the area and head all the way down to trigger a cutscene. Press <br />the buttons indicated onscreen while being dragged to keep from getting <br />killed. Once you make it to the end of the path, its boss battle time!</p>
<p>+++BOSS BATTLE: THE BARBARIAN KING</p>
<p>This is a pretty lengthy battle that requires lots of patience and <br />quick evasion. Think you can handle it, Spartan?</p>
<p>WAVE 1: The BK will circle around the arena and shooting arrows at you. <br />Block his arrows and pound hard combos towards the horse. That&#8217;s pretty <br />much the strategy for this wave. Once the Circle Button appears, press <br />it to dismount the BK and slaughter his horse.</p>
<p>WAVE 2: Here&#8217;s the long part of the battle. The BK is pretty powerful <br />and it&#8217;ll take LOTS of hard combos to whittle his health down. The BK <br />has four attacks: ground pound, a double swipe, hellspawn summons, and <br />the legions of undead souls. </p>
<p>Attack him after he pounds the hammer. Get in as much hard combos and <br />then evade before he counters. Remember to BLOCK! Keep up this strategy <br />for this portion of the battle until he starts summoning the hellspawn <br />soldiers. Eliminate the soldiers for health and magic and continue <br />pounding combos on the BK. Now would be a REALLY good time to activate <br />Rage of the Titans.</p>
<p>After much, MUCH damage is inflicted, the Circle Button will finally <br />appear above the BK&#8217;s head. Press it to begin the brutal kill sequence. <br />Once Kratos grabs the hammer, press the buttons shown onscreen to <br />finish off this boss! Okay, so it wasn&#8217;t as bloody as the Theseus <br />battle, but whatever!</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>                 +++   AREA: ARENA OF THE FORGOTTEN   +++</p>
<p>With the Barbarian Hammer in your possession, put it to use and start <br />smacking the crap out of the enemies that appear. The Barbarian hammer <br />is SUPER hard to get used to because of its slow speed but with some <br />practice, you&#8217;ll get used to it (for all of you Ninja Gaiden BLACK <br />fans, the hammer is similar to using the Unlabored Flawlessness).</p>
<p>Now look above the trees to see a grip holder. Jump and swing out of <br />the arena to the next area. Head down the green path (kill those hogs <br />in the way to a new area).</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>                  +++   AREA: TEMPLE OF EURYALE   +++</p>
<p>The Save Point is located on the right side of the temple entrance.</p>
<p>SAVE GAME!</p>
<p>Ignore the path on the left side of the temple because you don&#8217;t have a <br />specific Key Item yet. Instead, continue past the Save Point to the <br />other end. Head down the path to trigger a short cutscene. Approach the <br />dead soldier to obtain a Key Item.</p>
<p>&#8211;KEY ITEM OBTAINED: EURYALE&#8217;S KEY<br />Once you grab the key, some hogs clad in armor (huh, what?) will <br />appear. Eliminate them (or don&#8217;t) and head back to the temple entrance. <br />A couple of skeleton warriors will rise at the temple entrance.</p>
<p>These enemies are quite strong and require a little more power to <br />defeat. Equip the Barbarian Hammer and pound the crap out of them. Now <br />head for the door on the left side of the temple entrance and use the <br />key. Enter inside to see a chest with some green goodies.</p>
<p>Just across from the green chest is a well-hidden chest with a Gorgon&#8217;s <br />Eye in it, so grab it! Enter the next area to encounter a new enemy.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>                +++   AREA: RUINS OF THE FORGOTTEN   +++</p>
<p>A mega-Cyclops will appear and try to stomp on you. Just like with the <br />previous battles with the Cyclops, use hard combos and quick evasion. <br />The Cyclops has a pretty strong club so avoid getting whacked by it.</p>
<p>After much damage, press the Circle button when prompted to trigger the <br />kill sequence. Press the buttons that appear onscreen to remove the <br />Cyclops&#8217; eye. Once the first one is killed, more soldiers and one more <br />Cyclops will appear. Take care of them using Rage powers and then grab <br />the eye from the Cyclops.</p>
<p>**NOTE: Collect 20 Cyclops Eyes to unlock a special item!</p>
<p>Head for the doorway on the teeter-totter and push out the coffin-<br />looking thing out of the way. Open the gate and head inside. As you <br />circle around the hallways, go all the way to the end (eliminate the <br />enemies) to find two chests with goodies. Head back to the middle of <br />the hall and enter the cave area.</p>
<p>Jump down to encounter harpies and shadow wraiths. Destroy them with <br />ease using the hammer and Typhon&#8217;s Bane. Once the area is clear, <br />destroy the large rock pillar in the center of the room to reveal a <br />grip holder above.</p>
<p>Now jump and swing your way past two areas to the next area. In the <br />next area, you will see a ladder on the right side. Climb it up and <br />then take the zipline to the other end (eliminate the enemies) to find <br />two chests (one with a Gorgon&#8217;s Eye!). Jump down and continue past the <br />red waters to an area with some deadly archers.</p>
<p>The archers here tend to use explosive arrows and throw bombs at you. <br />Use the Bane to drop two of them down but watch out! They will crawl <br />towards you and self-destruct! Approach the pillar and press the R1 <br />Button and the mash the L1 and R1 Buttons to destroy the pillar. With <br />the area clear, continue onwards to the next area.</p>
<p>+++THE TRI-GATE PUZZLE SOLUTION:<br />There is a step-button in the center of the room, a partially-opened <br />gate with a step-button on the left side, and a closed gate on the <br />right. Look for the lever on the upper right side of the room and <br />activate it to lower the gate on the right side. There is a dead body <br />lying on the ground but don&#8217;t grab it yet!</p>
<p>Break open the wall next to the body to reveal a small waterway <br />(eliminate the soldier). Go to the left gate (jump over the spikes) and <br />break open the wall behind the gate to reveal another waterway. Now go <br />back and grab the body on the right side and toss it into nearby the <br />waterway. Head BACK to the waterway on the opposite side and wait for <br />the body to appear. Quickly grab the body and place it on the step <br />button to partially open the main gate.</p>
<p>Now go to the center of the room and step on the button to open the <br />main gate. Quickly had for the Save Point before the gate closes!</p>
<p>SAVE GAME!</p>
<p>Continue down the path to a new area.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>               +++   AREA: RIVER OF THE FORGOTTEN   +++</p>
<p>After the cutscene, jump down to the giant floating waterwheel and <br />start rotating the lever. As you turn the lever in a circular motion, <br />enemies will jump at you to distract you.</p>
<p>Your best bet to rotating the wheel without it going back too far is to <br />use the Rage of Cronos magic attack. This will temporarily stop the <br />enemies in their tracks and allow you to continue rotating the lever. <br />Make it past both waterwheels and then head for the next area.</p>
<p>+++MINI-BOSS BATTLE: PETRIFIED MINOTAUR<br />This boss is sort of like the second boss from the first God Of War <br />game. Only this one is easier to defeat! The enemy has two attacks: a <br />ground pound and a circular attack. Use quick evasion and hard combos <br />on it to whittle its health down. When the Circle Button appears, press <br />it to trigger the kill sequence. Press the buttons onscreen to defeat <br />it. Piece o&#8217; cake! </p>
<p>Run up to the tree bark and bring it down. Go up the wooden bark and <br />scale the wall and then jump down. Take the zipline to the other end <br />while destroying the soldiers that appear. Jump down at the next ledge <br />and head for the door next to the spinning waterwheel. Open the door to <br />reveal an Amulet statue.</p>
<p>Activate the Amulet to slow down the waterwheel. Run past the frozen <br />waterwheel to the opposite side and jump down to a conveyor belt. <br />Destroy the soldiers and time your movements as you descend the <br />conveyor belt that has medusa gazes. Destroy the wooden wall at the end <br />of the belt and then jump and swing to the other end of the area.</p>
<p>Destroy the statue in the middle to reveal a coffin-like item blocking <br />the way. Push the coffin FORWARD and out. Jump down to end up back in <br />the area where you started the level. Push and kick the coffin next to <br />the doorway entrance with the other coffin to reveal a gap. Approach <br />the gap and have Kratos toss the large building into the water below to <br />reveal a new path.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>                 +++  AREA: THE PETRIFIED PATH   +++</p>
<p>Jump down to the newly opened path to the other side. Scale the wall <br />and destroy the tree blocking the way. Make your way to the other side <br />and jump down. Go down the pathway (ignore the doorway with the <br />rotating wheel) and make a left to see some petrified minotaurs. See <br />that soldier on the ground? Approach him and talk to him.</p>
<p>After the cutscene, a medusa will appear. Kill her the old-fashioned <br />way and then grab the soldier&#8217;s body. Haul it with you to the other end <br />of the path with the conveyor belt and then drop it down.</p>
<p>++NOTE: At the end of this pathway are two chests (one with a Phoenix <br />Feather!).</p>
<p>When the rotating wheel collapses, smash it down and enter the next <br />area. Raise the gate to encounter another Cerberus-type enemy. I don&#8217;t <br />really consider this a boss battle so I won&#8217;t label it as one. The <br />hound likes to use fireball attacks. Just use lots of evasion and hard <br />combos to whittle its health. Remember to block its attacks! This enemy <br />has a lot of HP so be patient and keep damaging it until the Circle <br />Button appears. Press it to end the battle and obtain a new Key Item.</p>
<p>+++KEY ITEM OBTAINED: GOLDEN FLEECE</p>
<p>Now pull the nearby lever to activate a fireball-spewing wall. Stand in <br />the area where the fireball is landing and block the fireball at the <br />right time to deflect it back at the wall. Exit the arena and eliminate <br />the medusa&#8217;s that appear but DON&#8217;T EXIT THE AREA YET!</p>
<p>++POWER-UP: GORGON&#8217;S EYE<br />Just before you exit the area, destroy the rotating wheel to reveal a <br />secret chest with a Gorgon&#8217;s Eye!</p>
<p>There is nothing left to do in this area, so go back to the entrance at <br />the Temple of Euryale. </p>
<p>SAVE GAME!</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>                 +++   AREA: TEMPLE OF EURYALE   +++</p>
<p>Head to the front door and use the Golden Fleece to deflect the <br />medusa&#8217;s gaze and destroy the door. Enter inside and open the next <br />door. Destroy the petrified soldiers and the un-petrified ones that <br />appear and then take the ladder going down.</p>
<p>In this large hall, two minotaurs and numerous soldiers will appear. <br />Try to kill the minotaur first by using Rage and then deal with the <br />soldiers last. When the area is cleared, exit to the next area to <br />trigger a cutscene.</p>
<p>Approach the lever and start rotating it to descend to the lower level. <br />When you reach the bottom, rid the harpies. </p>
<p>++POWER-UP: GORGON&#8217;S EYE &amp; PHOENIX FEATHER<br />See that logo in the middle of the wall? Destroy it to reveal a hidden <br />chest with a Phoenix Feather. Also, there is a hidden chest with a <br />Gorgon&#8217;s Eye underneath the elevator you just used. Lift the elevator <br />halfway so that you can still exit through to the lower floor and you <br />will see the open door underneath.</p>
<p>On the second elevator (with the missing handle), use the ledges on the <br />wall to climb up to the top. Once you exit the area, you will encounter <br />a mega-soldier. Use blocks with the Fleece and counter him using the <br />Barbarian hammer for some insane poundage! Finish him off with a <br />fatality and then approach the Save Point.</p>
<p>SAVE GAME!</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>                   +++   AREA: LOWLANDS VISTA   +++</p>
<p>Go back to the area where the cowardly soldier ran off to and climb up <br />to the top. The next part involves Kratos scaling the ceiling with a <br />lot of killer sawblades rotating all over the place. Climb up the wall <br />and start scaling past each sawblade SLOWLY! Time your moves so that <br />you can reach the other end.</p>
<p>Jump down and rotate the lever to pull back a large spiked battering <br />ram on the right side. Quickly make your way inside and go to the other <br />end to find a lever. Activate it and quickly head for the door on the <br />other end and open it before the battering ram squishes you. Now jump <br />down the bottom area and destroy the petrified soldier reading the book <br />on the pedestal. Read the book to trigger the next boss battle!</p>
<p>+++BOSS BATTLE: EURYALE<br />Euryale is basically a big fat version of Medusa. A lot of her attacks <br />revolve around her tail and her stone gaze.</p>
<p>WAVE 1: Euryale is pretty quick and quite powerful. Use double jumps to <br />evade her tails swipes and quick evasion from her shrieks and gaze. <br />Your best bet at damaging her is to use air attacks. Keep attacking her <br />from above to whittle her health down and remember to BLOCK! If you <br />have Rage in the Rage meter, don&#8217;t hesitate to use it! When she starts <br />using the stone gaze, deflect it using the Fleece! At certain times, <br />rapidly tap the Circle button to repel the gaze back at her.</p>
<p>WAVE 2: Euryale will slide up one of the pillars and begin firing <br />fireballs at you. This is the best time to start using air attacks on <br />her. You can deflect the fireballs with the Fleece if you are quick <br />enough with the timing. When she uses her scream, be ready to deflect! <br />Approach her and use air attacks at her until she keels over. From <br />there, the Circle Button will appear, so press it and rotate the Analog <br />stick in the direction indicated onscreen to drag her down.</p>
<p>She will then slither up to the next pillar. Repeat the tactic again to <br />finally bring her down to the ground.</p>
<p>WAVE 3: Now that she&#8217;s weakened, use hard air combos on her. Activate <br />Rage and start pounding the hurt until the kill sequence is triggered. <br />Press the buttons onscreen to kill her and obtain a new item.</p>
<p>+++NEW WEAPON ACQUIRED: HEAD OF EURYALE<br />Use the weapon on the enemies that appear. Kill them all using <br />Euryale&#8217;s head to open the next area with the Save Point.</p>
<p>SAVE GAME!</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>                          +++  AREA: WATERWAYS   +++</p>
<p>+++TURNSTILES AND WATERWAYS PUZZLE SOLUTION:<br />This may look like a complicated puzzle, but it ain&#8217;t! It just happens <br />to be VERY long! Turn the first turnstile (white color) all the way <br />around until the large pillar stops. Jump to the lever across from the <br />turnstile and activate it.</p>
<p>Quickly activate the Amulet and swim down to the newly opened gate <br />under the water to the other side. Once the gate closes, stay under <br />water and activate the lever next to where the gate shut just in case. <br />Now swim up to the top and turn the turnstile (yellow color) until the <br />large pillar stops. Swim down and activate the other lever in the <br />water. As the double gates open, swim inside and use a lightly charged <br />dash to make it to the other end of the gate before it shuts.</p>
<p>Swim up to the top and turn the turnstile (red color) until the large <br />pillar stops. </p>
<p>**NOTE: Behind this turnstile is a large cracked wall with a hidden <br />chest that has a Gorgon&#8217;s Eye!</p>
<p>Swim back down and find the wooden door in the water on the right. Use <br />a charged dash move to destroy the door. Swim up and turn the turnstile <br />(green color) until the large pillar stops. Now approach the last lever <br />across the turnstile and activate it to open a doorway above. Enter the <br />nearby doorway and turn right to an open arena. Approach the lever and <br />turn it to trigger an enemy battle.</p>
<p>Destroy the enemies using hard combos until the area is cleared. Now <br />here comes the hard part. Turn the turnstile until the large pillar <br />stops. Once you let go, the pillar will slowly start going back down <br />after a few seconds. Activate the Amulet and quickly exit to the ladder <br />and head up to the top and step on the button. By this time, the Amulet <br />runs out, so activate it again and then start jumping and swinging from <br />pillar to pillar. The third pillar is the one that is slowly going down <br />so BE QUICK when swinging around each pillar! Swing past all five <br />pillars to complete this puzzle! WOOHOO!</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>                +++   AREA: THE CRUSHING FLOOR   +++</p>
<p>Make your way inside the doorway into a small room with a lever. <br />Activate the lever to make the floor start rising. As the floor rises, <br />hounds will start jumping down from above. You can&#8217;t spend your time <br />fighting all of them so use the Cronos Rage attack.</p>
<p>When the floor reaches the ceiling, have Kratos push the floor back <br />down. The exit to this area is locked and the only way to open it is to <br />&#8220;push&#8221; the floor back down at least 5-6 times before you can exit. Once <br />you exit the room, go around the hall to encounter some harpies and <br />some wooden bars to cross.</p>
<p>Use the Typhon Bane on the harpies and then slowly cross the bars. On <br />the last bar, jump onto the wall above and then shimmy all the way to <br />the other end and jump down. Exit the area and you&#8217;ll encounter another <br />large petrified minotaur mini-boss. The tactic is still the same so get <br />to it! Once the minotaur is gone, jump and swing to the Save Point!</p>
<p>SAVE GAME!</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>                +++   AREA: CATACOMBS OF THE FALLEN   +++</p>
<p>Go through the catacombs and destroy the skeleton soldiers blocking the <br />way. Approach the spiral staircase and go all the way to the top. <br />Activate the lever to bring down more stairs. Exit the area back to&#8230;</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>                   +++   AREA: DESTINY&#8217;S ATRIUM   +++</p>
<p>++OPTIONAL CHESTS: When you exit the stairway, go BACK into the Bog Of <br />The Forgotten. Just before you encountered the Barbarian King, there <br />were two chests at the end of the bog. Go back and open them for some <br />major goodies!</p>
<p>Remember that fireball-spewing wall from earlier in the game? Now you <br />can get through it. Stand in the path of the fireball and use the <br />Fleece to shatter the wall open. Shimmy on the right side of the cavern <br />and then make your way down and outside. Eliminate the archers and the <br />mega-soldier. Use the Bane for the archers! </p>
<p>Jump and swing to the next ledge but DO NOT swing to the next grip <br />holder yet! Land onto the next ledge, and then scale the wall to the <br />top to find two chests (one with a Gorgon&#8217;s Eye!). Now continue <br />swinging and jumping to the other side. Eliminate the soldiers and then <br />climb up the ladder to the next area.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>                  +++   AREA: COURTYARD OF ATROPOS   +++</p>
<p>Kill all the shadow wraiths in this area. Once the area is cleared, <br />head for the Save Point.</p>
<p>SAVE GAME!</p>
<p>You can&#8217;t solve the puzzle in this area for now, so make your way to <br />the doorway across the Save Point. Open the door to a large hall. </p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>                 +++   AREA: HALLWAY OF ATROPOS   +++</p>
<p>Make a right turn to the adjacent hall to encounter some enemies. These <br />enemies (priests) summon minotaurs to fight for them, so be smart and <br />kill them first! Block their green ball attacks and simply pound the <br />combos onto those priests until they&#8217;ve all fallen. Oh, and don&#8217;t <br />forget to kill those minotaurs!</p>
<p>+++THE DOUBLE STATUE PUZZLE SOLUTION:<br />In the room are two statues and a turnstile that raises a large <br />platform. When you rotate the turnstile, the platform rises but will <br />quickly go down once you release the lever. Here&#8217;s how to solve this <br />really tedious puzzle&#8230;</p>
<p>Grab one statue and place it on top of the pedestal. Grab the other <br />statue and place it on the RIGHT side of the pedestal but not on it. <br />Now rotate the turnstile all the way to the top. As soon as you release <br />the lever, quickly grab the statue that was next to the pedestal and <br />kick it UNDER the platform to stop it halfway. Now climb on top of the <br />statue and jump to the top.</p>
<p>Open the chests and then ascend the ladder to the area above. There is <br />a far off chest but if you try to approach it, enemies will appear. If <br />you want it, get it. But if not, take the stairway on the right side <br />and go down to the hall below. Inside you will encounter a new enemy <br />(satyrs) with some strong skills. For this battle, use the Fleece <br />counterattack on them to get the upper hand.</p>
<p>Defeat both the satyrs to open up the doorway. Approach the large block <br />and pull it BACKWARDS. Jump on top of it to find a hidden chest with a <br />Gorgon&#8217;s Eye. Jump back down and then kick the block FORWARD. Jump down <br />back to&#8230;</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>                 +++   AREA: COURTYARD OF ATROPOS   +++</p>
<p>Drag the large block to the nearby pillar that has a broken ladder. <br />Place the block underneath and then jump up to the ladder. Climb up to <br />the balcony above. Rid the harpies above first!</p>
<p>Explore the upper balcony to find some chests and a chest with a <br />Phoenix Feather. There is also a statue that is missing a shield <br />Hmmm&#8230;I wonder why. Make your way to the door located on the left side <br />of the large statue&#8217;s head and enter. In the middle of the room will be <br />a couple of soldiers and a berserker enemy.</p>
<p>Eliminate the soldiers the usual way but use the hammer against the <br />large berserker guy. Block and counter his attacks and then pound him <br />into dirt. When the Circle Button appears above its head, press it to <br />perform a really bloody fatality. Eliminate the second berserker to <br />clear the area. Exit the room to find a Save Point.</p>
<p>SAVE GAME!</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>                    +++   AREA: EDGE OF CREATION   +++</p>
<p>Go around the ledge and then swing and jump your way to the other side <br />of the area. Eliminate the soldiers that appear here.</p>
<p>+++THE MOVING VINES PUZZLE SOLUTION<br />This puzzle is not so difficult to figure out. First, step on the large <br />circular stone to make the large vines come out of their holes. <br />Activate the Amulet and cross the vines to the center platform. Quickly <br />make a left turn to the vines on the left side before the timer runs <br />out. Destroy the enemies on the platform to clear it.</p>
<p>Step on the stone to make the vines come out. This time, head to the <br />center platform and then turn left to the next ledge. Destroy the <br />enemies that appear and then step on the stone to reveal the last set <br />of vines. Activate the Amulet and then head for the center platform and <br />then turn left to the main doorway.</p>
<p>**NOTE: There is a hidden chest on the center platform (with the two <br />trees). Jump down between the trees and you will land a tiny ledge with <br />a chest that contains a Gorgon&#8217;s Eye. If you take this item, you will <br />have to do the puzzle all over again by stepping on the stone and going <br />back to the starting point.</p>
<p>Now enter and open the door to fight someone you may have heard of <br />before from a certain movie&#8230;</p>
<p>+++BOSS BATTLE: PERSEUS<br />That&#8217;s right! The main character from the movie &#8220;Clash Of The Titans&#8221;! <br />This battle is quite a trip and requires some patience and quick <br />evasion on your part to defeat Perseus.</p>
<p>WAVE 1: Although Perseus is invisible you can still see his footsteps <br />as he runs on the water and you can also see his shadow if you stay <br />under the shade. Block all his attacks and then use hard combo counters <br />to whittle his health down. Continue the tactic until the Circle Button <br />appears above his head. Press it to grab Perseus and destroy his <br />helmet. (It may take a few tries to grab him but keep going!)</p>
<p>WAVE 2: Armed with sword and shield, stick with the same plan and <br />inflict hard combos on Perseus while staying defensive. When he starts <br />his slingshot attack, block it and then roll forward and attack. <br />Continue to pound the combos while blocking his attacks. When he uses <br />his sunlight attack, quickly wiggle the analog stick to recover and <br />then attack him before he can strike. When the Circle Button appears, <br />press it to grab Perseus and destroy his sword.</p>
<p>WAVE 3: This last part of the battle can take a very long time because <br />you need to do one thing to end it: push Perseus to the wall at the <br />back of the arena. Perseus will continually run from end to end of the <br />arena while attacking you. Keep hitting him with combos and then try to <br />get him near the wall to tire him out. When the Circle Button appears, <br />press it and follow the instructions on the screen to finish him off.</p>
<p>+++KEY ITEM OBTAINED: PERSEUS SHIELD</p>
<p>Open the chests near the chain for some goodies and then slide back <br />down to&#8230;</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>                 +++   AREA: COURTYARD OF ATROPOS   +++</p>
<p>+++COURTYARD OF ATROPOS PUZZLE SOLUTION<br />Now it&#8217;s time to solve this mystery! With the Perseus Shield in your <br />hand, go to the upper balcony and place it on the statue on the lower <br />right area (destroy its perch first).</p>
<p>Grab the statue and drag it out. Kick it to the lower courtyard and <br />then jump down. Drag the statue to the square perch on the wooden <br />bridge and place it. Now rotate the turnstile in the middle of the <br />courtyard to raise the bridge to block one of the laser eyes. Now what <br />do you do? After a few seconds, the bridge lowers back down. AAAAHHH!!! <br />NOW WHAT??!!!!??? Simple! As soon as you raise the bridge, climb back <br />to the top balcony using the nearby ladder and use the Fleece on the <br />other eye! HAH, GOTCHA!</p>
<p>Head back to the Save Point and save your game.</p>
<p>SAVE GAME </p>
<p>Now head on up the stairs to a new area.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>                   +++   AREA: LOWLANDS ENTRANCE   +++</p>
<p>As you go up the path, you will see a path on the right with two <br />archers and a grip holder and the other path is a trap floor that locks <br />a door to the chests across from you when you step on it.</p>
<p>Ignore the chests and kill the archers with the Bane. Jump and swing to <br />the other side (or swim on the water). Go around the corner and jump <br />into the water and emerge on the other side. Keep going around the <br />corner and exit. You will see a Save Point across the broken bridge but <br />don&#8217;t go to it yet! Look for the wall on the right side and scale it to <br />the top. Approach the lever and activate it to open the gate below. </p>
<p>Jump down and enter the small area to find the Dark Raven that was <br />killed earlier in the game. Grab the weapon sticking out of its body to <br />acquire a brand new weapon!</p>
<p>+++NEW WEAPON ACQUIRED: SPEAR OF DESTINY<br />Use the spear on the enemies at appear to clear out the area. Now it&#8217;s <br />puzzle time!</p>
<p>+++URN OF OLYMPUS PUZZLE SOLUTION:<br />Remember that chest you saw that had the trap floor and spiked doorway <br />at the other side of this area? Here&#8217;s how to get it: grab the statue <br />with the green emerald on it (the one to use for the Amulet) and drag <br />it onto the turnstile. Turn the turnstile clockwise until the statue is <br />facing south. Now drag the statue to the lower area. Activate the <br />Amulet and head back to the area with the trap floor before the timer <br />runs out. If successful, you will enter the room and find three chests <br />with a Gorgon&#8217;s Eye, Phoenix Feather, and the Urn Of Olympus!</p>
<p>Head back to the area where you saw the Save Point (near the broken <br />bridge). Bring the statue BACK to where to you found it and place it on <br />the turnstile. Rotate the turnstile until the statue is facing EAST and <br />then place it back where you got it. Now go to the teeter-totter bridge <br />and jump on it to level the bridge. Activate the Amulet and then cross <br />the bridge to the Save Point.</p>
<p>SAVE GAME!</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>                +++  AREA: CROSSING THE LOWLANDS   +++</p>
<p>Now comes the fun part! If you&#8217;ve seen the commercials for this game, <br />then you&#8217;ll know what I&#8217;m talking about. It&#8217;s the pillar jumping mini-<br />game! Yeah! Here&#8217;s how it goes:</p>
<p>Swing and jump past the first two grip holders and then grip the <br />pillar. Kratos will then jump to the adjacent pillar and start swinging <br />in a circle. Land on the platform across the pillar and let it fall. As <br />it reaches near the bottom, double jump to the grip holder and hold on.</p>
<p>The pillars across from you will begin to fall. Wait for the nearby <br />pillar to drop down and then swing and jump past it to the second <br />falling pillar. Wait as the pillar drops lower to jump towards the <br />lower grip holder. Jump and swing towards it and Kratos will begin <br />hopping from pillar to pillar.</p>
<p>On the fourth jump, wait for the pillar that you are on to slowly fall <br />down near the last grip holder. Double jump to it to swing to safety! <br />WHEW! That was crazy awesome! Now enter inside the cave.</p>
<p>This next part involves two difficult battles inside the cave. Go up <br />the path and you will encounter sirens and some large minotaur enemies. <br />Use the Fleece to defend from all the enemies and try out the Spear of <br />Destiny if you wanna spice up the battle. Be sure to perform fatalities <br />on them to restore health and Magic! Once the area is cleared, enter <br />the next area for ANOTHER battle!</p>
<p>The next area has some large satyr and berserker enemies. Stay <br />defensive and use the hard combos with the hammer or spear. Perform <br />fatalities on the enemies to clear the area. Now exit this cave and <br />head outside to find the Save Point.</p>
<p>SAVE GAME!</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>                   +++   AREA: THE GREAT CHASM   +++</p>
<p>Go down the bridge to encounter a scrawny fellow by the name of Icarus.</p>
<p>+++BOSS (?) BATTLE: ICARUS<br />I don&#8217;t know if this encounter with Icarus qualifies as a boss battle <br />but I&#8217;ll let it slip. Simply follow the directions shown onscreen as <br />you fall down the chasm. When Kratos is above Icarus, start punching <br />him (press the Square Button continuously). Continue pressing the <br />analog stick in the direction indicated until you are prompted to <br />rapidly tap the Circle Button. Once that&#8217;s done, Kratos will receive a <br />new power.</p>
<p>+++NEW POWER ACQUIRED: ICARUS WINGS</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>                   +++   AREA: THE FACE OF ATLAS   +++</p>
<p>After landing on the ground, make your way around Atlas (go left) and <br />all the way to the back to find the Save Point and some chests.</p>
<p>SAVE GAME!</p>
<p>Now it&#8217;s time to put those wings to use! Go to the wall where you <br />landed (near Atlas&#8217; nose) and scale to the top and then jump down to <br />the ledge below. Go around the corner to see large gaps. If you try to <br />jump, you will land on the ground below.</p>
<p>When you jump a gap, press the X Button and then press and hold it a <br />second time to glide to the next ledge. Jump and glide to the next <br />ledge and climb up. See those hanging platforms with the chains? Glide <br />from platform to platform (eliminate the harpies) until you see a <br />platform in the red river below.</p>
<p>Glide to the bottom platform and then glide into an icky cave entrance. <br />Satyrs and harpies will appear, so eliminate them with the spear! Once <br />the area is cleared, go to the end of the path to a doorway that is <br />being protected by tentacles. Attack the tentacles to repel them and <br />then grab the large &#8220;bone&#8221; and push it BACKWARDS.</p>
<p>Drag the bone to the left of the door and then jump to the hidden ledge <br />on the top left side to find a chest with a Phoenix Feather and more <br />goodies. Now jump down and drag the bone from the back into the <br />doorway. Make sure to drag it from the other side! Jump on top of the <br />bone to the upper ledge and then head down to the next area.</p>
<p>+++MINI-BOSS BATTLE: PETRIFIED MINOTAUR<br />The petrified minotaur is back and stronger than before. Use the same <br />tactics from your previous battles with him and stay evasive! Defense <br />will not work for this battle, only evasion!</p>
<p>After much damage is dealt, the large platform will sink. Jump and <br />glide to the wall and scale it. The boss will start tossing rocks at <br />you, so either jump out of the way or hit them. Once the platform rises <br />again, continue the hard combo assault until it finally dies.</p>
<p>Once the minotaur dies, it leaves a tiny rock behind. Drag the rock to <br />the nearby doorway and then jump on top of it. Jump and glide to the <br />doorway above and climb up. Glide to the bottom and you will see two <br />chests. One of them has a Phoenix Feather, so go get it! Exit the room <br />and find the Save Point on the left side.</p>
<p>SAVE GAME!</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>               +++   AREA: INSIDE THE MIGHTY TITAN   +++</p>
<p>After you save your game, look next to the Save Point. Do you see those <br />tentacles? Attack them to release a floating boulder. Now catch up to <br />the boulder and jump on top of it. Destroy the obstructions in the way <br />and let it float to the edge of the river. There is a grip holder at <br />the edge, so jump and swing to it. Swing and glide to the next area. </p>
<p>Destroy that obstruction in the way. There is a high ledge that you <br />cannot glide to, so what now? When you destroyed the obstruction, <br />notice there is hot steam coming out of it. Stand on top of the steam <br />and double jump and unflap your wings to soar higher! Glide to the top <br />ledge and enter! Easy.</p>
<p>AS you enter the next area, you&#8217;ll notice that there are numerous <br />harpie hives in the cavern. Go up to each one and destroy them to rid <br />all the harpies in this area. There are six hives to destroy so get to <br />it! Once all the hives are gone, kill the remaining harpies to clear <br />the area of enemies.</p>
<p>One of the destroyed hives revealed a wall to scale. Jump up to the <br />wall and scale to the other end and jump down. Open the two chests if <br />you want and then jump and glide to the adjacent wall. Scale it to the <br />other side and destroy the stalactite blocking the way. Jump down and <br />out towards the open exit. DO NOT TRY TO JUMP OUT! Look to the left of <br />the wall to see that it is scaleable.</p>
<p>Scale the wall to the left and go around the ceiling while destroying <br />stalactites and enemies in the way. When you reach the end, climb up <br />and out at the top. Take the platform going down and then jump to the <br />adjacent wall. Descend the wall and approach the remaining stalactites. <br />Now that a new path has been revealed, approach the Save Point and save <br />your game!</p>
<p>SAVE GAME!</p>
<p>Now jump and glide to the new pathway (be sure to grab some extra steam <br />and glide higher) to exit the area. Jump and glide to the next platform <br />with the turnstile. When you land, a couple of harpies and satyrs will <br />emerge. Kill them all with Rage of the Titans and the spear. When the <br />platform is clear, rotate the turnstile all the way until the platform <br />stops moving. Now jump and glide through the next three platforms and <br />then take the zipline to the Save Point.</p>
<p>SAVE GAME!</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>                  +++   AREA: ASCENSION OF ATLAS   +++</p>
<p>Ascend the nearby wall and jump to the next wall. Kill the enemies that <br />approach you and then continue upwards. Destroy the rubble blocking the <br />way and go all the way to the top. At the top, you will see a grip <br />holder. Jump towards it and swing and jump your way past two more grip <br />holders until you reach a wall.</p>
<p>Ascend that wall and jump to the next ledge. Go around the ledge to see <br />two large stone blocks and what seems like a really high ledge.</p>
<p>+++DOUBLE STONE PUZZLE SOLUTION:<br />This one was quite easy to figure out. Grab one stone block and drag it <br />up the short slope. On top of the slope, drop it down to the ground <br />below. Now grab the other stone block and drag it up the slope. Drop <br />the stone block on TOP of the other block.</p>
<p>Now drag the two-tiered stone block and drag it to the high ledge. Jump <br />to the top ledge and grab the top stone and drag it towards the wall. <br />Now you can reach the higher ledge. Notice that when you reach the <br />higher ledge, there is a wall that you can scale across the ledge. Jump <br />to the ledge and scale the wall to the left to find a hidden chest with <br />a Gorgon&#8217;s Eye. </p>
<p>Go around the ledge and scale the wall going up. There are falling <br />rocks that fall in a left and right pattern. When a rock falls on the <br />left side, jump to the right. And when a rock falls from the right <br />side, jump to the left. Understand the pattern? Make your way up and <br />around two walls to the other end and then ascend to the top. Destroy <br />the large chain to trigger a series of cutscenes.</p>
<p>When prompted, rapidly tap the L1 + R1 buttons to avoid getting <br />squished by Atlas. After another cutscene, Kratos receives a new power!</p>
<p>+++NEW POWER ACQUIRED: ATLAS QUAKE<br />Test out your new power against the enemies that appear. Destroy all <br />the enemies to trigger the next cutscene. Once the cutscene ends, jump <br />and glide to the Save Point.</p>
<p>SAVE GAME!</p>
<p>**USELESS NOTE: In case you&#8217;re wondering why the voice of Atlas sounds <br />familiar, that&#8217;s because he&#8217;s voiced by Michael Clarke Duncan.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>               +++   AREA: THE PALACE OF THE FATES   +++</p>
<p>Jump and glide past the platforms. Climb up the platform and then jump <br />and glide to the adjacent ledge. From that ledge, jump and glide to the <br />highest platform. Open the chest for some health and then glide on down <br />to the Palace gates.</p>
<p>Notice that the gate is barred and cannot be opened. Under the walkway <br />on the right side is a hard-to-see lever. Activate it and prepare for a <br />really intense battle. Four large Cyclops, armored hogs, and bomb-<br />throwing archers will join in on the battle royale.</p>
<p>Use Rage of the Titans as much as possible and pound on the enemies <br />using the hammer and various combos with the other weapons. If <br />possible, try to use a fatality on the Cyclops so that you can grab <br />their eye. Once the arena is cleared, it&#8217;s time to open the doorway.</p>
<p>Next to where you activated the lever is a large piece of wood jutting <br />out next to the chest. Grab the piece of wood and rotate the doorway. <br />Keep rotating the doorway until the open gate appears. Now enter inside <br />to a massive spike trap. Activate the lever in the middle of the room <br />to start the revolving doorway puzzle.</p>
<p>+++REVOLVING DOORWAY PUZZLE SOLUTION:<br />This puzzle is quite painful and very annoying but what the hell can I <br />do about it? Watch the spikes on the floor. When you see them <br />protruding through the holes, it means you must move out of the way in <br />a few seconds or else you will get spliced. The open doorway revolves <br />around the room. It stops at every door for a few seconds and then <br />moves clockwise to the next doorway.</p>
<p>The doorway on the upper right side has a large stone. Wait for the <br />open doorway to reach this door. Once the doorway is open, grab the <br />stone and drag it out to solve the puzzle. A new path opens up but do <br />not exit just yet!</p>
<p>Enter each room that has a chest and grab the goodies. Look for the <br />room on the left with a dead body. Grab the crank key item on the body <br />and then exit through the newly opened path. Make a left turn at the <br />green chest to see a large courtyard.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>                  +++   AREA: THE PALACE COURTYARD   +++</p>
<p>You cannot open the doors in this area or use the horn yet. Instead, <br />take the ladder on the other side and climb it up to find a turnstile <br />with no lever. Attach the lever you found from the dead body and then <br />rotate it all the way until it stops. As you rotate the lever, the <br />flames on the left side of the TV screen will die down.</p>
<p>When the turnstile stops, activate the Amulet and then jump and glide <br />over to the ledge past the flames. Next to the flames is a tiny little <br />crevice that has a hidden chest with a Phoenix Feather. Grab it and <br />then jump over to the next balcony. Enter to find the Save Point.</p>
<p>SAVE GAME!</p>
<p>Head to the other side of the save point and jump to the next area.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>                 +++   AREA: THE EAST AUDITORIUM   +++</p>
<p>In the next area is a lever at the end of the hall. Also notice that <br />there is a steam vent on the ground. Activate the lever to open the top <br />portion of the metal gate. Quickly run over to the steam vent and <br />unflap your wings so that you soar higher and can fly over the gate <br />before it closes. It may take a couple of tries but you can do it!</p>
<p>Go down the hall and destroy the satyrs and hounds that appear. Use the <br />Atlas Quake for faster results. When it&#8217;s cleared, open the large door <br />and enter the next area.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>                 +++   AREA: AUDITORIUM OF LAHKESIS   +++</p>
<p>Do you see that large wooden construction thingie in the room? Destroy <br />it and a large stone will fall to the floor. Grab the stone and drag it <br />outside all the way across to the other side of the auditorium.</p>
<p>Also, do you notice the pedestal outside with the book? Kratos cannot <br />read it and must use a translator. On the other end of the auditorium <br />is a man praying on his knees (that&#8217;s your translator). If you lift him <br />up, the button he was kneeling on closes the gate behind you. That&#8217;s <br />why you brought the stone with you. Pick up the man and drop him down <br />somewhere. Drag the stone in his place and then bring the man to the <br />book, but wait!</p>
<p>&#8211;MISSION OBJECTIVE: PROTECT THE TRANSLATOR<br />Satyrs and hounds will swarm at you. You must kill them all while <br />trying to lift the man to the pedestal on the other side. Use the Atlas <br />Quake to stun the enemies and then quickly pick up the man and carry <br />him to the pedestal. If you&#8217;re sly and quick, you can carry him past <br />the enemies while they try to surround you!</p>
<p>Once you reach the pedestal, more enemies appear. Now you must <br />definitely kill them all! Rid all the hounds and satyrs while trying to <br />protect the man. When the area is clear, approach the pedestal and <br />press the R1 button to make the man read the book. When prompted, <br />rapidly tap the Circle Button on various parts of the scene.</p>
<p>After the cutscene with Lahkesis, approach the Ram doorway and grab the <br />item on the door.</p>
<p>+++KEY ITEM OBTAINED: THE RAM KEY<br />With the item in hand, open the doorway and go thru the hallway. Open <br />the other door and go back to the Save Point.</p>
<p>SAVE GAME</p>
<p>Go back to the courtyard and use the Ram Key on one of the doors. Enter <br />inside and go through the hall to trigger an enemy battle. There are <br />two spiked walls that are closing in slowly from both sides. To get <br />them to stop, you MUST kill all the enemies that appear. The best way <br />to rid them all quickly is to use the Atlas Quake and lots of hard <br />combos. Also use the hammer and pound the enemies down to shorten the <br />herd. Once the enemies are all dead, the spikes retract. WHEW!</p>
<p>Now go through the doorway and head up the stairs.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>                  +++   AREA: GARDEN OF THE GODS   +++</p>
<p>Enter the garden to see some familiar looking statues. There is a hard-<br />to-see chest in the corner of the garden that has a Phoenix Feather and <br />some blood. When you&#8217;re done browsing, destroy the wall and enter.</p>
<p>It seems tempting to try and glide your way past each open gate but why <br />do you wanna do that? Simply approach the wall and let Kratos shimmy <br />all the way to the Save Point. Was it really that hard?</p>
<p>+++SECRET CHESTS:<br />As you shimmy on the ledge, you&#8217;ll notice that there are two red chests <br />behind the metal bar windows. To access them, shimmy towards the third <br />metal bar window and jump down to a secret lower ledge. Climb the <br />ladder up and get the goodies!</p>
<p>SAVE GAME!</p>
<p>&#8211;MISSION OBJECTIVE: SACRIFICE THREE SIRENS</p>
<p>Go down the large chain and jump down. For this section, you must kill <br />three sirens using the flames activated by the levers. When you <br />activate the lever on the right, the flames come from the left side and <br />if you activate the lever on the left side, the flames come from the <br />right side. Understand how it works?</p>
<p>Attack and damage the siren until she is weakened (the Circle Button <br />appears above her head). You must weaken her near the walls! When she <br />is dazed, approach the lever on the opposite side and activate it to <br />burn her alive. Kill two more sirens this way to open up the door. It <br />will take a few tries to get it right, but keep going! You made it this <br />far, didn&#8217;t ya?</p>
<p>When the large doorway opens, head inside and open the green chest. <br />Jump into the bloody water and swim to the other side. Avoid the spikes <br />and then emerge out of the water. As soon as you jump out, head TOWARDS <br />the TV screen to find two well-hidden blood chests. Now enter the next <br />room for a new puzzle!</p>
<p>+++THE FROZEN EAGLE PUZZLE SOLUTION:<br />This puzzle is also quite tedious but fun to figure out. In the room <br />are three levers on the right side, some frozen walls, and a frozen <br />eagle statue in the center of the room.</p>
<p>First thing to do is to jump down to the eagle statue. Behind the <br />statue is a lever that makes the eagle statue breathe fire every time <br />you pull it. Activate the lever to melt the ice wall across from it and <br />reveal a large globe-like mirror.</p>
<p>Do not grab the mirror yet! Jump to the top and look for the wall that <br />you can scale. Scale the wall to the top and then scale the ceiling. <br />There a couple of icicle stalactites on the ceiling that you can <br />attack. The only stalactite that you need to destroy is the one that is <br />directly above the entrance doorway that you came from. Once the icicle <br />stalactite is destroyed, it will reveal a light source beam from above. <br />Jump down and grab the mirror and drag it under the light beam. Notice <br />how the light beam is shining towards the symbol on the left side when <br />you place the mirror there? You need to somehow reflect that light!</p>
<p>Make your way towards the three levers. Each lever rotates the symbols <br />in a circular direction. When you grab the lever, the camera angle will <br />show you the symbol in the middle. Rotate all three levers until you <br />can match the symbol of a big fat half moon. When done correctly, the <br />light will reflect and melt all the ice off the eagle statue. GOOD JOB!</p>
<p>Now jump to the statue and grab the turnstile. When you turn the lever, <br />you can position the statue towards each ice wall and melt the ice off <br />(by activating the lever behind the statue). The only ice wall that you <br />really need to melt is the exit door. If you want to melt the rest of <br />the ice walls, that&#8217;s up to you. You&#8217;ll find lots of chests (one of <br />them has a Phoenix Feather) and some un-frozen minotaurs. When you&#8217;re <br />done melting all the ice, exit the room to the next area.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>                     +++   AREA: HARPIE NEST   +++</p>
<p>Go around the corner and jump down to a room with a turnstile and three <br />large harpie nests. Destroy the nearby harpie nest and then scale the <br />wall to the top. Scale the ceiling and destroy the other two nests <br />while killing the harpies. Once the area is clear, jump down and turn <br />the turnstile until the grip holder from above stops.</p>
<p>Quickly double jump towards it and hang on as it slowly ascends to the <br />upper area. When you reach the top, jump off and head for the next <br />area. Open the two chests while you&#8217;re at it!</p>
<p>+++MINI-BOSS BATTLE: HELLHOUND CERBERUS + MINI-HOUNDS + BERZERKERS<br />Oh god, ANOTHER Cerberus fight? Goddamn it. Unlike the other Cerberus <br />fight, you cannot grab the small hounds and kick them at Cerberus. <br />Instead, you&#8217;ll need to be defensive and use hard combos on it. Four <br />Cerberus hounds will appear. Kill them off and then kill the two <br />berserkers using the spear. Perform fatalities on everyone to clear the <br />area and open a new path. </p>
<p>Enter the hall and take the hard-to-see ladder going to the Save Point.</p>
<p>SAVE GAME!</p>
<p>Now open the next doorway and jump down.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>                +++   AREA: AUDITORIUM OF ATROPOS   +++</p>
<p>+++THE TIME CONTINUUM PUZZLE SOLUTION:<br />See that statue with the Amulet medallion? Grab the statue and drag it <br />with you to the end of the hall. Place the statue to the left or right <br />of the gate and then pull the lever to open the gate.</p>
<p>Drag the statue under the gate so that it doesn&#8217;t close. Walk towards <br />that watery-looking blob on the left and enter through it to be <br />transported back to a few seconds ago before the translator guy jumped <br />off the ledge. When you run through the watery blob thingie, <br />immediately activate the Amulet and then run towards the translator and <br />grab him before he jumps off. If you miss, just keep doing it again <br />until you get it right!</p>
<p>Drag the translator to the book and handle him the same way you did <br />with the other translator. After the cutscene, approach the door on the <br />right and grab the key item.</p>
<p>+++KEY ITEM ACQUIRED: THE WARRIOR&#8217;S SKULL</p>
<p>Enter the door to encounter another puzzle!</p>
<p>+++THE STEAM VENT PUZZLE SOLUTION:<br />Here&#8217;s how it works: rotate the turnstile all the way until it stops. <br />This will release some steam from the vent underneath. Double jump to <br />unflap your wings and float higher. Glide to the upper ledge and <br />QUICKLY activate the next lever to unleash more steam. Quickly unflap <br />your wings while the large amount of steam rises and let Kratos float <br />all the way to the ledge on the upper left side (you won&#8217;t be able to <br />float high enough to reach the ceiling, so float to the upper left). <br />This will take a few tries to get it right, so get to it!</p>
<p>Now jump to the ceiling and scale all the way to the other side and <br />then jump down. Enter the next room with the turnstile and rotate the <br />lever to descend to the bottom. Jump and glide out back to&#8230;</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>                 +++   AREA: THE PALACE COURTYARD   +++</p>
<p> As soon as you land on the courtyard, two Cyclops enemies will appear. <br />Hopefully, you&#8217;ve perfected your Cyclops-killing skills by now. <br />Eliminate both the Cyclops with fatalities and then two more Cyclops <br />will show up. Dispose of them with Rage of the Titans and then perform <br />the fatalities on them to clear the area.</p>
<p>Now head for the doorway with the Cerberus symbol on it and place the <br />key item to unlock the door. Open the door and enter to find some <br />chests and a Save Point.</p>
<p>SAVE GAME!</p>
<p>This next part is quite intense and requires you to be on your toes! <br />Approach the large chain in the center of the room and press R1 to grab <br />hold and then rapidly tap the Circle Button to make Kratos manually <br />drag the platform down like an elevator.</p>
<p>As you descend, a spiked ceiling will start coming down slowly and <br />skeleton warriors will begin attacking you. Use the Atlas Quake and the <br />hammer to pound them down. Kill the skeleton guys and continue dragging <br />the elevator. You will have to keep doing this until you reach the <br />bottom of the floor, so abuse the Atlas Quake as much as possible!</p>
<p>Once you reach the bottom, approach the door and quickly open it and <br />then roll outside to safety! Before taking the stairway up, there are <br />two well-hidden chests just near the door you exited from. One of them <br />has a Phoenix Feather, so grab it.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>              +++   AREA: ENTRANCE TO THE UNDERGROUND   +++</p>
<p>Enter the next area and you will see a long zipline with some enemies <br />that are already crawling on it. Use the Bane on them and then jump to <br />the zipline and work your way to the center platform and jump down <br />before the archers shoot you down.</p>
<p>Jump towards the archers and shimmy to the right and then climb up. <br />Destroy all the archers and gorgons that appear. Once the area is <br />cleared, jump back down and look for a wall to scale on the left side <br />of the center platform. Quickly scale to the top and scale the ceiling <br />to the other side quickly! Eliminate the soldiers that appear to clear <br />this area. Go down the hall to a new area.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>                   +++   AREA: THE PHOENIX HALL   +++</p>
<p>Approach the pedestal and read the book. This will reveal a lever on <br />the other side. DO NOT activate the lever yet! There is a Save Point on <br />the upper right side, so jump and glide towards the Save Point first!</p>
<p>SAVE GAME!</p>
<p>Now jump and glide to the ledge on the other side to encounter some <br />skeletal warriors and a satyr. Defeat them with the Atlas Quake and <br />some hard combos to clear the area. Enter the next room to find a ton <br />of spikes and a lever.</p>
<p>+++THE HEAVY SPIKES PUZZLE SOLUTION:<br />This room has a TON of sharp spikes! Activate the lever to lower the <br />spikes and then approach the dead soldier to find the Hail Of Boreas <br />key item. Run back to the lever before the spikes protrude. When the <br />spikes have protruded, activate the lever again and then approach the <br />wall next to the dead soldier and bust it open to find two chests, an <br />Amulet statue, and two satyr enemies.</p>
<p>Do not open the chests yet! Head back to the lever before the spikes <br />protrude and fight the satyrs near the lever. When the area is clear, <br />activate the lever and approach the turnstile. Rotate it 360 degrees <br />and then activate the Amulet. Quickly escape this room through the door <br />on the other side!</p>
<p>As you enter the next area, look up near the wall with the flowing lava <br />to see a ledge that you can jump and shimmy on. Jump up to it and then <br />jump to the opposite ledge. Jump down to the other side to find three <br />well-hidden blood chests! Enter the next area for another puzzle!</p>
<p>+++THE WALL OF FIRE PUZZLE SOLUTION:<br />When you enter the room, a large wall of fire will come straight at you <br />every few seconds nonstop. To avoid getting burnt, go back to the <br />entrance doorway and grab the statue on the left side. Drag it with you <br />from the front to stay safe from the flames.</p>
<p>As you drag it to the front of the room, a bunch of fireproof satyrs <br />and harpies will emerge to try and stop you. Use the Atlas Quake or <br />Rage of Cronos to stop them and continue dragging the large statue to <br />the front. There are two large side doors in the room: one on the left <br />and one on the right. Each one of them has two chests with goodies (one <br />with a Phoenix Feather) inside. If you want to grab them, that&#8217;s <br />completely up to you.</p>
<p>Continue dodging the enemies while dragging the statue to the front. <br />Place it in front of the lever and then pull the lever to lower the <br />floor blocking the way. Drag and place the statue on the left button <br />and then stand on the right button to lower a grip holder. Quickly jump <br />and swing to the top ledge! Grab the Ashes of the Phoenix and the <br />platform will lower you back to the Phoenix Chamber. Drag the large urn <br />to the center of the walkway and then go back to the Save Point area.</p>
<p>Kill all the minotaurs and skeletal enemies that appear to clear the <br />area. Now approach the lever and activate it to trigger the <br />resurrection of the Phoenix. After the cutscene, jump and glide to the <br />top stairway and take it all the way to the top. Ignore the soldiers <br />and then activate the lever to ascend back to the Palace Courtyard.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>                  +++   AREA: PALACE COURTYARD   +++</p>
<p>After you ascend to the courtyard, place the Hail Of Boreas key item on <br />the wall behind the lever you just used. This will open a new doorway. <br />Enter inside and make a left turn. Open the chests in the area and then <br />climb the chain to the top floor and you will see a Save Point.</p>
<p>SAVE GAME!</p>
<p>Now head for the large horn and press the R1 Button to release the <br />Phoenix. Jump down to the courtyard and jump onto the large pedestal on <br />the left side and then jump and glide to the door. Open it to reveal a <br />new puzzle.</p>
<p>+++THE CHAINS AND PILLAR PUZZLE SOLUTION:<br />Activate the lever to raise a large wall. Scale that wall to the top <br />and then scale the ceiling. Go to the second chain and cut it down to <br />reveal a pillar. Jump down and activate the lever again to lower the <br />wall and make some enemies appear. Kill the exploding soldiers and then <br />grab the pillar.</p>
<p>Place the pillar halfway through the wall. When you activate the lever <br />again, the pillar will stop the wall halfway as it rises up. Jump up to <br />the top of the rising wall and then drag the pillar away to make the <br />wall rise up all the way. Now place the pillar near the metal door and <br />jump on top of it. Destroy the large chain above the door to lower it.</p>
<p>Now head for the nearby turnstile and rotate it all the way. Once <br />that&#8217;s done, go down the hall and rotate the next turnstile until a <br />doorway open up. Enter the all to face off against an old ally.</p>
<p>+++MINI-BOSS BATTLE: THE UNKNOWN SOLDIER<br />The soldier is pretty aggressive and relies mostly on hard sword <br />slashes. Your best bet is to block using the Fleece and then counter <br />with some hard combos of your own. This is pretty much a battle of <br />strength and whoever has the hardest combos wins. When the Circle <br />Button appears above his head, press it to end the battle and to <br />trigger a heartbreaking cutscene. This then triggers a new boss battle.</p>
<p>+++BOSS BATTLE: THE KRAKEN<br />Wait, isn&#8217;t the Kraken a pirate myth? What the hell is it doing in a <br />game about Greek mythology? Or am I watching too much Pirates Of The <br />Caribbean? Whatever.</p>
<p>At the beginning of the battle, Kratos is pretty immobile and slow. Let <br />the Kraken grab Kratos to trigger a cutscene. After the cutscene, you <br />will receive a new power upgrade for Rage Of The Titans. When prompted, <br />activate Rage to begin the battle.</p>
<p>WAVE 1: You must damage the Kraken&#8217;s tentacle that is holding the <br />pillar on the LEFT side. Your main strategy here is quick evasion. The <br />Kraken loves to slap its tentacles around and loves to puke a bunch of <br />acid so stay evasive! Damage its tentacle on the left side to make it <br />reveal a step button. Grab the dead soldier&#8217;s body and place it on the <br />button to open a steam vent in the center of the arena.</p>
<p>With the steam vent open, unflap your wings and glide towards the <br />Kraken&#8217;s head and start unleashing a barrage of hard attacks on the <br />head to damage it. When Kratos falls back to the ground, he can still <br />use the vent two more times before it closes back up. Keep this <br />strategy going while staying evasive and the Kraken will soon get <br />stunned. Once it&#8217;s been stunned, it will slam its large crab-leg <br />tentacle onto the middle of the arena. Approach the leg and climb it to <br />the top and start slashing at the leg joint. Keep slashing at it and <br />the Circle Button will appear. Quickly press it to slice off the <br />tentacle in bloody fashion.</p>
<p>WAVE 2: For this wave, the strategy is still the same. Damage the <br />tentacles on the left pillar, place the dead body on the button, fly <br />from the steam vent, damage the boss&#8217;s head, repeat. Once it&#8217;s been <br />stunned after many combos to the head, it will slam its OTHER crab-leg <br />tentacle across the arena. Double jump upwards toward the leg to <br />grapple onto it and then scale your way to the leg joint and start <br />slashing away at it. When the Circle Button appears, press it to slice <br />off the tentacle.</p>
<p>WAVE 3: With both crab-leg tentacles gone, its time for some real <br />damage! The boss will start slamming his tentacles on each side. When <br />it starts slamming its tentacles from the right pillar, run to the left <br />pillar and damage the tentacle there. When it starts slamming its <br />tentacles from the left pillar, run to the pillar on the right and <br />damage the tentacles there. Understand the pattern? After much damage <br />to a specific tentacle (left or right), it will begin to slip off. When <br />both tentacles are damaged, the Kraken will try to hold onto the <br />balcony for dear life.</p>
<p>Quickly approach the lever at the top of the arena and activate it to <br />end this battle. If you didn&#8217;t activate the lever in time, repeat the <br />strategy until you get it right! </p>
<p>After the battle, go down the bridge and over the Kraken&#8217;s carcass. <br />Press the Circle Button to wrangle up the Phoenix! YEEEEHAAWWW!!!! <br />Press the buttons and rotate the analog stick in the direction <br />indicated onscreen to fly off to the next area!</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>                 +++   AREA: TEMPLE OF THE FATES   +++</p>
<p>Swim your way towards the Save Point.</p>
<p>SAVE GAME!</p>
<p>After saving your game, jump towards the large statue face. Press the <br />R1 Button on the ledge to grapple to a higher ledge. Press the Circle <br />button to drop down and then destroy the pillar to release the green <br />energy flowing through the room and bring it back to normal.</p>
<p>+++DING DONG DITCH PUZZLE SOLUTION:<br />Notice that there are two huge bells in the room. There is one on the <br />left that you can ring by smacking a large bell ringer and then there <br />is a bell on the right side that you can manually ring.</p>
<p>Also, underneath the pedestal is a turnstile and a lever under the <br />water that can be activated. Here&#8217;s how it works: after getting rid of <br />the &#8220;green&#8221; energy in the room, rotate the turnstile counter-clockwise <br />until you see the object in the water positioned at a five o&#8217;clock <br />position. Now dive under the water and activate the lever and the <br />pedestal will rise and fit into it. </p>
<p>Now, you have to ring both of the bells at the same time. Jump and <br />grapple back to the top of the pedestal and press the R1 Button to get <br />the bell ringer to slam the bell. Quickly activate the Amulet and then <br />glide to the other bell and press the R1 Button and the L1 + R1 Buttons <br />to manually ring the other bell. If done correctly, the statue face <br />will become partially cracked. Now jump down to the turnstile and <br />rotate the pedestal so that the bell ringer is in FRONT of the statue <br />face. GO back to the top and activate the bell ringer to smash the <br />statue face to reveal a new path. Enter the next area to a circular <br />room. Open the chest on the left and then open the door.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>                   +++   AREA: THRONE OF LAHKESIS   +++</p>
<p>You&#8217;re almost done, dude!</p>
<p>+++BOSS BATTLE: LAHKESIS &#8211; PART 1</p>
<p>WAVE 1: The boss hovers around the arena and has four attacks: a triple <br />swipe melee attack, multiple fireballs, a boomerang attack, and a <br />ground pound. Simply block her melee attacks and block the fireballs <br />with the Fleece. The timing is quite difficult with the Fleece, so try <br />some quick evasive rolls or double jumps if you can&#8217;t deflect her <br />fireballs. When she hovers above the ground, she will pound on it, so <br />either roll away or use the grapple holders on the ceiling.</p>
<p>Inflict your hardest combos on her while being defensive. Whittle her <br />health down and the first part of the battle will be quite easy.</p>
<p>WAVE 2: The boss will start to hover higher and begins electrifying the <br />floor. This part of the battle involves aerial combat, so grapple above <br />and attack the boss while holding on.</p>
<p>Jump from grapple to grapple while attacking her to avoid getting <br />damaged. As the boss loses more of her health her attacks become faster <br />and more intense. Keep the same strategy going until the Circle button <br />appears above her head. Grapple and jump towards her and press the <br />button to end the battle.</p>
<p>+++BOSS BATTLE: ATROPOS<br />This battle is not quite so difficult once you figure it out. The boss <br />will fling slow fireballs at you which can be evaded with the Fleece or <br />quick evasion. Fire the Typhon Bane at her until your Magic meter <br />depletes. Kill the soldiers to restore magic and health and keep firing <br />the Bane until she goes to the other end of the arena.</p>
<p>At the other end of the arena, she will begin regenerating her health <br />so run up to her and inflict hard combos on her. Repeat the strategy 2-<br />3 times and then the Circle Button will appear above her head. Press <br />the button and then follow the buttons indicated onscreen to end the <br />battle in bloody fashion.</p>
<p>+++BOSS BATTLE: LAHKESIS &amp; ATROPOS</p>
<p>WAVE 1: Get ready for a very long and intense battle! Damage Lahkesis <br />the same way you did in the previous battle until Atropos appears. The <br />main point of the battle is to shatter both of the mirrors on the left <br />and right side. Use the grapples to avoid the constant barrage of <br />fireballs from Atropos and continue the assault on Lahkesis.</p>
<p>Once Lahkesis has been stunned, she will keel over and start glowing <br />green. Activate the Amulet and quickly approach Atropos and start <br />slashing your hardest combos at her. After much damage, Atropos will <br />slide back into the mirror. When that happens, smash the mirror!</p>
<p>Repeat the strategy for the opposite mirror. Keep attacking Lahkesis <br />until she keels over (be sure to grapple above for safety reasons) and <br />then damage Atropos by using the Amulet. When Atropos slides back into <br />the mirror; smash it down to finish off this wave.</p>
<p>WAVE 2: Once Lahkesis is by herself, she will hover in front of the <br />last mirror. She begins performing more attacks to protect herself. <br />Evade the fireballs and continue pounding the hard combos until the <br />Circle button appears above her head. Press the buttons indicated for a <br />spectacular and bloody finish to both of the sisters!</p>
<p>With both boss&#8217;s dead like a mutherf*cker, approach the Save Point.</p>
<p>SAVE GAME!</p>
<p>Enter the next area to a circular room. Uh-oh! You&#8217;re stuck! WHAT DO I <br />DO??? There is a wall in the center of the room that you can scale. <br />Climb it to the top and scale the ceiling. To reach the blood chests <br />that you see on both sides of the room, scale all the way to the back <br />of the room and jump down to the ledge below. Jump and glide to each <br />ledge to grab the goodies. Now enter the hall and destroy the wall on <br />the right.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>                  +++   AREA: THE INNER SANCTUM   +++</p>
<p>It&#8217;s time for bloody battle royale against every single enemy that <br />you&#8217;ve encountered (well, not everyone but most of them). Hopefully, <br />you&#8217;ve upgraded all of your weapons and magic to the max!</p>
<p>As you descend towards Clotho, you will encounter numerous waves of <br />enemy after enemy. The first couple of waves will be soldiers and <br />satyrs, then satyrs and minotaurs, then a bunch of gorgons, and then <br />minotaurs and berserkers. Kill all the enemies that appear as you make <br />your way down the spiral. Stay evasive and be sure to BLOCK! Keep <br />descending the spiral until you reach the door at the bottom. For the <br />last wave of enemies, it&#8217;ll be 3-4 cyclops and a bunch of soldiers. <br />Kill them all to unlock the door and reveal a new Save Point.</p>
<p>SAVE GAME!</p>
<p>To enter the large door, attack the hands that are holding the lock. <br />Press the R1 Button to unlatch each lock and then enter through.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>                   +++   AREA: THE LOOM CHAMBER   +++</p>
<p>As you approach the walkway, you will see Clotho&#8217;s skinny hands moving <br />to attack you. On the left side of the area is a turnstile. Attack her <br />arm to stun it and then rotate the lever all the way until the gate <br />above opens. Now approach the nearby stairs and glide to the cage. Open <br />the chest inside and then scale the wall above to the other side.</p>
<p>Approach the other metal gate and destroy the statues in front of it. <br />Now jump down and stun her arm and then rotate the turnstile all the <br />way to open up the gate and reveal a chain to climb. Approach the <br />nearby stairs and glide to the gate. Open the chest inside and climb up <br />the chain to the next area.</p>
<p>Now comes a pretty straightforward puzzle.</p>
<p>+++THE LEVERS AND SPEARS PUZZLE SOLUTION:<br />As soon as you emerge from the next room, you will notice that Clotho <br />has three arms. You need to pin down each arm to get to the next area <br />(similar to the Hydra battle from the first game).</p>
<p>Notice that there is a step-button device with a lever nearby. DO NOT <br />TOUCH THIS DEVICE YET! Approach the lever that is surrounded by spikes <br />to open up a trap door on the floor next to her arm. (There is a hidden <br />chest in there if you want it.) Damage the arm so that it get stunned <br />and is resting in the trap door. Go back to the lever and activate it <br />to close the trap door and pin her first arm.</p>
<p>For the second arm, damage it to stun it and then climb the nearby <br />chain to the top and then jump to the ledge with the lever. Activate <br />the lever to drop a large spear on her arm to pin it down. It will take <br />a few tries, so get it done!</p>
<p>For the third arm, you will need that step-button device. Head for the <br />device and then grab the lever and drag it all the way around to <br />towards her third arm. Damage her arm to stun it and keep dragging the <br />device all the way down until it locks into the nearby spear. Damage <br />her arm again, and then drag the spear under her arm. Jump up and <br />attack the spear to pin her third arm. Now climb the chain up and jump <br />to the last ledge and activate the lever.</p>
<p>+++BOSS BATTLE: CLOTHO<br />This battle is actually quite easy. You can block her ground pounds <br />with the Fleece and you can simply double jump her arm swipe, that&#8217;s <br />pretty much your defensive strategy. You really don&#8217;t need to use the <br />Amulet statues in this battle. Notice that there are two levers in the <br />arena: one on the lower left and one on the lower right. If you pull <br />each one, it will bring up a dead body and place it in front of Clotho. <br />She will then pound it and unleash massive green health. Also, take <br />notice that on the right side near the Amulet statue is a turnstile <br />handle that you can grab and push around the arena.</p>
<p>Here&#8217;s the strategy: damage Clotho&#8217;s arms to stun her. When one arm is <br />stunned, damage the other one to fully stun her. Now go to the right <br />side where the Amulet statue is and grab the turnstile handle next to <br />the door. As you try to drag it, there will be dead bodies above <br />blocking the turnstile&#8217;s path. Use an Atlas Quake under the bodies to <br />rid of them. If Clotho recovers, stun her again and then access the <br />turnstile and push it down until the lower right lever (that you used <br />to bring up the dead body) is in the center of the arena.</p>
<p>When Clotho recovers, damage her arms again and then activate the lever <br />in the center of the arena to bring up a large sharp pendulum. When the <br />pendulum is in front of her, grab the handle on it and rotate it so the <br />blade faces her body. Now move to the side of the blade and press the <br />button to trigger a bloody kill sequence. Press the buttons shown <br />onscreen to kill this boss!</p>
<p>With the boss out for the count, go to the back room and activate the <br />lever to descend to the upper area. Swim though the corners (grab the <br />chest goodies on the ledge) and then access the Save Point.</p>
<p>SAVE GAME</p>
<p>Now pull the lever in front of the mirror to reveal some thread strands <br />in front of the boss. Go back to the arena where you fought the boss to <br />start weaving your fate.</p>
<p>&#8211;MISSION OBJECTIVE: WEAVE THE STRANDS</p>
<p>There are a bunch of strands in the room. If you pull the wrong one, <br />the mirror will crack. The strand you need to pull is the one located <br />to the right of the lever (that you used to bring up the pendulum). <br />Keep pressing the Circle Button until an hourglass timer appears. From <br />there, you have 30 seconds to get to the mirror.</p>
<p>Activate the Amulet and make your way back to the mirror. Jump through <br />the mirror to return to a familiar place.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>                +++   AREA: THE SUMMIT OF SACRIFICE   +++</p>
<p>+++BOSS BATTLE: ZEUS<br />Now is the time to fight back! Give Zeus nothing and take from him <br />everything! Be sure to max out the Athena Blades and the Atlas Quake!</p>
<p>WAVE 1: This battle is similar to the Colossus battle. Zeus will throw <br />lightning bolts and slam his fist in to the ground. You need to damage <br />Zeus&#8217;s hand considerably. With all the Sirens in the way to distract <br />you, use the Atlas Quake to stun them and then grab them to kill them <br />when prompted. When the sirens are killed they unleash a small <br />aftershock that stuns Zeus and releases health and Magic. Keep killing <br />the Sirens if you need to restore health and Magic.</p>
<p>Evade Zeus&#8217;s lightning bolts and then roll away when he pounds the <br />ground. With his fist on the pavement, damage the hand. When the hand <br />has been damaged enough, the Circle Button will appear above it. Press <br />the button to finish this wave.</p>
<p>WAVE 2: Zeus is now back to normal size. Zeus is quite agile and has <br />some powerful lightning attacks. Use the Fleece and counter at Zeus <br />with lots of hard combos. Stay defensive while being evasive and <br />continue to pound the combos. Activate Rage if you need to. Once Zeus <br />grabs hold of you, he will take the Blade Of Olympus away from you. <br />From there, keep up the same strategy of defense and continue using <br />hard combos and the Atlas Quake to whittle his health down.</p>
<p>After much damage has been dealt, Zeus will stand in the middle of the <br />arena dazed. Grab him to inflict some major damage. With Zeus stunned, <br />run up to the pillar next to him and grab it to smash it on him.</p>
<p>WAVE 3: Continue to damage Zeus with hard combos and the Atlas Quake. <br />After much damage is dealt, Zeus will grab the Blade Of Olympus again <br />from you and he will start glowing gold. Activate Rage of the Titans <br />and pound the combos on him nonstop until he goes to the center of the <br />arena. Press the Circle button and beat him to throw him back. Now <br />approach the pillar on the left side and press the R1 Button to smash <br />Zeus with it.</p>
<p>WAVE 4: Now comes the END! Kratos will pull a Trojan horse on Zeus! <br />Press the buttons indicated onscreen to end it all! You must be quick <br />with the last button (the Circle Button) or Zeus will grab the sword <br />and kill you. If that happens, you will have to start this wave over <br />again. Get it right and finish it!</p>
<p>Copy and paste this link to watch a High-Def video of how to finish the <br />last part of the Zeus battle (recorded by yours truly):</p>
<p>http://www.gametrailers.com/umwatcher.php?id=50332</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>                 +++   AREA: THE LOOM CHAMBER   +++</p>
<p>After the cutscene, go back to the arena where Clotho is located. Weave <br />the strand of time until the timer starts. Use the Amulet and work your <br />way back to the mirror before time runs out to finish the game!</p>
<p>                          THE END BEGINS&#8230;</p>
<p>MON CONGRATS! You beat the game!</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>                       +++   THE UNLOCKABLES   +++</p>
<p>&#8211;CHALLENGE OF THE TITANS<br />Finish the game to unlock this mode. There are 7 challenges in this <br />mode that test out your abilities. Defeat each challenge to gain a <br />ranking of Mortal, Spartan, God, or Titan.</p>
<p>&#8211;ARENA OF THE FATES<br />Receive a Titan ranking for all seven Challenge Of The Titans to unlock <br />this bonus. With this bonus, you can make your own Royal Rumble with <br />any enemies and specific settings.</p>
<p>&#8211;URNS OF POWER<br />There are six total urns to obtain: Gaia, Gorgons, Olympus, Prometheus, <br />Fates, and Poseidon. Four of them are obtained in the main game while <br />the other two have to be earned from Challenge of The Titans.</p>
<p>&#8211;BONUS COSTUMES 1 &amp; 2<br />Beat the main game to unlock a fish costume and the Hydra Armor.</p>
<p>&#8211;BONUS COSTUMES 3-5<br />Beat Titan Mode to unlock the Dark Armor, the Athena skin, and the <br />Hercules skin.</p>
<p>&#8211;BONUS COSTUME 6<br />Collect 20 of the Cyclops eyes in repeat playthroughs to unlock Kratos&#8217; <br />human form before he became a god.</p>
<p>&#8211;BONUS COSTUME 7<br />Achieve a God or Titan ranking in all seven challenges for the <br />Challenge of the Titans to unlock the armor that Kratos wore at the <br />beginning of the game.</p>
<p>&#8211;IN-GAME MOVIES &#8211; HIGH RESOLUTION</p>
<p>&#8211;IN-GAME MOVIES &#8211; STORY FORMAT</p>
<p>&#8211;CREDITS</p>
<p>Do I need to explain all of the content that is on Disc 2? Nah. You can <br />do it yourself. Be sure to finish the game first BEFORE watching the <br />second disc because there is an assload of major spoilers!</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>                  +++   CHALLENGE OF THE TITANS   +++</p>
<p>Are you up to it? Ready for some action?</p>
<p>BULLETPROOF STRATEGIES COMING SOON!</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>This FAQ is only for use on GameFAQS. You may not copy, reproduce, or <br />link to this FAQ without permission. If you want to use this FAQ on <br />your website or publication, please e-mail me at kroqjock@gmail.com. I <br />have no problems with anyone who asks. March 2007.</p>
<p>God of War II: FAQ/Walkthrough by VampireHorde<br />Last Updated 2007-03-19 View/Download Original File<br />Hosted by GameFAQs<br />Return to God of War II (PS2) FAQs &amp; Guides
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		<title>Sketches of Church History, from AD 33 to the Reformation</title>
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		<pubDate>Sat, 18 Aug 2007 00:12:00 +0000</pubDate>
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				<category><![CDATA[from AD 33 to the Reformation]]></category>
		<category><![CDATA[Sketches of Church History]]></category>

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		<description><![CDATA[Sketches of Church History, from AD 33 to the ReformationbyJ. C. RobertsonAbout Sketches of Church History, from AD 33 to the Reformation by J. C.RobertsonSketches of Church History, from AD 33 to the Reformation Title:http://www.ccel.org/ccel/robertson/history.html URL:Roberston, J. C. Author(s):Grand Rapids, MI: Christian Classics Ethereal Library Publisher:New York: Edwin S. Gorham, 1904 Print Basis:Public Domain Rights:2004-08-30 [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mixblog2.wordpress.com&amp;blog=2377932&amp;post=535&amp;subd=mixblog2&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Sketches of Church History, from AD 33 to the Reformation<br />by<br />J. C. Robertson<br />About Sketches of Church History, from AD 33 to the Reformation by J. C.<br />Robertson<br />Sketches of Church History, from AD 33 to the Reformation Title:<br />http://www.ccel.org/ccel/robertson/history.html URL:<br />Roberston, J. C. Author(s):<br />Grand Rapids, MI: Christian Classics Ethereal Library Publisher:<br />New York: Edwin S. Gorham, 1904 Print Basis:<br />Public Domain Rights:<br />2004-08-30 Date Created:<br />James E. Kiefer, 5/28/96 (Digitizer) Contributor(s):<br />All; History CCEL Subjects:<br />BR162 LC Call no:<br />Christianity LC Subjects:<br />History<br />By period<br />Early and medieval<br />Table of Contents<br />p. ii About This Book. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />p. 1 Title Page. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />p. 2 Contents. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />p. 14 Part I. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />p. 14 Chapter 1. The Age of the Apostles (A.D. 33–100). . . . . . . . . . . . . . .<br />p. 16 Chapter 2. St. Ignatius (AD 116. . . . . . . . . . . . . . . . . . . . . . . . . . .<br />p. 18 Chapter 3. St. Justin Martyr (AD 166). . . . . . . . . . . . . . . . . . . . . . .<br />p. 20 Chapter 4. St. Polycarp (AD 166). . . . . . . . . . . . . . . . . . . . . . . . . .<br />p. 21 Chapter 5. The Martyrs of Lyons and Vienne (AD 177). . . . . . . . . . . .<br />p. 22 Chapter 6. Tertullian; Perpetua and Companions (AD 181–206. . . . . .<br />p. 24 Chapter 7. Origen (AD 185–254). . . . . . . . . . . . . . . . . . . . . . . . . .<br />p. 26 Chapter 8. St. Cyprian, Part I (AD 200–253). . . . . . . . . . . . . . . . . . .<br />p. 29<br />Chapter 9. From Gallienus to the End of the Last Persecution (AD<br />261–313). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />p. 33 Chapter 10. Constantine the Great (AD 313–337). . . . . . . . . . . . . . .<br />p. 35 Chapter 11. The Council of Nicaea (AD 325). . . . . . . . . . . . . . . . . . .<br />p. 37 Chapter 12. St. Athanasius. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />p. 43 Chapter 13. The Monks.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />p. 47<br />Chapter 14. St. Basil and St. Gregory of Naziansum; Council of<br />Constantinople. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />p. 50 Chapter 15. St. Ambrose (AD 374–397. . . . . . . . . . . . . . . . . . . . . .<br />p. 52 Chapter 16. The Temple of Serapis (AD 391). . . . . . . . . . . . . . . . . .<br />p. 54 Chapter 17. Church Government.. . . . . . . . . . . . . . . . . . . . . . . . . .<br />p. 56 Chapter 18. Christian Worship. . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />p. 60 Chapter 19. Arcadius and Honorius (AD 395–423). . . . . . . . . . . . . . .<br />p. 62 Chapter 20. St. John Chrysostom (AD 347–407). . . . . . . . . . . . . . . .<br />p. 68 Chapter 21. St. Augustine (AD 354–430). . . . . . . . . . . . . . . . . . . . .<br />p. 79 Chapter 22. Councils of Ephesus and Chalcedon (AD 431–451). . . . . .<br />p. 80 Chapter 23. Fall of the Western Empire (AD 451–476). . . . . . . . . . . .<br />p. 81 Chapter 24. Conversion of the Barbarians; Christianity in Britain. . . . . .<br />p. 82 Chapter 25. Scotland and Ireland. . . . . . . . . . . . . . . . . . . . . . . . . .<br />p. 84 Chapter 26. Clovis (AD 496). . . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />p. 86 Chapter 27. Justinian (AD 527–565). . . . . . . . . . . . . . . . . . . . . . . .<br />p. 87 Chapter 28. Nestorians and Monophysites.. . . . . . . . . . . . . . . . . . . .<br />p. 88 Chapter 29. St. Benedict (AD 480–529). . . . . . . . . . . . . . . . . . . . . .<br />iii<br />J. C. Robertson Sketches of Church History, from AD 33 to the Reformation<br />p. 90 Chapter 30. End of the Sixth Century. . . . . . . . . . . . . . . . . . . . . . .<br />p. 92 Chapter 31. St Gregory the Great (AD 540–604). . . . . . . . . . . . . . . .<br />p. 99 Part II. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />p. 99 Chapter 1. Mahometanism; Image-Worship (AD 612–794). . . . . . . . . .<br />p. 100 Chapter 2. The Church in England (AD 604–734). . . . . . . . . . . . . . .<br />p. 101 Chapter 3. St. Boniface (AD 680–755. . . . . . . . . . . . . . . . . . . . . . .<br />p. 103 Chapter 4. Pipin and Charles the Great (AD 741–814). . . . . . . . . . . .<br />p. 105 Chapter 5. Decay of Charles the Great’s Empire (AD 814–887). . . . . .<br />p. 106 Chapter 6. State of the Papacy (AD 891–1046). . . . . . . . . . . . . . . . .<br />p. 107 Chapter 7. Missions of the Ninth and Tenth Centuries. . . . . . . . . . . . .<br />p. 110 Chapter 8. Pope Gregory the Seventh. . . . . . . . . . . . . . . . . . . . . . .<br />p. 114 Chapter 9. The First Crusade (AD 1095–1099). . . . . . . . . . . . . . . . .<br />p. 117 Chapter 10. New Orders of Monks; Military Orders. . . . . . . . . . . . . . .<br />p. 120 Chapter 11. St. Bernard (AD 1091–1153). . . . . . . . . . . . . . . . . . . . .<br />p. 122<br />Chapter 12. Adrian IV; Alexander III; Becket; The Third Crusade (AD<br />1153–1192). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />p. 124 Chapter 13. Innocent the Third (AD 1198–1216). . . . . . . . . . . . . . . .<br />p. 129 Chapter 14. Frederick II; St. Lewis of France (AD 1220–1270). . . . . . .<br />p. 131 Chapter 15. Peter of Murrone (AD 1294). . . . . . . . . . . . . . . . . . . . .<br />p. 133 Chapter 16. Boniface VIII. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />p. 135<br />Chapter 17. The Popes at Avignon; the Ruin of the Templars (AD<br />1303–1312). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />p. 138 Chapter 18. The Popes at Avignon (continued) (AD 1314–1352). . . . . .<br />p. 139 Chapter 19. Religious Sects and Parties. . . . . . . . . . . . . . . . . . . . .<br />p. 140 Chapter 20. John Wyclif (AD c1324–1384). . . . . . . . . . . . . . . . . . . .<br />p. 142 Chapter 21. The Popes Return to Rome (AD 1367–1377). . . . . . . . . .<br />p. 142 Chapter 22. The Great Schism (AD 1378–1410). . . . . . . . . . . . . . . .<br />p. 143 Chapter 23. John Huss (AD 1369–1414). . . . . . . . . . . . . . . . . . . . .<br />p. 145 Chapter 24. The Council of Constance (AD 1414–1417). . . . . . . . . . .<br />p. 147 Chapter 25. The Hussites (AD 1418–1431). . . . . . . . . . . . . . . . . . . .<br />p. 148 Chapter 26. Councils of Basel and Florence (AD 1431–9). . . . . . . . . .<br />p. 149 Chapter 27. Nicolas V and Pius II (AD 1447–1464). . . . . . . . . . . . . .<br />p. 151 Chapter 28. Jerome Savonarola (AD 1452–1498). . . . . . . . . . . . . . .<br />p. 153 Chapter 29. Julius II and Leo X (AD 1503–1521). . . . . . . . . . . . . . . .<br />p. 154 Chapter 30. Missions; The Inquisition. . . . . . . . . . . . . . . . . . . . . . .<br />p. 157 Indexes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />p. 157 Index of Scripture References. . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />p. 158 Index of Pages of the Print Edition. . . . . . . . . . . . . . . . . . . . . . . . .<br />iv<br />J. C. Robertson Sketches of Church History, from AD 33 to the Reformation<br />SKETCHES OF CHURCH HISTORY.<br />From AD 33 to the Reformation<br />by the late REV. J. C ROBERTSON, M.A., CANON OF CANTERBURY,<br />PUBLISHED UNDER THE DIRECTION OF THE TRACT COMMITTEE, LONDON:<br />SOCIETY FOR PROMOTING CHRISTIAN KNOWLEDGE,<br />NORTHUMBERLAND AVENUE, CHARING CROSS, W.C.;<br />43, QUEEN VICTORIA STREET, E.C.<br />NEW YORK: EDWIN S. GORHAM.<br />1904<br />J. C. Robertson Sketches of Church History, from AD 33 to the Reformation<br />C O N T E N T S.<br />PAGE CHAPTER<br />PART I<br />1 The Age of the Apostles 1.<br />5 St. Ignatius 2.<br />10 St. Justin, Martyr 3.<br />13 St. Polycarp 4.<br />15 The Martyrs of Lyons and<br />Vienne<br />5.<br />17 Tertullian—Perpetua and her<br />Companions<br />6.<br />21 Origen 7.<br />25 St Cyprian—Part I 8.<br />27 —Part II<br />29 —Part III<br />31 The Last Persecution 9.<br />38 Constantine the Great 10.<br />43 The Council of Nicaea 11.<br />47 St. Athanasius—Part I 12.<br />51 —Part II<br />54 —Part III<br />59 The Monks 13.<br />67 St. Basil and St. Gregory of<br />Naz.—Part I<br />14.<br />70 —Part II<br />73 St. Ambrose 15.<br />77 The Temple of Serapis 16.<br />80 Church Government 17.<br />85 Christian Worship—Part I 18.<br />87 —Part II<br />90 —Part III<br />93 Arcadius and Honorius 19.<br />95 St. John Chrysostom—Part I 20.<br />2<br />J. C. Robertson Sketches of Church History, from AD 33 to the Reformation<br />100 —Part II<br />103 —Part III<br />105 —Part IV<br />108 St. Augustine—Part I 21.<br />111 —Part II<br />114 —Part III (Donatism)<br />118 —Part IV<br />120 —Part V<br />124 —Part VI (Pelagianism)<br />127 —Part VII<br />128 Councils of Ephesus and<br />Chalcedon<br />22.<br />131 Fall of the Western Empire 23.<br />133 Conversion of the<br />Barbarians—Christianity<br />in Britain<br />24.<br />136 Scotland and Ireland 25.<br />140 Clovis. 26.<br />142 Justinian 27.<br />144 Nestorians and Monophysites 28.<br />147 St. Benedict—Part I 29.<br />150 —Part II<br />152 End of the Sixth<br />Century—Part I<br />30.<br />154 —Part II<br />156 St. Gregory the Great—Part<br />I<br />31.<br />159 —Part II<br />160 —Part III<br />163 —Part IV<br />PART II<br />169 Mahometanism; Image<br />worship<br />1.<br />71 The Church in England 2.<br />73 St. Boniface 3.<br />3<br />J. C. Robertson Sketches of Church History, from AD 33 to the Reformation<br />77 Pipin and Charles the<br />Great—Part I<br />4.<br />79 —Part II<br />81 Decay of Charles the Great’s<br />Empire<br />5.<br />84 State of the Papacy 6.<br />85 Missions of the Ninth and<br />Tenth Centuries<br />7.<br />91 Pope Gregory VII —Part I 8.<br />93 —Part II<br />94 —Part III<br />96 —Part IV<br />98 The First Crusade—Part I 9.<br />201 —Part II<br />204 —Part III<br />205 N e w O r d e r s o f<br />Monks—Military Orders<br />10.<br />211 St. Bernard—Part I 11.<br />213 —Part II<br />214 Adrian IV. 12.<br />—Alexander III.<br />—Becket.<br />—The Third Crusade<br />217 Innocent III—Part I 13.<br />220 —Part II<br />223 —Part III<br />225 —Part IV<br />228 Frederick II—St. Lewis of<br />France—Part I<br />14.<br />229 —Part II<br />232 Peter of Murrone 15.<br />235 Boniface VIII—Part I 16.<br />236 —Part II<br />The Popes at Avignon. 17.<br />239 —Ruin of the<br />Templars—Part I<br />4<br />J. C. Robertson Sketches of Church History, from AD 33 to the Reformation<br />241 —Part II<br />245 The Popes at Avignon<br />(continued)<br />18.<br />247 Religious Parties 19.<br />249 John Wyclif 20.<br />252 The Popes return to Rome 21.<br />254 The Great Schism 22.<br />256 John Huss 23.<br />258 The Council of<br />Constance—Part I<br />24.<br />260 —Part II<br />261 —Part III<br />263 The Hussites 25.<br />265 Councils of Basel and<br />Florence<br />26.<br />268 Nicolas V and Pius II 27.<br />271 Jerome Savonarola—Part I 28.<br />273 —Part II<br />275 Julius II and Leo X. 29.<br />277 Missions—The Inquisition 30.<br />TABLE OF DATES<br />PART I<br />PAGE A.D.<br />1 Descent of the Holy Ghost On<br />the Day of Pentecost<br />33.<br />3 Martyrdom of St. James the<br />Less<br />62.<br />2 Persecution by Nero begins 64.<br />2 Martyrdom of St. Peter and<br />St. Paul<br />68.<br />3 Destruction of Jerusalem by<br />Titus<br />70.<br />3 Persecution by Domitian 95.<br />5 Death of St. John 100.<br />9 Martyrdom of Ignatius 116.<br />5<br />J. C. Robertson Sketches of Church History, from AD 33 to the Reformation<br />10-15 Martyrdoms of Justin and<br />Polycarp<br />166.<br />17 Montanus publishes his<br />heresy<br />168.<br />15 Persecution at Lyons and<br />Vienne<br />177.<br />18 Tertullian flourishes 190.<br />18 Persecution by Severus<br />begins<br />202.<br />21 Martyrdom of Origen’s father —.<br />18 Martyrdom of Perpetua and<br />her companions<br />206.<br />25 Cyprian, bishop of Carthage 248.<br />23 Persecution by Decius 249.<br />60 Paul, the first hermit 251.<br />27 Troubles at Carthage;<br />Novatian schism<br />—.<br />27 Plague at Carthage 253.<br />24 Death of Origen 254.<br />29 Disagreement between<br />Cyprian and Stephen of Rome<br />—.<br />29 Persecution by Valerian 257.<br />31 Martyrdom of Cyprian 258.<br />40 Conversion of the Goths<br />begins<br />260.<br />32 Valerian prisoner—Gallienus<br />tolerates Christians<br />261.<br />110 Manes publishes his heresy 270.<br />33 Diocletian requires idolatry<br />from soldiers, &amp;c.,<br />298.<br />34 The last general persecution<br />begins<br />303.<br />44,116 Separation of the Donatists<br />from the Church<br />311.<br />38 End of the persecution 313.<br />117 Council of Arles about the<br />Donatists<br />314.<br />6<br />J. C. Robertson Sketches of Church History, from AD 33 to the Reformation<br />44 Arius begins to publish his<br />heresy<br />319.<br />38 Constantine defeats Licinius,<br />declares self Christian<br />324.<br />46 The First General Council<br />held at Nicaea<br />325.<br />—Arius condemned<br />—The Nicene Creed<br />made<br />47 Athanasius, bishop of<br />Alexandria<br />326.<br />48 Council of Tyre 335.<br />49 Athanasius banished to<br />Treves<br />—.<br />50 Death of Arius 336.<br />51 Death of Constantine 337.<br />52 Athanasius restored to his see 338.<br />52 Second banishment of<br />Athanasius<br />341.<br />41 Persecution in Persia 343.<br />117 Revolt, defeat, and<br />banishment of the Donatists<br />347.<br />93 Ulfilas, bishop of the Goths 348.<br />52 Second return of St.<br />Athanasius<br />349.<br />53 Third exile of Athanasius 356.<br />61 Death of Antony the hermit —.<br />57 Julian emperor—Paganism<br />restored<br />361.<br />120 The Donatists recalled 362.<br />56 Athanasius restored, but again<br />banished<br />—.<br />57 Attempt to rebuild the<br />Temple of Jerusalem<br />—.<br />58 Death of Julian 363.<br />68 Basil, bishop of Caesarea, in<br />Cappadocia<br />370.<br />7<br />J. C. Robertson Sketches of Church History, from AD 33 to the Reformation<br />69 Gregory of Nazianzum<br />consecrated bishop of Sasima<br />372.<br />59 Death of Athanasius 373.<br />73 Ambrose, bishop of Milan 374.<br />69 Gregory of Nazianzum goes<br />to Constantinople<br />378.<br />70 Theodosius, emperor 379.<br />70 Gregory, bishop of<br />Constantinople—Death of<br />Basil<br />380.<br />71 Second General Council<br />held at Constantinople<br />381.<br />— G r e g o r y<br />withdraws from his see<br />72 Execution of Priscillian 385.<br />113 Baptism of Augustine 387.<br />97 Sedition at Antioch —.<br />75 Massacre at Thessalonica,<br />repentance of Theodosius<br />390.<br />78 Destruction of the Temple Of<br />Serapis<br />391.<br />77 Death of Theodosius 395.<br />114 Augustine, bishop of Hippo —.<br />77 Death of Ambrose 397.<br />100 Chrysostom, bishop of<br />Constantinople<br />—.<br />124 Pelagius teaches his heresy at<br />Rome<br />400.<br />95 Death of Telemachus at<br />Rome<br />403.<br />105 C o u n c i l o f t h e<br />Oak—Chrysostom banished,<br />recalled<br />—.<br />106 Chrysostom banished to<br />Cucusus<br />404.<br />107 Death of Chrysostom 407.<br />135 The Romans withdraw from<br />Britain<br />409.<br />8<br />J. C. Robertson Sketches of Church History, from AD 33 to the Reformation<br />93 Rome taken by Alaric 410.<br />125 Pelagius and Celestius in<br />Africa<br />—.<br />122 Conference with the Donatists<br />at Carthage<br />411.<br />136 Ninian bishop of Whithorn 412.<br />126 Councils in the Holy Land as<br />to Pelagius<br />415.<br />135 Pelagianism put down in<br />Britain by German &amp; Lupus<br />429.<br />128 Death of Augustine 430.<br />129 Third General Council<br />held at Ephesus<br />431.<br />—Condemnation of<br />Nestorius<br />136 Death of Ninian—Patrick<br />goes into Ireland<br />432.<br />129 “Robber Council” meets at<br />Ephesus<br />449.<br />136 Landing of the Saxons in<br />England<br />—.<br />129 Fourth General Council<br />held at Chalcedon<br />451.<br />—Condemnation of<br />Eutyches<br />131 Attila in France—Deliverance<br />of Orleans<br />—.<br />132 Attila in Italy 452.<br />132 Rome plundered by Genseric 455.<br />133 End of the Western Empire 476.<br />144 Schism between Rome and<br />Constantinople<br />484–519.<br />138 Death of Patrick 493.<br />141 Conversion of Clovis 496.<br />142 Justinian, emperor 527.<br />143 The heathen schools of<br />Athens shut up<br />529.<br />9<br />J. C. Robertson Sketches of Church History, from AD 33 to the Reformation<br />149 Benedict draws up his Rule<br />for monks<br />—.<br />145 Jacob leader of the<br />Monophysites<br />541.<br />145 Fifth General Council held at<br />Constantinople<br />553.<br />139 Columba settles at Iona 565.<br />142 Death of Justinian —.<br />134 Third Council of<br />Toledo—<br />589.<br />The Spanish Church<br />renounces Arianism<br />139 Columban goes into France —.<br />155 Gregory the Great, bishop of<br />Rome<br />590.<br />163 Mission of Augustine to<br />England<br />596.<br />164 Landing of Augustine in<br />Kent<br />597.<br />—Conversion of<br />Ethelbert<br />166 Deaths of Gregory and<br />Augustine<br />604.<br />PART II<br />205 Missionary labours of St<br />Columban<br />589–615.<br />169 Mahomet begins to publish<br />his religion<br />612.<br />169 Jerusalem taken by the<br />Mussulmans<br />627.<br />169 Death of Mahomet. 632.<br />172 Settlement of Scottish<br />missionaries in Holy Island<br />635.<br />172 Council of Whitby 664.<br />170 Beginning of controversy as<br />to images<br />724.<br />174 Victory of Charles Martel<br />over the Saracens<br />—.<br />10<br />J. C. Robertson Sketches of Church History, from AD 33 to the Reformation<br />173 Death of the Venerable Bede 734.<br />174 Missionary Labours of St<br />Boniface<br />715–755.<br />177 Pipin becomes king of the<br />Franks<br />752.<br />180 Second Council of Nicaea 787.<br />180 Council of Frankfort 794.<br />178 Charles the Great crowned as<br />emperor<br />800.<br />192 Forgery of Constantine’s<br />donation (approx.)<br />—.<br />181 Death of Charles the Great 814.<br />187 Missionary labours of Anskar 826–865.<br />192 Forgery of the False Decretals<br />(approx.)<br />846.<br />185 Conversion of Bulgarians,<br />Moravians, Bohemians, &amp;c<br />860–870.<br />206 Foundation of the Order of<br />Cluny<br />912.<br />183 Otho I, emperor 962.<br />188 Conversion of Basil, great<br />prince of Russia<br />988.<br />184 Sylvester II, pope 999.<br />189 Conversion of Norwegians. 994–1030.<br />185 Council of Sutri 1046.<br />193 Pope Leo IX.— Beginning of<br />Hildebrand’s influence over<br />the papacy<br />1048.<br />193 Hildebrand elected pope<br />(Gregory VII )<br />1073.<br />207 Foundation of the Carthusian<br />Order<br />1074.<br />197 Death of Gregory VII 1085.<br />208 Foundation of the Cistercian<br />Order<br />1098.<br />202 Jerusalem taken in the First<br />Crusade<br />1099.<br />11<br />J. C. Robertson Sketches of Church History, from AD 33 to the Reformation<br />209 Order of St John (or<br />Hospitallers) founded<br />1113.<br />210 Order of the Temple founded 1116.<br />198 Agreement between pope and<br />emperor at Worms<br />1123.<br />213 The Second Crusade 1147–1149.<br />214 Death of St. Bernard 1153.<br />214 Nicolas Breakspeare, an<br />Englishman, chosen pope<br />(Adrian IV)<br />1154.<br />216 Murder of Archbishop<br />Thomas Becket<br />1170.<br />217 The Third Crusade 1189.<br />218 Innocent III elected pope 1198.<br />222 Constantinople taken by<br />Crusaders<br />1203.<br />219 England put under an<br />interdict<br />1208.<br />223 War against the Albigenses 1208–1229.<br />227 Fourth Council of the<br />L a t e r a n — I n n o c e n t<br />1215.<br />sanctions the Dominican<br />and Franciscan Orders of<br />Mendicant Friars<br />230 First Crusade of St. Lewis 1240.<br />231 Second Crusade and death of<br />St. Lewis<br />1270.<br />232 Second Council of Lyons 1274.<br />233 Election of Pope Celestine V 1294.<br />235 Election of Pope Boniface<br />VIII<br />—.<br />235 Boniface celebrates the first<br />jubilee<br />1300.<br />239 Death of Boniface 1303.<br />240 The popes settle at Avignon 1310.<br />243 Council of Vienne—The<br />Templars dissolved<br />1312.<br />12<br />J. C. Robertson Sketches of Church History, from AD 33 to the Reformation<br />253 Gregory XI moves the papacy<br />from Avignon to Rome<br />1377.<br />254 Beginning of the Great<br />Schism of the West<br />1378.<br />251 Death of John Wyclif 1384.<br />258 Council of Constance 1414–1418.<br />260 Pope John XXIII deposed 1415.<br />261 John Huss burnt by order of<br />the Council<br />—.<br />261 Election of Pope Martin V<br />and end of the Schism<br />1417.<br />264 Religious war of Bohemia<br />breaks out<br />1418.<br />265 Council of Basel opened 1431.<br />267 Council of Ferrara and<br />Florence<br />1438.<br />268 Constantinople taken by the<br />Turks<br />1453.<br />269 Invention of Printing 1455.<br />270 Pope Pius II vainly attempts<br />a crusade<br />1464.<br />274 Death of Savonarola 1498.<br />275 Death of Pope Alexander VI 1503.<br />276 Appearance of Martin Luther<br />as a reformer<br />1517.<br />1<br />13<br />J. C. Robertson Sketches of Church History, from AD 33 to the Reformation<br />PART I<br />CHAPTER I: THE AGE OF THE APOSTLES (AD 33–100)<br />The beginning of the Christian Church is reckoned from the great day on which the Holy Ghost<br />came down, according as our Lord had promised to His Apostles. At that time, “Jews, devout men,<br />out of every nation under heaven,” were gathered together at Jerusalem, to keep the Feast of<br />Pentecost (or Feast of Weeks), which was one of the three holy seasons at which God required His<br />people to appear before Him in the place which He had chosen (Deuteronomy xvi. 16). Many of<br />these devout men there converted by what they then saw and heard, to believe the Gospel; and,<br />when they returned to their own countries, they carried back with them the news of the wonderful<br />things which had taken place at Jerusalem. After this, the Apostles went forth “into all the world,”<br />as their Master had ordered them, to “preach the Gospel to every creature” (St Mark xvi. 15). The<br />Book of Acts tells us something of what they did, and we may learn something more about it from<br />the Epistles. And, although this be but a small part of the whole, it will give us a notion of the rest,<br />2<br />if we consider that, while St. Paul was preaching in Asia Minor, Greece, and at Rome, the other<br />Apostles were busily doing the same work in other countries.<br />We must remember, too, the constant coming and going which in those days took place<br />throughout the world, how Jews from all quarters went up to keep the Passover and other feasts at<br />Jerusalem; how the great Roman empire stretched from our own island of Britain as far as Persia<br />and Ethiopia, and people from all parts of it were continually going to Rome and returning. We<br />must consider how merchants travelled from country to country on account of their trade; how<br />soldiers were sent into all quarters of the empire and were moved about from one country to another.<br />And from these things we may get some understanding of the way in which the knowledge of the<br />Gospel would be spread, when once it had taken root in the great cities of Jerusalem and Rome.<br />Thus it came to pass, that, by the end of the first hundred years after our Saviour’s birth something<br />was known of the Christian faith throughout all the Roman empire, and even in countries beyond<br />it; and if in many cases, only a very little was known, still even that was a gain, and served as a<br />preparation for more.<br />The last chapter of the Acts leaves St. Paul at Rome, waiting for his trial on account of the<br />things which the Jews had laid to his charge. We find from the Epistles that he afterwards got his<br />liberty, and returned into the East. There is reason to suppose that he also visited Spain, as he had<br />spoken of doing in his Epistle to the Romans (ch. xv. 28); and it has been thought by some that he<br />even preached in Britain; but this does not seem likely. He was at last imprisoned again at Rome,<br />where the wicked Emperor Nero persecuted the Christians very cruelly; and it is believed that both<br />St. Peter and St. Paul were put to death there in the year of our Lord 68. The bishops of Rome<br />afterwards set up claims to great power and honour, because they said that St. Peter was the first<br />bishop of their church, and that they were his successors. But although we may reasonably believe<br />3<br />that the Apostle was martyred at Rome, there does not appear to be any good ground for thinking<br />that he had been settled there as bishop of the city.<br />All the Apostles, except St. John, are supposed to have been martyred (or put to death for the<br />sake of the Gospel). St. James the Less, who was bishop of Jerusalem, was killed by the Jews in<br />14<br />J. C. Robertson Sketches of Church History, from AD 33 to the Reformation<br />an uproar, about the year 62. Soon after this, the Romans sent their armies into Judea, and, after a<br />bloody war, they took the city of Jerusalem, and destroyed the Temple.<br />Thirty years after Herod’s time another cruel emperor, Domitian, raised a fresh persecution<br />against the Christians (AD 95). Among those who suffered were some of his own near relations;<br />for the Gospel had now made its way among the great people of the earth, as well as among the<br />poor, who were the first to listen to it. There is a story that the emperor was told that some persons<br />of the family of David were living in the Holy Land, and that he sent for them, because he was<br />afraid lest the Jews should set them up as princes, and should rebel against his government. They<br />were two grandchildren of St. Jude, who was one of our Lord’s kinsmen after the flesh, and therefore<br />belonged to the house of David and the old kings of Judah. But these two were plain countrymen,<br />who lived quietly and contentedly on their little farm, and were not likely to lead a rebellion, or to<br />claim earthly kingdoms. And when they were carried before the emperor, they showed him their<br />hands, which were rough and horny from working in the fields; and in answer to his questions about<br />the kingdom of Christ, they said that it was not of this world, but spiritual and heavenly, and that<br />it would appear at the end of the world, when the Saviour would come again to judge both the quick<br />and the dead. So the emperor saw that there was nothing to fear from them, and he let them go.<br />It was during Domitian’s persecution that St. John was banished to the island of Patmos, where<br />4<br />he saw the visions which are described in his “Revelation.” All the other Apostles had been long<br />dead, and St. John had lived many years at Ephesus, where he governed the churches of the country<br />around. After his return from Patmos he went about to all these churches, that he might repair the<br />hurt which they had suffered in the persecution. In one of the towns which he visited, he noticed a<br />young man of very pleasing looks, and called him forward, and desired the bishop of the place to<br />take care of him. The bishop did so, and, after having properly trained the youth, he baptised and<br />confirmed him. But when this had been done, the bishop thought that he need not watch over him<br />so carefully as before, and the young man fell into vicious company, and went on from bad to<br />worse, until at length he became the head of a band of robbers, who kept the whole country in<br />terror. When the Apostle next visited the town, he asked after the charge which he had put into the<br />bishop’s hands. The bishop, with shame and grief, answered that the young man was dead, and, on<br />being further questioned he explained that he meant dead in sins, and told all the story. St John,<br />after having blamed him because he had not taken more care, asked where the robbers were to be<br />found, and set off on horseback for their haunt, where he was seized by some of the band, and was<br />carried before the captain. The young man, on seeing him, knew him at once, and could not bear<br />his look, but ran away to hide himself. But the Apostle called him back, told him that there was yet<br />hope for him through Christ, and spoke in such a moving way that the robber agreed to return to<br />the town. There he was once more received into the Church as a penitent; and he spent the rest of<br />his days in repentance for his sins, and in thankfulness for the mercy which had been shown to him.<br />St. John, in his old age, was much troubled by false teachers, who had begun to corrupt the<br />Gospel. These persons are called “heretics”, and their doctrines are called “heresy” from a Greek<br />5<br />word which means “to choose”, because they chose to follow their own fancies, instead of receiving<br />the Gospel as the Apostles and the Church taught it. Simon the sorcerer, who is mentioned in the<br />eighth chapter of the Acts, is counted as the first heretic, and even in the time of the Apostles a<br />number of others arose, such as Hymenaeus, Philetus, and Alexander, who are mentioned by St.<br />Paul (1 Tim. i. 19f; 2 Tim. ii. 17f). These earliest heretics were mostly of the kind called Gnostics,—<br />a word which means that they pretended to be more knowing than ordinary Christians, and perhaps<br />15<br />J. C. Robertson Sketches of Church History, from AD 33 to the Reformation<br />St. Paul may have meant them especially when he warned Timothy against “science” (or knowledge)<br />“falsely so called” (1 Tim. vi. 20). Their doctrines were a strange mixture of Jewish and heathen<br />notions with Christianity; and it is curious that some of the very strangest of their opinions have<br />been brought up again from time to time by people who fancied that they had found out something<br />new, while they had only fallen into old errors, which had been condemned by the Church hundreds<br />of years before.<br />St. John lived to about the age of a hundred. He was at last so weak that he could not walk into<br />the church; so he was carried in, and used to say continually to his people, “Little children, love<br />one another.” Some of them, after a time, began to be tired of hearing this, and asked him why he<br />repeated the words so often, and said nothing else to them. The Apostle answered, “Because it is<br />the Lord’s commandment, and if this be done it is enough.”<br />CHAPTER II: ST. IGNATIUS (AD 116)<br />When our Lord ascended into Heaven, He left the government of His Church to the Apostles.<br />We are told that during the forty days between His rising from the grave and His ascension, He<br />6<br />gave commandments unto the Apostles, and spoke of the things belonging to the kingdom of God<br />(Acts i. 2f). Thus they knew what they were to do when their Master should be no longer with them;<br />and one of the first things which they did, even without waiting until His promise of sending the<br />Holy Ghost should be fulfilled, was to choose St. Matthias into the place which had been left empty<br />by the fall of the traitor Judas (Acts i. 15–26).<br />After this we find that they appointed other persons to help them in their work. First, they<br />appointed the deacons to take care of the poor and to assist in other services. Then they appointed<br />presbyters (or elders), to undertake the charge of congregations. Afterwards, we find St. Paul sending<br />Timothy to Ephesus, and Titus into the island of Crete, with power to “ordain elders in every city”<br />(Tit. i. 5), and to govern all the churches within a large country. Thus, then, three kinds (or orders)<br />of ministers of the Church are mentioned in the Acts and Epistles. The deacons are lowest, the<br />presbyters, or elders, are next; and, above these, there is a higher order, made of the Apostles<br />themselves, with such persons as Timothy and Titus, who had to look after a great number of<br />presbyters and deacons, and were also the chief spiritual pastors (or shepherds) of the people who<br />were under the care of these presbyters and deacons. In the New Testament, the name of “bishops,”<br />(which means “overseers”) is sometimes given to the Apostles and other clergy of the highest order,<br />and sometimes to the presbyters, but after a time it was given only to the highest order, and when<br />the Apostles were dead, the bishops had the chief government of the Church. It has since been<br />found convenient that some bishops should be placed above others, and should be called by higher<br />titles, such as archbishops and patriarchs, but these all belong to the same order of bishops; just as<br />in a parish, although the rector and the curate have different titles, and one of them is above the<br />other, they are both most commonly presbyters (or, as we now say, priests), and so they both belong<br />to the same “order” in the ministry.<br />7<br />One of the most famous among the early bishops was St. Ignatius, bishop of Antioch, the place<br />where the disciples were first called Christians (Acts xi. 26). Antioch was the chief city of Syria,<br />and was so large that it had more than two hundred thousand inhabitants. St. Peter himself is said<br />16<br />J. C. Robertson Sketches of Church History, from AD 33 to the Reformation<br />to have been its bishop for some years; and, although this is perhaps a mistake, it is worth<br />remembering, because we shall find by-and-by that much was said about the bishops of Antioch<br />being St. Peter’s successors, as well as the bishops of Rome.<br />Ignatius had known St. John, and was made bishop of Antioch about thirty years before the<br />Apostle’s death. He had governed his church for forty years or more, when the Emperor Trajan<br />came to Antioch. In the Roman history, Trajan is described as one of the best among the emperors;<br />but he did not treat the Christians well. He seems never to have thought that the Gospel could<br />possibly be true, and thus he did not take the trouble to inquire what the Christians really believed<br />or did. They were obliged in those days to hold their worship in secret, and mostly by night, or very<br />early in the morning, because it would not have been safe to meet openly; and hence, the heathens,<br />who did not know what was done at their meetings, were tempted to fancy all manner of shocking<br />things, such as that the Christians practised magic; that they worshipped the head of an ass; that<br />they offered children in sacrifice; and that they ate human flesh! It is not likely that the Emperor<br />Trajan believed such foolish tales as these; and, when he DID make some inquiry about the ways<br />of the Christians, he heard nothing but what was good of them. But still he might think that there<br />was some mischief behind; and he might fear lest the secret meetings of the Christians should have<br />something to do with plots against his government; and so, as I have said, he was no friend to them.<br />When Trajan came to Antioch, St. Ignatius was carried before him. The emperor asked what<br />8<br />evil spirit possessed him, so that he not only broke the laws by refusing to serve the gods of Rome,<br />but persuaded others to do the same. Ignatius answered, that he was not possessed by any evil spirit;<br />that he was a servant of Christ; that by His help he defeated the malice of evil spirits; and that he<br />bore his God and Saviour within his heart. After some more questions and answers, the emperor<br />ordered that he should be carried in chains to Rome, and there should be devoured by wild beasts.<br />When Ignatius heard this terrible sentence, he was so far from being frightened, that he burst forth<br />into thankfulness and rejoicing, because he was allowed to suffer for his Saviour, and for the<br />deliverance of his people.<br />It was a long and toilsome journey, over land and sea, from Antioch to Rome, and an old man,<br />such as Ignatius, was ill able to bear it, especially as winter was coming on. He was to be chained,<br />too, and the soldiers who had the charge of him behaved very rudely and cruelly to him. And no<br />doubt the emperor thought that, by sending so venerable a bishop in this way to suffer so fearful<br />and so disgraceful a death (to which only the very lowest wretches were usually sentenced), he<br />should terrify other Christians into forsaking their faith. But instead of this, the courage and the<br />patience with which St Ignatius bore his sufferings gave the Christians fresh spirit to endure whatever<br />might come on them.<br />The news that the holy bishop of Antioch was to be carried to Rome soon spread, and at many<br />places on the way the bishops, clergy, and people flocked together, that they might see him, and<br />pray and talk with him, and receive his blessing. And when he could find time, he wrote letters to<br />various churches, exhorting them to stand fast in the faith, to be at peace among themselves, to<br />obey the bishops who were set over them, and to advance in all holy living. One of the letters was<br />written to the Church at Rome, and was sent on by some persons who were travelling by a shorter<br />way. St. Ignatius begs, in this letter, that the Romans will not try to save him from death. “I am the<br />wheat of God,” he says, “let me be ground by the teeth of beasts, that I may be found the pure bread<br />17<br />J. C. Robertson Sketches of Church History, from AD 33 to the Reformation<br />9<br />of Christ. Rather do ye encourage the beasts, that they may become my tomb, and may leave nothing<br />of my body, so that, when dead, I may not be troublesome to any one.” He even said that, if the<br />lions should hang back, he would himself provoke them to attack him. It would not be right for<br />ordinary people to speak in this way, and the Church has always disapproved of those who threw<br />themselves in the way of persecution. But a holy man who had served God for so many years as<br />Ignatius, might well speak in a way which could not become ordinary Christians. When he was<br />called to die for his people and for the troth of Christ, he might even take it as a token of God’s<br />favour, and might long for his deliverance from the troubles and the trials of this world, as St. Paul<br />said of himself, that he “had a desire to depart, and to be with Christ” (Phil. i. 23).<br />He reached Rome just in time for some games which were to take place a little before Christmas;<br />for the Romans were cruel enough to amuse themselves with setting wild beasts to tear and devour<br />men, in vast places called amphitheatres, at their public games. When the Christians of Rome heard<br />that Ignatius was near the city, great numbers of them went out to meet him, and they said that they<br />would try to persuade the people in the amphitheatre to see that he might not be put to death. But<br />he entreated, as he had before done in his letter, that they would do nothing to hinder him from<br />glorifying God by his death; and he knelt down with them, and prayed that they might continue in<br />faith and love, and that the persecution might soon come to an end. As it was the last day of the<br />games, and they were nearly over, he was then hurried into the amphitheatre (called the Coliseum),<br />which was so large that tens of thousands of people might look on. And in this place (of which the<br />ruins are still to be seen), St Ignatius was torn to death by wild beasts, so that only a few of his<br />larger bones were left, which the Christians took up and conveyed to his own city of Antioch.<br />10<br />CHAPTER III: ST. JUSTIN MARTYR (AD 166)<br />Although Trajan was no friend to the Gospel, and put St. Ignatius to death, he made a law which<br />must have been a great relief to the Christians. Until then they were liable to be sought out, and<br />any one might inform against them; but Trajan ordered that they should not be sought out, although,<br />if they were discovered, and refused to give up their faith, they were to be punished. The next<br />emperor, too, whose name was Hadrian (AD 117–138) did something to make their condition better;<br />but it was still one of great hardship and danger. Notwithstanding the new laws, any governor of<br />a country, who disliked the Christians, had the power to persecute and vex them cruelly. And the<br />common people among the heathens still believed the horrid stories of their killing children and<br />eating human flesh. If there was a famine or a plague,—if the river Tiber, which runs through Rome,<br />rose above its usual height and did mischief to the neighbouring buildings,— or if the emperor’s<br />armies were defeated in war, the blame of all was laid on the Christians. It was said that all these<br />things were judgments from the gods, who were angry because the Christians were allowed to live.<br />And then at the public games, such as those at which St. Ignatius was put to death, the people used<br />to cry out, “Throw the Christians to the lions! away with the godless wretches!” For, as the Christians<br />were obliged to hold their worship secretly, and had no images like those of the heathen gods, and<br />did not offer any sacrifices of beasts, as the heathens did, it was thought that they had no God at<br />all, since the heathens could not raise their minds to the thought of that God who is a spirit, and<br />18<br />J. C. Robertson Sketches of Church History, from AD 33 to the Reformation<br />11<br />who is not to be worshipped under any bodily shape. It was, therefore, a great relief when the<br />Emperor Antoninus Pius (AD 138 to 161), who was a mild and gentle old man, ordered that<br />governors and magistrates should not give way to such outcries, and that the Christians should no<br />longer be punished for their religion only, unless they were found to have done wrong in some<br />other way.<br />There were now many learned men in the Church, and some of these began to write books in<br />defence of their faith. One of them, Athenagoras, had undertaken, while he was a heathen, to show<br />that the Gospel was all a deceit; but when he looked further into the matter, he found that it was<br />very different from what he had fancied; and then he was converted, and, instead of writing against<br />the Gospel, he wrote in favour of it.<br />Another of these learned men was Justin, who was born at Samaria, and was trained in all the<br />wisdom of the Greeks; for the Greeks, as they were left without such light as God had given to the<br />Jews, set themselves to seek out wisdom in all sorts of ways. And, as they had no certain truth from<br />heaven to guide them, they were divided into a number of different parties, such as the Epicureans,<br />and the Stoics, who disputed with St. Paul at Athens (Acts xvii. 18). These all called themselves<br />“philosophers,” (which means, “lovers of wisdom”); and each kind of them thought to be wiser<br />than all the rest. Justin, then, having a strong desire to know the truth, tried one kind of philosophy<br />after another, but could not find rest for his spirit in any of them.<br />One day, as he was walking thoughtfully on the sea-shore, he observed an old man of grave<br />and mild appearance, who was following him closely, and at length entered into talk with him. The<br />old man told Justin that it was of no use to search after wisdom in the books of the philosophers,<br />and went on to speak of God the maker of all things, of the prophecies which He had given to men<br />in the time of the Old Testament, and how they had been fulfilled in the life and death of the blessed<br />12<br />Jesus. Thus Justin was brought to the knowledge of the Gospel; and the more he learnt of it, the<br />more was he convinced of its truth, as he came to know how pure and holy its doctrines and its<br />rules were, and as he saw the love which Christians bore towards each other, and the patience and<br />firmness with which they endured sufferings and death for their Master’s sake. And now, although<br />he still called himself a philosopher, and wore the long cloak which was the common dress of<br />philosophers, the wisdom which he taught was not heathen but Christian wisdom. He lived mostly<br />at Rome, where scholars flocked to him in great numbers. And he wrote books in defence of the<br />Gospel against heathens, Jews, and heretics, or false Christians.<br />The old Emperor Antoninus Pius, under whom the Christians had been allowed to live in peace<br />and safety, died in the year 161, and was succeeded by Marcus Aurelius Antoninus, whom he had<br />adopted as his son. Marcus Aurelius was not only one of the best emperors, but in many ways was<br />one of the best of the heathens. He had a great character for gentleness, kindness, and justice, and<br />he was fond of books, and liked to have philosophers and learned men about him. But, unhappily,<br />these people gave him a very bad notion of Christianity, and, as he knew no more of it than what<br />they told him, he took a strong dislike to it. And thus, although he was just and kind to his other<br />subjects, the Christians suffered more under his reign than they had ever done before. All the<br />misfortunes that took place, such as rebellions, defeats in war, plague, and scarcity, were laid to<br />the blame of the Christians; and the emperor himself seems to have thought that they were in fault,<br />as he made some new laws against them.<br />Now the success which Justin had as a teacher at Rome had long raised the envy and malice of<br />the heathen philosophers; and, when these new laws against the Christians came out, one Crescens,<br />19<br />J. C. Robertson Sketches of Church History, from AD 33 to the Reformation<br />a philosopher of the kind called “Cynics”, or “doggish” (on account of their snarling, currish ways),<br />13<br />contrived that Justin should be carried before a judge, on the charge of being a Christian. The judge<br />questioned him as to his belief, and as to the meetings of the Christians; to which Justin answered<br />that he believed in one God and in the Saviour Christ, the Son of God, but he refused to say anything<br />which could betray his brethren to the persecutors. The judge then threatened him with scourging<br />and death: but Justin replied that the sufferings of this world were nothing to the glory which Christ<br />had promised to His people in the world to come. Then he and the others who had been brought<br />up for trial with him were asked whether they would offer sacrifice to the gods of the heathen, and<br />as they refused to do this, and to forsake their faith, they were all beheaded (AD 166). And on<br />account of the death which he thus suffered for the Gospel, Justin has ever since been especially<br />styled “The Martyr.”<br />CHAPTER IV: ST. POLYCARP (AD 166)<br />About the same time with Justin the Martyr, St. Polycarp, bishop of Smyrna, was put to death.<br />He was a very old man; for it was almost ninety years since he had been converted from heathenism.<br />He had known St. John, and is supposed to have been made bishop of Smyrna by that Apostle<br />himself, and he had been a friend of St. Ignatius, who, as we have seen, suffered martyrdom fifty<br />years before. From all these things, and from his wise and holy character, he was looked up to as<br />a father by all the churches, and his mild advice had sometimes put all end to differences of opinion<br />which but for him might have turned into lasting quarrels.<br />When the persecution reached Smyrna, in the reign of Marcus Aurelius, a number of Christians<br />14<br />suffered with great constancy, and the heathen multitude, being provoked at their refusal to give<br />up their faith, cried out for the death of Polycarp. The aged bishop, although he was ready to die<br />for his Saviour, remembered that it was not right to throw himself in the way of danger; so he left<br />the city, and went first to one village in the neighbourhood and then to another. But he was discovered<br />in his hiding-place, and when he saw the soldiers who were come to seize him, he calmly said,<br />“God’s will be done!” He desired that some food should be given to them, and while they were<br />eating, he spent the time in prayer. He was then set on an ass, and led towards Smyrna; and, when<br />he was near the town, one of the heathen magistrates came by in his chariot, and took him up into<br />it. The magistrate tried to persuade Polycarp to sacrifice to the gods; but finding that he could make<br />nothing of him, he pushed him out of the chariot so roughly that the old man fell and broke his leg.<br />But Polycarp bore the pain without showing how much he was hurt, and the soldiers led him into<br />the amphitheatre, where great numbers of people were gathered together. When all these saw him,<br />they set up loud cries of rage and savage delight; but Polycarp thought, as he entered the place, that<br />he heard a voice saying to him, “Be strong and play the man!” and he did not heed all the shouting<br />of the crowd. The governor desired him to deny Christ, and said that, if he would, his life should<br />be spared. But the faithful bishop answered “Fourscore and six years have I served Christ, and He<br />hath never done me wrong; how then can I now blaspheme my King and Saviour?” The governor<br />again and again urged him, as if in a friendly way, to sacrifice; but Polycarp stedfastly refused. He<br />next threatened to let wild beasts loose on him, and as Polycarp still showed no fear, he said that<br />he would burn him alive. “You threaten me,” said the bishop, “with a fire which lasts but a short<br />20<br />J. C. Robertson Sketches of Church History, from AD 33 to the Reformation<br />time; but you know not of that eternal fire which is prepared for the wicked.” A stake was then set<br />up, and a pile of wood was collected around it. Polycarp walked to the place with a calm and cheerful<br />15<br />look, and, as the executioners were going to fasten him to the stake with iron cramps, he begged<br />them to spare themselves the trouble. “He who gives me the strength to bear the flames,” he said.<br />“will enable me to remain steady.” He was therefore only tied to the stake with cords, and as he<br />stood thus bound, he uttered a thanksgiving for being allowed to suffer after the pattern of his Lord<br />and Saviour. When his prayer was ended, the wood was set on fire, but we are told that the flames<br />swept round him, looking like the sail of a ship swollen by the wind, while he remained unhurt in<br />the midst of them. One of the executioners, seeing this, plunged a sword into the martyr’s breast,<br />and the blood rushed forth in such a stream that it put out the fire. But the persecutors, who were<br />resolved that the Christians should not have their bishop’s body, lighted the wood again, and burnt<br />the corpse, so that only a few of the bones remained; and these the Christians gathered out, and<br />gave them an honourable burial. It was on Easter eve that St. Polycarp suffered, in the year of our<br />Lord 166.<br />CHAPTER V: THE MARTYRS OF LYONS AND VIENNE (AD 177)<br />Many other martyrs suffered in various parts of the empire under the reign of Marcus Aurelius.<br />Among the most famous of these are the martyrs of Lyons and Vienne, in the south of France (or<br />Gaul, as it was then called), where a company of missionaries from Asia Minor had settled with a<br />bishop named Pothinus at their head. The persecution at Lyons and Vienne was begun by the mob<br />of those towns, who insulted the Christians in the streets, broke into their houses, and committed<br />16<br />other such outrages against them. Then a great number of Christians were seized, and imprisoned<br />in horrid dungeons, where many died from want of food, or from the bad and unwholesome air.<br />The bishop, Pothinus, who was ninety years of age, and had long been very ill, was carried before<br />the governor, and was asked, “Who is the God of Christians?” Pothinus saw that the governor did<br />not put this question from any good feeling; so he answered, “If thou be worthy, thou shalt know.”<br />The bishop, old and feeble as he was, was then dragged about by soldiers, and such of the mob as<br />could reach him gave him blows and kicks, while others, who were further off, threw anything<br />which came to hand at him; and, after this cruel usage, he was put into prison, where he died within<br />two days.<br />The other prisoners were tortured for six days together in a variety of horrible ways. Their limbs<br />were stretched on the rack; they were cruelly scourged; some had hot plates of iron applied to them,<br />and some were made to sit in a red-hot iron chair. The firmness with which they bore these dreadful<br />trials gave courage to some of their brethren, who at first had agreed to sacrifice, so that these now<br />again declared themselves Christians, and joined the others in suffering. As all the tortures were<br />of no effect, the prisoners were at length put to death. Some were thrown to wild beasts; but those<br />who were citizens of Rome were beheaded: for it was not lawful to give a Roman citizen up to wild<br />beasts, just as we know from St. Paul’s case at Philippi that it was not lawful to scourge a citizen<br />(Acts xvi. 37).<br />Among the martyrs was a boy from Asia, only fifteen years old, who was taken every day to<br />see the tortures of the rest in the hope that he might be frightened into denying his Saviour; but he<br />21<br />J. C. Robertson Sketches of Church History, from AD 33 to the Reformation<br />was not shaken by the terrible sights, and for his constancy he was cruelly put to death on the last<br />day. The greatest cruelties of all, however, were borne by a young woman named Blandina. She<br />was slave to a Christian lady; and, although the Christians regarded their slaves with a kindness<br />17<br />very unlike the usual feeling of heathen masters towards them, this lady seems yet to have thought<br />that a slave was not likely to endure tortures so courageously as a free person; and she was the more<br />afraid because Blandina was not strong in body. But the poor slave’s faith was not to be overcome.<br />Day after day she bravely bore every cruelty that the persecutors could think of; and all that they<br />could wring out from her was, “I am a Christian, and nothing wrong is done among us!”<br />The heathen were not content with putting the martyrs to death with tortures, or allowing them<br />to die in prison. They cast their dead bodies to the dogs, and caused them to be watched day and<br />night, lest the other Christians should give them burial; and after this, they burnt the bones, and<br />threw the ashes of them into the river Rhone, by way of mocking at the notion of a resurrection.<br />For, as St. Paul had found at Athens (Acts xvii. 32), and elsewhere, there was no part of the Gospel<br />which the heathen in general thought so hard to believe as the doctrine that that which is “sown in<br />corruption” shall hereafter be “raised in incorruption;” that that which “is sown a natural body”<br />will one day be “raised a spiritual body” (1 Cor. xv. 42–44).<br />CHAPTER VI: TERTULLIAN; PERPETUA AND COMPANIONS (AD 181–206)<br />The Emperor Marcus Aurelius died in 181, and the Church was little troubled by persecution<br />for the following twenty years.<br />About this time a false teacher named Montanus made much noise in the world. He was born<br />in Phrygia, and seems to have been crazed in his mind. He used to fall into fits, and while in them,<br />18<br />he uttered ravings which were taken for prophecies, or messages from heaven: and some women<br />who followed him also pretended to be prophetesses. These people taught a very strict way of<br />living, and thus many persons who wished to lead holy lives were deceived into running after them.<br />One of these was Tertullian, of Carthage, in Africa, a very clever and learned man, who had been<br />converted from heathenism, and had written some books in defence of the Gospel, but he was of<br />a proud and impatient temper, and did not rightly consider how our Lord Himself had said that<br />there would always be a mixture of evil with the good in His Church on earth (St. Matt. xiii. 38,<br />48). And hence, when Montanus pretended to set up a new church, in which there should be none<br />but good and holy people, Tertullian fell into the snare, and left the true Church to join the Montanists<br />(as the followers of Montanus were called). From that time he wrote very bitterly against the Church;<br />but he still continued to defend the Gospel in his books against Jews and heathens, and all kinds<br />of false teachers, except Montanus. And when he was dead, his good deeds were remembered more<br />than his fall, so that, with all his faults, his name has always been held in respect.<br />After more than twenty years of peace, there were cruel persecutions in some places, under the<br />reign of Severus. The most famous of the martyrs who then suffered were Perpetua and her<br />companions, who belonged to the same country with Tertullian, and perhaps to his own city,<br />Carthage. Perpetua was a young married lady, and had a little baby only a few weeks old. Her father<br />was a heathen, but she herself had been converted, and was a “catechumen”— which was the name<br />given to converts who had not yet been baptized, but were in a course of “catechising”, or training<br />22<br />J. C. Robertson Sketches of Church History, from AD 33 to the Reformation<br />for baptism. When Perpetua had been put into prison, her father went to see her, in the hope that<br />he might persuade her to give up her faith. “Father,” she said, “you see this vessel standing here;<br />can you call it by any other than its right name?” He answered, “No.” “Neither,” said Perpetua,<br />19<br />“can I call myself anything else than what I am—a Christian.” On hearing this, her father flew at<br />her in such anger that it seemed as if he would tear out her eyes; but she stood so quietly that he<br />could not bring himself to hurt her, and he went away and did not come again for some time.<br />In the meanwhile Perpetua and some of her companions were baptized; and at her baptism she<br />prayed for grace to bear whatever sufferings might be in store for her. The prison in which she and<br />the others were shut up was a horrible dungeon, where Perpetua suffered much from the darkness,<br />the crowded state of the place, the heat and closeness of the air, and the rude behaviour of the<br />guards. But most of all she was distressed about her poor little child, who was separated from her,<br />and was pining away. Some kind Christians, however, gave money to the keepers of the prison,<br />and got leave for Perpetua and her friends to spend some hours of the day in a lighter part of the<br />building, where her child was brought to see her. And after a while she took him to be always with<br />her, and then she felt as cheerful as if she had been in a palace.<br />The martyrs were comforted by dreams, which served to give them courage and strength to<br />bear their sufferings, by showing them visions of blessedness which was to follow. When the day<br />was fixed for their trial, Perpetua’s father went again to see her. He begged her to take pity on his<br />old age, to remember all his kindness to her, and how he had loved her best of all his children. He<br />implored her to think of her mother and her brothers, and of the disgrace which would fall on all<br />the family if she were to be put to death as an evil-doer. The poor old man shed a flood of tears;<br />he humbled himself before her, kissing her hands, throwing himself at her feet, and calling her<br />Lady instead of Daughter. But, although Perpetua was grieved to the heart, she could only say,<br />“God’s pleasure will be done on us. We are not in our own power, but in His.”<br />One day, as the prisoners were at dinner, they were suddenly hurried off to their trial. The<br />market-place, where the judge was sitting, was crowded with people, and when Perpetua was<br />20<br />brought forward, her father crept as close to her as he could, holding out her child, and said, “Take<br />pity on your infant.” The judge himself entreated her to pity the little one and the old man, and to<br />sacrifice but, painful as the trial was, she steadily declared that she was a Christian, and that she<br />could not worship false gods. At these words, her father burst out into such loud cries that the judge<br />ordered him to be put down from the place where he was standing and to be beaten with rods.<br />Perhaps the judge did not mean so much to punish the old man for being noisy as to try whether<br />the sight of his suffering might not move his daughter; but, although Perpetua felt every blow as<br />if it had been laid upon herself, she knew that she must not give way. She was condemned, with<br />her companions, to be exposed to wild beasts; and, after she had been taken back to prison, her<br />father visited her once more. He seemed as if beside himself with grief; he tore his white beard, he<br />cursed his old age, and spoke in a way that might have moved a heart of stone. But still Perpetua<br />could only be sorry for him; she could not give up her Saviour.<br />The prisoners were kept for some time after their condemnation, that they might be put to death<br />at some great games which were to be held on the birthday of one of the emperor’s sons; and during<br />this confinement their behaviour had a great effect on many who saw it. The gaoler himself was<br />converted by it, and so were others who had gone to gaze at them. At length the appointed day<br />came, and the martyrs were led into the amphitheatre. The men were torn by leopards and bears;<br />Perpetua and a young woman named Felicitas, who had been a slave, were put into nets and thrown<br />23<br />J. C. Robertson Sketches of Church History, from AD 33 to the Reformation<br />before a furious cow, who tossed them and gored them cruelly; and when this was over, Perpetua<br />seemed as if she had not felt it, but were awaking from a trance, and she asked when the cow was<br />to come. She then helped Felicitas to rise from the ground, and spoke words of comfort and<br />encouragement to others. When the people in the amphitheatre had seen as much as they wished<br />21<br />of the wild beasts, they called out that the prisoners should be killed. Perpetua and the rest then<br />took leave of each other, and walked with cheerful looks and firm steps into the middle of the<br />amphitheatre, where men with swords fell on them and dispatched them. The executioner who was<br />to kill Perpetua was a youth, and was so nervous that he stabbed her in a place where the hurt was<br />not deadly; but she herself took hold of his sword, and showed him where to give her the<br />death-wound.<br />CHAPTER VII: ORIGEN (AD 185–254)<br />The same persecution in which Perpetua and her companions suffered at Carthage raged also<br />at Alexandria in Egypt, where a learned man named Leonides was one of the martyrs (AD 202).<br />Leonides had a son named Origen, whom he had brought up very carefully, and had taught to get<br />some part of the Bible by heart every day. And Origen was very eager to learn, and was so good<br />and so clever that his father was afraid to show how fond and how proud he was of him, lest the<br />boy should become forward and conceited. So when Origen asked questions of a kind which few<br />boys would have thought of asking, his father used to check him, but when he was asleep Leonides<br />would steal to his bedside and kiss him, thanking God for having given him such a child, and<br />praying that Origen might always be kept in the right way.<br />When the persecution began, Origen, who was then about seventeen years old, wished that he<br />might be allowed to die for his faith; but his mother hid his clothes, and so obliged him to stay at<br />home; and all that he could do was to write to his father in prison, and to beg that he would not fear<br />22<br />lest the widow and orphans should be left destitute, but would be stedfast in his faith, and would<br />trust in God to provide for their relief.<br />The persecutors were not content with killing Leonides, but seized on all his property, so that<br />the widow was left in great distress, with seven children, of whom Origen was the eldest. A Christian<br />lady kindly took Origen into her house; and after a short time, young as he was, he was made master<br />of the “Catechetical School,”, a sort of college, where the young Christians of Alexandria were<br />instructed in religion and learning. The persecution had slackened for a while, but it began again,<br />and some of Origen’s pupils were martyred. He went with them to their trial, and stood by them in<br />their sufferings; but although he was ill-used by the mob of Alexandria, he was himself allowed to<br />go free.<br />Origen had read in the Gospel, “Freely ye have received, freely give” (St. Matt. x. 8), and he<br />thought that therefore he ought to teach for nothing. In order, therefore, that he might be able to do<br />this, he sold a quantity of books which he had written out, and lived for a long time on the price of<br />them, allowing himself only about fivepence a day. His food was of the poorest kind; he had but<br />one coat, through which he felt the cold of winter severely, he sat up the greater part of the night,<br />and then lay down on the bare floor. When he grew older, he came to understand that he had been<br />mistaken in some of his notions as to these things, and to regret that, by treating himself so hardly,<br />24<br />J. C. Robertson Sketches of Church History, from AD 33 to the Reformation<br />he had hurt his health beyond repair. But still, mistaken as he was, we must honour him for going<br />through so bravely with what he took to be his duty.<br />He soon grew so famous as a teacher, that even Jews, heathens, and heretics went to hear him;<br />and many of them were so led on by him that they were converted to the Gospel. He travelled a<br />great deal; some of his journeys were taken because he had been invited into foreign countries that<br />he might teach the Gospel to people who were desirous of instruction in it, or that he might settle<br />disputes about religion. And he was invited to go on a visit to the mother of the Emperor Alexander<br />23<br />Severus, who was himself friendly to Christianity, although not a Christian. Origen, too, wrote a<br />great number of books in explanation of the Bible, and on other religious subjects; and he worked<br />for no less than eight-and-twenty years at a great book called the “Hexapla”, which was meant to<br />show how the Old Testament ought to be read in Hebrew and in Greek.<br />But, although he was a very good, as well as a very learned man, Origen fell into some strange<br />opinions, from wishing to clear away some of those difficulties which, as St Paul says, made the<br />Gospel seem “foolishness” to the heathen philosophers (1 Cor. i. 23). Besides this, Demetrius, the<br />bishop of Alexandria, although he had been his friend, had some reasons for not wishing to ordain<br />him to be one of the clergy; and when Origen had been ordained a presbyter (or priest) in the Holy<br />Land, where he was on a visit, Demetrius was very angry. He said that no man ought to be ordained<br />in any church but that of his own home; and he brought up stories about some rash things which<br />Origen had done in his youth, and questions about the strange doctrines which he held. Origen,<br />finding that he could not hope for peace at Alexandria, went back to his friend the bishop of Caesarea,<br />by whom he had been ordained, and he spent many years at Caesarea, where he was more sought<br />after as a teacher than ever. At one time he was driven into Cappadocia, by the persecution of a<br />savage emperor named Maximin, who had murdered the gentle Alexander Severus; but he returned<br />to Caesarea, and lived there until another persecution began under the Emperor Decius.<br />This was by far the worst persecution that had yet been known. It was the first which was carried<br />on throughout the whole empire, and no regard was now paid to the old laws which Trajan and<br />other emperors had made for the protection of the Christians. They were sought out, and were made<br />to appear in the market-place of every town, where they were required by the magistrates to sacrifice,<br />and if they refused, were sentenced to severe punishment. The emperor wished most to get at the<br />24<br />bishops and clergy; for he thought that, if the teachers were put out of the way, the people would<br />soon give up the Gospel. Although many martyrs were put to death at this time, the persecutors did<br />not so much wish to kill the Christians, as to make them disown their religion; and, in the hope of<br />this, many of them were starved, and tortured, and sent into banishment in strange countries, among<br />wild people who had never before heard of Christ. But here the emperor’s plans were notably<br />disappointed, for the banished bishops and clergy had thus an opportunity of making the Gospel<br />known to those poor wild tribes, whom it might not have reached for a long time if the Church had<br />been left in quiet.<br />We shall hear more about the persecution in the next chapter. Here I shall only say that Origen<br />was imprisoned and cruelly tortured. He was by this time nearly seventy years old, and was weak<br />in body from the labours which he had gone through in study, and from having hurt his health by<br />hard and scanty living in his youth, so that he was ill able to bear the pains of the torture, and,<br />although he did not die under it, he died of its effects soon after (AD 254).<br />Decius himself was killed in battle (AD 251), and his persecution came to an end. And when<br />it was over, the faithful understood that it had been of great use, not only by helping to spread the<br />25<br />J. C. Robertson Sketches of Church History, from AD 33 to the Reformation<br />Gospel, in the way which has been mentioned, but in purifying the Church, and in rousing Christians<br />from the carelessness into which too many of them had fallen during the long time of ease and quiet<br />which they had before enjoyed. For the trials which God sends on His people in this world are like<br />the chastisements of a loving Father, and, if we accept them rightly, they will all be found to turn<br />out to our good.<br />25<br />CHAPTER VIII: ST. CYPRIAN<br />PART I (AD 200–253)<br />About the same time with Origen lived St Cyprian, bishop of Carthage. He was born about the<br />year 200, and had been long famous as a professor of heathen learning, when he was converted at<br />the age of forty-five. He then gave up his calling as a teacher, and, like the first Christians at<br />Jerusalem (Acts iv. 34f), he sold a fine house and gardens, which he had near the town, and gave<br />the price, with a large part of his other money, to the poor. He became one of the clergy of Carthage,<br />and when the bishop died, about three years after, Cyprian was so much loved and respected that<br />he was chosen in his place (AD 248).<br />Cyprian tried with all his power to do the duties of a good bishop, and to get rid of many wrong<br />things which had grown upon his Church during the long peace which it had enjoyed. But about<br />two years after he was made bishop the persecution under Decius broke out, when, as was said in<br />the last chapter, the persecutors tried especially to strike at the bishops and clergy, and to force<br />them to deny their faith. Now Cyprian would have been ready and glad to die, if it would have<br />served the good of his people; but he remembered how our Lord had said, “When they persecute<br />you in this city, flee ye into another” (St. Matt. x. 23), and how He Himself withdrew from the rage<br />of His enemies, because His “hour was not yet come” (St. John viii. 20, 59; xi. 54). And it seemed<br />to the good bishop, that for the present it would be best to go out of the way of his persecutors. But<br />he kept a constant watch over all that was done in his church, and he often wrote to his clergy and<br />people from the place where he was hidden.<br />26<br />But in the meanwhile, things went on badly at Carthage. Many had called themselves Christians<br />in the late quiet times who would not have done so if there had been any danger about it. And now,<br />when the danger came, numbers of them ran into the market-place at Carthage, and seemed quite<br />eager to offer sacrifice to the gods of the heathen. Others, who did not sacrifice, bribed some officers<br />of the Government to give them tickets, certifying that they had sacrificed; and yet they contrived<br />to persuade themselves that they had done nothing wrong by their cowardice and deceit! There<br />were, too, some mischievous men among the clergy, who had not wished Cyprian to be bishop,<br />and had borne him a grudge ever since he was chosen. And now these clergymen set on the people<br />who had lapsed (or fallen) in the persecution, to demand that they should be taken back into the<br />Church, and to say that some martyrs had given them letters which entitled them to be admitted at<br />once.<br />In those days it was usual, when any Christian was known to have been guilty of a heavy sin,<br />that (as is said in our Commination Service), he should be “put to open penance” by the Church;<br />that is, that he should be required to show his repentance publicly. Persons who were in this state<br />26<br />J. C. Robertson Sketches of Church History, from AD 33 to the Reformation<br />were not allowed to receive the holy sacrament of the Lord’s Supper, as all other Christians then<br />did very often. The worst sinners were obliged to stand outside the church door, where they begged<br />those who were going in to pray that their sins might be forgiven, and those of the penitents who<br />were let into the church had places in it separate from other Christians. Sometimes penance lasted<br />for years; and always until the penitents had done enough to prove that they were truly grieved for<br />their sins, so that the clergy might hope that they were received to God’s mercy for their Redeemer’s<br />sake. But as it was counted a great and glorious thing to die for the truth of Christ, and martyrs<br />were highly honoured in the Church, penitents had been in the habit of going to them while they<br />were in prison awaiting death, and of entreating the martyrs to plead with the Church for the<br />27<br />shortening of the appointed penance. And it had been usual, out of regard for the holy martyrs, to<br />forgive those to whom they had given letters desiring that the penitents might be gently treated.<br />But now these people at Carthage, instead of showing themselves humble, as true penitents would<br />have been, came forward in an insolent manner, as if they had a right to claim that they might be<br />restored to the Church; and the martyrs’ letters (or rather what they called martyrs’ letters) were<br />used in a way very different from anything that had ever been allowed. Cyprian had a great deal<br />of trouble with them; but he dealt wisely in the matter, and at length had the comfort of settling it.<br />But, as people are always ready to find fault in one way or another, some blamed him for being too<br />strict with the lapsed, and others for being too easy; and each of these parties went so far as to set<br />up a bishop of its own against him. After a time, however, he got the better of these enemies,<br />although the straiter sect (who were called Novatianists, after Novatian, a presbyter of Rome) lasted<br />for three hundred years or more.<br />PART II (AD 253–257)<br />Shortly after the end of the persecution, a terrible plague passed through the empire, and carried<br />off vast numbers of people. Many of the heathen thought that the plague was sent by their gods to<br />punish them for allowing the Christians to live; and the mobs of towns broke out against the<br />Christians, killing some of them, and hurting them in other ways.<br />But instead of returning evil for evil, the Christians showed what a spirit of love they had learnt<br />from their Lord and Master; and there was no place where this was more remarkably shown than<br />at Carthage. The heathen there were so terrified by the plague that they seemed to have lost all<br />natural feeling, and almost to be out of their senses. When their friends fell sick, they left them to<br />die without any care; when they were dead, they cast out their bodies into the street, and the corpses<br />28<br />which lay about unburied were not only shocking to look at, but made the air unwholesome, so that<br />there was much more danger of the plague than before. But while the heathen were behaving in<br />this way, and each of them thought only of himself, Cyprian called the Christians of Carthage<br />together, and told them that they were bound to do very differently. “It would be no wonder,” he<br />said, “if we were to attend to our own friends; but Christ our Lord charges us to do good to heathens<br />and publicans also, and to love our enemies. He prayed for them that persecuted Him, and if we<br />are His disciples, we ought to do so too.” And then the good bishop went on to tell his people what<br />part each of them should take in the charitable work. Those who had money were to give it, and<br />were to do such acts of kindness as they could besides. The poor, who had no silver or gold to<br />spare, were to give their labour in a spirit of love. So all classes set to their tasks gladly, and they<br />nursed the sick and buried the dead, without asking whether they were Christian or heathens.<br />27<br />J. C. Robertson Sketches of Church History, from AD 33 to the Reformation<br />When the heathens saw these acts of love, many of them were brought to wonder what it could<br />be that made the Christians do them, and how they came to be so kind to poor and old people, to<br />widows, and orphans, and slaves; and how it was that they were always ready to raise money for<br />buying the freedom of captives, or for helping their brethren who were in any kind of trouble. And<br />from wondering and asking what it was that led Christians to do such things, which they themselves<br />would never have thought of doing, many of the heathen were brought to see that the Gospel was<br />the true religion, and they forsook their idols to follow Christ.<br />After this, Cyprian had a disagreement with Stephen bishop of Rome. Rome was the greatest<br />city in the whole world, and the capital of the empire. There were many Christians there even in<br />the time of the Apostles, and, as years went on, the Church of Rome grew more and more, so that<br />it was the greatest, and richest, and most important church of all. Now the bishops who were at the<br />29<br />head of this great church were naturally reckoned the foremost of all bishops, and had more power<br />than any other, so that if a proud man got the bishopric of Rome, it was too likely that he might try<br />to set himself up above his brethren, and to lay down the law to them. Stephen was, unhappily, a<br />man of this kind, and he gave way to the temptation, and tried to lord it over other bishops and their<br />churches. But Cyprian held out against him, and made him understand that the bishop of Rome had<br />no right to give laws to other bishops, or to meddle with the churches of other countries. He showed<br />that, although St. Peter (from whom Stephen pretended that the bishops of Rome had received<br />power over others) was the first of the Apostles, he was not of a higher class or order than the rest;<br />and, therefore, that, although the Roman bishops stood first, the other bishops were their equals,<br />and had received an equal share in the Christian ministry. So Stephen was not able to get the power<br />which he wished for over other churches, and, after his death, Carthage and Rome were at peace<br />again.<br />PART III (AD 257–258)<br />About six years after the death of the Emperor Decius, a fresh persecution arose under another<br />emperor, named Valerian (AD 257). He began by ordering that the Christians should not be allowed<br />to meet for worship, and that the bishops and clergy should be separated from their flocks. Cyprian<br />was carried before the governor of Africa, and, on being questioned by him, he said. “I am a Christian<br />and a bishop. I know no other gods but the one true God, who made heaven and earth, the sea, and<br />all that is in them. It is this God that we Christians serve; to Him we pray day and night, for ourselves<br />and all mankind, and for the welfare of the emperors themselves.” The governor asked him about<br />his clergy. “Our laws,” said Cyprian, forbid them to throw themselves in your way, and I may not<br />inform against them; but if they be sought after, they will be found, each at his post.” The governor<br />30<br />said that no Christians must meet for worship under pain of death; and he sentenced Cyprian to be<br />banished to a place called Curubis, about forty miles from Carthage. It was a pleasant abode, and<br />Cyprian lived there a year, during which time he was often visited by his friends, and wrote many<br />letters of advice and comfort to his brethren. And, as many of these were worse treated than himself,<br />by being carried off into savage places, or set to work underground in mines, he did all that he<br />could to relieve their distress, by sending them money and other presents.<br />At the end of the year, the bishop was carried back to Carthage, where a new governor had just<br />arrived. The emperor had found that his first law against the Christians was of little use; so he now<br />made a second law, which was much more severe. It ordered that bishops and clergy should be put<br />to death; that such Christians as were persons of worldly rank should lose all that they had, and be<br />28<br />J. C. Robertson Sketches of Church History, from AD 33 to the Reformation<br />banished or killed; but it said nothing about the poorer Christians, who do not seem to have been<br />in any danger. Cyprian thought that his time was now come; and when his friends entreated him<br />to save himself by flight, he refused. He was carried off to the governor’s country house, about six<br />miles from Carthage, where he was treated with much respect, and was allowed to have some<br />friends with him at supper. Great numbers of his people, on hearing that he was seized, went from<br />Carthage to the place where he was, and watched all night outside the house in fear lest their bishop<br />should be put to death, or carried off into banishment without their knowledge. Next morning<br />Cyprian was led to the place of judgment, which was a little way from the governor’s palace. He<br />was heated with the walk, under a burning sun; and, as he was waiting for the governor’s arrival,<br />a soldier of the guard, who had once been a Christian, kindly offered him some change of clothes.<br />“Why,” said the bishop, “should we trouble ourselves to remedy evils which will probably come<br />to an end to-day?”<br />31<br />The governor took his seat, and required Cyprian to sacrifice to the gods. He refused; and the<br />governor then desired him to consider his safety. “In so righteous a cause,” answered the bishop,<br />“there is no need of consideration;” and, on hearing the sentence, which condemned him to be<br />beheaded, he exclaimed, “Praise be to God!” A cry arose from the Christians, “Let us go and be<br />beheaded with him!” He was then led by soldiers to the place of execution. Many of his people<br />climbed up into the trees which surrounded it, that they might see the last of their good bishop.<br />After having prayed, he took off his upper clothing; he gave some money to the executioner, and<br />as it was necessary that he should be blindfolded before suffering, he tied the bandage over his own<br />eyes. Two of his friends then bound his hands, and the Christians placed cloths and handkerchiefs<br />around him, that they night catch some of his blood. And thus St. Cyprian was martyred, in the<br />year 258.<br />Valerian’s attempts against the Gospel were all in vain. The Church had been purified and<br />strengthened by the persecution under Decius, so that there were now very few who fell away for<br />fear of death. The faith was spread by the banished bishops, in the same way as it had been in the<br />last persecution (see page 25); and, as has ever been found, “the blood of the martyrs was the seed<br />of the Church.”<br />CHAPTER IX: FROM GALLIENUS<br />TO THE END OF THE LAST PERSECUTION (AD 261–313)<br />Valerian, who had treated the Christians so cruelly, came to a miserable end. He led his army<br />into Persia, where he was defeated and taken prisoner. He was kept for some time in captivity; and<br />32<br />we are told that he used to be led forth, loaded with chains, but with the purple robes of an emperor<br />thrown over him, that the Persians might mock at his misfortunes. And when he had died from the<br />effects of shame and grief, it is said that his skin was stuffed with straw, and was kept in a temple,<br />as a remembrance of the triumph which the Persians had gained over the Romans, whose pride had<br />never been so humbled before.<br />When Valerian was taken prisoner, his son Gallienus became emperor (AD 261). Gallienus<br />sent forth a law by which the Christians, for the first time, got the liberty of serving God without<br />the risk of being persecuted. We might think him a good emperor for making such a law; but he<br />29<br />J. C. Robertson Sketches of Church History, from AD 33 to the Reformation<br />really does not deserve much credit for it, since he seems to have made it merely because he did<br />not care much either for his own religion, or for any other.<br />And now there is hardly anything to be said of the next forty years, except that the Christians<br />enjoyed peace and prosperity. Instead of being obliged to hold their services in the upper rooms of<br />houses or in burial-places under ground, and in the dead of night, they built splendid churches,<br />which they furnished with gold and silver plate, and with other costly ornaments. Christians were<br />appointed to high offices, such as the government of countries, and many of them held places in<br />the emperor’s palace. And, now that there was no danger or loss to be risked by being Christians,<br />multitudes of people joined the Church who would have kept at a distance from it if there had been<br />anything to fear. But, unhappily, the Christians did not make a good use of all their prosperity.<br />Many of them grew worldly and careless, and had little of the Christian about them except the<br />name; and they quarrelled and disputed among themselves, as if they were no better than mere<br />heathens. But it pleased God to punish them severely for their faults, for at length there came such<br />a persecution as had never before been known.<br />At this time there were no fewer than four emperors at once; for Diocletian, who became emperor<br />33<br />in the year 284, afterwards took in Maximian, Galerius, and Constantius, to share his power, and<br />to help him in the labour of government. Galerius and Constantius, however, were not quite so<br />high, and had not such full authority, as the other two. Galerius married Diocletian’s daughter, and<br />it was supposed that both this lady and the empress, her mother, were Christians. The priests and<br />others, whose interest it was to keep up the old heathenism, began to be afraid lest the empresses<br />should make Christians of their husbands; and they sought how this might be prevented.<br />Now the heathens had some ways by which they used to try to find out the will of their gods.<br />Sometimes they offered sacrifices of beasts, and, when the beasts were killed, they cut them open,<br />and judged from the appearance of the inside, whether the gods were well pleased or angry. And<br />at certain places there were what they called oracles, where people who wished to know the will<br />of the gods went through some ceremonies, and expected a voice to come from this or that god in<br />answer to them. Sure enough, the voice very often did come, although it was not really from any<br />god, but was managed by the juggling of the priests. And the answers which these voices gave were<br />often contrived very cunningly, that they might have more than one meaning, so that, however<br />things might turn out, the oracle was sure to come true. And now the priests set to frighten Diocletian<br />with tricks of this kind. When he sacrificed, the insides of the victims (as the beasts offered in<br />sacrifice were called) were said to look in such a way as to show that the gods were angry. When<br />he consulted the oracles, answers were given declaring that, so long as Christians were allowed to<br />live on the earth, the gods would be displeased. And thus Diocletian, although at first he had been<br />inclined to let them alone, became terrified, and was ready to persecute.<br />The first order against the Christians was a proclamation requiring that all soldiers, and all<br />persons who held any office under the emperor, should sacrifice to the heathen gods (AD 298).<br />34<br />And five years after this, Galerius, who was a cruel man, and very bitter against the Christians<br />(although his wife was supposed to be one), persuaded Diocletian to begin a persecution in earnest.<br />Diocletian did not usually live at Rome, like the earlier emperors, but at Nicomedia, a town in<br />Asia Minor, on the shore of the Propontis (now called the Sea of Marmora). And there the persecution<br />began, by his sending forth an order that all who would not serve the gods of Rome should lose<br />their offices; that their property should be seized, and, if they were persons of rank, they should<br />lose their rank. Christians were no longer allowed to meet for worship; their churches were to be<br />30<br />J. C. Robertson Sketches of Church History, from AD 33 to the Reformation<br />destroyed, and their holy books were to be sought out and burnt (Feb. 24, 303). As soon as this<br />proclamation was set forth, a Christian tore it down, and broke into loud reproaches against the<br />emperors. Such violent acts and words were not becoming in a follower of Him, “who, when He<br />was reviled, reviled not again, and when He suffered, threatened not” (1 Peter ii. 23). But the man<br />who had forgotten himself so far, showed the strength of his principles in the patience with which<br />he bore the punishment of what he had done, for he was roasted alive at a slow fire, and did not<br />even utter a groan.<br />This was in February, 303; and before the end of that year, Diocletian put forth three more<br />proclamations against the Christians. One of them ordered that the Christian teachers should be<br />imprisoned; and very soon the prisons were filled with bishops and clergy, while the evil-doers<br />who were usually confined in them were turned loose. The next proclamation ordered that the<br />prisoners should either sacrifice or be tortured; and the fourth directed that not only the bishops<br />and clergy, but all Christians, should be required to sacrifice, on pain of torture.<br />These cruel laws were put in execution. Churches were pulled down, beginning with the great<br />church of Nicomedia, which was built on a height, and overlooked the emperor’s palace. All the<br />Bibles and service-books that could be found, and a great number of other Christian writings, were<br />thrown into the flames; and many Christians who refused to give up their holy books were put to<br />35<br />death. The plate of churches was carried off, and was turned to profane uses, as the vessels of the<br />Jewish temple had formerly been by Belshazzar.<br />The sufferings of the Christians were frightful, but after what has been already said of such<br />things, I will not shock you by telling you much about them here. Some were thrown to wild beasts;<br />some were burnt alive, or roasted on gridirons; some had their skins pulled off, or their flesh scraped<br />from their bones; some were crucified; some were tied to branches of trees, which had been bent<br />so as to meet, and then they were torn to pieces by the starting asunder of the branches. Thousands<br />of them perished by one horrible death or other, so that the heathens themselves grew tired and<br />disgusted with inflicting or seeing their sufferings; and at length, instead of putting them to death,<br />they sent them to work in mines, or plucked out one of their eyes, or lamed one of their hands or<br />feet, or set bishops to look after horses or camels, or to do other work unfit for persons of their<br />venerable character. And it is impossible to think what miseries even those who escaped must have<br />undergone, for the persecution lasted ten years, and they had not only to witness the sufferings of<br />their own dear relations, or friends, or teachers, but knew that the like might, at any hour, come on<br />themselves.<br />It was in the East that the persecution was hottest and lasted longest; for in Europe it was not<br />much felt after the first two years. The Emperor Constantius, who ruled over Gaul (now called<br />France), Spain and Britain, was kind to the Christians, and after his death, his son Constantine was<br />still more favourable to them. There were several changes among the other emperors, and the<br />Christians felt them for better or for worse, according to the character of each emperor; but it is<br />needless to speak much of them in a little book like this. Galerius went on in his cruelty until, at<br />the end of eight years, he found that it had been of no use towards putting down the Gospel, and<br />36<br />that he was sinking under a fearful disease, something like that of which Herod, who had killed St.<br />James, died (Acts xii. 23). He then thought with grief and horror of what he had done, and (perhaps<br />in the hope of getting some relief from the God of Christians) he sent forth a proclamation allowing<br />them to rebuild their churches, and to hold their worship, and begging them to remember him in<br />their prayers. Soon after this he died (AD 311).<br />31<br />J. C. Robertson Sketches of Church History, from AD 33 to the Reformation<br />The cruellest of all the persecutors was Maximin, who, from the year 305, had possession of<br />Asia Minor, Syria, the Holy Land, and Egypt. When Galerius made his law in favour of the<br />Christians, Maximin for a while pretended to give them the same kind of liberty in his dominions.<br />But he soon changed again, and required that all his subjects should sacrifice—even that little babies<br />should take some grains of incense into their hands, and should burn it in honour of the heathen<br />gods; and when a season of great plenty followed after this, Maximin boasted that it was a sign of<br />the favour with which the gods received his law. But it very soon appeared how false his boast was,<br />for famine and plague began to rage throughout his dominions. The Christians, of course, had their<br />share in the distress; but instead of triumphing over their persecutors they showed the true spirit of<br />the Gospel by treating them with kindness, by relieving the poor, by tending the sick, and by burying<br />the dead, who had been abandoned by their own nearest relations.<br />Although there is no room to give any particular account of the martyrs here, there is one of<br />them who especially deserves to be remembered, because he was the first who suffered in our own<br />island. This good man, Alban, while he was yet a heathen, fell in with a poor Christian priest, who<br />was trying to hide himself from the persecutors. Alban took him into his own house, and sheltered<br />him there; and he was so much struck with observing how the priest prayed to God, and spent long<br />hours of the night in religious exercises, that he soon became a believer in Christ. But the priest<br />was hotly searched for, and information was given that he was hidden in Alban’s house. And when<br />37<br />the soldiers came to look for him there, Alban knew their errand, and put on the priest’s dress, so<br />that the soldiers seized him and carried him before the judge. The judge found that they had brought<br />the wrong man, and, in his rage at the disappointment, he told Alban that he must himself endure<br />the punishment which had been meant for the other. Alban heard this without any fear, and on<br />being questioned, he declared that he was a Christian, a worshipper of the one true God, and that<br />he would not sacrifice to idols which could do no good. He was put to the torture, but bore it gladly<br />for his Saviour’s sake, and then, as he was still firm in professing his faith, the judge gave orders<br />that he should be beheaded. And when he had been led out to the place of execution, which was a<br />little grassy knoll that rose gently on one side of the town, the soldier, who was to have put him to<br />death, was so moved by the sight of Alban’s behaviour, that he threw away his sword, and desired<br />to be put to death with him. They were both beheaded, and the town of Verulam, where they<br />suffered, has since been called St. Alban’s, from the name of the first British martyr.<br />This martyrdom took place early in the persecution; but, (as we have seen) Constantius afterwards<br />protected the British Christians, and his son Constantine, who succeeded to his share in the empire,<br />treated them with yet greater favour. In the year 312, Constantine marched against Maxentius, who<br />had usurped the government of Italy and Africa. Constantine seems to have been brought up by his<br />father to believe in one God, although he did not at all know who this God was, nor how He had<br />revealed Himself in Holy Scripture. But as he was on his way to fight Maxentius, he saw in the sky<br />a wonderful appearance, which seemed like the figure of a cross, with words around it—“By this<br />conquer!” He then caused the cross to be put on the standards (or colours) of his army; and when<br />he had defeated Maxentius, he set up at Rome a statue of himself, with a cross in its right hand,<br />38<br />and with an inscription which declared that he owed his victory to that saving sign. About the same<br />time that Constantine overcame Maxentius, Licinius put down Maximin in the East. The two<br />conquerors now had possession of the whole empire, and they joined in publishing laws by which<br />Christians were allowed to worship God freely according to their conscience (AD 313).<br />32<br />J. C. Robertson Sketches of Church History, from AD 33 to the Reformation<br />CHAPTER X: CONSTANTINE THE GREAT (AD 313–337)<br />It was a great thing for the Church that the emperor of Rome should give it liberty; and<br />Constantine, after sending forth the laws which put an end to the persecution, went on to make<br />other laws in favour of the Christians. But he did not himself become a Christian all at once, although<br />he built many churches and gave rich presents to others, and although he was fond of keeping<br />company with bishops, and of conversing with them about religion. Licinius, the emperor of the<br />East, who had joined with Constantine in his first laws, afterwards quarrelled with him, and<br />persecuted the eastern Christians cruelly, but Constantine defeated him in battle (AD 324), and the<br />whole empire was once more united under one head.<br />After his victory over Licinius, Constantine declared himself a Christian, which he had not<br />done before; and he used to attend the services of the Church very regularly, and to stand all the<br />time that the bishops were preaching, however long their sermons might be. He used even himself<br />to write a kind of discourses something like sermons, and he read them aloud in the palace to all<br />his court; but he really knew very little of Christian doctrine, although he was very fond of talking<br />part in disputes about it. And, although he professed to be a Christian, he had not yet been made a<br />39<br />member of Christ by baptism, for in those days, people had so high a notion of the grace of baptism<br />that many of them put off their baptism until they supposed that they were on their deathbed, for<br />fear lest they should sin after being baptized, and so should lose the benefit of the sacrament. This<br />was of course wrong; for it was a sad mistake to think that they might go on in sin so long as they<br />were not baptized. God, we know, might have cut them off at any moment in the midst of all their<br />sins, and even if they were spared, there was a great danger that, when they came to beg for baptism<br />at last, they might not have that true spirit of repentance and faith without which they could not be<br />fit to receive the grace of the sacraments. And therefore the teachers of the Church used to warn<br />people against putting off their baptism out of a love for sin; and when any one had received<br />“clinical” baptism, as it was called (that is to say, baptism on a sick-bed), if he afterwards got well<br />again, he was thought but little of in the Church.<br />But to come back to Constantine. He had many other faults besides his unwillingness to take<br />on himself the duties of a baptized Christian; and, although we are bound to thank God for having<br />turned his heart to favour the Church, we must not be blind to the emperor’s faults. Yet, with all<br />these faults, he really believed the Gospel, and meant to do what he could for the truth.<br />It took a long time to put down heathenism; for it would not have been safe or wise to force<br />people to become Christians before they had come to see the falsehood of their old religion.<br />Constantine, therefore, only made laws against some of its worst practices, and forbade any sacrifices<br />to be offered in the name of the empire; but he did not hinder the heathens from sacrificing on their<br />own account if they liked.<br />Soon after professing himself a Christian, the emperor began to build a new capital in the East.<br />There had been a town called Byzantium on the spot before; but the new city was far grander, and<br />40<br />he gave it the name of Constantinople, which means the City of Constantine. It was meant to be<br />altogether Christian,—unlike Rome, which was full of temples of heathen gods. And the emperors,<br />from this time, usually lived at Constantinople, or at some other place in the East.<br />There will be more to say about Constantine in the next chapter. In the mean time, let us look<br />at the progress of the Gospel.<br />33<br />J. C. Robertson Sketches of Church History, from AD 33 to the Reformation<br />It had, by this time, made its way into many countries beyond the bounds of the empire. There<br />were Christians in Scotland and in India; there had long been great numbers of Christians in Persia<br />and Arabia. Many of the Goths, who then lived about the Danube, had been converted by captives<br />whom they carried off in their plundering expeditions, during the reigns of Valerian and Gallienus<br />(about AD 260), and other roving tribes had been converted by the same means. About the end of<br />the third century, Gregory, who is called the Enlightener, had gone as a missionary bishop into<br />Armenia, where he persuaded the king, Tiridates, to receive the Gospel, and to establish it as the<br />religion of his country: so that Armenia had the honour of being the first Christian kingdom. The<br />Georgians were converted in the reign of Constantine; and about the same time, the Ethiopians or<br />Abyssinians (who live to the south of Egypt) were brought to the knowledge of the truth in a very<br />remarkable way.<br />There was a rich Christian of Tyre, named Meropius, who was a philosopher, and wished to<br />make discoveries in the countries towards India, which were then but little known. So he set out<br />in a ship of his own, sailed down the Red Sea, and made a voyage to the East. On his way back,<br />he and his crew landed at a place on the coast of Ethiopia, in search of fresh water, when the people<br />of the country fell on them, and killed all but two youths named Aedesius and Frumentius, who<br />were relations of Meropius. These lads were taken to the king’s court, where, as they were better<br />educated than the Ethiopians, they soon got into great favour and power. The king died after a time,<br />41<br />leaving a little boy to succeed him; and the two strangers were asked to carry on the government<br />of the country until the prince should be old enough to take it into his own hands. They did this<br />faithfully, and stayed many years in Ethiopia; and they used to look out for any Christian sailors<br />or merchants who visited the country, and to hold meetings with such strangers and others for<br />worship, although they were distressed that they had no clergy to minister to them. At length the<br />young prince grew up to manhood, and was able to govern his kingdom for himself; and then<br />Aedesius and Frumentius set out for their own country, which they had been longing to see for so<br />many years. Aedesius got back to Tyre, where he became a deacon of the Church. But Frumentius<br />stopped at Alexandria, and told his tale to the bishop, the great St. Athanasius (of whom we shall<br />hear more by-and-by), and he begged that a bishop might be sent into Ethiopia to settle and govern<br />the Church there. Athanasius, considering how faithful and wise Frumentius had shown himself in<br />all his business, how greatly he was respected and loved by the Ethiopians, and how much he had<br />done to spread the gospel in the land of his captivity, said that no one was so fit as he to be bishop;<br />and he consecrated Frumentius accordingly. To this day the chief bishop of the Abyssinian Church,<br />instead of being chosen from among the clergy of the country, is always a person sent by the<br />Egyptian bishop of Alexandria, and thus the Abyssinians still keep up the remembrance of the way<br />in which their Church was founded, although the bishopric of Alexandria is now sadly fallen from<br />the height at which it stood in the days of Athanasius and Frumentius.<br />Constantine used his influence with the king of Persia, whose name was Sapor, to obtain good<br />treatment for the Christians of that country; and the Gospel continued to make progress there. But<br />this naturally raised the jealousy of the magi, who were the priests of the heathen religion of Persia,<br />and they looked out for some means of doing mischief to the Christians. So a few years after the<br />42<br />death of Constantine, when a war broke out between Sapor and the next emperor, Constantius,<br />these magi got about the king, and told him that his Christian subjects would be ready to betray<br />him to the Romans, from whom they had got their religion. Sapor then issued orders that all<br />Christians should pay an enormous tax, unless they would worship the gods of the Persians. Their<br />34<br />J. C. Robertson Sketches of Church History, from AD 33 to the Reformation<br />chief bishop, whose name was Symeon, on receiving this order, answered that the tax was more<br />than they could pay, and that they worshipped the true God alone, who had made the sun, which<br />the Persians ignorantly adored.<br />Sapor then sent forth a second order, that the bishops, priests, and deacons of the Christians<br />should be put to death, that their churches should be destroyed, and that the plate and ornaments<br />of the churches should be taken for profane uses, and he sent for Symeon, who was soon brought<br />before him. The bishop had been used to make obeisance to the king, after the fashion of the country;<br />but on coming into his presence now, he refused to do so, lest it should be taken as a sign of that<br />reverence which he was resolved to give to God alone. Sapor then required him to worship the sun,<br />and told him that by doing so he might deliver himself and his people. But the bishop answered,<br />that if he had refused to do reverence to the king, much more must he refuse such honour to the<br />sun, which was a thing without reason or life. On this, the king ordered that he should be thrown<br />into prison until next day.<br />As he was on his way to prison, Symeon passed an old and faithful servant of the king, named<br />Uthazanes, who had brought up Sapor from a child, and stood high in his favour. Uthazanes, seeing<br />the bishop led away in chains, fell on his knee and saluted him in the Persian fashion. But Symeon<br />turned away his head, and could not look at him; for Uthazanes had been a Christian, and had lately<br />denied the faith. The old man’s conscience was smitten by this, and he burst out into lamentation—“If<br />my old and familiar friend disowns me thus, what may I expect from my God whom I have denied!”<br />43<br />His words were heard, and he was carried before the king, who tried to move him both by threats<br />and by kindness. But Uthazanes stood firm against everything, and, as he could not be shaken in<br />his faith, he was sentenced to be beheaded. He then begged the king, for the sake of the love which<br />had long been between them, to grant him the favour that it might be proclaimed why he died—that<br />he was not guilty of any treason, but was put to death only for being a Christian. Sapor was very<br />willing to allow this, because he thought that it would frighten others into worshipping his gods.<br />But it turned out as Uthazanes had hoped; for when it was seen how he loved his faith better than<br />life itself, other Christians were encouraged to suffer, and even some heathens were brought over<br />to the Gospel. Bishop Symeon was put to death after having seen a hundred of his clergy suffer<br />before his eyes; and the persecution was renewed from time to time throughout the remainder of<br />Sapor’s long reign.<br />CHAPTER XI: THE COUNCIL OF NICAEA (AD 325)<br />We might expect to find that, when the persecutions by the heathen were at an end within the<br />Roman empire, Christians lived together in peace and love, according to their Lord’s commandment;<br />but it is a sad truth that they now began to be very much divided by quarrels among themselves.<br />There had, indeed, been many false teachers in earlier times; but now, when the emperor had become<br />a Christian, the troubles caused by such persons reached much further than before. The emperors<br />took part in them, and made laws about them, and the whole empire was stirred by them.<br />44<br />Constantine was, as I have said (p. 40), very fond of taking a part in Church matters, without<br />knowing much about them. Very soon after the first law by which he gave liberty to the Christians,<br />he was called in to settle a quarrel; which had been raised in Africa by the followers of one Donatus,<br />35<br />J. C. Robertson Sketches of Church History, from AD 33 to the Reformation<br />who separated from the Church and set up bishops of their own, because they said that the bishops<br />of Carthage and some others had not behaved rightly when the persecutors required them to deliver<br />up the Scriptures. I will tell you more about these Donatists (as they are called) by-and-by (see<br />Chapter XXI, parts 3, 4, and 5), and I mention them now only because it was they who first incited<br />the emperor to judge in a dispute about religion.<br />When Constantine put down Licinius and got possession of the East (as has been said), he found<br />that a dispute of a different kind from the quarrel of the Donatists was raging there. One Arius, a<br />presbyter (or priest) of Alexandria, had begun some years before this time to deny that our blessed<br />Lord was God from everlasting. Arius was a crafty man, and did all that he could to make his<br />opinion look as well as possible; but, try as he might, he was obliged to own that he believed our<br />Lord to be a “creature”. And the difference between the highest of created beings and God, the<br />maker of all creatures, is infinite; so that it mattered little how Arius might smooth over his shocking<br />opinion, so long as he did not allow our Lord to be truly God from all eternity.<br />The bishop of Alexandria, whose name was Alexander, excommunicated Arius for his impiety;<br />that is to say, he solemnly turned him out of the Church, so that no faithful Christian should have<br />anything to do with him in religious matters. Thus Arius was obliged to leave Egypt, and he lived<br />for a while at Nicomedia, with a bishop who was an old friend of his. And while he was there, he<br />made a set of songs to be sung at meals, and others for travellers, sailors, and the like. He hoped<br />45<br />that people would learn these songs, without considering what mischief was in them, and that so<br />his heresy would be spread.<br />When Constantine first heard of these troubles, he tried to quiet them by advising Alexander<br />and Arius not to dispute about trifles. But he soon found that this would not do, and that the question<br />whether our Lord and Saviour were God or a creature was so far from being a trifle, that it was one<br />of the most serious of all questions. In order, therefore, to get this and some other matters settled,<br />he gave orders for a general council to meet. Councils of bishops within a certain district had long<br />been common. In many countries they were regularly held once or twice a year; and, besides these<br />regular meetings, others were sometimes called together to consider any business which was<br />particularly pressing Some of these councils were very great; for instance, the bishop of Alexander<br />could call together the bishops of all Egypt, and the bishop of Antioch could call together all the<br />bishops of Syria and some neighbouring countries. But there was no bishop who could call a council<br />of the whole Church, because there was no one who had any power over more than a part of it. But<br />now, Constantine, as he had become a Christian, thought that he might gather a council from all<br />quarters of his empire, and this was the first of what are called the general councils.<br />It met in the year 325, at Nicaea (or Nice), in Bithynia, and 318 bishops attended it. A number<br />of clergy and other persons were also present; even some heathen philosophers went out of curiosity<br />to see what the Christians were to do. Many of the bishops were very homely and simple men, who<br />had not much learning; but their great business was only to say plainly what their belief had always<br />been, so that it might be known whether the doctrines of Arius agreed with this or no; and thus the<br />good bishops might do their part very well, although they were not persons of any great learning<br />or cleverness. One of these simpler bishops was drawn into talk by a philosopher, who tried to<br />46<br />puzzle him about the truth of the Gospel. The bishop was not used to argue or to dispute much, and<br />might have been no match for the philosopher in that way, but he contented himself with saying<br />his Creed; and the philosopher was so struck with this, that he took to thinking more seriously of<br />Christianity than he had ever thought before, and he ended in becoming a Christian himself.<br />36<br />J. C. Robertson Sketches of Church History, from AD 33 to the Reformation<br />There was a great deal of arguing about Arius and his opinions, and the chief person who spoke<br />against him was Athanasius, a clergyman of Alexandria, who had come with the bishop, Alexander.<br />Athanasius could not sit as a judge in the council, because he was not a bishop, but he was allowed<br />to speak in the presence of the bishops, and pointed out to them the errors which Arius tried to hide.<br />So at last Arius was condemned, and the emperor banished him with some of his chief followers.<br />And, in order to set forth the true Christian faith beyond all doubt, the council made that creed<br />which is read in the Communion-service in our churches—all but some of the last part of it, which<br />was made at a later time, as we shall see. It is called the Nicene Creed, from the name of the place<br />where the council met; and the great point in it is that it declares our blessed Lord to be “Very God<br />of Very God, begotten, not made, being of one substance” (that is to say, of the same nature) “with<br />the Father.” For this truth, that our Lord has the same nature with the Almighty Father—this truth<br />that He is really God from everlasting—was what the Arians could not be brought to own.<br />The emperor attended the council during the latter part of its sittings; and a story is told of him<br />and a bishop named Acesius, who belonged to the sect of Novatianists. You will remember that<br />this sect broke off from the Church in St. Cyprian’s days, because Novatian and others thought that<br />St. Cyprian and the Church were too easy with those who repented after having sacrificed in time<br />of persecution (see page 27); and, from having begun thus, it came to be hard in its notions as to<br />47<br />the treatment of all sorts of penitents. But, as it had been only about the treatment of persons who<br />had behaved weakly in persecution that the Novatianists at first differed from the Church, and as<br />persecution by the heathens was now at an end, Constantine hoped that, perhaps, they might be<br />persuaded to return to the Church; so he invited some bishops of the sect to attend the councils and<br />Acesius among them. When the creed had been made, Acesius declared that it was all true, and<br />that it was the same faith which he had always believed; and he was quite satisfied with the rules<br />which the council made as to the time of keeping Easter, and as to some other things. “Why, then,”<br />asked Constantine, “will you not join the Church?” Acesius said that he did not think the Church<br />strict enough in dealing with penitents. “Take a ladder, then,” said the emperor, “and go up to<br />heaven by yourself!”<br />CHAPTER XII: ST. ATHANASIUS,<br />PART I (AD 325–337)<br />Alexander, the bishop of Alexandria by whom Arius had been excommunicated, died soon after<br />returning home from the Council of Nicaea; and Athanasius, who was then about thirty years of<br />age, was chosen in his stead, and governed the Alexandrian Church for six-and-forty years. Every<br />one knows the name of St. Athanasius, from the creed which is called after it. That creed, indeed,<br />was not made by St. Athanasius himself; but, as the Prayer-book says, it is “commonly called” his,<br />because it sets forth the true Christian faith, of which he was the chief defender in his day. And we<br />are bound to honour this learned and holy bishop, as the man by whom especially God was pleased<br />that His truth should be upheld and established against all the craft of Arius and his party, and even<br />against all the power of the emperors of Rome.<br />37<br />J. C. Robertson Sketches of Church History, from AD 33 to the Reformation<br />48<br />For, although Arius had been sent into banishment, he soon managed to get into favour at the<br />emperor’s court. One of his friends, a priest, gained the ear of Constantine’s sister, and this princess,<br />when she was dying, recommended the priest to the emperor. Neither Constantine nor his sister<br />understood enough of the matter to be on their guard against the deceits of the Arian, who was able<br />to persuade the emperor that Arius had been ill-used, and that he did not really hold the opinions<br />for which the council had condemned him. Arius, then, was allowed to return from banishment,<br />and Constantine desired Athanasius to receive him back into the Church, saying that he was not<br />guilty of the errors which had been laid to his charge. But Athanasius knew that this was only a<br />trick; and he answered that, as Arius had been condemned by a council of the whole Church, he<br />could not be restored by anything less than another such council.<br />The Arians, on finding that they could not win Athanasius over, resolved to attack him. They<br />contrived that all sorts of charges against him should be carried to the emperor; and in the year 335,<br />a council was held at Tyre for his trial. One story was, that he had killed an Egyptian bishop, named<br />Arsenius, that he had cut off his hand, and had used it for magical purposes (for, among other things,<br />Athanasius was said by his enemies to be a sorcerer!), and the dried hand of a man was shown,<br />which was said to be that of Arsenius. But when the time came for examining this charge, what<br />was the confusion of the accusers at seeing Arsenius himself brought into the council! He was<br />dressed in a long cloak, and Athanasius lifted it up, first on one side, and then on the other, so as<br />to show that the man was not only alive, but had both his hands safe and sound. The leaders of the<br />Arians had known that Arsenius was not dead, but they had hoped that he would not appear. But,<br />happily for Athanasius, one of his friends had discovered Arsenius, and had kept him hidden until<br />the right moment came for producing him.<br />49<br />Athanasius was able to answer the other charges against him, as well as that about Arsenius;<br />and the Arians, seeing that they must contrive some new accusation, sent some of his bitterest<br />enemies into Egypt, to rake up all the tales that they could find. Athanasius knew what he might<br />expect from people who could act so unfairly; he therefore resolved not to wait for their return, but<br />got on board a ship which was bound for Constantinople. On arriving there, he posted himself in<br />a spot outside the city, where he expected the emperor to pass in returning from a ride; and when<br />Constantine came up, he threw himself in his way. The emperor was startled; but Athanasius told<br />him who he was, and entreated him, by the thought of that judgment in which princes as well as<br />subjects must one day appear, to order that the case should be tried before himself, instead of leaving<br />it to judges from whom no justice was to be looked for. The emperor agreed to this, and was very<br />angry with those who had behaved so unjustly in the council at Tyre. But after a time some of the<br />Arians got about him and told him another story—that Athanasius had threatened to stop the sailing<br />of the fleet which carried corn from Alexandria to Constantinople. This was a charge which touched<br />Constantine very closely, because Constantinople depended very much on the Egyptian corn for<br />food, and he thought that the bishop, who had so much power at Alexandria, might perhaps be able<br />to stop the fleet, and to starve the people of the capital, if he pleased. And—whether the emperor<br />believed the story, or whether he wished to shelter Athanasius for a while from his persecutors by<br />putting him out of the way—he sent him into banishment at Treves, on the banks of the Moselle,<br />in a part of Gaul which is now reckoned to belong to Germany. Except for the separation from his<br />flock, this banishment would have been no great hardship for Athanasius, for he was treated with<br />great respect by the bishop of Treves, and by the emperor’s eldest son, who lived there, and all<br />good men honoured him for his stedfastness in upholding the true faith.<br />38<br />J. C. Robertson Sketches of Church History, from AD 33 to the Reformation<br />50<br />But, although Athanasius was removed, the Alexandrian Church would not admit Arius. So,<br />after a while, the emperor resolved to have him admitted at Constantinople, and a council of bishops<br />agreed that it should be so. The bishop of Constantinople, whose name was Alexander, and who<br />was almost a hundred years old, was grievously distressed at this; he desired his people to entreat<br />God, with fasting and prayer, that it might not come to pass, and he threw himself under the altar,<br />and prayed very earnestly that the evil which was threatened might be somehow turned away: or<br />that, at least, he himself might not live to see it.<br />At length, on the evening before the day which had been fixed for receiving Arius into the<br />Church, he was going through the streets of Constantinople, in high spirits, and talking with some<br />friends of what was to take place on the morrow. But all at once he felt himself ill, and went into<br />a house which was near, and in a few minutes he was dead! His death, taking place at such a time<br />and in such a way, made a great impression, and people were ready enough to look on it as a direct<br />judgement of God on his impiety. But Athanasius, although he felt the awfulness of the unhappy<br />man’s sudden end, did not take it on himself to speak in this way; and we too shall do well not to<br />pronounce judgment in such cases, remembering what our Lord said as to the Galileans who were<br />slain by Pilate, and as to the men who were killed by the falling of the tower of Siloam (St. Luke<br />xiii. 1–5). While we abhor the errors of Arius, let us leave the judgment of him to God<br />Although Constantine in his last years was very much in the hands of the Arians, we must not<br />suppose that he meant to favour their heresy. For these people (as I have said already, and shall<br />have occasion to say again) were very crafty, and took great pains to hide the worst of their opinions.<br />They used words which sounded quite right, except to the few persons who, like Athanasius, were<br />quick enough to understand what bad meanings might be disguised under these fair words. And<br />51<br />whenever they wished to get one of the faithful bishops turned out, they took care not to attack him<br />about his faith, but about some other things, as we have seen in the case of Athanasius. Thus they<br />managed to blind the emperor, who did not know much about the matter, so that, while they were<br />using him as a tool, and were persuading him to help them with all his power, he all the while<br />fancied that he was firmly maintaining the Nicene faith.<br />Constantine, after all that he had done in religious disputes, was still unbaptized. Perhaps he<br />was a “catechumen”, which (as has been explained before, see page 18) was the name given to<br />persons who were supposed to be in a course of training for baptism; but it is not certain that he<br />was even so much as a catechumen. At last, shortly after the death of Arius, the emperor felt himself<br />very sick, and believed that his end was near. He sent for some bishops, and told them that he had<br />put off his baptism because he had wished to receive it in the river Jordan, like our Lord Himself;<br />but as God had not granted him this, he begged that they would baptize him. He was baptized<br />accordingly, and during the remaining days of his life he refused to wear any other robes than the<br />white dress which used then to be put on at baptism, by way of signifying the cleansing of the soul<br />from sin. And thus the first Christian emperor died at a palace near Nicomedia, on Whitsunday in<br />the year 337.<br />PART II (AD 337–361)<br />At Constantine’s death, the empire was divided among his three sons. The eldest of them, whose<br />name was the same as his father’s, and the youngest, Constans, were friendly to the true faith. But<br />the second son, Constantius, was won over by the Arians; and as, through the death of his brothers,<br />he got possession of the whole empire within a few years, his connexion with that party led to great<br />39<br />J. C. Robertson Sketches of Church History, from AD 33 to the Reformation<br />mischief. All through his reign, there were unceasing disputes about religion. Councils were almost<br />52<br />continually sitting in one place or another, and bishops were posting about to one of them after<br />another at the emperor’s expense. Constantius did not mean ill, but he went even further than his<br />father in meddling with things which he did not understand.<br />The Arians went on in the same cunning way as before. I may mention, by way of example,<br />the behaviour of Leontius, bishop of Antioch. The Catholics (that is to say, those who held the faith<br />which the Church throughout all the world held (the word “Catholic”, which means “Universal”,<br />is not to be confounded with “Roman-Catholic”)), used to sing in church, as we do— “Glory be to<br />the Father, and to the Son, and to the Holy Ghost;” but the Arians sang, “Glory be to the Father,<br />by the Son, in the Holy Ghost”—for they did not allow the Second and Third Persons to be of the<br />same nature with the First. Leontius, then, who was an Arian, and yet did not wish people to know<br />exactly what he was, used to mumble his words, so that nobody could make them out, until he came<br />to the part in which all parties agreed; and then he sang out loudly and clearly— “As it was in the<br />beginning, is now, and ever shall be, world without end. Amen.” He was an old man, and sometimes<br />he would point to his white hair, and say, “When this snow melts, there will be a great deal of mud,”<br />meaning that after his death the two parties would come to open quarrels, which he had tried to<br />prevent during his lifetime by such crafty behaviour as that which has just been mentioned.<br />The three young emperors met shortly after their father’s death. It was agreed between them<br />that Athanasius should be allowed to return to Alexandria; and for this favour he was chiefly<br />indebted to young Constantine, who had known him during his banishment at Treves. The bishop<br />returned accordingly, and was received with great rejoicing by his flock. But in about three years<br />his enemies contrived that he should be again turned out (AD 341), and he was in banishment eight<br />53<br />years. He was then restored again (AD 349); but his enemies watched their time and spared no<br />pains to get rid of him. One by one, they contrived to thrust out all the chief bishops who would<br />have been inclined to take part with him; and at length, in the beginning of 356, Constantius sent<br />a general named Syrianus to Alexandria, with orders to drive out Athanasius. The Alexandrians<br />were so much attached to their great bishop that there was a fear lest they might prevent any open<br />attempt against him. But Syrianus contrived to throw them off their guard, and one night, while<br />Athanasius was keeping watch with many of his clergy and people, in one of the churches (as the<br />Christians of those days used to do before their great festivals and at other times), Syrianus suddenly<br />beset the church with a great number of soldiers, and a multitude made up of Arians, Jews and the<br />heathen rabble of the city. When Athanasius heard the noise outside the church, he sat down calmly<br />on his throne, and desired the congregation to chant the hundred and thirty-sixth psalm, in which<br />God’s deliverances of His people in old times are celebrated; and the whole congregation joined<br />in the last part of every verse—“For His mercy endureth for ever.” The doors were shut, but the<br />soldiers forced them open and rushed in; and it was a fearful sight to see their drawn swords and<br />their armour flashing by the lamplight in the house of God. As they advanced up the church, many<br />of the congregation were trodden down or crushed to death, or pierced through with their darts.<br />Athanasius stood calm in the midst of all the terrible din. His clergy, when they saw the soldiers<br />pushing on towards the sanctuary (as the part of the church was called that was railed off for the<br />clergy), entreated him to save himself by flight; but he declared that he would not go until his people<br />were safe, and waited until most of them had made their escape through doors in the upper part of<br />the church. At last, when the soldiers were pressing very close to the sanctuary, the clergy closed<br />round their bishop, and hurried him away by a secret passage. And when they had got him out of<br />40<br />J. C. Robertson Sketches of Church History, from AD 33 to the Reformation<br />the church, they found that he had fainted; for although his courage was high, his body was weak<br />54<br />and delicate, and the dreadful scene had overcome him. But he escaped to the deserts of Egypt,<br />where he lived in peace among the monks for six years, until the death of Constantius. His enemies<br />thought that he might perhaps, seek a refugee in Ethiopia, and Constantius wrote to beg that the<br />princes of that country should not shelter him, and that the bishop, Frumentius (see page 41), might<br />be sent to receive instruction in the faith from the Arian bishop who was put into the see of<br />Alexandria. But Athanasius was safe elsewhere, and Frumentius wisely stayed at home.<br />The new Arian bishop of Alexandria was a Cappadocian named George. He was a coarse,<br />ignorant, and violent man, and behaved with great cruelty to Athanasius’s friends—even putting<br />many of them to death. But Athanasius from his quiet retreat, kept a watch over all that was done<br />as to the affairs of the Church, both at Alexandria and elsewhere; and from time to time he wrote<br />books, which reached places where he himself could not venture to appear. So that, although he<br />was not seen during these years, he made himself felt, both to the confusion of the Arians, and to<br />the comfort and encouragement of the faithful.<br />PART III: (AD 361–371)<br />Constantius had no children, and after the death of Constans (AD 350), his nearest male relation<br />was a cousin named Julian. The emperor gave his sister in marriage to this cousin, and also gave<br />him the government of a part of the empire; but he always treated him with distrust and jealousy,<br />so that Julian never loved him. And this was not the worst of it; for Julian, who had lost his father<br />when he was very young, and had been brought up under the direction of Constantius, took a strong<br />dislike to his cousin’s religion, which was forced on him in a way that a lively boy could not well<br />55<br />be expected to relish. He was obliged to spend a great part of his time in attending the services of<br />the Church, and was even made a reader, (which was one of the lowest kinds of ministers in the<br />Church of those times,) and, unfortunately, the end of all this was, that instead of being truly<br />religious, he learned to be a hypocrite. When he grew older, and was left more to himself, he fell<br />into the hands of the heathen philosophers, who were very glad to get hold of a prince who might<br />one day be emperor. So Julian’s mind was poisoned with their opinions, and he gave up all belief<br />in the Gospel, although he continued to profess himself a Christian for nine years longer. On account<br />of his having thus forsaken the faith he is commonly called the “Apostate.”<br />At length, when Julian was at Paris, early in the year 361, Constantius sent him some orders<br />which neither he nor his soldiers were disposed to obey. The soldiers lifted him up on a shield and<br />proclaimed him emperor; and Julian set out at their head to fight for the throne. He marched boldly<br />eastward, until he came to the Danube; then he embarked his troops and descended the great river<br />for many hundreds of miles into the country which is now called Hungary. Constantius left Antioch,<br />and was marching to meet Julian’s army, when he was taken ill, and died at a little town in Cilicia.<br />Like his father, he was baptized only a day or two before his death.<br />Julian now came into possession of the empire without further dispute; and he did all that he<br />could to set heathenism up again. But in many parts of the empire, Christianity had taken such root<br />that very few of the people held to the old religion, or wished to see it restored. Thus, we are told<br />that once, when the emperor went to a famous temple near Antioch, on a great heathen festival, in<br />the hope of finding things carried on as they had been before Constantine’s time, only one old priest<br />was to be seen; and, instead of the costly sacrifices which had been offered in the former days of<br />heathenism, the poor old man had nothing better than a single goose to offer.<br />41<br />J. C. Robertson Sketches of Church History, from AD 33 to the Reformation<br />Julian knew that in past times Christians had always been ready to suffer for their faith, and<br />56<br />that the patience of the martyrs had always led to the increase of the Church. He did not think it<br />wise, therefore, to go to work in the same way as the earlier persecuting emperors, but he contrived<br />to annoy the Christians very much by other means, and sometimes great cruelties were committed<br />against them under his authority. Yet, with all this, he pretended to allow them the exercise of their<br />religion, and he gave leave to those who had been banished by Constantius to return home,—not<br />that he really meant to do them any kindness, but because he hoped that they would all fall to<br />quarrelling among themselves, and that he should be able to take advantage of their quarrels. But<br />in this hope he was happily disappointed, for they had learnt wisdom by suffering, and were disposed<br />to make peace with each other as much as possible, while they were all threatened by the enemies<br />of the Saviour’s very name.<br />The first thing that the heathens of Alexandria did when they heard of the death of Constantius<br />had been to kill the Arian bishop, George; for he had behaved in such a way that the heathens hated<br />him even more than the Catholics did. Another Arian bishop was set up in his place; but when<br />Julian had given leave for the banished to return, Athanasius came back, and the Arian was turned<br />out.<br />The Alexandrians received Athanasius with great joy and he did all that was in his power to<br />reconcile the parties of Christians among themselves. For, although no one could be more earnest<br />than he in maintaining every particle of the faith necessary for a true Christian, he was careful not<br />to insist on things which were not necessary. He knew, too, that people who really meant alike<br />were often divided from each other by not understanding one another’s words; and he was always<br />ready to make allowance for them, as far as he could do so without giving away the truth. But Julian<br />was afraid to let him remain at Alexandria, and was greatly provoked at hearing that he had converted<br />and baptized some heathen ladies of rank. So the emperor wrote to the Alexandrians, telling them<br />57<br />that, although they might choose another bishop for themselves, they must not let Athanasius remain<br />among them, and banishing the bishop from all Egypt. Athanasius, when he heard of this, said to<br />his friends, “Let us withdraw; this is but a little cloud which will soon pass over;” and he set off<br />up the river Nile in a boat. After a while, another boat was seen in pursuit of him; but Athanasius<br />then told his boatmen to turn round, and to sail down the river again; and when they met the other<br />boat, from which they had not been seen until after turning, they answered the questions of its crew<br />in such a way that they were allowed to pass without being suspected of having the bishop on board.<br />Thus Athanasius got safe back to the city, and there he lay hid securely while his enemies were<br />searching for him elsewhere. But after a little time he withdrew to the deserts, where he was<br />welcomed and sheltered by his old friends the monks.<br />In his hatred of Christianity, Julian not only tried to restore heathenism, but also showed favour<br />to the Jews. He sent for some of them, and asked why they did not offer sacrifice as their law had<br />ordered? They answered that it was not lawful to sacrifice except in the temple of Jerusalem, which<br />was now in ruins, and did not belong to them, so that they could no longer fulfil the duty of<br />sacrificing. Julian then gave them leave to build the temple up again, and the Jews came together<br />in vast numbers from the different countries into which they had been scattered. Many of them had<br />got great wealth in the lands of their banishment, and it is said that even the women laboured at the<br />work, carrying earth in their rich silken dresses, and that tools of silver were used in the building.<br />The Jews were full of triumph at the thought of being restored to their own land, and of reviving<br />42<br />J. C. Robertson Sketches of Church History, from AD 33 to the Reformation<br />58<br />the greatness of David and Solomon. But it was not to be. An earthquake scattered the foundations<br />which had been laid; balls of fire burst forth from the ground, scorching and killing many of the<br />workmen; their tools were melted by lightning; and stories are told of other fearful sights, which<br />put an end to the attempt. Julian indeed, meant to set about it once more after returning from a war<br />which he had undertaken against the Persians. But he never lived to do so. Athanasius was not<br />mistaken when he said that his heathen emperor’s tyranny would be only as a passing cloud, for<br />Julian’s reign lasted little more than a year and a half in all. He led his army into Persia in the spring<br />of 363, and in June of that year he was killed in a skirmish by night.<br />Julian left no child to succeed him in the empire, and the army chose as his successor a Christian<br />named Jovian, who soon undid all that Julian had done in matters of religion. The new emperor<br />invited Athanasius to visit him at Antioch, and took his advice as to the restoration of the true faith.<br />But Jovian’s reign lasted only eight months, and Valentinian, who was then made emperor, gave<br />the empire of the East to his brother Valens, who was a furious Arian, and treated the Catholics<br />with great cruelty. We are told, for instance, that when eighty of their bishops had carried a petition<br />to him, he put them on board a ship, and when it had got out to sea, the sailors, by his orders, set<br />it on fire, and made their escape in boats, leaving the poor bishops to be burned to death.<br />Valens turned many “orthodox” bishops (that is to say, bishops “of the right faith”) out of their<br />sees, and meant to turn out Athanasius, who hid himself for a while in his father’s tomb. But the<br />people of Alexandria begged earnestly that their bishop might be allowed to remain with them, and<br />the emperor did not think it safe to deny their request, lest there should be some outbreak in the<br />city. And thus, while the faith of which Athanasius had so long been the chief defender, and for<br />59<br />the sake of which he had borne so much, was under persecution in all other parts of the eastern<br />empire, the great bishop of Alexandria was allowed to spend his last years among his own flock<br />without disturbance. He died in the year 373, at the age of seventy-six.<br />CHAPTER XIII: THE MONKS.<br />In the story of St. Athanasius, monks have been more than once mentioned, and it is now time<br />to give some account of these people and of their ways.<br />The word “monk” properly means one who leads a “lonely” life; and the name was given to<br />persons who professed to withdraw from the world and its business that they might give themselves<br />up to serve God in religious thoughts and exercises. Among the Jews there had been whole classes<br />of people who practised this sort of retirement: some, called “Essenes”, lived near the Red Sea;<br />and others, called “Therapeutae,” in Egypt, where a great number of Jews had settled. Among the<br />heathens of the East, too, a like manner of living had been common for ages, as it still continues<br />to be; and many of them carry it to an excessive strictness, as we are told by travellers who have<br />visited India, Thibet, and other countries of Asia.<br />Nothing of the kind, however, is commanded for Christians in the New Testament; and when<br />Scripture warrant for the monkish life was sought for, the great patterns who were produced were<br />Elijah and St John the Baptist—the one of them an Old Testament prophet; the other, a holy man<br />who lived, indeed, in the days when our Lord Himself was on the earth, but who was not allowed<br />to enter into His Church, or to see it fully established by the coming of the Holy Ghost at the day<br />43<br />J. C. Robertson Sketches of Church History, from AD 33 to the Reformation<br />60<br />of Pentecost. But still it was very natural that the notion of a life of strict poverty, retirement from<br />the world, and employment in spiritual things, should find favour with Christians, as a means of<br />fulfilling the duties of their holy calling, and so it seems that some of them took to this way of life<br />very early. But the first who is named as a “hermit” (that is to say, a dweller in the wilderness) was<br />Paul, a young man of Alexandria, who, in the year 251, fled from the persecution of Decius into<br />the Egyptian desert, where he is said to have lived ninety years. Paul, although he afterwards became<br />very famous, spent his days without being known, until, just before his death, he was visited by<br />another great hermit, St. Antony. But Antony himself was a person of great note and importance<br />in his own lifetime.<br />He was born in the district of Thebes, in Egypt, in the very same year that Paul withdrew from<br />the world. While a boy, he was thoughtful and serious. His parents died before he had reached the<br />age of twenty, and left him considerable wealth. One day, when in church, he was struck by hearing<br />the story of the rich young man who was charged to sell all that he had, give to the poor, and follow<br />our Lord (St. Luke xviii. 18–22). At another time he was moved by hearing the charge to “take no<br />thought for the morrow” (St. Matt. vi. 34). And in order to obey these commands (as he thought),<br />Antony parted with all that belonged to him, bade farewell to his only sister, and left his home,<br />with the intention of living in loneliness and devotion. He carried on this life for many years, and<br />several times changed his abode, that he might seek out some place still wilder and more remote<br />than the last. But he grew so famous that people flocked even into the depths of the wilderness to<br />see him. A number of disciples gathered around him, and hermits or monks began to copy his way<br />of life in other parts of Egypt. Antony’s influence became very great; he made peace between<br />enemies, comforted mourners, and gave advice to all who asked him as to spiritual concerns; and<br />when he took the part of any oppressed person who applied to him, his interference was always<br />61<br />successful. Affairs of this kind sometimes obliged him to leave his cell (as the dwellings of the<br />monks were called); but he always returned as soon as possible, for he used to say that “a monk<br />out of his solitude is like a fish out of water.” Even the emperors, Constantine and his sons, wrote<br />to him with great respect, and asked him to visit their courts. He thanked them, but did not accept<br />their invitation, and he wrote more than once to them in favour of St. Athanasius, whom he steadily<br />supported in his troubles on account of the faith. On two great occasions he visited Alexandria, for<br />the purpose of strengthening his brethren in their sufferings for the truth. The first of these visits<br />was while the last heathen persecution, under Maximin, was raging (see page 36). Antony stood<br />by the martyrs at their trials and in their death, and took all opportunities of declaring himself a<br />Christian; but the persecutors did not venture to touch him: and, after waiting till the heat of the<br />danger was past, he again withdrew to the wilderness. The second visit was in the time of the Arian<br />disturbances, when his appearance had even a greater effect than before. The Catholics were<br />encouraged by his exhortations, and a great number of conversions took place in consequence.<br />Antony died, at the age of a hundred and five, in the year 356, a few days before the great bishop<br />of Alexandria was driven to seek a refuge in the desert. (see page 54)<br />Antony, as we have seen, was a hermit, living in the wilderness by himself. But by-and-by other<br />kinds of monks were established, who lived in companies together. Sometimes they were lodged<br />in clusters of little cells, each of them having his separate cell, or two or three living together;<br />sometimes the cells were all in one large building, called a monastery. The head of each monastery,<br />or of each cluster of cells, was called “abbot”, which means “father”. And in some cases there were<br />many monasteries belonging to one “order”, so that they were all considered as one society, and<br />44<br />J. C. Robertson Sketches of Church History, from AD 33 to the Reformation<br />62<br />there was one chief abbot over all. Thus the order founded by Pachomius, on an island in the Nile,<br />soon spread, so that before his death it had eight monasteries, with three thousand monks among<br />them; and about fifty years later, it had no fewer than fifty thousand monks.<br />These monks of Pachomius lived in cells, each of which contained three. Each cluster of cells<br />had its abbot; the head of the order, who was called the “archimandrite” (which means chief of a<br />sheepfold), went round occasionally to visit all the societies which were under him, and the whole<br />order met every year at the chief monastery for the festival of Easter, and a second time in the<br />month of August. The monks of St. Pachomius prayed many times a day. They fasted every<br />Wednesday and Friday, and communicated every Sunday and Saturday. They took their meals<br />together and sang psalms before each. They were not allowed to talk at table, but sat with their<br />hoods drawn over their faces, so that no one could see his neighbours, or anything but the food<br />before him. Their dress was coarse and plain; the chief article of it was a rough goat-skin, in imitation<br />of the prophet Elijah. They slept with their clothes on, not in beds, but in chairs, which were of<br />such a shape as to keep them almost standing. They spent their time not only in prayers and other<br />religious exercises, but in various kinds of simple work, such as labouring in the fields, weaving<br />baskets, ropes, and nets, or making shoes. They had boats in which they sent the produce of their<br />labour down the Nile to Alexandria; and the money which they got by selling it was not only enough<br />to keep them, but enabled them to redeem captives, and to do such other acts of charity.<br />This account of the monks of St. Pachomius will give some notion of the monkish life in general,<br />although one order differed from another in various ways. All that the monks had was considered<br />to belong to them in common, after the pattern of the first Christians, as was supposed (Acts ii. 34;<br />iv. 32); and no one was allowed to have anything of his own. Thus we are told that when a monk<br />was found at his death to have left a hundred pieces of silver, which he had earned by weaving<br />63<br />flax, his brethren, who were about three thousand in number, met to consider what should be done<br />with the money. Some were for giving it to the Church; some, to the poor. But the fathers of the<br />society quoted St. Peter’s words to Simon the sorcerer, “Thy money perish with thee” (Acts viii.<br />20), and on the strength of this text (which in truth had not much to do with the matter), they ordered<br />that it should be buried with its late owner. St. Jerome, who tells the story, says that this was not<br />done out of any wish to condemn the dead monk, but in order that others might be deterred from<br />hoarding.<br />These different kinds of monks were first established in various parts of Egypt; but their way<br />of life was soon taken up in other countries; and societies of women, who were called “nuns” (that<br />is to say “mothers”), were formed under the same kind of rules.<br />One thing which had much to do with making monkish life so common was, that when<br />persecution by the heathen was at an end, many Christians felt the want of something which might<br />assure them that they were separate from the world, as Christ’s true people ought to be. It was no<br />longer enough that they should call themselves Christians; for the world had come to call itself<br />Christian too. Perhaps we may think that it would have been better if those who wished to live<br />religiously had tried to go on doing their duty in the world, and to improve it by the example and<br />the influence of holy and charitable lives, instead of running away from it. And they were certainly<br />much mistaken if they fancied that by hiding themselves in the desert they were likely to escape<br />temptations. For temptations followed them into their retreats, and we have only too many proofs,<br />in the accounts of famous monks, that the effect of this mistake was often very sad indeed. And<br />we may be sure that if the good men who in those days were active in recommending the life of<br />45<br />J. C. Robertson Sketches of Church History, from AD 33 to the Reformation<br />monks had been able to foresee how things would turn out, they would have been much more<br />cautious in what they said of it.<br />64<br />It was not every one who was fit for such a life, and many took it up without rightly considering<br />whether they were fit for it. The kind of work which was provided for them was not enough to<br />occupy them thoroughly, and many of them suffered grievously from temptations to which their<br />idleness laid them open. It was supposed, indeed, that they might find the thoughts of heavenly<br />things enough to fill their minds; and, when a philosopher asked Antony how he could live without<br />books, he answered that for him the whole creation was a book, always at hand, in which he could<br />read God’s word whenever he pleased. But it was not every one who could find such delight in that<br />great book, and many of the monks, for want of employment, were tormented by all sorts of evil<br />thoughts, nay, some of them were even driven into madness by their way of life.<br />The monks ran into very strange mistakes as to their duty towards their kindred. Even Antony<br />himself, although he was free from many of the faults of spiritual pride and the like, which became<br />too common among his followers, thought himself bound to overcome his love for his young sister.<br />And, as another sample of the way in which monks were expected to deaden their natural affections,<br />I may tell you how his disciple Pior behaved. Pior, when a youth, left his father’s house, and vowed<br />that he would never again look on any of his relations—which was surely a very rash and foolish<br />and wrong vow. He went into the desert, and had lived there fifty years, when his sister heard that<br />he was still alive. She was too infirm to go in search of him, but she contrived that the abbot, under<br />whose authority he was, should order him to pay her a visit. Pior went accordingly, and, when he<br />had reached her house, he stood in front of it, and sent to tell her that he was there. The poor old<br />woman made all haste to get to him; her heart was full of love and delight at the thoughts of seeing<br />her brother again after so long a separation. But as soon as Pior heard the door opening, he shut his<br />eyes, and he kept them shut all through the meeting. He refused to go into his sister’s house, and<br />65<br />when he had let her see him for a short time in this way, without showing her any token of kindness,<br />he hurried back to the desert.<br />In later times monks were usually ordained as clergy of the Church. But at first it was not<br />intended that they should be so, and in each monastery there were only so many clergy as were<br />needed for the performance of Divine Service and other works of the ministry. And in those early<br />days, many monks had a great fear of being ordained clergymen or bishops, because they thought<br />that the active business in which bishops and other clergy were obliged to engage, would hinder<br />their reaching to the higher degrees of holiness. Thus a famous monk, named Ammonius, on being<br />chosen for a bishopric, cut off one of his ears, thinking that this blemish would prevent his being<br />made a priest, as it would have done under the law of Moses (Lev. xxi. 17–23), and when he was<br />told that it was not so in the Christian Church, he threatened to cut out his tongue.<br />It was not long before the sight of the great respect which was paid to the monks led many<br />worthless people to call themselves monks for the sake of what they might get by doing so. These<br />fellows used to go about, wearing heavy chains, uncouthly dressed, and behaving roughly, and they<br />told outrageous stories of visions and of fights with devils which they pretended to have had. By<br />such tricks they got large sums of money from people who were foolish enough to encourage them;<br />and they spent it in the most shameful ways.<br />But besides these vile hypocrites, many monks who seem to have been sincere enough ran into<br />very strange extravagances. There was one kind of them called “Grazers”, who used to live among<br />mountains, without any roof to shelter them, browsing, like beasts, on grass and herbs, and by<br />46<br />J. C. Robertson Sketches of Church History, from AD 33 to the Reformation<br />degrees growing much more like beasts than men. And in the beginning of the fifth century, one<br />Symeon founded a new sort of monks, who were called “Stylites” (that is to say, pillar saints), from<br />66<br />a Greek word, which means a pillar. Symeon was a Syrian, and lived on the top of one pillar after<br />another for seven-and-thirty years. Each pillar was higher than the one before it; the height of the<br />last of them was forty cubits (or seventy feet), and the top of it was only a yard across. There<br />Symeon was to be seen, with a heavy iron chain round his neck, and great numbers of people flocked<br />to visit him; some of them even went all the way from our own country. And when he was dead,<br />a monk named Daniel got the old cowl which he had worn, and built himself a pillar near<br />Constantinople, where he lived three-and-thirty years. The high winds sometimes almost blew him<br />from his place, and sometimes he was covered for days with snow and ice, until the emperor Leo<br />made him submit to let a shed be built round the top of his pillar. The fame and influence which<br />these monks gained were immense. They were supposed to have the power of prophecy and of<br />miracles; they were consulted even by emperors and kings, in the most important matters; and<br />sometimes, on great occasions, when a stylite descended from his pillar, or some famous hermit<br />left his cell, and appeared among the crowds of a city, he was able to make everything bend to his<br />will.<br />We must not be blind to the serious errors of monkery; but we are bound also to own that God<br />was pleased to make it the means of great good. The monks did much for the conversion of the<br />heathen, and when the ages of darkness came on, after the overthrow of the Roman empire in the<br />West, they rendered inestimable service in preserving the knowledge of learning and religion,<br />which, but for them, might have utterly perished from the earth.<br />67<br />CHAPTER XIV: ST. BASIL AND ST. GREGORY OF NAZIANZUM;<br />COUNCIL OF CONSTANTINOPLE,<br />PART I (AD 373–381)<br />Although St. Athanasius was now dead, God did not fail to raise up champions for the true<br />faith. Three of the most famous of these were natives of Cappadocia—namely, Basil, his brother<br />Gregory of Nyssa, and his friend Gregory of Nazianzum. But although Gregory of Nyssa was a<br />very good and learned man, and did great service to the truth by his writings, there was nothing<br />remarkable in the story of his life; so I shall only tell you about the other two.<br />Basil and Gregory of Nazianzum were both born about the year 329. Basil was of a noble<br />Christian family. Gregory’s father had belonged to a strange sect called Hypsistarians, whose<br />religion was a mixture of Jewish and heathen notions, but he had been converted from it by his<br />wife, Nonna, who was a very pious and excellent woman, and, before his son’s birth, he had risen<br />to be bishop of Nazianzum.<br />The two youths became acquainted at school in Cappadocia, and, when they were afterwards<br />sent to the famous schools of Athens, they grew into the closest friendship. They lived and read<br />and walked together: Gregory says that they had all things common, and that it was as if they had<br />only one soul in two bodies. Athens was an excellent place for learning all that the wise men of<br />this world could teach, and therefore students flocked to it from distant countries. But it was a<br />47<br />J. C. Robertson Sketches of Church History, from AD 33 to the Reformation<br />dangerous place for Christian young men; for the teachers were heathen philosophers, and knew<br />well how to entangle them in arguments, so that many of the pupils, who did not rightly understand<br />68<br />the grounds of their faith, were deceived into giving it up. Thus, at the very time when Basil and<br />Gregory were at Athens, Julian was also there, sucking up the heathen notions which led to so much<br />evil when he afterwards became emperor. But the two Cappadocians kept themselves clear from<br />all the snares of “philosophy and vain deceit” (Coloss. ii. 8); and although they were the foremost<br />of all the students in Athens for learning, and might have hoped to make a great figure in the world<br />by their talents, they resolved to give up all worldly ambition, and to devote themselves to the<br />ministry of the Church.<br />So they were both ordained to be clergymen, and their friendship continued as warm as ever.<br />(Gregory did many kind offices to Basil, and at length, when the archbishopric of Caesarea, the<br />chief city of Cappadocia, fell vacant, Gregory had a great share in getting his friend chosen to it.<br />Basil was now in a very high office, with many bishops under him; and he had become noted as<br />one of the chief defenders of the Catholic faith. And when the emperor Valens set up Arianism in<br />all other parts of his dominions, Basil remained at his post, and kept the Church of Caesarea free<br />from the heresy. Valens came into Cappadocia, and was angry that, while his wishes were obeyed<br />everywhere else, Basil should hold out against them: so he sent an officer named Modestus to<br />Caesarea, and ordered him to require the archbishop to submit, on pain of being turned out. Modestus<br />told Basil his errand, and threatened him with loss of his property, torture, banishment, and even<br />death, in case of his refusal. But Basil was not at all daunted. “Think of some other threat,” he said,<br />“for these have no influence on me. As for loss of property, I run no risk, for I have nothing to lose<br />except these mean garments and a few books. Nor does a Christian care for banishment, since he<br />has no home upon earth, but makes every country his own, or rather, he looks on the whole world<br />as God’s, and on himself as God’s pilgrim upon earth. Neither can tortures harm me, for my body<br />is so weak that the first blow would kill me; and death would be a gain, for it would but send me<br />69<br />the sooner to Him for whom I live and labour, and to whom I have long been journeying.”<br />Modestus returned to his master with an account of what had been said, and Valens himself<br />soon after came to Caesarea. But when he went to the cathedral on the festival of the Epiphany,<br />and saw Basil at the head of his clergy, and witnessed their solemn service, he was struck with awe.<br />He wished to make an offering, as the custom was, but none of the clergy went to receive his gift,<br />and he almost fainted at the thought of being thus rejected from the Church, as if he had no part or<br />lot in it. He afterwards sent for Basil, and had some conversation with him, and the end of the affair<br />was, that he not only left Basil in possession of his see, but bestowed a valuable estate on a hospital<br />which the archbishop had lately founded.<br />While Basil had risen, by Gregory’s help, to be an archbishop, Gregory himself was still a<br />presbyter. He would not have taken even this office but that his father ordained him to it almost by<br />force; and he had a great dread of being raised to the high and difficult office of a bishop. But Basil,<br />for certain reasons, wished to establish a bishop in a little town called Sasima, and he fixed on his<br />old friend, without, perhaps, thinking so much as he ought to have thought, whether the place and<br />the man were likely to suit each other. The old bishop of Nazianzum did all that he could to overcome<br />his son’s unwillingness, and Gregory was consecrated; but he thought himself unkindly used, and<br />complained much of Basil’s behaviour in the matter.<br />After a time, Basil and other leaders of the “orthodox” (that is, of those who “held the right<br />faith”) urged Gregory to undertake a mission to Constantinople, and he agreed to go, in the hope<br />48<br />J. C. Robertson Sketches of Church History, from AD 33 to the Reformation<br />of being able to do some good (AD 378). The bishopric of that great city had been in the hands of<br />Arians for nearly forty years, and although there were many people of other sects there, the orthodox<br />were but a handful. Gregory, when he began his labours, found that there was a strong feeling<br />70<br />against him and his doctrine. He could not get the use of any church, and was obliged to hold his<br />service in a friend’s house. He was often attacked by the Arian mob; he was stoned; he was carried<br />before the magistrates on charges of disturbing the peace; the house which he had turned into a<br />chapel was broken into by night, and shocking outrages were committed in it. But the good Gregory<br />held on notwithstanding all this, and, after a while, his mild and grave character, his eloquent and<br />instructive preaching, and the piety of his life, wrought a great change, so that his little place of<br />worship became far too small to hold the crowds which flocked to it. While Gregory was thus<br />employed, Basil died, in the year 380.<br />PART II<br />Both parts of the empire were now again under orthodox princes. Valens had lost his life in<br />wars without leaving any children (AD 378), so that Valentinian’s sons, Gratian and Valentinian<br />the Second, were heirs to the whole. But Gratian felt the burden of government too much for himself,<br />a lad of nineteen, and for his little brother, who was but seven years old; and he gave up the East<br />to a brave Spaniard, named Theodosius, in the hope that he would be able to defend it.<br />Theodosius came to Constantinople in the year 380, and found things in the state which has<br />just been described. He turned the Arian bishop and his clergy out of the churches, and gave Gregory<br />possession of the cathedral. Gregory knew that the emperor wished to help the cause of the true<br />faith, and he did as Theodosius wished; but he was very sad and uneasy at being thus thrust on a<br />flock of which the greater part as yet refused to own him.<br />Theodosius then called a council, which met at Constantinople in the year 381, and is reckoned<br />as the second General Council (the Council of Nicaea having been the first). One act of this council<br />71<br />was to add to the Nicene Creed some words about the Holy Ghost, by way of guarding against the<br />errors of a party who were called Macedonians after one Macedonius, who had been bishop of<br />Constantinople, for these people denied the true doctrine as to the Holy Ghost, although they had<br />given up the errors of Arius as to the Godhead of our blessed Lord.<br />But afterwards, some of the bishops who attended the council fell to disputing about the choice<br />of a bishop for Antioch; and Gregory, who tried to persuade them to agree, found that, instead of<br />heeding his advice, they all fell on him, and they behaved so shamefully to him that he gave up his<br />bishopric, which, indeed, he had before wished to do. Theodosius was very sorry to lose so good<br />a man from that important place; but Gregory was glad to get away from its troubles and anxieties<br />to the quiet life which he best loved. He took charge of the diocese of Nazianzum (which had been<br />vacant since his father’s death, some years before), until a regular bishop was appointed to it; and<br />he spent his last days in retirement, soothing himself with religious poetry and music. One of the<br />holiest men of our own Church, Bishop Ken (the author of the Morning and Evening Hymns), used<br />often to compare himself with St. Gregory of Nazianzum; for Bishop Ken, too, was driven from<br />his bishopric in troubled times, and, in the poverty, sickness, and sorrow of his last years, he, too,<br />used to find relief in playing on his lute, and in writing hymns and other devout poems.<br />Theodosius was resolved to establish the right faith, according as the council had laid it down.<br />But it seems that at one time some of the bishops were afraid lest an Arian, named Eunomius,<br />should get an influence over his mind, and should persuade him to favour the Arians. And there is<br />49<br />J. C. Robertson Sketches of Church History, from AD 33 to the Reformation<br />a curious story of the way in which one of these bishops who was a homely old man, from some<br />retired little town, tried to show the emperor that he ought not to encourage heretics. On a day when<br />a number of bishops went to pay their respects at court, this old man, after having saluted the<br />72<br />emperor very respectfully, turned to his eldest son, the young emperor Arcadius, and stroked his<br />head as if he had been any common boy. Theodosius was very angry at this behaviour, and ordered<br />that the bishop should be turned out. But as the officers of the palace were hurrying him towards<br />the door, the old man addressed the emperor, and told him that as he was angry on account of the<br />slight offered to the prince, even so would the Heavenly Father be offended with those who should<br />refuse to His Son the honours which they paid to Himself. Theodosius was much struck by this<br />speech; he begged the bishop’s forgiveness, and showed his regard for the admonition by keeping<br />Eunomius and the rest of the Arians at a distance.<br />The emperor then made some severe laws, forbidding all sorts of sects to hold their worship,<br />and requiring them to join the Catholic Church. Now this was, no doubt, a great mistake; for it is<br />impossible to force religious belief on people; and although Christian princes ought to support the<br />true faith by making laws in favour of it, it is wrong to make men pretend a belief which they do<br />not feel in their hearts. But Theodosius had not had the same opportunities which we have since<br />had of seeing how useless such laws are, and what mischief they generally do; so that, instead of<br />blaming him, we must give him credit for acting in the way which he believed most likely to promote<br />the glory of God and the good of his subjects. And, although some of his laws seem very severe,<br />there is reason to think that these were never acted on.<br />But about the same time, in another part of the empire, which had been usurped by one Maximus,<br />an unhappy man, named Priscillian, and some of his companions, were put to death on account of<br />heresy. Such things became sadly too common afterwards; but at the time the punishment of<br />Priscillian struck all good men with horror. St. Martin, Bishop of Tours, who was called “The<br />Apostle of the Gauls”, did all that he could to prevent it. St. Ambrose (of whom you will hear more<br />73<br />in the next chapter; would not, on any account, have to do with the bishops who had been concerned<br />in it; and the chief of these bishops was afterwards turned out of his see, and died in banishment.<br />We may do well to remember that this first instance of punishing heresy with death, was under the<br />government of an usurper, who had made his way to power by rebellion and murder.<br />CHAPTER XV: ST. AMBROSE (AD 374–397)<br />The greatest bishop of the West in these times was St. Ambrose, of Milan. He was born about<br />the year 340, and thus was ten or twelve years younger than St. Basil and St. Gregory of Nazianzum.<br />His father had held a very high office under the emperors; Ambrose himself was brought up as a<br />lawyer, and had risen to be governor of Liguria, a large country in the north of Italy, of which Milan<br />was the chief city.<br />The bishop of Milan, who was an Arian, died in the year 374, and then a great dispute arose<br />between the orthodox and the Arians as to choosing a new bishop, so that it seemed as if they might<br />even come to blows about it. When both parties were assembled in the cathedral for the election,<br />the governor, Ambrose, went and made them a speech, desiring them to manage their business<br />peaceably, and it is said that, as soon as be had done, a little child’s voice was heard crying out<br />50<br />J. C. Robertson Sketches of Church History, from AD 33 to the Reformation<br />“Ambrose bishop!” All at once, the whole assembly caught up the words, which seemed to have<br />something providential in them; and they insisted that the governor should be the new bishop. Now<br />although Ambrose had been brought up as a Christian, he was still only a catechumen, and had<br />74<br />never thought of being a bishop, or a clergyman of any kind; and he was afraid to undertake so<br />high and holy an office. He therefore did all that he could to get himself excused. He tried to make<br />the people of Milan think that his temper was too severe, but they saw through his attempts. He<br />then escaped from the town more than once, but he was brought back. Valentinian, who was then<br />emperor, approved the choice of a bishop; and Ambrose was first baptized, and a few days afterwards<br />he was consecrated.<br />He now studied very hard, in order to make up for his want of preparation for his office. He<br />was very active in all sorts of pious and charitable works, and he soon became famous as a preacher.<br />His steady firmness in maintaining the orthodox faith was especially shown when Valentinian’s<br />widow, Justina, who was an Arian, wished to take one of the churches of Milan from the Catholics<br />and to give it to her own sect; and after a hard struggle, Ambrose got the better of her. He afterwards<br />gained a very great influence both over Justina’s son, Valentinian II, and over his elder brother<br />Gratian. And when Gratian had been murdered by the friends of Maximus (the same Maximus who<br />put Priscillian to death), and Theodosius came into the West to avenge his murder (AD 388),<br />Ambrose had no less power with Theodosius than he had had with the younger emperors.<br />Theodosius took up his abode for a time at Milan after he had defeated and slain the usurper<br />Mandamus. Soon after his arrival in the city, he went to service at the cathedral, and was going to<br />seat himself in the part of it nearest to the altar, as at Constantinople the emperor’s seat was in that<br />part of the church. But Ambrose stopped him, and told him that none but the clergy were allowed<br />to sit there; and he begged the emperor to take a place at the head of the people outside the altar-rails.<br />Theodosius was so far from being angry at this, that he thanked the bishop, and explained to him<br />how it was that he had made the mistake of going within the rails, and when he got back to<br />75<br />Constantinople, he astonished his courtiers by ordering that his seat should be removed to a place<br />answering to that in which he had sat at Milan, for that, he said, was much more seemly and proper.<br />There are other stories about Ambrose’s dealings with Theodosius, but I shall mention only<br />one, which is the most famous of all. One day when there was to be a great chariot race at<br />Thessalonica, it happened that a famous charioteer, who was a favourite with the people of the<br />town, had been put in prison by the governor on account of a very serious crime. On this a mob<br />went to the governor, and demanded that the man should be set at liberty. The governor refused;<br />and thereupon the mob grew furious, and murdered him, with a number of his soldiers and other<br />persons. The emperor might have been excused for showing hearty displeasure at this outrage; but<br />unhappily the great fault of his character was a readiness to give way to violent fits of passion; and<br />on hearing what had been done, his anger knew no bounds. Ambrose, who was afraid lest some<br />serious mischief should follow, did all that he could to soothe the emperor, and got a promise from<br />him that the Thessalonians should be spared. But some other advisers afterwards got about<br />Theodosius, and again inflamed his mind against the offenders, so that he gave orders for a fearful<br />act of cruel and treacherous vengeance. The people of Thessalonica were invited in the emperor’s<br />name to some games in the circus or amphitheatre, which was a building open to the sky, and large<br />enough to hold many thousands. And when they were all gathered together in the place, instead of<br />the amusement which had been promised them, they were fallen on by soldiers, who for three hours<br />carried on a savage butchery, sparing neither old men, women, nor children, and making no<br />51<br />J. C. Robertson Sketches of Church History, from AD 33 to the Reformation<br />difference between innocent and guilty, Thessalonian or stranger. Among those who had come to<br />see the games there was a foreign merchant, who had had no concern in the outrage of the mob,<br />which was punished in this frightful way. He had two sons with him, and he offered his own life,<br />with all that he had, if the soldiers would but spare one of them. The soldiers were willing to agree<br />76<br />to this, but the poor father could not make up his mind which of the sons he should choose; and<br />the soldiers, who were too much enraged by their horrid work to make any allowance for his feelings,<br />stabbed both the youths before his eyes at the same moment. The number of persons slain in the<br />massacre is not certain; there were at least as many as seven thousand, and some writers say that<br />there were fifteen thousand.<br />When Ambrose heard of this shocking affair, he was filled with grief and horror, for he had<br />relied on the emperor’s promise to spare the Thessalonians, and great care had been taken that he<br />should not know anything of the orders which had been afterwards sent off. He wrote a letter to<br />Theodosius, exhorting him to repent, and telling him that, unless he did so, he could not be admitted<br />to the Holy Communion. This letter brought the emperor to feel that he had done very wrongly;<br />but Ambrose wished to make him feel it far more. As Theodosius was about to enter the cathedral,<br />the bishop met him in the porch, and, laying hold on his robe, desired him to withdraw, because<br />he was a man stained with innocent blood. The emperor said that he was deeply grieved for his<br />offence; but Ambrose told him that this was not enough—that he must show some more public<br />proofs of his repentance for so great a sin. The emperor withdrew accordingly to his palace, where<br />he shut himself up for eight months, refusing to wear his imperial robes, and spending his time in<br />sadness and penitence. At length, when Christmas was drawing near, he went to the bishop, and<br />humbly begged that he might be admitted into the Church again. Ambrose desired him to give some<br />substantial token of his sorrow, and the emperor agreed to make a law by which no sentence of<br />death should be executed until thirty days after it had been passed. This law was meant to prevent<br />any more such sad effects of sudden passion in princes as the massacre of Thessalonica. The emperor<br />was then allowed to enter the church, where he fell down on the pavement, with every appearance<br />77<br />of the deepest grief and humiliation; and it is said that from that time he never spent a day without<br />remembering the crime into which his passion had betrayed him.<br />Theodosius was the last emperor who kept up the ancient glory of Rome. He is called “the<br />Great”, and in many respects was well deserving of the name. He died in 395, and St. Ambrose<br />died within two years after, on Easter eve, in the year 397.<br />CHAPTER XVI: THE TEMPLE OF SERAPIS (AD 391)<br />In the account of Constantine, it was mentioned that the emperors after their conversion did<br />not try to put down heathenism by force, or all at once (page 39). For the wise teachers of the<br />Church knew that this would not be the right way of going to work, but that it would be more likely<br />to make the heathens obstinate than to convert them. Thus St. Augustine (of whom we shall have<br />more to tell you by-and-by) says in one of his sermons—“We must first endeavour to break the<br />idols in their hearts. When they themselves become Christians, they will either invite us to the good<br />work of destroying their idols, or they will be beforehand with us in doing so. And in the mean<br />while, we must pray for them, not be angry with them.”<br />52<br />J. C. Robertson Sketches of Church History, from AD 33 to the Reformation<br />But in course of time, as the people were more and more brought off from heathenism, and as<br />the belief of the Gospel worked its way more thoroughly among all classes of them, laws were sent<br />forth against offering sacrifices, burning incense, and the like, to the heathen gods. These laws were<br />by degrees made stricter and stricter, until, in the reign of Theodosius, it was forbidden to do any<br />78<br />act of heathen worship. And I may now tell you what took place as to the idols of Egypt in this<br />reign.<br />It was in the year 391 that an old heathen temple at Alexandria was given up to the bishop of<br />the city, who wished to build a church on the spot. In digging out the foundation for the church,<br />some strange and disgusting things, which had been used in the heathen worship, were found; and<br />some of the Christians carried these about the streets by way of mocking at the religion of the<br />heathens. The heathen part of the inhabitants were enraged; a number of them made an uproar,<br />killed some Christians, and then shut themselves up in the temple of one of their gods called Serapis,<br />whom they believed to be the protector of Alexandria. This temple was surrounded by the houses<br />of the priests and other buildings; and the whole was so vast and so magnificent, that it was counted<br />as one of the wonders of the world.<br />The rioters, who had shut themselves up in the temple, used to rush out from it now and then,<br />killing some of the Christians who fell in their way, and carrying off others as prisoners. These<br />prisoners were desired to offer sacrifice; if they refused, they were cruelly tortured, and some of<br />them were even crucified. A report of these doings was sent to Theodosius, and he ordered that all<br />the temples of Alexandria should be destroyed. The governor invited the defenders of the temple<br />of Serapis to attend in the market-place, where the emperor’s sentence was to be read; and, on<br />hearing what it was, they fled in all directions, so that the soldiers, who were sent to the temple,<br />found nobody there to withstand them.<br />The idol of Serapis was of such vast size that it reached from one side of the temple to the other.<br />It was adorned with jewels, and was covered with plates of gold and silver; and its worshippers<br />believed that, if it were hurt in any way, heaven and earth would go to wreck. So when a soldier<br />mounted a ladder, and raised his axe against it, the heathens who stood by were in great terror, and<br />79<br />even some of the Christians could not help feeling a little uneasiness as to what might follow. But<br />the stout soldier first made a blow which struck off one of the idol’s cheeks, and then dashed his<br />axe into one of his knees. Serapis, however, bore all this quietly, and the bystanders began to draw<br />their breath more freely. The soldier worked away manfully, and, after a while, the huge head of<br />the idol came crashing down, and a swarm of rats, which had long made their home in it, rushed<br />forth, and scampered off in all directions. Even the heathens who were in the crowd, on seeing this,<br />began to laugh at their god. The idol was demolished, and the pieces of it were carried into the<br />circus, where a bonfire was made of them; and, in examining the temple, a number of tricks by<br />which the priests had deceived the people were found out, so that many heathens were converted<br />in consequence of having thus seen the vanity of their old religion, and the falsehood of the means<br />by which it was kept up.<br />Egypt, as you perhaps know, does not depend on rain for its crops, but on the rising of the river<br />Nile, which floods the country at a certain season; and the heathens had long said that the Christians<br />were afraid to destroy the idols of Egypt, lest the gods should punish them by not allowing the<br />water to rise. After the destruction of Serapis, the usual time for the rising of the river came, but<br />there were no signs of it; and the heathens began to be in great delight, and to boast that their gods<br />were going to take vengeance. Some weak Christians, too, began to think that there might be some<br />53<br />J. C. Robertson Sketches of Church History, from AD 33 to the Reformation<br />truth in this, and sent to ask the emperor what should be done. “Better,” he said, “that the Nile<br />should not rise at all, than that we should buy the fruitfulness of Egypt by idolatry!” After a while<br />the Nile began to swell; it soon mounted above the usual height of its flood, and the Pagans were<br />now in hopes that Serapis was about to avenge himself by such a deluge as would punish the<br />Christians for the destruction of the idol; but they were again disappointed by seeing the waters<br />sink down to their proper level.<br />The emperor’s orders were executed by the destruction of the Egyptian temples and their idols.<br />80<br />But we are told that the bishop of Alexandria saved one image as a curiosity, and lest people should<br />afterwards deny that their forefathers had ever been so foolish as to worship such things. Some say<br />that this image was a figure of Jupiter, the chief of the heathen gods; others say that it was the figure<br />of a monkey; for even monkeys were worshipped by the Egyptians!<br />CHAPTER XVII: CHURCH GOVERNMENT.<br />By this time the Gospel had not only been firmly settled as the religion of the great Roman<br />empire, but had made its way into most other countries of the world then known. Here, then, we<br />may stop to take a view of some things connected with the Church; and it will be well, in doing so,<br />to remember what is wisely said by our own Church, in her thirty-fourth article, which is about<br />“the Traditions of the Church” (that is to say, the practices handed down in the Church) —“It is<br />not necessary that traditions and ceremonies be in all places one, and utterly alike; for at all times<br />they have been divers” (that is, they have differed in different parts of Christ’s Church), “and they<br />may be changed according to the diversities of countries, times, and men’s manners, so that nothing<br />be ordained against God’s Word.”<br />First, then, as to the ministers of the Church. The three orders which had been from the<br />beginning,—bishops, presbyters (or priests), and deacons (page 6), were considered to stand by<br />themselves, as the only orders necessary to a church. But early in the third century a number of<br />other orders were introduced, all lower than that of deacons. These were the “sub-deacons”, who<br />81<br />helped the deacons in the care of the poor, and of the property belonging to the church; the “acolytes”,<br />who lighted the lamps, and assisted in the celebration of the sacraments; the “exorcists”, who took<br />charge of persons suffering from afflictions resembling the possession by devils which is spoken<br />of in the New Testament; the “readers”, whose business it was to read the Scriptures in church; and<br />the “doorkeepers”. All these were considered to belong to the clergy; just as if among ourselves<br />the organist, the clerk, the sexton, the singers, and the bell-ringers of a church were to be reckoned<br />as clergy, and were to be appointed to their offices by a religious ceremony or ordination. But these<br />new orders were not used everywhere, and, as has been said, the persons who were in these orders<br />were not considered to be clergy in the same way as those of the three higher orders which had<br />been ever since the days of the Apostles.<br />There were also, in the earliest times, women called deaconesses, such as Phoebe, who is<br />mentioned in the Epistle to the Romans (xvi. 1.). These deaconesses (who were often pious widows)<br />were employed among Christians of their own sex, for such works of mercy and instruction as were<br />not fit for men to do (or, at least, were supposed not to be so according to the manners of the Greeks,<br />and of the other ancient nations). But the order of deaconesses does not seem to have lasted long.<br />54<br />J. C. Robertson Sketches of Church History, from AD 33 to the Reformation<br />All bishops, as I have said already, are of one order (page 6). But in course of time, it was found<br />convenient for the government of the Church, that some of them should be placed higher than<br />others; and the way in which this was settled was very natural. The bishops of a country found it<br />desirable to meet sometimes, that they might consult with each other, as we are told that the Apostles<br />did at Jerusalem (Acts xv); and in most countries these meetings (which were called “synods” or<br />“councils”) came to be regularly held once or twice a year. The chief city of each district was<br />naturally the place of meeting; and the bishop of this city was naturally the chairman or president<br />82<br />of the assembly— just as we read that, in the council of the Apostles, St. James who was bishop<br />of Jerusalem, where it was held, spoke with the greatest authority, after all the rest, and that his<br />“sentence” was given as the judgment of the assembly. These bishops, then, got the title of<br />“metropolitans”, because each was bishop of the metropolis (or mother-city) of the country in which<br />the council was held; and thus they came to be considered higher than their brethren. And, of course,<br />when any messages or letters were to be sent to the churches of other countries, the metropolitan<br />was the person in whose name it was done.<br />And, as all this was the natural course of things in every country, it was also natural that the<br />bishops of very great cities should be considered as still higher than the ordinary metropolitans.<br />Thus the bishoprics of Rome, of Alexandria, and of Antioch, which were the three greatest cities<br />of the empire, were regarded as the chief bishoprics, and as superior to all others. Those of Rome<br />and Antioch were both supposed to have been founded by St. Peter, and Alexandria was believed<br />to have been founded by St. Mark, under the direction of St. Peter. Hence it afterwards came to be<br />thought that this was the cause of their greatness; and the bishops of Rome, especially, liked to<br />have this believed, because they could then pretend to claim some sort of especial power, which<br />they said that our Lord had given to St. Peter above the other Apostles, and that St. Peter had left<br />it to his successors. But such claims were quite unfounded, and it is clear that the real reason why<br />these three churches stood higher than others was that they were in the three greatest cities of the<br />whole empire.<br />But the Church of Rome had many advantages over Alexandria and Antioch, as well as over<br />every other. It was the greatest and the richest of all, so that it could send help to distressed Christians<br />in all countries. No other church of the West had an Apostle to boast of, but Rome could boast of<br />the two great Apostles, St. Peter and St. Paul, who had laboured in it, and had given their blood for<br />83<br />the faith of the Gospel in it. Most of the western nations had received their knowledge of the Gospel<br />through the Roman Church, and on this account they looked up with respect to it as a mother. And<br />as people from all parts of the empire were continually going to Rome and returning, the Church<br />of the great capital kept up a constant intercourse with other churches in all quarters. Thus the<br />bishops of Rome were naturally much respected everywhere, and, so long as they did not take too<br />much upon themselves, great regard was paid to their opinion; but when they tried to interfere with<br />the rights of other bishops, or to lord it over other churches, they were firmly withstood, and were<br />desired to keep within their proper bounds, as Stephen of Rome was by St. Cyprian of Carthage<br />(page 29).<br />Another thing must be mentioned as creditable to the Roman Church, and as one which did<br />much to raise the power of its bishops. The heresies which we have read of all began in the East,<br />where the people were more sharp-witted and restless in their thoughts than those of the West. The<br />Romans, on the other hand, had not the turn of mind which led to these errors, but rather attended<br />to practical things. Hence they were disposed to hold to the faith which had come down to them<br />55<br />J. C. Robertson Sketches of Church History, from AD 33 to the Reformation<br />from their fathers, and to defend it against the new opinions which were brought forward from time<br />to time. This steadiness, then, gave them a great advantage over the Christians of the East, who<br />were frequently changing from one thing to another. It gained for the Roman Church much credit<br />and authority, and when the great Arian controversy arose, the effects of the difference between<br />the Eastern and the Western character were vastly increased. The Romans (except for a short time,<br />when a bishop named Liberius was won over by the Arians) kept to their old faith. The Eastern<br />parties looked to the bishop of Rome as if he had the whole Western Church in his hands. They<br />constantly carried their quarrels to him, asking him to give his help, and he was the strongest friend<br />84<br />that they could find anywhere. And when the side which Rome had always upheld got the victory<br />at last, the importance of the Roman bishops rose in consequence. But even after all this, if the<br />bishop of Rome tried to meddle with other churches, his right to do so was still denied. Many<br />“canons” (that is to say, rules of the Church) were made to forbid the carrying of any quarrel for<br />judgment beyond the country in which it began; and, however glad the churches of Africa and of<br />the East were to have the bishop of Rome for a friend, they would never allow him to assume the<br />airs of a master.<br />And from the time when Constantinople was built in the place of Byzantium, a new great Church<br />arose. Byzantium had been only a common bishopric, and for a time Constantinople was not called<br />anything more than a common bishopric; but in real importance it was very much more, so that<br />even a bishop of Antioch, the third see in the whole Christian world, thought himself advanced<br />when he was made bishop of Constantinople instead. But the second General Council (which as<br />we have seen (page 70) was held at Constantinople in the year 381) made a canon by which<br />Constantinople was placed next to Rome, “because,” as the canon said, “it is a new Rome.” This<br />raised the jealousy, not only of Antioch, and still more of Alexandria, at having an upstart bishopric<br />(as they considered it) put over their heads; but it gave great offence to the bishops of Rome, who<br />could not bear such a rivalry as was now threatened, and were besides very angry on account of<br />the reason which was given for placing Constantinople next after Rome. For the council, when it<br />said that Constantinople was to be second among all Churches, because of its being “ a new Rome,”<br />meant to 
